Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 12:43:38 Player: Drosophila Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (195) 975 Value Destroyed (8432) 8432 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 18911 Bonus ------- High Alert Combat Kills 24 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 191/300 Energy 99/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Thermal Generator Advanced Shield Generator Advanced Shield Generator AWS/Gauss Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Salvage Targeting Computer Improved Particle Charger Quantum Capacitor Improved Weapon Cycler Improved Core Shielding Layered Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Heavy Machine Gun Improved Plasma Cutter > --- INVENTORY -------- Heavy Armored Exoskeleton Recoil Nullifier Heavy Armor Plating Enhanced Nova Cannon AWS/Gauss [Rating: 151] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Medium Armored Exoskeleton Wheel Armored Wheel Hover Unit Combat Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Improved Hacking Suite Protection Backup Plating VII Weapon Magnetic Acceleration Cannon Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . 2 . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . 1 . . . . . . . . Utility 11 | . . 1 . . . 1 2 . . 1 . . 1 . 2 . 2 1 Weapon 4 | . . 1 . . . . . . . . . . 1 1 . . . 1 Parts Attached 196 | 7 7 20 2 1 2 7 11 11 . 34 8 4 23 13 2 10 2 32 Power 26 | 1 1 2 . . 1 . 3 1 . 3 . 2 1 2 . 2 . 7 Engine 11 | 1 1 2 . . 1 . 1 . . 3 . 2 . . . . . . Core 8 | . . . . . . . 2 1 . . . . 1 1 . 2 . 1 Reactor 7 | . . . . . . . . . . . . . . 1 . . . 6 Propulsion 30 | 2 2 5 . . . 3 2 . . 7 2 . 1 1 . 1 . 4 Treads 12 | . . 2 . . . 3 2 . . 5 . . . . . . . . Leg 9 | . . . . . . . . . . 2 2 . 1 1 . 1 . 2 Wheel 7 | 2 2 3 . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . . . . . . 1 Utility 73 | 1 2 3 2 . . 1 5 8 . 8 5 1 11 7 2 2 2 13 Device 38 | . . 1 2 . . . . 3 . 5 3 . 5 5 1 2 1 10 Storage 5 | 1 2 . . . . . . . . . . . . 2 . . . . Processor 7 | . . 2 . . . 1 1 1 . . . . 1 . . . . 1 Hackware 1 | . . . . . . . . . . . . . 1 . . . . . Protection 22 | . . . . . . . 4 4 . 3 2 1 4 . 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 67 | 3 2 10 . 1 1 3 1 2 . 16 1 1 10 3 . 5 . 8 Energy Gun 21 | 1 2 4 . . 1 . . . . 3 . . 6 . . . . 4 Energy Cannon 8 | . . . . . . . . . . . . . . 1 . 4 . 3 Ballistic Gun 12 | 2 . 3 . 1 . 1 . . . 4 . . . . . . . 1 Ballistic Cannon 23 | . . 3 . . . 1 1 2 . 8 1 1 4 1 . 1 . . Launcher 2 | . . . . . . 1 . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . . . . . . 1 . . 1 1 . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . 1 . . . 1 System Corruption 12 | . . . . . . . . . . . . . . 2 . . . 10 Parts Lost 67 | . . 6 . . . . 4 3 . 7 4 . 9 3 . 2 . 29 Power 4 | . . . . . . . . . . . . . . 1 . . . 3 Propulsion 10 | . . 2 . . . . 2 . . 1 . . . 2 . . . 3 Utility 32 | . . . . . . . 2 3 . 4 3 . 4 . . 1 . 15 Weapon 21 | . . 4 . . . . . . . 2 1 . 5 . . 1 . 8 Highest Loss Streak 18 | . . 5 . . . . 2 3 . 2 4 . 4 3 . 2 . 18 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . . 4 Average Slot Usage (%) 86 | . 85 95 100 96 88 90 91 97 100 88 85 80 78 68 76 74 78 63 Engine 4 | . 14 11 11 11 11 9 1 . . 4 6 6 . . . . . . Core 2 | . . . . . . . 5 7 7 1 . . 4 4 4 4 4 2 Treads 11 | . . 8 22 22 22 27 23 23 23 11 . . . . . . . . Leg 4 | . . . . . . . . . . 6 13 13 10 8 4 4 4 3 Wheel 1 | . 28 12 . . . . . . . . . . . . . . . . Device 14 | . . 8 11 11 11 9 7 12 15 17 19 20 18 19 23 22 26 19 Storage 7 | . 14 11 11 11 11 9 7 7 7 6 6 6 3 4 4 4 4 3 Processor 10 | . . 8 11 11 11 18 15 15 15 13 9 6 3 5 4 4 4 3 Protection 6 | . . . . . . . 14 9 7 7 9 6 7 . 4 4 8 8 Energy Gun 4 | . 11 21 . . 7 5 . . . 3 6 6 7 . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . 3 4 11 13 10 Ballistic Gun 3 | . 16 6 . 3 11 9 7 1 . 3 . . . . . . . 1 Ballistic Cannon 10 | . . 5 33 26 3 3 7 18 23 9 13 13 13 11 9 1 . . Peak Build Rating 151 | 6 12 28 35 38 42 47 54 57 54 86 77 82 95 107 105 145 143 151 Average Rating 64 | 3 8 19 27 31 41 46 50 53 54 75 75 80 88 88 104 132 142 124 On Entrance 60 | . 6 12 28 28 38 42 46 54 54 54 76 75 82 69 97 105 136 143 Naked Turns 12 | . . . . . . . . . . . . . . . . . . 12 Heaviest Build 110 | 12 51 64 64 64 64 65 75 82 75 80 80 89 100 75 80 89 86 110 Greatest Support 110 | 20 24 44 44 44 44 66 66 66 66 110 66 66 66 75 25 90 99 99 Greatest Overweight (x) 4 | 2 2 4 1 1 1 . 1 1 1 1 1 1 1 2 3 3 . 1 Average Overweight (x) . | . 1 1 1 1 1 . 1 1 1 . 1 1 . . 3 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 10 10 10 Average Capacity 18 | 6 19 20 20 20 20 20 20 20 20 20 20 20 16 9 10 10 10 9 Most Carried 20 | 5 17 20 20 20 20 20 20 20 20 20 20 20 20 10 9 10 9 10 Average Carried 16 | 3 9 16 19 19 19 19 19 17 20 18 17 18 15 8 8 9 8 8 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 10 10 10 10 5 Final Carried 20 | 4 16 20 20 20 20 20 20 20 20 19 16 20 4 10 8 10 8 5 Class Distribution -------------------- 51% | Skirmisher 15% | Tank 11% | Scavenger-Gunner 10% | Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Skirmisher | -4/Factory Gunner | -3/Research Scavenger-Gunner | -3/DSF Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Matter Collected 4921 | 263 152 443 75 . 110 101 205 490 . 1001 551 46 583 303 . 244 . 354 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8000 | 76 152 819 184 . 293 750 608 609 . 1065 413 . 1027 309 . 213 . 1482 Parts 383 | 2 18 44 11 . 17 31 30 18 . 43 13 . 35 24 . 11 . 86 Haulers Intercepted 11 | . 1 3 . . . 3 . . . 2 . . 1 . . . . 1 Recyclers Shooed 10 | . . 1 . . . . . . . 5 . . 1 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 18 . . 13 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 151 | . 5 18 4 . 8 11 14 14 . 22 10 . 18 4 . 5 . 18 Melee 3 | . . . . . . . . . . 3 . . . . . . . . Guns 67 | . 5 17 . . 6 11 10 4 . 5 3 . 4 . . . . 2 Cannons 71 | . . 1 4 . 2 . 2 10 . 12 7 . 11 3 . 5 . 14 AOE 8 | . . . . . . . 2 . . 2 . . 3 1 . . . . Classes Destroyed 16 | 1 3 5 1 . . 1 2 . . 2 . . . 1 . . . . Worker 8 | . . . 1 . . 1 1 . . 2 . . . 1 . . . 2 Builder 6 | . . 1 . . . . . . . 1 . . 2 1 . . . 1 Tunneler 2 | . . . . . . . . . . . . . . 1 . . . 1 Hauler 11 | . 1 3 . . . 3 . . . 2 . . 1 . . . . 1 Recycler 5 | 1 . 2 . . . . . . . 1 . . 1 . . . . . Operator 3 | . . . . . . . 1 . . . . . . . . . . 2 Watcher 9 | . 2 3 . . . 1 . . . 1 . . 1 1 . . . . Swarmer 20 | . 5 . . . 2 . . 1 . 3 4 . . . . 5 . . Grunt 64 | . . 12 1 . 6 8 10 7 . 10 . . 10 . . . . . Brawler 8 | . . 1 1 . . 1 . 2 . . 2 . 1 . . . . . Duelist 6 | . . 1 . . . . . 1 . . 3 . 1 . . . . . Sentry 15 | . . 4 2 . . 1 . 2 . 2 1 . . . . . . 3 Specialist 2 | . . . . . . . . . . 2 . . . . . . . . Hunter 5 | . . . . . . 1 1 1 . . . . . . . . . 2 Programmer 30 | . . . . . . . 3 . . 4 . . 6 4 . . . 13 Heavy 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 1 4 4 3 . 3 4 8 7 . 4 7 . 8 3 . 4 . 3 Combat Bots Only 7 | . 2 4 2 . 3 4 7 7 . 4 7 . 7 2 . 4 . 3 Max Kills in Single Turn 5 | 1 1 2 2 . 1 1 2 2 . 2 2 . 5 2 . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 . . 2 . . 3 1 . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Hostile Shots Fired 1382 | . 23 81 11 . 23 26 29 79 . 151 147 . 139 49 . 19 . 605 Missed 432 | . 11 19 5 . 3 8 10 19 . 33 38 . 41 14 . 7 . 224 Damage Taken 19642 | . 94 1090 85 . 299 270 848 906 . 2344 1638 . 2300 697 . 263 . 8808 Core 2811 | . 43 351 . . 32 . . 43 . 158 225 . 288 41 . 20 . 1610 Absorbed by Shields 31 | . . . . . . . . . . . . . . . . . . 31 Redirected to Shielding 470 | . . . . . . . 174 93 . . . . . . . . . 203 Core Remaining (%) 79 | 100 82 . . . 4 100 . . 93 . . 54 71 96 . 98 100 . Volleys Fired 402 | 3 19 47 5 . 14 30 20 24 . 77 17 . 38 35 . 13 . 60 Largest 4 | 2 2 3 3 . 1 1 1 3 . 3 3 . 4 2 . 1 . 4 Hottest 454 | 40 130 195 132 . 69 69 53 159 . 186 186 . 248 110 . 120 . 454 Shots Fired 1084 | 6 38 140 15 . 42 77 69 76 . 192 57 1 137 40 . 13 . 181 Gun 531 | 6 38 116 . . 30 72 49 36 . 83 17 . 40 . . . . 44 Cannon 547 | . . 24 15 . 12 4 20 40 . 108 40 1 97 36 . 13 . 137 Launcher 2 | . . . . . . 1 . . . 1 . . . . . . . . Special 4 | . . . . . . . . . . . . . . 4 . . . . Kinetic 644 | 6 22 45 15 . 40 51 69 76 . 148 40 1 97 12 . . . 22 Thermal 404 | . 16 95 . . 2 25 . . . 43 17 . 32 4 . 11 . 159 Explosive 2 | . . . . . . 1 . . . 1 . . . . . . . . Electromagnetic 34 | . . . . . . . . . . . . . 8 24 . 2 . . Robot Hit Streak 27 | 6 4 16 6 . 10 9 16 22 . 27 6 . 11 6 . 5 . 8 Robot Miss Streak 13 | . 8 13 1 . 2 3 3 4 . 5 5 1 8 6 . 2 . 5 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 . . . . Secondary Targets 4 | . . 4 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . Capacitor 36 | . . . . . . . . . . . . . . 15 . 13 . 8 Autonomous 175 | . . . . . 28 47 49 37 . 14 . . . . . . . . Shots Hit Robots 716 | 6 19 109 8 . 34 58 53 56 . 139 32 . 79 18 . 8 . 97 Core Hits 395 | 2 17 103 5 . 12 23 22 22 . 63 22 . 54 9 . 4 . 37 Critical Kills 4 | . . . . . . . . 1 . 1 . . . . . . . 2 Critical Parts Destroyed 3 | . . 1 . . . . . . . 2 . . . . . . . . Critical Strikes 23 | . . 3 1 . . 1 . 2 . 8 1 . 3 2 . . . 2 Burn 3 | . . 1 . . . . . . . 1 . . 1 . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . 2 Destroy 5 | . . 1 . . . . . 1 . 3 . . . . . . . . Blast 12 | . . 1 1 . . 1 . 1 . 4 1 . 2 1 . . . . Corrupt 1 | . . . . . . . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 23381 | 81 211 1923 221 . 943 1688 2035 1804 . 4387 886 . 2657 970 . 435 . 5140 Guns 9179 | 81 211 1317 . . 739 1520 1283 1070 . 1525 314 . 494 . . . . 625 Cannons 11753 | . . 294 221 . 204 48 326 734 . 2460 572 . 1675 493 . 435 . 4291 Explosions 2298 | . . 312 . . . 120 426 . . 309 . . 488 421 . . . 222 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 116 | . . . . . . . . . . 93 . . . 21 . . . 2 Kinetic 12473 | 81 107 460 221 . 924 1235 1609 1804 . 3303 572 . 1675 273 . . . 209 Thermal 9882 | . 104 1357 . . 19 333 426 . . 991 314 . 777 456 . 398 . 4707 Explosive 481 | . . . . . . 73 . . . . . . 186 . . . . 222 Electromagnetic 429 | . . 106 . . . 47 . . . . . . 19 220 . 37 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . . . . 4 7 7 8 8 5 10 13 . . . 42 Average Corruption 6 | . . . . . . . 3 6 7 5 5 5 6 6 . . . 8 Corruption Purged 10 | . . . . . . . . . . . 3 . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 282 | . . . . . . . 12 46 9 68 58 8 16 17 . . . 48 Message Errors 61 | . . . . . . . 3 9 3 15 12 1 4 4 . . . 10 Matter Fused 65 | . . . . . . . 3 12 1 19 13 1 2 3 . . . 11 Heat Flow Errors 35 | . . . . . . . 3 5 2 6 9 2 3 1 . . . 4 Energy Discharges 34 | . . . . . . . 1 8 . 9 6 3 1 1 . . . 5 Parts Rejected 3 | . . . . . . . . . . 1 . . . . . . . 2 Parts Fused 3 | . . . . . . . . 1 . . . . 1 . . . . 1 Data Loss (minor) 32 | . . . . . . . 1 4 . 10 9 . 1 3 . . . 4 Data Loss (major) 15 | . . . . . . . 1 4 3 2 2 . 1 1 . . . 1 Misfires 15 | . . . . . . . . 2 . 2 6 1 1 2 . . . 1 Alerts 6 | . . . . . . . . 1 . 2 1 . . 2 . . . . Misdirections 8 | . . . . . . . . . . . . . . . . . . 8 Weapon Failures 5 | . . . . . . . . . . 2 . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1077 | . . 42 . . . 1 147 . . 147 . . 64 176 . 47 . 453 Projectiles 665 | . . 4 . . . 1 11 . . 81 . . 40 28 . 47 . 453 Explosions 412 | . . 38 . . . . 136 . . 66 . . 24 148 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 73 | . . 4 . . 4 . 6 3 . 24 2 . 26 3 . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 66 | . . 4 . . 4 . 6 3 . 22 2 . 22 3 . . . . Secondary 6 | . . . . . . . . . . 2 . . 4 . . . . . Self-Inflicted Damage 1055 | . . 107 . . . . 575 . . 121 . . 251 . . . . 1 Shots 14 | . . 2 . . . . 7 . . 2 . . 3 . . . . . Rammed 20 | . . . . . . . . . . 19 . . . . . . . 1 Targets Rammed 26 | . . . . . . . . . . 22 . . . 3 . . . 1 Kicked 3 | . . . . . . . . . . . . . . 3 . . . . Crushed 3 | . . . . . . . . . . 3 . . . . . . . . Highest Temperature 641 | . 354 626 203 . 108 235 201 473 131 378 452 234 468 328 . 347 . 641 Average Temperature 139 | . 135 160 89 . 54 58 67 108 66 94 148 99 146 108 . 181 . 211 Received Heat Transfer 2313 | . . 408 36 . 171 207 81 294 . 318 93 . 549 . . . . 156 Effects 56 | . . 17 . . . 3 . 2 . . . . 5 . . . . 29 Shutdowns 16 | . . 3 . . . . . 1 . . . . 2 . . . . 10 Energy Bleed 5 | . . 1 . . . . . . . . . . . . . . . 4 Interference 17 | . . 4 . . . 3 . . . . . . 2 . . . . 8 Matter Decay 4 | . . 1 . . . . . 1 . . . . . . . . . 2 Short Circuit 2 | . . 1 . . . . . . . . . . . . . . . 1 Damage (minor) 6 | . . 2 . . . . . . . . . . 1 . . . . 3 Damage (major) 2 | . . 2 . . . . . . . . . . . . . . . . Damage (core) 4 | . . 3 . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 Parts Melted 19 | . . 1 . . . . . . . . . . 1 . . 1 . 16 Heat Transferred 10484 | . 130 1823 . . 37 629 300 . . 1613 725 . 1192 224 . 296 . 3515 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Peak Influence 512 | 5 180 395 207 . 239 264 379 . . 310 . . 512 311 162 249 139 291 Initial 182 | . 3 76 78 . . 92 49 . . 30 . . . 182 162 123 139 83 Average 160 | 1 84 237 64 . 180 175 119 . . 143 . . 276 140 162 196 139 149 Maximum Alert Level 2 | . . 1 1 . 1 1 1 . . 1 . . 2 1 . 1 . 1 Low Security (%) 60 | 100 100 17 85 . 59 43 76 . . 68 . . 15 84 100 40 100 76 Level 1 38 | . . 82 14 . 40 56 23 . . 31 . . 76 15 . 59 . 23 Level 2 . | . . . . . . . . . . . . . 8 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . . 1 . . . 4 9 . . 12 . . 8 2 . 1 . 11 Investigation 7 | . . . . . . 2 3 . . 1 . . 1 . . . . . Extermination 16 | . . . . . . . 3 . . 4 . . 2 2 . . . 5 Reinforcement 18 | . . 1 . . . 2 . . . 7 . . 4 . . 1 . 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . 3 . . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . 1 . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . 2 . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Distress Signals 10 | . 1 2 . . . . . . . 3 . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 227 | . 11 26 4 . 9 15 16 14 . 34 13 . 27 7 . 6 . 45 Peak Tracking Total 12 | . 5 5 3 . 3 4 5 7 . 4 7 . 5 3 . 5 . 12 Tactical Retreats 16 | . 1 . 1 . 1 1 . . . 3 2 . 1 . . 1 . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Traps Triggered 9 | . . . . . . . 2 . . 1 . . 1 2 . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Machines Disabled 40 | . . 5 1 . . 5 10 . . 5 . . 4 6 . 1 . 3 Max in Single Turn 5 | . . 2 1 . . 2 5 . . 5 . . 2 3 . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Machines Accessed 35 | . . 3 . 1 . 5 5 2 1 6 . 1 2 2 1 . . 6 Terminals 23 | . . 3 . . . 4 4 . . 4 . . 1 2 1 . . 4 Fabricators 3 | . . . . . . . 1 . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Total Hacks 83 | . . 8 . 1 . 20 13 5 1 14 . 1 5 4 1 . . 10 Successful 35 | . . 2 . 1 . 7 5 5 1 4 . 1 4 2 1 . . 2 Failed 48 | . . 6 . . . 13 8 . . 10 . . 1 2 . . . 8 Catastrophic 11 | . . 2 . . . 2 4 . . 2 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 40 | . . 8 . 1 . 10 5 . . 9 . . 1 3 . . . 3 Terminals 55 | . . 8 . . . 14 9 . . 9 . . 3 4 1 . . 7 Fabricators 9 | . . . . . . . 4 . . 3 . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . Scanalyzers 8 | . . . . . . 6 . . . . . . 2 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 17 | . . . . 1 . 1 2 5 1 . . 1 2 1 1 . . 2 Record 7 | . . . . . . . . 4 . . . . 2 . . . . 1 Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Open Door 4 | . . . . . . . . 1 1 . . 1 . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzer 7 | . . . . . . 5 . . . . . . 2 . . . . . Insert Component 4 | . . . . . . 3 . . . . . . 1 . . . . . Analyze 3 | . . . . . . 2 . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . 2 . . . 1 2 . . 2 . . . 1 . . . . Terminals 8 | . . 2 . . . 1 2 . . 2 . . . 1 . . . . Assimilate 2 | . . 1 . . . . . . . 1 . . . . . . . . Botnet 5 | . . 1 . . . 1 2 . . . . . . 1 . . . . Operators 1 | . . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . 3 . . . 5 5 . . 6 . . 2 2 . . . 6 Full Trace Events 6 | . . . . . . 3 2 . . 1 . . . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 2 1 . . . . . 1 . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . 106 . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 2 . . . . . . 1 . . . . . Part Schematics Acquired 3 | . . . . . . 2 . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Total Allies 2 | . . . . . . . . . . 1 . . . 1 . . . . Largest Group 1 | . . . . . . . . . . 1 . . . 1 . . . . Highest-Rated Group 26 | . . . . . . . . . . 26 . . . 23 . . . . Highest-Rated Ally 26 | . . . . . . . . . . 26 . . . 23 . . . . Total Orders 2 | . . . . . . . . . . 1 . . . 1 . . . . ROAM 1 | . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 2 . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Turns Passed 19491 | 64 340 1610 928 1174 248 1432 2125 1714 228 2734 2077 420 1123 792 52 283 42 2105 Spaces Moved 7657 | 51 211 749 335 520 85 445 535 612 102 682 884 184 416 390 16 168 29 1243 Core 241 | 32 . . . . . . . . . . . . . . . . . 209 Treads 3127 | . . 236 335 520 85 445 535 612 102 257 . . . . . . . . Legs 3526 | . . . . . . . . . . 425 884 184 416 390 16 168 29 1014 Wheels 743 | 19 211 513 . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . . . . . 20 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 115 225 225 225 145 225 225 225 145 220 220 130 130 330 140 140 50 Average Speed 182 | 77 112 152 225 225 225 145 225 225 225 197 220 220 197 156 330 145 140 124 Slowest Speed 330 | 150 120 225 225 225 225 145 225 225 225 250 220 220 250 260 330 330 140 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 36 | 3 33 46 66 79 30 35 14 72 15 9 87 22 10 9 . 93 1 27 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 . . 1 . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . 1 . Scrap Searched 8 | . . . . . . . . 2 . . 4 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 511 | . . 38 2 . 33 36 107 28 . 85 15 1 90 24 . 3 . 49 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 234 | . . 6 2 . 33 26 26 28 . 24 15 1 21 5 . 3 . 44 AOE 277 | . . 32 . . . 10 81 . . 61 . . 69 19 . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res DSF Res Acc Total 12507 | 67 276 1109 499 527 129 1203 1438 915 101 1922 983 200 646 523 17 208 30 1714 Wait 3939 | . 18 254 152 . 23 709 857 265 . 1064 69 5 135 36 . 1 . 351 Move 7639 | 50 210 748 334 519 84 444 534 611 101 681 883 183 415 389 15 167 28 1243 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 151 | 7 17 27 3 3 3 7 11 3 . 23 4 4 17 9 . 5 . 8 Fast Attach 42 | 3 . . . . . . 1 . . 1 . . 5 7 . 6 . 19 Attach 85 | 3 2 9 . 1 . 3 7 5 . 21 5 1 10 5 2 1 2 8 Detach 18 | . . . . . . 1 . 1 . 6 . . 4 2 . 1 . 3 Swap 69 | 1 5 11 2 . 2 4 3 6 . 12 3 3 8 1 . 3 . 5 Drop 102 | . 5 13 3 4 3 5 5 . . 15 2 3 14 3 . 11 . 16 Fire 402 | 3 19 47 5 . 14 30 20 24 . 77 17 . 38 35 . 13 . 60 Melee . | . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick 3 | . . . . . . . . . . . . . . 3 . . . . Crush 22 | . . . . . . . . . . 22 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . 1 . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 32 | . . . . . . . . . . . . . . 32 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 924 | -9/Materials | Core integrity fell below 50% 990 | -9/Materials | Build established: Skirmisher 1151 | -9/Materials | Core integrity fell below 20% 1217 | -9/Materials | Lost 5 parts (2n3w) 1974 | -9/Materials | Discovered new exit (range 15) 2015 | -9/Materials | Entered Mines 2477 | -9/Mines | Discovered new exit (range 14) 2689 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2693 | -9/Mines | Found Prototype Device 2694 | -9/Mines | Identified Exp. Sensor Array 2931 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2934 | -9/Mines | Discovered new exit (range 5) 2943 | -9/Mines | Entered Exiles 3000 | -9/Exiles | Met 8R-AWN 3036 | -9/Exiles | Met EX-HEX 3171 | -9/Exiles | Met EX-DEC 3219 | -9/Exiles | Visited The Gauntlet 3414 | -9/Exiles | Discovered new exit (range 10) 3650 | -9/Exiles | Met EX-BIN 3677 | -9/Exiles | Aligned with FarCom system 3679 | -9/Exiles | Given EX-Vault access code 3735 | -9/Exiles | Opened EX-Vault 3750 | -9/Exiles | Found AWS/Gauss 3804 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4117 | -9/Exiles | Left Exiles lab with AWS/Gauss 4117 | -9/Exiles | Entered Mines 4237 | -8/Mines | Discovered new exit (range 9) 4365 | -8/Mines | Entered Materials 4365 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4366 | -8/Materials | Identified exit to Factory 5797 | -8/Materials | Entered Factory 5797 | -7/Factory | Evolved 2 slots: Utility x2 6899 | -7/Factory | Identified exit to Lower Caves 7433 | -7/Factory | Garrison activated, responded to threat 7464 | -7/Factory | Destroyed 7 combat bots 7922 | -7/Factory | Entered Lower Caves 8079 | -7/Lower Caves | Learned Factory stockpile data 8079 | -7/Lower Caves | Learned Armory terminal intel 8302 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8352 | -7/Lower Caves | Destroyed 7 combat bots 8356 | -7/Lower Caves | Lost 3 parts (3u) 8385 | -7/Lower Caves | AWS/Gauss suddenly broke down 8834 | -7/Lower Caves | Learned Factory emergency access door positions 9520 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9551 | -7/Lower Caves | Discovered new exit (range 14) 9636 | -7/Lower Caves | Entered another Lower Caves area 9816 | -7/Lower Caves | Discovered new exit (range 12) 9864 | -7/Lower Caves | Entered Factory 9864 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10160 | -6/Factory | AWS/Gauss suddenly broke down 11022 | -6/Factory | Fabricated Med. Armored Exoskeleton (x1) 11546 | -6/Factory | Build established: Gunner 11809 | -6/Factory | AWS/Gauss suddenly broke down 11881 | -6/Factory | Discovered new exit (range 6) 12569 | -6/Factory | Build established: Scavenger-Gunner 12598 | -6/Factory | Entered Lower Caves 13276 | -6/Lower Caves | Encountered a Warlord checkpoint 13705 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13765 | -6/Lower Caves | Lost 4 parts (3u1w) 13783 | -6/Lower Caves | Destroyed 7 combat bots 14022 | -6/Lower Caves | Build established: Tank 14087 | -6/Lower Caves | Spotted B-75 Beast 14548 | -6/Lower Caves | Discovered new exit (range 16) 14675 | -6/Lower Caves | Entered another Lower Caves area 14719 | -6/Lower Caves | Learned Factory trap positions 14853 | -6/Lower Caves | Found Prototype Device 14904 | -6/Lower Caves | Discovered new exit (range 13) 15095 | -6/Lower Caves | Entered Factory 15095 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15096 | -5/Factory | Loaded intel: 93 trap records 15180 | -5/Factory | Garrison activated, responded to threat 15434 | -5/Factory | Destroyed 7 combat bots 16000 | -5/Factory | System corruption reached 10% 16030 | -5/Factory | Lost 4 parts (2u2w) 16187 | -5/Factory | Discovered new exit (range 13) 16218 | -5/Factory | Entered another Factory area 16218 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 16245 | -4/Factory | Lost 3 parts (2u1w) 16424 | -4/Factory | Build established: Skirmisher 16637 | -4/Factory | Found Unknown Device 16637 | -4/Factory | Identified Quantum Capacitor 16799 | -4/Factory | System corruption reached 10% 16801 | -4/Factory | Lost 3 parts (1p2n) 16935 | -4/Factory | Discovered new exit (range 6) 16940 | -4/Factory | Build established: Gunner 17010 | -4/Factory | Entered Research 17010 | -3/Research | Evolved 2 slots: Utility x2 17062 | -3/Research | Identified exit to DSF 17062 | -3/Research | Entered DSF 17063 | -3/DSF | Joined Warlord attack on 0b10 via DSF 17093 | -3/DSF | Additional patrols routed to DSF 17156 | -3/DSF | Discovered new exit (range 16) 17165 | -3/DSF | Lost 3 allies 17345 | -3/DSF | Entered Research 17345 | -2/Research | Evolved 2 slots: Utility x2 17377 | -2/Research | Discovered new exit (range 5) 17387 | -2/Research | Entered Access 17387 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 17424 | -1/Access | Build established: Scavenger-Gunner 18177 | -1/Access | Build established: Scavenger-Executioner 18616 | -1/Access | Garrison activated, responded to threat 18980 | -1/Access | Lost 5 parts (4u1w) 19165 | -1/Access | System corruption reached 10% 19242 | -1/Access | Crushed by falling debris 19294 | -1/Access | System corruption reached 30% 19302 | -1/Access | Lost 18 parts (2p1n8u7w) 19332 | -1/Access | Core integrity fell below 50% 19383 | -1/Access | Spotted B-99 Colossus 19391 | -1/Access | Core integrity fell below 20% 19466 | -1/Access | Build established: Mutant 19492 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19426_ System corrupted: Component data lost. 19439_ Connecting with Terminal... 19441_ System corrupted: Energy discharge (-24). 19441_ Acquired Unknown Reactor. 19441_ Identified Quantum Reactor. 19443_ Dropped Quantum Reactor. 19443_ Acquired Quantum Reactor. 19445_ Dropped Quantum Reactor. 19456_ System corrupted: Heat flow error (+282). 19457_ Overheating: Energy bleed (-10). 19458_ Slug penetrates Wall. 19464_ Penetrated by Slug. 19464_ Slug penetrates Wall. 19480_ Slammed into P-80 Master. 19480_ P-80 Master knocked back. 19481_ Cmb. Linear Gravjet destroyed. 19489_ System corrupted: Matter fused (-9). 19489_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Map ----- +----------------------------------------------------+ | # #??????????????????????????????? | | + +??????????????????????????????? | | # #??????????????????????????????? | | # ###############??????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | +????????????????????????????????????????????? | | #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????h???????????????????????????????? | | # ????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ? ???????????????????????????"#????????????????? | | ?????????????????h???????????? T?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????##### #?????????????????? | | ???????????????????????# #?????????????????? | | ??????????????????BB???# ???????????????????? | | ??????????????????BB???# ?????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# T#?????????????????????? | | ???????????????????????# #################??????? | | ???????????????????????# # """T""" !#??????? | | ???????????????????????# # """ """ #??????? | | ???????????????????????# # #??????? | | ???????????????????????# # = #??????? | | ???????????????????????# # """"" #??????? | | ???????????????????????# # """""""" !! #??????? | | ?????????#############?# # """""""" !! #??????? | | ???????? # # """"" !! #??????? | | ???????? # p#= #??????? | | ???????? + # #??????? | | ???????? !! ! #p ###+#############??????? | | +####??? !! # #??! #??????? | | ????? ?# #? #??????? | | #??????? ?# #? #??????? | | #???????? ??# # #??????? | | #???????? ??# ![ # #??????? | | #????????########+#???# ![ + !! #??????? | | ################# ##"## # !! #??????? | | # ! #??????? | | #? #??????? | | ###+############# #####+###### #?########??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 37 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 750 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Salvage Targeting 3 Offensive Hacking 12 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Neutrino Core | -7/Factory | Hacked Imp. Heavy Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Armored Exoskeleton | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call Dangerous Findings Denied? Rockin' Loadout Challenges ------------ None Game ------ Seed WarpTransmissionVibroblade Manual? 0 Play Time 02:45:23 Cumulative 38.7 hours Start 2025.01.23 @ 00:28:54 End 2025.01.23 @ 12:43:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 34 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8916979a-9940-4d56-8fdd-c9184253705c