Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:41:01 Player: Rat Bastard Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (2690) 2690 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (364) 364 TOTAL SCORE: 7799 Bonus ------- High Alert Combat Kills 34 Entered DSFs 500 Friendly Fire -170 Cogmind --------- Core Integrity 0/1000 Matter 286/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Medium Armor Plating Reactive Plating Hardlight Generator KE Penetrator Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Trap Scanner Targeting Computer Core Shielding Focal Shield > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Plasma Cannon > --- INVENTORY -------- Improved Medium Armor Plating Reactive Plating Hardlight Generator System Restoration Module EM Shotgun EM Pulse Cannon Improved EM Pulse Cannon Heavy Phase Cannon KE Penetrator Flak Cannon Missile Launcher [Rating: 50] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Utility Targeting Computer Device Trap Scanner Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Heavy Mace Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Slots Evolved 10 | . . 2 . 2 2 . 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 2 . . . . 2 . . Utility 4 | . . . . 2 . . . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 89 | 7 5 11 8 38 3 2 7 7 1 Power 9 | 2 . 3 . 3 1 . . . . Engine 5 | 2 . 1 . 2 . . . . . Core 4 | . . 2 . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 2 2 4 15 . . 2 2 1 Treads . | . . . . . . . . . . Leg 21 | 2 2 2 4 11 . . . . . Wheel 8 | . . . . 4 . . 2 2 . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 17 | 1 1 1 . 9 . . 2 3 . Device 5 | . . . . 2 . . 2 1 . Storage 5 | 1 1 1 . 1 . . . 1 . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . 5 . . . 1 . Artifact . | . . . . . . . . . . Weapon 33 | 2 2 5 4 11 2 2 3 2 . Energy Gun 4 | 2 . . . . . . 1 1 . Energy Cannon 12 | . . 1 2 3 2 1 2 1 . Ballistic Gun 6 | . 1 3 1 . . 1 . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 5 | . 1 1 . 3 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . 1 4 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 39 | . 5 5 2 14 . . 5 . 8 Power 5 | . 1 1 . 1 . . 1 . 1 Propulsion 18 | . 2 2 2 9 . . 2 . 1 Utility 7 | . . . . 2 . . 1 . 4 Weapon 9 | . 2 2 . 2 . . 1 . 2 Highest Loss Streak 8 | . 5 5 2 7 . . 4 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 94 69 93 91 100 100 91 87 71 Engine 4 | . 13 . . 5 7 7 6 5 3 Core 5 | . . 10 11 3 7 7 5 . . Leg 20 | . 25 16 37 27 . . . . . Wheel 8 | . . . . 1 30 30 36 29 22 Device 3 | . . . . 4 7 7 8 10 9 Storage 15 | . 26 22 22 13 7 7 6 11 8 Processor 4 | . . . . 9 7 7 6 5 4 Protection 3 | . . . . 8 7 7 . 4 4 Energy Gun 3 | . 24 . . . . . 4 5 4 Energy Cannon 4 | . . 1 11 1 15 15 7 11 8 Ballistic Gun 4 | . 2 19 11 1 . . . . . Ballistic Cannon 1 | . . . . 4 . . . . . Impact Weapon 4 | . . . . 9 7 7 6 . . Naked Turns 27 | . . . . . . . . . 27 Heaviest Build 71 | 14 16 20 20 42 54 54 61 71 71 Greatest Support 72 | 20 20 20 40 54 48 48 72 60 60 Greatest Overweight (x) 5 | 2 3 5 . 3 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 1 . 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 11 | 7 8 8 8 12 15 15 15 15 13 Most Carried 15 | 4 8 8 8 15 14 14 15 14 12 Average Carried 10 | 1 5 6 7 11 13 13 14 8 9 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 2 5 8 7 15 13 14 15 11 5 Class Distribution -------------------- 75% | Mutant 16% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Tank | -5/Factory Tank | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Matter Collected 1660 | 226 113 162 394 512 . 7 176 70 . Remotely . | . . . . . . . . . . Salvage Created 2945 | . 241 237 593 1204 . 63 455 152 . Parts 120 | . 13 11 38 35 . 2 19 2 . Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Combat Hostiles Destroyed 59 | . 6 6 12 24 . 1 8 2 . Melee 10 | . . . . 9 . 1 . . . Guns 14 | . 2 4 4 2 . . 2 . . Cannons 12 | . . . 8 1 . . 2 1 . AOE 16 | . 4 2 . 6 . . 4 . . Classes Destroyed 13 | . 1 1 4 4 . 1 2 . . Worker 1 | . . . . 1 . . . . . Builder 3 | . . . 1 1 . . . 1 . Hauler 2 | . . . . 2 . . . . . Recycler 1 | . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . Drone 1 | . . . . . . . 1 . . Watcher 2 | . . . 1 1 . . . . . Swarmer 3 | . . . 3 . . . . . . Grunt 40 | . 6 5 6 16 . . 7 . . Duelist 1 | . . . . 1 . . . . . Sentry 12 | . . 1 3 7 . . . 1 . Specialist 1 | . . . . . . 1 . . . Hunter 2 | . . . . . . . 1 1 . Best Kill Streak 5 | . 4 5 4 3 . 1 4 3 . Combat Bots Only 5 | . 4 5 4 3 . 1 4 2 . Max Kills in Single Turn 3 | . 2 2 1 3 . 1 2 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 2 . 3 . . 2 . . Melee 1 | . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Hostile Shots Fired 444 | . 50 68 71 173 . 15 35 6 26 Missed 110 | . 4 24 22 44 . 7 3 5 1 Damage Taken 6546 | . 635 563 593 2081 . 216 1314 18 1126 Core 2550 | . 166 156 106 350 . 78 672 . 1022 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 77 | . . . . 27 . 18 . . 32 Ignored by Resistances 40 | . . . . . . . . 5 35 Core Remaining (%) 51 | 100 33 . 34 36 . 88 20 . . Volleys Fired 124 | . 17 13 41 28 . . 20 5 . Largest 3 | . 2 2 2 2 . . 2 3 . Hottest 235 | . 90 50 83 83 . . 150 235 . Shots Fired 222 | . 34 20 82 36 . . 35 15 . Gun 129 | . 32 18 41 18 . . 15 5 . Cannon 79 | . . . 41 8 . . 20 10 . Launcher 14 | . 2 2 . 10 . . . . . Special . | . . . . . . . . . . Kinetic 88 | . 8 18 41 21 . . . . . Thermal 96 | . 15 . 41 5 . . 20 15 . Explosive 14 | . 2 2 . 10 . . . . . Electromagnetic 24 | . 9 . . . . . 15 . . Robot Hit Streak 10 | . 5 6 7 9 . . 8 10 . Robot Miss Streak 6 | . 3 2 6 6 . . 2 5 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 191 | . 19 14 40 77 . 3 28 10 . Core Hits 111 | . 13 11 21 34 . 1 25 6 . Critical Kills 3 | . . . . 1 . 1 . 1 . Critical Parts Destroyed 11 | . . . . 11 . . . . . Critical Strikes 15 | . . . . 13 . 1 . 1 . Meltdown 1 | . . . . . . . . 1 . Destroy 2 | . . . . 2 . . . . . Smash 12 | . . . . 11 . 1 . . . Melee Attacks 80 | . . . . 74 . 4 2 . . Impact 80 | . . . . 74 . 4 2 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . 7 . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks 1 | . . . . 1 . . . . . Damage Inflicted 6691 | . 517 281 710 3540 . 132 1254 257 . Guns 1301 | . 265 106 307 206 . . 310 107 . Cannons 986 | . . . 403 117 . . 316 150 . Explosions 1719 | . 252 175 . 758 . . 534 . . Melee 2685 | . . . . 2459 . 132 94 . . Ramming . | . . . . . . . . . . Kinetic 709 | . 44 106 307 252 . . . . . Thermal 1608 | . 214 . 403 71 . . 663 257 . Explosive 1038 | . 163 175 . 700 . . . . . Electromagnetic 651 | . 96 . . 58 . . 497 . . Impact 2685 | . . . . 2459 . 132 94 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 4 . . . . . 11 Average Corruption 6 | . . . 4 . . . . . 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . 4 . . . . . 7 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 5 | . . . 3 . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 918 | . . . . 831 . 20 67 . . Projectiles . | . . . . . . . . . . Explosions 67 | . . . . . . . 67 . . Melee 851 | . . . . 831 . 20 . . . Knockbacks 14 | . . . . 14 . . . . . Impact 10 | . . . . 10 . . . . . Kinetic 2 | . . . . 2 . . . . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 290 | . 33 . . 56 . . 201 . . Shots 7 | . 3 . . 1 . . 3 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 894 | . 552 25 246 125 . . 894 494 93 Average Temperature 182 | . 337 7 70 46 . . 357 210 59 Received Heat Transfer 2130 | . 339 246 213 1053 . . 279 . . Effects 32 | . 8 . . . . . 22 2 . Shutdowns 12 | . 2 . . . . . 9 1 . Energy Bleed 2 | . 1 . . . . . 1 . . Matter Decay 3 | . 2 . . . . . 1 . . Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 5 | . 1 . . . . . 3 1 . Damage (major) 4 | . 2 . . . . . 2 . . Damage (core) 4 | . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 14 | . . . . 13 . . 1 . . Impact Corruptions 30 | . . . . 29 . 1 . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 10 | . 1 . 1 1 . . . 7 . Heat Transferred 2702 | . 470 . 851 148 . . 735 498 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Peak Influence 511 | . 127 158 372 511 194 170 237 168 83 Initial 189 | . . 53 5 81 189 135 88 86 58 Average 160 | . 32 99 155 239 189 157 159 120 46 Maximum Alert Level 2 | . . . 1 2 . . 1 . . Low Security (%) 67 | 100 100 100 78 35 100 100 56 100 100 Level 1 29 | . . . 21 54 . . 43 . . Level 2 3 | . . . . 10 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 3 2 3 2 . 1 3 . . Investigation 6 | . 1 1 1 1 . . 2 . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 2 1 2 1 . 1 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Distress Signals 4 | . . . 2 1 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 8 9 15 31 . 3 10 2 6 Peak Tracking Total 6 | . 5 6 4 4 . 3 3 1 5 Tactical Retreats 5 | . . . 1 2 . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Traps Triggered 5 | . 1 1 1 1 . . . 1 . Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Machines Disabled 8 | . . . . 2 . . 6 . . Max in Single Turn 5 | . . . . 1 . . 5 . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Machines Accessed 21 | . 2 1 2 8 1 . 7 . . Terminals 12 | . 1 1 1 6 1 . 2 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 . 1 1 . . 2 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 64 | . 5 2 9 26 1 . 21 . . Successful 43 | . 4 . 8 15 1 . 15 . . Failed 21 | . 1 2 1 11 . . 6 . . Catastrophic 2 | . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 37 | . 3 2 4 20 1 . 7 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . Recycling Units 18 | . 2 . 5 4 . . 7 . . Scanalyzers 4 | . . . . . . . 4 . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 19 | . 2 . 4 10 1 . 2 . . Record 4 | . . . 1 3 . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 2 | . . . . 2 . . . . . Reprogram Traps 1 | . . . . . . . 1 . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . Fabricator Hacks 3 | . . . . . . . 3 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 15 | . 2 . 4 3 . . 6 . . Process 6 | . 1 . 2 1 . . 2 . . Report Inventory 5 | . 1 . 2 1 . . 1 . . Retrieve Matter 4 | . . . . 1 . . 3 . . Scanalyzer 4 | . . . . . . . 4 . . Insert Component 2 | . . . . . . . 2 . . Analyze 2 | . . . . . . . 2 . . Garrison Access Hacks 2 | . . . . 2 . . . . . Unlock Access 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 1 . 7 . . 4 . . Full Trace Events 4 | . . . . 2 . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 152 | . . . . . . . 152 . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 317 | . 34 . 17 195 . . 71 . . Retrieved Matter 454 | . . . . 383 . . 71 . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . 17 Total Damage 299 | . . . . . . . . . 299 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Turns Passed 3392 | 77 273 449 487 1279 8 78 432 132 177 Spaces Moved 2064 | 58 147 271 283 640 5 61 379 87 133 Core 45 | 13 4 28 . . . . . . . Treads . | . . . . . . . . . . Legs 1310 | 45 143 243 283 596 . . . . . Wheels 709 | . . . . 44 5 61 379 87 133 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 105 105 90 105 90 Average Speed 118 | 107 122 133 120 135 105 105 90 105 104 Slowest Speed 300 | 150 200 300 120 190 105 105 105 105 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 26 18 43 54 . 59 11 2 57 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 145 | . 21 5 . 66 . . 53 . . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 4 . . AOE 141 | . 21 5 . 66 . . 49 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Total 2650 | 72 207 341 347 890 7 67 431 116 172 Wait 179 | . 29 27 11 52 . . 12 13 35 Move 2056 | 57 146 270 282 639 4 60 378 87 133 Hop . | . . . . . . . . . . Pick Up 81 | 8 9 14 2 37 . 1 6 3 1 Fast Attach 15 | . . . 3 10 . . 2 . . Attach 42 | 6 5 7 1 10 2 . 3 7 1 Detach 1 | . . 1 . . . . . . . Swap 32 | 1 . 4 4 18 1 2 2 . . Drop 44 | . 1 5 3 27 . . 6 1 1 Fire 124 | . 17 13 41 28 . . 20 5 . Melee 75 | . . . . 69 . 4 2 . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 14) 276 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 336 | -10/Materials | Core integrity fell below 50% 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x2 364 | -9/Materials | Lost 5 parts (1p2n2w) 553 | -9/Materials | Lost 5 parts (1p2n2w) 737 | -9/Materials | Discovered new exit (range 15) 800 | -9/Materials | Entered Storage 905 | -9/Storage | Core integrity fell below 50% 1139 | -9/Storage | Build established: Scavenger-Mutant 1260 | -9/Storage | Discovered new exit (range 16) 1287 | -9/Storage | Entered Materials 1287 | -8/Materials | Evolved 2 slots: Utility x2 1308 | -8/Materials | Identified exit to Factory 1451 | -8/Materials | Lost 7 parts (4n1u2w) 1738 | -8/Materials | Build established: Mutant 1799 | -8/Materials | Core integrity fell below 50% 2488 | -8/Materials | Identified exit to Garrison 2566 | -8/Materials | Entered Factory 2566 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2573 | -7/Factory | Identified exit to DSF 2574 | -7/Factory | Entered DSF 2615 | -7/DSF | Additional patrols routed to DSF 2637 | -7/DSF | Discovered new exit (range 15) 2652 | -7/DSF | Entered Factory 2652 | -6/Factory | Evolved 2 slots: Propulsion x2 2868 | -6/Factory | Core integrity fell below 50% 3065 | -6/Factory | Discovered new exit (range 5) 3084 | -6/Factory | Entered another Factory area 3084 | -5/Factory | Evolved 2 slots: Utility x2 3102 | -5/Factory | Lost 4 parts (1p2n1w) 3216 | -5/Factory | Sucked down chute 3216 | -5/Factory | Entered Waste 3217 | -5/Waste | Met a frightened Derelict 3228 | -5/Waste | Spotted C-40 Crusher 3231 | -5/Waste | EMP discharged 3278 | -5/Waste | Spotted C-40 Crusher 3320 | -5/Waste | Spotted C-40 Crusher 3327 | -5/Waste | Spotted C-40 Crusher 3329 | -5/Waste | Spotted C-40 Crusher 3331 | -5/Waste | EMP discharged 3331 | -5/Waste | System corruption reached 10% 3351 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3353 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3358 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3362 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3363 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3365 | -5/Waste | Crushed by Compactor (1 part destroyed) 3366 | -5/Waste | Crushed by Compactor (1 part destroyed) 3376 | -5/Waste | Core integrity fell below 50% 3387 | -5/Waste | Core integrity fell below 20% 3393 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03359_ Lrg. Storage Unit crushed. 03359_ Arm. Wheel crushed. 03362_ Gatling Laser crushed. 03362_ Plasma Cannon crushed. 03362_ Arm. Wheel crushed. 03362_ Focal Shield destroyed. 03363_ Arm. Wheel crushed. 03363_ Lrg. Storage Unit crushed. 03363_ Imp. Trap Scanner crushed. 03365_ EM Pulse Cannon crushed. 03365_ System Restoration Module crushed. 03365_ EM Shotgun crushed. 03365_ Targeting Computer crushed. 03366_ Imp. EM Pulse Cannon crushed. 03366_ Flak Cannon crushed. 03366_ Hvy. Phase Cannon crushed. 03366_ Core Shielding crushed. 03367_ Imp. Trap Scanner crushed. 03372_ System corrupted: Energy discharge (-22). 03391_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????### #??????# #???????????????????????? | | ######??# #??????# #???????????????????????? | | #??# #??????# #???????????????????????? | | #??# #??????# #????????? ?????????????? | | #### ######## ######## ??????????????? | | ?????????????? | | * ?????????????? | | != ????????????? | | ?????????????? | | =#### ######## ######??????????????????? | | #??# #??????# #???????????????????????? | | #??# #??????# #???????????????????????? | | ######??# * #??????# #???????????????????????? | | ????????# #????### ###?????????????????????? | | ????????######????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# CC #?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# CCCC#?????????????????????? | | ??????????????????# CC@=#?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 335 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Missile Launcher | -6/Factory | Scanalyzed Imp. EM Pulse Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab GoHome() Challenges ------------ None Game ------ Seed ColdAblativeThermoblaster Manual? 0 Play Time 01:05:35 Cumulative 6.5 hours Start 2024.03.31 @ 19:35:24 End 2024.03.31 @ 20:41:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28fda641-16d7-4c39-9ed0-1ef56e1b2929