Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.10.30 @ 18:12:00

Player: viper

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (143)     715
Value Destroyed (4494)     4494
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (511)                511
              TOTAL SCORE: 9100

 Bonus
-------
High Alert Combat Kills    11
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     107/300
Energy                     210/210
System Corruption          1%
Temperature                Critical (5111)
Movement                   Core (1200) Ox23
Location                   -6/DSF

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                VSS Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY (5) ------
                Cryofiber Web
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Utility Shielding
                System Shield
>               --- WEAPON (5) -------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (20) ---
                Ion Engine
       Improved Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Active Sensor Suite
                Targeting Computer
                Propulsion Shielding
                System Restoration Module
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
                Beam Cannon
                Beam Cannon
       Enhanced Autogun
       Enhanced Autogun
                Coil Gun
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                VSS Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
                Cryofiber Web
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Utility Shielding
                System Shield
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
                Ion Engine
       Improved Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Active Sensor Suite
                Targeting Computer
                Propulsion Shielding
                System Restoration Module
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
                Beam Cannon
                Beam Cannon
       Enhanced Autogun
       Enhanced Autogun
                Coil Gun
                Mining Claw
[Rating: 62]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Utility Shielding
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF 
Slots Evolved              9    | .   1   2   2   2   2   .   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  3    | .   .   1   .   2   .   .   
  Weapon                   3    | .   1   .   .   .   2   .   
Parts Attached             67   | 7   9   16  8   20  2   5   
  Power                    17   | 1   2   6   .   7   .   1   
    Engine                 13   | 1   .   6   .   5   .   1   
    Core                   4    | .   2   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   4   4   5   .   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    18   | 2   .   4   4   5   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 2   1   1   .   5   .   .   
    Device                 5    | .   .   1   .   4   .   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             1    | 1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   6   5   4   3   2   1   
    Energy Gun             5    | 2   3   .   .   .   .   .   
    Energy Cannon          8    | .   2   5   1   .   .   .   
    Ballistic Gun          9    | .   .   .   3   3   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   .   
Parts Lost                 5    | .   1   .   .   3   .   1   
  Power                    3    | .   .   .   .   3   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  99  99  99  100 99  
  Engine                   10   | .   .   15  16  13  6   6   
  Core                     4    | .   11  3   .   .   6   6   
  Leg                      25   | .   25  19  32  28  25  24  
  Device                   8    | .   .   10  8   13  12  12  
  Storage                  9    | .   12  10  8   7   6   6   
  Hackware                 2    | .   .   .   .   7   6   6   
  Protection               9    | .   12  10  8   7   6   6   
  Energy Gun               8    | .   31  3   .   .   .   .   
  Energy Cannon            7    | .   1   26  5   .   .   .   
  Ballistic Gun            10   | .   .   .   19  21  31  31  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             71   | 20  54  68  71  68  67  71  
  Greatest Support         76   | 20  20  30  60  66  66  76  
  Greatest Overweight (x)  23   | 4   2   20  1   1   1   23  
  Average Overweight (x)   1    | .   1   2   1   .   1   .   
Largest Inventory Capacity 20   | 10  20  20  20  20  20  20  
  Average Capacity         19   | 9   17  20  20  20  20  20  
  Most Carried             20   | 5   11  20  20  20  18  20  
  Average Carried          15   | 1   9   16  18  18  17  18  
  Final Capacity           20   | 10  20  20  20  20  20  20  
  Final Carried            20   | 5   11  20  19  19  17  20  

 Class Distribution 
--------------------
 67% | Hacker-Tank
 23% | Hacker-Gunner
  9% | Hacker-Mutant

 Dominant Class 
----------------
   Hacker-Tank | -10/Materials
   Hacker-Tank | -9/Materials
   Hacker-Tank | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -6/Factory
   Hacker-Tank | -6/DSF

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  DSF  
Matter Collected           3879 | 196  144  183  786  1926 .    644  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            6746 | .    597  1088 1493 2891 .    677  
  Parts                    356  | .    28   66   77   148  .    37   
Haulers Intercepted        11   | .    2    3    2    4    .    .    
Recyclers Shooed           4    | .    1    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF 
Combat Hostiles Destroyed  89   | .   7   12  20  39  .   11  
  Guns                     77   | .   5   3   19  39  .   11  
  Cannons                  9    | .   .   9   .   .   .   .   
  AOE                      2    | .   1   .   1   .   .   .   
Classes Destroyed          14   | .   5   2   1   4   .   2   
  Worker                   7    | .   .   1   4   2   .   .   
  Builder                  3    | .   .   .   1   2   .   .   
  Hauler                   11   | .   2   3   2   4   .   .   
  Recycler                 17   | .   2   4   1   10  .   .   
  Watcher                  16   | .   3   5   4   4   .   .   
  Swarmer                  13   | .   2   3   .   8   .   .   
  Grunt                    46   | .   5   4   15  15  .   7   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   
  Sentry                   14   | .   .   5   5   4   .   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   4   .   .   
  Programmer               6    | .   .   .   .   5   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           12   | .   3   8   12  10  .   5   
  Combat Bots Only         6    | .   2   3   6   3   .   5   
Max Kills in Single Turn   2    | .   1   2   2   2   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   
  Exploded                 1    | .   1   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  DSF  
Damage Taken               2825  | .    178  180  207  867  .    1393 
  Core                     1093  | .    15   51   54   90   .    883  
  Absorbed by Shields      19    | .    .    .    .    .    .    19   
  Redirected to Shielding  28    | .    .    .    5    19   .    4    
  Regen/Repaired (Parts)   195   | .    63   49   83   .    .    .    
Core Remaining (%)         91    | 100  94   87   90   87   .    .    
Volleys Fired              292   | .    28   34   60   146  .    24   
  Largest                  5     | .    3    3    3    3    .    5    
  Hottest                  186   | .    120  183  186  75   .    125  
Shots Fired                916   | .    76   102  180  438  .    120  
  Gun                      824   | .    76   16   174  438  .    120  
  Cannon                   92    | .    .    86   6    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  732   | .    .    .    174  438  .    120  
  Thermal                  70    | .    .    68   2    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          114   | .    76   34   4    .    .    .    
  Robot Hit Streak         40    | .    18   25   15   40   .    31   
  Robot Miss Streak        5     | .    2    1    3    5    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        18    | .    1    .    2    9    .    6    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    
Shots Hit Robots           664   | .    53   68   130  314  .    99   
  Core Hits                257   | .    20   30   57   113  .    37   
  Critical Kills           1     | .    .    .    .    1    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    1    .    .    
  Critical Strikes         4     | .    .    1    1    2    .    .    
    Destroy                3     | .    .    .    1    2    .    .    
    Corrupt                1     | .    .    1    .    .    .    .    
Melee Attacks              1     | .    1    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 1     | .    1    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           12094 | .    940  1408 2398 5706 .    1642 
  Guns                     10522 | .    753  229  2272 5626 .    1642 
  Cannons                  1234  | .    .    1155 79   .    .    .    
  Explosions               329   | .    187  24   47   71   .    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  9     | .    .    .    .    9    .    .    
  Kinetic                  9540  | .    .    .    2272 5626 .    1642 
  Thermal                  962   | .    187  711  64   .    .    .    
  Explosive                71    | .    .    .    .    71   .    .    
  Electromagnetic          1512  | .    753  697  62   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         3     | .    1    .    .    3    .    1    
  Average Corruption       1     | .    1    .    .    2    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  34    | .    6    .    .    27   .    1    
    Message Errors         4     | .    1    .    .    3    .    .    
    Matter Fused           7     | .    2    .    .    5    .    .    
    Heat Flow Errors       4     | .    .    .    .    4    .    .    
    Energy Discharges      8     | .    1    .    .    7    .    .    
    Parts Rejected         1     | .    .    .    .    1    .    .    
    Data Loss (minor)      4     | .    .    .    .    3    .    1    
    Misfires               1     | .    .    .    .    1    .    .    
    Alerts                 2     | .    .    .    .    2    .    .    
    Weapon Failures        3     | .    2    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            39    | .    27   12   .    .    .    .    
  Projectiles              12    | .    .    12   .    .    .    .    
  Explosions               27    | .    27   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      20    | .    20   .    .    .    .    .    
  Shots                    1     | .    1    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        5111  | .    264  259  174  297  .    5111 
  Average Temperature      288   | .    84   90   28   79   .    1436 
  Received Heat Transfer   825   | .    66   108  135  357  .    159  
  Effects                  51    | .    .    .    .    2    .    49   
    Shutdowns              12    | .    .    .    .    .    .    12   
    Energy Bleed           9     | .    .    .    .    2    .    7    
    Interference           5     | .    .    .    .    .    .    5    
    Matter Decay           6     | .    .    .    .    .    .    6    
    Short Circuit          7     | .    .    .    .    .    .    7    
    Damage (minor)         5     | .    .    .    .    .    .    5    
    Damage (major)         1     | .    .    .    .    .    .    1    
    Damage (core)          6     | .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    
  Parts Fried              6     | .    5    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    3    .    .    .    .    
  Heat Transferred         1830  | .    250  1493 87   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    3    1    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF 
Peak Influence             435  | .   174 218 435 384 138 348 
  Initial                  138  | .   .   .   .   55  138 73  
  Average                  82   | .   31  63  97  106 138 237 
Maximum Alert Level        2    | .   .   1   2   1   .   1   
  Low Security (%)         89   | 100 100 92  90  86  100 42  
  Level 1                  10   | .   .   7   8   13  .   57  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   
Squads Dispatched          27   | .   1   3   4   17  .   2   
  Investigation            11   | .   1   2   2   6   .   .   
  Extermination            6    | .   .   .   .   6   .   .   
  Reinforcement            7    | .   .   1   2   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac DSF 
Distress Signals           3    | .   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              121  | .   14  20  27  48  .   12  
  Peak Tracking Total      5    | .   3   4   4   5   .   5   
  Tactical Retreats        2    | .   .   .   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF 
Traps Triggered            14   | .   4   4   .   3   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   
  Reprogrammed             7    | .   7   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac DSF 
Machines Disabled          4    | .   1   .   .   3   .   .   
  Max in Single Turn       3    | .   1   .   .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac DSF 
Machines Accessed          30   | .   7   7   6   9   1   .   
  Terminals                21   | .   6   5   3   6   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   2   1   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Total Hacks                120  | .   32  25  22  38  3   .   
  Successful               94   | .   30  20  22  21  1   .   
  Failed                   26   | .   2   5   .   17  2   .   
    Catastrophic           3    | .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   4   1   .   .   .   .   
  Terminals                73   | .   27  14  8   21  3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          13   | .   5   4   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              29   | .   .   7   10  12  .   .   
  Garrison Access          5    | .   .   .   .   5   .   .   
Terminal Hacks             51   | .   21  8   8   13  1   .   
  Record                   8    | .   4   .   .   4   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   
  Prototype ID Bank        4    | .   2   1   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   1   1   1   .   .   
  Emergency Access Points  6    | .   3   .   2   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             4    | .   2   .   2   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   
  Reprogram Traps          2    | .   2   .   .   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   
  Zone Layout              6    | .   2   2   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   5   4   4   .   .   .   
  Scan Component           7    | .   3   2   2   .   .   .   
  Repair                   6    | .   2   2   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   7   10  8   .   .   
  Insert Component         14   | .   .   4   6   4   .   .   
  Analyze                  11   | .   .   3   4   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   4   1   .   .   .   .   
  Terminals                5    | .   4   1   .   .   .   .   
    Track                  5    | .   4   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   5   4   4   7   .   .   
  Full Trace Events        13   | .   4   2   2   5   .   .   
  Feedback Events          2    | .   .   .   .   2   .   .   
    Corruption             2    | .   .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   3   4   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   2   2   .   .   .   
  Time                     204  | .   64  64  76  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   3   4   4   .   .   
  Part Schematics Acquired 11   | .   .   3   4   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF 
Robot Analysis Total       2    | .   1   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  DSF  
Turns Passed               8344 | 76   2013 2098 909  2787 17   444  
Spaces Moved               3485 | 54   754  656  366  1414 9    232  
  Core                     27   | 18   .    7    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3458 | 36   754  649  366  1414 9    230  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   190  260  190  112  187  112  
  Average Speed            203  | 114  242  281  190  159  187  161  
  Slowest Speed            1200 | 250  260  1050 190  190  187  1200 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    97   59   42   29   .    97   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    1    .    .    .    .    .    
Terrain Destroyed          37   | .    13   6    9    9    .    .    
  Melee                    1    | .    1    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      36   | .    12   6    9    9    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  DSF  
Total                      4370 | 65   877  827  514  1789 10   288  
  Wait                     466  | .    78   112  72   192  .    12   
  Move                     3479 | 53   753  655  365  1413 8    232  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  30   | 5    5    7    4    6    .    3    
  Fast Attach              27   | 7    5    10   3    1    .    1    
  Attach                   16   | .    1    2    2    8    2    1    
  Detach                   6    | .    2    2    1    1    .    .    
  Swap                     24   | .    3    4    3    11   .    3    
  Drop                     19   | .    1    1    4    10   .    3    
  Fire                     292  | .    28   34   60   146  .    24   
  Melee                    1    | .    1    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    9    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/DSF (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 15)
   77 | -11/Scrapyard | Entered Materials
   77 | -10/Materials | Evolved 1 slot: Weapon x1
  318 | -10/Materials | Build established: Hacker-Tank
  342 | -10/Materials | Identified exit to Materials
  342 | -10/Materials | Discovered exit to Materials (range 10)
  817 | -10/Materials | Discovered exit to Materials (range 4)
 1287 | -10/Materials | Discovered exit to Materials (range 16)
 1441 | -10/Materials | Identified exit to Mines
 1441 | -10/Materials | Discovered exit to Mines (range 10)
 1469 | -10/Materials | Repaired EM Pulse Gun
 1509 | -10/Materials | Repaired Lgt. Nuclear Core
 1568 | -10/Materials | Build established: Hacker-Mutant
 2090 | -10/Materials | Entered another Materials area
 2090 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2283 | -9/Materials  | Build established: Hacker-Tank
 2387 | -9/Materials  | Identified exit to Mines
 3343 | -9/Materials  | Repaired EM Pulse Gun
 3381 | -9/Materials  | Repaired EM Pulse Cannon
 3636 | -9/Materials  | Identified exit to Materials
 3636 | -9/Materials  | Discovered exit to Materials (range 8)
 3837 | -9/Materials  | Discovered exit to Materials (range 16)
 4188 | -9/Materials  | Entered another Materials area
 4188 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4670 | -8/Materials  | Repaired Carbon-fiber Leg
 4710 | -8/Materials  | Repaired Carbon-fiber Leg
 5008 | -8/Materials  | Identified exit to Storage
 5008 | -8/Materials  | Discovered exit to Storage (range 15)
 5082 | -8/Materials  | Identified exit to Factory
 5082 | -8/Materials  | Discovered exit to Factory (range 7)
 5097 | -8/Materials  | Entered Factory
 5097 | -7/Factory    | Evolved 2 slots: Utility x2
 5830 | -7/Factory    | Build established: Hacker-Gunner
 6270 | -7/Factory    | Identified exit to Lower Caves
 7321 | -7/Factory    | Garrison activated, responded to threat
 7765 | -7/Factory    | Build established: Hacker-Tank
 7814 | -7/Factory    | Identified exit to Factory
 7814 | -7/Factory    | Discovered exit to Factory (range 6)
 7884 | -7/Factory    | Entered another Factory area
 7884 | -6/Factory    | Evolved 2 slots: Weapon x2
 7892 | -6/Factory    | Identified exit to DSF
 7901 | -6/Factory    | Entered DSF
 7928 | -6/DSF        | Additional patrols routed to DSF
 8129 | -6/DSF        | Found Prototype Device
 8158 | -6/DSF        | Sterilization system engaged
 8178 | -6/DSF        | Ambient heat levels rising (+10)
 8178 | -6/DSF        | Identified exit to Factory
 8178 | -6/DSF        | Discovered exit to Factory (range 16)
 8193 | -6/DSF        | Ambient heat levels rising (+10)
 8208 | -6/DSF        | Ambient heat levels rising (+10)
 8223 | -6/DSF        | Ambient heat levels rising (+10)
 8238 | -6/DSF        | Ambient heat levels rising (+10)
 8253 | -6/DSF        | Ambient heat levels rising (+10)
 8268 | -6/DSF        | Ambient heat levels rising (+10)
 8283 | -6/DSF        | Ambient heat levels rising (+10)
 8283 | -6/DSF        | Core integrity fell below 50%
 8298 | -6/DSF        | Ambient heat levels rising (+10)
 8313 | -6/DSF        | Ambient heat levels rising (+10)
 8318 | -6/DSF        | Core integrity fell below 20%
 8328 | -6/DSF        | Ambient heat levels rising (+10)
 8343 | -6/DSF        | Ambient heat levels rising (+10)
 8346 | -6/DSF        | Core destroyed

 Last Messages 
---------------
08319_ Overheating: Matter decay (-48).
08321_ Power failure, Lgt. Angular Momentum Engine shutdown.
08321_ Power failure, Lgt. Nuclear Core shutdown.
08321_ Overheating: Energy bleed (-46).
08322_ Overheating: Matter decay (-50).
08324_ Flexi-carbon Leg broken.
08324_ Overheating: Short circuit.
08327_ Power failure, Lgt. Angular Momentum Engine shutdown.
08328_ ALERT: Ambient heat levels +10.
08329_ Overheating: Matter decay (-42).
08331_ Overheating: Utility Shielding damaged (-13).
08332_ Power failure, Lgt. Nuclear Core shutdown.
08334_ Overheating: Broken Cryofiber Web damaged (-4).
08338_ Overheating: Matter decay (-30).
08340_ Power failure, Lgt. Nuclear Core shutdown.
08340_ Power failure, Lgt. Angular Momentum Engine shutdown.
08343_ Overheating: Enh. Autogun damaged (-58).
08343_ ALERT: Ambient heat levels +10.
08344_ Overheating: Matter decay (-23).
08346_ Overheating: Core damaged (-102).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ?????????????????????????????????????#""????????? |
|  ?????????????????????????????????????#"#????????? |
|  ????????????????????#########???????##"####?????? |
|  ????????????????????#!!!!!!!#########"""""#?????? |
|  ????????????????????#!!!!!!!#!!!#!!##"""""#?????? |
|  ????????????????????#    ^             <""##"#??? |
|  ????????????????????#                   """""#??? |
|  ????????????????????###   ###!!!#!!##   ""###???? |
|  ????????????????????### [%###!!!#!!###  ###?????? |
|  ????????????????????#   [%! ##########  ##??????? |
|  ????????????????????#    !  #??????#!!  !#??????? |
|  ????????????????????#   @   #??????#!!  !#??????? |
|  ????????????????????###   ###??????###  ##??????? |
|  ????????????????????#==   !!#??????#    !#??????? |
|  ????????????????????#==   !!#??????#    !#??????? |
|  ????????????????????#==   !!#??????#    !#??????? |
|  ??????#################%  ############  ###?????? |
|  ??????#    ##   #!!!###*% ###!!!#!!!##    #?????? |
|  ??????#    ##   #!!!##  !=%##!!!#! !##    #?????? |
|  ??????#!!               =%*      ![       #?????? |
|  ??????#!!                [                #?????? |
|  ??????#!!             %!   %              #?????? |
|  ??????#    ##   #!!!##!=*  ##!!!#!!!##  [[#?????? |
|  ??????#    ##   #!!!### !!###!!!#!!!##  [[#?????? |
|  ??????###  ############!!=#################?????? |
|  ???????#   ==#??????#!!!! !!#???????????????????? |
|  ???????#   ==#?####?#!!  =!!#???????????????????? |
|  ???????#   ==#?#]]#?#!!  =!!#???????????????????? |
|  ???????##  #####]]#?#"#   "##???????????????????? |
|  ???????#=  ] +   ##?#     !!#???????????????????? |
|  ???????#%  *[#####??#     !!#???????????????????? |
|  ???????##  ##########     !!#???????????????????? |
|  ??????###  ###[[#===###=  "##???????????????????? |
|  ????###""   ##![#===###   ###???????????????????? |
|  ????"""""     !%!! " [=     #???????????????????? |
|  ????"##""     !!%% ![%!!  ! #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       100
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                55
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
   Carbon-fiber Leg | -9/Materials | Scanalyzed
  Huge Storage Unit | -9/Materials | Scanalyzed
         Ion Engine | -9/Materials | Scanalyzed
  Imp. Aluminum Leg | -8/Materials | Scanalyzed
        Beam Cannon | -8/Materials | Scanalyzed
    EM Pulse Cannon | -8/Materials | Scanalyzed
       EM Pulse Gun | -8/Materials | Scanalyzed
 Lrn. Proton Cannon | -7/Factory   | Hacked
      Cryofiber Web | -7/Factory   | Scanalyzed
     Imp. Heat Sink | -7/Factory   | Scanalyzed
        Mining Claw | -7/Factory   | Scanalyzed
  Lgt. Nuclear Core | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryCannonExtractor
  Manual?         0
Play Time         00:54:30
  Cumulative      1157.4 hours
  Start           2022.10.30 @ 16:57:31
  End             2022.10.30 @ 18:12:00
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          797
  Rogue           62
  Adventurer      0
  Explorer        735
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          79
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d3e1710-b44b-4528-9199-702b8551ef75