Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 14:41:57 Player: pragma Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (3354) 3354 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 8130 Bonus ------- High Alert Combat Kills 100 Friendly Fire -119 Cogmind --------- Core Integrity 1000/1000 Matter 199/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (9) ------ Large Storage Unit Targeting Computer Experimental Targeting Computer Core Analyzer Improved Heavy Armor Plating System Shield > --- WEAPON (2) ------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (15) --- Carbon-fiber Leg Power Amplifier Advanced Heat Sink Improved Signal Interpreter Improved Heavy Armor Plating Layered Medium Armor Plating Shield Generator Improved System Shield Field Recycling Unit (0) Drone Bay (2/2) Coil Gun Missile Launcher Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Experimental Targeting Computer Core Analyzer Improved Heavy Armor Plating System Shield > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Power Amplifier Advanced Heat Sink Improved Signal Interpreter Improved Heavy Armor Plating Layered Medium Armor Plating Shield Generator Improved System Shield Field Recycling Unit Drone Bay Coil Gun Missile Launcher Remote Datajack Great Axe [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Mace Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . Utility 7 | . . . . . 2 2 1 2 Weapon . | . . . . . . . . . Parts Attached 229 | 8 24 17 . 5 104 20 51 . Power 22 | 1 2 3 . . 8 3 5 . Engine 16 | 1 2 3 . . 6 1 3 . Core 6 | . . . . . 2 2 2 . Reactor . | . . . . . . . . . Propulsion 45 | 4 5 7 . 2 16 2 9 . Treads 12 | 2 3 3 . . 4 . . . Leg 26 | 2 . 4 . 2 9 . 9 . Wheel 5 | . 2 . . . 3 . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . 2 . . Utility 87 | 1 5 . . 2 44 9 26 . Device 50 | . 3 . . 1 30 4 12 . Storage 10 | 1 1 . . . 5 2 1 . Processor 5 | . . . . . 1 . 4 . Hackware 3 | . . . . . . . 3 . Protection 19 | . 1 . . 1 8 3 6 . Artifact . | . . . . . . . . . Weapon 75 | 2 12 7 . 1 36 6 11 . Energy Gun 8 | . . . . . 8 . . . Energy Cannon 8 | . 1 3 . . 4 . . . Ballistic Gun 19 | 2 2 . . . 5 2 8 . Ballistic Cannon 4 | . . . . . 4 . . . Launcher 8 | . 3 . . . 1 3 1 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 15 | . 3 3 . 1 7 1 . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 11 | . 3 1 . . 7 . . . Unidentified Prototypes 5 | . 1 . . . 1 1 2 . Corrupted Parts 2 | . . . . . 1 . 1 . System Corruption 11 | . . . . . 4 . 7 . Parts Lost 21 | . 1 . . . 11 . 9 . Power 5 | . . . . . 1 . 4 . Propulsion 10 | . 1 . . . 6 . 3 . Utility 4 | . . . . . 2 . 2 . Weapon 2 | . . . . . 2 . . . Highest Loss Streak 6 | . 1 . . . 6 . 3 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 100 100 91 95 94 82 Engine 8 | . 14 14 14 14 7 6 2 5 Core 2 | . . . . . 1 . 9 5 Treads 8 | . 15 4 . . 4 23 9 . Leg 19 | . 9 22 28 28 26 4 14 23 Device 13 | . 10 14 14 13 12 24 15 . Storage 9 | . 14 14 14 14 9 8 6 5 Processor 3 | . . . . . 4 6 6 17 Hackware 1 | . . . . . . . 5 5 Protection 4 | . 1 . . . 7 1 7 5 Energy Cannon 2 | . 3 16 14 14 . . . . Ballistic Gun 4 | . 12 . . . 2 2 8 11 Ballistic Cannon 2 | . . . . . 5 4 . . Impact Weapon 7 | . 8 2 14 14 8 6 3 . Naked Turns . | . . . . . . . . . Heaviest Build 84 | 10 15 17 15 15 58 69 84 55 Greatest Support 72 | 40 40 40 20 20 62 62 72 68 Greatest Overweight (x) 3 | . 1 1 . . 3 1 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 11 | 6 8 8 8 8 11 15 15 15 Most Carried 15 | 6 8 8 8 8 15 15 15 15 Average Carried 10 | 4 7 7 7 7 10 14 13 15 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 Final Carried 15 | 6 8 8 8 8 15 12 15 15 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3724 | 218 364 223 8 50 1284 197 1380 . Remotely . | . . . . . . . . . Salvage Created 4300 | . 329 170 . 140 1522 307 1832 . Parts 198 | . 18 16 . 7 56 12 89 . Haulers Intercepted 7 | . 1 . . . 4 . 2 . Recyclers Shooed 3 | . . . . . . . 3 . Parts Field Recycled 11 | . . . . . 11 . . . Retrieved Matter 229 | . . . . . 229 . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 76 | . 7 10 . 3 27 6 23 . Melee 9 | . . . . . 7 1 1 . Guns 24 | . 4 . . . 2 2 16 . Cannons 20 | . 1 9 . 3 7 . . . AOE 8 | . 1 . . . 1 2 4 . Classes Destroyed 15 | . 6 . . 1 5 1 2 . Worker 12 | . 1 . . . 2 2 7 . Builder 5 | . . . . . 1 . 4 . Hauler 7 | . 1 . . . 4 . 2 . Recycler 6 | . . . . . 3 1 2 . Mechanic 1 | . . . . . . . 1 . Operator 7 | . 2 . . . 4 . 1 . Drone 1 | . . . . . . . 1 . Watcher 5 | . 1 . . . 3 1 . . Swarmer 26 | . 3 9 . . 7 3 4 . Grunt 27 | . 4 1 . 2 12 1 7 . Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . . 2 . . . Sentry 8 | . . . . . 5 1 2 . Hunter 5 | . . . . . 1 . 4 . Programmer 7 | . . . . . . 1 6 . Best Kill Streak 10 | . 3 3 . 3 3 3 10 . Combat Bots Only 4 | . 3 3 . 3 3 2 4 . Max Kills in Single Turn 2 | . 1 1 . 1 2 2 2 . Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . 1 1 2 . Melee 1 | . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 788 | . 60 70 . 7 183 30 435 3 Missed 211 | . 15 20 . 4 40 10 122 . Damage Taken 7648 | . 443 441 . 59 2217 399 4033 56 Core 717 | . 61 46 . 11 229 65 305 . Absorbed by Shields 211 | . . . . . 40 . 171 . Ignored by Resistances 235 | . . . . . . 10 225 . Core Remaining (%) 72 | 100 . . . 52 58 90 64 . Volleys Fired 356 | . 65 27 . 5 90 16 153 . Largest 2 | . 2 2 . 1 2 1 2 . Hottest 136 | . 68 136 . 68 136 33 60 . Shots Fired 443 | . 85 39 . 5 103 16 195 . Gun 293 | . 73 . . . 22 10 188 . Cannon 132 | . 10 39 . 5 78 . . . Launcher 13 | . 2 . . . 3 6 2 . Special 5 | . . . . . . . 5 . Kinetic 334 | . 73 . . . 63 10 188 . Thermal 91 | . 10 39 . 5 37 . . . Explosive 13 | . 2 . . . 3 6 2 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 5 5 . 3 6 3 14 . Robot Miss Streak 7 | . 5 3 . 1 7 3 4 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 370 | . 54 26 . 4 111 14 161 . Core Hits 145 | . 20 9 . 3 34 11 68 . Critical Kills 8 | . . . . . 4 . 4 . Critical Parts Destroyed 13 | . 2 1 . . 5 1 4 . Critical Strikes 23 | . 2 1 . . 11 1 8 . Meltdown 1 | . . . . . 1 . . . Destroy 4 | . 1 . . . . . 3 . Blast 2 | . . . . . 2 . . . Smash 16 | . 1 1 . . 8 1 5 . Melee Attacks 119 | . 12 6 . . 65 11 25 . Impact 94 | . 4 3 . . 51 11 25 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 48 | . 9 3 . . 26 4 6 . Combat Hostiles 2 | . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10172 | . 671 491 . 102 3567 881 4460 . Guns 3503 | . 268 . . . 186 80 2969 . Cannons 1647 | . 144 445 . 102 956 . . . Explosions 1178 | . 108 . . . 250 301 519 . Melee 3844 | . 151 46 . . 2175 500 972 . Ramming . | . . . . . . . . . Kinetic 4003 | . 268 . . . 686 80 2969 . Thermal 1147 | . 144 445 . 102 456 . . . Explosive 1178 | . 108 . . . 250 301 519 . Electromagnetic . | . . . . . . . . . Impact 3844 | . 151 46 . . 2175 500 972 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 4 2 6 . Average Corruption 3 | . . . . . 4 2 3 . Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 81 | . . . . . 50 . 31 . Message Errors 14 | . . . . . 8 . 6 . Matter Fused 30 | . . . . . 19 . 11 . Heat Flow Errors 9 | . . . . . 6 . 3 . Energy Discharges 5 | . . . . . 2 . 3 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 2 | . . . . . 2 . . . Data Loss (minor) 12 | . . . . . 8 . 4 . Data Loss (major) 1 | . . . . . 1 . . . Misfires 4 | . . . . . 3 . 1 . Alerts 2 | . . . . . 1 . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1600 | . 83 32 . . 868 203 414 . Projectiles 13 | . 2 11 . . . . . . Explosions 73 | . . . . . 13 18 42 . Melee 1514 | . 81 21 . . 855 185 372 . Knockbacks 21 | . . . . . 15 1 5 . Impact 10 | . . . . . 5 1 4 . Kinetic 10 | . . . . . 10 . . . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 128 | . . . . . 101 27 . . Shots 2 | . . . . . 1 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 439 | . 170 439 . 182 379 40 347 . Average Temperature 99 | . 41 169 . 95 97 20 85 . Received Heat Transfer 1900 | . 132 54 . 12 868 39 795 . Effects 6 | . . 1 . . 2 . 3 . Interference 4 | . . . . . 1 . 3 . Matter Decay 1 | . . . . . 1 . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 33 | . . 2 . . 18 6 7 . Impact Corruptions 54 | . 6 1 . . 28 7 12 . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 6 | . 1 . . . 5 . . . Heat Transferred 2097 | . 259 814 . 185 839 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 628 | . 169 140 . 70 628 292 490 226 Initial 285 | . . 6 . . 27 285 95 226 Average 208 | . 64 87 . 68 319 202 163 226 Maximum Alert Level 2 | . . . . . 2 1 2 1 Low Security (%) 61 | 100 100 100 . 100 39 43 66 . Level 1 18 | . . . . . 20 56 19 100 Level 2 20 | . . . . . 39 . 14 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 4 . . . 4 2 9 . Investigation 2 | . 1 . . . 1 . . . Extermination 5 | . . . . . . 1 4 . Reinforcement 10 | . 3 . . . 3 1 3 . Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 5 | . 1 . . . 3 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 25 11 . 3 53 6 36 2 Peak Tracking Total 7 | . 3 3 . 3 6 2 7 2 Tactical Retreats 21 | . 4 . . . 13 . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 5 | . 2 . . . 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 9 | . 1 . . . 3 1 4 . Max in Single Turn 2 | . 1 . . . 1 1 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 10 | . . . 1 . 5 . 3 1 Terminals 6 | . . . . . 3 . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . . . 23 . 13 . 7 1 Successful 37 | . . . 23 . 9 . 5 . Failed 7 | . . . . . 4 . 2 1 Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . . . 3 . Terminals 13 | . . . . . 9 . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . Scanalyzers 4 | . . . . . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . . . 23 . 5 . 2 . Record 26 | . . . 23 . 3 . . . Alert Level 4 | . . . . . 2 . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . Process 2 | . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 5 | . . . . . 3 . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 283 | . . . . . . . 283 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 12 | . 3 2 . . 5 . 2 . Non-combat 11 | . 3 2 . . 5 . 1 . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 21 | . 6 2 . . 10 . 3 . parse_system 12 | . 3 2 . . 5 . 2 . no_distress 8 | . 2 . . . 5 . 1 . check_alert 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 9 | . . . . . . . 9 . Drone Recoveries 5 | . . . . . . . 5 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 11190 | 98 1636 630 552 379 4538 861 2475 21 Spaces Moved 6061 | 53 976 408 459 283 2233 382 1250 17 Core 14 | 14 . . . . . . . . Treads 1505 | 3 332 31 . . 216 382 541 . Legs 4198 | 36 348 374 459 283 1972 . 709 17 Wheels 344 | . 296 3 . . 45 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 95 120 120 105 158 122 122 Average Speed 139 | 103 126 122 120 120 146 160 151 122 Slowest Speed 330 | 160 190 160 120 120 330 238 330 122 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 94 87 78 54 81 8 30 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 33 | . . . . . 33 . . . Terrain Destroyed 199 | . 8 . . . 86 48 57 . Melee . | . . . . . . . . . Projectile 16 | . . . . . 12 1 3 . AOE 181 | . 8 . . . 74 47 52 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 8201 | 95 1294 484 460 319 3300 603 1629 17 Wait 1199 | 23 191 22 . 20 722 159 62 . Move 6053 | 52 975 407 458 282 2232 381 1249 17 Hop . | . . . . . . . . . Pick Up 123 | 12 15 2 1 2 43 4 44 . Fast Attach 27 | . 1 1 . . 12 4 9 . Attach 70 | 6 3 . . . 31 5 25 . Detach 22 | . . . . . 11 3 8 . Swap 132 | 2 20 16 . 5 61 11 17 . Drop 100 | . 12 3 1 5 33 9 37 . Fire 356 | . 65 27 . 5 90 16 153 . Melee 119 | . 12 6 . . 65 11 25 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 9) 538 | -10/Materials | Discovered new exit (range 14) 845 | -10/Materials | Discovered new exit (range 13) 1210 | -10/Materials | Discovered new exit (range 16) 1362 | -10/Materials | Discovered new exit (range 16) 1735 | -10/Materials | Entered Mines 1895 | -10/Mines | Learned location of Zion (-7) 1905 | -10/Mines | Discovered new exit (range 5) 1941 | -10/Mines | Discovered new exit (range 13) 2129 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2359 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2359 | -10/Mines | Discovered new exit (range 5) 2365 | -10/Mines | Entered Exiles 2385 | -10/Exiles | Discovered new exit (range 14) 2398 | -10/Exiles | Met 8R-AWN 2419 | -10/Exiles | Met EX-HEX 2471 | -10/Exiles | Met EX-DEC 2603 | -10/Exiles | Visited The Gauntlet 2876 | -10/Exiles | Discovered new exit (range 12) 2917 | -10/Exiles | Entered Mines 3106 | -9/Mines | Learned Materials emergency access door positions 3214 | -9/Mines | Build established: Scavenger-Mutant 3277 | -9/Mines | Discovered new exit (range 8) 3287 | -9/Mines | Assembled infested the area 3292 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3296 | -9/Mines | Entered Materials 3296 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3745 | -8/Materials | Lost 6 parts (1p2n1u2w) 5885 | -8/Materials | Discovered new exit (range 11) 6441 | -8/Materials | Build established: Mutant 7224 | -8/Materials | Discovered new exit (range 16) 7832 | -8/Materials | Identified exit to Factory 7834 | -8/Materials | Entered Factory 7834 | -7/Factory | Evolved 2 slots: Utility x2 8016 | -7/Factory | Build established: Scavenger-Mutant 8638 | -7/Factory | Discovered new exit (range 7) 8679 | -7/Factory | Build established: Mutant 8695 | -7/Factory | Entered another Factory area 8695 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9360 | -6/Factory | Build established: Scavenger-Mutant 9816 | -6/Factory | Garrison activated, responded to threat 9922 | -6/Factory | Lost 3 parts (1p2n) 10393 | -6/Factory | Discovered new exit (range 7) 10701 | -6/Factory | Found Prototype Processor 10702 | -6/Factory | Identified Exp. Targeting Computer 10705 | -6/Factory | Found Exp. Targeting Computer 11114 | -6/Factory | Discovered new exit (range 14) 11145 | -6/Factory | First assault squad dispatched 11170 | -6/Factory | Entered another Factory area 11170 | -5/Factory | Evolved 2 slots: Utility x2 11191 | -5/Factory | Self-destructed Last Messages --------------- 11137_ X V,A/UU:GN:4QNX&CXDSZ8<,OZ52 11145_ ALERT: Significant disruption in Zone 4K, assault force dispatched. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Your parts list is now long enough to cause the inventory window to assume modal form. Open it with 'i', or the button at the bottom of the window. Consider using slot-wise swapping ('/', or Ctrl-RMB) for inventory actions without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. 11178_ Connecting with DSF Access... 11178_ Current location identified: Factory 11190_ Penetrated by Slug. 11191_ ALERT: All DSF locations entering lockdown mode. 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A#???????????????? | | ?????????????# ######### ######??????????? | | ?????????????# R ??????????? | | ?????????????# ?????????? | | ????????????## /[ ?????????? | | ????????????# / ! ????????? | | ????????????#T ????????? | | ????????????## ######@ #???????????????? | | ######### #????# """ #???????????????? | | #????# """ #???????????????? | | #????# """ +???????????????? | | #????# ????????????????? | | #????+ ????????????????? | | #????# ! #???????????????? | | ?#########+### #????# #???????????????? | | ?????????????# #????# #???????????????? | | ?????????????#######????? """ #???????????????? | | ????????????????????????? [ """ ???????????????? | | ????????????????????????? "??? ??????????????? | | ????????????????????????? h ??? ??????????????? | | ????????????????????????? "T????????????????????? | | ?????????????????????????/##?????????????????????? | | ?????????????????????????h???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 750 Resistance: KI 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 17 Core Analysis 6 Recoil Reduction 3 Force Boost 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Batter Up Dynamic Key I Spy Librarian Made in Tau Ceti IV Please Form A Line Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed TerrainLobotomyImmobilizer Manual? 0 Play Time 03:50:12 Cumulative 6.5 hours Start 2024.04.01 @ 12:54:29 End 2024.04.02 @ 14:41:57 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc56f061-98c9-44f0-a4fa-0af42bcf42cf