Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 23:40:18

Player: Qwertychrish

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (46)      230
Value Destroyed (1837)     1837
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (133)                133
              TOTAL SCORE: 6140

 Bonus
-------
Follower Combat Kills      133

 Cogmind 
---------
Core Integrity             0/1000
Matter                     187/300
Energy                     82/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
>          --- UTILITY (7) ------
  Enhanced Optical Array
  Advanced Terrain Scan Processor
           Targeting Computer
  Advanced Melee Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
   Armored Medium Treads
           Carbon-fiber Leg
           Gravmag System
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Enhanced Optical Array
  Advanced Terrain Scan Processor
           Targeting Computer
  Advanced Melee Analysis Suite
           Cloaking Device
>          --- WEAPON -----------
           Gauss Rifle
>          --- INVENTORY --------
     Light Fission Core
  Advanced Heat Sink
   Compact Matter Pod
  Advanced Melee Analysis Suite
           Gauss Rifle
           Grenade Launcher
           Scythe
[Rating: 60]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Kinecellerator
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   1   .   1   .   .   
  Utility                  5    | .   .   1   1   1   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             90   | 9   5   4   18  16  6   15  17  
  Power                    10   | 1   .   .   3   2   1   2   1   
    Engine                 3    | 1   .   .   2   .   .   .   .   
    Core                   7    | .   .   .   1   2   1   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               38   | 5   2   1   8   4   3   5   10  
    Treads                 13   | 2   2   .   .   3   3   1   2   
    Leg                    18   | 2   .   .   6   1   .   1   8   
    Wheel                  2    | 1   .   1   .   .   .   .   .   
    Hover                  4    | .   .   .   1   .   .   3   .   
    Flight                 1    | .   .   .   1   .   .   .   .   
  Utility                  21   | 1   2   1   3   4   1   6   3   
    Device                 10   | .   .   1   2   3   .   3   1   
    Storage                3    | 1   .   .   .   .   1   .   1   
    Processor              6    | .   1   .   1   .   .   3   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   2   4   6   1   2   3   
    Energy Gun             2    | .   1   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          13   | 2   .   1   3   3   1   2   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   1   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   
Parts Lost                 61   | .   2   3   10  10  2   11  23  
  Power                    7    | .   .   .   2   2   .   2   1   
  Propulsion               30   | .   1   2   5   3   2   4   13  
  Utility                  14   | .   1   .   1   3   .   3   6   
  Weapon                   10   | .   .   1   2   2   .   2   3   
  Highest Loss Streak      8    | .   1   1   5   5   2   7   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   92  81  83  86  95  69  57  
  Engine                   4    | .   14  11  7   .   .   .   .   
  Core                     3    | .   .   .   .   6   6   4   2   
  Treads                   9    | .   8   16  .   9   24  7   5   
  Leg                      8    | .   18  .   15  10  4   1   5   
  Hover                    1    | .   .   .   .   .   .   7   5   
  Device                   10   | .   .   8   9   18  13  6   6   
  Storage                  8    | .   14  11  9   7   12  9   2   
  Processor                11   | .   2   11  17  9   6   12  21  
  Protection               1    | .   5   .   .   .   6   1   .   
  Energy Gun               1    | .   1   11  .   .   .   .   .   
  Ballistic Gun            11   | .   25  10  13  14  6   7   2   
  Ballistic Cannon         1    | .   .   .   .   1   6   1   .   
  Slashing Weapon          1    | .   .   .   .   .   6   3   .   
Peak Build Rating          60   | 6   7   10  22  33  39  60  54  
  Average Rating           24   | 3   6   8   17  25  35  42  40  
  On Entrance              20   | .   6   7   9   18  31  37  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             33   | 13  16  17  18  30  32  33  18  
  Greatest Support         108  | 20  40  40  40  60  108 68  30  
  Greatest Overweight (x)  4    | 1   1   1   1   2   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   6   
  Most Carried             8    | 6   8   7   8   8   8   8   7   
  Average Carried          7    | 4   6   6   7   7   7   6   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 6   6   6   8   8   8   7   .   

 Class Distribution 
--------------------
 51% | Mutant
 40% | Scavenger-Mutant
  8% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Extension

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Matter Collected           1691 | 177 271 88  330 365 73  315 72  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1946 | .   230 237 628 345 62  315 129 
  Parts                    88   | .   13  5   32  21  1   13  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Combat Hostiles Destroyed  43   | .   5   5   16  9   1   4   3   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     29   | .   5   5   7   7   1   4   .   
  Cannons                  11   | .   .   .   9   2   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   2   
Classes Destroyed          9    | .   1   1   2   2   1   1   1   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Swarmer                  9    | .   .   .   6   3   .   .   .   
  Grunt                    16   | .   5   2   5   .   .   2   2   
  Brawler                  2    | .   .   .   1   .   .   .   1   
  Sentry                   10   | .   .   3   4   2   1   .   .   
  Hunter                   4    | .   .   .   .   2   .   2   .   
  Programmer               2    | .   .   .   .   2   .   .   .   
Best Kill Streak           4    | .   2   2   4   3   1   2   3   
  Combat Bots Only         4    | .   2   2   4   3   1   2   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Ext  
Hostile Shots Fired        635  | .    46   57   110  94   45   108  175  
  Missed                   194  | .    8    13   36   24   16   26   71   
Damage Taken               7411 | .    554  637  1032 1000 324  1524 2340 
  Core                     1639 | .    102  104  270  131  11   287  734  
  Absorbed by Shields      11   | .    .    .    .    .    .    .    11   
Core Remaining (%)         77   | 100  59   74   50   81   98   .    .    
Volleys Fired              153  | .    32   20   44   22   5    22   8    
  Largest                  3    | .    2    2    2    3    2    3    1    
  Hottest                  103  | .    60   79   83   103  73   84   33   
Shots Fired                302  | .    64   34   87   52   10   47   8    
  Gun                      249  | .    64   34   60   43   5    42   1    
  Cannon                   46   | .    .    .    27   9    5    5    .    
  Launcher                 7    | .    .    .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  243  | .    62   14   60   49   10   47   1    
  Thermal                  52   | .    2    20   27   3    .    .    .    
  Explosive                7    | .    .    .    .    .    .    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         34   | .    7    22   19   11   8    26   34   
  Robot Miss Streak        3    | .    3    1    2    3    1    2    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        7    | .    1    1    2    2    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    1    .    
Shots Hit Robots           238  | .    43   29   67   42   8    39   10   
  Core Hits                107  | .    16   9    24   23   3    14   18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    1    1    1    1    .    
  Critical Strikes         7    | .    .    2    1    1    2    1    .    
    Burn                   2    | .    .    2    .    .    .    .    .    
    Destroy                4    | .    .    .    1    1    1    1    .    
    Blast                  1    | .    .    .    .    .    1    .    .    
Melee Attacks              2    | .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4342 | .    462  382  1195 721  205  792  585  
  Guns                     2839 | .    462  382  691  517  76   683  28   
  Cannons                  937  | .    .    .    503  204  121  109  .    
  Explosions               444  | .    .    .    .    .    .    .    444  
  Melee                    66   | .    .    .    .    .    .    .    66   
  Ramming                  56   | .    .    .    1    .    8    .    47   
  Kinetic                  2998 | .    452  164  691  674  197  792  28   
  Thermal                  778  | .    10   218  503  47   .    .    .    
  Explosive                444  | .    .    .    .    .    .    .    444  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 66   | .    .    .    .    .    .    .    66   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    .    1    
  Average Corruption       1    | .    .    .    .    1    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    3    .    .    1    
    Message Errors         2    | .    .    .    .    1    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            38   | .    .    .    22   .    .    .    16   
  Projectiles              22   | .    .    .    22   .    .    .    .    
  Explosions               1    | .    .    .    .    .    .    .    1    
  Melee                    15   | .    .    .    .    .    .    .    15   
Knockbacks                 3    | .    .    .    .    1    1    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    1    1    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      192  | .    .    .    .    .    .    .    192  
  Shots                    7    | .    .    .    .    .    .    .    7    
  Rammed                   5    | .    .    .    .    .    .    .    5    
Targets Rammed             8    | .    1    .    1    .    1    .    5    
  Kicked                   2    | .    1    .    1    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    
Highest Temperature        159  | .    98   136  159  53   56   6    1    
  Average Temperature      39   | .    40   48   40   26   28   3    1    
  Received Heat Transfer   1815 | .    369  306  495  66   66   108  405  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    5    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    
  Heat Transferred         1582 | .    25   669  814  74   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Peak Influence             310  | .   185 194 310 202 100 109 280 
  Initial                  81   | .   .   78  33  81  39  41  .   
  Average                  78   | .   94  101 126 66  83  44  46  
Maximum Alert Level        1    | .   .   .   1   1   .   .   1   
  Low Security (%)         94   | 100 100 100 75  94  100 100 95  
  Level 1                  5    | .   .   .   24  5   .   .   4   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   1   3   2   .   4   4   
  Investigation            5    | .   .   1   1   1   .   1   1   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   .   .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Distress Signals           6    | .   2   .   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              100  | .   13  11  28  9   4   9   26  
  Peak Tracking Total      16   | .   5   5   9   3   2   4   16  
  Tactical Retreats        15   | .   4   1   4   .   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Traps Triggered            4    | .   .   1   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Machines Disabled          2    | .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Machines Accessed          17   | .   2   2   2   2   .   3   6   
  Terminals                15   | .   2   2   2   1   .   2   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                35   | .   4   5   5   5   .   6   10  
  Successful               15   | .   2   2   2   3   .   1   5   
  Failed                   20   | .   2   3   3   2   .   5   5   
    Catastrophic           6    | .   2   1   .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   18   | .   4   4   4   1   .   2   3   
  Terminals                28   | .   4   5   5   2   .   2   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   1   2   1   .   .   5   
  Record                   1    | .   .   .   .   .   .   .   1   
  Open Door                4    | .   .   .   .   .   .   .   4   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   1   .   .   .   .   .   
  Terminals                3    | .   2   1   .   .   .   .   .   
    Track                  2    | .   1   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   2   2   2   .   3   4   
  Full Trace Events        4    | .   .   1   .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   6   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Total Allies               6    | .   .   .   .   .   .   .   6   
  Largest Group            2    | .   .   .   .   .   .   .   2   
  Highest-Rated Group      70   | .   .   .   .   .   .   .   70  
  Highest-Rated Ally       39   | .   .   .   .   .   .   .   39  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   .   .   24  
  Total Damage             391  | .   .   .   .   .   .   .   391 
  Kills                    3    | .   .   .   .   .   .   .   3   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Turns Passed               3841 | 71  344 536 582 989 392 477 450 
Spaces Moved               2419 | 57  136 311 369 508 215 324 499 
  Core                     271  | 26  .   .   .   .   .   .   245 
  Treads                   910  | .   48  253 .   247 215 147 .   
  Legs                     550  | 31  88  .   135 261 .   .   35  
  Wheels                   292  | .   .   58  234 .   .   .   .   
  Hover                    396  | .   .   .   .   .   .   177 219 
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 95  95  120 160 62  50  
  Average Speed            124  | 92  135 147 104 163 160 112 77  
  Slowest Speed            260  | 190 190 160 190 260 160 160 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   32  30  37  12  5   11  66  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          35   | .   .   .   1   1   .   .   33  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   1   1   .   .   .   
  AOE                      33   | .   .   .   .   .   .   .   33  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Ext 
Total                      2948 | 73  237 353 479 622 254 386 544 
  Wait                     207  | .   60  18  29  50  21  22  7   
  Move                     2412 | 56  135 310 368 507 214 323 499 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  42   | 5   2   1   10  16  3   2   3   
  Fast Attach              54   | 7   3   2   13  8   3   8   10  
  Attach                   28   | 2   1   1   4   7   1   5   7   
  Detach                   6    | 3   .   .   1   .   .   2   .   
  Swap                     8    | .   1   1   1   1   2   2   .   
  Drop                     28   | .   2   .   8   11  4   .   3   
  Fire                     153  | .   32  20  44  22  5   22  8   
  Melee                    2    | .   .   .   .   .   .   .   2   
  Ram                      5    | .   .   .   .   .   .   .   5   
  Kick                     2    | .   1   .   1   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 14)
   72 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Discovered new exit (range 16)
  416 | -10/Materials | Entered another Materials area
  416 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  689 | -9/Materials  | Discovered new exit (range 12)
  855 | -9/Materials  | Discovered new exit (range 14)
  952 | -9/Materials  | Entered another Materials area
  952 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1270 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1515 | -8/Materials  | Discovered new exit (range 16)
 1533 | -8/Materials  | Identified exit to Factory
 1534 | -8/Materials  | Entered Factory
 1534 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1803 | -7/Factory    | Build established: Scavenger-Gunner
 1845 | -7/Factory    | Lost 3 parts (2n1w)
 2347 | -7/Factory    | Build established: Scavenger-Mutant
 2398 | -7/Factory    | Lost 5 parts (1p1n2u1w)
 2500 | -7/Factory    | Discovered new exit (range 6)
 2523 | -7/Factory    | Entered another Factory area
 2523 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2699 | -6/Factory    | Discovered new exit (range 4)
 2840 | -6/Factory    | Spotted B-75 Beast
 2915 | -6/Factory    | Entered another Factory area
 2915 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3077 | -5/Factory    | Garrison activated, responded to threat
 3121 | -5/Factory    | Lost 7 parts (1p2n3u1w)
 3386 | -5/Factory    | Discovered new exit (range 4)
 3392 | -5/Factory    | Entered Extension
 3451 | -5/Extension  | Spotted B-75 Beast
 3672 | -5/Extension  | Lost 4 parts (2n1u1w)
 3675 | -5/Extension  | Rescued a captive Derelict
 3691 | -5/Extension  | Spotted B-75 Beast
 3696 | -5/Extension  | Core integrity fell below 50%
 3709 | -5/Extension  | Rescued a captive Derelict
 3710 | -5/Extension  | Rescued a captive Derelict
 3735 | -5/Extension  | Rescued a captive Derelict
 3735 | -5/Extension  | Rescued a captive Derelict
 3760 | -5/Extension  | Rescued a captive Derelict
 3789 | -5/Extension  | Core integrity fell below 20%
 3800 | -5/Extension  | Lost 6 allies
 3824 | -5/Extension  | Lost 8 parts (1p4n1u2w)
 3842 | -5/Extension  | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
03798_ U-05 Engineer builds a Wall.
03801_ Acquired Imp. Carbon-fiber Leg.
03804_ Acquired Med. Treads.
03806_ Penetrated by Slug. <x3>
03825_ Acquired Carbon-fiber Leg.
03827_ Slug penetrates Wall.
03828_ Acquired Carbon-fiber Leg. <x2>
03831_ Carbon-fiber Leg destroyed.
03833_ Acquired Carbon-fiber Leg.
03835_ G-50 Soldier springs to life.
03835_ Carbon-fiber Leg destroyed.
03835_ Penetrated by Slug.
03835_ Carbon-fiber Leg destroyed.
03835_ Slug penetrates Wall.
03835_ G-50 Soldier springs to life.
03837_ Imp. Carbon-fiber Leg destroyed.
03838_ Slug penetrates Wall.
03841_ Penetrated by Slug.
03841_ Med. Treads destroyed.
03842_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????####?????#########??????????????????????? |
| ?????????#T"#?????#       #?????#####????????????? |
| ???####### "#######       #####     #????????????? |
| ####                                #######??????? |
|         YY        h           ^            h   ??? |
| ####              h      @   ^      #????????????? |
| ???################       #####     #????????????? |
| ??????????????????#       #??????????????????????? |
| ???????????????#####+#h#######???????????????????? |
| ???????????????#     o       #???????????????????? |
| ???????????????#             #???????????????????? |
| ???????????????#             #???????????????????? |
| #??????????????#             #???????????????????? |
| #??????????????#             #???????????????????? |
| ##?????????????#             #???????????????????? |
|   #????????????#             #???????????????????? |
|  ##????????????#             #???????????????????? |
|  #?????????????#             #???????????????????? |
| ##?????????????#  =          #???????????????????? |
| ???????????????#             #???????????????????? |
| ???????????????###############???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          18
Energy Capacity            315
Matter Stores              442
Matter Capacity            450
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             8
Recoil Reduction           7
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              EnhancedSchematicMultitool
  Manual?         0
Play Time         00:55:29
  Cumulative      57.7 hours
  Start           2024.09.08 @ 22:43:23
  End             2024.09.08 @ 23:40:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          39
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae656520-e37c-429b-b855-597e8863b99a