Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 15:57:52 Player: Archimato Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (613) 613 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2348 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 100/100 System Corruption 0% Temperature Cool (60) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit 0b10 Decoder Chip [Skirmisher] Experimental Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Advanced Signal Interpreter Relay Coupler [Demolisher] (26) Relay Coupler [Heavy] (22) Relay Coupler [Behemoth] (11) Hacking Drone Bay Beam Rifle Plasma Cannon Barrage Gun Makeshift Shrapnel Gun Improved Datajack Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Skirmisher] Experimental Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Advanced Signal Interpreter Relay Coupler [Demolisher] Relay Coupler [Heavy] Relay Coupler [Behemoth] Hacking Drone Bay Beam Rifle Plasma Cannon Barrage Gun Makeshift Shrapnel Gun Improved Datajack [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Advanced Hacking Suite Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 53 | 6 10 19 2 14 2 Power 5 | 1 . 3 . . 1 Engine 4 | 1 . 3 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 3 5 . 2 1 Treads . | . . . . . . Leg 8 | 2 3 . . 2 1 Wheel 5 | . . 5 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 3 1 11 . Device 4 | . 1 2 1 . . Storage 2 | 1 1 . . . . Processor 9 | . 1 . . 8 . Hackware 4 | . . 1 . 3 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 4 8 1 1 . Energy Gun 5 | . 1 4 . . . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 7 | 2 2 2 . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 6 | . . . 1 5 . Parts Lost 15 | . . 9 . . 6 Power 4 | . . 2 . . 2 Propulsion 3 | . . 1 . . 2 Utility 3 | . . 3 . . . Weapon 5 | . . 3 . . 2 Highest Loss Streak 6 | . . 6 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 98 88 72 97 88 Engine 10 | . 14 9 11 11 2 Leg 15 | . 28 12 . 13 20 Wheel 7 | . . 8 22 8 . Device 4 | . 4 11 7 1 . Storage 11 | . 14 11 11 11 11 Processor 12 | . 8 9 . 17 22 Hackware 7 | . . 5 . 12 10 Energy Gun 2 | . 8 5 . . . Energy Cannon 7 | . . 4 10 11 10 Ballistic Gun 12 | . 18 10 11 11 10 Naked Turns . | . . . . . . Heaviest Build 23 | 13 21 23 21 21 21 Greatest Support 32 | 20 20 32 24 24 30 Greatest Overweight (x) 5 | . 1 5 . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 6 10 10 9 10 10 Average Carried 8 | 2 7 8 7 9 10 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 3 10 8 8 10 10 Class Distribution -------------------- 82% | Mutant 8% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 982 | 260 124 230 70 71 227 Remotely . | . . . . . . Salvage Created 883 | . 124 609 45 . 105 Parts 41 | . 8 23 1 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . 3 10 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 2 9 3 . 4 Guns 9 | . 2 4 2 . 1 Cannons 7 | . . 3 1 . 3 AOE 2 | . . 2 . . . Classes Destroyed 7 | . 2 3 1 . 1 Worker 2 | . . 2 . . . Recycler 2 | . . 2 . . . Watcher 1 | . 1 . . . . Swarmer 6 | . . . 3 . 3 Grunt 10 | . 2 8 . . . Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Best Kill Streak 4 | . 3 4 3 . 3 Combat Bots Only 3 | . 2 3 3 . 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 189 | . 28 97 21 . 43 Missed 46 | . 8 26 5 . 7 Damage Taken 2034 | . 247 863 133 . 791 Core 460 | . 26 180 8 . 246 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 89 . . . . Volleys Fired 76 | . 13 44 7 . 12 Largest 2 | . 2 2 2 . 2 Hottest 92 | . 40 91 91 . 92 Shots Fired 142 | . 26 82 10 . 24 Gun 104 | . 26 59 7 . 12 Cannon 36 | . . 21 3 . 12 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 89 | . 26 44 7 . 12 Thermal 44 | . . 29 3 . 12 Explosive 2 | . . 2 . . . Electromagnetic 7 | . . 7 . . . Robot Hit Streak 11 | . 4 11 3 . 4 Robot Miss Streak 6 | . 4 3 3 . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 80 | . 15 47 5 . 13 Core Hits 34 | . 7 16 3 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks 1 | . 1 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1622 | . 159 1062 91 . 310 Guns 850 | . 159 516 30 . 145 Cannons 532 | . . 306 61 . 165 Explosions 240 | . . 240 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 732 | . 159 398 30 . 145 Thermal 591 | . . 365 61 . 165 Explosive 240 | . . 240 . . . Electromagnetic 59 | . . 59 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 9 9 9 . Average Corruption 8 | . . 8 9 9 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 7 8 1 . Message Errors 5 | . . 1 4 . . Matter Fused 3 | . . 1 1 1 . Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 1 | . . . 1 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 86 | . . 69 . . 17 Projectiles 17 | . . . . . 17 Explosions 69 | . . 69 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 410 | . 15 230 214 312 410 Average Temperature 90 | . 10 63 70 162 145 Received Heat Transfer 783 | . 138 474 . . 171 Effects 2 | . . 1 . . 1 Energy Bleed 2 | . . 1 . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1110 | . . 703 111 . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 173 | . 62 165 173 . . Initial 64 | . . . 64 . . Average 62 | . 23 57 168 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 6 23 3 . 18 Peak Tracking Total 11 | . 4 7 3 . 11 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . 1 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 4 2 1 1 . Terminals 5 | . 3 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 8 8 2 4 . Successful 16 | . 5 5 2 4 . Failed 6 | . 3 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 1 . 2 . Terminals 10 | . 5 3 2 . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 3 2 4 . Part Schematic 4 | . . . . 4 . Robot Analysis 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Dispatch Records 1 | . . . 1 . . Patrol Status 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 2 | . . 2 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 2 1 . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat 1 | . 1 . . . . Combat . | . . . . . . Robot Hacks Applied 1 | . 1 . . . . no_distress 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 62 | . . . . 62 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 178 | . . . . . 178 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3119 | 54 546 721 265 1282 251 Spaces Moved 2389 | 40 378 376 272 1152 171 Core 28 | 12 . 9 . . 7 Treads . | . . . . . . Legs 1438 | 28 378 197 . 671 164 Wheels 923 | . . 170 272 481 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 90 120 Average Speed 115 | 99 125 143 90 107 123 Slowest Speed 300 | 120 190 300 90 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 47 34 73 81 34 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . 8 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 8 | . . 8 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2618 | 54 426 475 282 1195 186 Wait 11 | . . 11 . . . Move 2384 | 39 377 375 271 1151 171 Hop . | . . . . . . Pick Up 63 | 9 16 18 2 18 . Fast Attach 7 | . 1 2 . 3 1 Attach 23 | 6 1 13 2 1 . Detach . | . . . . . . Swap 23 | . 8 4 . 10 1 Drop 30 | . 9 8 . 12 1 Fire 76 | . 13 44 7 . 12 Melee 1 | . 1 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 5) 459 | -10/Materials | Discovered new exit (range 12) 516 | -10/Materials | Discovered new exit (range 3) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Utility x2 624 | -9/Materials | Build established: Mutant 1221 | -9/Materials | Lost 6 parts (1p1n2u2w) 1245 | -9/Materials | Discovered new exit (range 5) 1302 | -9/Materials | Discovered new exit (range 15) 1322 | -9/Materials | Entered Mines 1555 | -9/Mines | Learned Materials machine intel 1579 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1587 | -9/Mines | Entered Zion 1639 | -7/Zion | System corruption cleaned by Quarantine Array 1665 | -7/Zion | Learned Factory emergency access door positions 1896 | -7/Zion | Given A8's code to call for help 2012 | -7/Zion | Found Prototype Processor 2012 | -7/Zion | Identified Spectral Analyzer 2015 | -7/Zion | Found Prototype Processor 2018 | -7/Zion | Found Prototype Processor 2021 | -7/Zion | Found Prototype Processor 2023 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2024 | -7/Zion | Identified Exp. Terrain Scan Processor 2026 | -7/Zion | Identified Exp. Core Analyzer 2028 | -7/Zion | Found Prototype Processor 2029 | -7/Zion | Identified Exp. Targeting Computer 2101 | -7/Zion | Gained Derelict followers 2101 | -7/Zion | Learned location of 1 exit from Factory 2146 | -7/Zion | Received a hallucinogenic algorithm 2263 | -7/Zion | Given the Hacking Drone Bay 2263 | -7/Zion | Found Prototype Device 2752 | -7/Zion | Discovered new exit (range 15) 2869 | -7/Zion | Entered Proximity Caves 2869 | -6/Proximity Caves | Accompanied by 1 ally 2872 | -6/Proximity Caves | Spotter reported a threat 2872 | -6/Proximity Caves | Spotter reported a threat 2878 | -6/Proximity Caves | Spotted B-75 Beast 2916 | -6/Proximity Caves | Core integrity fell below 50% 3016 | -6/Proximity Caves | Identified exit to Factory 3077 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3106 | -6/Proximity Caves | Core integrity fell below 20% 3120 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Acquired 24 matter. Acquired 1 matter. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." L-41 Fighter destroyed. Imp. Deuterium Engine fries itself beyond repair. Aluminum Leg destroyed. Penetrated by Slug. Adv. Beam Cannon destroyed. Flexi-carbon Leg destroyed. Penetrated by Slug. Mak. Shrapnel Gun destroyed. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Fusion Compressor destroyed. Overheating: Energy bleed (-17). Adv. Hacking Suite severed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????