Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 12:47:05 Player: K.Ioz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1812) 1812 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 3852 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 100/100 System Corruption 0% Temperature Hot (253) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Cooling System Cooling System Light Armor Plating Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Medium Laser Beam Rifle Heavy Particle Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Cooling System Cooling System Light Armor Plating Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 28 | 6 3 10 9 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 3 3 Treads 8 | 2 . 3 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 1 2 Device 2 | . . 1 1 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 11 | 2 . 6 3 Energy Gun 7 | 1 . 5 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 20 | . 1 4 15 Power 3 | . 1 . 2 Propulsion 7 | . . 1 6 Utility 2 | . . . 2 Weapon 8 | . . 3 5 Highest Loss Streak 11 | . 1 2 11 To Critical Strikes 1 | . 1 . . Average Slot Usage (%) 93 | . 84 96 96 Engine 11 | . 13 11 8 Treads 29 | . 28 31 25 Device 7 | . . 11 8 Storage 11 | . 14 11 9 Protection 1 | . . . 8 Energy Gun 19 | . 14 20 24 Ballistic Gun 11 | . 14 10 11 Naked Turns . | . . . . Heaviest Build 103 | 14 89 92 103 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 26 | . 2 2 26 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 6 16 25 25 Most Carried 25 | 4 12 25 23 Average Carried 15 | 2 7 19 21 Final Capacity 25 | 8 25 25 25 Final Carried 24 | 4 12 24 20 Class Distribution -------------------- 39% | Mutant 39% | Gunner 14% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 768 | 243 140 242 143 Remotely . | . . . . Salvage Created 2084 | 9 309 1057 709 Parts 133 | 1 32 65 35 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 47 | . 9 23 15 Guns 47 | . 9 23 15 Classes Destroyed 8 | 1 3 2 2 Worker 2 | 1 1 . . Watcher 8 | . 3 4 1 Swarmer 11 | . 5 4 2 Grunt 25 | . 4 14 7 Brawler 2 | . . 2 . Duelist 1 | . . . 1 Sentry 7 | . . 3 4 Specialist 1 | . . . 1 Best Kill Streak 7 | 1 3 7 6 Combat Bots Only 7 | . 3 7 6 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3090 | . 323 775 1992 Core 649 | . 39 49 561 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 197 | . . 197 . Core Remaining (%) 90 | 100 84 87 . Volleys Fired 158 | . 37 71 50 Largest 4 | . 2 3 4 Hottest 181 | . 70 120 181 Shots Fired 435 | . 74 178 183 Gun 435 | . 74 178 183 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 162 | . 37 69 56 Thermal 259 | . 37 95 127 Explosive . | . . . . Electromagnetic 14 | . . 14 . Robot Hit Streak 17 | . 11 17 8 Robot Miss Streak 5 | . 3 5 4 Penetration Max . | . . . . Secondary Targets 8 | . 3 3 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 264 | . 42 108 114 Core Hits 114 | . 18 51 45 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 12 | . 5 4 3 Burn 12 | . 5 4 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3374 | 6 504 1256 1608 Guns 3336 | . 504 1230 1602 Cannons . | . . . . Explosions 26 | . . 26 . Melee . | . . . . Ramming 12 | 6 . . 6 Kinetic 991 | . 278 399 314 Thermal 2168 | . 226 654 1288 Explosive . | . . . . Electromagnetic 203 | . . 203 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 26 | . . 26 . Message Errors 6 | . . 6 . Matter Fused 8 | . . 8 . Heat Flow Errors 2 | . . 2 . Energy Discharges 3 | . . 3 . Parts Rejected 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Data Loss (major) 1 | . . 1 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 1 1 Targets Rammed 3 | 1 . 1 1 Kicked . | . . . . Crushed 1 | 1 . . . Highest Temperature 451 | . 72 264 451 Average Temperature 72 | . 28 58 112 Received Heat Transfer 1506 | . 84 342 1080 Effects 3 | . . 1 2 Energy Bleed 1 | . . 1 . Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 13 | . 4 2 7 Heat Transferred 6636 | . 1036 2196 3404 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 506 | . 124 311 506 Initial 31 | . 3 . 31 Average 116 | . 35 123 263 Maximum Alert Level 2 | . . 1 2 Low Security (%) 78 | 100 100 82 18 Level 1 19 | . . 17 68 Level 2 1 | . . . 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 3 4 5 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . 3 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 81 | . 16 30 35 Peak Tracking Total 8 | . 3 7 8 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 18 | . 5 11 2 Terminals 14 | . 5 8 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 51 | . 12 35 4 Successful 30 | . 8 21 1 Failed 21 | . 4 14 3 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 24 | . 6 17 1 Terminals 43 | . 12 29 2 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access 2 | . . . 2 Terminal Hacks 13 | . 4 8 1 Record 1 | . . 1 . Robot Analysis 2 | . 1 . 1 Prototype ID Bank 3 | . . 3 . Repair Station Index 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 1 | . 1 . . Recall Investigation 1 | . 1 . . Recall Reinforcements 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 4 7 . Terminals 11 | . 4 7 . Botnet 11 | . 4 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 5 7 2 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4157 | 99 1218 2202 638 Spaces Moved 1480 | 58 505 757 160 Core 8 | 7 . . 1 Treads 1472 | 51 505 757 159 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 231 | 146 215 245 248 Slowest Speed 1350 | 160 320 320 1350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 5 97 75 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . 4 . Melee . | . . . . Projectile . | . . . . AOE 4 | . . 4 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1882 | 68 561 961 292 Wait 176 | . 8 103 65 Move 1478 | 58 504 756 160 Hop . | . . . . Pick Up 34 | 4 7 18 5 Fast Attach 13 | 6 2 5 . Attach 13 | . 1 5 7 Detach 3 | . 2 1 . Swap 2 | . . . 2 Drop 3 | . . 1 2 Fire 158 | . 37 71 50 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 6) 572 | -10/Materials | Discovered new exit (range 15) 731 | -10/Materials | Discovered new exit (range 9) 1066 | -10/Materials | Discovered new exit (range 15) 1318 | -10/Materials | Entered another Materials area 1318 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1406 | -9/Materials | Destroyed 7 combat bots 1718 | -9/Materials | Build established: Gunner 1981 | -9/Materials | Repaired Lgt. Treads 2169 | -9/Materials | Discovered new exit (range 6) 2425 | -9/Materials | Discovered new exit (range 18) 2476 | -9/Materials | Discovered new exit (range 14) 2842 | -9/Materials | Discovered new exit (range 12) 3070 | -9/Materials | Repaired Med. Laser 3520 | -9/Materials | Entered another Materials area 3520 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3809 | -8/Materials | Lost 3 parts (1p2n) 3812 | -8/Materials | Build established: Scavenger-Tank 3855 | -8/Materials | Garrison activated, responded to threat 4147 | -8/Materials | Core integrity fell below 50% 4156 | -8/Materials | Core integrity fell below 20% 4158 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04137_ Slug penetrates Wall. 04137_ Imp. Ion Engine destroyed. 04139_ Cooling System destroyed. 04140_ Penetrated by Slug. 04140_ Hvy. Particle Gun destroyed. 04140_ Critical hit (Burn: +37). 04141_ Beam Rifle destroyed. 04141_ Lgt. Treads destroyed. 04143_ Overheating: Lgt. Treads damaged (-37). 04143_ Penetrated by Slug. 04143_ Lgt. Treads destroyed. 04146_ Overheating: Matter decay (-63). 04146_ Penetrated by Slug. 04149_ Critical hit (Burn: +37). 04150_ Lgt. Assault Rifle destroyed. 04152_ Critical hit (Burn: +37). 04152_ R-06 Scavenger collects Adv. Visual Processing Unit. 04153_ Penetrated by Slug. 04156_ R-06 Scavenger collects Core Analyzer. 04156_ Penetrated by Slug. 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Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepMissileNullifier Manual? 0 Play Time 00:24:38 Cumulative 178.8 hours Start 2022.03.19 @ 12:20:32 End 2022.03.19 @ 12:47:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 91 Adventurer 0 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 225eaa0a-3e72-4794-aca0-7359fc79a997