Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.03 @ 21:49:04 Player: Archaic Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (2769) 2769 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6549 Bonus ------- None Cogmind --------- Core Integrity 656/850 Matter 5/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Rolling (105) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Fusion Compressor > --- PROPULSION (4) --- Wheel Compact Wheel > --- UTILITY (5) ------ Small Storage Unit Target Analyzer Target Analyzer Kinecellerator Hacking Suite > --- WEAPON (4) ------- Enhanced Autogun Gauss Rifle Gauss Cannon > --- INVENTORY (8) ---- Improved Deuterium Engine Light Angular Momentum Engine Fission Core Force Field Improved EM Pulse Cannon Gauss Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Target Analyzer Target Analyzer Kinecellerator Hacking Suite > --- WEAPON ----------- Proton Cannon Enhanced Autogun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Fission Core Force Field Improved EM Pulse Cannon Gauss Cannon Heavy Flak Cannon [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . 1 . 1 . 1 Weapon 2 | . . . . . 1 1 Parts Attached 80 | 3 9 7 21 13 15 12 Power 18 | 1 . 2 4 5 4 2 Engine 13 | 1 . 2 4 3 2 1 Core 5 | . . . . 2 2 1 Reactor . | . . . . . . . Propulsion 27 | 2 4 . 12 1 5 3 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 19 | 2 2 . 6 1 5 3 Hover . | . . . . . . . Flight 8 | . 2 . 6 . . . Utility 14 | . . 3 2 2 4 3 Device 4 | . . . . 2 2 . Storage 3 | . . 2 . . 1 . Processor 5 | . . . 2 . . 3 Hackware 2 | . . 1 . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | . 5 2 3 5 2 4 Energy Gun 4 | . 2 1 . 1 . . Energy Cannon 7 | . . 1 3 2 . 1 Ballistic Gun 3 | . 1 . . . . 2 Ballistic Cannon 5 | . . . . 2 2 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . 2 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 2 | . . 2 . . . . Parts Lost 31 | . 4 . 5 5 7 10 Power 5 | . 1 . . 1 2 1 Propulsion 13 | . 1 . 3 1 3 5 Utility 4 | . . . 1 1 1 1 Weapon 9 | . 2 . 1 2 1 3 Highest Loss Streak 5 | . 2 . 2 4 2 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 65 68 86 81 92 83 Engine 10 | . 12 13 22 13 2 6 Core 4 | . . . . 1 12 4 Wheel 19 | . 24 22 16 13 26 14 Flight 1 | . 2 . 3 3 . . Device 8 | . . . . 10 16 11 Storage 6 | . . 4 11 9 7 6 Processor 4 | . . . 4 12 1 5 Hackware 3 | . . 6 7 . 1 6 Energy Gun 3 | . 13 2 6 4 . . Energy Cannon 6 | . . 10 15 12 . 3 Ballistic Gun 3 | . 9 . . . . 11 Ballistic Cannon 8 | . . . . . 22 10 Naked Turns . | . . . . . . . Heaviest Build 54 | 3 7 22 23 34 47 54 Greatest Support 58 | 26 26 26 26 26 58 58 Greatest Overweight (x) 15 | . . . 4 1 13 15 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 Average Capacity 7 | 5 5 6 8 8 8 8 Most Carried 8 | 4 5 8 8 8 8 8 Average Carried 6 | 2 3 4 7 5 7 7 Final Capacity 8 | 5 5 8 8 8 8 8 Final Carried 8 | 4 3 8 8 7 8 8 Class Distribution -------------------- 28% | Mutant 19% | Hacker-Gunner 17% | Hacker-Mutant 15% | Scavenger-Gunner 10% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2067 | 170 129 75 274 136 590 693 Remotely . | . . . . . . . Salvage Created 3310 | . 239 126 955 494 791 705 Parts 219 | . 15 11 80 26 52 35 Haulers Intercepted 3 | . . . 1 . 2 . Recyclers Shooed 4 | . 1 . . . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 66 | . 7 4 22 10 13 10 Melee 1 | . 1 . . . . . Guns 12 | . 4 . 5 . . 3 Cannons 48 | . . 4 16 9 12 7 AOE 4 | . 2 . 1 . 1 . Classes Destroyed 12 | . 2 2 2 . 5 1 Worker 5 | . . . . . 1 4 Builder 2 | . . . . . 2 . Hauler 3 | . . . 1 . 2 . Recycler 6 | . . . . . 5 1 Mechanic 1 | . . . . . 1 . Operator 2 | . . 1 . . 1 . Watcher 11 | . . . 2 3 3 3 Swarmer 27 | . 3 3 7 4 7 3 Grunt 17 | . 4 . 5 3 2 3 Sentry 16 | . . 1 10 3 1 1 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . 3 2 Best Kill Streak 9 | . 3 3 5 5 9 5 Combat Bots Only 5 | . 3 3 5 4 5 2 Max Kills in Single Turn 3 | . 2 1 1 1 3 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 1 . 1 . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 330 | . 27 9 49 63 69 113 Missed 85 | . 7 4 16 11 13 34 Damage Taken 3523 | . 288 44 468 719 987 1017 Core 976 | . 59 13 107 261 342 194 Absorbed by Shields . | . . . . . . . Ignored by Resistances 913 | . 82 13 138 145 252 283 Core Remaining (%) 69 | 100 76 . 70 52 51 . Volleys Fired 171 | . 14 9 36 34 35 43 Largest 4 | . 2 2 2 2 3 4 Hottest 192 | . 80 112 136 136 144 192 Shots Fired 382 | . 18 9 69 61 99 126 Gun 112 | . 18 1 24 11 . 58 Cannon 270 | . . 8 45 50 99 68 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 209 | . 3 . . . 99 107 Thermal 111 | . . 1 49 61 . . Explosive . | . . . . . . . Electromagnetic 62 | . 15 8 20 . . 19 Robot Hit Streak 15 | . 15 5 14 13 9 12 Robot Miss Streak 7 | . 1 1 3 4 7 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 229 | . 19 7 48 45 45 65 Core Hits 114 | . 10 4 28 18 24 30 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 19 | . 1 . 1 4 6 7 Burn 3 | . . . 1 2 . . Meltdown 2 | . . . . 2 . . Destroy 1 | . . . . . . 1 Blast 12 | . . . . . 6 6 Corrupt 1 | . 1 . . . . . Melee Attacks 4 | . 4 . . . . . Impact . | . . . . . . . Slashing 4 | . 4 . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6627 | . 413 153 1027 910 2233 1891 Guns 1286 | . 198 . 243 125 . 720 Cannons 4483 | . . 153 698 785 1683 1164 Explosions 742 | . 106 . 86 . 550 . Melee 97 | . 97 . . . . . Ramming 19 | . 12 . . . . 7 Kinetic 3251 | . 16 . . . 1683 1552 Thermal 2125 | . 106 . 718 910 391 . Explosive 159 | . . . . . 159 . Electromagnetic 976 | . 182 153 309 . . 332 Impact . | . . . . . . . Slashing 97 | . 97 . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 . . 1 Average Corruption 1 | . . 2 2 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 3 5 . . . Matter Fused 3 | . . 1 2 . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 404 | . 4 20 47 2 329 2 Projectiles 127 | . . 20 16 2 87 2 Explosions 277 | . 4 . 31 . 242 . Melee . | . . . . . . . Knockbacks 23 | . . . . . 15 8 Impact . | . . . . . . . Kinetic 21 | . . . . . 14 7 Secondary 2 | . . . . . 1 1 Self-Inflicted Damage 386 | . 46 . . . 337 3 Shots 7 | . 1 . . . 6 . Rammed 2 | . 1 . . . . 1 Targets Rammed 2 | . 1 . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 598 | . 51 276 478 598 597 554 Average Temperature 160 | . 29 81 123 204 160 190 Received Heat Transfer 825 | . 165 9 84 243 36 288 Effects 49 | . . . 6 17 11 15 Shutdowns 16 | . . . 4 4 4 4 Energy Bleed 2 | . . . . 1 . 1 Interference 10 | . . . . 3 . 7 Matter Decay 6 | . . . 2 1 . 3 Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 9 | . . . . 3 6 . Damage (core) 4 | . . . . 3 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 2 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 7 | . . . 1 6 . . Heat Transferred 3606 | . . . 1506 1850 250 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 360 | . 131 175 360 327 296 316 Initial 84 | . . 10 63 84 31 55 Average 146 | . 37 62 194 174 180 127 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 68 | 100 100 100 47 60 56 82 Level 1 31 | . . . 52 39 43 17 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 1 1 2 5 4 Investigation 1 | . . 1 . . . . Extermination 5 | . . . . . 3 2 Reinforcement 5 | . . . 1 1 2 1 Assault . | . . . . . . . Garrison 2 | . . . . 1 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 7 | . . . 4 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 5 6 28 19 20 27 Peak Tracking Total 6 | . 3 3 6 4 5 6 Tactical Retreats 7 | . . 1 1 1 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 4 | . 1 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 13 | . . . 1 2 9 1 Max in Single Turn 3 | . . . 1 1 3 1 Garrison Access 4 | . . . 1 . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 26 | . 5 1 7 5 4 4 Terminals 21 | . 4 1 6 5 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 . 1 2 Total Hacks 58 | . 16 3 15 13 7 4 Successful 33 | . 10 3 8 5 4 3 Failed 25 | . 6 . 7 8 3 1 Catastrophic 3 | . 1 . . 2 . . Database Lockouts . | . . . . . . . Manual 27 | . 4 . 5 13 4 1 Terminals 51 | . 13 3 14 13 6 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 . 1 2 Terminal Hacks 28 | . 9 3 7 5 3 1 Record 6 | . 1 3 1 . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . . 1 . . . Open DSF 2 | . . . . . 1 1 Level Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 3 | . . . 1 1 1 . Locate Traps 4 | . 1 . 2 1 . . Disarm Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . . 1 . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 2 Seal Access 4 | . . . 1 . 1 2 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . Used . | . . . . . . . Hacking Detections 20 | . 5 1 6 4 3 1 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 4104 | 54 450 244 869 501 1141 845 Spaces Moved 3220 | 49 448 227 586 314 1031 565 Core 14 | 8 . . . . 1 5 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3120 | 41 376 227 572 314 1030 560 Hover . | . . . . . . . Flight 86 | . 72 . 14 . . . Fastest Speed 37 | 50 37 90 90 90 90 95 Average Speed 98 | 83 81 90 103 101 94 117 Slowest Speed 800 | 90 90 90 325 115 700 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . 2 . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 38 17 76 31 19 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 179 | . 3 . 2 . 145 29 Melee . | . . . . . . . Projectile 58 | . . . . . 29 29 AOE 121 | . 3 . 2 . 116 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3830 | 62 505 256 785 437 1120 665 Wait 222 | . 21 2 103 58 19 19 Move 3210 | 48 443 226 585 313 1030 565 Hop 2 | . 2 . . . . . Pick Up 95 | 9 7 11 23 12 16 17 Fast Attach . | . . . . . . . Attach 51 | 3 5 6 8 8 11 10 Detach . | . . . . . . . Swap 29 | . 4 1 13 5 4 2 Drop 44 | 2 4 1 17 7 5 8 Fire 171 | . 14 9 36 34 35 43 Melee 4 | . 4 . . . . . Ram 2 | . 1 . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 12) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 562 | -9/Materials | Discovered new exit (range 11) 715 | -9/Materials | Discovered new exit (range 6) 749 | -9/Materials | Entered Storage 886 | -9/Storage | Build established: Hacker-Mutant 1536 | -9/Storage | Discovered new exit (range 16) 1593 | -9/Storage | Build established: Mutant 1618 | -9/Storage | Entered Materials 1618 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1755 | -8/Materials | Garrison activated, responded to threat 1847 | -8/Materials | Lost 4 parts (1n1u2w) 2092 | -8/Materials | Discovered new exit (range 12) 2094 | -8/Materials | Identified exit to Factory 2119 | -8/Materials | Entered Factory 2119 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2537 | -7/Factory | Build established: Scavenger-Skirmisher 2971 | -7/Factory | Build established: Scavenger-Gunner 3207 | -7/Factory | Discovered new exit (range 16) 3260 | -7/Factory | Entered another Factory area 3260 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3350 | -6/Factory | Lost 5 parts (1p2n2w) 3637 | -6/Factory | Build established: Hacker-Gunner 3976 | -6/Factory | Garrison activated, responded to threat 4105 | -6/Factory | Self-destructed Last Messages --------------- 04037_ R-10 Processor knocked back. 04038_ K-01 Serf collects debris. 04040_ Slug penetrates G-50 Soldier. 04040_ G-50 Soldier knocked back. 04042_ R-10 Processor collects Wheel. 04043_ Slug penetrates Wall. 04044_ Power failure, Fusion Compressor shutdown. 04045_ Overheating: System interference. 04045_ Kinecellerator temporarily disabled. 04045_ Proton Cannon temporarily disabled. 04045_ Gauss Cannon temporarily disabled. 04046_ Power failure, Imp. Deuterium Engine shutdown. 04047_ Overheating: Matter decay (-3). 04074_ Connecting with Garrison Access... >>Seal Access door sealed. 04077_ Relay Coupler [Grunt] tumbles out of Garrison Access. 04104_ G-50 Soldier misfires. 04104_ Proton Cannon destroyed. 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""" ##%# ## + | | ???????????????????# ## #"## ^ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 7 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceGravitonJammer Manual? 0 Play Time 00:47:51 Cumulative 7.6 hours Start 2024.08.03 @ 21:00:33 End 2024.08.03 @ 21:49:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e11cc05e-c10d-4350-b6d3-1e53d93a9afd