Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 16:22:53 Player: Peregrine Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (2530) 2530 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8245 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 131/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Myomer Leg Improved Surge Thruster Nuclear Pulse Array > --- UTILITY ---------- Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Backup Laser III Variable Charge Gun Dispersion Rifle Hardcell Cannon > --- INVENTORY -------- Autogun Remote Datajack [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Improved Surge Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 2 | . . . . 1 . . 1 . Propulsion 4 | . . . 1 . 1 . 1 1 Utility 4 | . . . 1 1 1 . . 1 Weapon 2 | . . 2 . . . . . . Parts Attached 149 | 6 9 10 33 41 . 33 5 12 Power 15 | 1 . . 1 6 . 6 1 . Engine 6 | 1 . . 1 3 . 1 . . Core 9 | . . . . 3 . 5 1 . Reactor . | . . . . . . . . . Propulsion 39 | 2 3 1 8 10 . 12 . 3 Treads 15 | . 2 1 6 5 . . . 1 Leg 9 | 2 1 . 2 3 . . . 1 Wheel . | . . . . . . . . . Hover 1 | . . . . 1 . . . . Flight 14 | . . . . 1 . 12 . 1 Utility 33 | 1 3 3 4 15 . 5 2 . Device 17 | . . 1 3 9 . 3 1 . Storage 5 | 1 1 1 . 2 . . . . Processor 6 | . 2 1 1 2 . . . . Hackware 4 | . . . . 1 . 2 1 . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 62 | 2 3 6 20 10 . 10 2 9 Energy Gun 41 | 2 . 2 19 7 . 6 1 4 Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun 11 | . 1 4 1 1 . 3 . 1 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 2 | . 2 . . . . . . . Special Weapon 3 | . . . . . . 1 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 3 . . . . Parts Lost 42 | . 1 . 3 21 . 7 1 9 Power 9 | . . . . 5 . 2 . 2 Propulsion 14 | . . . 2 6 . 2 . 4 Utility 8 | . . . . 3 . 3 1 1 Weapon 11 | . 1 . 1 7 . . . 2 Highest Loss Streak 8 | . 1 . 3 8 . 5 1 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 98 98 94 80 . 67 41 39 Engine 7 | . 14 11 9 5 . 2 . . Core 2 | . . . . 4 . 3 4 4 Treads 11 | . 6 22 18 11 . . . . Leg 6 | . 21 . 3 8 . . . 3 Flight 2 | . . . . . . 23 11 8 Device 4 | . . . 5 7 . . 8 3 Storage 7 | . 14 11 9 5 . . . . Processor 8 | . 12 10 12 7 . 6 . . Hackware 3 | . . . . . . 19 14 14 Energy Gun 19 | . 13 20 33 20 . 5 . 1 Ballistic Gun 1 | . 1 5 2 1 . 3 . . Launcher 3 | . 12 17 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 53 | 13 21 36 46 53 4 19 19 25 Greatest Support 70 | 20 40 40 66 62 6 25 17 70 Greatest Overweight (x) 5 | . 1 . 2 5 . 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 5 5 5 5 Average Capacity 11 | 6 8 14 15 12 5 5 5 5 Most Carried 15 | 3 7 10 15 15 5 5 4 5 Average Carried 7 | 1 2 6 11 8 5 4 2 4 Final Capacity 15 | 8 10 15 15 5 5 5 5 5 Final Carried 12 | 1 6 8 12 5 5 2 3 . Class Distribution -------------------- 38% | Mutant 20% | Gunner 11% | Scavenger-Mutant 10% | Hacker-Mutant 8% | Scavenger-Gunner 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Sprinter | -6/DSF Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Matter Collected 1792 | 260 66 78 558 362 . 232 181 55 Remotely . | . . . . . . . . . Salvage Created 4085 | 80 198 244 1041 2189 . 250 . 83 Parts 197 | . 16 16 46 108 . 8 . 3 Haulers Intercepted 6 | . 2 . 2 2 . . . . Recyclers Shooed 8 | . 1 . . 7 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 58 | . 4 4 21 21 . 6 . 2 Melee 2 | . . . . 1 . . . 1 Guns 54 | . 4 4 20 19 . 6 . 1 Classes Destroyed 13 | 1 3 2 5 1 . 1 . . Worker 11 | . . . 1 9 . . . 1 Builder 6 | . . . 1 5 . . . . Hauler 6 | . 2 . 2 2 . . . . Recycler 10 | 1 . . . 9 . . . . Operator 2 | . . . 2 . . . . . Watcher 6 | . . 2 2 2 . . . . Swarmer 19 | . 3 . 5 6 . 4 . 1 Cutter 2 | . . . . . . 2 . . Grunt 21 | . 1 1 10 9 . . . . Sentry 8 | . . 3 4 1 . . . . Hunter 3 | . . . 1 2 . . . . Programmer 4 | . . . . 3 . . . 1 Heavy 1 | . . . 1 . . . . . Best Kill Streak 7 | 1 3 2 5 7 . 4 . 2 Combat Bots Only 6 | . 3 2 5 6 . 4 . 1 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 . 2 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Damage Taken 8460 | 40 191 173 1328 2876 . 1256 94 2502 Core 2361 | 40 30 29 208 520 . 336 38 1160 Absorbed by Shields 68 | . . . . 40 . 28 . . Regen/Repaired (Parts) 54 | . . . . . . . . 54 Core Remaining (%) 70 | 84 72 92 62 25 . 60 96 . Volleys Fired 279 | 1 27 19 69 109 . 41 1 12 Largest 4 | 2 2 4 4 4 . 3 1 3 Hottest 252 | 80 80 119 252 222 . 163 5 228 Shots Fired 545 | 2 47 40 168 193 . 64 1 30 Gun 531 | 2 47 40 168 188 . 64 . 22 Cannon 12 | . . . . 5 . . . 7 Launcher . | . . . . . . . . . Special 2 | . . . . . . . 1 1 Kinetic 45 | . 2 3 . 11 . 22 . 7 Thermal 388 | 1 26 37 168 92 . 42 . 22 Explosive . | . . . . . . . . . Electromagnetic 110 | 1 19 . . 90 . . . . Robot Hit Streak 41 | 1 7 17 41 41 . 4 . 6 Robot Miss Streak 8 | 1 4 5 2 8 . 4 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 . 3 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 359 | 1 28 28 132 141 . 12 . 17 Core Hits 167 | 1 10 12 48 86 . 6 . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 18 | . . 3 9 5 . . . 1 Burn 17 | . . 3 9 5 . . . . Destroy 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6914 | 47 365 329 2385 2945 . 294 . 549 Guns 6256 | 15 354 329 2362 2542 . 294 . 360 Cannons 194 | . . . . 10 . . . 184 Explosions 420 | 32 . . . 388 . . . . Melee . | . . . . . . . . . Ramming 44 | . 11 . 23 5 . . . 5 Kinetic 331 | . 25 13 . 109 . . . 184 Thermal 5291 | 32 175 316 2362 1752 . 294 . 360 Explosive . | . . . . . . . . . Electromagnetic 1248 | 15 154 . . 1079 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 3 . . . 5 Average Corruption 2 | . . . . 1 . . . 3 Corruption Purged 1 | . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . 14 . . . 3 Message Errors 2 | . . . . 2 . . . . Matter Fused 3 | . . . . 3 . . . . Heat Flow Errors 3 | . . . . 2 . . . 1 Energy Discharges 3 | . . . . 2 . . . 1 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . 2 . . . 1 Data Loss (major) 1 | . . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 19 | . . . . . . . . 19 Projectiles 19 | . . . . . . . . 19 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . 1 . . . . 1 Impact 1 | . . . 1 . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 142 | 40 . . . 100 . . . 2 Shots 5 | 1 . . . 4 . . . . Rammed 6 | . 1 . 2 1 . . . 2 Targets Rammed 11 | . 3 . 3 3 . . . 2 Kicked 4 | . 2 . 1 1 . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 400 | 30 72 138 366 270 . 116 . 400 Average Temperature 91 | 21 37 41 115 83 . 26 . 165 Received Heat Transfer 1809 | . 12 90 414 951 . 18 45 279 Effects 10 | . . . 8 . . . . 2 Shutdowns 1 | . . . 1 . . . . . Energy Bleed 5 | . . . 4 . . . . 1 Interference 3 | . . . 3 . . . . . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 6 | . . . . 6 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 26 | . . 7 13 6 . . . . Heat Transferred 11349 | 50 400 1077 5550 3199 . 481 . 592 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | 1 . . . 5 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Peak Influence 496 | 5 146 162 333 496 242 384 275 196 Initial 242 | . 3 . . 135 242 169 180 134 Average 176 | 2 61 61 174 262 242 275 209 131 Maximum Alert Level 2 | . . . 1 2 1 1 1 . Low Security (%) 56 | 100 100 100 49 20 . 27 50 100 Level 1 43 | . . . 50 78 100 72 49 . Level 2 . | . . . . 1 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . . 3 10 . 3 . 3 Investigation 2 | . . . . 1 . . . 1 Extermination 4 | . . . . 3 . . . 1 Reinforcement 10 | . . . 3 3 . 3 . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Distress Signals 5 | . 1 . 1 1 . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 149 | . 8 7 29 52 . 22 11 20 Peak Tracking Total 14 | . 3 2 5 13 . 10 8 14 Tactical Retreats 19 | . . 1 3 6 . 4 3 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Machines Disabled 3 | . . . 1 . . 1 . 1 Max in Single Turn 1 | . . . 1 . . 1 . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Machines Accessed 13 | . 2 1 2 3 1 . . 4 Terminals 11 | . 2 1 2 3 1 . . 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 51 | . 13 5 7 13 1 . . 12 Successful 31 | . 7 2 5 6 1 . . 10 Failed 19 | . 6 3 2 6 . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 18 | . 5 3 4 4 . . . 2 Terminals 45 | . 13 5 7 13 1 . . 6 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 16 | . 3 1 3 5 1 . . 3 Record 5 | . . . 1 4 . . . . Open DSF 1 | . . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . 1 Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 1 | . . . . . . . . 1 Coupler Status 1 | . . . . . . . . 1 Unauthorized Hacks 10 | . 4 1 2 1 . . . 2 Terminals 10 | . 4 1 2 1 . . . 2 Assimilate 2 | . 2 . . . . . . . Botnet 8 | . 2 1 2 1 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 1 2 3 . . . 3 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 28 | . . . . . . . . 28 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . find_chute 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Turns Passed 4692 | 64 527 455 1359 1412 1 272 83 519 Spaces Moved 2751 | 46 291 215 538 657 3 317 175 509 Core 68 | 11 . . . 39 . 1 . 17 Treads 1030 | . 70 215 460 272 . . . 13 Legs 565 | 35 221 . 78 202 . . . 29 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1088 | . . . . 144 3 316 175 450 Fastest Speed 20 | 50 120 160 145 40 40 20 32 32 Average Speed 110 | 103 144 160 181 137 40 22 33 44 Slowest Speed 320 | 120 190 160 260 320 40 100 92 180 Overloaded Moves 17 | . . . . . . 17 . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . 1 . 3 4 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 43 23 26 15 . 92 6 13 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . . . 7 . . . 3 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 7 | . . . . 7 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac Total 3913 | 61 348 290 784 996 2 459 195 778 Wait 537 | . 5 24 83 147 . 36 13 229 Move 2727 | 45 290 214 537 654 2 310 166 509 Hop 8 | . . . . 1 . 3 4 . Pick Up 112 | 8 11 14 30 25 . 16 3 5 Fast Attach 16 | . . . 4 6 . 5 . 1 Attach 79 | 6 2 4 12 21 . 18 5 11 Detach 20 | . . . 5 2 . 7 3 3 Swap 54 | . 7 6 17 14 . 10 . . Drop 70 | 1 3 9 24 14 . 13 . 6 Fire 279 | 1 27 19 69 109 . 41 1 12 Melee . | . . . . . . . . . Ram 2 | . . . . 1 . . . 1 Kick 4 | . 2 . 1 1 . . . . Crush 5 | . 1 . 2 1 . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 14) 65 | -11/Junkyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 12) 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Weapon x2 1039 | -9/Materials | Discovered new exit (range 4) 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -8/Materials | Build established: Gunner 1693 | -8/Materials | Lost 3 parts (2n1w) 1774 | -8/Materials | Discovered new exit (range 9) 1901 | -8/Materials | Build established: Mutant 2406 | -8/Materials | Entered Factory 2406 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3041 | -7/Factory | Build established: Scavenger-Gunner 3088 | -7/Factory | Lost 4 parts (2p2n) 3210 | -7/Factory | Lost 4 parts (1p1n1u1w) 3447 | -7/Factory | Garrison activated, responded to threat 3569 | -7/Factory | Central database locked down 3697 | -7/Factory | Core integrity fell below 50% 3747 | -7/Factory | Lost 8 parts (1p3n1u3w) 3800 | -7/Factory | Discovered new exit (range 12) 3818 | -7/Factory | Identified exit to Factory 3818 | -7/Factory | Entered another Factory area 3818 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3819 | -6/Factory | Identified exit to DSF 3819 | -6/Factory | Entered DSF 3852 | -6/DSF | Additional patrols routed to DSF 4088 | -6/DSF | Discovered new exit (range 13) 4091 | -6/DSF | Entered Factory 4091 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4119 | -5/Factory | Lost 5 parts (2p2n1u) 4164 | -5/Factory | Discovered new exit (range 6) 4174 | -5/Factory | Entered another Factory area 4174 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4218 | -4/Factory | Build established: Hacker-Sprinter 4558 | -4/Factory | Build established: Hacker-Mutant 4578 | -4/Factory | Repaired Nuclear Pulse Array 4683 | -4/Factory | Lost 6 parts (1p3n2w) 4684 | -4/Factory | Core integrity fell below 50% 4687 | -4/Factory | Core integrity fell below 20% 4693 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04654_ Acquired Hvy. Siege Treads. 04660_ Critical hit (Burn: +50). 04661_ P-70 Sage resets S-27 Virus, system corruption cleaned. 04680_ Slammed into P-70 Sage. 04682_ System corrupted: Component data lost. 04682_ P-70 Sage repels hacking attempt. 04683_ Hvy. Siege Treads destroyed. 04683_ Slammed into S-27 Virus. 04683_ S-27 Virus destroyed. 04685_ Dropped Remote Datajack. 04686_ Fusion Modulator explodes. 04686_ G-67 Veteran destroyed. 04686_ Fusion Modulator explodes. 04686_ G-67 Veteran destroyed. 04686_ Fusion Modulator explodes. 04686_ W-44 Eye destroyed. 04686_ G-67 Veteran destroyed. 04687_ Hacking Suite destroyed. 04691_ Slug penetrates Wall. 04691_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????????? ????????????????? #???????????? | | #???????????? "????????????????" #???????????? | | #??????????? 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" #?? | | ????????????????????# [[[ " +?? | | ????????????????????#######+######" %= " #?? | | ??????????????????????????# #??# "!"= " #?? | | ??????????????????????????# #####" """"""" #?? | | ??????????????????????????# + #?? | | ??????????????????????????# #######"""""## #?? | | ??????????????????????????# #????? #? #?? | | ??????????????????????????# #????? = #?? #?? | | ??????????????????????????# #????? #???#?? | | ??????????????????????????#####???? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 73 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed IonBarrageSheargun Manual? 0 Play Time 01:34:05 Cumulative 30.8 hours Start 2023.03.12 @ 14:46:33 End 2023.03.12 @ 16:22:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 52 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa808d7c-ef06-4e92-8aa3-9c4715efc71e