Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 00:46:11

Player: akira

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (267)     1335
Value Destroyed (10353)    10353
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (1073)               1073
              TOTAL SCORE: 19281

 Bonus
-------
High Alert Combat Kills    752
Follower Combat Kills      42
Aligned with FarCom        300
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             695/1150
Matter                     433/550
Energy                     279/310
System Corruption          32%
Temperature                Danger (450)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Fission Core
>               --- PROPULSION (6) ---
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
                Matter Compressor
       Improved Power Shielding
>               --- WEAPON (4) -------
                Beamcaster
                Magnetic Acceleration Cannon
>               --- INVENTORY (20) ---
        Armored Treads
         Medium Treads
       Advanced Cooling System
                Coolant Injector
       Improved Coolant Injector
                Energy Well (350)
                0b10 Decoder Chip [Looter]
       Improved Reaction Control System
       Improved Focal Shield
                Point Defense System
       Improved Trap Extractor (0/6)
                Mapping Drone Bay (3/3)
                Magnetic Acceleration Cannon

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
       Enhanced Armored Leg
       Enhanced Armored Leg
                Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Gravity Neutralizer
                Salvage Targeting Computer
       Advanced Targeting Computer
      Precision Matter Filter
       Improved Utility Shielding
      Makeshift Light Armor Plating
>               --- WEAPON -----------
         Guided Plasma Cannon
       Improved Heavy Machine Gun
       Improved Heavy Machine Gun
       Improved Heavy Machine Gun
>               --- INVENTORY --------
        Armored Treads
         Medium Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced Cooling System
                Coolant Injector
       Improved Coolant Injector
                Energy Well
                Matter Compressor
                0b10 Decoder Chip [Looter]
       Improved Reaction Control System
       Improved Power Shielding
       Improved Focal Shield
                Point Defense System
       Improved Trap Extractor
                Mapping Drone Bay
                Beamcaster
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
[Rating: 119]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   1   1   .   .   .   1   
  Utility                  5    | .   .   .   2   .   .   .   1   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             317  | 9   14  7   36  1   .   9   55  26  55  35  23  15  32  
  Power                    31   | 1   1   2   2   .   .   1   2   3   10  2   2   1   4   
    Engine                 13   | 1   1   .   2   .   .   1   1   1   3   2   .   1   .   
    Core                   10   | .   .   2   .   .   .   .   1   2   3   .   1   .   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   4   .   1   .   3   
  Propulsion               86   | 3   1   .   8   .   .   4   14  3   14  16  7   5   11  
    Treads                 42   | 2   1   .   8   .   .   4   .   .   10  14  .   2   1   
    Leg                    37   | .   .   .   .   .   .   .   12  2   4   .   6   3   10  
    Wheel                  5    | 1   .   .   .   .   .   .   .   1   .   2   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  95   | 2   3   4   17  1   .   1   12  10  17  11  5   6   6   
    Device                 60   | 1   1   4   9   1   .   1   7   6   14  7   3   4   2   
    Storage                6    | 1   2   .   .   .   .   .   .   1   .   1   .   .   1   
    Processor              4    | .   .   .   .   .   .   .   1   .   1   .   1   1   .   
    Hackware               3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   
    Protection             22   | .   .   .   7   .   .   .   3   3   2   2   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 3   9   1   9   .   .   3   27  10  14  6   9   3   11  
    Energy Gun             27   | 2   .   .   3   .   .   1   15  1   2   .   1   .   2   
    Energy Cannon          41   | .   7   .   4   .   .   .   4   8   9   4   4   .   1   
    Ballistic Gun          14   | 1   2   .   .   .   .   .   3   .   .   .   2   .   6   
    Ballistic Cannon       11   | .   .   1   1   .   .   .   .   .   2   1   1   3   2   
    Launcher               7    | .   .   .   1   .   .   2   .   1   1   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   2   .   .   .   4   1   4   1   2   .   5   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    System Corruption      21   | .   .   .   .   .   .   .   .   4   .   .   .   .   17  
Parts Lost                 48   | .   .   .   1   .   .   .   .   .   7   10  10  3   17  
  Power                    7    | .   .   .   .   .   .   .   .   .   1   .   2   2   2   
  Propulsion               11   | .   .   .   1   .   .   .   .   .   2   4   1   1   2   
  Utility                  18   | .   .   .   .   .   .   .   .   .   3   5   1   .   9   
  Weapon                   12   | .   .   .   .   .   .   .   .   .   1   1   6   .   4   
  Highest Loss Streak      11   | .   .   .   1   .   .   .   .   .   2   4   5   2   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     95   | .   99  100 98  100 100 100 98  91  94  92  87  93  93  
  Engine                   6    | .   14  5   8   11  11  11  3   6   6   9   .   3   1   
  Core                     2    | .   .   8   2   .   .   .   5   .   1   .   2   1   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   1   5   .   3   
  Treads                   13   | .   28  28  21  22  22  22  .   .   17  22  .   .   .   
  Leg                      12   | .   .   .   .   .   .   .   26  29  9   .   20  25  28  
  Device                   12   | .   14  14  11  11  11  11  11  11  12  17  7   11  9   
  Storage                  8    | .   14  14  11  11  11  11  9   7   6   7   10  5   5   
  Processor                4    | .   .   .   .   .   .   .   8   3   4   5   10  10  9   
  Hackware                 4    | .   .   .   10  11  11  11  9   .   .   .   5   5   1   
  Protection               6    | .   .   .   10  11  11  11  6   7   6   3   2   5   7   
  Energy Gun               4    | .   .   .   5   22  22  17  11  4   .   .   .   .   .   
  Energy Cannon            11   | .   24  25  15  .   .   .   2   13  18  6   12  4   1   
  Ballistic Gun            1    | .   2   .   .   .   .   .   2   3   .   .   .   .   14  
  Ballistic Cannon         1    | .   .   2   1   .   .   .   .   .   .   9   .   12  3   
Peak Build Rating          119  | 7   11  16  25  24  23  26  40  52  71  88  89  87  119 
  Average Rating           47   | 5   7   13  22  22  22  24  36  50  65  78  81  79  101 
  On Entrance              38   | .   7   11  15  24  22  23  25  39  51  67  83  87  78  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 15  34  39  46  38  38  40  50  96  115 116 102 89  110 
  Greatest Support         167  | 40  40  40  43  40  40  43  51  68  124 134 109 90  167 
  Greatest Overweight (x)  4    | 1   .   .   1   .   .   .   1   3   4   3   3   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  20  
  Average Capacity         17   | 7   10  15  15  15  15  15  15  19  20  20  20  20  20  
  Most Carried             20   | 7   15  15  15  15  15  15  15  20  20  20  20  20  20  
  Average Carried          16   | 5   9   14  14  15  14  14  14  18  19  16  14  18  19  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  20  
  Final Carried            20   | 6   15  15  15  15  15  15  15  20  16  20  16  20  13  

 Class Distribution 
--------------------
 31% | Mutant
 19% | Skirmisher
 17% | Scavenger-Mutant
 13% | Scavenger-Skirmisher
  5% | Gunner
  5% | Scavenger-Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -6/Factory
       Scavenger-Tank | -5/Factory
               Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Upper Caves
       Scavenger-Tank | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Matter Collected           6158  | 320  175  128  539  .    .    110  688  315  863  1103 543  620  754  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11404 | 104  376  23   1430 .    .    186  1491 915  2493 2043 590  533  1220 
  Parts                    537   | 6    26   4    80   .    .    10   94   45   124  71   28   9    40   
Haulers Intercepted        22    | .    2    .    4    .    .    .    5    .    4    5    .    .    2    
Recyclers Shooed           7     | .    .    .    3    .    .    .    .    .    2    2    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31    | .    .    .    .    .    .    .    .    .    .    .    23   8    .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  202  | .   9   3   31  .   .   6   28  18  41  27  15  8   16  
  Guns                     66   | .   6   .   11  .   .   4   26  5   .   .   3   .   11  
  Cannons                  120  | .   3   3   20  .   .   .   2   9   38  26  8   7   4   
  AOE                      10   | .   .   .   .   .   .   2   .   2   2   .   3   .   1   
Classes Destroyed          16   | 2   5   .   3   .   .   1   2   1   1   .   .   .   1   
  Worker                   9    | .   .   .   1   .   .   .   1   2   1   4   .   .   .   
  Builder                  12   | .   .   .   .   .   .   .   2   .   3   7   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   22   | .   2   .   4   .   .   .   5   .   4   5   .   .   2   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Operator                 3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  13   | .   1   .   .   .   .   .   4   1   1   6   .   .   .   
  Swarmer                  38   | .   6   3   4   .   .   2   7   3   6   .   7   .   .   
  Grunt                    76   | .   3   .   17  .   .   2   9   6   13  10  3   5   8   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  5    | .   .   .   1   .   .   1   .   .   1   .   1   1   .   
  Sentry                   34   | .   .   .   9   .   .   .   8   5   5   4   2   1   .   
  Specialist               5    | .   .   .   .   .   .   .   3   .   2   .   .   .   .   
  Hunter                   18   | .   .   .   .   .   .   1   1   .   6   5   2   1   2   
  Programmer               24   | .   .   .   .   .   .   .   .   4   7   8   .   .   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | 3   3   3   4   .   .   2   6   4   4   12  7   4   5   
  Combat Bots Only         7    | .   3   3   4   .   .   2   5   2   4   4   7   4   5   
Max Kills in Single Turn   3    | 1   1   1   2   .   .   1   2   3   2   3   3   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   1   .   2   2   .   3   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Hostile Shots Fired        1436  | .    39   16   105  .    .    18   118  164  270  280  172  46   208  
  Missed                   426   | .    9    5    28   .    .    8    32   54   105  87   39   9    50   
Damage Taken               16553 | .    270  94   1201 .    .    149  1199 1083 2754 3095 2283 720  3705 
  Core                     1697  | .    16   7    119  .    .    11   144  180  160  247  284  74   455  
  Absorbed by Shields      828   | .    .    .    .    .    .    .    .    .    5    687  136  .    .    
  Redirected to Shielding  119   | .    .    .    4    .    .    .    .    .    .    .    .    .    115  
  Regen/Repaired (Parts)   315   | .    .    .    39   .    .    .    276  .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    90   .    .    .    67   73   74   81   .    .    39   .    
Volleys Fired              636   | 10   41   6    90   .    .    13   103  49   100  106  31   23   64   
  Largest                  4     | 2    2    2    2    .    .    2    2    3    3    3    3    3    4    
  Hottest                  270   | 70   120  112  143  .    .    126  136  206  230  238  270  228  192  
Shots Fired                1543  | 20   64   12   168  .    .    25   202  131  274  284  77   69   217  
  Gun                      515   | 20   16   .    35   .    .    23   172  62   1    .    12   .    174  
  Cannon                   1020  | .    48   12   133  .    .    .    30   67   272  282  64   69   43   
  Launcher                 8     | .    .    .    .    .    .    2    .    2    1    2    1    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  538   | 10   16   6    23   .    .    .    29   26   23   147  17   31   210  
  Thermal                  993   | 10   48   6    145  .    .    23   173  103  250  135  55   38   7    
  Explosive                8     | .    .    .    .    .    .    2    .    2    1    2    1    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Robot Hit Streak         22    | 7    13   8    22   .    .    9    20   20   14   16   16   10   16   
  Robot Miss Streak        8     | 2    3    3    5    .    .    1    3    2    8    4    3    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Secondary Targets        4     | .    .    .    .    .    .    1    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           1010  | 11   38   8    112  .    .    20   143  90   188  179  51   40   130  
  Core Hits                470   | 4    14   5    58   .    .    10   60   39   84   95   20   14   67   
  Critical Kills           5     | .    1    .    .    .    .    .    .    1    2    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         40    | 1    1    .    2    .    .    .    9    6    4    12   1    2    2    
    Burn                   16    | 1    .    .    2    .    .    .    8    5    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Destroy                3     | .    1    .    .    .    .    .    .    1    .    .    .    .    1    
    Blast                  16    | .    .    .    .    .    .    .    .    .    2    11   .    2    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              9     | .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30365 | 140  626  151  2407 .    .    400  3058 2546 6003 7938 2018 1257 3821 
  Guns                     7666  | 140  156  .    620  .    .    330  2383 996  18   .    225  .    2798 
  Cannons                  20709 | .    470  151  1787 .    .    .    425  1229 5782 7408 1414 1257 786  
  Explosions               1737  | .    .    .    .    .    .    70   .    321  200  530  379  .    237  
  Melee                    244   | .    .    .    .    .    .    .    244  .    .    .    .    .    .    
  Ramming                  9     | .    .    .    .    .    .    .    6    .    3    .    .    .    .    
  Kinetic                  8590  | 64   156  110  400  .    .    .    481  326  337  2597 273  420  3426 
  Thermal                  19907 | 76   470  41   2007 .    .    330  2327 1899 5463 5015 1284 837  158  
  Explosive                1224  | .    .    .    .    .    .    70   .    276  200  326  352  .    .    
  Electromagnetic          391   | .    .    .    .    .    .    .    .    45   .    .    109  .    237  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 244   | .    .    .    .    .    .    .    244  .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    1    1    .    .    .    .    .    6    5    10   10   10   32   
  Average Corruption       4     | .    1    1    .    .    .    .    .    2    3    4    10   8    18   
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    5    .    .    4    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  223   | .    3    5    .    .    .    .    .    8    57   40   31   48   31   
    Message Errors         50    | .    1    .    .    .    .    .    .    3    15   14   4    9    4    
    Matter Fused           52    | .    1    2    .    .    .    .    .    1    13   6    7    14   8    
    Heat Flow Errors       24    | .    .    2    .    .    .    .    .    3    7    4    3    3    2    
    Energy Discharges      32    | .    .    .    .    .    .    .    .    .    8    3    4    14   3    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    1    .    2    1    .    
    Data Loss (minor)      20    | .    .    1    .    .    .    .    .    .    5    5    1    5    3    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    2    3    1    .    1    
    Misfires               12    | .    .    .    .    .    .    .    .    1    3    1    4    1    2    
    Alerts                 6     | .    1    .    .    .    .    .    .    .    1    .    2    .    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        12    | .    .    .    .    .    .    .    .    .    2    2    1    1    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            624   | .    19   .    12   .    .    .    53   65   93   276  31   70   5    
  Projectiles              500   | .    19   .    12   .    .    .    .    50   93   222  29   70   5    
  Explosions               71    | .    .    .    .    .    .    .    .    15   .    54   2    .    .    
  Melee                    53    | .    .    .    .    .    .    .    53   .    .    .    .    .    .    
Knockbacks                 56    | .    .    4    18   .    .    .    .    .    2    25   .    3    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  47    | .    .    3    14   .    .    .    .    .    2    22   .    3    3    
  Secondary                9     | .    .    1    4    .    .    .    .    .    .    3    .    .    1    
Self-Inflicted Damage      288   | .    .    .    .    .    .    33   .    22   1    172  47   .    13   
  Shots                    6     | .    .    .    .    .    .    1    .    1    .    2    1    .    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        512   | 54   256  252  302  .    .    165  406  405  318  358  442  196  512  
  Average Temperature      98    | 22   84   99   80   .    .    61   80   127  95   113  118  115  121  
  Received Heat Transfer   3210  | .    48   .    450  .    .    54   477  321  527  329  252  234  518  
  Effects                  20    | .    1    .    2    .    .    .    3    2    1    1    1    .    9    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    1    .    3    
    Energy Bleed           5     | .    1    .    .    .    .    .    1    1    1    .    .    .    1    
    Interference           6     | .    .    .    1    .    .    .    1    1    .    1    .    .    2    
    Matter Decay           2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    1    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    .    .    2    3    1    1    1    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    2    1    1    1    1    .    
  Parts Melted             51    | 1    .    .    8    .    .    2    7    5    16   9    1    2    .    
  Heat Transferred         29571 | 296  999  74   3663 .    .    703  4995 3470 7040 5512 1320 1300 199  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Peak Influence             1009 | 15   216  206  299  72   .    100  343  311  678  1009 .    .    593  
  Initial                  331  | .    9    52   27   72   .    .    33   139  135  331  .    .    140  
  Average                  211  | 8    104  95   178  72   .    19   173  102  231  598  .    .    421  
Maximum Alert Level        3    | .    1    1    1    .    .    .    1    1    2    3    .    .    2    
  Low Security (%)         57   | 100  82   85   47   100  .    100  68   85   45   .    .    .    10   
  Level 1                  30   | .    17   14   52   .    .    .    31   14   41   29   .    .    22   
  Level 2                  8    | .    .    .    .    .    .    .    .    .    13   34   .    .    67   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    35   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          57   | .    2    1    4    .    .    .    6    5    23   10   .    .    6    
  Investigation            13   | .    .    1    3    .    .    .    2    1    4    2    .    .    .    
  Extermination            15   | .    .    .    .    .    .    .    .    4    7    2    .    .    2    
  Reinforcement            23   | .    2    .    1    .    .    .    4    .    9    5    .    .    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    1    .    2    3    .    .    1    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    2    2    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Distress Signals           12   | .   1   .   3   .   .   .   5   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              335  | .   30  10  52  .   .   7   49  26  59  49  15  8   30  
  Peak Tracking Total      11   | .   6   3   4   .   .   4   7   3   4   11  7   4   7   
  Tactical Retreats        18   | .   2   1   1   .   .   1   4   3   4   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Traps Triggered            8    | .   1   .   1   .   .   .   1   .   2   1   .   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Machines Disabled          22   | .   1   .   1   .   .   .   1   4   1   8   .   .   6   
  Max in Single Turn       6    | .   1   .   1   .   .   .   1   2   1   6   .   .   5   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Machines Accessed          55   | .   4   1   12  .   1   .   10  5   14  5   1   1   1   
  Terminals                41   | .   4   .   10  .   .   .   8   3   13  2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   .   .   1   1   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   1   1   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                137  | .   11  1   33  .   1   .   32  11  29  15  1   1   2   
  Successful               66   | .   3   1   19  .   1   .   20  1   12  7   1   1   .   
  Failed                   70   | .   8   .   13  .   .   .   12  10  17  8   .   .   2   
    Catastrophic           7    | .   .   .   1   .   .   .   5   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   87   | .   7   .   27  .   1   .   20  5   20  5   .   .   2   
  Terminals                108  | .   11  .   27  .   .   .   25  9   28  6   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   2   .   .   .   4   1   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   4   .   .   .   3   1   .   4   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   
Terminal Hacks             28   | .   2   1   10  .   1   .   7   .   5   .   1   1   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   2   .   .   .   2   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   .   .   1   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   2   .   .   .   1   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   2   .   .   .   4   .   .   1   .   .   .   
  Scan Component           4    | .   .   .   1   .   .   .   2   .   .   1   .   .   .   
  Repair                   3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   4   .   .   .   2   .   .   4   .   .   .   
  Insert Component         5    | .   .   .   2   .   .   .   1   .   .   2   .   .   .   
  Analyze                  5    | .   .   .   2   .   .   .   1   .   .   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         20   | .   1   .   3   .   .   .   7   1   6   2   .   .   .   
  Terminals                20   | .   1   .   3   .   .   .   7   1   6   2   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 19   | .   1   .   3   .   .   .   6   1   6   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   4   .   8   .   .   .   8   5   11  5   .   .   1   
  Full Trace Events        14   | .   .   .   5   .   .   .   3   1   3   2   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   2   .   .   .   1   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Time                     114  | .   .   .   38  .   .   .   76  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   .   .   1   .   .   2   .   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   .   .   1   .   .   2   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Ally Attacks               19   | .   .   19  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             161  | .   .   161 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   .   .   .   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Turns Passed               24196 | 189  1463 786  3332 350  367  881  4030 2879 5180 2186 676  1221 656  
Spaces Moved               11600 | 100  623  358  1298 189  229  298  2097 1325 2640 970  370  803  300  
  Core                     9     | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5239  | 77   623  358  1298 189  229  298  20   .    1541 606  .    .    .    
  Legs                     4425  | .    .    .    .    .    .    .    2077 1268 .    .    162  618  300  
  Wheels                   1927  | 14   .    .    .    .    .    .    .    57   1099 364  208  185  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  120  122  145  115  115  120  120  
  Average Speed            152   | 139  160  160  191  160  160  160  120  175  155  163  134  123  120  
  Slowest Speed            320   | 160  160  160  240  160  160  160  190  192  166  320  190  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 5    60   69   85   56   42   45   84   29   59   30   50   78   7    
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    .    1    .    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             10    | .    .    1    .    .    .    1    .    .    .    .    4    4    .    
Spaces Dug                 14    | .    .    .    .    .    .    .    5    2    .    3    .    2    2    
Terrain Destroyed          258   | .    .    .    .    .    .    23   14   19   30   100  37   18   17   
  Melee                    5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Projectile               135   | .    .    .    .    .    .    .    9    9    18   41   26   18   14   
  AOE                      118   | .    .    .    .    .    .    23   .    10   12   59   11   .    3    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Total                      16765 | 126  1025 561  1976 236  230  677  3379 1776 3483 1339 484  986  487  
  Wait                     3831  | .    325  176  508  47   .    348  1063 342  609  186  43   117  67   
  Move                     11587 | 99   622  357  1297 188  228  297  2096 1324 2639 969  369  802  300  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  183   | 8    14   6    16   .    1    4    16   18   33   29   12   17   9    
  Fast Attach              57    | 5    .    1    11   .    .    .    15   4    12   1    .    1    7    
  Attach                   101   | 2    2    .    3    .    .    .    5    7    22   21   20   7    12   
  Detach                   12    | .    .    1    .    .    .    .    .    1    2    4    4    .    .    
  Swap                     159   | 2    12   6    22   1    .    9    35   15   21   13   3    7    13   
  Drop                     187   | .    9    8    29   .    1    6    36   16   44   10   2    11   15   
  Fire                     636   | 10   41   6    90   .    .    13   103  49   100  106  31   23   64   
  Melee                    9     | .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x3 / [*Sto] / [*Low])
-6/Factory (discovered 4 exits: *Fac x2 / [*Low x2])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
  Turn | Location       | Event
     4 | -11/Scrapyard  | Discovered new exit (range 15)
   190 | -11/Scrapyard  | Entered Materials
   331 | -10/Materials  | Build established: Mutant
   824 | -10/Materials  | Discovered new exit (range 16)
   944 | -10/Materials  | Discovered new exit (range 16)
  1427 | -10/Materials  | Identified exit to Mines
  1653 | -10/Materials  | Entered Mines
  1663 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1967 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1997 | -10/Mines      | Learned location of Zion (-7)
  2040 | -10/Mines      | Met a Derelict shopkeep closing up shop
  2414 | -10/Mines      | Discovered new exit (range 16)
  2439 | -10/Mines      | Entered Materials
  2439 | -9/Materials   | Evolved 2 slots: Utility x2
  2507 | -9/Materials   | Central database locked down
  3609 | -9/Materials   | Build established: Scavenger-Mutant
  4430 | -9/Materials   | Discovered new exit (range 11)
  4629 | -9/Materials   | Discovered new exit (range 4)
  4756 | -9/Materials   | Identified exit to Mines
  5736 | -9/Materials   | Repaired Imp. Heat Sink
  5771 | -9/Materials   | Entered Mines
  5781 | -9/Mines       | Met a Derelict bent on vengeance
  5843 | -9/Mines       | Discovered new exit (range 5)
  5882 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  6110 | -9/Mines       | Build established: Mutant
  6114 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  6114 | -9/Mines       | Discovered new exit (range 5)
  6121 | -9/Mines       | Entered Exiles
  6165 | -9/Exiles      | Met 8R-AWN
  6192 | -9/Exiles      | Met EX-HEX
  6240 | -9/Exiles      | Met EX-BIN
  6261 | -9/Exiles      | Aligned with FarCom system
  6262 | -9/Exiles      | Given EX-Vault access code
  6304 | -9/Exiles      | Opened EX-Vault
  6316 | -9/Exiles      | Found Gui. Plasma Cannon
  6350 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  6465 | -9/Exiles      | Discovered new exit (range 14)
  6488 | -9/Exiles      | Left Exiles lab with Gui. Plasma Cannon
  6488 | -9/Exiles      | Entered Mines
  7019 | -8/Mines       | Build established: Scavenger-Mutant
  7051 | -8/Mines       | Found DCF Scrap (14 items)
  7355 | -8/Mines       | Discovered new exit (range 9)
  7362 | -8/Mines       | Build established: Mutant
  7369 | -8/Mines       | Entered Materials
  7369 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  8748 | -8/Materials   | Discovered new exit (range 7)
  9104 | -8/Materials   | Repaired Carbon-fiber Leg
  9144 | -8/Materials   | Repaired Hrd. Medium Armor Plating
  9774 | -8/Materials   | Build established: Scavenger-Mutant
 10502 | -8/Materials   | Build established: Mutant
 11271 | -8/Materials   | Discovered new exit (range 11)
 11333 | -8/Materials   | Build established: Scavenger-Mutant
 11399 | -8/Materials   | Entered Factory
 11399 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 11834 | -7/Factory     | Build established: Scavenger-Skirmisher
 12029 | -7/Factory     | Discovered new exit (range 3)
 12694 | -7/Factory     | Discovered new exit (range 11)
 12694 | -7/Factory     | Discovered new exit (range 7)
 12827 | -7/Factory     | Discovered new exit (range 13)
 13636 | -7/Factory     | Discovered new exit (range 13)
 14278 | -7/Factory     | Entered another Factory area
 14278 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 14468 | -6/Factory     | Build established: Skirmisher
 14600 | -6/Factory     | Discovered new exit (range 15)
 15399 | -6/Factory     | Garrison activated, responded to threat
 15856 | -6/Factory     | Discovered new exit (range 14)
 17898 | -6/Factory     | Discovered new exit (range 5)
 18004 | -6/Factory     | Build established: Mutant
 18338 | -6/Factory     | Build established: Skirmisher
 18614 | -6/Factory     | Discovered new exit (range 13)
 19458 | -6/Factory     | Entered another Factory area
 19458 | -5/Factory     | Evolved 2 slots: Utility x2
 20455 | -5/Factory     | Build established: Scavenger-Tank
 20835 | -5/Factory     | Lost 4 parts (3n1u)
 20910 | -5/Factory     | Lost 3 parts (1n1u1w)
 21247 | -5/Factory     | System corruption reached 10%
 21282 | -5/Factory     | Build established: Gunner
 21537 | -5/Factory     | Discovered new exit (range 11)
 21558 | -5/Factory     | First assault squad dispatched
 21644 | -5/Factory     | Entered Upper Caves
 21646 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 21683 | -5/Upper Caves | Lost 3 parts (2p1u)
 21749 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 21797 | -5/Upper Caves | Destroyed 7 combat bots
 21878 | -5/Upper Caves | Lost 5 parts (1n1u3w)
 22210 | -5/Upper Caves | Core integrity fell below 50%
 22276 | -5/Upper Caves | Discovered new exit (range 14)
 22320 | -5/Upper Caves | Entered another Upper Caves area
 22684 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 22910 | -5/Upper Caves | Build established: Scavenger-Gunner
 23122 | -5/Upper Caves | Learned Factory non-interactive machine intel
 23528 | -5/Upper Caves | Discovered new exit (range 6)
 23541 | -5/Upper Caves | Entered Factory
 23541 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 23542 | -4/Factory     | Loaded intel: 171 non-interactive machine locations
 23645 | -4/Factory     | System corruption reached 10%
 24041 | -4/Factory     | First assault squad dispatched
 24125 | -4/Factory     | Build established: Scavenger-Tank
 24182 | -4/Factory     | System corruption reached 30%
 24197 | -4/Factory     | Self-destructed

 Last Messages 
---------------
24187_ M-36 Artificer repairs B-60 Warrior.
24189_ Enh. Armored Leg severed.
24191_ ALERT: Rogue bot located, Programmers report
  to Factory Zone 5Y.
24191_ System corrupted: Beamcaster failed to cycle.
24192_ M-36 Artificer repairs P-70 Sage.
24194_ M-36 Artificer fits Backup Laser VII on P-70
  Sage.
24195_ Overheating: Energy bleed (-39).
24195_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
24195_ Mak. Light Armor Plating destroyed.
24195_ System corrupted by crushing effect (+1).
24196_ Imp. Heavy Machine Gun destroyed.
24196_ M-36 Artificer fits Backup Propulsion VII on
  P-70 Sage.
24197_ Gui. Plasma Cannon severed.
24197_ U-05 Engineer builds a Wall.
[Achievement: Just Browsing]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Coolant Potential          145
Energy Generation          35
Energy Capacity            1250
Matter Stores              453
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Base Temperature (-)       150
Armor Coverage             600
Core Shielding             20
Power Shielding            66
Utility Shielding          66
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           5
Matter Filtering           50
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
        Carbon-fiber Leg | -9/Materials | Scanalyzed
 Adv. Targeting Computer | -9/Materials | Scanalyzed
            Titanium Leg | -8/Materials | Scanalyzed
         Arm. Huge Wheel | -5/Factory   | Scanalyzed
      Arm. Medium Treads | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Hey, That's Mine!
Just Browsing
Leap Before You Look
Prolific Hacker
Quantum Hacking
Respectable Loadout
Treasure Hunter
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              GaussBlastBattery
  Manual?         0
Play Time         04:08:45
  Cumulative      47.1 hours
  Start           2024.11.25 @ 19:45:19
  End             2024.11.26 @ 00:46:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          26
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          20%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7c9bf48-8273-4fcb-9990-9712638f0bef