Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.05 @ 15:40:11 Player: Unordinal Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1592) 1592 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (624) 624 TOTAL SCORE: 5936 Bonus ------- High Alert Combat Kills 124 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 65/100 System Corruption 2% Temperature Cool (9) Movement Flying (117) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VTOL Module VTOL Module > --- UTILITY (8) ------ Large Storage Unit Improved Terrain Scan Processor Target Analyzer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (10) --- Light Nuclear Core Light Treads Aluminum Leg Improved Heat Sink Relay Coupler [Demolisher] (30) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Target Analyzer Improved ECM Suite > --- WEAPON ----------- Improved Light Cannon Field Lobotomy Kit > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Aerolev Unit Advanced Beam Rifle Heavy Particle Cannon Ion Cannon Improved Light Cannon Grenade Launcher Heavy Rocket Launcher Improved Datajack [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Target Analyzer Device Advanced Sensor Array Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 4 2 . Weapon . | . . . . . . . . Parts Attached 80 | 7 5 . . 6 28 5 29 Power 8 | 1 1 . . . 2 1 3 Engine 5 | 1 1 . . . 2 1 . Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 23 | 2 2 . . 1 5 2 11 Treads 2 | . . . . . . . 2 Leg 6 | . . . . . 1 . 5 Wheel 9 | 2 2 . . 1 4 . . Hover 4 | . . . . . . 2 2 Flight 2 | . . . . . . . 2 Utility 15 | 2 . . . . 10 2 1 Device 6 | . . . . . 4 1 1 Storage 4 | 2 . . . . 2 . . Processor 4 | . . . . . 3 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 34 | 2 2 . . 5 11 . 14 Energy Gun 8 | . . . . . 3 . 5 Energy Cannon 4 | . . . . . 2 . 2 Ballistic Gun 7 | 2 2 . . 2 1 . . Ballistic Cannon 4 | . . . . . 3 . 1 Launcher 6 | . . . . 1 2 . 3 Special Weapon 3 | . . . . 2 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 32 | . . . . 4 3 . 25 Power 5 | . . . . 1 1 . 3 Propulsion 10 | . . . . 2 1 . 7 Utility 6 | . . . . . . . 6 Weapon 11 | . . . . 1 1 . 9 Highest Loss Streak 10 | . . . . 4 2 . 10 Average Slot Usage (%) 91 | . 97 100 100 79 96 89 80 Engine 7 | . 14 14 14 5 8 5 . Core 1 | . . . . . . . 5 Leg 1 | . . . . . . . 7 Wheel 14 | . 27 28 28 18 17 3 . Hover 2 | . . . . . . 11 6 Device 9 | . . . . . 10 18 14 Storage 13 | . 28 28 28 28 9 7 7 Processor 16 | . . . . . 23 18 22 Protection 4 | . . . . . 8 7 1 Energy Gun 3 | . . . . . 7 . 3 Energy Cannon 3 | . . . . . 7 . 3 Ballistic Gun 7 | . 26 28 28 18 1 . . Ballistic Cannon 2 | . . . . . . 15 5 Naked Turns . | . . . . . . . . Heaviest Build 38 | 17 17 17 17 18 37 36 38 Greatest Support 32 | 20 20 20 20 20 32 22 30 Greatest Overweight (x) 5 | 1 2 . . 1 3 2 5 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 12 | 8 8 8 8 8 12 10 10 Average Capacity 9 | 6 8 8 8 8 9 10 10 Most Carried 10 | 5 8 8 8 8 10 10 10 Average Carried 8 | 1 7 8 8 6 8 9 7 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 10 | 5 8 8 8 6 10 9 5 Class Distribution -------------------- 50% | Mutant 49% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Matter Collected 1214 | 241 38 . . 101 358 33 443 Remotely . | . . . . . . . . Salvage Created 1432 | 71 . . . 108 798 33 422 Parts 59 | 3 . . . 4 30 . 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 45 | . . . . 11 18 1 15 Guns 11 | . . . . 7 3 . 1 Cannons 21 | . . . . . 8 1 12 AOE 13 | . . . . 4 7 . 2 Classes Destroyed 8 | 1 . . . 2 5 . . Recycler 2 | 1 . . . . 1 . . Operator 1 | . . . . . 1 . . Swarmer 14 | . . . . 3 4 . 7 Grunt 16 | . . . . . 10 . 6 Brawler 3 | . . . . . 1 . 2 Duelist 1 | . . . . . 1 . . Sentry 3 | . . . . . 2 1 . Assembled 8 | . . . . 8 . . . Best Kill Streak 8 | 1 . . . 8 6 1 5 Combat Bots Only 8 | . . . . 8 6 1 5 Max Kills in Single Turn 4 | 1 . . . 4 3 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 4 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Damage Taken 3637 | . . . . 458 668 105 2406 Core 983 | . . . . 63 217 24 679 Absorbed by Shields 63 | . . . . . . . 63 Core Remaining (%) 78 | 100 . . . 74 60 . . Volleys Fired 122 | 3 1 . . 18 48 4 48 Largest 2 | 1 2 . . 2 2 2 2 Hottest 135 | 20 40 . . 50 135 78 126 Shots Fired 209 | 3 2 . . 26 80 8 90 Gun 72 | 3 2 . . 22 28 . 17 Cannon 120 | . . . . . 46 8 66 Launcher 12 | . . . . 1 6 . 5 Special 5 | . . . . 3 . . 2 Kinetic 85 | 3 2 . . 22 . 8 50 Thermal 99 | . . . . . 66 . 33 Explosive 12 | . . . . 1 6 . 5 Electromagnetic 8 | . . . . . 8 . . Robot Hit Streak 21 | 3 5 . . 9 19 10 21 Robot Miss Streak 2 | . . . . 1 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 170 | 3 2 . . 19 67 8 71 Core Hits 90 | 1 . . . 14 42 3 30 Critical Hits 5 | . . . . . . 2 3 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . 2 1 Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4100 | 40 20 . . 330 1776 167 1767 Guns 970 | 40 20 . . 178 456 . 276 Cannons 2061 | . . . . . 857 167 1037 Explosions 1035 | . . . . 152 434 . 449 Melee . | . . . . . . . . Ramming 34 | . . . . . 29 . 5 Kinetic 1114 | 40 20 . . 178 . 167 709 Thermal 1803 | . . . . . 1199 . 604 Explosive 1035 | . . . . 152 434 . 449 Electromagnetic 114 | . . . . . 114 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 . . 2 Average Corruption 2 | . . . . 3 . . 2 Corruption Purged . | . . . . . . . . Effects 7 | . . . . 2 . . 5 Message Errors 3 | . . . . 1 . . 2 Energy Discharges 3 | . . . . . . . 3 Targeting Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 147 | . . . . . 34 . 113 Projectiles 66 | . . . . . 29 . 37 Explosions 81 | . . . . . 5 . 76 Melee . | . . . . . . . . Knockbacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Kinetic 8 | . . . . . . . 8 Secondary . | . . . . . . . . Self-Inflicted Damage 229 | . . . . 16 67 . 146 Shots 8 | . . . . 1 3 . 4 Rammed 5 | . . . . . 3 . 2 Targets Rammed 5 | . . . . . 3 . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 357 | . . . . 15 357 5 288 Average Temperature 133 | . . . . 10 145 5 111 Received Heat Transfer 1407 | . . . . 160 315 42 890 Effects 6 | . . . . . 3 . 3 Energy Bleed 3 | . . . . . 2 . 1 Interference 2 | . . . . . . . 2 Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 4 . 1 Heat Transferred 2935 | . . . . . 2109 . 826 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Peak Influence 797 | 5 18 5 . 70 499 309 797 Initial 194 | . 2 5 . . . 194 190 Average 230 | 3 13 5 . 26 97 248 524 Maximum Alert Level 3 | . . . . . 2 1 3 Low Security (%) 58 | 100 100 100 . 100 85 15 11 Level 1 11 | . . . . . 7 84 3 Level 2 19 | . . . . . 7 . 50 Level 3 10 | . . . . . . . 33 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . 3 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . . . 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Distress Signals 4 | . 1 . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 2 . . 19 43 1 32 Peak Tracking Total 14 | . 1 . . 14 7 1 7 Tactical Retreats 21 | . . . . 3 9 . 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Traps Triggered 6 | . 2 . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Disabled 4 | . . . . . 3 . 1 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Accessed 14 | . 1 . 5 . 6 2 . Terminals 6 | . 1 . . . 4 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 77 | . 4 . 50 . 12 11 . Successful 69 | . 2 . 50 . 10 7 . Failed 8 | . 2 . . . 2 4 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . . . 7 . . . . Terminals 20 | . 4 . . . 8 8 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 63 | . 2 . 50 . 6 5 . Record 53 | . 1 . 49 . . 3 . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 3 | . 1 . . . 2 . . Terminal Index 1 | . . . . . 1 . . Transport Status 1 | . . . . . . 1 . Recall Investigation 1 | . . . . . . 1 . Hauler Manifests 2 | . . . . . 2 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 3 | . . . . . 3 . . Insert Component 2 | . . . . . 2 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . . 3 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Total Allies 5 | . . . . 3 . . 2 Largest Group 3 | . . . . 3 . . 1 Highest-Rated Group 27 | . . . . 27 . . 16 Highest-Rated Ally 16 | . . . . 9 . . 16 Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . 13 . . 5 Total Damage 182 | . . . . 109 . . 73 Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Field Lobotomies 5 | . . . . 3 . . 2 Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Turns Passed 3883 | 59 170 75 617 136 1544 278 1004 Spaces Moved 2448 | 46 174 70 770 86 645 228 429 Core 4 | 2 1 . . . . . 1 Treads 12 | . . . . . . . 12 Legs 204 | . . . . . 1 . 203 Wheels 1848 | 44 173 70 770 86 644 61 . Hover 379 | . . . . . . 167 212 Flight 1 | . . . . . . . 1 Fastest Speed 50 | 50 80 80 80 80 90 106 106 Average Speed 96 | 79 80 80 80 93 104 107 120 Slowest Speed 300 | 100 150 80 80 110 210 175 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 28 19 94 25 48 7 44 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 7 | . . . . . 7 . . Terrain Destroyed 113 | . . . . 8 43 . 62 Melee . | . . . . . . . . Projectile 2 | . . . . . 1 . 1 AOE 111 | . . . . 8 42 . 61 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Total 3741 | 62 201 88 771 110 1441 254 814 Wait 971 | . 11 19 . 1 685 12 243 Move 2441 | 45 173 69 769 85 644 227 429 Hop . | . . . . . . . . Pick Up 40 | 6 7 . 1 . 13 3 10 Fast Attach 29 | 7 5 . . . 8 2 7 Attach 31 | . . . . 2 11 3 15 Detach 9 | . . . . . 8 . 1 Swap 22 | . . . . 4 9 . 9 Drop 21 | 1 4 . 1 . 12 3 . Fire 122 | 3 1 . . 18 48 4 48 Melee 6 | . . . . . . . 6 Ram 3 | . . . . . 3 . . Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis 44 | . . . . . . . 44 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 193 | -10/Materials | Met 8R-AWN 230 | -10/Materials | Entered Mines 231 | -10/Mines | Followed 8R-AWN into the Mines 302 | -10/Mines | Discovered new exit (range 5) 305 | -10/Mines | Entered Exiles 317 | -10/Exiles | Build established: Mutant 324 | -10/Exiles | Welcomed by 8R-AWN 344 | -10/Exiles | Met EX-HEX 380 | -10/Exiles | Met EX-BIN 392 | -10/Exiles | Aligned with FarCom system 393 | -10/Exiles | Given EX-Vault access code 457 | -10/Exiles | Opened EX-Vault 469 | -10/Exiles | Found Field Lobotomy Kit 494 | -10/Exiles | Warned to stay clear of 0b10 Research branches 515 | -10/Exiles | Met EX-DEC 544 | -10/Exiles | Learned location of Zion (-7) 581 | -10/Exiles | Discovered new exit (range 14) 645 | -10/Exiles | Visited The Gauntlet 807 | -10/Exiles | Learned about 8R-AWN's background 825 | -10/Exiles | Discovered new exit (range 14) 922 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 922 | -10/Exiles | Entered Mines 936 | -9/Mines | Assembled infested the area 941 | -9/Mines | Assisted by a Guerilla fighting off Assembled 973 | -9/Mines | Assimilated as-71799 with FLK Orb 976 | -9/Mines | Assimilated as-15916 with FLK Orb 979 | -9/Mines | Assimilated as-52492 with FLK Orb 1004 | -9/Mines | Lost 4 parts (1p2n1w) 1022 | -9/Mines | Destroyed 8 combat bots 1041 | -9/Mines | Discovered new exit (range 12) 1058 | -9/Mines | Entered Materials 1058 | -8/Materials | Evolved 4 slots: Utility x4 1059 | -8/Materials | Identified exit to Factory 2092 | -8/Materials | Build established: Skirmisher 2586 | -8/Materials | Discovered exit to Factory (range 4) 2602 | -8/Materials | Entered Factory 2602 | -7/Factory | Evolved 2 slots: Utility x2 2839 | -7/Factory | Identified exit to Garrison 2880 | -7/Factory | Entered Garrison 3270 | -7/Garrison | Assimilated G-47 Trooper with FLK Orb 3274 | -7/Garrison | Assimilated G-47 Trooper with FLK Orb 3349 | -7/Garrison | Lost 10 parts (3n3u4w) 3406 | -7/Garrison | Triggered checkpoint 3446 | -7/Garrison | Discovered new exit (range 15) 3490 | -7/Garrison | Triggered checkpoint 3545 | -7/Garrison | Garrison Relay disabled 3584 | -7/Garrison | Build established: Mutant 3793 | -7/Garrison | Core integrity fell below 50% 3838 | -7/Garrison | Core integrity fell below 20% 3845 | -7/Garrison | Lost 9 parts (2p3n4w) 3884 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03824_ Field strength at 52. 03825_ Field strength at 46. 03826_ Field strength at 37. 03827_ Field strength at 31. 03828_ Field strength at 22. 03829_ Field strength at 16. 03830_ Field strength at 7. 03831_ Field strength at 1. 03833_ Stasis field depleted. 03836_ Acquired 54 matter. 03839_ Acquired Aluminum Leg. 03848_ Aluminum Leg destroyed. 03852_ Adv. Targeting Computer destroyed. 03854_ Acquired 26 matter. 03875_ Acquired Particle Gun. 03878_ Acquired VTOL Module. Flying robots can pass through spaces occupied by others, even hostile robots. [Achievement: Universal Adapter] 03883_ Acquired VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ###????????????????????? | | ???????????????###?????# #??????????????????????? | | ???????????????# ?????# #??????????????????????? | | ??????????????## #?????# #??????????????????????? | | ??????????????# ####### #??????????????????????? | | ???????######### # # #??????????????????????? | | ???????# ### #### # #??????????????????????? | | ???????### # # # / ## #??????????????????????? | | ???????## gg @#??????????????????????? | | ???????# g = #??????????????????????? | | ??????## ## ### =####??????????????????????? | | ??????# # ## #?????????????????????????? | | ??????### #### ## ## #?????????????????????????? | | ???????## #??## ##### #?????????????????????????? | | ????????# +??? Y??+ #?#####???????????????????? | | ??####??# #??## ###?# #?# * #???????????????????? | | ??# = ?# #???# #???# ### =##########??????????? | | ### =%[## ##??# #???# ^ #??????????? | | * #??# ????############## #??????????? | | #?? ????????????????#"""""#?????????? | | #??##????????????????#######?????????? | | ## ## #????????????????????????????????????? | | ## ## ###??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | * #??????????????????????????????????? | | #??????????????????????????????????? | | ## ## ###??????????????????????????????????? | | ?# ##^^ ############?????????????????????????? | | ^ #?????????????????????????? | | #####?????????????????????? | | + #?????????????????????? | | ## ############# ### #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Universal Adapter Challenges ------------ None Game ------ Seed WeldingTachyonFlamer Manual? 0 Play Time 01:02:01 Cumulative 14.4 hours Start 2020.12.05 @ 14:27:46 End 2020.12.05 @ 15:40:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 4 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 921f652e-1238-44e9-88da-e8469b66c7e5