Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 16:50:50 Player: Lumi Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (2497) 2497 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 5290 Bonus ------- High Alert Combat Kills 178 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Treading (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (12) --- Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner Seismic Analyzer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Treads Improved Treads Improved Treads Improved Treads Large Storage Unit Improved Terrain Scanner Seismic Analyzer Medium Armor Plating Medium Armor Plating Improved EM Shotgun Particle Gun Particle Gun Advanced Beam Cannon Rocket Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 60 | 6 11 19 24 . Power 7 | 1 2 2 2 . Engine 6 | 1 2 2 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 22 | 2 1 10 9 . Treads 21 | 2 1 9 9 . Leg 1 | . . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 5 2 4 . Device 3 | . 2 . 1 . Storage 6 | 1 3 2 . . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 19 | 2 3 5 9 . Energy Gun 10 | 1 2 2 5 . Energy Cannon 4 | . . 2 2 . Ballistic Gun 3 | 1 1 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 4 . . Parts Lost 38 | . 5 5 28 . Power 4 | . . 1 3 . Propulsion 15 | . 1 2 12 . Utility 4 | . 1 . 3 . Weapon 15 | . 3 2 10 . Highest Loss Streak 20 | . 2 2 20 . Average Slot Usage (%) 95 | . 98 98 79 36 Engine 10 | . 14 9 6 . Treads 36 | . 27 43 30 9 Device 1 | . 4 . 1 . Storage 21 | . 23 22 14 9 Hackware 1 | . . . 9 9 Energy Gun 5 | . 10 2 5 . Energy Cannon 5 | . . 8 10 . Ballistic Gun 11 | . 17 11 . . Naked Turns . | . . . . . Heaviest Build 83 | 11 40 79 83 35 Greatest Support 92 | 40 40 92 89 20 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 6 16 20 20 12 Average Capacity 15 | 5 9 19 16 12 Most Carried 20 | 6 14 20 17 4 Average Carried 14 | 3 8 18 10 4 Final Capacity 20 | 6 16 20 12 12 Final Carried 18 | 6 14 18 4 4 Class Distribution -------------------- 48% | Mutant 44% | Hauler-Mutant 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1425 | 257 383 617 168 . Remotely . | . . . . . Salvage Created 3838 | . 854 2463 521 . Parts 238 | . 53 151 34 . Haulers Intercepted 7 | . 2 5 . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 66 | . 14 41 11 . Guns 33 | . 14 16 3 . Cannons 29 | . . 25 4 . AOE 4 | . . . 4 . Classes Destroyed 12 | . 7 4 1 . Worker 12 | . 6 5 1 . Builder 5 | . 1 3 1 . Tunneler 3 | . 1 1 1 . Hauler 7 | . 2 5 . . Recycler 7 | . 1 4 2 . Operator 2 | . . 2 . . Watcher 5 | . . 5 . . Swarmer 11 | . 3 7 1 . Grunt 45 | . 11 26 8 . Brawler 1 | . . 1 . . Sentry 8 | . . 7 1 . Hunter 1 | . . . 1 . Best Kill Streak 11 | . 4 11 11 . Combat Bots Only 7 | . 3 6 7 . Max Kills in Single Turn 3 | . 1 2 3 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 6197 | . 780 1414 3946 57 Core 913 | . 134 222 529 28 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 46 44 . . Volleys Fired 285 | . 103 143 39 . Largest 3 | . 2 2 3 . Hottest 198 | . 60 113 198 . Shots Fired 529 | . 188 287 54 . Gun 372 | . 188 164 20 . Cannon 153 | . . 123 30 . Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 252 | . 121 131 . . Thermal 219 | . 50 123 46 . Explosive 4 | . . . 4 . Electromagnetic 54 | . 17 33 4 . Robot Hit Streak 16 | . 12 16 10 . Robot Miss Streak 3 | . 3 3 2 . Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 331 | . 116 177 36 2 Core Hits 161 | . 40 85 36 . Critical Hits 23 | . 2 16 5 . Critical Kills 9 | . . 9 . . Critical Parts Destroyed 13 | . 2 6 5 . Melee Attacks 4 | . . . 2 2 Impact 4 | . . . 2 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5856 | . 1142 3056 1629 29 Guns 2831 | . 1142 1402 287 . Cannons 1993 | . . 1604 389 . Explosions 958 | . . 42 916 . Melee 50 | . . . 21 29 Ramming 24 | . . 8 16 . Kinetic 1705 | . 725 980 . . Thermal 2496 | . 246 1646 604 . Explosive 916 | . . . 916 . Electromagnetic 665 | . 171 422 72 . Impact 50 | . . . 21 29 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 6 1 1 Average Corruption 3 | . 1 4 1 1 Corruption Purged . | . . . . . Effects 15 | . . 15 . . Message Errors 4 | . . 4 . . Matter Fused 3 | . . 3 . . Energy Discharges 3 | . . 3 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Misfires 1 | . . 1 . . Targeting Errors 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 67 | . . 11 56 . Projectiles 11 | . . 11 . . Explosions 56 | . . . 56 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 102 | . . . 102 . Shots 3 | . . . 3 . Rammed 7 | . . 1 6 . Targets Rammed 7 | . . 1 6 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 573 | . 120 308 573 . Average Temperature 98 | . 40 61 280 . Received Heat Transfer 2208 | . 324 507 1359 18 Effects 20 | . . . 20 . Shutdowns 5 | . . . 5 . Energy Bleed 4 | . . . 4 . Interference 2 | . . . 2 . Matter Decay 2 | . . . 2 . Short Circuit 4 | . . . 4 . Damage (minor) 2 | . . . 2 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 3 1 . Heat Transferred 4745 | . 575 2986 1184 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 663 | . 205 663 574 235 Initial 279 | . . 5 279 220 Average 214 | . 61 283 373 222 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 55 | 100 99 38 . . Level 1 22 | . . 26 69 100 Level 2 22 | . . 35 30 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 5 6 7 . Investigation 9 | . 3 4 2 . Extermination . | . . . . . Reinforcement 6 | . 2 2 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 8 | . . 5 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 124 | . 31 60 32 1 Peak Tracking Total 13 | . 5 6 13 2 Tactical Retreats 10 | . 1 5 4 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . 2 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 5 | . . 3 2 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 26 | . 7 16 3 . Terminals 19 | . 6 11 2 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 69 | . 18 43 8 . Successful 47 | . 13 32 2 . Failed 22 | . 5 11 6 . Catastrophic 4 | . . 2 2 . Database Lockouts . | . . . . . Manual 53 | . 14 33 6 . Terminals 55 | . 17 33 5 . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 4 | . 1 3 . . Scanalyzers 4 | . . 4 . . Garrison Access 3 | . . . 3 . Terminal Hacks 19 | . 7 11 1 . Record 2 | . . 2 . . Branch Access Points 2 | . 1 1 . . Terminal Index 3 | . 1 1 1 . Fabricator Index 1 | . . 1 . . Alert Level 3 | . 1 2 . . Unreport Threat 3 | . 1 2 . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Transport Status 2 | . 1 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 18 | . 5 13 . . Terminals 16 | . 5 11 . . Assimilate 2 | . . 2 . . Botnet 14 | . 5 9 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Monitor 1 | . . 1 . . Mask 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 4 10 3 . Full Trace Events 9 | . 3 3 3 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4188 | 93 1357 2241 455 42 Spaces Moved 1902 | 51 591 1064 183 13 Core 2 | 2 . . . . Treads 1900 | 49 591 1064 183 13 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 190 Average Speed 160 | 155 160 160 166 190 Slowest Speed 190 | 160 160 180 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 77 79 20 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . 2 19 . Melee . | . . . . . Projectile . | . . . . . AOE 21 | . . 2 19 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2503 | 62 819 1324 272 26 Wait 172 | . 93 52 16 11 Move 1898 | 50 590 1063 182 13 Hop . | . . . . . Pick Up 49 | 6 14 26 3 . Fast Attach 18 | 6 4 2 6 . Attach 28 | . 3 8 17 . Detach . | . . . . . Swap 14 | . 4 9 1 . Drop 28 | . 8 20 . . Fire 285 | . 103 143 39 . Melee 4 | . . . 2 2 Ram . | . . . . . Kick . | . . . . . Crush 7 | . . 1 6 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 1018 | -10/Materials | Discovered new exit (range 16) 1163 | -10/Materials | Core integrity fell below 50% 1361 | -10/Materials | Identified exit to Mines 1440 | -10/Materials | Discovered new exit (range 7) 1451 | -10/Materials | Entered another Materials area 1451 | -9/Materials | Evolved 2 slots: Propulsion x2 1633 | -9/Materials | Discovered new exit (range 7) 1807 | -9/Materials | Discovered new exit (range 13) 2116 | -9/Materials | Discovered new exit (range 15) 2194 | -9/Materials | Build established: Hauler-Mutant 2306 | -9/Materials | Identified exit to Mines 2691 | -9/Materials | Discovered new exit (range 16) 2799 | -9/Materials | Repaired Ion Engine? 3408 | -9/Materials | Discovered new exit (range 16) 3616 | -9/Materials | Core integrity fell below 50% 3692 | -9/Materials | Entered another Materials area 3692 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3818 | -8/Materials | Identified exit to Garrison 3898 | -8/Materials | Garrison activated, responded to threat 4012 | -8/Materials | Destroyed 7 combat bots 4031 | -8/Materials | Core integrity fell below 50% 4059 | -8/Materials | Lost 20 parts (2p8n2u8w) 4113 | -8/Materials | Core integrity fell below 20% 4147 | -8/Materials | Entered Garrison 4164 | -8/Garrison | Triggered checkpoint 4169 | -8/Garrison | Lost 8 parts (1p4n1u2w) 4189 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04076_ Slammed into S-10 Pest. 04077_ K-01 Serf collects debris. 04077_ R-06 Scavenger collects Aluminum Leg. 04078_ Arm. Treads destroyed. 04081_ K-01 Serf collects debris. 04081_ Penetrated by Slug. 04084_ Arm. Treads destroyed. 04086_ Acquired 14 matter. 04096_ Acquired Spread Laser. 04098_ Slug penetrates Wall. 04100_ Arm. Treads destroyed. 04106_ Imp. Heat Sink destroyed. 04110_ Spread Laser destroyed. 04116_ Arm. Treads destroyed. 04122_ Slammed into G-47 Trooper. 04132_ Acquired Hvy. Flail. 04135_ Slug penetrates Wall. 04138_ Lgt. Nuclear Core destroyed. LOCATION=GARRISON GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????### #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????####### #?????????????????????? | | ??????????????????# ###########???????????? | | ??????????????????# ##### #????????? | | ????????????????????????#@ #????????? | | ????????????????????????#Y############ ??????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking root@ Challenges ------------ None Game ------ Seed ImpulseGaussCarapace Manual? 0 Play Time 00:33:47 Cumulative 21.8 hours Start 2022.02.17 @ 16:16:39 End 2022.02.17 @ 16:50:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cc0b3d6-5e2c-4dbb-8453-8d73ce6ae1b2