Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.08 @ 22:28:42 Player: Icarus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (954) 954 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2964 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Heat Sink Small Battery (100) Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Small Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Carbon-fiber Leg Improved Heat Sink Small Battery Light Armor Plating Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 2 | . . 1 1 . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 30 | 6 2 5 4 13 Power 6 | 1 . 1 2 2 Engine 6 | 1 . 1 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 2 . 4 Treads 2 | . . . . 2 Leg 4 | 2 . . . 2 Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 1 1 4 Device 2 | . 1 . . 1 Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 8 | 2 1 1 1 3 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 . 1 1 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . 1 1 16 Power 4 | . . . . 4 Propulsion 4 | . . 1 . 3 Utility 4 | . . . . 4 Weapon 6 | . . . 1 5 Highest Loss Streak 8 | . . 1 1 8 Average Slot Usage (%) 88 | . 89 95 97 83 Engine 19 | . 14 22 27 19 Treads 2 | . . . . 5 Leg 10 | . 28 16 . 5 Wheel 5 | . . 1 18 6 Device 4 | . 4 11 3 2 Storage 10 | . 14 11 9 9 Processor 5 | . . 10 9 5 Protection 5 | . . . 5 7 Energy Gun 2 | . 14 1 . . Energy Cannon 3 | . . . . 5 Ballistic Gun 14 | . 11 9 17 16 Launcher 3 | . 2 11 7 . Naked Turns 6 | . . . . 6 Heaviest Build 34 | 12 15 19 29 34 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 3 | . . 1 1 3 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 5 Most Carried 6 | 4 6 6 6 6 Average Carried 4 | . 2 5 5 4 Final Capacity 6 | 6 6 6 6 4 Final Carried 6 | 1 5 6 6 4 Class Distribution -------------------- 59% | Mutant 25% | Scavenger-Mutant 8% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 929 | 198 108 105 87 431 Remotely . | . . . . . Salvage Created 1109 | . 112 195 87 715 Parts 81 | . 9 25 9 38 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 24 | . 3 9 1 11 Guns 15 | . 1 4 . 10 Cannons 1 | . . . . 1 AOE 8 | . 2 5 1 . Classes Destroyed 10 | . 1 5 1 3 Worker 1 | . . 1 . . Builder 5 | . . 3 1 1 Tunneler 1 | . . . 1 . Recycler 1 | . . . . 1 Watcher 2 | . . 1 . 1 Swarmer 7 | . . 7 . . Grunt 8 | . 3 1 . 4 Duelist 1 | . . . . 1 Sentry 7 | . . 1 1 5 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 2 8 3 5 Combat Bots Only 7 | . 2 7 1 2 Max Kills in Single Turn 4 | . 1 4 3 1 Gunslinging . | . . . . . Exploded 3 | . 1 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2650 | . 98 189 87 2276 Core 604 | . 21 23 9 551 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 91 94 . . Volleys Fired 104 | . 8 17 2 77 Largest 3 | . 2 2 3 3 Hottest 121 | . 70 53 76 121 Shots Fired 180 | . 16 25 5 134 Gun 156 | . 14 17 4 121 Cannon 13 | . . . . 13 Launcher 11 | . 2 8 1 . Special . | . . . . . Kinetic 148 | . 6 17 4 121 Thermal 13 | . . . . 13 Explosive 11 | . 2 8 1 . Electromagnetic 8 | . 8 . . . Robot Hit Streak 21 | . 9 18 21 19 Robot Miss Streak 2 | . 1 1 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 149 | . 14 19 3 113 Core Hits 62 | . 6 18 5 33 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2838 | . 189 761 165 1723 Guns 1855 | . 119 224 34 1478 Cannons 225 | . . . . 225 Explosions 731 | . 70 537 124 . Melee . | . . . . . Ramming 27 | . . . 7 20 Kinetic 1764 | . 28 224 34 1478 Thermal 318 | . . 93 . 225 Explosive 638 | . 70 444 124 . Electromagnetic 91 | . 91 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 5 | . . 5 . . Projectiles . | . . . . . Explosions 5 | . . 5 . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 105 | . 9 89 3 4 Shots 3 | . 1 2 . . Rammed 4 | . . . 1 3 Targets Rammed 4 | . . . 1 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 440 | . 94 . 36 440 Average Temperature 120 | . 49 . 14 129 Received Heat Transfer 1293 | . 66 30 . 1197 Effects 8 | . . . . 8 Shutdowns 4 | . . . . 4 Interference 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 383 | . . 50 . 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 329 | . 127 329 190 314 Initial 118 | . . 45 118 68 Average 150 | . 36 199 142 190 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 64 | 100 100 38 100 51 Level 1 35 | . . 61 . 48 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . . 5 Investigation 4 | . 1 . . 3 Extermination . | . . . . . Reinforcement . | . . . . . Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 4 12 2 32 Peak Tracking Total 10 | . 2 6 1 10 Tactical Retreats 5 | . . . . 5 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 5 | . 2 3 . . Max in Single Turn 2 | . 1 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 9 | . 3 1 1 4 Terminals 7 | . 2 1 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 13 4 1 10 Successful 22 | . 12 3 1 6 Failed 6 | . 1 1 . 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 9 4 . 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 4 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 8 3 . 6 Record 10 | . 4 2 . 4 Prototype ID Bank 1 | . 1 . . . Alert Level 2 | . 1 . . 1 Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 4 . 1 . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 2 | . 1 . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 1 . 4 Full Trace Events 4 | . 1 . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 21 | . 21 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 9 | . . . . 9 Total Damage 146 | . . . . 146 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 1317 | 94 194 210 132 687 Spaces Moved 838 | 64 136 126 130 382 Core 35 | 16 . . . 19 Treads 72 | . . . . 72 Legs 415 | 48 136 105 . 126 Wheels 316 | . . 21 130 165 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 80 90 50 Average Speed 110 | 102 120 120 90 112 Slowest Speed 200 | 120 120 150 90 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 24 17 9 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 81 | . 12 53 12 4 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 77 | . 12 53 12 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1055 | 92 151 159 140 513 Wait 42 | 16 . 2 . 24 Move 834 | 63 135 125 129 382 Hop . | . . . . . Pick Up 30 | 7 6 6 3 8 Fast Attach 3 | . . 2 . 1 Attach 18 | 6 1 2 2 7 Detach 1 | . . . . 1 Swap 9 | . 1 1 2 5 Drop 10 | . . 4 1 5 Fire 104 | . 8 17 2 77 Melee . | . . . . . Ram 3 | . . . 1 2 Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 7) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 311 | -9/Materials | Build established: Mutant 393 | -9/Materials | Destroyed 7 combat bots 399 | -9/Materials | Discovered new exit (range 9) 499 | -9/Materials | Entered another Materials area 499 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 579 | -8/Materials | Discovered new exit (range 12) 631 | -8/Materials | Entered Storage 1085 | -8/Storage | Lost 6 parts (2p2u2w) 1159 | -8/Storage | Met a pair of Derelict thieves 1276 | -8/Storage | Core integrity fell below 50% 1310 | -8/Storage | Core integrity fell below 20% 1318 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Katana destroyed. Hvy. Armor Plating destroyed. K-01 Serf collects debris. Hvy. Assault Rifle destroyed. K-01 Serf collects debris. Imp. Ion Engine destroyed. L-31 Rogue destroyed. K-01 Serf collects debris. Sml. Storage Unit destroyed. K-01 Serf collects debris. Connecting with Terminal... >>Query(Materials) At the deepest levels of [Complex 0b10], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. ALERT: Suspicious activity at Terminal S011. Dispatching Investigation squad. G-47 Trooper destroyed. K-01 Serf collects debris. 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