Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.01 @ 17:19:33 // Halloween2020/ForbiddenLore Player: Nakomys Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (129) 645 Value Destroyed (3456) 3456 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (3428) 3428 TOTAL SCORE: 17069 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 37 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 290/300 Energy 226/280 System Corruption 0% Temperature Cool (30) Movement Flying (16) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Field Propulsion Array Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (14) ----- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Improved Transmission Jammer Reaction Control System Powered Armor Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Makeshift Sword Plasma Lance > --- INVENTORY (10) --- Micro Fission Core Field Propulsion Array Advanced Cryofiber Web 2N-1CE's Frost Array Medium Storage Unit Transdimensional Reconstructor Compact HERF Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Improved Transmission Jammer Reaction Control System Powered Armor Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Makeshift Sword Plasma Lance > --- INVENTORY -------- Micro Fission Core Field Propulsion Array Advanced Cryofiber Web 2N-1CE's Frost Array Medium Storage Unit Transdimensional Reconstructor Compact HERF Cannon Long-range Missile Launcher [Rating: 167] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Advanced Myomer Leg Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Autogun Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 1 . . . . . . . . . . . . 1 1 . . 1 Utility 12 | . . 2 1 . . . 2 . . . . 2 . . . . 1 1 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 332 | 7 3 37 48 27 . 16 46 8 1 7 3 65 3 3 10 5 17 12 5 8 1 Power 40 | 1 1 5 2 7 . 3 11 . . . . 3 . . 2 . 3 . 1 1 . Engine 16 | 1 1 5 2 . . 2 5 . . . . . . . . . . . . . . Core 21 | . . . . 7 . 1 6 . . . . 3 . . 1 . 3 . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 . Propulsion 70 | 2 . 5 20 5 . . 7 1 . . 1 10 . 1 2 3 3 4 1 4 1 Treads 25 | 2 . 5 18 . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . Flight 41 | . . . 2 5 . . 6 1 . . 1 8 . 1 1 3 3 4 1 4 1 Utility 157 | 2 1 12 14 13 . 12 23 2 . 3 2 44 1 2 6 . 9 6 3 2 . Device 91 | . . 1 4 5 . 10 17 2 . 2 1 31 . 2 3 . 7 5 . 1 . Storage 15 | 2 1 3 2 2 . . . . . 1 . 2 . . 1 . . 1 . . . Processor 11 | . . 1 . 3 . 1 1 . . . 1 2 . . . . 1 . . 1 . Hackware 14 | . . . . 2 . . 4 . . . . 4 . . 1 . 1 . 2 . . Protection 26 | . . 7 8 1 . 1 1 . . . . 5 1 . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 1 15 12 2 . 1 5 5 1 4 . 8 2 . . 2 2 2 . 1 . Energy Gun 5 | 1 . . . . . 1 1 . . 1 . . 1 . . . . . . . . Energy Cannon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Ballistic Gun 24 | 1 1 11 9 . . . . . . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . 2 . . . 4 . . . . . . . . . Special Weapon 4 | . . 1 . . . . . . . 1 . 1 . . . . 1 . . . . Impact Weapon 4 | . . 3 . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 16 | . . . 3 2 . . 2 2 . . . 3 1 . . 1 1 1 . . . Piercing Weapon 4 | . . . . . . . 1 . . . . . . . . 1 . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 1 . . 1 1 . . . . . . . 5 . . 1 . . . Parts Lost 26 | . 1 2 10 5 . . . . . . . . . 2 . 4 . 1 1 . . Power 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Propulsion 10 | . . 1 4 1 . . . . . . . . . 1 . 2 . . 1 . . Utility 7 | . . 1 4 1 . . . . . . . . . . . 1 . . . . . Weapon 6 | . 1 . 1 1 . . . . . . . . . 1 . 1 . 1 . . . Highest Loss Streak 4 | . 1 1 4 4 . . . . . . . . . 2 . 3 . 1 1 . . Average Slot Usage (%) 92 | . 99 98 95 85 84 83 88 93 93 93 93 90 94 88 87 90 89 89 90 86 88 Engine 5 | . 13 10 9 . . 6 5 . . . . . . . . . . . . . . Core 4 | . . . . 10 7 . 5 13 13 13 13 10 11 11 11 11 9 9 4 2 . Treads 9 | . 28 22 25 2 . . . . . . . . . . . . . . . . . Flight 13 | . . . . 24 30 30 25 26 26 26 26 18 17 16 17 22 17 18 17 13 20 Device 5 | . . . 7 10 7 6 6 6 6 5 6 5 5 5 4 2 8 13 13 12 12 Storage 14 | . 28 28 27 10 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Processor 3 | . . . . 5 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Hackware 15 | . . . . 8 15 15 22 26 26 26 26 30 35 35 35 35 31 28 29 30 28 Protection 4 | . . 12 8 1 . . . . . . . . . . . . . . 4 4 4 Ballistic Gun 8 | . 23 21 17 1 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 5 7 7 5 5 6 6 6 5 5 . . . 5 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 14 25 66 72 72 18 24 24 27 23 23 23 32 40 31 28 28 26 36 56 66 66 Greatest Support 74 | 40 40 43 65 64 24 24 36 24 24 24 26 38 38 38 35 35 52 58 63 73 74 Greatest Overweight (x) 3 | 2 . 1 3 1 . . . 1 . . . 1 1 . . . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 12 22 22 22 8 8 8 8 8 8 8 10 8 8 8 8 8 10 10 10 10 Average Capacity 12 | 6 9 19 22 10 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 Most Carried 22 | 1 9 22 22 22 8 8 8 8 8 8 8 9 8 8 8 8 8 10 10 10 9 Average Carried 12 | . 5 18 21 10 8 7 7 8 8 8 7 7 8 7 7 5 6 9 9 8 9 Final Capacity 22 | 8 12 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Final Carried 22 | 1 9 22 22 8 8 8 8 8 8 8 8 8 8 8 8 5 8 10 9 10 9 Class Distribution -------------------- 32% | Hacker-Sprinter 29% | Hauler-Mutant 13% | Wizard-Mutant 12% | Mutant 10% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Mutant | -2/Testing Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Matter Collected 5532 | 275 49 1241 1224 278 . 186 737 97 21 56 41 525 . 224 . 142 92 131 42 171 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6079 | 95 193 1606 1887 128 . 233 723 . . . . 669 . 128 . . 92 131 42 152 . Parts 332 | 2 11 109 112 9 . 12 32 . . . . 19 . 9 . . 3 7 4 3 . Haulers Intercepted 18 | . . 5 6 1 . 2 . . . . . 3 . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 6 . . 4 . . 7 . . . . . . . Prevented 9 | . . . . . . . . 1 . . . . . 8 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 78 | . 7 32 28 2 . 1 1 . . . . 1 . 6 . . . . . . . Melee 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . Guns 69 | . 7 32 28 2 . . . . . . . . . . . . . . . . . AOE 5 | . . . . . . . . . . . . . . 5 . . . . . . . Classes Destroyed 11 | 1 2 5 2 . . 1 . . . . . . . . . . . . . . . Worker 1 | . . 1 . . . . . . . . . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hauler 18 | . . 5 6 1 . 2 . . . . . 3 . . . . 1 . . . . Recycler 12 | 1 . . 2 . . 1 4 . . . . 2 . . . . . 1 . 1 . Operator 5 | . . 3 1 . . . 1 . . . . . . . . . . . . . . Watcher 14 | . . 3 1 1 . 1 4 . . . . 3 . . . . . . 1 . . Swarmer 23 | . 3 9 3 2 . . . . . . . . . 6 . . . . . . . Grunt 33 | . 4 15 13 . . . . . . . . 1 . . . . . . . . . Sentry 17 | . . 8 9 . . . . . . . . . . . . . . . . . . Hunter 3 | . . . 3 . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Best Kill Streak 6 | 1 3 6 5 1 . 3 1 . . . . 2 . 3 . . 1 1 1 1 . Combat Bots Only 6 | . 3 6 4 1 . 1 1 . . . . 1 . 3 . . . . . . . Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 1 . . . . 1 . 2 . . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 . . . . . . . Melee 1 | . . . . . . 1 1 . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Damage Taken 6079 | . 350 1253 2081 780 . 222 126 41 . . 26 231 . 216 . 555 . . 106 92 . Core 794 | . 57 124 193 104 . 79 14 . . . . . . 27 . 172 . . 24 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 77 69 64 . . 73 . . . . 98 . . . . 80 100 100 . 98 100 Volleys Fired 275 | 5 28 107 116 11 . . . . . . . . . 8 . . . . . . . Largest 2 | 2 2 2 2 2 . . . . . . . . . 1 . . . . . . . Hottest 70 | 70 70 46 51 51 . . . . . . . . . 46 . . . . . . . Shots Fired 529 | 10 56 214 219 22 . . . . . . . . . 8 . . . . . . . Gun 521 | 10 56 214 219 22 . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . . . . . 8 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 497 | 5 37 214 219 22 . . . . . . . . . . . . . . . . . Thermal 24 | 5 19 . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . . 8 . . . . . . . Robot Hit Streak 53 | 1 9 23 53 8 . . . . . . . . . 2 . . . . . . . Robot Miss Streak 4 | 3 4 4 3 2 . . . . . . . . . 3 . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 3 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 455 | 4 37 157 172 20 . 21 20 . . . . 16 . 2 . . 1 2 1 2 . Core Hits 191 | 2 14 64 70 6 . 5 10 . . . . 10 . 6 . . 1 1 1 1 . Critical Hits 6 | . . 1 3 . . . . . . . . . . . . . 1 . 1 . . Critical Kills 3 | . . . 1 . . . . . . . . . . . . . 1 . 1 . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Melee Attacks 374 | . . 3 4 31 . 73 81 5 1 3 . 87 4 . . . 22 24 17 13 6 Impact 3 | . . 3 . . . . . . . . . . . . . . . . . . . Slashing 303 | . . . 4 31 . 73 81 5 1 3 . 87 4 . . . 6 3 3 2 . Piercing 68 | . . . . . . . . . . . . . . . . . 16 21 14 11 6 Sneak Attacks 19 | . . . . 1 . 4 5 . . . . 5 . . . . 1 1 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 10588 | 29 345 2320 2853 504 . 1187 1236 . . . . 1121 . 417 . . 78 144 148 206 . Guns 5760 | 29 345 2319 2853 214 . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 417 | . . . . . . . . . . . . . . 417 . . . . . . . Melee 4384 | . . . . 290 . 1161 1236 . . . . 1121 . . . . 78 144 148 206 . Ramming 27 | . . 1 . . . 26 . . . . . . . . . . . . . . . Kinetic 5581 | 16 179 2319 2853 214 . . . . . . . . . . . . . . . . . Thermal 275 | 13 166 . . . . . . . . . . . . 96 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 321 | . . . . . . . . . . . . . . 321 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3848 | . . . . 290 . 1161 1236 . . . . 1121 . . . . . . . 40 . Piercing 536 | . . . . . . . . . . . . . . . . . 78 144 148 166 . Highest Corruption 14 | . . . 1 . 7 14 3 3 3 3 . . . 1 1 4 . . . . . Average Corruption 3 | . . . 1 . 7 8 2 3 3 3 . . . 1 1 3 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 97 | . . . 6 . 1 49 28 6 2 1 . . . 1 . 3 . . . . . Message Errors 16 | . . . 1 . . 6 6 . . 1 . . . . . 2 . . . . . Matter Fused 28 | . . . . . 1 15 9 2 1 . . . . . . . . . . . . Heat Flow Errors 13 | . . . . . . 5 6 1 . . . . . . . 1 . . . . . Energy Discharges 7 | . . . 1 . . 2 2 2 . . . . . . . . . . . . . Data Loss (minor) 15 | . . . 2 . . 6 4 1 1 . . . . 1 . . . . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . . . Misdirections 7 | . . . . . . 7 . . . . . . . . . . . . . . . Targeting Errors 8 | . . . 2 . . 5 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 642 | . . . . 42 . 189 330 . . . . 73 . 8 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 8 | . . . . . . . . . . . . . . 8 . . . . . . . Melee 634 | . . . . 42 . 189 330 . . . . 73 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . 26 . . . . . . . 18 . . . . . . . Shots 1 | . . . . . . . . . . . . . . 1 . . . . . . . Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 294 | 80 294 48 22 5 . 264 281 217 . . . 6 . 36 . 183 . . . . . Average Temperature 61 | 37 132 12 7 5 . 102 89 116 . . . 3 . 17 . 95 . . . . . Received Heat Transfer 1413 | . 162 378 711 24 . 6 . . . . . 45 . 18 . 51 . . 18 . . Effects 4 | . . . . . . . 1 3 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Interference 3 | . . . . . . . . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 568 | 37 481 . . . . . . . . . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Peak Influence 705 | 5 194 705 454 173 90 257 129 . . . . 152 . . . . 442 131 143 118 77 Initial 126 | . 3 9 126 56 60 63 64 . . . . 82 . . . . 21 3 67 74 14 Average 148 | 1 93 274 200 61 62 97 65 . . . . 80 . . . . 192 33 89 74 62 Maximum Alert Level 3 | . . 3 2 . . 1 . . . . . . . . . . 2 . . . . Low Security (%) 76 | 100 100 33 63 100 100 92 100 . . . . 100 . . . . 66 100 100 100 100 Level 1 17 | . . 46 31 . . 7 . . . . . . . . . . . . . . . Level 2 6 | . . 19 5 . . . . . . . . . . . . . 33 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 4 8 2 . 5 8 . . . . 4 . . . . 3 2 . 1 . Investigation 17 | . 2 2 3 1 . 3 4 . . . . 2 . . . . . . . . . Extermination 8 | . . . . 1 . 2 3 . . . . 1 . . . . . 1 . . . Reinforcement 10 | . . 2 3 . . . 1 . . . . 1 . . . . 1 1 . 1 . Assault 2 | . . . . . . . . . . . . . . . . . 2 . . . . Garrison 2 | . . . 2 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Distress Signals 17 | . . 2 5 1 . 1 2 . . . . 2 . . . . 1 2 . . 1 Communications Jammed 4 | . . . . . . . . . . . . . . . . . 2 1 . 1 . Distress Signals 4 | . . . . . . . . . . . . . . . . . 2 1 . 1 . Times Spotted 254 | . 15 66 53 12 3 14 13 3 . . 4 19 . 15 . 9 9 12 3 4 . Peak Tracking Total 13 | . 3 7 5 6 3 4 2 1 . . 3 3 . 8 . 6 5 13 3 4 5 Tactical Retreats 44 | . . 12 3 3 . 3 3 2 . . 2 4 . 6 . 2 1 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Traps Triggered 23 | . 1 2 3 3 . . 5 . . . . 6 . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 1 . . . . 1 3 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Disabled 6 | . . 1 2 1 . . . . . . . . . . . . . . . 2 . Max in Single Turn 1 | . . 1 1 1 . . . . . . . . . . . . . . . 1 . Garrison Access 11 | . . . 1 1 . 1 2 . . . . 3 . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Accessed 123 | . 7 11 13 6 . 12 22 1 . . . 22 . . 9 . 7 5 . 5 3 Terminals 71 | . 5 9 9 4 . 7 14 . . . . 14 . . . . 2 4 . 1 2 Fabricators 11 | . . . . 1 . 2 2 . . . . 2 . . . . 2 . . 2 . Repair Stations 5 | . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . Recycling Units 11 | . 2 1 2 . . 1 3 . . . . 1 . . . . 1 . . . . Scanalyzers 4 | . . 1 1 . . 1 . . . . . . . . . . . . . 1 . Garrison Access 11 | . . . 1 1 . 1 2 . . . . 3 . . . . 1 1 . . 1 Total Hacks 419 | . 22 38 35 18 . 32 70 1 . . . 77 . . 48 . 19 28 . 24 7 Successful 316 | . 13 26 23 11 . 18 47 1 . . . 62 . . 48 . 17 25 . 20 5 Failed 102 | . 9 12 12 7 . 13 23 . . . . 15 . . . . 2 3 . 4 2 Catastrophic 12 | . . 4 3 1 . . . . . . . 3 . . . . . 1 . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . Manual 213 | . 19 30 27 12 . 16 35 1 . . . 41 . . . . 7 19 . 5 1 Terminals 262 | . 20 33 29 13 . 21 46 . . . . 58 . . . . 7 27 . 2 6 Fabricators 45 | . . . . 3 . 5 9 . . . . 9 . . . . 7 . . 12 . Repair Stations 20 | . . . . . . . 7 . . . . 6 . . . . 3 . . 4 . Recycling Units 14 | . 2 1 2 . . 1 6 . . . . 1 . . . . 1 . . . . Scanalyzers 15 | . . 4 3 . . 2 . . . . . . . . . . . . . 6 . Garrison Access 14 | . . . 1 2 . 3 2 . . . . 3 . . . . 1 1 . . 1 Terminal Hacks 141 | . 2 9 6 2 . 6 13 1 . . . 31 . . 48 . 4 14 . 1 4 Record 39 | . . . . . . 1 . . . . . 1 . . 36 . . 1 . . . Part Schematic 22 | . . . . 1 . 1 5 . . . . 9 . . 4 . . 2 . . . Robot Analysis 15 | . 1 1 1 . . . 2 . . . . 4 . . 4 . . . . . 2 Prototype ID Bank 7 | . . . . . . . . . . . . 2 . . 4 . . 1 . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . . . . . . . . . . 1 1 . 1 1 Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 6 | . . 1 1 1 . 1 1 . . . . . . . . . . 1 . . . Fabricator Index 3 | . . . . . . . 1 . . . . . . . . . . 2 . . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 13 | . . 3 2 . . 2 2 . . . . . . . . . 2 2 . . . Locate Traps 3 | . . . . . . . . . . . . 2 . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . Surveillance Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . Recall Extermination 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Recall Reinforcements 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 3 | . 1 1 . . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 9 | . . 2 . . . . . . . . . 5 . . . . . 2 . . . Fabricator Hacks 29 | . . . . 2 . 2 5 . . . . 6 . . . . 5 . . 9 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . Load Schematic 12 | . . . . 1 . 1 2 . . . . 3 . . . . 2 . . 3 . Build 16 | . . . . 1 . 1 3 . . . . 3 . . . . 3 . . 5 . Repair Station Hacks 19 | . . . . . . . 6 . . . . 6 . . . . 3 . . 4 . Scan Component 9 | . . . . . . . 3 . . . . 3 . . . . 1 . . 2 . Repair 9 | . . . . . . . 3 . . . . 3 . . . . 1 . . 2 . Refit 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 14 | . 2 1 2 . . 1 6 . . . . 1 . . . . 1 . . . . Report Inventory 11 | . 2 1 2 . . 1 3 . . . . 1 . . . . 1 . . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 13 | . . 4 3 . . 2 . . . . . . . . . . . . . 4 . Insert Component 6 | . . 2 1 . . 1 . . . . . . . . . . . . . 2 . Analyze 7 | . . 2 2 . . 1 . . . . . . . . . . . . . 2 . Garrison Access Hacks 10 | . . . 1 1 . . 2 . . . . 3 . . . . 1 1 . . 1 Seal Access 10 | . . . 1 1 . . 2 . . . . 3 . . . . 1 1 . . 1 Unauthorized Hacks 90 | . 9 12 11 6 . 7 15 . . . . 15 . . . . 3 10 . 2 . Terminals 78 | . 9 12 11 5 . 6 12 . . . . 12 . . . . 1 10 . . . Track 27 | . 2 4 3 2 . 2 6 . . . . 4 . . . . . 4 . . . Assimilate 11 | . 1 . 1 1 . 1 2 . . . . 3 . . . . . 2 . . . Botnet 35 | . 5 6 7 2 . 3 4 . . . . 4 . . . . 1 3 . . . Operators 5 | . 1 2 . . . . . . . . . 1 . . . . . 1 . . . Fabricators 11 | . . . . 1 . . 3 . . . . 3 . . . . 2 . . 2 . Report 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Prioritize 5 | . . . . . . . 2 . . . . 1 . . . . 1 . . 1 . Siphon 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 80 | . 5 10 10 5 . 12 17 . . . . 13 . . . . 2 3 . 3 . Full Trace Events 13 | . 2 . 4 1 . 2 3 . . . . 1 . . . . . . . . . Feedback Events 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Corruption 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . 2 1 1 . 2 4 . . . . 8 . . 4 . . 2 . 1 . Parts Built 17 | . . . . 2 . 1 4 . . . . 3 . . . . 3 . . 4 . Matter 2850 | . . . . 124 . 168 539 . . . . 531 . . . . 388 . . 1100 . Time 759 | . . . . 62 . 84 195 . . . . 90 . . . . 134 . . 194 . Total Part Build Rating 96 | . . . . 4 . 4 22 . . . . 17 . . . . 19 . . 30 . Parts Repaired 9 | . . . . . . . 3 . . . . 3 . . . . 1 . . 2 . Time 325 | . . . . . . . 71 . . . . 86 . . . . 56 . . 112 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 1 . . 1 . . . . . . . . . . . . . 1 . Part Schematics Acquired 5 | . . 2 1 . . 1 . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total Allies 11 | . . . 1 . . 1 1 . . 4 . 2 . . . . . 2 . . . Largest Group 4 | . . . 1 . . 1 1 . . 4 4 1 . . . . . 1 . . . Highest-Rated Group 112 | . . . 10 . . 26 26 . . 112 112 10 . . . . . 44 . . . Highest-Rated Ally 44 | . . . 10 . . 26 26 . . 31 31 10 . . . . . 44 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . . 26 . . . . . . . . . . Total Damage 452 | . . . . . . . . . . . 452 . . . . . . . . . . Kills 4 | . . . . . . . . . . . 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Robot Analysis Total 15 | . 1 1 1 . . . 2 . . . . 4 . . 4 . . . . . 2 Derelict Logs Recovered 11 | . . . . . . . . 2 1 3 1 . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Turns Passed 14847 | 115 580 2985 2404 746 16 978 1586 428 114 326 342 2111 181 333 80 104 481 378 109 417 33 Spaces Moved 18114 | 56 296 1392 1067 1254 62 1597 2888 910 420 870 441 3106 436 669 176 369 673 894 181 251 106 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . Treads 2853 | 45 296 1392 1067 53 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 15250 | . . . . 1201 62 1597 2888 910 420 870 441 3106 436 669 176 369 673 894 181 251 106 Fastest Speed 16 | 50 160 160 172 26 26 26 26 26 26 26 26 27 34 32 32 26 26 28 28 21 16 Average Speed 51 | 148 160 176 177 32 26 26 26 26 26 26 26 32 34 32 32 26 30 28 28 26 16 Slowest Speed 220 | 160 160 180 220 177 26 26 26 96 26 26 27 117 114 37 37 32 32 32 29 34 16 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . . . 4 . 15 9 . . . . 10 . 2 . . 1 8 . 1 . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 47 87 96 21 63 40 65 86 66 85 71 68 62 75 62 52 15 29 6 27 6 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . . . . 1 . . . 1 3 . . . . . . Known Exits Taken 15 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . . . 3 3 4 3 . . 2 . 3 . . . . . Spaces Dug 254 | . . 3 4 22 . 43 53 5 1 . . 61 4 . . . 13 19 13 7 6 Terrain Destroyed 260 | . . 3 6 22 . 44 53 5 1 . . 61 4 3 . . 13 19 13 7 6 Melee 254 | . . 3 4 22 . 43 53 5 1 . . 61 4 . . . 13 19 13 7 6 Projectile 2 | . . . 2 . . . . . . . . . . . . . . . . . . AOE 3 | . . . . . . . . . . . . . . 3 . . . . . . . Terrain Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Walls Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total 22543 | 76 355 1717 1371 1529 61 2017 3575 1089 422 964 666 4059 461 770 198 373 930 994 217 587 112 Wait 3151 | 8 15 120 92 175 . 326 533 164 . 78 218 725 17 92 . . 214 56 15 303 . Move 17998 | 55 295 1391 1066 1246 61 1569 2869 909 419 869 440 3085 435 664 175 368 670 879 180 248 105 Hop 45 | . . . . 4 . 12 9 . . . . 10 . 2 . . 1 6 . 1 . Pick Up 87 | 1 10 23 14 6 . 2 7 . . . 1 9 . 1 1 . 1 5 1 5 . Fast Attach 196 | 7 1 11 23 12 . 16 31 3 1 7 3 39 2 . 11 2 12 8 2 5 . Attach 56 | . 1 6 8 13 . . 5 . . . . 5 . 1 . 3 3 4 3 3 1 Detach 52 | . 1 6 4 7 . 1 5 . . . 1 8 . . 1 . 7 4 2 5 . Swap 82 | . 1 20 17 2 . . 10 5 . . . 21 1 2 . . 2 1 . . . Drop 207 | . 3 29 26 22 . 17 25 3 1 7 3 39 2 . 10 . 4 10 . 6 . Fire 275 | 5 28 107 116 11 . . . . . . . . . 8 . . . . . . . Melee 360 | . . 3 4 31 . 73 81 5 1 3 . 87 4 . . . 16 21 14 11 6 Ram 1 | . . . . . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . 31 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 4 exits: *Res x3 / *Qua) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 10) 634 | -10/Materials | Discovered new exit (range 12) 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Utility x2 1792 | -9/Materials | Discovered new exit (range 15) 2082 | -9/Materials | Discovered new exit (range 10) 2135 | -9/Materials | Build established: Hauler-Mutant 2488 | -9/Materials | Discovered new exit (range 11) 3394 | -9/Materials | Discovered new exit (range 11) 3681 | -9/Materials | Entered another Materials area 3681 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4167 | -8/Materials | Discovered new exit (range 16) 4501 | -8/Materials | Lost 4 parts (1p1n1u1w) 5011 | -8/Materials | Garrison activated, responded to threat 5405 | -8/Materials | Garrison activated, responded to threat 6028 | -8/Materials | Discovered new exit (range 8) 6085 | -8/Materials | Entered Factory 6085 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6180 | -7/Factory | Lost 4 parts (1p1n1u1w) 6326 | -7/Factory | Discovered new exit (range 4) 6327 | -7/Factory | Identified exit to Lower Caves 6492 | -7/Factory | Fabricated Imp. Signal Interpreter (x2) 6646 | -7/Factory | Crushed by falling debris 6830 | -7/Factory | Build established: Hacker-Sprinter 6831 | -7/Factory | Manually triggered Chute Trap 6831 | -7/Factory | Sucked down chute 6831 | -7/Factory | Entered Waste 6839 | -7/Waste | Spotted C-40 Crusher 6840 | -7/Waste | Spotted C-40 Crusher 6842 | -7/Waste | Spotted C-40 Crusher 6843 | -7/Waste | Spotted C-40 Crusher 6843 | -7/Waste | Discovered new exit (range 16) 6844 | -7/Waste | Spotted C-40 Crusher 6846 | -7/Waste | EMP discharged 6847 | -7/Waste | Identified exit to Factory 6847 | -7/Waste | Entered Factory 7064 | -7/Factory | Discovered new exit (range 11) 7074 | -7/Factory | Identified exit to Factory 7317 | -7/Factory | System corruption reached 10% 7545 | -7/Factory | Central database locked down 7679 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 7769 | -7/Factory | Discovered exit to Factory (range 5) 7825 | -7/Factory | Entered another Factory area 7825 | -6/Factory | Accompanied by 1 ally 7825 | -6/Factory | Evolved 2 slots: Utility x2 8352 | -6/Factory | Repaired Imp. VTOL Module 8372 | -6/Factory | Repaired Lgt. Nuclear Core 8396 | -6/Factory | Repaired Great Axe 8476 | -6/Factory | Identified exit to Lower Caves 9175 | -6/Factory | Discovered new exit (range 11) 9186 | -6/Factory | Identified exit to Factory 9252 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 9262 | -6/Factory | Fabricated Mic. Fission Core (x2) 9302 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 9411 | -6/Factory | Entered Lower Caves 9418 | -6/Lower Caves | Identified exit to Lower Caves 9451 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 9584 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9839 | -6/Lower Caves | Entered another Lower Caves area 9850 | -6/Lower Caves | Learned Factory terminal intel 9919 | -6/Lower Caves | Discovered new exit (range 12) 9922 | -6/Lower Caves | Identified exit to Zion 9953 | -6/Lower Caves | Entered Zion 9961 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9973 | -6/Zion | System corruption cleaned by Quarantine Array 9993 | -6/Zion | Discovered new exit (range 10) 9997 | -6/Zion | Identified exit to Proximity Caves 10031 | -6/Zion | Gained Derelict followers 10040 | -6/Zion | Learned Factory emergency access door positions 10146 | -6/Zion | Given A8's code to call for help 10156 | -6/Zion | Learned Factory emergency access door positions 10171 | -6/Zion | Learned Factory garrison access intel 10172 | -6/Zion | Learned 8 Factory zone layouts 10279 | -6/Zion | Entered Proximity Caves 10279 | -5/Proximity Caves | Accompanied by 4 allies 10357 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10374 | -5/Proximity Caves | Learned 4 Factory zone layouts 10532 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10621 | -5/Proximity Caves | Entered Factory 10621 | -5/Factory | Evolved 2 slots: Utility x2 10622 | -5/Factory | Identified exit to Upper Caves 10622 | -5/Factory | Identified exit to Factory 10624 | -5/Factory | Loaded intel: 22 terminal locations 10625 | -5/Factory | Loaded intel: 4 garrison access locations 11224 | -5/Factory | Repaired Imp. VTOL Module 11345 | -5/Factory | Found Powered Armor 11503 | -5/Factory | Discovered exit to Factory (range 15) 11623 | -5/Factory | Build established: Wizard-Mutant 11752 | -5/Factory | Identified exit to Extension 11880 | -5/Factory | Repaired Field Propulsion Drive 11909 | -5/Factory | Repaired Mic. Fission Core 11914 | -5/Factory | Discovered exit to Factory (range 15) 12046 | -5/Factory | Fabricated Exp. Sensor Array (x1) 12085 | -5/Factory | Fabricated Adv. System Shield (x1) 12113 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 12143 | -5/Factory | Discovered exit to Factory (range 14) 12732 | -5/Factory | Entered Upper Caves 12903 | -5/Upper Caves | Discovered new exit (range 12) 12907 | -5/Upper Caves | Identified exit to Upper Caves 12913 | -5/Upper Caves | Entered another Upper Caves area 12915 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12915 | -5/Upper Caves | Discovered exit to Factory (range 11) 12987 | -5/Upper Caves | Learned Factory emergency access door positions 13150 | -5/Upper Caves | Encountered a Warlord checkpoint 13156 | -5/Upper Caves | Discovered new exit (range 2) 13156 | -5/Upper Caves | Identified exit to Zhirov 13246 | -5/Upper Caves | Entered Zhirov 13246 | -5/Zhirov | Discovered new exit (range 3) 13249 | -5/Zhirov | Identified exit to Proximity Caves 13254 | -5/Zhirov | Met Zhirov 13260 | -5/Zhirov | Learned location of Quarantine (-3) 13260 | -5/Zhirov | Learned location of Testing (-2) 13260 | -5/Zhirov | Learned location of Command (-1) 13267 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13274 | -5/Zhirov | Found Alien Artifact 13274 | -5/Zhirov | Identified Integrated Dissipator 13274 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13282 | -5/Zhirov | Found Alien Artifact 13326 | -5/Zhirov | Entered Proximity Caves 13329 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13331 | -4/Proximity Caves | Build established: Wizard-Sprinter 13366 | -4/Proximity Caves | Learned Research emergency access door positions 13367 | -4/Proximity Caves | Lost 3 parts (2n1w) 13430 | -4/Proximity Caves | Entered Factory 13430 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13519 | -4/Factory | Fabricated Exp. Sensor Array (x1) 13534 | -4/Factory | Local fabrication network quarantined 13565 | -4/Factory | Identified exit to Research 13579 | -4/Factory | Fabricated Field Propulsion Array? 13680 | -4/Factory | First assault squad dispatched 13683 | -4/Factory | Discovered new exit (range 5) 13687 | -4/Factory | Identified exit to Upper Caves 13815 | -4/Factory | Repaired Mic. Fission Core 13911 | -4/Factory | Entered Research 13911 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13967 | -3/Research | Identified exit to Research 13967 | -3/Research | Discovered new exit (range 10) 14014 | -3/Research | Identified exit to Quarantine 14289 | -3/Research | Entered another Research area 14289 | -2/Research | Evolved 2 slots: Utility x2 14366 | -2/Research | Spotted B-90 Cyclops 14380 | -2/Research | Discovered new exit (range 11) 14394 | -2/Research | Identified exit to Testing 14398 | -2/Research | Entered Testing 14451 | -2/Testing | Fabricated Plasma Lance (x1) 14494 | -2/Testing | Fabricated Exp. Signal Interpreter (x1) 14559 | -2/Testing | Repaired Field Propulsion Array 14611 | -2/Testing | Repaired Imp. Transmission Jammer 14635 | -2/Testing | Identified Transdimensional Reconstructor 14697 | -2/Testing | Fabricated Exp. Q-thruster (x1) 14751 | -2/Testing | Build established: Wizard-Mutant 14753 | -2/Testing | Fabricated Exp. Q-thruster (x1) 14775 | -2/Testing | Identified exit to Access 14815 | -2/Testing | Entered Access 14815 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14818 | -1/Access | Identified exit to Surface 14848 | *** | Escaped! Last Messages --------------- X-82 Rainmaker Tier: 8 X-series specialists each possess unique loadouts for a specific purpose. The X-82 Rainmaker's twin heavy flak cannons are deadly against either lightly armored or numerous clustered targets. It carries a high-capacity Matter Pod to supply them with enough ammunition for continuous firing in prolonged confrontations. >>Access(Main) Found 1 level access point to Surface: (74,90) Map updated. 14820_ Connecting with Garrison Access... >>Seal Access door sealed. 14847_ Connecting with Terminal... >>Open Sealed Barrier opened. 14848_ The Access Shell folds into the floor. [Achievement: I Think I Know What's Going On] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????########################## #????? | | ????????????? #????? | | ????????????? +????? | | ????????????????????# """#######??????????? | | ????????????????????# ""# ########????????? | | ????????????????????# ""##" #????????? | | ????????????????????# T### #????????? | | ????????????????????# ""#?# " +????????? | | ????????????????????# ""#?# "" +????????? | | ???????????????????## ""### "" #????????? | | ???????????????????# ## "" #????????? | | ???????????????????## ### "" #????????? | | ????????????????????# #?# "" #????????? | | ????????????????????# #?# "" #????????? | | ????????????????????# #?# " #????????? | | ????????????????????# @" #?# #????????? | | ????????????????????# "" #?# #????????? | | ????????????????????# #?# #????????? | | ????????????????????# #?# ##???????? | | ????????????????????# #?#######"##??????? | | ????????????????????#""""""""""#???????## ##?????? | | ??????????u?????????????????????????????##"####### | | ?????????????????????????????????????????## | | ??????????????????????????????????????????# = | | ??????????????????????????????????????????# | g" | | ??????????????????????BB????BB????????????# gg"" | | ??????????????????????BB????BB????????????# " | | ??????????????????????????????????????????# | | ??????t???????????????????????????????????g | | ??????????????????????????????????????????# | | ??????????????????????????????????????????#####u## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????????????????####### | | ?????????????????????????????????u??????+ | | ????????????????????????????????????????#### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 400 Reclamation Efficiency 15 Evasion (%) 78 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 56 Defensive Hacking 42 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Signal Interpreter | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Mic. Fission Core | -6/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Exp. Signal Interpreter | -5/Factory | Hacked Imp. Cesium-ion Thruster | -5/Factory | Hacked Imp. VTOL Module | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Field Propulsion Array | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Plasma Lance | -3/Research | Hacked Quantum Reactor | -3/Research | Hacked Exp. Q-thruster | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Signal Interpreter | x2 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Mic. Fission Core | x2 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Field Propulsion Array | x2 | -4/Factory Plasma Lance | x1 | -2/Testing Exp. Signal Interpreter | x1 | -2/Testing Exp. Q-thruster | x1 | -2/Testing Exp. Q-thruster | x1 | -2/Testing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Alien Tech Can't Catch Me Denied? Dodgeball, But With Guns Epsilon Run I Think I Know What's Going On Maximum Efficiency Production Line Rockin' Loadout Watch This! Wheee! Challenges ------------ None Game ------ Seed VariableChargeShifter Manual? 0 Play Time 05:26:29 Cumulative 63.9 hours Start 2020.11.30 @ 20:06:13 End 2020.12.01 @ 17:19:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31d020f4-29d2-4400-a7b4-941fb59823e8