Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.23 @ 04:13:36 Player: didyousaycookie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2419) 2419 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5224 Bonus ------- None Cogmind --------- Core Integrity 510/700 Matter 16/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite System Shield > --- WEAPON (3) ------- Gatling Laser High-powered Shotgun Rocket Launcher > --- INVENTORY (15) --- Light Deuterium Engine Micro Nuclear Core Aluminum Leg Improved Titanium Leg Improved Titanium Leg Hardened Light Armor Plating Hacking Suite Pulse Rifle Improved Spread Laser Improved Spread Laser Improved Spread Laser High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Aluminum Leg Improved Titanium Leg Improved Titanium Leg Hardened Light Armor Plating Hacking Suite Pulse Rifle Improved Spread Laser Improved Spread Laser Improved Spread Laser High-powered Shotgun High-powered Shotgun Gauss Rifle Rocket Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 117 | 7 13 21 46 30 Power 24 | 2 3 5 9 5 Engine 14 | 2 3 5 4 . Core 10 | . . . 5 5 Reactor . | . . . . . Propulsion 36 | 2 6 11 9 8 Treads . | . . . . . Leg 36 | 2 6 11 9 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 2 2 9 7 Device 6 | . . 1 4 1 Storage 4 | 1 1 1 . 1 Processor 2 | . 1 . . 1 Hackware 2 | . . . 1 1 Protection 7 | . . . 4 3 Artifact . | . . . . . Weapon 36 | 2 2 3 19 10 Energy Gun 15 | . 1 1 9 4 Energy Cannon . | . . . . . Ballistic Gun 20 | 2 1 2 10 5 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 34 | . 3 3 17 11 Power 8 | . 2 2 2 2 Propulsion 13 | . . 1 7 5 Utility 4 | . . . 2 2 Weapon 9 | . 1 . 6 2 Highest Loss Streak 7 | . 1 2 7 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 86 98 96 96 Engine 5 | . 13 10 3 . Core 3 | . . . 5 6 Leg 31 | . 28 32 34 28 Device 3 | . . 10 2 2 Storage 9 | . 14 11 9 7 Processor 7 | . 2 11 9 7 Hackware 5 | . . . 6 11 Protection 3 | . . . 7 6 Energy Gun 7 | . 8 11 8 2 Ballistic Gun 14 | . 18 11 9 20 Naked Turns . | . . . . . Heaviest Build 43 | 13 19 34 39 43 Greatest Support 50 | 20 20 33 49 50 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 6 9 12 15 15 Most Carried 15 | 5 10 15 15 15 Average Carried 11 | 3 8 11 12 13 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 4 10 15 15 15 Class Distribution -------------------- 54% | Scavenger-Mutant 19% | Mutant 14% | Scavenger-Tank 8% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1883 | 201 276 389 583 434 Remotely . | . . . . . Salvage Created 2706 | . 420 654 1185 447 Parts 145 | . 19 41 62 23 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . 8 20 28 11 Guns 66 | . 8 20 27 11 AOE 1 | . . . 1 . Classes Destroyed 13 | . 4 5 2 2 Worker 2 | . . 1 1 . Hauler 2 | . . 1 . 1 Recycler 4 | . 1 . 2 1 Operator 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 20 | . 1 7 9 3 Grunt 29 | . 7 8 10 4 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 10 | . . 4 6 . Specialist 4 | . . . 2 2 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 8 | . 5 8 7 3 Combat Bots Only 8 | . 4 8 7 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 5205 | . 580 728 2314 1583 Core 820 | . 123 157 350 190 Absorbed by Shields . | . . . . . Core Remaining (%) 61 | 100 50 60 36 . Volleys Fired 229 | . 40 59 95 35 Largest 3 | . 2 2 2 3 Hottest 130 | . 85 88 98 130 Shots Fired 476 | . 68 118 190 100 Gun 476 | . 68 118 190 100 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 310 | . 62 59 95 94 Thermal 136 | . 6 59 65 6 Explosive . | . . . . . Electromagnetic 30 | . . . 30 . Robot Hit Streak 27 | . 27 22 14 6 Robot Miss Streak 5 | . 2 2 5 5 Penetration Max . | . . . . . Secondary Targets 7 | . 1 . 4 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 358 | . 53 95 144 66 Core Hits 169 | . 20 32 82 35 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . 1 . 2 1 Burn 3 | . 1 . 2 . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5642 | . 562 1478 2413 1189 Guns 5523 | . 561 1473 2328 1161 Cannons . | . . . . . Explosions 66 | . . . 66 . Melee . | . . . . . Ramming 53 | . 1 5 19 28 Kinetic 3122 | . 496 663 933 1030 Thermal 2108 | . 65 810 1102 131 Explosive . | . . . . . Electromagnetic 359 | . . . 359 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . 14 . Message Errors 5 | . . . 5 . Matter Fused 4 | . . . 4 . Heat Flow Errors 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . . . 30 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 14 | . 1 1 4 8 Kicked 14 | . 1 1 4 8 Crushed . | . . . . . Highest Temperature 321 | . 112 63 321 158 Average Temperature 68 | . 25 23 111 39 Received Heat Transfer 1881 | . 342 303 765 471 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 3 1 2 Heat Transferred 4161 | . 222 1813 1931 195 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 373 | . 185 373 321 247 Initial 116 | . . 45 75 116 Average 96 | . 60 140 98 81 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 89 | 100 100 83 81 97 Level 1 10 | . . 16 18 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 2 4 7 5 Investigation 6 | . 1 1 4 . Extermination 2 | . . . . 2 Reinforcement 10 | . 1 3 3 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 11 | . . 2 7 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 120 | . 16 34 41 29 Peak Tracking Total 11 | . 4 11 8 8 Tactical Retreats 8 | . 1 4 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 5 | . 1 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 27 | . 6 10 7 4 Terminals 26 | . 6 9 7 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 76 | . 17 22 24 13 Successful 33 | . 7 10 10 6 Failed 43 | . 10 12 14 7 Catastrophic 8 | . 2 4 1 1 Database Lockouts . | . . . . . Manual 36 | . 6 16 10 4 Terminals 75 | . 17 21 24 13 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 30 | . 6 8 10 6 Record 1 | . . . . 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Level Access Points 3 | . . 1 1 1 Branch Access Points 2 | . 1 . 1 . Terminal Index 4 | . 1 1 1 1 Alert Level 3 | . . . 3 . Unreport Threat 7 | . 1 3 2 1 Locate Traps 3 | . 1 1 . 1 Recall Investigation 2 | . . 1 1 . Recall Reinforcements 2 | . . 1 . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 2 . . Terminals 2 | . 1 1 . . Assimilate 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Monitor 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 4 8 6 4 Full Trace Events 4 | . 1 . 3 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4723 | 57 756 1140 1557 1213 Spaces Moved 2867 | 42 473 668 885 799 Core 10 | 10 . . . . Treads . | . . . . . Legs 2857 | 32 473 668 885 799 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 112 112 Average Speed 120 | 103 120 120 120 119 Slowest Speed 270 | 120 120 190 190 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 3 93 59 77 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . 4 . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . . . 4 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 3719 | 52 603 897 1188 979 Wait 351 | . 59 116 110 66 Move 2863 | 41 472 667 884 799 Hop . | . . . . . Pick Up 77 | 4 8 13 28 24 Fast Attach 22 | 5 7 4 4 2 Attach 36 | 1 1 2 20 12 Detach 6 | . 2 1 3 . Swap 59 | 1 5 15 22 16 Drop 62 | . 8 19 18 17 Fire 229 | . 40 59 95 35 Melee . | . . . . . Ram . | . . . . . Kick 14 | . 1 1 4 8 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 13) 656 | -10/Materials | Build established: Scavenger-Mutant 739 | -10/Materials | Identified exit to Mines 781 | -10/Materials | Discovered new exit (range 16) 798 | -10/Materials | Identified exit to Materials 814 | -10/Materials | Entered another Materials area 814 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1077 | -9/Materials | Destroyed 8 combat bots 1288 | -9/Materials | Discovered new exit (range 15) 1329 | -9/Materials | Identified exit to Materials 1571 | -9/Materials | Discovered new exit (range 13) 1657 | -9/Materials | Identified exit to Storage 1713 | -9/Materials | Build established: Mutant 1954 | -9/Materials | Entered another Materials area 1954 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2142 | -8/Materials | Lost 3 parts (2n1w) 2239 | -8/Materials | Lost 3 parts (2n1w) 2446 | -8/Materials | Build established: Scavenger-Mutant 2686 | -8/Materials | Lost 7 parts (1p2n1u3w) 2919 | -8/Materials | Discovered new exit (range 16) 2976 | -8/Materials | Identified exit to Factory 3413 | -8/Materials | Core integrity fell below 50% 3486 | -8/Materials | Destroyed 7 combat bots 3511 | -8/Materials | Entered Factory 3511 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3804 | -7/Factory | Build established: Scavenger-Skirmisher 3950 | -7/Factory | Lost 6 parts (1p3n1u1w) 4508 | -7/Factory | Identified exit to Factory 4584 | -7/Factory | Build established: Scavenger-Tank 4724 | -7/Factory | Self-destructed Last Messages --------------- >>Index(Terminals) Found 26 terminals. Downloaded coordinate data. >>Traps(Locate) Found 6 traps in 1 array: 6x Ambush Trap Map updated. 04584_ Acquired Unknown Energy Gun. 04585_ Identified Gatling Laser. 04595_ ALERT: Rogue bot located, Programmers report to Factory Zone 8N. 04648_ Imp. Heat Sink melted. 04648_ P-60 Hacker destroyed. 04653_ Acquired Mic. Nuclear Core. 04654_ Kicked R-06 Scavenger out of the way. 04657_ K-01 Serf collects debris. 04659_ R-06 Scavenger collects Imp. Heat Sink. 04661_ K-01 Serf collects debris. 04716_ Penetrated by Slug. 04721_ Kicked W-25 Informer out of the way. 04722_ Slug penetrates Wall. 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