Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 18:48:02

Player: Nicky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (77)      385
Value Destroyed (2343)     2343
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (6757)               6757
              TOTAL SCORE: 17985

 Bonus
-------
High Alert Combat Kills    78
Follower Combat Kills      543
Entered DSFs               1000
Met Data Miner             300
Win                        3000
Win Speed                  1836

 Cogmind 
---------
Core Integrity             1519/1600
Matter                     127/300
Energy                     348/350
System Corruption          1%
Temperature                Cool (5)
Movement                   Flying (27)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
>              --- PROPULSION (10) --
      Improved Antigrav System
               Antigrav Array
        Cooled Cesium-ion Thruster
               Impulse Thruster
               Field Propulsion Array
               Field Propulsion Array
               Q-thruster
>              --- UTILITY (10) -----
               Machine Analyzer
  Experimental Optical Array
      Advanced Sensor Array
      Improved Reaction Control System
      Improved Cloaking Device
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
>              --- WEAPON (3) -------
         Heavy Flail
               Phasing Sabre
               Force Lance
>              --- INVENTORY (5) ----
         Light Antimatter Reactor
      Enhanced Armored Heavy Treads
  Experimental Power Amplifier
      Improved Focal Shield

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
>              --- PROPULSION -------
      Improved Gyrokinetic Inverter
               Antigrav Array
        Cooled Cesium-ion Thruster
               Impulse Thruster
               Field Propulsion Array
               Field Propulsion Array
               Q-thruster
>              --- UTILITY ----------
               Machine Analyzer
  Experimental Optical Array
      Advanced Sensor Array
      Improved Reaction Control System
      Improved Cloaking Device
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
>              --- WEAPON -----------
         Heavy Flail
               Phasing Sabre
               Force Lance
>              --- INVENTORY --------
         Light Antimatter Reactor
      Enhanced Armored Heavy Treads
  Experimental Power Amplifier
      Improved Focal Shield
[Rating: 156]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 VTOL Module
  Treads                   Enhanced Armored Heavy Treads
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Backup Laser I
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Upp Upp Fac Ext Res Res DSF Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   2   .   2   .   .   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               8    | .   .   2   1   1   .   .   .   .   .   2   .   .   1   .   1   .   .   .   
  Utility                  8    | .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   1   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             184  | 6   4   18  17  20  1   .   7   4   2   22  6   .   19  27  4   .   4   23  
  Power                    25   | 1   .   3   2   2   .   .   2   .   1   4   1   .   3   5   .   .   .   1   
    Engine                 10   | 1   .   3   2   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Core                   13   | .   .   .   .   1   .   .   2   .   1   4   1   .   1   3   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               69   | 2   2   11  7   6   .   .   2   4   .   9   .   .   5   10  3   .   .   8   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   1   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   2   .   .   .   .   .   2   .   .   .   2   2   .   .   4   
    Flight                 49   | .   1   9   7   3   .   .   2   3   .   7   .   .   5   8   1   .   .   3   
  Utility                  43   | 1   1   .   2   3   .   .   1   .   1   4   1   .   3   9   1   .   4   12  
    Device                 21   | .   .   .   1   1   .   .   1   .   .   .   1   .   1   5   1   .   .   10  
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              6    | .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   
    Hackware               11   | .   .   .   .   2   .   .   .   .   .   2   .   .   1   2   .   .   4   .   
    Protection             3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   1   4   6   9   1   .   2   .   .   5   4   .   8   3   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   1   2   5   4   1   .   .   .   .   2   .   .   3   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   .   2   4   .   3   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Slashing Weapon        10   | .   .   2   1   5   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 69   | .   .   8   3   5   .   .   5   .   1   15  5   .   11  13  .   .   1   2   
  Power                    11   | .   .   .   .   1   .   .   1   .   .   3   1   .   2   2   .   .   .   1   
  Propulsion               37   | .   .   5   3   4   .   .   4   .   .   7   2   .   3   7   .   .   1   1   
  Utility                  9    | .   .   1   .   .   .   .   .   .   1   1   1   .   1   4   .   .   .   .   
  Weapon                   12   | .   .   2   .   .   .   .   .   .   .   4   1   .   5   .   .   .   .   .   
  Highest Loss Streak      12   | .   .   6   2   4   .   .   3   .   1   12  3   .   9   12  .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   98  81  86  94  100 100 85  83  89  76  65  52  56  75  85  .   84  86  
  Engine                   2    | .   14  10  9   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Core                     3    | .   .   .   .   1   7   7   6   6   6   3   3   5   3   5   4   .   4   .   
  Wheel                    2    | .   26  4   .   2   7   7   .   6   6   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   2   7   7   3   .   .   6   7   .   .   1   4   .   8   8   
  Flight                   25   | .   .   31  39  37  30  30  28  29  33  23  17  17  17  27  31  .   26  22  
  Device                   4    | .   .   .   6   9   .   .   3   6   3   .   1   .   .   4   11  .   10  11  
  Storage                  3    | .   14  11  9   7   7   7   3   .   .   .   .   .   .   2   .   .   .   .   
  Processor                6    | .   .   .   3   7   7   7   7   6   6   13  7   5   5   5   4   .   4   8   
  Hackware                 13   | .   .   .   .   4   15  15  15  13  13  16  23  23  22  16  14  .   17  20  
  Protection               1    | .   13  3   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   28  17  11  10  4   7   3   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   4   4   
  Slashing Weapon          2    | .   .   2   6   3   10  7   6   6   6   .   .   .   .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 14  17  15  20  22  16  16  17  17  19  19  16  5   21  36  34  34  34  39  
  Greatest Support         54   | 26  26  16  22  27  18  18  29  37  37  41  16  16  42  47  47  47  47  54  
  Greatest Overweight (x)  2    | .   1   1   .   1   .   .   1   .   .   .   .   .   .   1   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   8   6   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          5    | 6   7   6   7   7   7   8   6   5   5   4   4   5   3   4   5   5   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 8   8   7   6   8   8   8   5   5   5   4   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 35% | Hacker-Sprinter
 28% | Scavenger-Sprinter
 13% | Mutant
 13% | Wizard-Sprinter
  4% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner
    Hacker-Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/DSF
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
      Hacker-Mutant | -4/Factory
 Scavenger-Sprinter | -4/Extension
 Scavenger-Sprinter | -3/Research
 Scavenger-Sprinter | -2/Research
 Scavenger-Sprinter | -2/DSF
    Wizard-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Upp Upp Fac Ext Res Res DSF Acc 
Matter Collected           2785 | 320 120 252 203 247 .   .   224 .   .   316 376 82  201 302 10  .   .   132 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2203 | 104 150 276 269 275 .   .   210 .   41  116 34  .   221 353 29  .   .   125 
  Parts                    137  | 12  12  23  19  17  .   .   8   .   5   12  .   .   12  12  .   .   .   5   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Upp Upp Fac Ext Res Res DSF Acc 
Combat Hostiles Destroyed  65   | .   6   11  6   6   .   .   8   .   2   8   2   .   9   6   .   .   .   1   
  Melee                    22   | .   .   3   4   3   .   .   1   .   2   1   .   .   2   5   .   .   .   1   
  Guns                     27   | .   6   8   2   3   .   .   2   .   .   1   .   .   5   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   2   2   .   2   .   .   .   .   .   
  AOE                      9    | .   .   .   .   .   .   .   5   .   .   4   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | 1   2   1   1   2   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Swarmer                  40   | .   3   7   3   3   .   .   5   .   .   7   .   .   9   3   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Grunt                    11   | .   3   2   .   .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   
  Sentry                   9    | .   .   2   3   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 5   3   8   3   3   .   .   5   .   2   4   2   .   7   3   1   .   .   1   
  Combat Bots Only         8    | .   3   8   3   3   .   .   5   .   2   4   2   .   7   3   .   .   .   1   
Max Kills in Single Turn   3    | 1   1   2   1   1   .   .   3   .   1   2   1   .   1   1   1   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   .   .   1   .   1   1   .   .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Ext  Res  Res  DSF  Acc  
Hostile Shots Fired        814  | .    29   67   44   84   .    .    55   1    8    144  54   3    162  107  2    .    1    53   
  Missed                   350  | .    4    19   13   39   .    .    29   .    5    59   30   1    74   46   1    .    .    30   
Damage Taken               7181 | .    252  532  381  668  .    .    256  16   153  1528 454  39   1237 1158 29   .    68   410  
  Core                     2015 | .    30   92   127  142  .    .    43   .    13   511  95   39   425  349  .    .    68   81   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  93   | .    .    .    .    .    .    .    .    .    21   72   .    .    .    .    .    .    .    .    
  Ignored by Resistances   134  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   111  
  Regen/Repaired (Parts)   197  | .    .    .    .    30   .    .    .    .    .    36   .    .    .    .    131  .    .    .    
Core Remaining (%)         78   | 100  88   77   76   .    .    .    73   .    98   .    .    35   .    32   100  .    95   94   
Volleys Fired              180  | 10   22   18   5    14   .    .    16   .    .    49   22   .    24   .    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    .    .    1    .    .    2    2    .    2    .    .    .    .    .    
  Hottest                  114  | 40   40   40   50   50   .    .    39   .    .    87   114  .    71   .    .    .    .    .    
Shots Fired                254  | 20   44   28   7    26   1    .    16   .    .    58   25   .    29   .    .    .    .    .    
  Gun                      201  | 20   44   28   7    26   1    .    11   .    .    42   .    .    22   .    .    .    .    .    
  Cannon                   45   | .    .    .    .    .    .    .    .    .    .    13   25   .    7    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    .    .    5    .    .    3    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  231  | 20   44   28   7    26   1    .    11   .    .    40   25   .    29   .    .    .    .    .    
  Thermal                  15   | .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    .    .    .    .    5    .    .    3    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 3    8    8    3    6    .    .    7    .    .    6    4    .    5    .    .    .    .    .    
  Robot Miss Streak        8    | 4    5    2    2    3    .    .    2    .    .    8    2    .    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           222  | 10   27   22   28   20   .    .    13   .    2    33   14   .    17   29   2    .    .    5    
  Core Hits                106  | 5    9    12   8    14   .    .    16   .    2    16   3    .    11   7    .    .    .    3    
  Critical Kills           2    | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Strikes         11   | 1    .    1    .    .    .    .    .    .    .    1    2    .    2    4    .    .    .    .    
    Destroy                3    | 1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Blast                  4    | .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              132  | .    .    6    33   17   .    .    2    .    3    8    .    .    9    36   5    .    .    13   
  Impact                   19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    .    .    6    
  Slashing                 75   | .    .    6    33   17   .    .    2    .    3    8    .    .    .    .    .    .    .    6    
  Piercing                 32   | .    .    .    .    .    .    .    .    .    .    .    .    .    9    22   .    .    .    1    
  Sneak Attacks            6    | .    .    .    2    .    .    .    1    .    .    .    .    .    .    2    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           6462 | 120  348  317  671  579  .    .    851  .    67   925  441  .    408  1327 93   .    .    315  
  Guns                     1625 | 120  348  224  65   287  .    .    116  .    .    258  .    .    207  .    .    .    .    .    
  Cannons                  711  | .    .    .    .    .    .    .    .    .    .    220  441  .    50   .    .    .    .    .    
  Explosions               1076 | .    .    .    .    73   .    .    633  .    .    370  .    .    .    .    .    .    .    .    
  Melee                    3050 | .    .    93   606  219  .    .    102  .    67   77   .    .    151  1327 93   .    .    315  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2251 | 120  348  224  65   287  .    .    116  .    .    393  441  .    257  .    .    .    .    .    
  Thermal                  158  | .    .    .    .    73   .    .    .    .    .    85   .    .    .    .    .    .    .    .    
  Explosive                1003 | .    .    .    .    .    .    .    633  .    .    370  .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   547  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    418  93   .    .    36   
  Slashing                 1379 | .    .    93   606  219  .    .    102  .    67   77   .    .    .    .    .    .    .    215  
  Piercing                 1124 | .    .    .    .    .    .    .    .    .    .    .    .    .    151  909  .    .    .    64   
Highest Corruption         3    | .    .    .    .    3    3    3    3    .    .    3    3    3    1    1    .    .    .    1    
  Average Corruption       1    | .    .    .    .    2    3    3    3    .    .    2    3    3    1    1    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    11   2    1    6    .    .    9    3    .    .    3    .    .    .    4    
    Message Errors         9    | .    .    .    .    1    .    .    2    .    .    2    1    .    .    1    .    .    .    2    
    Matter Fused           9    | .    .    .    .    1    .    .    1    .    .    3    1    .    .    2    .    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      6    | .    .    .    .    4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    2    .    .    .    .    .    3    1    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            517  | .    .    .    .    49   .    .    34   .    .    39   27   .    39   291  38   .    .    .    
  Projectiles              50   | .    .    .    .    .    .    .    .    .    .    23   27   .    .    .    .    .    .    .    
  Explosions               59   | .    .    .    .    49   .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    408  | .    .    .    .    .    .    .    24   .    .    16   .    .    39   291  38   .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    .    .    .    .    2    5    .    .    1    1    .    .    .    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      215  | .    .    .    .    184  .    .    .    .    .    31   .    .    .    .    .    .    .    .    
  Shots                    3    | .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        322  | .    8    6    20   126  120  235  220  .    .    195  152  .    185  322  8    .    .    51   
  Average Temperature      69   | .    2    3    8    28   53   164  54   .    .    63   86   .    106  113  5    .    .    19   
  Received Heat Transfer   810  | .    102  78   99   48   .    .    39   .    .    54   234  .    12   117  9    .    .    18   
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Impact Corruptions       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         470  | .    .    .    .    100  .    .    .    .    .    370  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Upp Upp Fac Ext Res Res DSF Acc 
Peak Influence             603  | 25  196 371 437 240 .   .   .   223 211 265 .   .   603 491 365 204 153 293 
  Initial                  231  | .   16  82  152 198 .   .   .   223 156 110 .   .   113 169 231 204 153 85  
  Average                  191  | 10  86  231 297 135 .   .   .   223 177 147 .   .   350 273 305 204 145 139 
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   1   1   1   .   .   2   2   1   1   .   1   
  Low Security (%)         61   | 100 100 31  31  79  .   .   .   .   72  67  .   .   20  48  .   .   100 79  
  Level 1                  28   | .   .   68  35  20  .   .   .   100 28  32  .   .   41  24  100 100 .   20  
  Level 2                  9    | .   .   .   32  .   .   .   .   .   .   .   .   .   37  26  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   2   .   3   .   .   1   .   1   3   .   .   .   5   .   .   .   5   
  Investigation            15   | .   .   .   .   3   .   .   .   .   .   3   .   .   .   5   .   .   .   4   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Upp Upp Fac Ext Res Res DSF Acc 
Distress Signals           15   | .   1   1   .   .   .   .   .   .   .   3   .   .   2   8   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   9   18  9   14  .   .   18  2   4   31  11  2   36  24  5   .   1   10  
  Peak Tracking Total      17   | .   3   10  5   3   .   .   11  2   4   9   5   2   17  5   2   .   1   7   
  Tactical Retreats        26   | .   .   1   1   1   .   .   4   .   .   5   4   .   7   1   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Upp Upp Fac Ext Res Res DSF Acc 
Traps Triggered            11   | .   1   .   .   2   .   .   .   .   .   1   .   .   1   5   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Upp Upp Fac Ext Res Res DSF Acc 
Machines Disabled          8    | .   .   .   .   5   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Upp Upp Fac Ext Res Res DSF Acc 
Machines Accessed          63   | .   .   3   5   11  1   4   .   1   .   10  .   .   7   6   4   1   .   10  
  Terminals                45   | .   .   3   3   8   .   .   .   1   .   5   .   .   6   6   3   1   .   9   
  Fabricators              3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Total Hacks                199  | .   .   8   13  29  1   30  .   1   .   27  .   .   23  18  14  1   .   34  
  Successful               138  | .   .   6   7   18  1   30  .   1   .   20  .   .   18  7   5   1   .   24  
  Failed                   61   | .   .   2   6   11  .   .   .   .   .   7   .   .   5   11  9   .   .   10  
    Catastrophic           9    | .   .   1   .   2   .   .   .   .   .   2   .   .   .   1   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   108  | .   .   6   9   21  .   .   .   .   .   16  .   .   12  14  8   .   .   22  
  Terminals                141  | .   .   8   9   23  .   .   .   1   .   15  .   .   22  18  12  1   .   32  
  Fabricators              7    | .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   2   
  Repair Stations          10   | .   .   .   2   3   .   .   .   .   .   3   .   .   .   .   2   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Terminal Hacks             82   | .   .   3   1   7   1   30  .   1   .   5   .   .   12  4   1   1   .   16  
  Record                   11   | .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Open DSF                 7    | .   .   .   .   2   .   .   .   1   .   1   .   .   1   .   1   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           5    | .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Alert Level              5    | .   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Unreport Threat          5    | .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   1   
  Locate Traps             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Security Status          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assault Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              8    | .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   .   .   3   
Fabricator Hacks           6    | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Repair Station Hacks       9    | .   .   .   2   2   .   .   .   .   .   3   .   .   .   .   2   .   .   .   
  Scan Component           4    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair                   4    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Unauthorized Hacks         33   | .   .   3   3   6   .   .   .   .   .   5   .   .   5   3   2   .   .   6   
  Terminals                33   | .   .   3   3   6   .   .   .   .   .   5   .   .   5   3   2   .   .   6   
    Assimilate             6    | .   .   .   .   2   .   .   .   .   .   1   .   .   1   1   .   .   .   1   
    Botnet                 27   | .   .   3   3   4   .   .   .   .   .   4   .   .   4   2   2   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         42   | .   .   2   4   6   .   .   .   .   .   6   .   .   4   6   4   .   .   10  
  Full Trace Events        13   | .   .   .   .   2   .   .   .   .   .   3   .   .   .   5   .   .   .   3   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   
  Total Robot Build Rating 5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   50  
  Total Part Build Rating  13   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Repaired             4    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Time                     214  | .   .   .   53  60  .   .   .   .   .   70  .   .   .   .   31  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          36   | .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   
  Retrieved Matter         36   | .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Upp Upp Fac Ext Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Ext  Res  Res  DSF  Acc  
Total Allies               20   | .    .    .    .    1    .    .    1    .    .    2    .    .    1    14   .    .    .    1    
  Largest Group            13   | .    .    .    .    1    .    .    1    .    .    1    .    .    1    13   2    .    .    1    
  Highest-Rated Group      681  | .    .    .    .    10   .    .    96   .    .    19   .    .    10   681  220  .    .    45   
  Highest-Rated Ally       116  | .    .    .    .    10   .    .    96   .    .    19   .    .    10   116  116  .    .    45   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               91   | .    .    .    .    .    .    .    14   .    .    .    .    .    .    74   3    .    .    .    
  Total Damage             3561 | .    .    .    .    .    .    .    557  .    .    .    .    .    .    2947 57   .    .    .    
  Kills                    23   | .    .    .    .    .    .    .    6    .    .    .    .    .    .    16   1    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Upp Upp Fac Ext Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Ext  Res  Res  DSF  Acc  
Turns Passed               4387 | 119  235  158  257  621  55   30   275  42   25   621  352  9    260  627  103  2    19   577  
Spaces Moved               8603 | 75   169  188  271  1152 161  92   594  109  41   1486 942  31   559  1050 260  7    57   1359 
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   258  | 72   169  5    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    80   | .    .    .    .    .    .    .    .    .    .    76   .    .    .    1    1    .    .    2    
  Flight                   8262 | .    .    183  271  1140 161  92   594  109  41   1410 942  31   559  1049 259  7    57   1357 
  Fastest Speed            16   | 50   80   31   26   22   32   32   26   27   31   16   30   30   21   20   20   20   20   22   
  Average Speed            28   | 89   86   33   28   27   32   32   27   31   31   28   30   30   27   23   20   20   21   23   
  Slowest Speed            180  | 100  95   120  31   115  32   32   100  32   31   46   30   30   40   120  180  20   22   61   
  Overloaded Moves         194  | .    .    .    .    .    .    .    .    .    .    29   .    .    131  .    .    .    .    34   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            50   | .    .    .    1    2    2    .    .    1    .    25   .    1    4    9    2    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    37   29   21   33   31   78   84   5    51   29   96   7    22   91   9    .    57   30   
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      14   | 1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    .    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    3    .    .    .    3    .    .    .    .    .    .    .    
Spaces Dug                 25   | .    .    .    .    6    .    .    .    .    .    6    2    .    5    1    .    .    .    5    
Terrain Destroyed          142  | .    .    .    .    52   .    .    26   .    .    41   10   .    7    1    .    .    .    5    
  Melee                    20   | .    .    .    .    6    .    .    .    .    .    5    .    .    3    1    .    .    .    5    
  Projectile               16   | .    .    .    .    .    .    .    .    .    .    2    10   .    4    .    .    .    .    .    
  AOE                      106  | .    .    .    .    46   .    .    26   .    .    34   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Ext  Res  Res  DSF  Acc  
Total                      9988 | 104  215  237  381  1410 163  91   690  115  48   1586 987  29   614  1351 301  6    61   1599 
  Wait                     772  | .    8    2    39   185  .    .    68   .    .    30   11   .    1    208  35   .    .    185  
  Move                     8489 | 74   168  187  268  1147 156  91   593  106  40   1439 941  28   550  1031 256  6    56   1352 
  Hop                      45   | .    .    .    1    2    2    .    .    1    .    21   .    1    4    9    1    .    .    3    
  Pick Up                  73   | 11   6    4    8    13   1    .    1    1    1    9    3    .    4    4    .    .    .    7    
  Fast Attach              94   | 6    3    6    4    7    .    .    2    2    1    12   1    .    14   19   4    .    2    11   
  Attach                   37   | .    .    4    4    3    1    .    2    .    .    7    5    .    4    2    .    .    .    5    
  Detach                   11   | .    .    .    1    1    .    .    1    .    .    1    3    .    1    1    .    .    .    2    
  Swap                     53   | .    1    8    9    10   .    .    3    2    1    3    .    .    1    6    .    .    2    7    
  Drop                     78   | 3    7    2    9    11   3    .    2    3    2    7    1    .    2    7    .    .    1    18   
  Fire                     180  | 10   22   18   5    14   .    .    16   .    .    49   22   .    24   .    .    .    .    .    
  Melee                    128  | .    .    6    33   17   .    .    2    .    3    8    .    .    9    36   5    .    .    9    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: *Upp x2 / *Ext / Arm)
-4/Extension (discovered 3 exits: *Res x2 / [*Cet])
-3/Research
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 14)
  120 | -11/Scrapyard      | Entered Materials
  255 | -10/Materials      | Discovered new exit (range 15)
  321 | -10/Materials      | Build established: Mutant
  355 | -10/Materials      | Entered another Materials area
  355 | -9/Materials       | Evolved 2 slots: Propulsion x2
  449 | -9/Materials       | Lost 6 parts (4n1u1w)
  451 | -9/Materials       | Destroyed 8 combat bots
  509 | -9/Materials       | Discovered new exit (range 16)
  513 | -9/Materials       | Entered another Materials area
  513 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  720 | -8/Materials       | Repaired Broken Cesium-ion Thruster
  767 | -8/Materials       | Discovered new exit (range 12)
  770 | -8/Materials       | Entered Factory
  770 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  960 | -7/Factory         | Fabricated Chainsword (x2)
 1027 | -7/Factory         | Repaired Imp. VTOL Module
 1064 | -7/Factory         | Build established: Scavenger-Sprinter
 1242 | -7/Factory         | Lost 4 parts (1p3n)
 1375 | -7/Factory         | Discovered new exit (range 19)
 1391 | -7/Factory         | Entered Lower Caves
 1413 | -7/Lower Caves     | Found Prototype Device
 1443 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 1446 | -7/Lower Caves     | Entered Data Miner
 1446 | -7/Data Miner      | Discovered new exit (range 6)
 1451 | -7/Data Miner      | Met Data Miner
 1463 | -7/Data Miner      | Learned location of Section 7 (-3)
 1463 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1468 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1476 | -7/Data Miner      | Entered Proximity Caves
 1525 | -6/Proximity Caves | Lost 3 parts (1p2n)
 1603 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 1605 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1613 | -6/Proximity Caves | Escorted by Enhanced Grunt
 1682 | -6/Proximity Caves | Learned location of Zion (-6)
 1690 | -6/Proximity Caves | Discovered new exit (range 10)
 1737 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 1751 | -6/Proximity Caves | Entered Factory
 1751 | -6/Factory         | Evolved 2 slots: Utility x2
 1787 | -6/Factory         | Identified exit to DSF
 1793 | -6/Factory         | Entered DSF
 1801 | -6/DSF             | Discovered new exit (range 19)
 1818 | -6/DSF             | Entered Factory
 1818 | -5/Factory         | Evolved 2 slots: Propulsion x2
 1889 | -5/Factory         | Build established: Hacker-Sprinter
 1987 | -5/Factory         | Lost 12 parts (1p6n1u4w)
 2130 | -5/Factory         | Identified Heart of Steel
 2167 | -5/Factory         | Repaired Cld. VTOL Module?
 2387 | -5/Factory         | Fabricated R-10 Processor?
 2437 | -5/Factory         | Core integrity fell below 50%
 2438 | -5/Factory         | Discovered new exit (range 6)
 2439 | -5/Factory         | Entered Upper Caves
 2442 | -5/Upper Caves     | Learned location of 1 exit from Factory
 2632 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 2749 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 2786 | -5/Upper Caves     | Learned Factory interactive machine intel
 2790 | -5/Upper Caves     | Discovered new exit (range 3)
 2791 | -5/Upper Caves     | Entered another Upper Caves area
 2794 | -5/Upper Caves     | Learned Factory emergency access door positions
 2795 | -5/Upper Caves     | Discovered new exit (range 5)
 2800 | -5/Upper Caves     | Entered Factory
 2800 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2801 | -4/Factory         | Identified exit to Armory
 2802 | -4/Factory         | Identified exit to Upper Caves
 2804 | -4/Factory         | Loaded intel: 54 interactive machine locations
 2924 | -4/Factory         | Destroyed 7 combat bots
 2929 | -4/Factory         | Spotted B-86 Titan
 2934 | -4/Factory         | Spotted B-86 Titan
 2945 | -4/Factory         | Lost 9 parts (2p3n1u3w)
 2946 | -4/Factory         | Discovered exit to Upper Caves (range 12)
 3056 | -4/Factory         | Discovered new exit (range 18)
 3060 | -4/Factory         | Entered Extension
 3080 | -4/Extension       | Warlord forces began an assault
 3089 | -4/Extension       | Spotted B-86 Titan
 3212 | -4/Extension       | Lost 5 allies
 3271 | -4/Extension       | Incoming investigation squad redirected
 3283 | -4/Extension       | Core integrity fell below 50%
 3326 | -4/Extension       | Lost 12 parts (2p6n4u)
 3360 | -4/Extension       | Rescued a captive Derelict
 3367 | -4/Extension       | Rescued a captive Derelict
 3374 | -4/Extension       | Rescued a captive Derelict
 3385 | -4/Extension       | Rescued a captive Derelict
 3385 | -4/Extension       | Rescued a captive Derelict
 3392 | -4/Extension       | Spotted B-86 Titan
 3405 | -4/Extension       | Befriended a Behemoth using the annoying Tinkerer's hack
 3406 | -4/Extension       | Discovered new exit (range 5)
 3407 | -4/Extension       | Befriended a Behemoth using the annoying Tinkerer's hack
 3417 | -4/Extension       | Rescued a captive Derelict
 3417 | -4/Extension       | Rescued a captive Derelict
 3456 | -4/Extension       | Rescued a captive Derelict
 3463 | -4/Extension       | Rescued a captive Derelict
 3482 | -4/Extension       | Rescued a captive Derelict
 3508 | -4/Extension       | Rescued a captive Derelict
 3508 | -4/Extension       | Rescued a captive Derelict
 3511 | -4/Extension       | Rescued a captive Derelict
 3562 | -4/Extension       | Lost 3 allies
 3605 | -4/Extension       | Build established: Scavenger-Sprinter
 3606 | -4/Extension       | Discovered new exit (range 10)
 3606 | -4/Extension       | Discovered new exit (range 6)
 3616 | -4/Extension       | Disrupted transfer network
 3654 | -4/Extension       | Lost 7 allies
 3687 | -4/Extension       | Entered Research
 3687 | -3/Research        | Accompanied by 2 allies
 3687 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 3779 | -3/Research        | Repaired Field Propulsion Array
 3787 | -3/Research        | Discovered new exit (range 6)
 3790 | -3/Research        | Entered another Research area
 3790 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 3792 | -2/Research        | Identified exit to DSF
 3792 | -2/Research        | Entered DSF
 3794 | -2/DSF             | Discovered new exit (range 21)
 3809 | -2/DSF             | Additional patrols routed to DSF
 3811 | -2/DSF             | Entered Access
 3811 | -1/Access          | Evolved 2 slots: Utility x2
 3885 | -1/Access          | Spotted B-99 Colossus
 3885 | -1/Access          | Spotted B-99 Colossus
 3995 | -1/Access          | Found Prototype Device
 3996 | -1/Access          | Identified Exp. Actuator Array
 4056 | -1/Access          | Identified exit to Surface
 4157 | -1/Access          | Build established: Wizard-Sprinter
 4314 | -1/Access          | Fabricated Cld. Cesium-ion Thruster (x1)
 4388 | ***                | Escaped!

 Last Messages 
---------------
04275_ Slug penetrates Wall.
04275_ Acquired Field Propulsion Array.
[Achievement: Rockin' Loadout]
04292_ System corrupted: Component data lost.
04295_ Hvy. Flail follow-up attack on Y-72 Warden.
04298_ Force Lance follow-up attack on Y-72 Warden.
04298_ Y-72 Warden destroyed.
04301_ Acquired 79 matter.
04311_ ALERT: Rogue bot located, Programmers report to Access Zone 4X.
04313_ =9DLTCR=M%CHARSMK4GT 4TJACPYSMXTENGBC
04314_ Fabricator completes Cld. Cesium-ion Thruster.
04315_ Dropped Nuclear Pulse Thruster.
04326_ Dropped Imp. Gyrokinetic Inverter.
04326_ Acquired Imp. Antigrav System.
04347_ U-05 Engineer builds a Wall.
04386_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
04386_ The Access Shell folds into the floor.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
|           #  +         ##  +     "     "      #??? |
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| """       #  #         ##  #     """   """    #??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          35
Energy Capacity            735
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             3
Power Amplification        40
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             25
Propulsion Shielding       66
Evasion (%)                75
Targeting Accuracy         5
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          56
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
            Adv. Drone Bay | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
        Matter Neutralizer | -7/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
               Chainsword | x2 | -7/Factory | Preloaded
           R-10 Processor | x1 | -5/Factory 
 Cld. Cesium-ion Thruster | x1 | -1/Access  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?
Dodgeball, But With Guns
Epsilon Run
Just What I Needed
My Command Is Your Wish
Party Time
Respectable Loadout
Rockin' Loadout
The Oracle
Watch This!
Woof!

 Challenges 
------------
None

 Game 
------
Seed              RemoteWeightRigger
  Manual?         0
Play Time         03:20:38
  Cumulative      16.1 hours
  Start           2024.04.19 @ 15:18:18
  End             2024.04.19 @ 18:48:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          24
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6106d0a-7b0b-4836-8e50-893554106494