Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 15:37:04 Player: SEE YOU SPACE BUNNY Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (21) 105 Value Destroyed (513) 513 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1026) 1026 TOTAL SCORE: 4864 Bonus ------- Follower Combat Kills 426 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 47/100 System Corruption 7% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Improved Melee Analysis Suite Focal Shield Hacking Suite > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Improved Airjet Heavy EM Shotgun Backup Laser III Cooled Pulse Rifle Missile Launcher [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Guided Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 2 | . . . . 1 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . . 2 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 54 | 6 3 1 1 11 17 2 4 9 Power 7 | 1 . . . 3 2 . . 1 Engine 6 | 1 . . . 3 2 . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 2 1 . 3 4 . . 1 Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 6 | . 2 1 . 2 1 . . . Flight 5 | . . . . 1 3 . . 1 Utility 14 | 1 . . 1 3 6 1 1 1 Device 6 | 1 . . 1 . 3 . . 1 Storage . | . . . . . . . . . Processor 4 | . . . . 1 1 1 1 . Hackware 1 | . . . . . 1 . . . Protection 3 | . . . . 2 1 . . . Artifact . | . . . . . . . . . Weapon 20 | 2 1 . . 2 5 1 3 6 Energy Gun 9 | 2 . . . . 3 . . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 6 | . 1 . . 2 . . 2 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . 2 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 4 | . . . . . . . . 4 Parts Lost 21 | . . 1 . 3 7 . . 10 Power 4 | . . . . . 2 . . 2 Propulsion 9 | . . 1 . 1 3 . . 4 Utility 3 | . . . . 1 . . . 2 Weapon 5 | . . . . 1 2 . . 2 Highest Loss Streak 9 | . . 1 . 3 3 . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 71 | . 85 84 74 82 50 73 76 73 Engine 7 | . 14 14 11 13 4 7 7 3 Hover 8 | . 22 27 22 23 7 . . . Flight 13 | . . . . 1 7 23 23 22 Device 11 | . 14 14 19 14 14 7 7 12 Processor 9 | . . . . 8 1 11 18 16 Hackware 3 | . . . . . . 7 7 7 Energy Gun 6 | . 20 14 11 5 3 10 4 2 Launcher 5 | . 7 14 11 11 2 . 2 4 Piercing Weapon 1 | . . . . . . . 3 . Peak Build Rating 43 | 8 10 10 12 23 29 34 40 43 Average Rating 24 | 4 9 9 11 18 18 32 36 38 On Entrance 18 | . 8 10 10 12 19 29 34 40 Naked Turns . | . . . . . . . . . Heaviest Build 29 | 8 9 9 10 29 20 10 13 18 Greatest Support 22 | 20 20 14 14 22 16 16 16 17 Greatest Overweight (x) 6 | . . 1 . 5 6 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 4 5 5 4 4 5 5 Average Carried 3 | 2 3 3 4 3 1 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 3 5 2 3 4 5 . Class Distribution -------------------- 87% | Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1021 | 260 60 30 20 55 346 51 29 170 Remotely . | . . . . . . . . . Salvage Created 623 | 54 174 18 52 180 98 . . 47 Parts 50 | 4 13 4 4 17 5 . . 3 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 Prevented 5 | . . . . . . . . 5 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 16 | 1 3 2 . 7 2 . . 1 Guns 3 | 1 . . . . 2 . . . AOE 13 | . 3 2 . 7 . . . 1 Classes Destroyed 8 | 2 2 . 2 1 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | . 2 . . . . . . . Operator 1 | . . . 1 . . . . . Swarmer 8 | . 3 2 . 3 . . . . Grunt 4 | 1 . . . 2 1 . . . Sentry 2 | . . . . 2 . . . . Hunter 2 | . . . . . 1 . . 1 Best Kill Streak 6 | 2 5 2 1 6 1 . . 1 Combat Bots Only 6 | 1 3 2 . 6 1 . . 1 Max Kills in Single Turn 2 | 1 2 1 1 2 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 . 2 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Hostile Shots Fired 269 | 9 6 16 5 54 99 . . 80 Missed 107 | 3 2 9 1 19 49 . . 24 Damage Taken 2300 | 64 39 103 76 355 651 . . 1012 Core 782 | . 15 6 29 23 184 . . 525 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 55 | . . . . . . . . 55 Regen/Repaired (Parts) 52 | . . . . . 21 . 31 . Core Remaining (%) 94 | 100 . 91 92 95 . . . . Volleys Fired 61 | 7 3 4 6 9 20 . . 12 Largest 2 | 2 2 2 2 2 2 . . 2 Hottest 100 | 100 80 80 80 86 72 . . 60 Shots Fired 86 | 14 6 6 7 15 24 . . 14 Gun 54 | 14 3 4 6 4 17 . . 6 Cannon 1 | . . . . . 1 . . . Launcher 30 | . 3 2 1 11 6 . . 7 Special 1 | . . . . . . . . 1 Kinetic 18 | . . . . . 18 . . . Thermal 37 | 14 3 4 6 4 . . . 6 Explosive 21 | . 3 2 1 5 3 . . 7 Electromagnetic 9 | . . . . 6 3 . . . Robot Hit Streak 7 | 2 1 1 4 7 5 . . 2 Robot Miss Streak 4 | 4 1 3 1 2 4 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 43 | 5 3 2 5 10 13 . . 5 Core Hits 40 | 3 6 2 3 10 5 . . 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | 1 . . 1 . . . . . Burn 2 | 1 . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1819 | 114 252 85 101 567 278 . . 422 Guns 417 | 114 . 12 51 25 130 . . 85 Cannons 21 | . . . . . 21 . . . Explosions 1377 | . 252 73 50 542 127 . . 333 Melee . | . . . . . . . . . Ramming 4 | . . . . . . . . 4 Kinetic 151 | . . . . . 151 . . . Thermal 287 | 114 . 12 51 25 . . . 85 Explosive 1077 | . 252 73 50 320 49 . . 333 Electromagnetic 300 | . . . . 222 78 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Message Errors 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1 | . . . . . 1 . . . Projectiles . | . . . . . . . . . Explosions 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 39 | . . 32 . 5 . . . 2 Shots 2 | . . 1 . 1 . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 309 | 309 72 52 17 194 12 . . 7 Average Temperature 71 | 156 38 28 8 60 5 . . 7 Received Heat Transfer 573 | 36 9 27 9 117 174 . . 201 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 888 | 407 . 37 222 74 . . . 148 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Peak Influence 272 | 25 176 209 247 224 272 . . . Initial 110 | . 16 68 81 110 101 . . . Average 129 | 4 63 142 122 83 196 . . . Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 70 | 100 100 62 86 81 48 . . . Level 1 29 | . . 37 13 18 51 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . 3 2 . . 1 Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . . . 2 1 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | 1 8 5 5 13 10 . . 20 Peak Tracking Total 12 | 1 3 3 4 7 3 . . 12 Tactical Retreats 3 | . 1 . . . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 12 | . 1 1 1 2 7 . . . Terminals 10 | . 1 1 1 2 5 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 31 | . 2 1 3 8 17 . . . Successful 19 | . 1 . 2 6 10 . . . Failed 11 | . 1 1 1 1 7 . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 10 | . . 4 . 5 1 . . . Terminals 23 | . 2 1 3 8 9 . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 15 | . 1 . 2 6 6 . . . Record 4 | . . . . 2 2 . . . Open DSF 3 | . . . . . 3 . . . Emergency Access Points 2 | . . . . 2 . . . . Unreport Threat 1 | . . . . 1 . . . . Assault Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . 1 1 . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 7 | . . 1 1 . 5 . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 19 | . . . . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total Allies 16 | . . 3 . . . . 13 . Largest Group 13 | . . 3 3 . . . 13 13 Highest-Rated Group 384 | . . 40 40 . . . 384 384 Highest-Rated Ally 38 | . . 16 16 . . . 38 38 Total Orders . | . . . . . . . . . Ally Attacks 87 | . . 19 17 . . . . 51 Total Damage 1103 | . . 171 217 . . . . 715 Kills 15 | . . 3 5 . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Turns Passed 2117 | 132 111 189 114 150 442 63 549 367 Spaces Moved 3367 | 90 147 254 167 164 560 174 1155 656 Core 56 | 14 . . . . 16 . . 26 Treads . | . . . . . . . . . Legs 87 | 76 11 . . . . . . . Wheels . | . . . . . . . . . Hover 941 | . 136 254 167 163 221 . . . Flight 2283 | . . . . 1 323 174 1155 630 Fastest Speed 32 | 50 56 56 56 52 34 34 34 32 Average Speed 46 | 109 60 56 56 62 63 34 34 35 Slowest Speed 440 | 120 120 120 56 440 350 34 34 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . 1 . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 6 23 44 15 18 16 41 88 84 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 1 1 4 Spaces Dug 8 | . . . . 8 . . . . Terrain Destroyed 160 | . 10 14 8 46 16 . . 66 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 160 | . 10 14 8 46 16 . . 66 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total 3831 | 107 165 293 180 197 627 176 1311 775 Wait 284 | 1 . 35 4 2 4 . 148 90 Move 3353 | 89 146 253 166 163 559 171 1154 652 Hop 3 | . . . . . . 1 . 2 Pick Up 21 | 4 5 . 3 1 6 1 1 . Fast Attach 34 | 5 1 . . 6 14 1 3 4 Attach 21 | 1 2 1 1 5 3 1 1 6 Detach 25 | . 3 . . 6 10 1 1 4 Swap . | . . . . . . . . . Drop 28 | . 5 . . 5 11 . 3 4 Fire 61 | 7 3 4 6 9 20 . . 12 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 8) 244 | -10/Materials | Entered Mines 262 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 308 | -10/Mines | Build established: Mutant 319 | -10/Mines | Discovered new exit (range 16) 330 | -10/Mines | Discovered new exit (range 16) 433 | -10/Mines | Entered Materials 433 | -9/Materials | Accompanied by 3 allies 433 | -9/Materials | Evolved 2 slots: Utility x2 542 | -9/Materials | Discovered new exit (range 10) 547 | -9/Materials | Entered another Materials area 547 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 558 | -8/Materials | Central database locked down 666 | -8/Materials | Discovered new exit (range 10) 670 | -8/Materials | Lost 3 parts (1n1u1w) 697 | -8/Materials | Entered Factory 697 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 770 | -7/Factory | Repaired Airjet? 788 | -7/Factory | Lost 3 parts (1p1n1w) 1085 | -7/Factory | Discovered new exit (range 3) 1139 | -7/Factory | Entered Lower Caves 1149 | -7/Lower Caves | Identified exit to Lower Caves 1160 | -7/Lower Caves | Encountered a Warlord checkpoint 1200 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1202 | -7/Lower Caves | Entered Zion 1237 | -7/Zion | Found CR-A16's Pointy Stick 1243 | -7/Zion | Discovered new exit (range 9) 1310 | -7/Zion | Visited the Megawrench Repair Shop 1310 | -7/Zion | Megawrench repaired 6 parts 1343 | -7/Zion | Gained Derelict followers 1355 | -7/Zion | Gained Derelict followers 1421 | -7/Zion | Met Imprinter 1451 | -7/Zion | Imprinted 1453 | -7/Zion | Declared Zion's savior 1516 | -7/Zion | Learned 4 Factory zone layouts 1538 | -7/Zion | Found Prototype Launcher 1538 | -7/Zion | Identified Gui. Missile Launcher 1751 | -7/Zion | Entered Proximity Caves 1751 | -6/Proximity Caves | Accompanied by 13 allies 1842 | -6/Proximity Caves | Lost 3 allies 1849 | -6/Proximity Caves | Learned Factory terminal intel 2006 | -6/Proximity Caves | Lost 4 allies 2094 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2113 | -6/Proximity Caves | Core integrity fell below 50% 2116 | -6/Proximity Caves | Core integrity fell below 20% 2118 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02108_ Remote Datajack destroyed. 02108_ Lgt. Fission Core destroyed. 02109_ Focal Shield destroyed. 02109_ Missile Launcher destroyed. 02110_ Identified Imp. Airjet. 02110_ Faulty integration triggers meltdown. 02110_ Hacking Suite damaged (-4). 02110_ Xenon Bombardment Thruster damaged (-1). 02110_ Slug penetrates G-50 Soldier. 02111_ The unstable cave ceiling collapses. 02113_ Penetrated by Slug. 02113_ Critical hit (Burn: +37). 02114_ Xenon Bombardment Thruster destroyed. 02115_ Cld. Pulse Rifle blown off. 02115_ Hacking Suite blown off. 02115_ Imp. Heat Sink blown off. 02115_ E-15 Imp destroyed. 02116_ Penetrated by Slug. 02117_ L-41 Fighter suffers critical hit (Burn). 02118_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | #??????????# ##???????###???????????????????????? | | ##?????????? ####???# ???????????????????? | | ##????????? #??? ????????????????????? | | ####??????# ###? ?????????????????????? | | ##????## ?? ??????????###?????????? | | #????# ??? #????###?## #?????????? | | ####?# #???? #???##"### ####??????? | | #?# ####### #???## #??????? | | ### ## ## #????# #??????? | | ## ##???# #??????? | | ## #???## #??????? | | ## #?????## ##??????? | | ## #??##### Y #####????? | | ## #### l [ #????? | | ### ## %g [s ## #????? | | # #?## ## g@g l ls # #??????? | | # #??# #; #### / # #??????? | | # #??### ## #??### g###//###??????? | | # ?????##### ## #????## + ? ????????? | | # ?????????# #?????# # ???????? | | # ????????? #?????## #""""""#??????? | | ? ????????## ??????### #?######??????? | | ? ??????????## ???????# ????????????? | | ?????????????## ?????? ???????????? | | ??????????????## ????? ??????????? | | ???????????????# ???? ?????????? | | ???????????????# ### ##??? ????????? | | ???????????????# #?# #???? ????????? | | ???????????????# #? #????# ???????? | | ??????????????? #? ????? ?????????? | | ??????????????? ?? ????# ??????????? | | ?????????????? #?? ????? ???????????? | | ?????????????? ??? ??????#?????????????? | | ???????????????????? ## ???????????????????????? | | ????????????????????? #??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Evasion (%) 63 Melee Accuracy 6 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Power Amplifier | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Med. Treads | -7/Zion | Archive Wave Gun | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Flak Gun | -7/Zion | Archive Microactuators | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Made in Tau Ceti IV Novice Programmer Part-time Mechanic Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed StormVampiricInterpreter Manual? 0 Play Time 01:23:40 Cumulative 4.8 hours Start 2025.01.02 @ 14:10:18 End 2025.01.02 @ 15:37:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58dc235c-520d-410e-90e5-03881f52dc3f