Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.03 @ 18:17:01

Player: maxwell

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (910)      910
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (12)                 12
              TOTAL SCORE: 2247

 Bonus
-------
High Alert Combat Kills    12

 Cogmind 
---------
Core Integrity             241/400
Matter                     0/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Wheel
           Wheel
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
           Assault Rifle
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Wheel
   Compact Wheel
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
  Improved Ion Engine
           Wheel
   Compact Wheel
           Assault Rifle
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | .   7   1   7   
  Power                    1    | .   .   1   .   
    Engine                 1    | .   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | .   2   .   5   
    Treads                 3    | .   2   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | .   .   .   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   3   .   .   
    Device                 1    | .   1   .   .   
    Storage                2    | .   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | .   2   .   2   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   1   1   6   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      6    | .   1   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 86  
  Engine                   13   | .   14  14  10  
  Treads                   19   | .   18  28  8   
  Leg                      5    | .   9   .   .   
  Wheel                    3    | .   .   .   26  
  Device                   11   | .   11  14  9   
  Storage                  13   | .   14  14  11  
  Energy Gun               1    | .   3   .   .   
  Ballistic Gun            14   | .   15  14  12  
  Launcher                 10   | .   9   14  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 13  29  29  30  
  Greatest Support         63   | 20  40  40  63  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         11   | 8   9   15  15  
  Most Carried             8    | 6   8   7   7   
  Average Carried          6    | 6   6   6   6   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            7    | 6   7   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           546  | 200 221 50  75  
  Remotely                 .    | .   .   .   .   
Salvage Created            745  | .   494 138 113 
  Parts                    78   | .   41  30  7   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  36   | .   13  16  7   
  Guns                     8    | .   8   .   .   
  AOE                      28   | .   5   16  7   
Classes Destroyed          6    | .   5   1   .   
  Worker                   3    | .   3   .   .   
  Tunneler                 2    | .   .   2   .   
  Hauler                   2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  19   | .   5   14  .   
  Grunt                    17   | .   8   2   7   
Best Kill Streak           5    | .   5   5   5   
  Combat Bots Only         5    | .   3   5   5   
Max Kills in Single Turn   3    | .   3   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Mat  
Damage Taken               1371 | .    456  287  628  
  Core                     370  | .    164  47   159  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         57   | 100  .    15   .    
Volleys Fired              83   | .    44   14   25   
  Largest                  2    | .    2    1    2    
  Hottest                  60   | .    60   30   40   
Shots Fired                119  | .    77   14   28   
  Gun                      79   | .    66   .    13   
  Cannon                   .    | .    .    .    .    
  Launcher                 40   | .    11   14   15   
  Special                  .    | .    .    .    .    
  Kinetic                  63   | .    50   .    13   
  Thermal                  .    | .    .    .    .    
  Explosive                40   | .    11   14   15   
  Electromagnetic          16   | .    16   .    .    
  Robot Hit Streak         12   | .    12   1    3    
  Robot Miss Streak        5    | .    5    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           55   | .    41   1    13   
  Core Hits                64   | .    29   16   19   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3190 | .    1135 1110 945  
  Guns                     572  | .    486  .    86   
  Cannons                  .    | .    .    .    .    
  Explosions               2577 | .    634  1110 833  
  Melee                    .    | .    .    .    .    
  Ramming                  41   | .    15   .    26   
  Kinetic                  409  | .    323  .    86   
  Thermal                  30   | .    30   .    .    
  Explosive                2547 | .    604  1110 833  
  Electromagnetic          163  | .    163  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            109  | .    57   47   5    
  Projectiles              .    | .    .    .    .    
  Explosions               109  | .    57   47   5    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      284  | .    44   65   175  
  Shots                    9    | .    2    2    5    
  Rammed                   6    | .    2    .    4    
Targets Rammed             6    | .    2    .    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        57   | .    57   28   2    
  Average Temperature      28   | .    30   23   2    
  Received Heat Transfer   402  | .    168  51   183  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             560  | .   332 560 367 
  Initial                  140  | .   .   53  140 
  Average                  235  | .   173 359 248 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         40   | 100 56  4   41  
  Level 1                  51   | .   43  65  58  
  Level 2                  8    | .   .   29  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           4    | .   4   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   21  13  14  
  Peak Tracking Total      7    | .   7   3   4   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          5    | .   2   1   2   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   3   .   .   
  Successful               1    | .   1   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Part Schematic           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               1576 | 3   908 434 231 
Spaces Moved               910  | 3   524 254 129 
  Core                     .    | .   .   .   .   
  Treads                   644  | .   347 254 43  
  Legs                     180  | 3   177 .   .   
  Wheels                   86   | .   .   .   86  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            80   | 120 120 160 80  
  Average Speed            144  | 120 146 160 107 
  Slowest Speed            160  | 120 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       45   | 2   95  66  20  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 32   | .   .   32  .   
Terrain Destroyed          263  | .   93  129 41  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      263  | .   93  129 41  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      1053 | 2   591 268 192 
  Wait                     27   | .   5   .   22  
  Move                     907  | 2   523 253 129 
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | .   4   .   2   
  Fast Attach              6    | .   2   .   4   
  Attach                   6    | .   3   1   2   
  Detach                   1    | .   1   .   .   
  Swap                     3    | .   2   .   1   
  Drop                     8    | .   5   .   3   
  Fire                     83   | .   44  14  25  
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   .   .   4   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   2   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 1)
    4 | -11/Junkyard  | Entered Materials
  206 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 15)
  390 | -10/Materials | Core integrity fell below 50%
  413 | -10/Materials | Discovered new exit (range 11)
  479 | -10/Materials | Discovered new exit (range 10)
  764 | -10/Materials | Discovered new exit (range 14)
  912 | -10/Materials | Entered Mines
  998 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1022 | -10/Mines     | Learned Materials terminal intel
 1058 | -10/Mines     | Identified exit to Materials
 1276 | -10/Mines     | Core integrity fell below 20%
 1346 | -10/Mines     | Entered Materials
 1346 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1347 | -9/Materials  | Loaded intel: 12 terminal locations
 1534 | -9/Materials  | Discovered new exit (range 8)
 1577 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01546_ Slammed into G-34 Mercenary.
01546_ G-34 Mercenary knocked back.
01549_ Slammed into G-34 Mercenary. <x2>
01550_ Ion Engine broken.
01550_ Destabilizing: Short circuit.
01551_ Slammed into G-34 Mercenary.
01552_ G-34 Mercenary destroyed.
01552_ Processing Tank disabled.
01552_ G-34 Mercenary destroyed.
01554_ Acquired 29 matter.
01557_ Wheel destroyed.
01557_ Acquired 7 matter.
01560_ Broken Ion Engine destroyed.
01564_ K-01 Serf collects debris.
01564_ Mni. Grenade Launcher destroyed.
01568_ K-01 Serf collects debris. <x2>
01575_ The unstable cave ceiling collapses.
01576_ C-30 ARC bursts open, deploying its payload.
01576_ G-34 Mercenary unfolds itself.
01577_ K-01 Serf collects debris.

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryChainExtractor
  Manual?         0
Play Time         00:10:37
  Cumulative      363.7 hours
  Start           2023.06.03 @ 08:51:54
  End             2023.06.03 @ 18:17:01
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          518
  Rogue           491
  Adventurer      4
  Explorer        23
Win Type          -
  Total           20
  Types           14/0/2/2/1/0/0/1/0
Lore%             82
Gallery%          93
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: adade224-ca6b-4875-814a-9ca624a111d0