Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 21:28:20 Player: Cheeriohz Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (390) 1950 Value Destroyed (16679) 16679 Prototype IDs (82) 1640 Alien Tech Used (1) 200 Bonus (11835) 11835 TOTAL SCORE: 42404 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3580 Follower Combat Kills 3321 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -766 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer Graphene Brace Quantum Router > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Power Amplifier Tactical Coordination Suite Antimissile System Precision Phase Gun Heavy Quantum Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Tactical Coordination Suite Advanced Target Analyzer Advanced Transmission Jammer Centrium Light Armor Plating Improved Remote Force Field Ghost Barrier > --- WEAPON ----------- Precision Phase Gun Heavy Dispersion Rifle Enhanced Quantum Rifle Heavy Quantum Rifle > --- INVENTORY -------- Improved Heavy Treads Advanced Cooling System Advanced Cooling System Advanced Energy Well Advanced Weapon Cycler Experimental Phase Shifter Layered Light Armor Plating Layered Heavy Armor Plating Graphene Brace Advanced Force Field Antimissile System Precision Phase Gun Precision Phase Gun Advanced Micro-nuke Launcher Advanced Micro-nuke Launcher Tactical Quantum Warhead Tactical Quantum Warhead [Rating: 213] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion VTOL Module Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Improved System Shield Protection Centrium Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Dispersion Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced Micro-nuke Launcher Impact Weapon Shock Maul Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Utility 10 | . . . 1 . 1 1 . . . . 1 . . . . 1 . . . . 2 . . 1 . 1 1 . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 516 | 3 15 4 16 4 44 31 1 6 3 10 68 5 11 11 7 16 2 5 10 5 29 7 29 44 36 45 27 22 Power 44 | . 1 . 2 . 4 1 . . . 1 6 . 2 . . 3 . . 1 . 2 1 5 3 4 5 2 1 Engine 8 | . 1 . 1 . . . . . . . 4 . 1 . . 1 . . . . . . . . . . . . Core 10 | . . . 1 . 2 1 . . . 1 2 . 1 . . . . . . . . . 1 . 1 . . . Reactor 26 | . . . . . 2 . . . . . . . . . . 2 . . 1 . 2 1 4 3 3 5 2 1 Propulsion 85 | 2 3 1 6 2 5 5 . . . 1 13 . 4 . 3 6 . . . . 7 . 6 11 3 4 1 2 Treads 35 | 1 2 . 5 . 3 . . . . . 1 . . . 3 6 . . . . 2 . . 4 2 4 1 1 Leg 28 | . . . . . 1 5 . . . 1 10 . . . . . . . . . 5 . 4 2 . . . . Wheel 16 | 1 1 1 1 2 1 . . . . . . . . . . . . . . . . . 2 5 1 . . 1 Hover 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Utility 234 | 1 4 . 4 . 13 18 1 5 . 8 21 1 2 5 3 6 2 5 5 4 15 6 10 20 17 33 13 12 Device 164 | 1 . . 2 . 7 14 1 4 . 5 11 1 1 2 3 4 1 4 3 3 10 6 8 17 15 28 8 5 Storage 7 | . 2 . . . . . . . . . 2 . . . . . . . 1 . 1 . 1 . . . . . Processor 18 | . . . . . 2 3 . . . 1 1 . 1 3 . . 1 . . . . . . 2 . 4 . . Hackware 9 | . . . . . 1 . . . . . 3 . . . . . . . . . 1 . . . . . 1 3 Protection 36 | . 2 . 2 . 3 1 . 1 . 2 4 . . . . 2 . 1 1 1 3 . 1 1 2 1 4 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 153 | . 7 3 4 2 22 7 . 1 3 . 28 4 3 6 1 1 . . 4 1 5 . 8 10 12 3 11 7 Energy Gun 64 | . . . . . 8 5 . 1 3 . 13 . . 1 . . . . . . . . . 7 9 3 8 6 Energy Cannon 26 | . . . . . . . . . . . 2 4 1 3 . 1 . . 3 1 4 . 3 2 2 . . . Ballistic Gun 26 | . 4 1 4 1 11 . . . . . 4 . . . . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . 3 2 . 1 3 1 . . . . 4 . 2 . . . . . . . . . 3 1 . . 3 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 1 . . . . 5 . . . . . . . . . . . . . 1 . . . Slashing Weapon 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . 1 . 8 3 . . . . 4 . . 2 . 1 . . 5 . 5 . 2 6 12 2 6 1 Corrupted Parts 6 | . . . . . . . . . . . . . 2 . 4 . . . . . . . . . . . . . System Corruption 21 | . . . . . . . . . . . . . 3 . 18 . . . . . . . . . . . . . Parts Lost 109 | . 2 3 1 . 17 1 . . . . 22 . 8 . 1 2 . . . 1 1 . 16 5 3 4 1 21 Power 12 | . 1 . . . 2 . . . . . 3 . . . . . . . . . . . 3 1 . . . 2 Propulsion 37 | . . 1 1 . 5 1 . . . . 10 . 5 . 1 1 . . . . . . 5 2 . . . 5 Utility 37 | . 1 1 . . 3 . . . . . 4 . 2 . . 1 . . . . 1 . 5 1 3 4 1 10 Weapon 23 | . . 1 . . 7 . . . . . 5 . 1 . . . . . . 1 . . 3 1 . . . 4 Highest Loss Streak 15 | . 2 3 1 . 10 1 . . . . 11 . 5 . 1 2 . . . 1 1 . 7 2 3 2 1 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 90 | . 100 94 99 100 82 93 100 99 82 100 82 100 81 90 95 97 98 99 82 99 92 100 75 89 89 86 86 74 Engine 1 | . 14 14 5 . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Core 2 | . . . 5 11 1 3 7 7 7 7 1 6 5 6 6 1 . . . . . . 1 . . . . . Reactor 4 | . . . . . 4 3 . . . . . . . . . 8 11 11 11 11 10 10 4 7 8 13 12 10 Treads 8 | . 14 14 20 29 4 . . . . . . 6 . . 8 27 29 29 29 29 13 . . 9 8 12 11 9 Leg 7 | . . . . . 4 22 30 30 30 30 16 26 1 . . . . . . . 10 26 19 3 . . . . Wheel 2 | . 14 14 11 3 3 . . . . . . . . . . . . . . . . . 2 9 9 1 . . Flight 4 | . . . . . . . . . . . . . 22 26 20 . . . . . . . . . . . . . Device 15 | . 5 . 11 11 10 7 7 12 15 15 13 13 11 11 13 11 15 16 16 16 17 31 23 29 27 26 22 14 Storage 6 | . 15 14 11 11 7 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 10 | . . . . . 7 14 15 9 7 13 6 6 11 14 13 11 15 17 17 17 14 10 7 6 9 11 12 7 Hackware 3 | . . . . . 1 6 . . . . 5 13 6 6 6 3 . . . . 1 . . . . . 2 13 Protection 2 | . 7 11 11 11 2 . 7 6 7 . 3 . . . . 4 1 . . . 3 . . 2 4 4 5 2 Energy Gun 8 | . . . . . 17 23 23 23 6 23 9 . . 2 2 . . . . . . . . 10 13 13 15 12 Energy Cannon 4 | . . . . . . . . . . . . 13 6 7 13 13 17 17 . 17 14 15 6 1 . . . . Ballistic Gun 3 | . 27 22 22 21 12 . . . . . 4 . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 183 | 13 50 52 57 58 87 80 70 73 72 70 72 70 69 71 76 115 115 114 97 97 126 113 113 132 125 162 183 183 Greatest Support 225 | 20 20 10 60 60 90 108 72 72 72 72 84 60 30 16 88 140 130 130 130 130 145 103 103 126 150 225 215 215 Greatest Overweight (x) 20 | . 4 5 2 2 5 . . 1 . 1 20 1 19 4 5 1 . . . . 2 1 2 7 4 5 . 16 Average Overweight (x) 1 | . 1 4 1 . . . . . . . 1 . 4 3 1 . . . . . . 1 . 2 2 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 12 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 8 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 6 8 16 17 19 18 19 20 19 20 20 16 18 18 19 19 19 19 19 19 19 19 19 17 19 19 19 18 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 15 16 20 20 20 20 20 20 20 20 18 20 18 20 20 20 20 20 20 20 19 20 17 20 20 20 20 5 Class Distribution -------------------- 24% | Scavenger-Mutant 16% | Scavenger-Gunner 14% | Skirmisher 11% | Scavenger-Skirmisher 11% | Mutant 8% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Scavenger-Gunner | -4/Waste Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Wizard-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Matter Collected 8005 | 264 461 139 450 162 1147 302 16 60 . 130 966 91 234 118 177 150 36 97 101 124 292 90 482 452 295 528 265 376 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19506 | 97 487 185 740 248 1612 1005 6 649 . 102 1785 25 310 . . 1130 36 186 103 422 842 1539 1054 968 1057 1600 1648 1670 Parts 800 | 9 32 13 47 21 83 40 . 14 . 5 67 1 19 . . 36 3 11 . 12 40 15 46 38 55 72 67 54 Haulers Intercepted 20 | . 2 . 2 . 5 3 . 1 . . 2 . . . . 1 . . . . 1 . 1 . . 1 1 . Recyclers Shooed 14 | . . 1 . . 2 3 . . . . 3 . . . . . . . . . . . 1 . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . 11 . 4 . . 9 4 5 . . 12 . 12 . . . . . . . . Prevented 16 | . . . . . . . . . . 1 . . 8 . 7 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Combat Hostiles Destroyed 293 | . 18 10 13 3 31 12 . 10 . 4 30 . 11 . . 15 . 4 . 8 13 6 12 7 15 21 27 23 Melee 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . Guns 160 | . 11 2 13 2 23 12 . 10 . 4 18 . . . . . . . . . . . . 4 14 18 16 13 Cannons 50 | . . . . . . . . . . . 1 . 4 . . 14 . 4 . 6 11 5 5 . . . . . AOE 61 | . 7 8 . 1 8 . . . . . 8 . 7 . . . . . . . . . 3 . . . 10 9 Classes Destroyed 30 | 2 3 1 3 . 3 1 1 1 . 1 2 . . . . 1 1 . . . . 1 1 1 4 1 2 . Worker 17 | . . . 1 1 . . . . . . 5 . . . . . . . . . 2 . 2 1 . 1 1 3 Builder 11 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 4 . 1 . 4 . Tunneler 6 | 2 . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 20 | . 2 . 2 . 5 3 . 1 . . 2 . . . . 1 . . . . 1 . 1 . . 1 1 . Recycler 20 | 1 . 1 1 1 1 4 . . . . 3 . . . . 1 . . . . . . 1 1 . 1 1 3 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 9 | . . . 1 . 2 . . . . . 1 . . . . . . . . . 1 . 1 1 1 . 1 . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 16 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 . 1 4 1 4 1 . Swarmer 63 | . 6 3 3 1 11 . . . . . . . 11 . . 4 . 2 . 4 4 . . . . 4 10 . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Grunt 97 | . 12 2 6 2 9 3 . 5 . 1 16 . . . . 6 . . . 4 5 . 1 2 6 . 9 8 Brawler 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 Duelist 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 27 | . . . 4 . 7 4 . . . . 2 . . . . 1 . 1 . . . . 2 2 . 3 1 . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hunter 28 | . . . . . 1 2 . 1 . 1 6 . . . . 2 . . . . . . 4 3 2 4 . 2 Programmer 36 | . . . . . . 3 . . . . 5 . . . . 2 . 1 . . 4 . 4 . 2 6 3 6 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tinkerer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fireman 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 21 | 1 7 5 3 2 12 6 . 5 . 2 7 . 7 . . 8 . 3 . 4 7 5 10 5 8 9 14 21 Combat Bots Only 14 | . 7 5 3 2 11 2 . 5 . 2 7 . 7 . . 8 . 3 . 4 6 5 4 4 8 8 8 14 Max Kills in Single Turn 4 | 1 2 2 2 1 4 2 1 1 . 1 3 1 2 . . 2 1 1 . 2 2 1 2 1 2 2 4 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . Exploded 4 | . 2 2 . 1 4 . . . . . 3 . 2 . . . . . . . . . 1 . . . 4 2 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 7R-MNS (-8/Materials) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Hostile Shots Fired 2008 | . 59 36 35 12 188 72 . 40 . 21 256 . 55 . . 121 . 14 . 48 89 . 187 68 123 182 78 324 Missed 498 | . 26 7 8 3 24 28 . 9 . 4 70 . 14 . . 23 . 5 . 11 26 . 52 25 22 33 18 90 Damage Taken 31244 | . 426 508 302 109 3533 516 . 446 . 314 3455 . 660 . 56 1733 . 165 . 713 1315 . 3258 738 1593 3694 1466 6244 Core 4297 | . 105 72 44 . 474 29 . 52 . 18 642 . 114 . 28 103 . . . 36 67 . 705 14 43 146 233 1372 Absorbed by Shields 2636 | . . . . . . . . . . . . . . . . . . . . . . . . 141 486 1031 678 300 Reduced by Siege Mode 995 | . . . . . . . . . . . . . . . . . . . . . 20 . . . 288 576 . 111 Redirected to Shielding 174 | . . . . . 112 . . . . . . . . . . . . . . . . . . . . . 62 . Ignored by Resistances 451 | . . . . . . . . . . . 28 . . . . . . . . . . . . . 423 . . . Regen/Repaired (Parts) 1361 | . . . . . 121 97 . . . . . . . 655 . 162 . . . . . . . . 326 . . . Core Remaining (%) 62 | 100 . 29 . 89 13 . . . . 85 . . . . 7 . . . . 86 . . 32 . 95 89 . . Volleys Fired 991 | 17 63 19 42 17 113 33 2 34 . 11 101 1 29 . . 36 6 9 . 15 45 15 44 79 59 97 56 48 Largest 5 | 2 2 2 2 2 5 4 3 3 . 3 3 2 2 . . 3 3 3 . 3 3 3 3 3 3 3 4 4 Hottest 370 | 40 40 40 46 46 301 280 231 231 . 231 231 175 188 . . 286 286 286 . 286 273 230 230 282 282 268 362 370 Shots Fired 2275 | 34 115 29 84 30 314 99 6 90 . 34 222 3 32 . 1 85 18 27 . 45 115 46 89 108 132 228 146 143 Gun 1736 | 34 104 20 84 26 308 99 6 90 . 34 208 . . . . . . . . . . . . 89 132 228 139 135 Cannon 475 | . . . . . . . . . . . 9 3 26 . 1 85 18 27 . 45 115 46 81 19 . . . . Launcher 64 | . 11 9 . 4 6 . . . . . 5 . 6 . . . . . . . . . 8 . . . 7 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 533 | 34 104 20 84 26 189 . . . . . 76 . . . . . . . . . . . . . . . . . Thermal 1669 | . . . . . 119 99 6 90 . 34 132 3 26 . 1 85 18 27 . 45 115 46 81 108 132 228 139 135 Explosive 58 | . 11 9 . 4 6 . . . . . 5 . . . . . . . . . . . 8 . . . 7 8 Electromagnetic 15 | . . . . . . . . . . . 9 . 6 . . . . . . . . . . . . . . . Robot Hit Streak 56 | 4 9 13 25 4 35 33 6 46 . 7 43 2 4 . 2 9 4 8 . 13 12 8 25 19 50 50 30 56 Robot Miss Streak 10 | 4 3 2 3 2 3 5 2 4 . 10 6 . 2 . . 2 . 4 . 1 6 2 2 3 2 1 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 32 | . 1 . . 1 3 1 . . . . 2 . . . . . . . . . . . . . 7 7 5 5 Max Gunslinging Chain 2 | . 1 . . 1 1 1 . . . . 1 . . . . . . . . . . . . . 2 1 1 1 Capacitor 49 | . . . . . . . . . . . . . . . . . . . . . . . . 49 . . . . Shots Hit Robots 1577 | 20 79 15 60 19 212 76 5 72 . 18 190 1 8 . 1 54 3 6 8 21 47 35 81 70 97 158 106 115 Core Hits 931 | 8 41 24 30 11 80 62 5 75 . 12 206 1 10 . . 23 2 5 1 10 21 11 35 29 36 51 66 76 Critical Kills 23 | . . . 1 . . . . . . . . . . . . . . . . 2 3 1 . 3 4 8 1 . Critical Parts Destroyed 37 | . . . . . . . . . . . 2 . . . . . . . . . . . . 3 14 15 2 1 Critical Strikes 110 | . . . 1 . 3 6 . 3 . . 8 . . . . . . . . 2 3 1 4 9 20 26 12 12 Burn 40 | . . . . . 3 6 . 3 . . 6 . . . . . . . . . . . . 2 . . 9 11 Meltdown 8 | . . . . . . . . . . . . . . . . . . . . 2 3 1 . 2 . . . . Destroy 56 | . . . 1 . . . . . . . . . . . . . . . . . . . . 5 20 26 3 1 Smash 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Melee Attacks 55 | . . . . . . 4 . . . . 12 . 1 . . . . . 8 . . . 29 1 . . . . Impact 17 | . . . . . . 4 . . . . 12 . 1 . . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . . . . . . . . . . . 8 . . . 29 1 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . 2 . . . . . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53309 | 155 1256 629 858 401 3283 1894 129 1357 . 284 6188 29 624 . 32 2002 98 204 601 737 1815 1685 4215 2492 3199 5963 6311 6868 Guns 30642 | 155 587 113 858 252 2652 1877 129 1357 . 284 3993 . . . . . . . . . . . . 1969 3199 5768 3312 4137 Cannons 9770 | . . . . . . . . . . . 313 29 260 . 32 2002 98 204 . 737 1796 1685 2091 523 . . . . Explosions 10772 | . 656 502 . 149 631 . . . . . 1555 . 364 . . . . . . . . . 1086 . . 120 2999 2710 Melee 1959 | . . . . . . . . . . . 320 . . . . . . . 601 . . . 1038 . . . . . Ramming 166 | . 13 14 . . . 17 . . . . 7 . . . . . . . . . 19 . . . . 75 . 21 Kinetic 4857 | 155 587 113 858 252 1321 . . . . . 1571 . . . . . . . . . . . . . . . . . Thermal 35495 | . . . . . 1331 1877 129 1357 . 284 2465 29 282 . 32 2002 98 204 . 737 1796 1685 2279 2492 3199 5768 3312 4137 Explosive 10132 | . 656 502 . 149 631 . . . . . 1512 . . . . . . . . . . . 853 . . 120 2999 2710 Electromagnetic 700 | . . . . . . . . . . . 313 . 342 . . . . . . . . . 45 . . . . . Impact 320 | . . . . . . . . . . . 320 . . . . . . . . . . . . . . . . . Slashing 1639 | . . . . . . . . . . . . . . . . . . . 601 . . . 1038 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . 3 3 . . . 1 1 1 1 1 4 4 8 8 18 3 3 4 4 4 3 15 26 . 2 4 . 8 Average Corruption 4 | . 2 3 . . . 1 1 1 1 1 2 4 7 8 8 2 3 3 4 4 2 10 18 . 1 3 . 4 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . Effects 272 | . 6 3 . . . . 2 7 . 7 21 21 38 6 10 . 11 17 9 17 8 8 45 . 10 19 . 7 Message Errors 73 | . 1 3 . . . . 1 2 . 1 7 5 11 2 . . 2 3 5 4 3 1 9 . 3 8 . 2 Matter Fused 74 | . 2 . . . . . 1 . . 2 6 3 14 1 4 . 3 5 1 6 2 4 12 . 1 5 . 2 Heat Flow Errors 25 | . 1 . . . . . . . . . 2 4 2 . 3 . 1 2 . . 1 1 3 . 1 2 . 2 Energy Discharges 34 | . 1 . . . . . . 3 . 1 1 4 3 2 2 . 2 3 2 3 . . 3 . 2 1 . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Parts Fused 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Data Loss (minor) 25 | . 1 . . . . . . 1 . 1 2 2 2 . . . . 2 1 4 . 1 5 . 2 1 . . Data Loss (major) 10 | . . . . . . . . . . 1 . . 2 1 . . . 2 . . . . 3 . 1 . . . Misfires 12 | . . . . . . . . 1 . 1 1 1 2 . 1 . 1 . . . 1 1 2 . . . . . Alerts 4 | . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Weapon Failures 8 | . . . . . . . . . . . 1 . 1 . . . 1 . . . 1 . 3 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1219 | . . 1 . 14 8 . . . . . 256 . 22 . . 49 . . 38 . 81 . 245 . . 14 405 86 Projectiles 195 | . . . . . . . . . . . 13 . 22 . . 49 . . . . 81 . 30 . . . . . Explosions 578 | . . 1 . 14 8 . . . . . 13 . . . . . . . . . . . 51 . . . 405 86 Melee 446 | . . . . . . . . . . . 230 . . . . . . . 38 . . . 164 . . 14 . . Knockbacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Impact 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1438 | . 6 33 . . 110 . . . . . 512 . 51 . . . . . . . . . 384 . . . 183 159 Shots 40 | . . 2 . . 2 . . . . . 20 . 3 . . . . . . . . . 7 . . . 4 2 Rammed 12 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 Targets Rammed 16 | . 1 3 . . . 1 . . . . 2 . . . . . . . . . 1 . . . . 3 . 5 Kicked 4 | . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 673 | . 174 55 8 27 627 231 336 199 . 228 417 119 240 . 159 297 101 195 . 196 194 197 456 402 357 371 673 665 Average Temperature 105 | . 20 23 3 15 125 94 207 118 . 82 104 59 80 . 68 89 52 80 . 118 83 95 126 103 72 104 149 177 Received Heat Transfer 5157 | . 192 132 78 36 1287 102 . 515 . 27 870 . . . 12 162 . . . 219 205 . 501 67 237 136 84 295 Effects 40 | . . . . . 10 . . . . . 1 . . . . . . . . . . . 4 . . . 6 19 Shutdowns 12 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . 2 7 Energy Bleed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Interference 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Matter Decay 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 5 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 6 | . . . . . 3 . . . . . . . . . . . . . . . . . 3 . . . . . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Siege Activations 28 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 7 13 4 2 Total Turns 429 | . . . . . . . . . . . . . . . . . . . . . 45 . . . 152 173 14 45 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . . . 30 . . . 68 47 7 24 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . 5 . . . . . . . . . . . . 1 . . . . Impact Corruptions 5 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 . . Robots Melted 22 | . . . . . . . . . . . 2 . . . . 2 . . . 2 3 1 1 4 1 4 1 1 Combat Hostiles 18 | . . . . . . . . . . . 2 . . . . 1 . . . 2 2 1 1 3 1 3 1 1 Parts Melted 145 | . . . . . 9 7 1 2 . 1 6 . . . . 14 . 1 . 8 5 3 9 10 3 17 26 23 Heat Transferred 45760 | . . . . . 2747 2927 122 2437 . 352 4226 37 450 . 50 2950 150 300 . 1072 2160 1536 2721 3081 3009 5864 4389 5180 Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Peak Influence 2641 | 15 459 227 361 196 446 260 . . . . 685 . . . . 502 . . . . 391 144 285 691 463 776 2641 2602 Initial 1689 | . 9 55 76 82 . 163 . . . . 150 . . . . . . . . . 56 136 86 67 331 141 465 1689 Average 341 | 9 220 150 216 80 212 121 . . . . 208 . . . . 223 . . . . 80 133 166 384 314 368 1398 1958 Maximum Alert Level 5 | . 2 1 1 . 2 1 . . . . 2 . . . . 2 . . . . 1 . 1 2 2 3 5 5 Low Security (%) 46 | 100 35 71 39 100 48 84 . . . . 59 . . . . 40 . . . . 92 100 64 18 . 17 . . Level 1 32 | . 59 28 60 . 30 15 . . . . 30 . . . . 46 . . . . 7 . 35 37 84 44 . . Level 2 12 | . 5 . . . 21 . . . . . 10 . . . . 12 . . . . . . . 43 15 27 22 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 4 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 51 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 4 . 2 . 9 7 . . . . 7 . . . . 4 . . . . 5 . 3 7 3 5 6 12 Investigation 14 | . 3 . . . 3 4 . . . . 1 . . . . 1 . . . . . . . 1 . . . 1 Extermination 22 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 3 . 2 2 1 3 3 1 Reinforcement 16 | . 1 . 2 . 3 1 . . . . 2 . . . . 1 . . . . 2 . 1 . 1 1 1 . Assault 16 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 2 10 Garrison 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Distress Signals 16 | . 2 . 3 . 1 1 . . . . . . . . . 1 . . . . 1 . 1 2 . 1 1 2 Communications Jammed 98 | . . . . . . . . . . 2 4 . . . . 4 . . . . 13 . 2 4 . 13 56 . Distress Signals 82 | . . . . . . . . . . . 1 . . . . 4 . . . . 13 . 2 2 . 8 52 . Times Spotted 469 | . 30 13 18 3 34 17 . 10 . 6 46 . 12 . 1 23 . 4 . 8 19 6 17 25 20 40 61 56 Peak Tracking Total 30 | . 6 5 3 2 9 2 . 5 . 2 6 . 5 . 1 7 . 3 . 4 8 4 7 5 8 7 9 30 Tactical Retreats 23 | . 1 1 2 . 1 . . . . 1 6 . 1 . . . . . . . 1 . 1 . 1 2 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Traps Triggered 18 | . 3 . . . 1 3 . . . . 4 . . . . . . . . . 1 . 1 1 . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 1 . . . . 2 . 1 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Machines Disabled 33 | . . . . 1 2 . 1 . . . 6 . . . . 3 . . . . 3 . 6 2 6 1 2 . Max in Single Turn 4 | . . . . 1 2 . 1 . . . 4 . . . . 1 . . . . 2 . 4 1 1 1 1 . Garrison Access 5 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Machines Accessed 77 | . 6 . 6 . 12 16 . . 4 . 8 1 . . 1 2 . 1 5 1 1 . 1 2 3 3 1 3 Terminals 34 | . 5 . 6 . 9 7 . . . . 4 . . . 1 . . . . 1 . . . . . . . 1 Fabricators 7 | . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 1 1 1 . . Repair Stations 12 | . . . . . 2 4 . . . . 1 . . . . 1 . . . . . . . . 1 1 . 2 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . Garrison Access 8 | . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . . 1 1 . 1 . Total Hacks 215 | . 17 . 15 . 32 34 . . 30 . 27 1 . . 1 10 . 1 18 1 2 . 1 4 5 5 3 8 Successful 116 | . 5 . 6 . 16 15 . . 30 . 11 1 . . 1 3 . 1 18 1 2 . . 1 4 1 . . Failed 97 | . 11 . 8 . 16 19 . . . . 16 . . . . 7 . . . . . . 1 3 1 4 3 8 Catastrophic 25 | . 3 . 2 . 2 4 . . . . 5 . . . . 1 . . . . . . 1 2 . 2 . 3 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 127 | . 14 . 11 . 11 11 . . . . 13 . . . . 3 . . . . 10 . 11 15 9 10 9 . Terminals 91 | . 16 . 15 . 25 13 . . . . 16 . . . 1 . . . . 1 . . . . . . . 4 Fabricators 17 | . . . . . . 2 . . . . 8 . . . . . . . . . . . 1 2 2 2 . . Repair Stations 29 | . . . . . 6 10 . . . . 1 . . . . 4 . . . . . . . . 2 2 . 4 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . 7 . . . . . . . . . . . . . . 2 . . . . 1 . . Garrison Access 17 | . . . . . 1 2 . . . . 2 . . . . 6 . . . . . . . 2 1 . 3 . Terminal Hacks 70 | . 2 . 4 . 7 2 . . 30 . 3 1 . . 1 . . 1 18 1 . . . . . . . . Record 19 | . . . . . . . . . 11 . . . . . 1 . . . 6 1 . . . . . . . . Part Schematic 14 | . . . . . 1 . . . 9 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . . 1 . 1 . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . 1 . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Repair Station Hacks 15 | . . . . . 6 4 . . . . . . . . . 3 . . . . . . . . 2 . . . Scan Component 9 | . . . . . 3 3 . . . . . . . . . 2 . . . . . . . . 1 . . . Repair 6 | . . . . . 3 1 . . . . . . . . . 1 . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 5 . . . . . . . . . . . . . . 2 . . . . . . . Insert Component 4 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . Analyze 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Seal Access 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 14 | . 3 . 2 . 2 3 . . . . 3 . . . . . . . . . . . . . 1 . . . Terminals 10 | . 2 . 2 . 2 2 . . . . 2 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 2 . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 5 . 6 . 10 15 . . . . 8 . . . 1 2 . . . . 1 . 1 2 2 3 1 3 Full Trace Events 7 | . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 7 . . . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 2 . . 9 . . . . . . . . . 4 . . . . . . . . . Parts Built 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 287 | . . . . . . . . . . . 223 . . . . . . . . . . . . 64 . . . . Total Part Build Rating 29 | . . . . . . . . . . . 13 . . . . . . . . . . . . 16 . . . . Parts Repaired 6 | . . . . . 3 1 . . . . . . . . . 1 . . . . . . . . 1 . . . Time 379 | . . . . . 202 124 . . . . . . . . . 22 . . . . . . . . 31 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Total Allies 49 | . . . . . . . . . . . . . . 11 . 1 . . . . 2 1 6 8 2 10 8 . Largest Group 11 | . . . . . . . . . . . . . . 11 11 5 . . . . 2 1 4 7 3 4 9 . Highest-Rated Group 843 | . . . . . . . . . . . . . . 313 313 164 . . . . 162 46 156 361 203 336 843 . Highest-Rated Ally 269 | . . . . . . . . . . . . . . 40 40 37 . . . . 81 46 39 96 82 122 269 . Zionite Dispatches 15 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 3 4 . 3 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fire 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 9 | . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . 3 1 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 1 . EXPLORE 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . Ally Attacks 336 | . . . . . . . . . . . . . . . 36 21 . . . . 10 16 10 77 7 79 80 . Total Damage 14931 | . . . . . . . . . . . . . . . 1164 627 . . . . 425 384 140 3283 149 2547 6212 . Kills 76 | . . . . . . . . . . . . . . . 3 1 . . . . 2 . 2 16 1 14 37 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . . . 2 . . 1 1 . 3 . 1 1 1 1 . . . . 2 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 1 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Turns Passed 27526 | 120 821 159 765 842 1691 2009 407 597 112 693 2326 746 1278 3297 756 521 406 890 339 679 1081 186 904 1232 1602 1526 973 568 Spaces Moved 13272 | 47 508 71 390 490 1074 1380 327 366 89 500 963 387 316 1068 259 214 173 371 178 344 435 75 497 651 699 637 462 301 Core 145 | . . . . . . . . . . . 11 . 1 . . . . . . . . . . . . . . 133 Treads 3788 | 27 69 . 179 387 2 . . . . . . . . . 141 214 173 371 178 344 258 . . 67 197 555 462 164 Legs 5229 | 20 . . . . 853 1380 327 366 89 500 711 387 19 . . . . . . . 177 75 323 2 . . . . Wheels 2387 | . 439 71 211 103 219 . . . . . . . . . . . . . . . . . 174 582 502 82 . 4 Hover 241 | . . . . . . . . . . . 241 . . . . . . . . . . . . . . . . . Flight 1482 | . . . . . . . . . . . . . 296 1068 118 . . . . . . . . . . . . . Fastest Speed 50 | 120 95 140 110 110 90 90 120 120 120 120 100 120 190 266 160 160 166 166 166 166 114 186 114 115 131 158 158 50 Average Speed 163 | 142 119 140 138 157 94 108 120 131 120 121 179 189 374 305 253 165 166 166 166 166 172 186 124 147 164 165 158 117 Slowest Speed 1155 | 160 320 155 330 170 170 120 120 190 120 190 1050 190 1155 346 429 250 166 166 166 166 255 186 190 255 270 175 158 340 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 47 | 5 78 22 43 98 81 46 49 53 68 72 26 61 50 85 54 8 36 65 60 67 15 72 17 24 76 22 16 18 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 8 | . 1 . . 1 . . . . 1 . . . . 2 . . . . 3 . . . . . . . . . Known Exits Taken 18 | . . . 1 . 1 1 1 . . 1 1 . 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 . . . 1 1 . . 1 . . . . . . . . . . 1 . . . . . Scrap Searched 16 | . . . . 2 . . 2 1 . 2 . 2 . 4 1 . . 1 . 1 . . . . . . . . Spaces Dug 202 | . . 9 . . 30 4 . . . . 4 . 11 . . 2 8 9 . 9 28 . 7 11 10 19 12 29 Terrain Destroyed 911 | . 57 77 . 39 85 4 . . . . 61 2 18 . . 17 14 14 . 20 49 4 52 22 23 70 175 108 Melee 11 | . . . . . . 4 . . . . 4 . 1 . . . . . . . . . 2 . . . . . Projectile 298 | . . . . . 13 . . . . . . 2 17 . . 17 14 14 . 20 49 4 17 22 23 52 24 10 AOE 602 | . 57 77 . 39 72 . . . . . 57 . . . . . . . . . . . 33 . . 18 151 98 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Tes Res Acc Com Total 17431 | 72 629 102 546 531 1555 1811 337 419 94 557 1325 396 376 1103 359 306 279 626 212 418 682 100 681 889 1053 942 616 415 Wait 2037 | . 25 4 69 9 272 325 8 2 . 34 133 . 16 . 83 27 97 236 . 51 136 . 71 48 206 121 37 27 Move 13244 | 46 507 70 389 489 1073 1379 326 365 88 499 962 386 315 1067 258 213 172 370 177 343 435 74 496 650 698 635 461 301 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 224 | 4 10 2 14 6 25 18 . 4 . . 23 2 1 11 5 4 1 3 2 1 9 1 2 28 17 13 14 4 Fast Attach 192 | 1 1 . 3 . 18 7 . 3 3 1 29 2 6 6 3 6 . . 10 2 13 . 16 17 21 12 5 7 Attach 117 | . 2 1 5 . 13 5 . . . . 17 2 2 1 . 4 2 3 1 2 7 2 6 11 4 10 8 9 Detach 55 | . 1 . 1 . 4 3 . . . 1 7 1 . 4 . 2 . . 3 1 3 . 4 5 2 4 5 4 Swap 209 | 2 12 3 8 4 14 19 1 3 . 9 22 1 3 4 4 6 . 2 . 1 9 5 7 16 11 23 14 6 Drop 289 | 2 7 . 15 6 23 17 . 7 3 2 17 1 3 10 6 8 1 3 11 2 24 3 6 34 35 23 16 4 Fire 991 | 17 63 19 42 17 113 33 2 34 . 11 101 1 29 . . 36 6 9 . 15 45 15 44 79 59 97 56 48 Melee 55 | . . . . . . 4 . . . . 12 . 1 . . . . . 8 . . . 29 1 . . . . Ram 7 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick 4 | . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Waste -4/Factory -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 121 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 10) 263 | -10/Materials | Discovered new exit (range 12) 265 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 495 | -10/Materials | Destroyed 7 combat bots 688 | -10/Materials | Discovered new exit (range 16) 942 | -10/Materials | Entered Mines 1000 | -10/Mines | Discovered new exit (range 7) 1035 | -10/Mines | Assembled infested the area 1078 | -10/Mines | Core integrity fell below 50% 1101 | -10/Mines | Entered Materials 1101 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1102 | -9/Materials | Lost 3 parts (1n1u1w) 1376 | -9/Materials | Identified exit to Mines 1405 | -9/Materials | Central database locked down 1479 | -9/Materials | Build established: Scavenger-Mutant 1655 | -9/Materials | Discovered new exit (range 5) 1782 | -9/Materials | Build established: Mutant 1866 | -9/Materials | Entered Mines 1877 | -9/Mines | Met a Derelict bent on vengeance 1931 | -9/Mines | Discovered new exit (range 14) 2701 | -9/Mines | Discovered new exit (range 6) 2708 | -9/Mines | Entered Materials 2708 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2709 | -8/Materials | Identified exit to Factory 2809 | -8/Materials | Repaired Imp. Assault Rifle 2883 | -8/Materials | Garrison activated, responded to threat 2964 | -8/Materials | Discovered exit to Factory (range 7) 2971 | -8/Materials | Destroyed 9 combat bots 3053 | -8/Materials | Met 7R-MNS 3067 | -8/Materials | Attacked by 7R-MNS 3108 | -8/Materials | Lost 5 parts (1p2n1u1w) 3112 | -8/Materials | Core integrity fell below 50% 3217 | -8/Materials | 7R-MNS lamented failing the tripod run 3217 | -8/Materials | Destroyed 7R-MNS 3239 | -8/Materials | Lost 10 parts (3n2u5w) 3240 | -8/Materials | Found Prototype Leg 3240 | -8/Materials | Identified Tripod Weapons Platform 3241 | -8/Materials | Attached Tripod Weapons Platform, gained temporary slots: Weapon x2 3514 | -8/Materials | Build established: Scavenger-Gunner 3722 | -8/Materials | Core integrity fell below 20% 3766 | -8/Materials | Destroyed 11 combat bots 4045 | -8/Materials | Repaired Wave Gun 4303 | -8/Materials | Repaired Broken Adv. Weapon Cycler 4399 | -8/Materials | Entered Factory 4399 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4507 | -7/Factory | Discovered new exit (range 6) 4513 | -7/Factory | Identified exit to Factory 4905 | -7/Factory | Build established: Scavenger-Skirmisher 5596 | -7/Factory | Found Prototype Launcher 5596 | -7/Factory | Identified Rocket Array 5825 | -7/Factory | Build established: Gunner 5835 | -7/Factory | Identified exit to Storage 5835 | -7/Factory | Identified exit to Lower Caves 6169 | -7/Factory | Build established: Skirmisher 6386 | -7/Factory | Repaired Broken Exp. Cooling System 6408 | -7/Factory | Entered Lower Caves 6635 | -7/Lower Caves | Learned Factory interactive machine intel 6684 | -7/Lower Caves | Spotted B-75 Beast 6779 | -7/Lower Caves | Discovered new exit (range 15) 6814 | -7/Lower Caves | Identified exit to Lower Caves 6815 | -7/Lower Caves | Entered another Lower Caves area 6976 | -7/Lower Caves | Ambushed by wild Derelicts 7119 | -7/Lower Caves | Learned Factory terminal intel 7180 | -7/Lower Caves | Discovered new exit (range 13) 7276 | -7/Lower Caves | Build established: Gunner 7412 | -7/Lower Caves | Entered Data Miner 7412 | -7/Data Miner | Discovered new exit (range 6) 7446 | -7/Data Miner | Met Data Miner 7469 | -7/Data Miner | Learned location of Section 7 (-2) 7469 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7488 | -7/Data Miner | Received God Mode back door access code from Data Miner 7524 | -7/Data Miner | Entered Proximity Caves 7530 | -6/Proximity Caves | Spotter reported a threat 7588 | -6/Proximity Caves | Learned 8 Factory zone layouts 7670 | -6/Proximity Caves | Learned Factory terminal intel 8014 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8081 | -6/Proximity Caves | Spotted B-75 Beast 8208 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 8217 | -6/Proximity Caves | Entered Factory 8217 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8218 | -6/Factory | Identified exit to Factory 8219 | -6/Factory | Loaded intel: 53 interactive machine locations 8220 | -6/Factory | Loaded intel: 27 terminal locations 8343 | -6/Factory | Discovered new exit (range 9) 8503 | -6/Factory | Found Exp. Targeting Computer 8508 | -6/Factory | Found Exp. Targeting Computer 8568 | -6/Factory | Identified exit to Lower Caves 8568 | -6/Factory | Identified exit to Extension 8629 | -6/Factory | Discovered exit to Factory (range 16) 8979 | -6/Factory | Fabricated Exp. Cooling System (x1) 9056 | -6/Factory | Lost 11 parts (1p5n3u2w) 9349 | -6/Factory | Build established: Scavenger-Mutant 9882 | -6/Factory | Core integrity fell below 50% 10152 | -6/Factory | Fabricated VSS Leg? 10173 | -6/Factory | Build established: Scavenger-Gunner 10238 | -6/Factory | Lost 3 parts (1p2n) 10317 | -6/Factory | First assault squad dispatched 10365 | -6/Factory | Destroyed 7 combat bots 10372 | -6/Factory | Lost 3 parts (2n1w) 10543 | -6/Factory | Entered Lower Caves 10755 | -6/Lower Caves | Build established: Scavenger-Mutant 10793 | -6/Lower Caves | Learned 8 Factory zone layouts 11171 | -6/Lower Caves | Discovered new exit (range 11) 11289 | -6/Lower Caves | Entered another Lower Caves area 11333 | -6/Lower Caves | Lost 3 parts (2n1u) 11354 | -6/Lower Caves | Core integrity fell below 20% 11414 | -6/Lower Caves | Destroyed 7 combat bots 11421 | -6/Lower Caves | Lost 5 parts (3n1u1w) 12540 | -6/Lower Caves | Discovered new exit (range 4) 12548 | -6/Lower Caves | Identified exit to Zion 12567 | -6/Lower Caves | Entered Zion 12730 | -6/Zion | System corruption cleaned by Quarantine Array 12875 | -6/Zion | Discovered new exit (range 10) 12944 | -6/Zion | Found CR-A16's Pointy Stick 13305 | -6/Zion | Found Prototype Processor 13305 | -6/Zion | Identified Exp. Melee Analysis Suite 13315 | -6/Zion | Found Prototype Processor 13315 | -6/Zion | Identified Exp. Target Analyzer 13329 | -6/Zion | Found Exp. Targeting Computer 13503 | -6/Zion | Gained Derelict followers 13602 | -6/Zion | Learned location of Quarantine (-2) 13604 | -6/Zion | Learned location of Warlord (-4) 13947 | -6/Zion | Gained Derelict followers 14046 | -6/Zion | Learned Factory emergency access door positions 14524 | -6/Zion | Visited the Megawrench Repair Shop 14524 | -6/Zion | Megawrench repaired 10 parts 14785 | -6/Zion | Build established: Scavenger-Skirmisher 14835 | -6/Zion | Imprinted 14839 | -6/Zion | Declared Zion's savior 15860 | -6/Zion | Identified exit to Proximity Caves 15864 | -6/Zion | Entered Proximity Caves 15864 | -5/Proximity Caves | Accompanied by 11 allies 16236 | -5/Proximity Caves | Spotted B-75 Beast 16248 | -5/Proximity Caves | Allies destroyed B-75 Beast 16270 | -5/Proximity Caves | Lost 4 allies 16515 | -5/Proximity Caves | Build established: Scavenger-Mutant 16541 | -5/Proximity Caves | Discovered exit to Factory (range 13) 16560 | -5/Proximity Caves | Learned Factory stockpile data 16618 | -5/Proximity Caves | System corruption reached 10% 16620 | -5/Proximity Caves | Entered Factory 16620 | -5/Factory | Accompanied by 4 allies 16620 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16621 | -5/Factory | Identified exit to Upper Caves 16625 | -5/Factory | Loaded intel: 26 terminal locations 16654 | -5/Factory | Zion Heavy Resupply teleported in 16987 | -5/Factory | Destroyed 8 combat bots 17088 | -5/Factory | Repaired Med. Treads 17141 | -5/Factory | Entered Upper Caves 17280 | -5/Upper Caves | Build established: Skirmisher 17465 | -5/Upper Caves | Discovered new exit (range 14) 17545 | -5/Upper Caves | Identified exit to Upper Caves 17547 | -5/Upper Caves | Entered another Upper Caves area 17733 | -5/Upper Caves | Discovered new exit (range 18) 17765 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18260 | -5/Upper Caves | Discovered new exit (range 12) 18436 | -5/Upper Caves | Identified exit to Zhirov 18437 | -5/Upper Caves | Entered Zhirov 18439 | -5/Zhirov | Discovered new exit (range 3) 18469 | -5/Zhirov | Met Zhirov 18499 | -5/Zhirov | Learned location of Testing (-3) 18499 | -5/Zhirov | Learned location of Command (-1) 18515 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18577 | -5/Zhirov | Found Alien Artifact 18577 | -5/Zhirov | Identified Integrated Dissipator 18577 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18698 | -5/Zhirov | Found Alien Artifact 18775 | -5/Zhirov | Identified exit to Proximity Caves 18776 | -5/Zhirov | Entered Proximity Caves 18815 | -4/Proximity Caves | Learned Research trap positions 18835 | -4/Proximity Caves | Learned location of 1 exit from Research 19286 | -4/Proximity Caves | Discovered new exit (range 24) 19453 | -4/Proximity Caves | Identified exit to Factory 19455 | -4/Proximity Caves | Entered Factory 19455 | -4/Factory | Evolved 2 slots: Utility x2 19516 | -4/Factory | Identified Transdimensional Reconstructor 19842 | -4/Factory | Retrieved Zion intel report: Branch Access 19842 | -4/Factory | Identified exit to Upper Caves 19842 | -4/Factory | Identified exit to Armory 20218 | -4/Factory | Retrieved Zion intel report: Active Terminals 20219 | -4/Factory | Zion Hacker squad teleported in 20259 | -4/Factory | Discovered new exit (range 9) 20536 | -4/Factory | Sucked down chute 20536 | -4/Factory | Entered Waste 20537 | -4/Waste | Met a frightened Derelict 20551 | -4/Waste | EMP discharged 20567 | -4/Waste | Spotted C-40 Crusher 20574 | -4/Waste | Destroyed C-40 Crusher 20586 | -4/Waste | Spotted C-40 Crusher 20590 | -4/Waste | Destroyed C-40 Crusher 20600 | -4/Waste | Spotted C-40 Crusher 20607 | -4/Waste | Destroyed C-40 Crusher 20610 | -4/Waste | Spotted C-40 Crusher 20611 | -4/Waste | Spotted C-40 Crusher 20611 | -4/Waste | Destroyed C-40 Crusher 20619 | -4/Waste | Destroyed C-40 Crusher 20639 | -4/Waste | Spotted C-40 Crusher 20651 | -4/Waste | EMP discharged 20651 | -4/Waste | System corruption reached 10% 20654 | -4/Waste | Destroyed C-40 Crusher 20703 | -4/Waste | Discovered new exit (range 11) 20722 | -4/Waste | Entered Factory 20731 | -4/Factory | Zion Fire squad teleported in 21008 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 21009 | -4/Factory | Zion Explosive Resupply teleported in 21044 | -4/Factory | Found Prototype Launcher 21044 | -4/Factory | Identified Mni. Smartbomb Launcher 21089 | -4/Factory | Spotted B-86 Titan 21117 | -4/Factory | Destroyed B-86 Titan 21143 | -4/Factory | Lost 4 parts (1n2u1w) 21262 | -4/Factory | Lost 7 parts (2p2n2u1w) 21280 | -4/Factory | Zion Hacking Resupply teleported in 21288 | -4/Factory | Discovered new exit (range 16) 21318 | -4/Factory | Core integrity fell below 50% 21370 | -4/Factory | Lost 3 parts (2n1w) 21577 | -4/Factory | Found Quantum Capacitor 21582 | -4/Factory | Found Quantum Capacitor 21626 | -4/Factory | Entered Research 21626 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21627 | -3/Research | Identified exit to Research 21628 | -3/Research | Loaded intel: 84 trap records 21779 | -3/Research | Build established: Scavenger-Mutant 21795 | -3/Research | Garrison activated, responded to threat 21902 | -3/Research | Zion Light squad teleported in 22091 | -3/Research | Found Prototype Device 22091 | -3/Research | Identified Exp. Thermal Shield 22103 | -3/Research | Discovered new exit (range 12) 22452 | -3/Research | Retrieved Zion intel report: Unaware Schematics 22453 | -3/Research | Zion Fire squad teleported in 22516 | -3/Research | Found Prototype Launcher 22516 | -3/Research | Identified Adv. Micro-nuke Launcher 22521 | -3/Research | Found Adv. Micro-nuke Launcher 22529 | -3/Research | Zion Hacking Resupply teleported in 22691 | -3/Research | Zion Kinetic Resupply teleported in 22718 | -3/Research | Spotted B-86 Titan 22723 | -3/Research | Allies destroyed B-86 Titan 22768 | -3/Research | Fabricated Quantum Rifle (x2) 22824 | -3/Research | Discovered new exit (range 15) 22855 | -3/Research | Identified exit to Testing 22858 | -3/Research | Entered Testing 22858 | -3/Testing | Accompanied by 1 ally 23108 | -3/Testing | First assault squad dispatched 23137 | -3/Testing | Found Prototype Device 23137 | -3/Testing | Identified Exp. Thermal Defense Suite 23159 | -3/Testing | Spotted Alpha 7 23203 | -3/Testing | Spotted Striker 23207 | -3/Testing | Lost 4 allies 23210 | -3/Testing | Spotted Striker 23219 | -3/Testing | Destroyed Striker 23219 | -3/Testing | Destroyed Striker 23260 | -3/Testing | Lost 3 parts (3u) 23269 | -3/Testing | Destroyed Alpha 7 23294 | -3/Testing | Destroyed 8 combat bots 23340 | -3/Testing | Stole the SGEMP Prototype 23375 | -3/Testing | Found Prototype Energy Cannon 23375 | -3/Testing | Identified Hpw. Disruptor Cannon 23444 | -3/Testing | Build established: Scavenger-Tank 23681 | -3/Testing | Found Prototype Hackware 23819 | -3/Testing | Spotted PX-LKWZ8LWY09 24049 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 24067 | -3/Testing | Terminal network hard line cut 24154 | -3/Testing | Build established: Scavenger-Gunner 24291 | -3/Testing | Repaired Hvy. Siege Treads 24370 | -3/Testing | Discovered exit to Research (range 11) 24460 | -3/Testing | Entered Research 24460 | -2/Research | Evolved 2 slots: Power x1, Utility x1 24543 | -2/Research | Allied Derelicts emerged from ambush trap array 24575 | -2/Research | Spotted B-90 Cyclops 24598 | -2/Research | Destroyed B-90 Cyclops 24639 | -2/Research | Spotted B-90 Cyclops 24665 | -2/Research | Allies destroyed B-90 Cyclops 24688 | -2/Research | Found Prototype Processor 24688 | -2/Research | Identified Exp. Signal Interpreter 24836 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 24837 | -2/Research | Zion Heavy squad teleported in 24882 | -2/Research | Build established: Scavenger-Tank 25027 | -2/Research | Lost 3 allies 25254 | -2/Research | Build established: Gunner 25301 | -2/Research | Destroyed 8 combat bots 25487 | -2/Research | Zion Infowar Resupply teleported in 25606 | -2/Research | Crushed by falling debris 25616 | -2/Research | Zion Fire squad teleported in 25657 | -2/Research | Build established: Scavenger-Gunner 25743 | -2/Research | First assault squad dispatched 25831 | -2/Research | Terminal network hard line cut 25955 | -2/Research | Discovered new exit (range 7) 25970 | -2/Research | Identified exit to Access 25986 | -2/Research | Entered Access 25986 | -1/Access | Accompanied by 2 allies 25986 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 25987 | -1/Access | Delivered the SGEMP Prototype to Zhirov 25987 | -1/Access | Zhirov transferred Access data 25988 | -1/Access | Loaded intel: 100 machine locations 25988 | -1/Access | Loaded intel: 68 trap records 25988 | -1/Access | Identified exit to Surface 25988 | -1/Access | Discovered exit to Surface (range 230) 25988 | -1/Access | Identified exit to Command 25988 | -1/Access | Discovered exit to Command (range 146) 26064 | -1/Access | Zion Experimental squad teleported in 26165 | -1/Access | Zion Fire squad teleported in 26245 | -1/Access | P-80 Master assimilated allied X3-IHX(i) 26269 | -1/Access | Identified Ghost Barrier 26332 | -1/Access | Found Prototype Device 26332 | -1/Access | Identified Exp. Phase Shifter 26337 | -1/Access | Found Prototype Launcher 26338 | -1/Access | Identified Tactical Quantum Warhead 26344 | -1/Access | Found Tactical Quantum Warhead 26389 | -1/Access | Zion Zionite Resupply teleported in 26399 | -1/Access | Found Prototype Protection 26399 | -1/Access | Identified Zio. Weapon Casing 26431 | -1/Access | Zhirov warped through subspace 26510 | -1/Access | Found Prototype Hackware 26526 | -1/Access | First assault squad dispatched 26928 | -1/Access | Destroyed 8 combat bots 26959 | -1/Access | Entered Command 26977 | -1/Command | Identified Quantum Router 27236 | -1/Command | First assault squad dispatched 27253 | -1/Command | High security lockdown imminent 27312 | -1/Command | Build established: Wizard-Gunner 27333 | -1/Command | High security lockdown engaged 27397 | -1/Command | Lost 6 parts (3n3u) 27406 | -1/Command | Destroyed 14 combat bots 27432 | -1/Command | Core integrity fell below 50% 27459 | -1/Command | Spotted B-99 Colossus 27489 | -1/Command | Core integrity fell below 20% 27510 | -1/Command | Lost 15 parts (2p2n7u4w) 27527 | -1/Command | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 27468_ Slug penetrates Terminal. 27468_ Slug penetrates Wall. 27468_ Penetrated by Slug. 27471_ Slug penetrates Wall. 27479_ Ghost Barrier destroyed. 27480_ System corrupted: Matter fused (-9). 27480_ Slug penetrates Wall. 27480_ Penetrated by Slug. 27480_ W-44 Eye sends out distress signal. 27480_ Penetrated by Slug. 27482_ Slug penetrates Wall. 27482_ Penetrated by Slug. 27484_ Slammed into R-10 Processor. 27488_ Destabilizing: Core damaged (-64). 27490_ Slug penetrates Wall. 27503_ Penetrated by Slug. 27510_ |Y9%K5BUPJZM0M=0KT3Y<,NQ%S 27525_ Penetrated by Slug. 27525_ Knocked back. 27526_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# = """ | | ?????????????????????????????????????# "" | | ?????????????????????????????????????# | | ???????????????????????????????####### | | ???????????????????????????? | | ???????????????????????????# #### | | ?????????????????????????????????????# | | ?????????????????????????????????????#######+#### | | ??????????????????????????????????????+ [ # | | ??????????????????????????????????????# * + | | ??????????????????????????????????????# "" ## | | ??????????????????????????????????????# """" ## | | ??????????????????????????????????????# """" ## | | ??????????????????????????????????????# "" ## | | ??????????????????????????????????????# ## | | ???????????????????????????????????#??# ## | | ???????????????????????????????????? #########+## | | ???????????????????????????????????? | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????####????# | | ??????????????????????????????#""#????# | | ?????????????????##############T"###### | | ?????????? H @ % % % | | ?????????????????####+##############+## ##### | | ?????????????????????????????????? ##+###+#?? | | ???????????????????????????????? *# #?# | | ?????????????????????????????? """" # ! #?# | | ????????????????????????????# """" # #?# | | ????????????????????????????# """" # ! #?# | | ????????????????????????????# """" # #?# | | ????????????????????????????# ??? # #?### | | ???????????????????????????????????! ]########???? | | ???????????????????????????????????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 154 Coolant Potential 80 Energy Generation 89 Energy Capacity 850 Matter Stores 465 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 40 Armor Coverage 2000 Resistance: TH 30 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 57 Targeting Accuracy 24 Target Analysis 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Kinecelleration 40 Offensive Hacking 26 Defensive Hacking 45 Authchip Count 1 Item Schematics ----------------- VSS Leg | -8/Materials | Hacked Exp. Cooling System | -7/Factory | Scanalyzed Rnf. Antimatter Reactor | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free G-67 Veteran | -3/Research | Z-intel A-15 Conveyor | -3/Research | Z-intel L-61 Swordsman | -3/Research | Z-intel B-74 Champion | -3/Research | Z-intel T-07 Excavator | -3/Research | Z-intel Fabricated ------------ Exp. Cooling System | x1 | -6/Factory | Authchip VSS Leg | x2 | -6/Factory Quantum Rifle | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Special Delivery Challenges ------------ None Game ------ Seed HoverSpikedStick Manual? 0 Play Time 05:32:23 Cumulative 189.5 hours Start 2024.05.12 @ 14:44:09 End 2024.05.12 @ 21:28:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1a20d53-d15a-4219-9af5-2716703194f3