Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 20:10:39 Player: TheHaruspex Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1368) 1368 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-120) -120 TOTAL SCORE: 3703 Bonus ------- Friendly Fire -120 Cogmind --------- Core Integrity 0/550 Matter 167/300 Energy 80/100 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Carbon-fiber Leg Terrain Scanner Drone Bay (2/2) Drone Bay (1/2) Particle Cannon Heavy Assault Rifle Maul Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Autogun Heavy Hammer > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Terrain Scanner Drone Bay Drone Bay Particle Cannon Heavy Assault Rifle Light Cannon Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher Heavy Hammer Mining Claw [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 55 | 6 9 1 7 15 17 Power 7 | 1 2 . 1 2 1 Engine 7 | 1 2 . 1 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 3 1 4 5 5 Treads 9 | . . . 3 3 3 Leg 10 | 2 3 1 . 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 12 | 1 2 . 1 5 3 Device 4 | 1 . . . 2 1 Storage 4 | . 1 . . 3 . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 16 | 2 2 . 1 3 8 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 5 | 1 . . . . 4 Ballistic Cannon 3 | . . . 1 2 . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon 2 | . 1 . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . 1 1 . System Corruption 6 | . . . 2 4 . Parts Lost 21 | . 1 1 2 2 15 Power 3 | . 1 . . 1 1 Propulsion 9 | . . 1 1 1 6 Utility 3 | . . . 1 . 2 Weapon 6 | . . . . . 6 Highest Loss Streak 14 | . 1 1 1 2 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 95 99 93 96 91 Engine 11 | . 12 14 11 11 8 Treads 17 | . . . 14 29 26 Leg 16 | . 27 27 20 11 4 Device 4 | . 4 . . 7 5 Storage 11 | . 12 14 11 10 9 Processor 3 | . . . 3 3 7 Protection 5 | . 9 14 5 . 2 Energy Cannon 4 | . 9 14 4 . . Ballistic Gun 4 | . 4 . . . 16 Ballistic Cannon 3 | . . . 6 10 . Impact Weapon 10 | . 9 14 11 11 9 Naked Turns . | . . . . . . Heaviest Build 43 | 8 16 16 16 39 43 Greatest Support 80 | 20 20 20 60 60 80 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 8 8 8 25 15 Average Capacity 11 | 5 7 8 8 14 15 Most Carried 15 | 4 8 7 8 12 15 Average Carried 8 | . 6 6 6 8 13 Final Capacity 15 | 5 8 8 8 15 15 Final Carried 12 | 3 7 7 7 12 10 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 961 | 275 114 16 78 226 252 Remotely . | . . . . . . Salvage Created 1745 | 36 531 175 224 259 520 Parts 67 | 3 25 2 11 13 13 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 41 | 1 15 3 6 6 10 Melee 22 | . 10 3 5 4 . Guns 6 | 1 4 . . . 1 AOE 4 | . . . . . 4 Classes Destroyed 10 | 1 5 1 1 1 1 Worker 6 | . 2 2 . 1 1 Builder 4 | . . . . . 4 Tunneler 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 4 | . 1 1 1 . 1 Drone 1 | . . . . 1 . Watcher 6 | . 2 . 1 2 1 Swarmer 16 | . 9 3 4 . . Grunt 18 | 1 6 . . 3 8 Sentry 7 | . . . 2 3 2 Best Kill Streak 10 | 1 10 3 4 2 5 Combat Bots Only 6 | 1 6 3 3 1 4 Max Kills in Single Turn 2 | 1 2 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 297 | 6 60 13 37 50 131 Missed 76 | 1 11 2 11 13 38 Damage Taken 3511 | 53 429 91 258 550 2130 Core 736 | . 82 17 24 56 557 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . 36 3 12 . . Regen/Repaired (Parts) 231 | . 10 . . 221 . Core Remaining (%) 80 | 100 . 60 . 80 . Volleys Fired 59 | 5 12 1 6 13 22 Largest 2 | 2 2 1 1 1 2 Hottest 70 | 70 70 68 68 35 56 Shots Fired 86 | 10 20 1 6 16 33 Gun 42 | 10 16 . . . 16 Cannon 27 | . 4 1 6 16 . Launcher 17 | . . . . . 17 Special . | . . . . . . Kinetic 47 | 5 8 . 2 16 16 Thermal 22 | 5 12 1 4 . . Explosive 17 | . . . . . 17 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 2 7 . 1 4 12 Robot Miss Streak 3 | 3 2 1 2 3 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 160 | 4 36 11 17 35 57 Core Hits 56 | 2 16 2 4 6 26 Critical Kills 3 | . 3 . . . . Critical Parts Destroyed 15 | . 4 1 2 2 6 Critical Strikes 22 | . 10 1 2 3 6 Burn 3 | . 3 . . . . Smash 19 | . 7 1 2 3 6 Melee Attacks 130 | . 35 12 17 34 32 Impact 130 | . 35 12 17 34 32 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 10 | . 4 2 1 . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6000 | 60 1293 457 613 1074 2503 Guns 407 | 60 134 . . . 213 Cannons 282 | . 61 . 59 162 . Explosions 1272 | . . . . . 1272 Melee 4039 | . 1098 457 554 912 1018 Ramming . | . . . . . . Kinetic 487 | 48 47 . 17 162 213 Thermal 202 | 12 148 . 42 . . Explosive 1272 | . . . . . 1272 Electromagnetic . | . . . . . . Impact 4039 | . 1098 457 554 912 1018 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 1 1 2 8 . Average Corruption 2 | . 1 1 2 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . 4 . 19 . Message Errors 4 | . . . . 4 . Matter Fused 4 | . . 2 . 2 . Heat Flow Errors 3 | . . 1 . 2 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 6 | . . 1 . 5 . Data Loss (major) 1 | . . . . 1 . Misfires 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 1182 | . 377 115 173 107 410 Projectiles 34 | . 27 . 1 6 . Explosions 50 | . . . . . 50 Melee 1098 | . 350 115 172 101 360 Knockbacks 17 | . 4 1 2 2 8 Impact 12 | . 3 1 2 . 6 Kinetic 2 | . . . . 2 . Secondary 3 | . 1 . . . 2 Self-Inflicted Damage 147 | . . . . . 147 Shots 7 | . . . . . 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 259 | 75 112 246 44 259 12 Average Temperature 63 | 40 56 107 17 115 4 Received Heat Transfer 975 | 30 84 . 27 222 612 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 31 | . 4 4 6 6 11 Impact Corruptions 47 | . 11 8 7 7 14 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 703 | 37 592 . 74 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 351 | 20 351 216 290 194 289 Initial 136 | . 13 136 83 122 5 Average 118 | 4 159 170 189 92 73 Maximum Alert Level 1 | . 1 1 1 . 1 Low Security (%) 77 | 100 63 58 50 100 80 Level 1 22 | . 36 41 50 . 19 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 4 . . 3 2 Investigation 4 | . 3 . . 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 . . 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 4 | . 2 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | 1 25 3 9 13 26 Peak Tracking Total 8 | 1 6 3 3 3 8 Tactical Retreats 5 | . 1 . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 20 | . 6 1 2 6 5 Terminals 15 | . 4 1 2 4 4 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 59 | . 22 1 5 17 14 Successful 39 | . 13 . 4 11 11 Failed 20 | . 9 1 1 6 3 Catastrophic 4 | . 1 . 1 1 1 Database Lockouts . | . . . . . . Manual 7 | . 1 1 . 4 1 Terminals 41 | . 11 1 5 12 12 Fabricators . | . . . . . . Repair Stations 13 | . 8 . . 5 . Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 28 | . 7 . 4 7 10 Record 12 | . 3 . 1 1 7 Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 3 | . 1 . 1 . 1 Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . . 1 . Alert Level 2 | . 1 . . . 1 Dispatch Records 2 | . 1 . . . 1 Extermination Status 1 | . . . . 1 . Recall Investigation 2 | . 1 . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 4 . . 4 . Scan Component 4 | . 2 . . 2 . Repair 4 | . 2 . . 2 . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 5 1 1 7 2 Full Trace Events 3 | . 2 . . 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 2 . . 2 . Time 104 | . 52 . . 52 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches 5 | . . . . 3 2 Drone Recoveries 2 | . . . . 1 1 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 3125 | 107 644 383 316 933 742 Spaces Moved 1657 | 75 379 288 138 428 349 Core 14 | 14 . . . . . Treads 849 | . . . 72 428 349 Legs 794 | 61 379 288 66 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 140 | 106 121 120 140 160 160 Slowest Speed 240 | 120 190 120 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 7 59 72 17 50 38 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 103 | . . . . . 103 Melee . | . . . . . . Projectile . | . . . . . . AOE 103 | . . . . . 103 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 2151 | 89 483 303 225 607 444 Wait 167 | . 24 1 47 89 6 Move 1652 | 74 378 287 137 427 349 Hop . | . . . . . . Pick Up 36 | 4 11 1 4 13 3 Fast Attach 36 | 5 7 . 4 10 10 Attach 19 | 1 2 1 3 5 7 Detach 23 | . 4 . 3 8 8 Swap . | . . . . . . Drop 29 | . 10 . 4 8 7 Fire 59 | 5 12 1 6 13 22 Melee 130 | . 35 12 17 34 32 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 108 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 13) 339 | -10/Materials | Build established: Mutant 451 | -10/Materials | Repaired Aluminum Leg 477 | -10/Materials | Repaired Lgt. Ion Engine 627 | -10/Materials | Discovered new exit (range 11) 747 | -10/Materials | Discovered new exit (range 4) 752 | -10/Materials | Entered Mines 1050 | -10/Mines | Discovered new exit (range 5) 1135 | -10/Mines | Entered Materials 1135 | -9/Materials | Evolved 2 slots: Propulsion x2 1200 | -9/Materials | Discovered new exit (range 6) 1367 | -9/Materials | Discovered new exit (range 10) 1451 | -9/Materials | Entered Storage 1570 | -9/Storage | Build established: Scavenger-Mutant 1584 | -9/Storage | Repaired Lgt. Cannon 1731 | -9/Storage | Learned location of Armory (-4) 1994 | -9/Storage | Repaired Lgt. Treads 2347 | -9/Storage | Discovered new exit (range 15) 2384 | -9/Storage | Entered Materials 2384 | -8/Materials | Accompanied by 1 ally 2384 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3104 | -8/Materials | Core integrity fell below 50% 3118 | -8/Materials | Core integrity fell below 20% 3126 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- The unstable cave ceiling collapses. Destroyed Structural Scanner. U-05 Engineer destroyed. Scanalyzer disabled. Rocket Launcher destroyed. Knocked back. Critical hit (Burn: +37). S-10 Pest destroyed. The unstable cave ceiling collapses. G-47 Trooper overheating. Hvy. Hammer destroyed. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. G-47 Trooper heat short circuits Aluminum Leg. G-47 Trooper overheating. Destroyed Lgt. Nuclear Core. G-47 Trooper overheating. Rocket Launcher destroyed. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. 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T ?????????????????? | | #+#####??# #???# ????????????????? | | ########+#####???# #### ???????????????? | | """ ! + #???????#######???? ??????????????? | | """ ##### #??????????????????? ?????????????? | | """ !]#???# #?????????????????????????????????? | | ] #???# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | " ! #???# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab GoHome() Librarian Loot Pinata Part-time Mechanic Safety First Challenges ------------ None Game ------ Seed MatterFusionMaul Manual? 0 Play Time 01:15:41 Cumulative 2.0 hours Start 2024.04.05 @ 18:42:50 End 2024.04.05 @ 20:10:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c7db0757-86e1-4b6d-99d7-990166ad63e3