Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.21 @ 23:06:17 Player: Hermonite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (843) 843 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2588 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 47/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- Katana > --- INVENTORY (15) --- Improved Thermal Generator Heat Sink Advanced Heat Sink Improved Signal Interpreter Propulsion Shielding Light Armor Plating Relay Coupler [Programmer] (90) Bomb Factory No. 2 Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Improved Medium Laser Beam Cannon Beam Cannon > --- INVENTORY -------- Light Ion Engine Heat Sink Large Storage Unit Improved Signal Interpreter Propulsion Shielding Light Armor Plating Relay Coupler [Programmer] Bomb Factory No. 2 Wave Gun Light Assault Rifle Light Cannon Heavy Missile Launcher Mining Laser Katana [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 32 | 6 5 8 3 2 8 Power 7 | 1 1 3 1 . 1 Engine 7 | 1 1 3 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 1 2 . 1 Treads 3 | 2 . 1 . . . Leg 1 | . . . . . 1 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 1 . 2 2 Device 4 | . 2 . . 1 1 Storage 3 | 1 . 1 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 11 | 2 2 3 . . 4 Energy Gun 4 | 1 1 1 . . 1 Energy Cannon 2 | . 1 1 . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 16 | . . 2 1 . 13 Power 5 | . . 1 1 . 3 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 8 | . . 1 . . 7 Highest Loss Streak 7 | . . 1 1 . 7 To Critical Strikes . | . . . . . . Average Backups 8 | 3 5 8 7 11 11 Power . | . 1 1 . 1 . Propulsion . | 2 2 2 . . . Utility 3 | . . 2 3 5 8 Weapon 3 | . 1 2 3 5 3 Tool/Special . | . . . . . . Unused Backups 6 | . . . . . 6 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . . . 5 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 96 94 99 100 74 Engine 17 | . 14 17 21 22 10 Treads 11 | . 28 22 4 . . Wheel 10 | . . . 17 22 10 Device 10 | . 10 11 11 11 10 Storage 11 | . 14 11 11 11 11 Energy Gun 9 | . 14 8 11 11 . Energy Cannon 13 | . . 20 22 22 1 Ballistic Gun 4 | . 13 . . . 9 Ballistic Cannon 1 | . . 2 . . 9 Launcher 1 | . . . . . 9 Peak Build Rating 23 | 6 7 12 12 23 23 Average Rating 11 | 4 6 10 11 14 18 On Entrance 10 | . 6 7 12 12 23 Naked Turns . | . . . . . . Heaviest Build 40 | 12 13 40 40 38 35 Greatest Support 40 | 40 40 40 26 26 20 Greatest Overweight (x) 8 | 1 . 1 1 1 8 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 12 15 15 15 Most Carried 15 | 8 8 9 9 15 15 Average Carried 9 | 4 5 8 7 11 12 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 4 8 8 8 15 10 Class Distribution -------------------- 70% | Gunner 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 724 | 193 231 123 30 20 127 Remotely . | . . . . . . Salvage Created 1044 | . 319 366 120 . 239 Parts 75 | . 26 21 19 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 9 10 8 . 7 Guns 16 | . 9 3 2 . 2 Cannons 14 | . . 7 6 . 1 AOE 4 | . . . . . 4 Classes Destroyed 9 | . 5 2 . . 2 Worker 2 | . 2 . . . . Builder 2 | . 1 1 . . . Drone 1 | . . . . . 1 Watcher 3 | . 2 1 . . . Swarmer 20 | . 6 4 8 . 2 Grunt 10 | . 3 4 . . 3 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 6 | . 4 6 4 . 4 Combat Bots Only 4 | . 3 4 4 . 4 Max Kills in Single Turn 3 | . 2 2 2 . 3 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 183 | . 45 50 13 . 75 Missed 44 | . 13 8 2 . 21 Hits 139 | . 32 42 11 . 54 Melee 2 | . . 1 . . 1 Projectile 137 | . 32 41 11 . 53 Critical Strikes 5 | . 2 . . . 3 Damage Taken 2024 | . 299 427 83 . 1215 Core 465 | . 53 37 . . 375 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 93 | . 46 23 11 . 13 Largest 3 | . 2 3 3 . 3 Hottest 176 | . 60 176 176 . 176 Shots Fired 209 | . 81 67 33 . 28 Gun 119 | . 81 15 11 . 12 Cannon 87 | . . 52 22 . 13 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 60 | . 46 6 . . 8 Thermal 120 | . 9 61 33 . 17 Explosive 3 | . . . . . 3 Electromagnetic 26 | . 26 . . . . Robot Hit Streak 9 | . 5 7 2 . 9 Robot Miss Streak 6 | . 5 6 2 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 76 | . 29 26 7 . 14 Core Hits 56 | . 17 13 8 . 18 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 1 . . 1 Burn 1 | . . . . . 1 Meltdown 1 | . . 1 . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1738 | . 421 515 157 . 645 Guns 731 | . 401 129 52 . 149 Cannons 648 | . . 386 105 . 157 Explosions 359 | . 20 . . . 339 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 322 | . 246 31 . . 45 Thermal 966 | . 64 484 157 . 261 Explosive 339 | . . . . . 339 Electromagnetic 111 | . 111 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 60 | . . . . . 60 Projectiles . | . . . . . . Explosions 60 | . . . . . 60 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 119 | . . . . . 119 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 667 | . 30 667 332 . 640 Average Temperature 214 | . 16 235 141 . 305 Received Heat Transfer 561 | . 72 84 . . 405 Effects 34 | . . 18 . . 16 Shutdowns 7 | . . 5 . . 2 Energy Bleed 6 | . . 3 . . 3 Interference 8 | . . 4 . . 4 Short Circuit 2 | . . 1 . . 1 Damage (minor) 3 | . . 3 . . . Damage (major) 7 | . . 2 . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 3 2 . . Heat Transferred 2112 | . 150 1037 333 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 143 | . 109 143 90 . . Initial 25 | . . 25 18 . . Average 44 | . 44 56 35 . . Influence Increases 841 | . 253 273 180 . 135 Destroy 0b10 Robot/C 660 | . 180 200 160 . 120 Destroy 0b10 Robot/NC 40 | . 25 10 . . 5 Destroy Leader 106 | . 44 32 20 . 10 Successful Hack 2 | . 2 . . . . Disable Machine 30 | . . 30 . . . Destroy Structure 3 | . 2 1 . . . Influence Decreases 819 | . 192 285 229 . 113 Entered New Map 67 | . . 36 31 . . Time Decay 692 | . 192 239 188 . 73 Lost Part 60 | . . 10 10 . 40 Squads Dispatched 3 | . 2 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 16 11 7 . 13 Peak Tracking Total 8 | . 4 4 4 . 8 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 2 2 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 1 1 . . Terminals 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 4 3 2 . . Successful 2 | . 1 . 1 . . Failed 7 | . 3 3 1 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 7 | . 2 3 2 . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Record 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 1 1 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1 | . 1 . . . . Terrain 1 | . 1 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3010 | 112 627 648 406 787 430 Spaces Moved 2013 | 77 302 290 311 740 293 Core 28 | 26 . . . . 2 Treads 670 | 51 302 290 27 . . Legs 11 | . . . . . 11 Wheels 1304 | . . . 284 740 280 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 105 105 125 Average Speed 132 | 127 160 192 116 105 129 Slowest Speed 450 | 160 160 240 240 105 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 47 22 47 71 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . . 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 41 | . 2 . . . 39 Melee . | . . . . . . Projectile . | . . . . . . AOE 41 | . 2 . . . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2185 | 91 365 329 329 749 322 Wait . | . . . . . . Move 2008 | 76 301 289 310 739 293 Hop . | . . . . . . Pick Up 36 | 9 9 6 3 6 3 Fast Attach 1 | 1 . . . . . Attach 20 | 5 2 4 1 1 7 Detach 2 | . . . . 1 1 Swap 14 | . 3 4 2 2 3 Drop 11 | . 4 3 2 . 2 Fire 93 | . 46 23 11 . 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 13) 645 | -10/Materials | Discovered new exit (range 11) 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 740 | -9/Materials | Discovered new exit (range 5) 1018 | -9/Materials | Discovered new exit (range 16) 1279 | -9/Materials | Build established: Gunner 1388 | -9/Materials | Entered Mines 1571 | -9/Mines | Learned location of Storage (-9) 1768 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1794 | -9/Mines | Entered Zion 1983 | -7/Zion | Found Relay Coupler [Programmer] 2173 | -7/Zion | Found Prototype Device 2294 | -7/Zion | Learned location of 1 exit from Factory 2498 | -7/Zion | Given the Hacking Drone Bay 2508 | -7/Zion | Found Prototype Device 2512 | -7/Zion | Identified Hacking Drone Bay 2570 | -7/Zion | Discovered new exit (range 10) 2581 | -7/Zion | Entered Proximity Caves 2581 | -6/Proximity Caves | Accompanied by 1 ally 2630 | -6/Proximity Caves | Lost 6 parts (2p1n3w) 2914 | -6/Proximity Caves | Spotter reported a threat 2980 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2982 | -6/Proximity Caves | Spotter reported a threat 2986 | -6/Proximity Caves | Core integrity fell below 50% 3006 | -6/Proximity Caves | Core integrity fell below 20% 3011 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02980_ Slug penetrates Storage Shell. 02980_ S-27 Virus springs to life. 02980_ Wheel destroyed. 02982_ Lgt. Cannon destroyed. 02982_ ALERT: Unidentified potential threat approaching Complex 0b10. 02983_ Lgt. Assault Rifle destroyed. 02983_ Y-64 Sentinel suffers critical hit (Destroy). 02988_ Lgt. Ion Engine destroyed. 02988_ Critical hit (Burn: +37). 02996_ Flexi-carbon Leg destroyed. 02998_ S-27 Virus destroyed. 03004_ Dropped Hacking Drone Bay. 03004_ Acquired 15 matter. 03007_ The unstable cave ceiling collapses. 03009_ VTOL Module fries itself beyond repair. 03009_ Wave Gun destroyed. 03010_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????????????#?????????????????????? | | ##????????????????????????# ?????????????????????? | | #??????????#????????????# ?????????????????????? | | #?????? # ##??????????? ?????????????????????? | | #????? #?????????## #?????????????????????? | | #??? ????????#### #?????????????????????? | | ### #???????????# #?????????????????????? | | #????????????# #?????????????????????? | | ##???????????## ####??????????????????? | | ### #???????????## ##?????????????????? | | #??? #???????????# ##????????????????? | | #??? #????????????# #######??????????? | | ##? ####?????????# ???????????? | | ## ##???????## ? ?????????????? | | #???????# !##### ###????????????? | | #????# ## !%#]]"$ "#????????????? | | ##???# ???????##g@#]] "#????????????? | | ## ####??????????#####gg# "#????????????? | | #?#### ##????????## Y % "#????????????? | | #??## #????????# "#????????????? | | #?## #????????# # +????????????? | | ### #?????????# #????????????? | | #?????????## "T""#????????????? | | #????????## #""" """"#????????????? | | #### ##????#### ### ###########????????????? | | ???## ##??## ##?# ??????????????????? | | ???## #### ##??## ???????????????? | | ???# ##???# ### ##??????????????? | | ???# ##??####??# ##???????????????? | | ???## ###??????? #????????????????? | | ????### #???????? #???????????????? | | ??????####### #????????? #???????????????? | | ????????????## ##?????????? #???????????????? | | ???????????### ###??????????? #???????????????? | | ???????????# ###??????????????????????????????? | | ??????????# ###????????????????????????????????? | | ?????????# ##??????????????????????????????????? | | ?????????####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorAntimissileFlail Manual? 0 Play Time 00:29:11 Cumulative 2.8 hours Start 2025.09.21 @ 22:36:37 End 2025.09.21 @ 23:06:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c28fcd6-7a4b-47d8-bc30-1105c1636d14