Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 14:45:01 Player: jimmyl Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (149) 745 Value Destroyed (5262) 5262 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2424) 2424 TOTAL SCORE: 14391 Bonus ------- High Alert Combat Kills 350 Follower Combat Kills 1522 Met Imprinter 300 Was Imprinted 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/1150 Matter 161/300 Energy 96/100 System Corruption 2% Temperature Cool (0) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (10) ----- Graphene Brace Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Gravmag System Gravmag Array Zionite Glidesys II > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Weapon Casing Graphene Brace EM Disruption Field Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Zionite Laser-S > --- INVENTORY -------- Zionite Heavy DM Reactor Mass Driver Fusion Bomb Launcher [Rating: 89] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Armored Scrap Engine Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Carbide Saw Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 . . 4 . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 Utility 8 | . . 2 . . 2 . . . 1 . . 2 1 Weapon 2 | . . . . . 1 . . . 1 . . . . Parts Attached 114 | . 5 16 22 2 4 . 1 3 2 . 26 12 21 Power 13 | . 1 1 2 . 2 . . . 1 . 3 1 2 Engine 7 | . 1 1 2 . 1 . . . . . 2 . . Core 2 | . . . . . 1 . . . . . 1 . . Reactor 4 | . . . . . . . . . 1 . . 1 2 Propulsion 28 | . . 7 4 1 . . . . . . 7 2 7 Treads 9 | . . 5 4 . . . . . . . . . . Leg 2 | . . . . . . . . . . . 2 . . Wheel 4 | . . 1 . 1 . . . . . . 1 . 1 Hover 8 | . . . . . . . . . . . . 2 6 Flight 5 | . . 1 . . . . . . . . 4 . . Utility 44 | . 2 3 6 1 2 . 1 3 1 . 10 8 7 Device 27 | . . 1 4 1 1 . 1 3 1 . 8 6 1 Storage 3 | . 1 . . . . . . . . . . 1 1 Processor 3 | . . 2 . . 1 . . . . . . . . Hackware 4 | . . . . . . . . . . . 1 . 3 Protection 7 | . 1 . 2 . . . . . . . 1 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 29 | . 2 5 10 . . . . . . . 6 1 5 Energy Gun 11 | . . 4 3 . . . . . . . 2 1 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 5 | . . 1 4 . . . . . . . . . . Ballistic Cannon 4 | . 2 . . . . . . . . . . . 2 Launcher 4 | . . . . . . . . . . . 3 . 1 Special Weapon 2 | . . . 2 . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 3 . . . 1 . . . 1 6 3 Parts Lost 62 | . . 5 2 . 3 1 . . . . 24 1 26 Power 7 | . . 1 1 . 1 . . . . . 2 . 2 Propulsion 18 | . . 1 . . 1 1 . . . . 8 1 6 Utility 24 | . . 1 1 . 1 . . . . . 9 . 12 Weapon 13 | . . 2 . . . . . . . . 5 . 6 Highest Loss Streak 14 | . . 2 1 . 2 1 . . . . 14 1 12 To Critical Strikes 2 | . . . . . . . . . . . 2 . . Average Slot Usage (%) 69 | . 99 87 98 69 57 53 53 59 57 60 49 41 47 Engine 6 | . 14 10 10 11 1 7 7 7 2 . . 2 . Reactor 1 | . . . . . . . . . 4 6 4 2 3 Treads 9 | . . 16 22 13 4 1 7 7 6 6 2 . . Leg 3 | . 28 4 . . . . . . . . 2 . . Device 10 | . . 6 5 10 12 7 7 14 24 26 20 6 21 Storage 8 | . 14 11 11 11 7 7 7 7 6 6 4 2 2 Processor 10 | . . 15 22 11 14 15 15 13 6 6 . . . Protection 3 | . 13 . 5 . . . . . . . 4 2 3 Energy Gun 4 | . . 16 8 7 1 . . . . . . 2 2 Ballistic Gun 3 | . . 2 12 3 4 . . . . . . . . Ballistic Cannon 3 | . 26 2 . . 1 7 3 . . 1 4 . . Naked Turns 66 | . . . . . . . . . . . 66 . . Heaviest Build 42 | 11 22 22 30 30 26 26 29 31 35 35 42 22 37 Greatest Support 67 | 20 20 40 40 40 67 38 38 38 38 38 38 28 46 Greatest Overweight (x) 4 | . 1 2 . 1 . 1 . . . . 4 2 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 8 8 10 10 10 10 10 10 10 10 10 9 5 5 Most Carried 10 | 6 8 10 10 8 7 7 8 9 9 8 9 5 4 Average Carried 6 | 6 6 7 8 3 3 5 6 7 6 6 6 4 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 9 | 6 7 8 8 3 7 5 7 9 5 6 4 3 . Scrap Engine Consumption 49 | . . . . 25 12 2 2 . 3 1 4 . . Constructs Created 2 | . . . . 2 . . . . . . . . . Constructs Modified 18 | . . . . 7 6 1 1 . . 1 2 . . Class Distribution -------------------- 38% | Mutant 23% | Construct 14% | Commander-Mutant 9% | Commander-Construct 7% | Scavenger-Construct 5% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Construct | -9/Recycling Construct | -7/Factory Mutant | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Waste Scavenger-Construct | -6/Factory Mutant | -5/Factory Messiah-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Matter Collected 2085 | 200 288 348 558 31 53 . 10 30 . . 119 284 164 Remotely . | . . . . . . . . . . . . . . Salvage Created 5859 | . 318 1052 1256 . 585 139 . 182 . . 1955 98 274 Parts 338 | . 26 69 87 . 20 6 . 14 . . 100 6 10 Haulers Intercepted 3 | . 1 1 . . . . . . . . 1 . . Recyclers Shooed 4 | . . 2 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 10 . 26 . . . . . Prevented 6 | . . . . . . 2 . 4 . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 118 | . 11 23 25 . 12 3 . 5 . . 32 1 6 Melee 1 | . . . . . . . . . . . 1 . . Guns 52 | . 2 15 25 . 7 . . . . . . 1 2 Cannons 44 | . 9 3 . . 1 3 . 5 . . 23 . . AOE 16 | . . 4 . . . . . . . . 8 . 4 Classes Destroyed 15 | . 6 2 4 . 1 . . . . . 1 1 . Worker 7 | . . . 1 . . . . . . . 6 . . Builder 6 | . 1 1 1 . . . . . . . 3 . . Hauler 3 | . 1 1 . . . . . . . . 1 . . Recycler 4 | . . 1 1 . . . . . . . 2 . . Operator 4 | . 1 1 1 . . . . . . . 1 . . Watcher 7 | . 2 1 1 . . . . . . . 2 . 1 Swarmer 30 | . 5 9 2 . 2 . . 3 . . 9 . . Grunt 54 | . 6 8 13 . 5 3 . 2 . . 16 . 1 Brawler 3 | . . . 1 . 1 . . . . . 1 . . Duelist 4 | . . . 2 . . . . . . . 2 . . Protector 1 | . . . 1 . . . . . . . . . . Sentry 14 | . . 6 6 . 2 . . . . . . . . Hunter 5 | . . . . . 2 . . . . . 1 . 2 Programmer 6 | . . . . . . . . . . . 3 . 3 Heavy 1 | . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 4 5 9 . 5 3 . 3 . . 13 1 3 Combat Bots Only 9 | . 3 5 9 . 5 3 . 3 . . 4 1 2 Max Kills in Single Turn 8 | . 1 2 2 . 1 1 . 1 . . 8 1 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . Exploded 3 | . . 2 . . . . . . . . 3 . 2 Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Hostile Shots Fired 1048 | . 63 82 97 10 169 25 . 31 . . 314 4 253 Missed 342 | . 13 18 22 1 57 3 . 15 . . 125 1 87 Damage Taken 11795 | . 515 793 989 152 1475 364 . 355 . . 3489 157 3506 Core 2633 | . 73 135 113 46 147 51 . 15 . . 817 68 1168 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 268 | . 45 5 . . . . . . . . . 18 200 Ignored by Resistances 95 | . . . . . . . . . . . . . 95 Regen/Repaired (Parts) 1019 | . . . . 13 284 99 114 . . 114 294 . 101 Core Remaining (%) 60 | 100 70 . . 26 . . . 69 . . 3 93 . Volleys Fired 456 | . 53 54 80 14 69 14 2 20 . . 114 2 34 Largest 2 | . 2 2 2 2 1 1 1 1 . . 2 1 2 Hottest 199 | . 70 90 112 112 44 44 199 199 . . 199 60 117 Shots Fired 625 | . 106 99 147 15 69 14 2 20 . . 116 2 35 Gun 347 | . 14 89 140 15 59 . . . . . 8 2 20 Cannon 256 | . 92 10 . . 10 14 2 20 . . 97 . 11 Launcher 15 | . . . . . . . . . . . 11 . 4 Special 7 | . . . 7 . . . . . . . . . . Kinetic 389 | . 99 22 116 . 29 14 1 . . . 97 . 11 Thermal 115 | . . . 9 15 40 . 1 20 . . 8 2 20 Explosive 15 | . . . . . . . . . . . 11 . 4 Electromagnetic 106 | . 7 77 22 . . . . . . . . . . Robot Hit Streak 46 | . 7 19 46 6 19 15 . 16 . . 9 1 5 Robot Miss Streak 9 | . 9 7 2 2 4 . . 2 . . 3 1 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . 1 2 6 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 433 | . 59 77 106 9 64 14 . 11 . . 69 1 23 Core Hits 271 | . 20 49 47 1 66 5 . 5 . . 58 1 19 Critical Kills 3 | . . 2 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 9 | . 2 3 1 1 . . . . . . 2 . . Burn 2 | . . . . 1 . . . . . . 1 . . Destroy 2 | . . 2 . . . . . . . . . . . Blast 4 | . 2 1 . . . . . . . . 1 . . Smash 1 | . . . 1 . . . . . . . . . . Melee Attacks 10 | . . . 6 . . . . . . . 1 2 1 Impact 6 | . . . 6 . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . 1 Piercing 3 | . . . . . . . . . . . 1 2 . Sneak Attacks 4 | . . . 4 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14528 | . 1021 1391 1927 103 892 390 . 682 . . 6096 29 1997 Guns 4240 | . 116 1085 1608 97 717 . . . . . 90 29 498 Cannons 6436 | . 845 74 . . 164 390 . 682 . . 4145 . 136 Explosions 3418 | . 48 223 . . . . . . . . 1819 . 1328 Melee 366 | . . . 317 . . . . . . . 30 . 19 Ramming 68 | . 12 9 2 6 11 . . . . . 12 . 16 Kinetic 7444 | . 881 168 1325 . 399 390 . . . . 4145 . 136 Thermal 2713 | . 48 223 35 97 482 . . 682 . . 90 29 1027 Explosive 2618 | . . . . . . . . . . . 1819 . 799 Electromagnetic 1319 | . 80 991 248 . . . . . . . . . . Impact 317 | . . . 317 . . . . . . . . . . Slashing 19 | . . . . . . . . . . . . . 19 Piercing 30 | . . . . . . . . . . . 30 . . Highest Corruption 14 | . . . . . . . . . . . 14 . 2 Average Corruption 4 | . . . . . . . . . . . 6 . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 45 | . . . . . . . . . . . . . 45 Effects 22 | . . . . . . . . . . . 14 . 8 Message Errors 6 | . . . . . . . . . . . 3 . 3 Matter Fused 3 | . . . . . . . . . . . 3 . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . 2 . 1 Parts Rejected 2 | . . . . . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . . . . 1 . 1 Misfires 1 | . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 868 | . . 9 202 . 7 . . 45 . . 479 . 126 Projectiles 485 | . . . 6 . 7 . . 45 . . 427 . . Explosions 187 | . . 9 . . . . . . . . 52 . 126 Melee 196 | . . . 196 . . . . . . . . . . Knockbacks 50 | . 15 . 3 . 1 2 . . . . 28 . 1 Impact 2 | . . . 2 . . . . . . . . . . Kinetic 44 | . 15 . . . 1 2 . . . . 25 . 1 Secondary 4 | . . . 1 . . . . . . . 3 . . Self-Inflicted Damage 453 | . 22 66 . . . . . . . . 208 . 157 Shots 8 | . 1 2 . . . . . . . . 3 . 2 Rammed 17 | . . 4 4 2 2 . . . . . 1 . 4 Targets Rammed 26 | . 4 4 4 2 2 . . . . . 6 . 4 Kicked 9 | . 4 . . . . . . . . . 5 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 490 | . 133 119 144 90 15 135 142 458 . . 490 . 184 Average Temperature 77 | . 35 47 42 38 7 92 71 197 . . 119 . 65 Received Heat Transfer 2166 | . 153 276 303 63 393 252 . 78 . . 537 27 84 Effects 5 | . . . . . . . . . . . 5 . . Short Circuit 1 | . . . . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Fried 8 | . . 5 3 . . . . . . . . . . Impact Corruptions 8 | . . . 8 . . . . . . . . . . Robots Melted 4 | . . . . . 4 . . . . . . . . Combat Hostiles 4 | . . . . . 4 . . . . . . . . Parts Melted 19 | . 1 . 1 . 15 . . . . . . . 2 Heat Transferred 5926 | . 100 250 74 407 3478 . . 325 . . 350 37 905 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 4 . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Peak Influence 753 | . 349 476 617 233 289 . . . 158 70 753 692 642 Initial 339 | . . 89 200 181 . . . . 158 55 49 339 338 Average 281 | . 188 296 480 75 70 . . . 158 65 295 539 431 Maximum Alert Level 3 | . 1 2 2 1 1 . . . . . 3 2 2 Low Security (%) 35 | 100 48 24 . 72 89 . . . 100 100 27 . . Level 1 31 | . 51 42 12 27 10 . . . . . 47 15 52 Level 2 32 | . . 32 87 . . . . . . . 20 84 47 Level 3 . | . . . . . . . . . . . 4 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 2 9 . 2 . . . . . 6 4 7 Investigation 10 | . 2 . 2 . 1 . . . . . 1 2 2 Extermination 5 | . . . . . 1 . . . . . 3 . 1 Reinforcement 10 | . 1 2 2 . . . . . . . 2 2 1 Assault 2 | . . . 2 . . . . . . . . . . Garrison 6 | . . . 3 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Distress Signals 6 | . 1 1 1 . . . . . . . 1 . 2 Communications Jammed 5 | . . . . . 5 . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 223 | . 23 29 37 4 17 3 . 14 . 5 50 11 30 Peak Tracking Total 7 | . 5 5 7 1 5 3 . 5 . 5 6 3 6 Tactical Retreats 18 | . 3 2 . . 1 . . . . . 6 . 6 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Traps Triggered 8 | . 2 . 1 . 1 . . . 1 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Machines Disabled 27 | . 1 3 1 . . . . . . . 16 2 4 Max in Single Turn 4 | . 1 1 1 . . . . . . . 4 . 2 Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Machines Accessed 14 | . 1 1 3 . 2 . . . . . 4 1 2 Terminals 5 | . 1 1 2 . 1 . . . . . . . . Fabricators 4 | . . . . . 1 . . . . . 3 . . Repair Stations 2 | . . . . . . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . 1 . 1 Total Hacks 37 | . 2 2 7 . 4 . . . . . 15 3 4 Successful 15 | . 1 2 2 . 3 . . . . . 4 1 2 Failed 22 | . 1 . 5 . 1 . . . . . 11 2 2 Catastrophic 5 | . . . 1 . . . . . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 27 | . . . 1 . 2 . . . 3 . 8 8 5 Terminals 11 | . 2 2 6 . 1 . . . . . . . . Fabricators 14 | . . . . . 3 . . . . . 11 . . Repair Stations 5 | . . . . . . . . . . . . 3 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . . . . . . 4 . 2 Terminal Hacks 5 | . 1 2 1 . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . 3 . . Network Status 2 | . . . . . 1 . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . . . . . . 1 2 Scan Component 2 | . . . . . . . . . . . . 1 1 Repair 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . 1 . . Fabnet 2 | . . . . . 1 . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 1 2 . 1 . . . . . 4 1 1 Full Trace Events 5 | . . . 1 . 1 . . . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . 128 . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . Parts Repaired 1 | . . . . . . . . . . . . . 1 Time 95 | . . . . . . . . . . . . . 95 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . 3 3 3 3 4 1 Autooverrided 1 | . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Total Allies 28 | . . . 12 . . . 6 . . . 1 5 4 Largest Group 10 | . . . 10 6 6 . 6 6 2 2 1 5 3 Highest-Rated Group 380 | . . . 88 56 56 . 220 220 74 74 29 380 243 Highest-Rated Ally 85 | . . . 31 16 16 . 40 40 40 40 29 85 85 Zionite Dispatches 5 | . . . . . . . . . . . 1 2 2 Heavy 1 | . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 15 | . . . 7 . . . . . . . 4 . 4 ROAM 2 | . . . . . . . . . . . 1 . 1 FOLLOW 1 | . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . . . 1 EXPLORE 10 | . . . 7 . . . . . . . 3 . . Ally Attacks 285 | . . . 66 29 30 . . 54 . . 6 60 40 Total Damage 7624 | . . . 876 281 353 . . 1459 . . 38 2635 1982 Kills 50 | . . . 8 4 2 . . 12 . . . 12 12 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . . . . Drone Launches 24 | . . . 19 . . . . . . . 5 . . Drone Recoveries 10 | . . . 7 . . . . . . . 3 . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Turns Passed 10244 | 3 770 1083 1680 1452 950 131 784 502 54 49 1646 396 744 Spaces Moved 6816 | 3 468 492 693 635 628 44 998 668 71 90 1036 358 632 Core 401 | . . . . . . . . . . . 246 . 155 Treads 4218 | . . 392 693 618 361 43 998 668 71 90 284 . . Legs 878 | 3 468 98 . . . . . . . . 309 . . Wheels 29 | . . 2 . . . . . . . . 4 . 23 Hover 604 | . . . . 17 . . . . . . . 133 454 Flight 686 | . . . . . 267 1 . . . . 193 225 . Fastest Speed 34 | 120 120 115 160 159 48 48 48 48 48 48 34 37 50 Average Speed 95 | 120 120 167 160 161 93 49 48 48 48 48 93 44 59 Slowest Speed 260 | 120 190 260 160 239 159 128 48 48 48 48 250 200 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . 5 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 93 45 93 98 14 13 84 75 3 74 50 11 23 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . . . . . Spaces Dug 6 | . . . 1 . . . . . . . 1 2 2 Terrain Destroyed 183 | . 2 9 1 . 3 . . 7 . . 92 2 67 Melee 2 | . . . . . . . . . . . . 2 . Projectile 38 | . . . 1 . 3 . . 7 . . 24 . 3 AOE 143 | . 2 9 . . . . . . . . 68 . 64 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Low Zio Pro Fac Was Fac Fac Fac Total 9872 | 2 567 649 1092 1052 915 139 1301 828 92 95 1594 586 960 Wait 2317 | . 34 64 258 388 202 80 296 135 16 3 388 202 251 Move 6794 | 2 467 491 692 634 617 43 997 667 71 89 1035 357 632 Hop 5 | . . . . . 5 . . . . . . . . Pick Up 57 | . . 9 7 . 10 . 3 2 . 2 11 4 9 Fast Attach 57 | . 3 7 7 1 3 . . 1 . . 12 11 12 Attach 36 | . . 5 5 1 1 . 1 1 1 . 11 1 9 Detach 12 | . 1 1 2 1 . . 1 . . . 5 . 1 Swap 21 | . 2 4 10 . . . . 1 1 . 3 . . Drop 76 | . 3 10 17 11 6 2 1 1 3 1 8 7 6 Fire 456 | . 53 54 80 14 69 14 2 20 . . 114 2 34 Melee 10 | . . . 6 . . . . . . . 1 2 1 Ram 5 | . . . . . . . . . . . 1 . 4 Kick 9 | . 4 . . . . . . . . . 5 . . Crush 12 | . . 4 4 2 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous 4 | . . . 4 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 11) 614 | -10/Materials | Discovered new exit (range 10) 716 | -10/Materials | Discovered new exit (range 14) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Utility x2 1368 | -9/Materials | Discovered new exit (range 6) 1623 | -9/Materials | Discovered new exit (range 15) 1857 | -9/Materials | Entered Storage 1898 | -9/Storage | Met a pair of Derelict thieves 2024 | -9/Storage | Destroyed 9 combat bots 2185 | -9/Storage | Garrison activated, responded to threat 2368 | -9/Storage | Discovered new exit (range 16) 2584 | -9/Storage | Lost 3 allies 2744 | -9/Storage | Core integrity fell below 50% 2926 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3058 | -9/Storage | Used back door to open Recycling access 3058 | -9/Storage | Discovered new exit (range 4) 3127 | -9/Storage | Lost 3 allies 3217 | -9/Storage | Build established: Commander-Mutant 3537 | -9/Storage | Entered Recycling 3537 | -9/Recycling | Accompanied by 6 allies 3584 | -9/Recycling | Found Scrap Engine 4180 | -9/Recycling | Discovered new exit (range 15) 4317 | -9/Recycling | Build established: Commander-Construct 4989 | -9/Recycling | Entered Factory 4989 | -7/Factory | Accompanied by 6 allies 4989 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5286 | -7/Factory | Build established: Commander-Mutant 5377 | -7/Factory | Lost 4 allies 5913 | -7/Factory | Discovered new exit (range 16) 5939 | -7/Factory | Entered Lower Caves 6065 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6070 | -7/Lower Caves | Entered Zion 6161 | -7/Zion | Given the Hacking Drone Bay 6161 | -7/Zion | Found Prototype Device 6165 | -7/Zion | Identified Hacking Drone Bay 6179 | -7/Zion | Discovered new exit (range 15) 6232 | -7/Zion | Learned Factory terminal intel 6239 | -7/Zion | Learned Factory recycling unit intel 6358 | -7/Zion | Build established: Construct 6390 | -7/Zion | Found CR-A16's Pointy Stick 6473 | -7/Zion | Gained Derelict followers 6571 | -7/Zion | Imprinted 6573 | -7/Zion | Declared Zion's savior 6854 | -7/Zion | Entered Proximity Caves 6854 | -6/Proximity Caves | Accompanied by 6 allies 7231 | -6/Proximity Caves | Learned Factory security intel 7274 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7289 | -6/Proximity Caves | Learned Factory stockpile data 7323 | -6/Proximity Caves | Discovered new exit (range 11) 7356 | -6/Proximity Caves | Entered Factory 7356 | -6/Factory | Accompanied by 2 allies 7356 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7359 | -6/Factory | Loaded intel: 26 terminal locations 7360 | -6/Factory | Loaded intel: 6 recycling unit locations 7410 | -6/Factory | Sucked down chute 7410 | -6/Factory | Entered Waste 7414 | -6/Waste | Spotted C-40 Crusher 7416 | -6/Waste | Spotted C-40 Crusher 7419 | -6/Waste | Spotted C-40 Crusher 7424 | -6/Waste | Spotted C-40 Crusher 7427 | -6/Waste | Spotted C-40 Crusher 7428 | -6/Waste | Spotted C-40 Crusher 7438 | -6/Waste | Found Broken Fusion Bomb Launcher 7447 | -6/Waste | Discovered new exit (range 11) 7455 | -6/Waste | 2 allies followed down the chute 7459 | -6/Waste | Entered Factory 7843 | -6/Factory | Fabricated Arm. Heavy Treads (x1) 7858 | -6/Factory | Build established: Scavenger-Construct 8114 | -6/Factory | Zion Recon squad teleported in 8712 | -6/Factory | Terminal network hard line cut 8786 | -6/Factory | Spotted B-75 Beast 8823 | -6/Factory | Lost 14 parts (2p4n6u2w) 8893 | -6/Factory | Core integrity fell below 50% 8996 | -6/Factory | Core integrity fell below 20% 8996 | -6/Factory | System corruption reached 10% 9032 | -6/Factory | Lost 4 parts (1n1u2w) 9070 | -6/Factory | Build established: Mutant 9101 | -6/Factory | Discovered new exit (range 10) 9105 | -6/Factory | Entered another Factory area 9105 | -5/Factory | Evolved 2 slots: Utility x2 9144 | -5/Factory | Zion Heavy squad teleported in 9159 | -5/Factory | Zion Light squad teleported in 9323 | -5/Factory | Found Prototype Protection 9323 | -5/Factory | Identified Zio. Weapon Casing 9469 | -5/Factory | Discovered new exit (range 16) 9501 | -5/Factory | Entered another Factory area 9501 | -4/Factory | Accompanied by 1 ally 9501 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9609 | -4/Factory | Repaired Broken Fusion Bomb Launcher 9613 | -4/Factory | Build established: Messiah-Mutant 9687 | -4/Factory | Zion Hover Resupply teleported in 9784 | -4/Factory | Spotted B-86 Titan 9916 | -4/Factory | Core integrity fell below 50% 9922 | -4/Factory | Zion Hacker squad teleported in 9934 | -4/Factory | Lost 12 parts (1p2n6u3w) 10215 | -4/Factory | Core integrity fell below 20% 10232 | -4/Factory | Discovered new exit (range 12) 10245 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10232_ Fusion Modulator explodes. 10232_ Hvy. Gauss Cannon destroyed. 10232_ Destroyed Hvy. Gauss Cannon. 10232_ H-77 Assassin destroyed. 10232_ EXIT=FOUND 10232_ Fusion Modulator explodes. 10232_ Destroyed Coil Gun. 10232_ H-77 Assassin destroyed. 10232_ Y-64 Sentinel IFF system glitched. 10232_ Slug penetrates Wall. 10233_ U-05 Engineer builds a Wall. 10235_ Slug penetrates Wall. 10235_ U-05 Engineer builds a Wall. 10235_ Penetrated by Slug. 10235_ Slug penetrates Wall. 10236_ U-05 Engineer builds a Wall. 10241_ Penetrated by Slug. 10241_ Slug penetrates R-10 Processor. 10241_ Slug penetrates H-77 Assassin. 10245_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ######???????????###?########??????????????? | | #??????????? !! ??????????????? | | #???????????# """ ! !???????????????? | | #???????????# "Y ????????????????? | | "" ###########?# """ """ ? #????????????? | | """ %# ### """ #????????????? | | """"%# "## """ #????????????? | | """"%# "## #????????????? | | """" # " # """ """ #????????????? | | """" # [ " # """ """ #????????????? | | """" # " # """ """ #????????????? | | " * " " ! #????????????? | | " % " " #????????????? | | ###+"""" ;;;######+######????????????? | | Y @ #??????????????? | | #??????????????? | | < #??????????????? | | #??????????????? | | w #??????????????? | | ################ ###??????????????? | | # #?# #????????????????? | | # ! #?# #????????????????? | | + #?# #????????????????? | | # """ """???# #????????????????? | | # """ ??????# #????????????????? | | #? """ ??????# #????????????????? | | ######? ??????# ?????????????????? | | ???????? """ "?????# ?????????????????? | | ??????? """ "?????? ?????????????????? | | ?????? """ "???????? ?????????????????? | | #???? ??????????????????????????????? | | " #????? ??????????????????????????????? | | " #?????##+??????????????????????????????? | | " #??????????????????????????????????????? | | #??????????????????????????????????????? | | ??? #??????????????????????????????????????? | | ????#??????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 50 Energy Generation 35 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 EM Shielding 3 Armor Coverage 225 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 28 Defensive Hacking 12 Item Schematics ----------------- Mak. Spear | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Arm. Heavy Treads | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityHardenedCutter Manual? 0 Play Time 01:19:10 Cumulative 86.4 hours Start 2024.08.05 @ 13:25:36 End 2024.08.05 @ 14:45:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 566b96f4-0d50-4c21-9fdd-1d76ec9c8d39