Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 23:01:02 Player: 2401 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (4247) 4247 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2279) 2279 TOTAL SCORE: 11806 Bonus ------- High Alert Combat Kills 904 Follower Combat Kills 1039 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -564 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Medium Storage Unit Medium Storage Unit Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Terrain Scanner Seismic Detector Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Improved Arc Projector Proton Cannon Mass Driver Power Sword > --- INVENTORY -------- Fission Core Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Layered Medium Armor Plating Medium Reflective Plating Heavy Laser Thermic Laser Hypervelocity Coil Gun Magnetic Acceleration Cannon [Rating: 76] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Protection Layered Medium Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 2 . . . . Utility 4 | . . 1 . . . 1 . . . 2 Weapon 2 | . . . . . . 2 . . . . Parts Attached 129 | 7 15 18 2 3 6 25 9 . 3 41 Power 24 | 2 4 4 . . 1 5 1 . 1 6 Engine 20 | 2 4 2 . . 1 3 1 . 1 6 Core 4 | . . 2 . . . 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 52 | 2 4 6 1 2 2 13 4 . 1 17 Treads 1 | . . . . . . . . . 1 . Leg 48 | 2 4 6 1 2 2 13 4 . . 14 Wheel 1 | . . . . . . . . . . 1 Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 20 | 1 2 4 . . 1 3 1 . . 8 Device 9 | . 1 1 . . . 3 . . . 4 Storage 4 | 1 1 1 . . . . . . . 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 7 | . . 2 . . 1 . 1 . . 3 Artifact . | . . . . . . . . . . . Weapon 33 | 2 5 4 1 1 2 4 3 . 1 10 Energy Gun 13 | . 1 1 1 1 . 1 1 . 1 6 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 9 | 2 3 1 . . 1 1 . . . 1 Ballistic Cannon 4 | . . 1 . . . 1 . . . 2 Launcher 2 | . . 1 . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . 1 Parts Lost 51 | . . 2 . . 1 2 2 . 3 41 Power 8 | . . 1 . . . 1 . . 1 5 Propulsion 18 | . . . . . 1 . . . 1 16 Utility 11 | . . . . . . . 1 . . 10 Weapon 14 | . . 1 . . . 1 1 . 1 10 Highest Loss Streak 25 | . . 2 . . 1 1 1 . 2 25 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | 3 8 9 10 9 10 9 9 9 9 8 Power 1 | . 1 2 2 2 2 1 2 2 1 1 Propulsion 1 | 2 2 2 2 2 2 2 2 2 1 2 Utility 2 | . 1 2 2 2 2 2 2 2 3 2 Weapon 3 | . 2 3 4 3 4 2 2 3 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 25 | . 10 3 1 2 . 5 . . 1 3 Power 7 | . 1 2 1 . . 2 . . . 1 Propulsion 7 | . 6 . . . . 1 . . . . Utility 5 | . 1 1 . . . 2 . . . 1 Weapon 6 | . 2 . . 2 . . . . 1 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 100 97 93 99 100 99 87 Engine 7 | . 14 2 11 11 11 6 6 6 6 7 Core 3 | . . 8 . . . 5 6 6 6 2 Leg 30 | . 28 32 33 33 30 29 33 33 28 24 Device 13 | . 13 15 11 11 11 12 13 13 13 17 Storage 8 | . 14 11 11 11 11 6 6 6 6 4 Protection 7 | . . 6 11 11 11 5 5 6 6 6 Energy Gun 6 | . 2 1 8 11 3 4 6 6 10 7 Energy Cannon 1 | . . . . . . . 5 6 6 1 Ballistic Gun 5 | . 24 13 2 . 1 6 6 6 2 . Ballistic Cannon 5 | . . 6 11 11 10 5 . . . 5 Slashing Weapon 2 | . . . . . . 5 6 6 6 1 Peak Build Rating 76 | 6 10 16 13 21 31 59 70 67 67 76 Average Rating 39 | 4 9 14 13 17 27 45 65 67 64 61 On Entrance 31 | . 6 10 13 13 21 30 59 67 67 64 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 5 4 Naked Turns 87 | . . . . . . . . . . 87 Heaviest Build 86 | 12 20 28 28 28 39 63 61 55 55 86 Greatest Support 96 | 20 20 30 30 50 55 85 96 96 96 96 Greatest Overweight (x) 9 | . . . . 9 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 9 10 10 Average Carried 9 | 3 8 9 10 9 10 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 9 9 10 4 Class Distribution -------------------- 45% | Scavenger-Tank 42% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Matter Collected 3771 | 189 351 717 102 30 183 721 365 . 187 926 Remotely . | . . . . . . . . . . . Salvage Created 4522 | . 370 781 132 . 102 928 563 . 125 1521 Parts 236 | . 25 61 9 . 4 46 18 . 10 63 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 35 | . . . . 2 19 . 13 . 1 . Prevented 9 | . . . . . . . . . 9 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 94 | . 11 23 6 . 6 13 7 . 3 25 Melee 8 | . . . . . . 3 1 . . 4 Guns 43 | . 11 11 2 . . 7 4 . 1 7 Cannons 26 | . . 2 4 . 1 3 2 . 1 13 AOE 15 | . . 10 . . 5 . . . . . Classes Destroyed 13 | . 4 2 . . . 5 . . 2 . Recycler 1 | . 1 . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . Drone 2 | . . . . . . . . . 2 . Watcher 9 | . 1 3 . . . 2 . . . 3 Swarmer 21 | . 6 8 3 . 4 . . . . . Grunt 53 | . 5 10 3 . 2 6 7 . . 20 Brawler 2 | . . . . . . . . . . 2 Duelist 1 | . . . . . . 1 . . . . Sentry 9 | . . 5 . . . 3 . . . 1 Hunter 2 | . . . . . . 1 . . . 1 Programmer 3 | . . . . . . 2 . . . 1 Behemoth 1 | . . . . . . . . . 1 . Packrat 1 | . . . . . . . 1 . . . Thug 1 | . . . . . . 1 . . . . Savage 1 | . . . . . . 1 . . . . Fireman 1 | . . . . . . 1 . . . . Best Kill Streak 11 | . 4 11 3 . 4 3 5 . 2 4 Combat Bots Only 11 | . 3 11 3 . 4 3 5 . 2 4 Max Kills in Single Turn 6 | . 2 6 1 . 3 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 5 . . 3 . . . . . Melee 1 | . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Hostile Shots Fired 827 | . 51 132 5 . 61 74 51 . 62 391 Missed 293 | . 10 45 3 . 29 28 11 . 30 137 Hits 534 | . 41 87 2 . 32 46 40 . 32 254 Melee 6 | . . . . . . 6 . . . . Projectile 528 | . 41 87 2 . 32 40 40 . 32 254 AOE 4 | . . . . . . . . . . 4 Critical Strikes 25 | . 2 1 . . . 5 2 . . 15 Part Disruptions 2 | . . . . . . 1 . . . 1 Damage Taken 10023 | . 445 1100 17 . 617 1084 766 . 615 5379 Core 1703 | . 88 159 8 . 155 158 55 . 79 1001 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 100 | . . . . . . . . . . 100 Regen/Repaired (Parts) 235 | . . 58 . 11 . 166 . . . . Core Remaining (%) 62 | 100 64 . . . 19 . . . 65 . Volleys Fired 312 | . 46 75 11 . 14 45 20 . 32 69 Largest 3 | . 2 2 2 . 2 3 3 . 3 3 Hottest 219 | . 100 100 98 . 89 132 193 . 210 219 Shots Fired 744 | . 91 137 22 . 27 122 60 . 82 203 Gun 507 | . 90 104 11 . 10 91 42 . 50 109 Cannon 222 | . . 24 11 . 12 31 18 . 32 94 Launcher 11 | . . 6 . . 5 . . . . . Special 4 | . 1 3 . . . . . . . . Kinetic 473 | . 86 119 19 . 12 90 38 . 17 92 Thermal 136 | . 5 12 3 . . 17 20 . 21 58 Explosive 11 | . . 6 . . 5 . . . . . Electromagnetic 124 | . . . . . 10 15 2 . 44 53 Robot Hit Streak 13 | . 13 9 7 . 4 9 4 . 7 8 Robot Miss Streak 12 | . 5 4 2 . 3 7 7 . 12 9 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 3 | . 1 1 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . Shots Hit Robots 392 | . 49 70 13 . 9 68 33 . 27 123 Core Hits 223 | . 21 44 8 . 21 40 18 . 7 64 Critical Kills 8 | . . . . . . 1 5 . . 2 Critical Parts Destroyed 13 | . . . . . . 2 4 . 1 6 Critical Strikes 35 | . . . . . . 7 12 . 2 14 Burn 5 | . . . . . . 1 1 . 1 2 Destroy 19 | . . . . . . 3 9 . 1 6 Blast 4 | . . . . . . 2 . . . 2 Corrupt 1 | . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . 2 Sever 4 | . . . . . . 1 2 . . 1 Melee Attacks 91 | . . . . . . 40 12 . 7 32 Impact 9 | . . . . . . . . . . 9 Slashing 82 | . . . . . . 40 12 . 7 23 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9869 | . 525 1622 271 . 1152 1479 680 . 592 3548 Guns 4039 | . 525 999 112 . 58 863 223 . 249 1010 Cannons 2776 | . . 119 159 . 136 358 180 . 281 1543 Explosions 1518 | . . 498 . . 958 . . . 62 . Melee 1513 | . . . . . . 244 277 . . 992 Ramming 23 | . . 6 . . . 14 . . . 3 Kinetic 4556 | . 495 1030 240 . 136 999 272 . 52 1332 Thermal 1179 | . 30 88 31 . 68 137 131 . 157 537 Explosive 1388 | . . 498 . . 890 . . . . . Electromagnetic 1210 | . . . . . 58 85 . . 383 684 Impact 289 | . . . . . . . . . . 289 Slashing 1224 | . . . . . . 244 277 . . 703 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 3 . . . . 2 2 2 2 6 Average Corruption 1 | . 1 . . . . 1 2 2 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 79 | . 9 . . . . 8 22 4 31 5 Message Errors 15 | . 2 . . . . 2 3 . 7 1 Matter Fused 17 | . 1 . . . . 2 3 2 7 2 Heat Flow Errors 14 | . 1 . . . . 1 5 . 6 1 Energy Discharges 7 | . 2 . . . . . 3 . 2 . Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 11 | . 1 . . . . 2 3 1 4 . Data Loss (major) 4 | . . . . . . 1 1 . 2 . Misfires 5 | . 1 . . . . . 2 . 2 . Alerts 3 | . . . . . . . 2 . 1 . Weapon Failures 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 219 | . . . . . 25 1 . . 44 149 Projectiles 88 | . . . . . 17 1 . . 44 26 Explosions 8 | . . . . . 8 . . . . . Melee 123 | . . . . . . . . . . 123 Knockbacks 19 | . . . . . 2 1 2 . . 14 Impact 1 | . . . . . . . . . . 1 Kinetic 14 | . . . . . 1 1 2 . . 10 Secondary 4 | . . . . . 1 . . . . 3 Self-Inflicted Damage 167 | . . 12 . . 92 . . . . 63 Shots 4 | . . 1 . . 2 . . . . 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 5 | . . 2 . . . 2 . . . 1 Kicked 4 | . . 2 . . . 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 403 | . 215 28 117 . 128 301 352 . 279 403 Average Temperature 80 | . 41 9 58 . 44 81 118 . 80 110 Received Heat Transfer 3279 | . 147 492 . . 168 350 324 . 60 1738 Effects 12 | . . . . . . 4 . . 2 6 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . . . . Interference 10 | . . . . . . 3 . . 2 5 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Fried 8 | . . . . . . . . . 6 2 Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . . Heat Transferred 2790 | . 74 222 74 . 80 370 372 . 400 1198 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Maximum Alert Level 3 | . . 1 . . . 3 . . . 3 Low Security (%) 45 | 100 100 55 100 . . 31 . . . . Level 1 15 | . . 44 . . . 17 . . . . Level 2 3 | . . . . . . 10 . . . . Level 3 35 | . . . . . . 40 . . . 100 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 987 | . 75 291 89 . . 878 . . . 987 Initial 900 | . . . 49 . . 156 . . . 900 Average 383 | . 21 181 40 . . 449 . . . 857 Influence Increases 5690 | . 277 665 130 . 800 1387 190 . 100 2141 Destroy 0b10 Robot/C 2460 | . 220 460 120 . 360 540 140 . 20 600 Destroy 0b10 Robot/NC 85 | . 10 20 . . . 25 . . 10 20 Destroy Leader 484 | . 42 116 10 . 40 158 20 . 10 88 Allied During Kill 690 | . . . . . 400 273 . . . 17 Successful Hack 64 | . 4 22 . . . 38 . . . . Disable Machine 375 | . . . . . . 225 . . . 150 Destroy Structure 227 | . 1 32 . . . 68 . . . 126 Advance Influence 900 | . . . . . . . . . . 900 Lose Combat Pursuer 405 | . . 15 . . . 60 30 . 60 240 Influence Decreases 4731 | . 277 538 257 . 552 763 845 217 100 1182 Entered New Map 710 | . . . 78 . . 92 323 217 . . Time Decay 3108 | . 277 518 179 . 502 511 502 . 97 522 Search Patrol Dispatched 200 | . . . . . . . . . . 200 Lost Part 483 | . . 20 . . 10 20 20 . 3 410 Lost Ally 230 | . . . . . 40 140 . . . 50 Squads Dispatched 26 | . 2 3 . . . 10 . . . 11 Investigation 3 | . 1 1 . . . . . . . 1 Extermination 4 | . . . . . . 2 . . . 2 Reinforcement 10 | . 1 2 . . . 3 . . . 4 Assault 3 | . . . . . . 1 . . . 2 Garrison 6 | . . . . . . 4 . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 Data Miner Redirects 3 | . . . . . . . . . . 3 Construction Impeded 2 | . . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Distress Signals 7 | . 2 . . . . 1 . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 207 | . 24 32 3 . 17 36 7 . 14 74 Peak Tracking Total 17 | . 5 11 3 . 4 5 4 . 3 17 Tactical Retreats 19 | . . 1 . . . 4 2 . 4 8 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Traps Triggered 10 | . 4 1 . . . 4 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Machines Disabled 30 | . . 1 . . 4 15 . . . 10 Max in Single Turn 2 | . . 1 . . 2 1 . . . 2 Garrison Access 2 | . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Machines Accessed 29 | . 6 6 . . . 7 1 4 1 4 Terminals 15 | . 5 4 . . . 2 1 . 1 2 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . 1 . . . 1 . . . . Recycling Units 3 | . 1 1 . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 3 | . . . . . . 2 . . . 1 Total Hacks 91 | . 14 18 . . . 13 1 33 1 11 Successful 58 | . 2 10 . . . 8 1 33 1 3 Failed 32 | . 12 8 . . . 5 . . . 7 Catastrophic 9 | . 2 5 . . . . . . . 2 Database Lockouts 1 | . . . . . . . . . . 1 Manual 34 | . 3 6 . 2 . 4 1 3 1 14 Terminals 33 | . 11 13 . . . 4 1 . 1 3 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 5 | . . 2 . . . 3 . . . . Recycling Units 8 | . 3 3 . . . 2 . . . . Scanalyzers 5 | . . . . . . . . . . 5 Garrison Access 6 | . . . . . . 3 . . . 3 Terminal Hacks 45 | . 1 6 . . . 2 1 33 1 1 Record 13 | . . . . . . . 1 11 1 . Part Schematic 12 | . . . . . . . . 12 . . Robot Schematic 7 | . . . . . . . . 7 . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . Open DSF 3 | . . . . . . 2 . . . 1 Branch Access Points 2 | . . 2 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 5 | . . 2 . . . 3 . . . . Scan Component 3 | . . 1 . . . 2 . . . . Repair 2 | . . 1 . . . 1 . . . . Recycling Unit Hacks 4 | . 1 2 . . . 1 . . . . Report Inventory 2 | . 1 1 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . . 2 Retrieve Study 2 | . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 6 5 . . . 3 . . 1 2 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 2 Parts Repaired 2 | . . 1 . . . 1 . . . . Time 51 | . . 26 . . . 25 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 180 | . . 180 . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Total Allies 18 | . . . . 15 . . . . . 3 Largest Group 15 | . . . . 15 15 12 . . . 2 Highest-Rated Group 452 | . . . . 452 452 368 . . . 70 Highest-Rated Ally 39 | . . . . 39 39 39 . . . 35 Zionite Dispatches 2 | . . . . . . . . . . 2 Demo 1 | . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 186 | . . . . . 68 110 . . . 8 Total Damage 4125 | . . . . . 1264 2000 . . . 861 Kills 37 | . . . . . 13 18 . . . 6 Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Active Infowar (turns) 13654 | . 985 1431 441 1790 1663 2165 1359 130 2439 1251 Terrain 8835 | . 985 1431 441 1790 1663 2017 . . . 508 Seismic 7203 | . . . . . . 2024 1359 130 2439 1251 Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 7 | . . . 1 1 2 . 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Turns Passed 13955 | 62 1012 1431 441 1790 1663 2165 1359 130 2449 1453 Spaces Moved 9595 | 42 689 924 332 1301 1064 1294 1038 109 1885 917 Core 161 | 6 . . . 2 . . . . . 153 Treads . | . . . . . . . . . . . Legs 9400 | 36 689 924 332 1299 1064 1294 1038 109 1885 730 Wheels 2 | . . . . . . . . . . 2 Hover 32 | . . . . . . . . . . 32 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 120 120 120 120 50 Average Speed 122 | 110 120 120 120 125 142 124 120 120 120 110 Slowest Speed 500 | 120 120 120 120 500 200 200 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 66 | 3 86 55 81 93 99 23 94 75 99 21 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . 1 3 3 . 4 . 3 . Spaces Dug 37 | . 1 4 . . . 24 3 . 5 . Terrain Destroyed 193 | . 1 41 . . 57 24 8 . 5 57 Melee 32 | . . . . . . 24 3 . 5 . Projectile 32 | . 1 5 . . . . 5 . . 21 AOE 129 | . . 36 . . 57 . . . . 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Total 11003 | 54 800 1107 355 1458 1185 1701 1089 108 1998 1148 Wait 660 | 1 13 52 7 148 97 243 2 . 57 40 Move 9585 | 41 688 923 331 1300 1063 1293 1037 108 1884 917 Hop . | . . . . . . . . . . . Pick Up 66 | 5 16 11 1 3 . 16 1 . 5 8 Fast Attach 46 | 6 1 3 1 . 1 11 2 . . 21 Attach 37 | . . 5 . . . 6 2 . 7 17 Detach 6 | . . . . . . . . . 4 2 Swap 87 | 1 14 18 1 3 7 18 7 . 1 17 Drop 108 | . 22 18 3 4 3 27 6 . 1 24 Fire 312 | . 46 75 11 . 14 45 20 . 32 69 Melee 91 | . . . . . . 40 12 . 7 32 Ram 1 | . . . . . . . . . . 1 Kick 4 | . . 2 . . . 2 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 167 | -10/Materials | Discovered new exit (range 14) 479 | -10/Materials | Discovered new exit (range 11) 646 | -10/Materials | Discovered new exit (range 4) 701 | -10/Materials | Discovered new exit (range 13) 771 | -10/Materials | Build established: Mutant 1024 | -10/Materials | Discovered new exit (range 3) 1075 | -10/Materials | Entered another Materials area 1075 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1077 | -9/Materials | Discovered new exit (range 14) 1130 | -9/Materials | Destroyed 11 combat bots 1365 | -9/Materials | Identified exit to Mines 1365 | -9/Materials | Identified exit to Storage 1506 | -9/Materials | Build established: Scavenger-Mutant 1971 | -9/Materials | Repaired Aluminum Leg 2224 | -9/Materials | Discovered new exit (range 10) 2506 | -9/Materials | Entered Mines 2575 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2726 | -9/Mines | Learned 2 Materials zone layouts 2747 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2764 | -9/Mines | Discovered new exit (range 6) 2947 | -9/Mines | Entered Zion 3066 | -7/Zion | Given the Hacking Drone Bay 3079 | -7/Zion | Discovered new exit (range 13) 3208 | -7/Zion | Learned Factory emergency access door positions 3523 | -7/Zion | Gained Derelict followers 3526 | -7/Zion | Learned 4 Factory zone layouts 3967 | -7/Zion | Gained Derelict followers 4164 | -7/Zion | Met Imprinter 4283 | -7/Zion | Imprinted 4285 | -7/Zion | Declared Zion's savior 4737 | -7/Zion | Entered Proximity Caves 4737 | -6/Proximity Caves | Accompanied by 15 allies 5029 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5316 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5316 | -6/Proximity Caves | Core integrity fell below 50% 5322 | -6/Proximity Caves | Core integrity fell below 20% 5620 | -6/Proximity Caves | Build established: Mutant 5906 | -6/Proximity Caves | Learned Factory stockpile data 5947 | -6/Proximity Caves | Discovered new exit (range 14) 6031 | -6/Proximity Caves | Build established: Scavenger-Mutant 6400 | -6/Proximity Caves | Entered Factory 6400 | -6/Factory | Accompanied by 12 allies 6400 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 6419 | -6/Factory | Identified exit to DSF 7079 | -6/Factory | Garrison activated, responded to threat 7220 | -6/Factory | Repaired Lyr. Medium Armor Plating 7508 | -6/Factory | Lost 3 allies 7528 | -6/Factory | Build established: Scavenger-Tank 7719 | -6/Factory | Terminal network hard line cut 8500 | -6/Factory | First assault squad dispatched 8541 | -6/Factory | Discovered new exit (range 8) 8565 | -6/Factory | Entered Lower Caves 9059 | -6/Lower Caves | Encountered a Warlord checkpoint 9193 | -6/Lower Caves | Discovered new exit (range 10) 9922 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9924 | -6/Lower Caves | Entered Data Miner 9924 | -6/Data Miner | Discovered new exit (range 6) 9948 | -6/Data Miner | Met Data Miner 9989 | -6/Data Miner | Learned location of Section 7 (-2) 9989 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10012 | -6/Data Miner | Received God Mode back door access code from Data Miner 10054 | -6/Data Miner | Entered Proximity Caves 10347 | -5/Proximity Caves | Spotter reported a threat 10374 | -5/Proximity Caves | Spotted B-75 Beast 10469 | -5/Proximity Caves | Spotter reported a threat 10694 | -5/Proximity Caves | Spotter reported a threat 10800 | -5/Proximity Caves | Spotter reported a threat 10853 | -5/Proximity Caves | Spotter reported a threat 10906 | -5/Proximity Caves | Spotter reported a threat 10924 | -5/Proximity Caves | Spotter reported a threat 11015 | -5/Proximity Caves | Destroyed B-75 Beast 11047 | -5/Proximity Caves | Spotter reported a threat 11665 | -5/Proximity Caves | Learned location of Armory (-3) 11707 | -5/Proximity Caves | Discovered new exit (range 5) 12503 | -5/Proximity Caves | Entered Factory 12503 | -5/Factory | Evolved 2 slots: Utility x2 12736 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12803 | -5/Factory | Search patrols dispatched 12934 | -5/Factory | Lost 7 parts (3n2u2w) 13103 | -5/Factory | Search patrols dispatched 13161 | -5/Factory | Garrison activated, responded to threat 13197 | -5/Factory | Incoming assault squad redirected 13205 | -5/Factory | Incoming assault squad redirected 13360 | -5/Factory | Incoming assault squad redirected 13387 | -5/Factory | Central database locked down 13703 | -5/Factory | Lost 4 parts (2n1u1w) 13872 | -5/Factory | Core integrity fell below 50% 13900 | -5/Factory | Lost 25 parts (4p10n5u6w) 13901 | -5/Factory | Zion Demo squad teleported in 13903 | -5/Factory | Garrison activated, responded to threat 13914 | -5/Factory | Core integrity fell below 20% 13936 | -5/Factory | Zion Defense Resupply teleported in 13956 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. System corrupted: Matter fused (-6). Connecting with DSF Access... Detecting system override signal. Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Defense Resupply ] [ 2 : Recon ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] Acquired Lance. Penetrated by Slug. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Connecting with Scanalyzer... [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ????????????????????# ! 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""" [!/ ####### #????????????????????????? | | "" """ [!/ #?????? #????????????????????????? | | "" """ ! #???????#????????????????????????? | | ]] #????????????????????????????????? | | ]] "" "" #????????????????????????????????? | | ############### #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | #########/##### #######/#####????????????????????? | | ??????????????????? | | ??????????????????? | | ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Evasion (%) 55 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Component Analysis Suite | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 35% | -9/Materials Lyr. Medium Armor Plating | 49% | -6/Factory Studied --------- Carbon-fiber Leg | -5/Factory | Hacked Arm. Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Backstab Deductive Reasoning Ghost 'Em Librarian Look Less Dangerous Next Time Part-time Excavator Significant Disruption The More The Merrier The Oracle Troublemaker Challenges ------------ None Game ------ Seed FlightFlyingDetonator Manual? 0 Play Time 04:19:48 Cumulative 16.6 hours Start 2025.12.26 @ 23:49:54 End 2025.12.27 @ 23:01:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b0e9cc48-2df8-4be8-93c4-47de06235c6a