Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 21:19:20 Player: JP Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (206) 206 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 1958 Bonus ------- Follower Combat Kills 127 Aligned with FarCom 300 Cogmind --------- Core Integrity 34/250 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- Small Laser > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Sensor Array Skeleton Box EM Pulse Gun EM Pulse Gun Slug Cannon Makeshift Sword Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Core Shielding > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Sensor Array Skeleton Box EM Pulse Gun EM Pulse Gun Slug Cannon Makeshift Sword [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 15 | 5 2 8 . . Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 5 . . Treads . | . . . . . Leg 7 | 2 . 5 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 1 1 . . Device . | . . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 3 | 1 1 1 . . Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . 1 . 5 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 2 | . . 1 . 1 Highest Loss Streak 5 | . . 1 . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 85 99 100 85 Engine 13 | . 14 14 14 6 Leg 27 | . 28 28 28 26 Storage 16 | . 15 17 14 14 Protection 8 | . . 10 14 10 Energy Gun 19 | . 26 18 14 14 Ballistic Gun 8 | . . 9 14 14 Naked Turns . | . . . . . Heaviest Build 23 | 12 23 23 19 19 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 4 | . 1 1 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 6 8 10 10 10 Average Carried 8 | 4 7 8 9 10 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 8 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 371 | 250 10 111 . . Remotely . | . . . . . Salvage Created 330 | . 214 88 . 28 Parts 21 | . 14 3 . 4 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 10 | . 3 5 . 2 Guns 10 | . 3 5 . 2 Classes Destroyed 4 | . 3 1 . . Hauler 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 7 | . . 5 . 2 Grunt 3 | . 3 . . . Best Kill Streak 2 | . 2 2 . 2 Combat Bots Only 2 | . 2 2 . 2 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 118 | . 19 45 . 54 Missed 39 | . 8 7 . 24 Damage Taken 927 | . 143 286 . 498 Core 216 | . 34 66 . 116 Absorbed by Shields . | . . . . . Redirected to Shielding 35 | . . 12 . 23 Core Remaining (%) 100 | 100 . . . . Volleys Fired 48 | . 28 16 . 4 Largest 2 | . 2 2 . 2 Hottest 90 | . 90 90 . 60 Shots Fired 92 | . 55 29 . 8 Gun 92 | . 55 29 . 8 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 11 | . . 7 . 4 Thermal 81 | . 55 22 . 4 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | . 7 3 . 2 Robot Miss Streak 4 | . 4 3 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 47 | . 31 13 . 3 Core Hits 20 | . 12 6 . 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 582 | . 373 158 . 51 Guns 576 | . 373 152 . 51 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 6 | . . 6 . . Kinetic 68 | . . 40 . 28 Thermal 508 | . 373 112 . 23 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 297 | . 297 114 . 20 Average Temperature 77 | . 89 43 . 11 Received Heat Transfer 165 | . 99 6 . 60 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1256 | . 944 262 . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 201 | . 201 161 . 55 Initial . | . . . . . Average 62 | . 106 49 . 43 Maximum Alert Level 1 | . 1 . . . Low Security (%) 98 | 100 93 100 . 100 Level 1 1 | . 6 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 12 11 . 9 Peak Tracking Total 8 | . 4 3 . 8 Tactical Retreats 7 | . 4 2 . 1 Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 3 | . 2 . 1 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 5 . 1 . Successful 2 | . 1 . 1 . Failed 4 | . 4 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 6 | . 5 . 1 . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 55 | . . 55 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 22 | . . 22 . . Total Damage 424 | . . 424 . . Kills 5 | . . 5 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1845 | 62 414 1038 258 73 Spaces Moved 1163 | 48 241 611 214 49 Core 13 | 12 . . . 1 Treads . | . . . . . Legs 1150 | 36 241 611 214 48 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 128 | 102 126 135 120 122 Slowest Speed 250 | 120 190 190 120 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 44 98 60 15 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1415 | 58 295 794 215 53 Wait 167 | . 22 145 . . Move 1159 | 47 240 610 213 49 Hop . | . . . . . Pick Up 15 | 6 3 5 1 . Fast Attach 8 | 5 1 2 . . Attach 2 | . 1 1 . . Detach . | . . . . . Swap 5 | . . 5 . . Drop 10 | . . 9 1 . Fire 48 | . 28 16 . 4 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 8) 477 | -10/Materials | Entered Mines 478 | -10/Mines | Learned location of Storage (-7) 553 | -10/Mines | Learned Materials trap positions 887 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 994 | -10/Mines | Discovered new exit (range 5) 1033 | -10/Mines | Discovered new exit (range 10) 1510 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1510 | -10/Mines | Discovered new exit (range 5) 1515 | -10/Mines | Entered Exiles 1545 | -10/Exiles | Met 8R-AWN 1566 | -10/Exiles | Met EX-HEX 1603 | -10/Exiles | Met EX-BIN 1616 | -10/Exiles | Aligned with FarCom system 1617 | -10/Exiles | Given EX-Vault access code 1645 | -10/Exiles | Opened EX-Vault 1658 | -10/Exiles | Found Skeleton Box 1686 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1720 | -10/Exiles | Met EX-DEC 1763 | -10/Exiles | Discovered new exit (range 10) 1773 | -10/Exiles | Left Exiles lab with Skeleton Box 1773 | -10/Exiles | Entered Mines 1774 | -9/Mines | Assembled infested the area 1790 | -9/Mines | Core integrity fell below 50% 1828 | -9/Mines | Core integrity fell below 20% 1846 | -9/Mines | Self-destructed Last Messages --------------- EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 01722_ EX-DEC: "Oops, I hope HEX didn't hear that..." 01763_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01773_ Receiving FarCom transmissions... 01773_ S-10 Pest destroyed. 01774_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01776_ S-10 Pest destroyed. 01801_ Ion Engine destroyed. 01801_ System corrupted by crushing effect (+3). 01802_ 01845_ Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????#####???????####??????????? | | ????## ##?????## ###########? | | ???## #????## #? | | ???# #???## ######## #? | | ???# aa@ #???## ##??????# #? | | ???# aa##??## ##???????# #? | | ???# a#???# ##???????# #? | | ???## a##?## #???????# #? | | ????# ### ## #???????# #? | | ????## #### #??????# #? | | ?????# ##??? ?????# #? | | ?????# ##????# ????# #? | | ????# ###??????# ??# #? | | ????# ###?????????# ##?# ## | | ????## ##????????????# ##??# | | ?????####?????????????? #???# | | ????????????????????????#???#### | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularHardenedExpander Manual? 0 Play Time 00:11:16 Cumulative 33.6 hours Start 2024.06.06 @ 21:08:55 End 2024.06.06 @ 21:19:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a98bc497-ee6b-4316-bebb-2ef4caa379cf