Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.25 @ 18:17:48 Player: Vineheart01 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3079) 3079 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 6253 Bonus ------- High Alert Combat Kills 119 Cogmind --------- Core Integrity 0/700 Matter 173/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (1500) Ox29 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (3) ------- Heavy Laser Greatsword (fused) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Improved Titanium Leg Improved Heat Sink Improved Cooling System Small Storage Unit Terrain Scan Processor Target Analyzer Core Analyzer Energy Filter Weapon Cycler Improved Power Shielding Hardlight Generator Heavy Laser Heavy Laser Gauss Rifle Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Salvage Targeting Computer Improved Power Shielding Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Improved Aluminum Leg Improved Titanium Leg Improved Heat Sink Improved Cooling System Small Storage Unit Terrain Scan Processor Target Analyzer Core Analyzer Energy Filter Weapon Cycler Improved Power Shielding Hardlight Generator Heavy Laser Heavy Laser Heavy Laser Heavy Laser Heavy Laser Gauss Rifle Gauss Cannon Greatsword [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Salvage Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 . 2 Weapon 1 | . . . . 1 . Parts Attached 137 | 12 23 2 52 15 33 Power 11 | 2 4 . 1 2 2 Engine 10 | 2 4 . 1 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 46 | 2 5 . 18 8 13 Treads 6 | . . . 3 . 3 Leg 30 | 2 5 . 5 8 10 Wheel 5 | . . . 5 . . Hover 1 | . . . 1 . . Flight 4 | . . . 4 . . Utility 21 | 3 3 . 6 1 8 Device 9 | 2 2 . 3 . 2 Storage 6 | 1 1 . 2 1 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 4 | . . . . . 4 Artifact . | . . . . . . Weapon 59 | 5 11 2 27 4 10 Energy Gun 5 | . 1 . . 1 3 Energy Cannon 2 | . . . 2 . . Ballistic Gun 22 | 3 8 . 7 3 1 Ballistic Cannon 9 | . . 2 6 . 1 Launcher 4 | . . . . . 4 Special Weapon 2 | 2 . . . . . Impact Weapon 14 | . 2 . 12 . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . 10 1 6 1 18 Power 6 | . 2 . 1 1 2 Propulsion 13 | . 2 . 5 . 6 Utility 7 | . 1 1 . . 5 Weapon 10 | . 5 . . . 5 Highest Loss Streak 15 | . 4 1 3 1 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 85 90 98 96 Engine 8 | . 14 14 10 8 2 Core 1 | . . . . . 3 Treads 2 | . . . 6 . . Leg 23 | . 27 28 9 35 28 Wheel 2 | . . . 7 . . Device 7 | . 19 . 12 . 1 Storage 13 | . 8 14 13 18 14 Processor 6 | . . . 4 9 9 Protection 3 | . . . . . 9 Energy Gun 2 | . 2 . . 4 3 Ballistic Gun 11 | . 20 . 7 22 7 Ballistic Cannon 3 | . . 12 6 . 3 Launcher 2 | . . . . . 7 Impact Weapon 2 | . 1 15 5 . . Peak Build Rating 47 | 9 10 10 17 32 47 Average Rating 22 | 6 8 9 13 23 41 On Entrance 12 | . 9 10 9 15 32 Naked Turns . | . . . . . . Heaviest Build 116 | 15 17 18 19 27 116 Greatest Support 68 | 20 20 20 38 55 68 Greatest Overweight (x) 29 | . 1 . 4 . 29 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 Average Capacity 11 | 7 6 8 8 8 21 Most Carried 25 | 5 7 8 8 8 25 Average Carried 9 | 2 4 7 7 7 15 Final Capacity 25 | 8 8 8 8 8 25 Final Carried 18 | 5 7 7 8 8 18 Class Distribution -------------------- 35% | Mutant 18% | Scavenger-Mutant 16% | Tank 14% | Scavenger-Gunner 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2977 | 423 540 16 765 654 579 Remotely . | . . . . . . Salvage Created 3827 | 176 614 78 907 920 1132 Parts 210 | 14 31 6 43 49 67 Haulers Intercepted 4 | . 1 . 1 1 1 Recyclers Shooed 5 | 1 2 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 80 | . 15 2 24 15 24 Melee 9 | . . 2 7 . . Guns 48 | . 15 . 1 15 17 Cannons 9 | . . . 9 . . AOE 6 | . . . . . 6 Classes Destroyed 12 | 2 5 . 2 2 1 Worker 4 | . . . 3 . 1 Builder 5 | . 1 . 1 1 2 Tunneler 5 | 5 . . . . . Hauler 4 | . 1 . 1 1 1 Recycler 4 | 1 1 . 2 . . Watcher 9 | . 2 . 3 1 3 Swarmer 25 | . 6 . 11 . 8 Grunt 41 | . 9 2 9 10 11 Brawler 1 | . . . . 1 . Sentry 8 | . . . 4 3 1 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . . 3 Best Kill Streak 6 | 2 3 1 6 3 4 Combat Bots Only 6 | . 3 1 6 3 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 618 | . 133 15 122 61 287 Missed 168 | . 31 5 32 17 83 Damage Taken 6376 | . 1050 127 978 664 3557 Core 1263 | . 190 36 206 123 708 Absorbed by Shields . | . . . . . . Redirected to Shielding 101 | . . . . . 101 Regen/Repaired (Parts) 74 | . . . 74 . . Core Remaining (%) 58 | 100 . 9 48 77 . Volleys Fired 251 | 19 83 . 40 47 62 Largest 3 | 2 2 . 2 3 3 Hottest 207 | 40 200 . 136 116 207 Shots Fired 583 | 38 154 . 80 141 170 Gun 502 | 38 149 . 24 141 150 Cannon 63 | . . . 56 . 7 Launcher 13 | . . . . . 13 Special 5 | . 5 . . . . Kinetic 441 | 38 122 . 58 121 102 Thermal 129 | . 32 . 22 20 55 Explosive 13 | . . . . . 13 Electromagnetic . | . . . . . . Robot Hit Streak 14 | 7 7 . 5 10 14 Robot Miss Streak 8 | 2 5 . 8 6 7 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 . . 1 2 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 369 | 23 91 3 77 77 98 Core Hits 149 | 7 29 . 24 35 54 Critical Kills 3 | . . . 2 . 1 Critical Parts Destroyed 11 | . 1 1 8 1 . Critical Strikes 25 | . 1 1 14 2 7 Burn 6 | . . . . 1 5 Destroy 3 | . 1 . . 1 1 Blast 5 | . . . 4 . 1 Smash 11 | . . 1 10 . . Melee Attacks 66 | . 3 6 56 . 1 Impact 65 | . 3 6 56 . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 4 | . 1 . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks 4 | . . . 4 . . Damage Inflicted 8553 | 274 1322 164 2647 1350 2796 Guns 4840 | 274 1165 . 213 1340 1848 Cannons 796 | . . . 661 . 135 Explosions 771 | . . . . . 771 Melee 2076 | . 131 162 1754 . 29 Ramming 46 | . 2 2 19 10 13 Kinetic 4364 | 274 1029 . 588 1169 1304 Thermal 1296 | . 160 . 286 171 679 Explosive 771 | . . . . . 771 Electromagnetic . | . . . . . . Impact 2047 | . 131 162 1754 . . Slashing 29 | . . . . . 29 Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . . 21 Message Errors 3 | . . . . . 3 Matter Fused 8 | . . . . . 8 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Misfires 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 629 | . 2 81 546 . . Projectiles 4 | . . . 4 . . Explosions . | . . . . . . Melee 625 | . 2 81 542 . . Knockbacks 15 | . 1 1 12 . 1 Impact 11 | . 1 1 9 . . Kinetic 3 | . . . 2 . 1 Secondary 1 | . . . 1 . . Self-Inflicted Damage 27 | . . . 9 . 18 Shots 1 | . . . . . 1 Rammed 3 | . . . 3 . . Targets Rammed 8 | . 1 1 3 2 1 Kicked 5 | . 1 1 . 2 1 Crushed . | . . . . . . Highest Temperature 312 | . 233 . 150 312 312 Average Temperature 83 | . 68 . 36 84 104 Received Heat Transfer 1704 | . 399 78 357 288 582 Siege Activations . | . . . . . . Robots Corrupted 9 | . 1 . 8 . . Combat Hostiles 7 | . . . 7 . . Parts Fried 15 | . 4 . 11 . . Impact Corruptions 30 | . 1 2 27 . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . 1 . . . 2 Heat Transferred 3158 | . 457 . 518 444 1739 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 519 | 30 204 66 384 376 519 Initial 159 | . 19 26 25 159 109 Average 238 | 14 107 60 243 260 357 Maximum Alert Level 2 | . 1 . 1 1 2 Low Security (%) 40 | 100 98 100 34 14 10 Level 1 46 | . 1 . 65 85 44 Level 2 13 | . . . . . 45 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 . 2 2 10 Investigation 5 | . 2 . . . 3 Extermination 3 | . . . . . 3 Reinforcement 8 | . 1 . 2 2 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . . . 2 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 23 2 39 21 38 Peak Tracking Total 7 | . 4 2 5 7 6 Tactical Retreats 8 | . 1 . 3 2 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 1 . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . . 6 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 23 | . 6 . 7 3 7 Terminals 13 | . 3 . 4 3 3 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 . 1 . 2 Recycling Units 4 | . 2 . 1 . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 61 | . 18 . 16 9 18 Successful 33 | . 11 . 11 3 8 Failed 28 | . 7 . 5 6 10 Catastrophic 6 | . 1 . . 2 3 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 31 | . 7 . 7 9 8 Fabricators 2 | . . . . . 2 Repair Stations 9 | . 3 . 2 . 4 Recycling Units 16 | . 8 . 4 . 4 Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 . 4 3 1 Robot Analysis 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . . 1 1 . Unreport Threat 1 | . . . . 1 . Disarm Traps 1 | . . . . . 1 Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . 1 . 2 . 1 Scan Component 3 | . 1 . 1 . 1 Repair 1 | . . . 1 . . Recycling Unit Hacks 14 | . 7 . 3 . 4 Recycle Component 3 | . 1 . 1 . 1 Process 5 | . 3 . 1 . 1 Report Inventory 3 | . 2 . . . 1 Retrieve Matter 3 | . 1 . 1 . 1 Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 5 . 6 3 7 Full Trace Events 6 | . 3 . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 73 | . . . . . 73 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled 3 | . 1 . 1 . 1 Recycled Matter 781 | . 308 . 271 . 202 Retrieved Matter 659 | . 8 . 432 . 219 Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4952 | 220 830 220 1386 845 1451 Spaces Moved 2386 | 119 391 161 642 424 649 Core 11 | 4 . . 6 . 1 Treads 227 | . . . 222 . 5 Legs 1898 | 115 391 161 164 424 643 Wheels 175 | . . . 175 . . Hover . | . . . . . . Flight 75 | . . . 75 . . Fastest Speed 50 | 50 120 120 100 112 112 Average Speed 138 | 117 120 120 134 119 175 Slowest Speed 1500 | 120 190 120 360 120 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 8 79 38 50 33 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 103 | . 3 . 2 . 98 Melee 1 | . 1 . . . . Projectile 10 | . 2 . 2 . 6 AOE 92 | . . . . . 92 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3426 | 155 580 179 980 690 842 Wait 461 | 3 64 10 159 165 60 Move 2381 | 118 390 160 641 423 649 Hop . | . . . . . . Pick Up 67 | 3 9 1 15 15 24 Fast Attach 34 | 7 2 . 17 3 5 Attach 33 | . 10 . 8 2 13 Detach 4 | . 2 . 1 . 1 Swap 70 | 5 11 2 27 10 15 Drop 60 | . 5 1 20 23 11 Fire 251 | 19 83 . 40 47 62 Melee 57 | . 3 4 49 . 1 Ram 3 | . . . 3 . . Kick 5 | . 1 1 . 2 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 221 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 14) 682 | -10/Materials | Core integrity fell below 50% 792 | -10/Materials | Lost 4 parts (1p3w) 818 | -10/Materials | Discovered new exit (range 16) 1014 | -10/Materials | Discovered new exit (range 7) 1051 | -10/Materials | Entered Mines 1054 | -10/Mines | Core integrity fell below 20% 1097 | -10/Mines | Assembled infested the area 1129 | -10/Mines | Learned location of Storage (-7) 1246 | -10/Mines | Discovered new exit (range 12) 1271 | -10/Mines | Entered Materials 1271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1306 | -9/Materials | Repaired Aluminum Leg 1698 | -9/Materials | Discovered new exit (range 6) 1806 | -9/Materials | Build established: Scavenger-Mutant 1912 | -9/Materials | Lost 3 parts (1p2n) 2140 | -9/Materials | Discovered new exit (range 15) 2459 | -9/Materials | Build established: Mutant 2487 | -9/Materials | Core integrity fell below 50% 2657 | -9/Materials | Entered another Materials area 2657 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2942 | -8/Materials | Build established: Scavenger-Gunner 3313 | -8/Materials | Discovered new exit (range 8) 3502 | -8/Materials | Entered Factory 3502 | -7/Factory | Evolved 2 slots: Utility x2 3662 | -7/Factory | Build established: Gunner 3903 | -7/Factory | Fabricated Lgt. Nuclear Core? 4466 | -7/Factory | Build established: Tank 4564 | -7/Factory | Cargo convoy interrupted 4868 | -7/Factory | Garrison activated, responded to threat 4903 | -7/Factory | Core integrity fell below 50% 4940 | -7/Factory | Core integrity fell below 20% 4953 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. Arm. Treads destroyed. Knocked back. System corrupted: Greatsword fused. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer builds a Wall. Salvage Targeting Computer destroyed. Critical hit (Blast). Knocked back. K-01 Serf collects debris. G-47 Trooper IFF system glitched. K-01 Serf collects debris. U-05 Engineer lays Concrete. 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Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It's Just You Just What I Needed Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed PhaseGyrokineticCorpse Manual? 0 Play Time 01:23:37 Cumulative 5.9 hours Start 2024.11.24 @ 22:17:11 End 2024.11.25 @ 18:17:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 92% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c705bfc3-a804-49f9-8cd2-1e654f592b77