Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 00:46:11 Player: akira Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (267) 1335 Value Destroyed (10353) 10353 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (1073) 1073 TOTAL SCORE: 19281 Bonus ------- High Alert Combat Kills 752 Follower Combat Kills 42 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 695/1150 Matter 433/550 Energy 279/310 System Corruption 32% Temperature Danger (450) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (6) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (7) ------ High-capacity Storage Unit Matter Compressor Improved Power Shielding > --- WEAPON (4) ------- Beamcaster Magnetic Acceleration Cannon > --- INVENTORY (20) --- Armored Treads Medium Treads Advanced Cooling System Coolant Injector Improved Coolant Injector Energy Well (350) 0b10 Decoder Chip [Looter] Improved Reaction Control System Improved Focal Shield Point Defense System Improved Trap Extractor (0/6) Mapping Drone Bay (3/3) Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Gravity Neutralizer Salvage Targeting Computer Advanced Targeting Computer Precision Matter Filter Improved Utility Shielding Makeshift Light Armor Plating > --- WEAPON ----------- Guided Plasma Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Armored Treads Medium Treads Flexi-carbon Leg Flexi-carbon Leg Advanced Cooling System Coolant Injector Improved Coolant Injector Energy Well Matter Compressor 0b10 Decoder Chip [Looter] Improved Reaction Control System Improved Power Shielding Improved Focal Shield Point Defense System Improved Trap Extractor Mapping Drone Bay Beamcaster Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 119] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . 1 1 1 . . . 1 Utility 5 | . . . 2 . . . 1 . . 2 . . . Weapon 2 | . . . . . . . . 1 . . . . 1 Parts Attached 317 | 9 14 7 36 1 . 9 55 26 55 35 23 15 32 Power 31 | 1 1 2 2 . . 1 2 3 10 2 2 1 4 Engine 13 | 1 1 . 2 . . 1 1 1 3 2 . 1 . Core 10 | . . 2 . . . . 1 2 3 . 1 . 1 Reactor 8 | . . . . . . . . . 4 . 1 . 3 Propulsion 86 | 3 1 . 8 . . 4 14 3 14 16 7 5 11 Treads 42 | 2 1 . 8 . . 4 . . 10 14 . 2 1 Leg 37 | . . . . . . . 12 2 4 . 6 3 10 Wheel 5 | 1 . . . . . . . 1 . 2 1 . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . 2 . . . . . . Utility 95 | 2 3 4 17 1 . 1 12 10 17 11 5 6 6 Device 60 | 1 1 4 9 1 . 1 7 6 14 7 3 4 2 Storage 6 | 1 2 . . . . . . 1 . 1 . . 1 Processor 4 | . . . . . . . 1 . 1 . 1 1 . Hackware 3 | . . . 1 . . . 1 . . 1 . . . Protection 22 | . . . 7 . . . 3 3 2 2 1 1 3 Artifact . | . . . . . . . . . . . . . . Weapon 105 | 3 9 1 9 . . 3 27 10 14 6 9 3 11 Energy Gun 27 | 2 . . 3 . . 1 15 1 2 . 1 . 2 Energy Cannon 41 | . 7 . 4 . . . 4 8 9 4 4 . 1 Ballistic Gun 14 | 1 2 . . . . . 3 . . . 2 . 6 Ballistic Cannon 11 | . . 1 1 . . . . . 2 1 1 3 2 Launcher 7 | . . . 1 . . 2 . 1 1 1 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 5 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . . 4 1 4 1 2 . 5 Corrupted Parts 3 | . . . . . . . . 1 . . . . 2 System Corruption 21 | . . . . . . . . 4 . . . . 17 Parts Lost 48 | . . . 1 . . . . . 7 10 10 3 17 Power 7 | . . . . . . . . . 1 . 2 2 2 Propulsion 11 | . . . 1 . . . . . 2 4 1 1 2 Utility 18 | . . . . . . . . . 3 5 1 . 9 Weapon 12 | . . . . . . . . . 1 1 6 . 4 Highest Loss Streak 11 | . . . 1 . . . . . 2 4 5 2 11 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 95 | . 99 100 98 100 100 100 98 91 94 92 87 93 93 Engine 6 | . 14 5 8 11 11 11 3 6 6 9 . 3 1 Core 2 | . . 8 2 . . . 5 . 1 . 2 1 3 Reactor 1 | . . . . . . . . . 3 1 5 . 3 Treads 13 | . 28 28 21 22 22 22 . . 17 22 . . . Leg 12 | . . . . . . . 26 29 9 . 20 25 28 Device 12 | . 14 14 11 11 11 11 11 11 12 17 7 11 9 Storage 8 | . 14 14 11 11 11 11 9 7 6 7 10 5 5 Processor 4 | . . . . . . . 8 3 4 5 10 10 9 Hackware 4 | . . . 10 11 11 11 9 . . . 5 5 1 Protection 6 | . . . 10 11 11 11 6 7 6 3 2 5 7 Energy Gun 4 | . . . 5 22 22 17 11 4 . . . . . Energy Cannon 11 | . 24 25 15 . . . 2 13 18 6 12 4 1 Ballistic Gun 1 | . 2 . . . . . 2 3 . . . . 14 Ballistic Cannon 1 | . . 2 1 . . . . . . 9 . 12 3 Peak Build Rating 119 | 7 11 16 25 24 23 26 40 52 71 88 89 87 119 Average Rating 47 | 5 7 13 22 22 22 24 36 50 65 78 81 79 101 On Entrance 38 | . 7 11 15 24 22 23 25 39 51 67 83 87 78 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 116 | 15 34 39 46 38 38 40 50 96 115 116 102 89 110 Greatest Support 167 | 40 40 40 43 40 40 43 51 68 124 134 109 90 167 Greatest Overweight (x) 4 | 1 . . 1 . . . 1 3 4 3 3 3 1 Average Overweight (x) . | . . . . . . . . . 1 . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 10 15 15 15 15 15 15 19 20 20 20 20 20 Most Carried 20 | 7 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Carried 16 | 5 9 14 14 15 14 14 14 18 19 16 14 18 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 6 15 15 15 15 15 15 15 20 16 20 16 20 13 Class Distribution -------------------- 31% | Mutant 19% | Skirmisher 17% | Scavenger-Mutant 13% | Scavenger-Skirmisher 5% | Gunner 5% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 6158 | 320 175 128 539 . . 110 688 315 863 1103 543 620 754 Remotely . | . . . . . . . . . . . . . . Salvage Created 11404 | 104 376 23 1430 . . 186 1491 915 2493 2043 590 533 1220 Parts 537 | 6 26 4 80 . . 10 94 45 124 71 28 9 40 Haulers Intercepted 22 | . 2 . 4 . . . 5 . 4 5 . . 2 Recyclers Shooed 7 | . . . 3 . . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . . 23 8 . Prevented 3 | . . . . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 202 | . 9 3 31 . . 6 28 18 41 27 15 8 16 Guns 66 | . 6 . 11 . . 4 26 5 . . 3 . 11 Cannons 120 | . 3 3 20 . . . 2 9 38 26 8 7 4 AOE 10 | . . . . . . 2 . 2 2 . 3 . 1 Classes Destroyed 16 | 2 5 . 3 . . 1 2 1 1 . . . 1 Worker 9 | . . . 1 . . . 1 2 1 4 . . . Builder 12 | . . . . . . . 2 . 3 7 . . . Tunneler 3 | 2 . . . . . . . . . . . . 1 Hauler 22 | . 2 . 4 . . . 5 . 4 5 . . 2 Recycler 3 | 1 . . . . . . . . . 2 . . . Operator 3 | . 2 . . . . . 1 . . . . . . Watcher 13 | . 1 . . . . . 4 1 1 6 . . . Swarmer 38 | . 6 3 4 . . 2 7 3 6 . 7 . . Grunt 76 | . 3 . 17 . . 2 9 6 13 10 3 5 8 Brawler 1 | . . . . . . . . . . . . . 1 Duelist 5 | . . . 1 . . 1 . . 1 . 1 1 . Sentry 34 | . . . 9 . . . 8 5 5 4 2 1 . Specialist 5 | . . . . . . . 3 . 2 . . . . Hunter 18 | . . . . . . 1 1 . 6 5 2 1 2 Programmer 24 | . . . . . . . . 4 7 8 . . 5 Heavy 1 | . . . . . . . . . 1 . . . . Best Kill Streak 12 | 3 3 3 4 . . 2 6 4 4 12 7 4 5 Combat Bots Only 7 | . 3 3 4 . . 2 5 2 4 4 7 4 5 Max Kills in Single Turn 3 | 1 1 1 2 . . 1 2 3 2 3 3 1 2 Gunslinging 1 | . . . . . . . . . . . . . 1 Exploded 3 | . . . . . . 1 . 2 2 . 3 . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 1436 | . 39 16 105 . . 18 118 164 270 280 172 46 208 Missed 426 | . 9 5 28 . . 8 32 54 105 87 39 9 50 Damage Taken 16553 | . 270 94 1201 . . 149 1199 1083 2754 3095 2283 720 3705 Core 1697 | . 16 7 119 . . 11 144 180 160 247 284 74 455 Absorbed by Shields 828 | . . . . . . . . . 5 687 136 . . Redirected to Shielding 119 | . . . 4 . . . . . . . . . 115 Regen/Repaired (Parts) 315 | . . . 39 . . . 276 . . . . . . Core Remaining (%) 74 | 100 . 90 . . . 67 73 74 81 . . 39 . Volleys Fired 636 | 10 41 6 90 . . 13 103 49 100 106 31 23 64 Largest 4 | 2 2 2 2 . . 2 2 3 3 3 3 3 4 Hottest 270 | 70 120 112 143 . . 126 136 206 230 238 270 228 192 Shots Fired 1543 | 20 64 12 168 . . 25 202 131 274 284 77 69 217 Gun 515 | 20 16 . 35 . . 23 172 62 1 . 12 . 174 Cannon 1020 | . 48 12 133 . . . 30 67 272 282 64 69 43 Launcher 8 | . . . . . . 2 . 2 1 2 1 . . Special . | . . . . . . . . . . . . . . Kinetic 538 | 10 16 6 23 . . . 29 26 23 147 17 31 210 Thermal 993 | 10 48 6 145 . . 23 173 103 250 135 55 38 7 Explosive 8 | . . . . . . 2 . 2 1 2 1 . . Electromagnetic 4 | . . . . . . . . . . . 4 . . Robot Hit Streak 22 | 7 13 8 22 . . 9 20 20 14 16 16 10 16 Robot Miss Streak 8 | 2 3 3 5 . . 1 3 2 8 4 3 2 5 Penetration Max 1 | . . . . . . . 1 . . . . . 1 Secondary Targets 4 | . . . . . . 1 . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . 1 Shots Hit Robots 1010 | 11 38 8 112 . . 20 143 90 188 179 51 40 130 Core Hits 470 | 4 14 5 58 . . 10 60 39 84 95 20 14 67 Critical Kills 5 | . 1 . . . . . . 1 2 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 40 | 1 1 . 2 . . . 9 6 4 12 1 2 2 Burn 16 | 1 . . 2 . . . 8 5 . . . . . Meltdown 3 | . . . . . . . . . 2 1 . . . Destroy 3 | . 1 . . . . . . 1 . . . . 1 Blast 16 | . . . . . . . . . 2 11 . 2 1 Corrupt 1 | . . . . . . . . . . . 1 . . Sever 1 | . . . . . . . 1 . . . . . . Melee Attacks 9 | . . . . . . . 9 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 9 | . . . . . . . 9 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 30365 | 140 626 151 2407 . . 400 3058 2546 6003 7938 2018 1257 3821 Guns 7666 | 140 156 . 620 . . 330 2383 996 18 . 225 . 2798 Cannons 20709 | . 470 151 1787 . . . 425 1229 5782 7408 1414 1257 786 Explosions 1737 | . . . . . . 70 . 321 200 530 379 . 237 Melee 244 | . . . . . . . 244 . . . . . . Ramming 9 | . . . . . . . 6 . 3 . . . . Kinetic 8590 | 64 156 110 400 . . . 481 326 337 2597 273 420 3426 Thermal 19907 | 76 470 41 2007 . . 330 2327 1899 5463 5015 1284 837 158 Explosive 1224 | . . . . . . 70 . 276 200 326 352 . . Electromagnetic 391 | . . . . . . . . 45 . . 109 . 237 Impact . | . . . . . . . . . . . . . . Slashing 244 | . . . . . . . 244 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 32 | . 1 1 . . . . . 6 5 10 10 10 32 Average Corruption 4 | . 1 1 . . . . . 2 3 4 10 8 18 Corruption Purged 9 | . . . . . . . . . 5 . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 223 | . 3 5 . . . . . 8 57 40 31 48 31 Message Errors 50 | . 1 . . . . . . 3 15 14 4 9 4 Matter Fused 52 | . 1 2 . . . . . 1 13 6 7 14 8 Heat Flow Errors 24 | . . 2 . . . . . 3 7 4 3 3 2 Energy Discharges 32 | . . . . . . . . . 8 3 4 14 3 Parts Rejected 3 | . . . . . . . . . . 2 1 . . Parts Fused 4 | . . . . . . . . . 1 . 2 1 . Data Loss (minor) 20 | . . 1 . . . . . . 5 5 1 5 3 Data Loss (major) 7 | . . . . . . . . . 2 3 1 . 1 Misfires 12 | . . . . . . . . 1 3 1 4 1 2 Alerts 6 | . 1 . . . . . . . 1 . 2 . 2 Misdirections 1 | . . . . . . . . . . . 1 . . Weapon Failures 12 | . . . . . . . . . 2 2 1 1 6 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 624 | . 19 . 12 . . . 53 65 93 276 31 70 5 Projectiles 500 | . 19 . 12 . . . . 50 93 222 29 70 5 Explosions 71 | . . . . . . . . 15 . 54 2 . . Melee 53 | . . . . . . . 53 . . . . . . Knockbacks 56 | . . 4 18 . . . . . 2 25 . 3 4 Impact . | . . . . . . . . . . . . . . Kinetic 47 | . . 3 14 . . . . . 2 22 . 3 3 Secondary 9 | . . 1 4 . . . . . . 3 . . 1 Self-Inflicted Damage 288 | . . . . . . 33 . 22 1 172 47 . 13 Shots 6 | . . . . . . 1 . 1 . 2 1 . 1 Rammed 1 | . . . . . . . . . 1 . . . . Targets Rammed 2 | . . . . . . . 1 . 1 . . . . Kicked 1 | . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 512 | 54 256 252 302 . . 165 406 405 318 358 442 196 512 Average Temperature 98 | 22 84 99 80 . . 61 80 127 95 113 118 115 121 Received Heat Transfer 3210 | . 48 . 450 . . 54 477 321 527 329 252 234 518 Effects 20 | . 1 . 2 . . . 3 2 1 1 1 . 9 Shutdowns 4 | . . . . . . . . . . . 1 . 3 Energy Bleed 5 | . 1 . . . . . 1 1 1 . . . 1 Interference 6 | . . . 1 . . . 1 1 . 1 . . 2 Matter Decay 2 | . . . 1 . . . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 . . . . . . Damage (major) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . 1 . 3 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . 2 3 1 1 1 . Combat Hostiles 6 | . . . . . . . . 2 1 1 1 1 . Parts Melted 51 | 1 . . 8 . . 2 7 5 16 9 1 2 . Heat Transferred 29571 | 296 999 74 3663 . . 703 4995 3470 7040 5512 1320 1300 199 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 1009 | 15 216 206 299 72 . 100 343 311 678 1009 . . 593 Initial 331 | . 9 52 27 72 . . 33 139 135 331 . . 140 Average 211 | 8 104 95 178 72 . 19 173 102 231 598 . . 421 Maximum Alert Level 3 | . 1 1 1 . . . 1 1 2 3 . . 2 Low Security (%) 57 | 100 82 85 47 100 . 100 68 85 45 . . . 10 Level 1 30 | . 17 14 52 . . . 31 14 41 29 . . 22 Level 2 8 | . . . . . . . . . 13 34 . . 67 Level 3 3 | . . . . . . . . . . 35 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 1 4 . . . 6 5 23 10 . . 6 Investigation 13 | . . 1 3 . . . 2 1 4 2 . . . Extermination 15 | . . . . . . . . 4 7 2 . . 2 Reinforcement 23 | . 2 . 1 . . . 4 . 9 5 . . 2 Assault 3 | . . . . . . . . . . 1 . . 2 Garrison 3 | . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 1 . 2 3 . . 1 Haulers Reinforced 5 | . . . . . . . . . 2 2 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 12 | . 1 . 3 . . . 5 1 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 335 | . 30 10 52 . . 7 49 26 59 49 15 8 30 Peak Tracking Total 11 | . 6 3 4 . . 4 7 3 4 11 7 4 7 Tactical Retreats 18 | . 2 1 1 . . 1 4 3 4 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 8 | . 1 . 1 . . . 1 . 2 1 . . 2 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 22 | . 1 . 1 . . . 1 4 1 8 . . 6 Max in Single Turn 6 | . 1 . 1 . . . 1 2 1 6 . . 5 Garrison Access 2 | . . . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 55 | . 4 1 12 . 1 . 10 5 14 5 1 1 1 Terminals 41 | . 4 . 10 . . . 8 3 13 2 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 1 1 . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 1 . 1 . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . Total Hacks 137 | . 11 1 33 . 1 . 32 11 29 15 1 1 2 Successful 66 | . 3 1 19 . 1 . 20 1 12 7 1 1 . Failed 70 | . 8 . 13 . . . 12 10 17 8 . . 2 Catastrophic 7 | . . . 1 . . . 5 . 1 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 87 | . 7 . 27 . 1 . 20 5 20 5 . . 2 Terminals 108 | . 11 . 27 . . . 25 9 28 6 . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 10 | . . . 2 . . . 4 1 . 3 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 12 | . . . 4 . . . 3 1 . 4 . . . Garrison Access 3 | . . . . . . . . . 1 2 . . . Terminal Hacks 28 | . 2 1 10 . 1 . 7 . 5 . 1 1 . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . Open Door 3 | . . 1 . . . . . . . . 1 1 . Open DSF 2 | . . . . . . . . . 2 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . Alert Level 5 | . . . 2 . . . 2 . 1 . . . . Unreport Threat 4 | . . . 2 . . . 1 . 1 . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Hauler Manifests 4 | . . . 2 . . . 1 . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 . . . 4 . . 1 . . . Scan Component 4 | . . . 1 . . . 2 . . 1 . . . Repair 3 | . . . 1 . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 10 | . . . 4 . . . 2 . . 4 . . . Insert Component 5 | . . . 2 . . . 1 . . 2 . . . Analyze 5 | . . . 2 . . . 1 . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 20 | . 1 . 3 . . . 7 1 6 2 . . . Terminals 20 | . 1 . 3 . . . 7 1 6 2 . . . Assimilate 1 | . . . . . . . 1 . . . . . . Botnet 19 | . 1 . 3 . . . 6 1 6 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 42 | . 4 . 8 . . . 8 5 11 5 . . 1 Full Trace Events 14 | . . . 5 . . . 3 1 3 2 . . . Feedback Events 2 | . . . . . . . . . 1 1 . . . Corruption 2 | . . . . . . . . . 1 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . 1 . . 2 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . 2 . . . . . . Time 114 | . . . 38 . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . 1 . . 2 . . . Part Schematics Acquired 5 | . . . 2 . . . 1 . . 2 . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total Allies 3 | . . 3 . . . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . . . . . Total Orders 2 | . . . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . . . 2 . . . . Ally Attacks 19 | . . 19 . . . . . . . . . . . Total Damage 161 | . . 161 . . . . . . . . . . . Kills 7 | . . 7 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . . 1 . Drone Launches 2 | . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 24196 | 189 1463 786 3332 350 367 881 4030 2879 5180 2186 676 1221 656 Spaces Moved 11600 | 100 623 358 1298 189 229 298 2097 1325 2640 970 370 803 300 Core 9 | 9 . . . . . . . . . . . . . Treads 5239 | 77 623 358 1298 189 229 298 20 . 1541 606 . . . Legs 4425 | . . . . . . . 2077 1268 . . 162 618 300 Wheels 1927 | 14 . . . . . . . 57 1099 364 208 185 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 122 145 115 115 120 120 Average Speed 152 | 139 160 160 191 160 160 160 120 175 155 163 134 123 120 Slowest Speed 320 | 160 160 160 240 160 160 160 190 192 166 320 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 60 69 85 56 42 45 84 29 59 30 50 78 7 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . 1 . . . . 4 4 . Spaces Dug 14 | . . . . . . . 5 2 . 3 . 2 2 Terrain Destroyed 258 | . . . . . . 23 14 19 30 100 37 18 17 Melee 5 | . . . . . . . 5 . . . . . . Projectile 135 | . . . . . . . 9 9 18 41 26 18 14 AOE 118 | . . . . . . 23 . 10 12 59 11 . 3 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total 16765 | 126 1025 561 1976 236 230 677 3379 1776 3483 1339 484 986 487 Wait 3831 | . 325 176 508 47 . 348 1063 342 609 186 43 117 67 Move 11587 | 99 622 357 1297 188 228 297 2096 1324 2639 969 369 802 300 Hop . | . . . . . . . . . . . . . . Pick Up 183 | 8 14 6 16 . 1 4 16 18 33 29 12 17 9 Fast Attach 57 | 5 . 1 11 . . . 15 4 12 1 . 1 7 Attach 101 | 2 2 . 3 . . . 5 7 22 21 20 7 12 Detach 12 | . . 1 . . . . . 1 2 4 4 . . Swap 159 | 2 12 6 22 1 . 9 35 15 21 13 3 7 13 Drop 187 | . 9 8 29 . 1 6 36 16 44 10 2 11 15 Fire 636 | 10 41 6 90 . . 13 103 49 100 106 31 23 64 Melee 9 | . . . . . . . 9 . . . . . . Ram 1 | . . . . . . . . . 1 . . . . Kick 1 | . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / [*Sto] / [*Low]) -6/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 190 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 824 | -10/Materials | Discovered new exit (range 16) 944 | -10/Materials | Discovered new exit (range 16) 1427 | -10/Materials | Identified exit to Mines 1653 | -10/Materials | Entered Mines 1663 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1967 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1997 | -10/Mines | Learned location of Zion (-7) 2040 | -10/Mines | Met a Derelict shopkeep closing up shop 2414 | -10/Mines | Discovered new exit (range 16) 2439 | -10/Mines | Entered Materials 2439 | -9/Materials | Evolved 2 slots: Utility x2 2507 | -9/Materials | Central database locked down 3609 | -9/Materials | Build established: Scavenger-Mutant 4430 | -9/Materials | Discovered new exit (range 11) 4629 | -9/Materials | Discovered new exit (range 4) 4756 | -9/Materials | Identified exit to Mines 5736 | -9/Materials | Repaired Imp. Heat Sink 5771 | -9/Materials | Entered Mines 5781 | -9/Mines | Met a Derelict bent on vengeance 5843 | -9/Mines | Discovered new exit (range 5) 5882 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6110 | -9/Mines | Build established: Mutant 6114 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6114 | -9/Mines | Discovered new exit (range 5) 6121 | -9/Mines | Entered Exiles 6165 | -9/Exiles | Met 8R-AWN 6192 | -9/Exiles | Met EX-HEX 6240 | -9/Exiles | Met EX-BIN 6261 | -9/Exiles | Aligned with FarCom system 6262 | -9/Exiles | Given EX-Vault access code 6304 | -9/Exiles | Opened EX-Vault 6316 | -9/Exiles | Found Gui. Plasma Cannon 6350 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6465 | -9/Exiles | Discovered new exit (range 14) 6488 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 6488 | -9/Exiles | Entered Mines 7019 | -8/Mines | Build established: Scavenger-Mutant 7051 | -8/Mines | Found DCF Scrap (14 items) 7355 | -8/Mines | Discovered new exit (range 9) 7362 | -8/Mines | Build established: Mutant 7369 | -8/Mines | Entered Materials 7369 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8748 | -8/Materials | Discovered new exit (range 7) 9104 | -8/Materials | Repaired Carbon-fiber Leg 9144 | -8/Materials | Repaired Hrd. Medium Armor Plating 9774 | -8/Materials | Build established: Scavenger-Mutant 10502 | -8/Materials | Build established: Mutant 11271 | -8/Materials | Discovered new exit (range 11) 11333 | -8/Materials | Build established: Scavenger-Mutant 11399 | -8/Materials | Entered Factory 11399 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11834 | -7/Factory | Build established: Scavenger-Skirmisher 12029 | -7/Factory | Discovered new exit (range 3) 12694 | -7/Factory | Discovered new exit (range 11) 12694 | -7/Factory | Discovered new exit (range 7) 12827 | -7/Factory | Discovered new exit (range 13) 13636 | -7/Factory | Discovered new exit (range 13) 14278 | -7/Factory | Entered another Factory area 14278 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 14468 | -6/Factory | Build established: Skirmisher 14600 | -6/Factory | Discovered new exit (range 15) 15399 | -6/Factory | Garrison activated, responded to threat 15856 | -6/Factory | Discovered new exit (range 14) 17898 | -6/Factory | Discovered new exit (range 5) 18004 | -6/Factory | Build established: Mutant 18338 | -6/Factory | Build established: Skirmisher 18614 | -6/Factory | Discovered new exit (range 13) 19458 | -6/Factory | Entered another Factory area 19458 | -5/Factory | Evolved 2 slots: Utility x2 20455 | -5/Factory | Build established: Scavenger-Tank 20835 | -5/Factory | Lost 4 parts (3n1u) 20910 | -5/Factory | Lost 3 parts (1n1u1w) 21247 | -5/Factory | System corruption reached 10% 21282 | -5/Factory | Build established: Gunner 21537 | -5/Factory | Discovered new exit (range 11) 21558 | -5/Factory | First assault squad dispatched 21644 | -5/Factory | Entered Upper Caves 21646 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21683 | -5/Upper Caves | Lost 3 parts (2p1u) 21749 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 21797 | -5/Upper Caves | Destroyed 7 combat bots 21878 | -5/Upper Caves | Lost 5 parts (1n1u3w) 22210 | -5/Upper Caves | Core integrity fell below 50% 22276 | -5/Upper Caves | Discovered new exit (range 14) 22320 | -5/Upper Caves | Entered another Upper Caves area 22684 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22910 | -5/Upper Caves | Build established: Scavenger-Gunner 23122 | -5/Upper Caves | Learned Factory non-interactive machine intel 23528 | -5/Upper Caves | Discovered new exit (range 6) 23541 | -5/Upper Caves | Entered Factory 23541 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 23542 | -4/Factory | Loaded intel: 171 non-interactive machine locations 23645 | -4/Factory | System corruption reached 10% 24041 | -4/Factory | First assault squad dispatched 24125 | -4/Factory | Build established: Scavenger-Tank 24182 | -4/Factory | System corruption reached 30% 24197 | -4/Factory | Self-destructed Last Messages --------------- 24187_ M-36 Artificer repairs B-60 Warrior. 24189_ Enh. Armored Leg severed. 24191_ ALERT: Rogue bot located, Programmers report to Factory Zone 5Y. 24191_ System corrupted: Beamcaster failed to cycle. 24192_ M-36 Artificer repairs P-70 Sage. 24194_ M-36 Artificer fits Backup Laser VII on P-70 Sage. 24195_ Overheating: Energy bleed (-39). 24195_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 24195_ Mak. Light Armor Plating destroyed. 24195_ System corrupted by crushing effect (+1). 24196_ Imp. Heavy Machine Gun destroyed. 24196_ M-36 Artificer fits Backup Propulsion VII on P-70 Sage. 24197_ Gui. Plasma Cannon severed. 24197_ U-05 Engineer builds a Wall. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????"""?????????????? | | ???????""""??????????????????????"""?????????????? | | ???????""""??????????????????????????????????????? | | ???????""""???????????? ?????????????????????????? | | ???????""""??????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ????????????????????###/##??????????????????????"" | | ????????????????????# ??????????????????????"" | | ????????????????????# ??????????????????????"" | | "???????????????????# ???????????????????????? | | "?????????????####### #?????????????????????"" | | "?????????????+ #??"?"?"?"?"??????????"" | | ??????????????# #??"?"?"?"?"??????????"" | | ????????????### #??"?"?"?"?"???????????? | | ??????????? #??"?"?"?"?"??????????"" | | ?? ?????? #??"?"?"?"?"??????????"" | | ????? +??"?"?"?"?"??????????"" | | ????? #??"?"?"?"?"???????????? | | ????? i %#??"?"?"?"?"???????????? | | #??????????######+##/#??"?"?"?"?"???????????? | | #??????????# u=u#??????????????????????? | | #??????????# % = #??????????????????????? | | #??????????# gm#?????????????????"""?"" | | #??????????# pu##????????????????"""?"" | | #??????????#"""" % bl##????????????????"""?"" | | #??????????#"""" b@#??????????????????????? | | ############"""" ==#??????????????????????? | | %# ##"""" #??????????????????????? | | # """" ##"""" #??????????????????????? | | + """" ##"""" #??????????????????????? | | % # """" ##"""" #??????????????????????? | | # """" ## #??????????????????????? | | # """" *"" #???????????????""""?""" | | # """" ## #???????????????""""?""" | | # ! ## #???????????????""""?""" | | ############ #???????????????""""?""" | | # #????????###########???????????????""""?""" | | % ###??????????????????????????????????""""?""" | | % ##???????????????????????????????????""""?""" | | %###########?????????????????????????????????? | | #^^^* #?????????????????????????????????? | | # "%""""" #?????????????????????????????????? | | # !""""" #?????????????????????????????????? | | +**"""""" #?????????????????????????????????? | | #* " " #?????????????????????????????????? | | # %*! % #?????????????????????????????????? | | #!! [ ^! #?????????????????????????????????? | | # [ !! #?????????????????????????????????? | | ###########?????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 145 Energy Generation 35 Energy Capacity 1250 Matter Stores 453 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 600 Core Shielding 20 Power Shielding 66 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 5 Matter Filtering 50 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Arm. Huge Wheel | -5/Factory | Scanalyzed Arm. Medium Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Hey, That's Mine! Just Browsing Leap Before You Look Prolific Hacker Quantum Hacking Respectable Loadout Treasure Hunter True Hacker Challenges ------------ None Game ------ Seed GaussBlastBattery Manual? 0 Play Time 04:08:45 Cumulative 47.1 hours Start 2024.11.25 @ 19:45:19 End 2024.11.26 @ 00:46:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 20% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7c9bf48-8273-4fcb-9990-9712638f0bef