Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.01 @ 20:21:15

Player: Sanctumkeeper

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (494)      494
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2159

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             41/250
Matter                     190/300
Energy                     5/100
System Corruption          2%
Temperature                Cool (150)
Movement                   Treading (200) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Firepult
>               --- INVENTORY (20) ---
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod (100)
                Cloak of Protection
         Medium Armor Plating
                EM Shotgun
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
                Cloak of Protection
         Medium Armor Plating
                EM Shotgun
                Assault Rifle
                Assault Rifle
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Longsword +1
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Assault Rifle
  Energy Cannon            Firepult
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | 6   14  3   2   9   
  Power                    4    | 1   2   .   .   1   
    Engine                 3    | 1   2   .   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   1   .   2   
    Treads                 7    | 2   2   1   .   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   6   .   2   .   
    Device                 2    | .   2   .   .   .   
    Storage                7    | 1   4   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   4   2   .   6   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          10   | 2   4   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   3   1   .   6   
  Power                    3    | .   1   .   .   2   
  Propulsion               3    | .   .   1   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   2   .   .   2   
  Highest Loss Streak      6    | .   1   1   .   6   
Average Slot Usage (%)     97   | .   94  99  100 92  
  Engine                   13   | .   13  14  14  7   
  Treads                   27   | .   27  27  28  25  
  Device                   2    | .   7   .   .   .   
  Storage                  23   | .   16  28  28  28  
  Ballistic Gun            27   | .   28  27  28  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             72   | 10  23  23  71  72  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  3    | 2   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 6   12  12  20  20  
  Average Capacity         11   | 5   7   12  17  20  
  Most Carried             20   | 4   12  12  18  20  
  Average Carried          10   | 2   6   11  14  18  
  Final Capacity           20   | 6   12  12  20  20  
  Final Carried            18   | 4   12  12  18  15  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           850  | 225 322 283 .   20  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            798  | .   530 234 .   34  
  Parts                    45   | .   30  15  .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   11  6   .   4   
  Guns                     19   | .   11  6   .   2   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          6    | .   4   1   .   1   
  Worker                   1    | .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   .   1   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    11   | .   8   3   .   .   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           5    | .   5   3   .   4   
  Combat Bots Only         5    | .   5   3   .   4   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1700 | .   738 312 .   650 
  Core                     209  | .   125 15  .   69  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              80   | .   54  19  .   7   
  Largest                  2    | .   2   2   .   2   
  Hottest                  250  | .   40  40  .   250 
Shots Fired                159  | .   108 38  .   13  
  Gun                      156  | .   108 38  .   10  
  Cannon                   1    | .   .   .   .   1   
  Launcher                 2    | .   .   .   .   2   
  Special                  .    | .   .   .   .   .   
  Kinetic                  156  | .   108 38  .   10  
  Thermal                  1    | .   .   .   .   1   
  Explosive                2    | .   .   .   .   2   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         27   | .   27  15  .   5   
  Robot Miss Streak        5    | .   5   2   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        4    | .   3   .   .   1   
    Max Gunslinging Chain  1    | .   1   .   .   1   
Shots Hit Robots           115  | .   77  30  .   8   
  Core Hits                48   | .   30  10  .   8   
  Critical Hits            1    | .   .   1   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1540 | .   800 413 .   327 
  Guns                     1261 | .   788 401 .   72  
  Cannons                  .    | .   .   .   .   .   
  Explosions               255  | .   .   .   .   255 
  Melee                    .    | .   .   .   .   .   
  Ramming                  24   | .   12  12  .   .   
  Kinetic                  1261 | .   788 401 .   72  
  Thermal                  41   | .   .   .   .   41  
  Explosive                214  | .   .   .   .   214 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   2   
  Average Corruption       2    | .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      5    | .   .   .   .   5   
  Shots                    1    | .   .   .   .   1   
  Rammed                   6    | .   4   2   .   .   
Targets Rammed             7    | .   4   3   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  1    | .   .   1   .   .   
Highest Temperature        200  | .   31  2   .   200 
  Average Temperature      24   | .   12  2   .   50  
  Received Heat Transfer   608  | .   345 123 .   140 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         240  | .   .   .   .   240 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             178  | .   178 142 .   .   
  Initial                  30   | .   .   30  .   .   
  Average                  51   | .   60  47  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           5    | .   4   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   24  7   .   9   
  Peak Tracking Total      7    | .   6   3   .   7   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          8    | .   6   .   2   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   13  .   2   .   
  Successful               11   | .   9   .   2   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   10  .   1   .   
  Terminals                10   | .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   .   2   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   
  Terminals                5    | .   5   .   .   .   
    Botnet                 5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   .   .   
  Highest-Rated Group      51   | .   .   51  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   
  Total Damage             64   | .   .   64  .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2806 | 75   1133 953  579  66   
Spaces Moved               1496 | 43   552  551  333  17   
  Core                     9    | 9    .    .    .    .    
  Treads                   1487 | 34   552  551  333  17   
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  180  
  Average Speed            162  | 146  160  160  172  182  
  Slowest Speed            220  | 160  160  180  180  220  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       53   | 3    90   97   69   8    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          23   | .    .    .    .    23   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      22   | .    .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1720 | 52  706 584 339 39  
  Wait                     62   | .   57  4   .   1   
  Move                     1492 | 42  551 550 332 17  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 4   15  2   4   2   
  Fast Attach              14   | 6   5   2   .   1   
  Attach                   11   | .   3   1   .   7   
  Detach                   3    | .   .   .   .   3   
  Swap                     9    | .   6   .   2   1   
  Drop                     15   | .   11  3   1   .   
  Fire                     80   | .   54  19  .   7   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    7    | .   4   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   76 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  628 | -10/Materials | Discovered new exit (range 15)
  812 | -10/Materials | Discovered new exit (range 15)
 1154 | -10/Materials | Repaired Lgt. Treads
 1209 | -10/Materials | Entered Mines
 1254 | -10/Mines     | Core integrity fell below 50%
 1367 | -10/Mines     | Identified exit to Materials
 1638 | -10/Mines     | Learned location of Storage (-9)
 1926 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1926 | -10/Mines     | Discovered new exit (range 5)
 1993 | -10/Mines     | Discovered exit to Materials (range 3)
 2043 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2162 | -10/Mines     | Entered Exiles
 2163 | -10/Exiles    | Identified exit to Mines
 2201 | -10/Exiles    | Met 8R-AWN
 2228 | -10/Exiles    | Met EX-HEX
 2298 | -10/Exiles    | Met EX-DEC
 2324 | -10/Exiles    | Learned location of Zion (-7)
 2477 | -10/Exiles    | Met EX-BIN
 2502 | -10/Exiles    | Aligned with FarCom system
 2504 | -10/Exiles    | Given EX-Vault access code
 2547 | -10/Exiles    | Opened EX-Vault
 2558 | -10/Exiles    | Found Firepult
 2566 | -10/Exiles    | Found Longsword +1
 2570 | -10/Exiles    | Found Cloak of Protection
 2611 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2623 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2664 | -10/Exiles    | Build established: Hauler-Mutant
 2741 | -10/Exiles    | Stole three prototypes: Firepult, Longsword +1, Cloak of Protection
 2741 | -10/Exiles    | Entered Mines
 2742 | -9/Mines      | Assembled infested the area
 2798 | -9/Mines      | Core integrity fell below 20%
 2807 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02774_ Grenade Launcher severed.
02776_ Acquired Grenade Launcher.
02777_ Assault Rifle destroyed.
02777_ Lgt. Treads destroyed.
02777_ System corrupted by crushing effect (+2).
02788_ as-79389 destroyed.
02789_ The unstable cave ceiling collapses.
02790_ K-01 Serf cleans the Seismic Survey Station.
02795_ Assault Rifle destroyed.
02797_ as-14627 destroyed.
02797_ as-61184 destroyed.
02797_ as-03051 destroyed.
02798_ as-57666 destroyed.
02798_ Switching to secondary target: D-53 Grenadier.
02799_ K-01 Serf collects debris.
02800_ Lgt. Nuclear Core destroyed.
02800_ Lgt. Treads destroyed.
02800_ K-01 Serf destroyed.
02800_ Seismic Survey Station disabled.
02804_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
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|  ????????????????   ??     ##????????????????????? |
|  ????????????  ???   ?;     #????????????????????? |
|  ????????????   ???  ## dd  #????????????????????? |
|  ?????????????    ??        #????????????????????? |
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|  ???????????????????#         #??????????????????? |
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|  ???????????????????#         #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalColdFlakker
  Manual?         0
Play Time         00:15:29
  Cumulative      147.4 hours
  Start           2021.07.01 @ 20:06:31
  End             2021.07.01 @ 20:21:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           114
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             78
Gallery%          65
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c50b2437-7c51-451a-9d67-d03734cf18d7