Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 14:49:55 Player: RTW Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (2812) 2812 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1135) 1135 TOTAL SCORE: 7842 Bonus ------- High Alert Combat Kills 253 Follower Combat Kills 446 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Advanced Heat Sink 0b10 Decoder Chip [Looter] Targeting Computer Advanced ECM Suite Insulated Plating Insulated Plating Dynamic Insulation System Dynamic Insulation System Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Advanced Heat Sink Compact Matter Pod 0b10 Decoder Chip [Looter] Advanced ECM Suite Insulated Plating Insulated Plating Dynamic Insulation System Gatling Laser Heavy Assault Rifle Improved Assault Rifle Minigun Minigun Minigun Minigun Makeshift Shrapnel Gun Remote Datajack [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Improved Targeting Computer Device Coolant Injector Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 3 | . . 1 . . . 2 Propulsion 2 | . . . . . . 2 Utility 2 | . . 1 . . . 1 Weapon 1 | . . . . . . 1 Parts Attached 81 | 8 13 27 1 2 4 26 Power 21 | 3 3 7 . . 1 7 Engine 18 | 3 2 6 . . 1 6 Core 3 | . 1 1 . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 2 3 . 1 1 8 Treads 10 | 2 2 . . . . 6 Leg 7 | . . 3 . 1 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 3 7 1 . . 2 Device 6 | . 1 4 1 . . . Storage 4 | 1 1 1 . . . 1 Processor 3 | . 1 2 . . . . Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 29 | 2 5 10 . 1 2 9 Energy Gun 3 | . 1 1 . . . 1 Energy Cannon 8 | . 2 5 . . . 1 Ballistic Gun 12 | 2 1 . . 1 1 7 Ballistic Cannon 1 | . . . . . 1 . Launcher 5 | . 1 4 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 36 | . . 3 . . 3 30 Power 11 | . . 1 . . 1 9 Propulsion 7 | . . . . . . 7 Utility 4 | . . 1 . . . 3 Weapon 14 | . . 1 . . 2 11 Highest Loss Streak 11 | . . 1 . . 3 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 96 99 100 99 75 Engine 19 | . 13 18 22 22 22 17 Treads 4 | . 26 4 . . . 10 Leg 17 | . . 17 22 22 22 6 Device 10 | . 6 16 10 11 11 1 Storage 11 | . 14 11 11 11 11 9 Processor 8 | . 4 4 11 11 11 6 Energy Gun 6 | . . . 11 11 10 . Energy Cannon 7 | . 8 20 11 . . 1 Ballistic Gun 7 | . 17 . . 10 11 11 Naked Turns . | . . . . . . . Heaviest Build 128 | 13 53 105 104 104 108 128 Greatest Support 104 | 40 40 40 34 37 40 104 Greatest Overweight (x) 29 | . 15 3 3 3 2 29 Average Overweight (x) 1 | . . 1 3 2 2 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 Average Capacity 23 | 7 15 21 25 25 25 25 Most Carried 25 | 3 11 20 23 25 25 23 Average Carried 19 | . 5 17 18 24 24 14 Final Capacity 25 | 8 20 25 25 25 25 25 Final Carried 25 | 1 10 16 23 25 23 9 Class Distribution -------------------- 93% | Mutant 3% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2040 | 300 351 487 30 20 33 819 Remotely . | . . . . . . . Salvage Created 4530 | 102 726 2305 206 23 52 1116 Parts 273 | 7 48 152 2 . . 64 Haulers Intercepted 5 | . 1 4 . . . . Recyclers Shooed 7 | . 4 2 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented 11 | . . . . . 11 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 68 | . 12 37 2 . 1 16 Guns 25 | . 10 . 1 . . 14 Cannons 36 | . 1 31 1 . 1 2 AOE 6 | . 1 5 . . . . Classes Destroyed 15 | 2 7 3 . . . 3 Worker 9 | . 3 4 . . . 2 Builder 11 | . 2 5 . . . 4 Tunneler 4 | 2 . 2 . . . . Hauler 5 | . 1 4 . . . . Recycler 11 | 1 3 4 2 . . 1 Mechanic 2 | . . 2 . . . . Operator 2 | . 1 1 . . . . Watcher 7 | . 1 5 . . . 1 Swarmer 18 | . 6 8 2 . . 2 Grunt 31 | . 6 20 . . 1 4 Brawler 2 | . . 1 . . . 1 Sentry 10 | . . 8 . . . 2 Hunter 5 | . . . . . . 5 Programmer 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 12 | 3 4 12 2 . 1 6 Combat Bots Only 4 | . 3 4 2 . 1 4 Max Kills in Single Turn 3 | 1 2 3 1 . 1 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 1 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 616 | . 50 154 17 . 49 346 Missed 191 | . 15 53 6 . 24 93 Damage Taken 5896 | . 402 1055 84 . 253 4102 Core 1148 | . 129 129 32 . 5 853 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 119 | . . 119 . . . . Core Remaining (%) 68 | 100 48 . . . 58 . Volleys Fired 327 | 5 75 123 10 1 8 105 Largest 3 | 2 2 2 2 2 2 3 Hottest 144 | 40 136 136 133 133 93 144 Shots Fired 666 | 10 146 235 20 2 15 238 Gun 384 | 10 125 3 10 1 13 222 Cannon 274 | . 16 229 10 1 2 16 Launcher 8 | . 5 3 . . . . Special . | . . . . . . . Kinetic 356 | 10 117 . . . 11 218 Thermal 302 | . 24 232 20 2 4 20 Explosive 8 | . 5 3 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 4 8 15 7 8 13 19 Robot Miss Streak 6 | 1 6 4 3 . 1 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 400 | 8 79 119 10 1 11 172 Core Hits 178 | 4 37 66 4 1 1 65 Critical Kills 4 | . 3 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 8 | . 3 1 . . 3 1 Burn 1 | . . . . . 1 . Meltdown 1 | . . 1 . . . . Destroy 4 | . 3 . . . 1 . Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7853 | 89 1220 2974 228 16 234 3092 Guns 3957 | 89 731 31 84 16 178 2828 Cannons 3252 | . 225 2625 144 . 56 202 Explosions 607 | . 264 318 . . . 25 Melee . | . . . . . . . Ramming 37 | . . . . . . 37 Kinetic 3584 | 89 621 . . . 206 2668 Thermal 3625 | . 335 2656 228 16 28 362 Explosive 582 | . 264 318 . . . . Electromagnetic 25 | . . . . . . 25 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . 1 . Average Corruption 1 | . 1 . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . 1 . . . 7 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . 1 . . . 1 . Data Loss (major) 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 28 | . 3 18 2 . 5 . Projectiles 25 | . . 18 2 . 5 . Explosions 3 | . 3 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 30 | . 30 . . . . . Shots 3 | . 3 . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 4 | . . . 1 . . 3 Kicked 2 | . . . 1 . . 1 Crushed . | . . . . . . . Highest Temperature 415 | . 268 415 180 75 182 266 Average Temperature 85 | . 83 95 79 40 59 75 Received Heat Transfer 1260 | . 162 351 6 . 81 660 Effects 5 | . . 5 . . . . Shutdowns 2 | . . 2 . . . . Interference 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 11 | . 1 5 3 . . 2 Heat Transferred 6867 | . 666 4773 444 37 148 799 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 900 | 15 299 900 325 . . 441 Initial 325 | . 9 68 325 . . 42 Average 312 | 6 167 532 149 . . 177 Maximum Alert Level 3 | . 1 3 1 . . 2 Low Security (%) 44 | 100 73 9 69 . . 63 Level 1 29 | . 26 29 30 . . 31 Level 2 12 | . . 28 . . . 4 Level 3 13 | . . 32 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 6 1 . . 8 Investigation 7 | . 1 4 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 7 | . 2 2 . . . 3 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 8 | . 1 5 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 20 54 5 . 4 27 Peak Tracking Total 5 | . 5 5 3 . 3 3 Tactical Retreats 3 | . . 2 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 6 | . 4 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 9 | . . 9 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . 2 2 . . . 3 Max in Single Turn 1 | . 1 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 20 | . 5 10 1 . . 4 Terminals 12 | . 3 7 . . . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . . 1 Recycling Units 3 | . 2 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 55 | . 13 34 1 . . 7 Successful 32 | . 9 18 1 . . 4 Failed 23 | . 4 16 . . . 3 Catastrophic 4 | . . 4 . . . . Database Lockouts . | . . . . . . . Manual 16 | . . . . 3 . 13 Terminals 36 | . 10 23 . . . 3 Fabricators . | . . . . . . . Repair Stations 9 | . . 6 . . . 3 Recycling Units 6 | . 3 3 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 20 | . 7 10 1 . . 2 Record 9 | . 4 5 . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Open DSF 2 | . . . . . . 2 Locate Traps 1 | . . 1 . . . . Disarm Traps 2 | . . 2 . . . . Dispatch Records 1 | . . 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 5 . . . 1 Scan Component 3 | . . 2 . . . 1 Repair 2 | . . 2 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 3 | . 2 1 . . . . Report Inventory 3 | . 2 1 . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 8 . . . 3 Full Trace Events 7 | . 1 5 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 102 | . . 102 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . 2 4 . 4 Largest Group 5 | . . . 2 4 4 5 Highest-Rated Group 284 | . . . 40 154 154 284 Highest-Rated Ally 85 | . . . 31 40 40 85 Zionite Dispatches 2 | . . . . . . 2 Heavy 2 | . . . . . . 2 Total Orders . | . . . . . . . Ally Attacks 80 | . . . 9 . 32 39 Total Damage 2608 | . . . 106 . 622 1880 Kills 14 | . . . 2 . 3 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Trap Installations 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 11256 | 97 1003 2684 1460 3614 1096 1302 Spaces Moved 3914 | 49 358 954 418 1343 402 390 Core 19 | 9 5 . . . . 5 Treads 775 | 40 353 151 . . . 231 Legs 3120 | . . 803 418 1343 402 154 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 200 340 265 265 197 Average Speed 258 | 139 212 233 340 266 265 249 Slowest Speed 1500 | 160 800 340 340 340 265 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 4 61 91 68 92 58 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . 29 31 . . 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 60 | . 29 31 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4478 | 68 464 1177 437 1374 419 539 Wait 52 | . 3 29 . 18 2 . Move 3908 | 48 357 953 417 1342 401 390 Hop . | . . . . . . . Pick Up 78 | 7 16 27 7 6 3 12 Fast Attach 2 | . . 2 . . . . Attach 51 | 6 7 10 1 . 3 24 Detach . | . . . . . . . Swap 28 | 2 6 15 . 2 1 2 Drop 28 | . . 18 1 5 1 3 Fire 327 | 5 75 123 10 1 8 105 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 1 . . 1 Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 744 | -10/Materials | Core integrity fell below 50% 929 | -10/Materials | Discovered new exit (range 14) 1101 | -10/Materials | Entered another Materials area 1101 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1485 | -9/Materials | Discovered new exit (range 5) 1643 | -9/Materials | Discovered new exit (range 6) 1814 | -9/Materials | Discovered new exit (range 3) 2460 | -9/Materials | Discovered new exit (range 12) 3558 | -9/Materials | Repaired Adv. Beam Cannon 3609 | -9/Materials | Repaired Adv. Beam Cannon? 3785 | -9/Materials | Entered Mines 3833 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3836 | -9/Mines | Discovered new exit (range 5) 4088 | -9/Mines | Discovered new exit (range 5) 4569 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4617 | -9/Mines | Discovered new exit (range 15) 4680 | -9/Mines | Met a Derelict shopkeep closing up shop 5148 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5245 | -9/Mines | Entered Zion 5245 | -7/Zion | Accompanied by 2 allies 5295 | -7/Zion | Led the pair of lost Derelicts to a safe place 6153 | -7/Zion | Learned Factory emergency access door positions 6527 | -7/Zion | Received a visual enhancement algorithm 7151 | -7/Zion | Imprinted 7154 | -7/Zion | Declared Zion's savior 7831 | -7/Zion | Learned location of Quarantine (-2) 8819 | -7/Zion | Discovered new exit (range 15) 8859 | -7/Zion | Entered Proximity Caves 8859 | -6/Proximity Caves | Accompanied by 4 allies 8859 | -6/Proximity Caves | Spotted B-75 Beast 8877 | -6/Proximity Caves | Allies destroyed B-75 Beast 9054 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9646 | -6/Proximity Caves | Discovered new exit (range 16) 9869 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9916 | -6/Proximity Caves | Lost 3 parts (1p2w) 9955 | -6/Proximity Caves | Entered Factory 9955 | -6/Factory | Accompanied by 3 allies 9955 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 9956 | -6/Factory | Identified exit to Lower Caves 9989 | -6/Factory | Zion Heavy squad teleported in 10107 | -6/Factory | Identified exit to DSF 10140 | -6/Factory | Garrison activated, responded to threat 10187 | -6/Factory | Identified exit to Garrison 10232 | -6/Factory | Spotted B-75 Beast 10250 | -6/Factory | Build established: Gunner 10279 | -6/Factory | Lost 3 allies 10328 | -6/Factory | Destroyed B-75 Beast 10348 | -6/Factory | Lost 10 parts (3p3n1u3w) 10457 | -6/Factory | Retrieved Zion intel report: Trap Installations 10458 | -6/Factory | Zion Heavy squad teleported in 10552 | -6/Factory | Build established: Mutant 10679 | -6/Factory | Lost 3 allies 10916 | -6/Factory | Cargo convoy interrupted 10931 | -6/Factory | Build established: Scavenger-Gunner 11068 | -6/Factory | Core integrity fell below 50% 11114 | -6/Factory | Lost 11 parts (3p3n2u3w) 11223 | -6/Factory | Core integrity fell below 20% 11257 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 11173_ U-05 Engineer destroyed. 11174_ H-66 Slayer heat short circuits Lgt. Fission Core. 11174_ K-01 Serf collects debris. 11175_ Melted Gauss Rifle. 11175_ Destroyed Targeting Computer. 11175_ H-66 Slayer destroyed. 11178_ K-01 Serf collects debris. 11181_ R-10 Processor collects Structural Scanner. 11185_ K-01 Serf collects debris. 11187_ K-01 Serf cleans the DSF Access. 11192_ K-01 Serf collects debris. 11210_ Gatling Laser destroyed. 11218_ Mak. Shrapnel Gun destroyed. 11245_ G-50 Soldier destroyed. 11250_ Imp. Assault Rifle destroyed. 11252_ K-01 Serf collects debris. 11257_ K-01 Serf destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????? ???????????? ?????????????? | | ????????????????????+ ???????????? ?????????#???? | | ????????????????????# ???????????? ???????? ??? | | ????????????????????# ??????????# #??????? #???# | | ????????????????????# ??????????# #??????? #???# | | ????????????????????# ??????????# ########+##### | | ????????????????????# ?????????# # # | | ????????????????????# ?????????# # # | | ????????????#????????? ?????????# # """ # | | ??????????? #######/###??????#*#= """ # | | ???????????[ ########=# = """ # | | ??????????? % =!/ =! / | | ??????????? =##########%!**=% # | | ??????????? #########%#???????##![=%=! # | | ?????????????????#########+###??????#%"!"" # | | ?????????????????# u%[ #??????# "R"" [[ # | | ?????????????????# @!%!#??????# """ [[ + | | ?????????????????# g === #??????# [== # | | ?????????????????# """ == #??????######## ##### | | ?????????????? + """Y #?????????????###???? | | ???????????# # """ #???????????????????? | | ???????????? ?# #???????????????????? | | ???????????? ????### #########?????????????####### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ?????????????????????^????????????????????# | | ????????????????????????^?????????????????# | | ??????????????????????^??????????????????? | | ???????????????????????????????????????????##+#### | | ?????????????????????^???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 44 Energy Capacity 820 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Salvage Targeting Computer | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite Safety First Serviceable Loadout The More The Merrier The One Tourist Troublemaker Challenges ------------ None Game ------ Seed ResetDeliveryFlakker Manual? 0 Play Time 02:00:07 Cumulative 3.7 hours Start 2024.05.19 @ 03:39:04 End 2024.05.19 @ 14:49:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 484257df-4a83-40eb-8b30-56e9d3423339