Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.25 @ 20:07:27

Player: Vectis

Result: Destroyed by as-21458 with Assembled Shotgun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (244)     1220
Value Destroyed (6620)     6620
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2406)               2406
              TOTAL SCORE: 14786

 Bonus
-------
High Alert Combat Kills    107
Follower Combat Kills      111
Entered Garrisons          200
Met Imprinter              300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      1500
Friendly Fire              -312

 Cogmind 
---------
Core Integrity             0/700
Matter                     123/300
Energy                     18/100
System Corruption          10%
Temperature                Cool (304)
Movement                   Treading (230) Ox3
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Treads
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Target Analyzer
>               --- WEAPON (2) -------
                Shock Rifle
          Heavy Riot Gun
>               --- INVENTORY (20) ---
      Makeshift Power Source
                Wheel
                Wheel
        Armored Wheel
                Cooling System
  High-capacity Battery (400)
                Power Shielding
       Improved EM Shotgun
                Shock Rifle
                Rocket Launcher
          Heavy Rocket Launcher
          Heavy Missile Launcher
                Great Axe
                Dirty Bomb Trap
                Dirty Bomb Trap
                Fire Trap
                Fire Trap

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Target Analyzer
        Zionite Weapon Casing
        Zionite Light Carapace
        Zionite Light Carapace
       Hardened Medium Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
                Shock Rifle
                Shock Rifle
>               --- INVENTORY --------
       Improved Deuterium Engine
        Armored Treads
                Wheel
                Wheel
        Armored Wheel
        Zionite Glidesys I
                Cooling System
  High-capacity Battery
                Power Shielding
          Heavy Riot Gun
                Rocket Launcher
           Mini Grenade Launcher
          Heavy Rocket Launcher
          Heavy Missile Launcher
                Great Axe
                Dirty Bomb Trap
                Dirty Bomb Trap
                Fire Trap
                Fire Trap
[Rating: 60]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Experimental Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             192  | 7   9   2   35  .   5   4   25  9   18  15  8   2   34  19  
  Power                    14   | 1   1   .   4   .   .   .   2   .   .   1   1   .   3   1   
    Engine                 13   | 1   1   .   4   .   .   .   1   .   .   1   1   .   3   1   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   3   .   7   .   .   .   6   1   6   2   .   2   4   2   
    Treads                 25   | 2   .   .   2   .   .   .   6   1   6   2   .   .   4   2   
    Leg                    4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  64   | 2   2   .   7   .   5   .   6   .   5   6   3   .   19  9   
    Device                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
    Storage                25   | 2   2   .   2   .   5   .   2   .   2   1   1   .   8   .   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Hackware               5    | .   .   .   .   .   .   .   1   .   1   3   .   .   .   .   
    Protection             26   | .   .   .   3   .   .   .   3   .   2   2   2   .   7   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | 2   3   2   17  .   .   4   11  8   7   6   4   .   8   7   
    Energy Gun             14   | 2   2   .   3   .   .   .   1   .   1   .   .   .   .   5   
    Energy Cannon          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          40   | .   1   2   10  .   .   2   6   4   4   5   1   .   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   .   .   .   .   .   2   4   4   1   .   3   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   4   .   .   .   1   .   1   .   .   .   3   3   
Parts Lost                 37   | .   4   .   6   .   .   .   3   2   2   5   1   3   .   11  
  Power                    7    | .   1   .   .   .   .   .   1   .   .   1   1   1   .   2   
  Propulsion               9    | .   .   .   2   .   .   .   .   1   1   1   .   1   .   3   
  Utility                  9    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   6   
  Weapon                   12   | .   3   .   3   .   .   .   1   1   1   3   .   .   .   .   
  Highest Loss Streak      10   | .   2   .   3   .   .   .   1   1   2   3   1   3   .   10  
Average Slot Usage (%)     95   | .   99  100 98  100 100 100 98  99  99  99  98  99  85  96  
  Engine                   8    | .   13  14  10  11  11  11  6   9   9   6   6   6   6   6   
  Treads                   13   | .   26  .   10  22  22  22  18  18  17  14  15  14  7   14  
  Wheel                    3    | .   .   .   8   .   .   .   .   .   .   .   .   .   6   .   
  Device                   1    | .   .   .   6   11  2   .   .   .   .   .   .   .   .   .   
  Storage                  39   | .   28  28  31  33  41  44  44  45  45  39  46  46  42  30  
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   7   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   20  11  .   .   .   
  Protection               6    | .   .   .   5   .   .   .   8   9   9   1   2   14  6   19  
  Energy Gun               1    | .   15  2   .   .   .   .   .   .   .   .   .   .   .   5   
  Ballistic Gun            12   | .   11  25  14  22  22  21  17  17  17  12  14  15  4   9   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Heaviest Build             233  | 13  40  40  85  80  126 126 151 150 151 175 186 186 233 190 
  Greatest Support         50   | 40  40  20  40  40  40  40  40  40  40  42  42  42  50  48  
  Greatest Overweight (x)  10   | .   3   1   5   1   3   3   3   3   3   4   4   8   10  4   
  Average Overweight (x)   3    | .   .   1   1   1   2   3   3   3   3   3   3   4   5   2   
Largest Inventory Capacity 64   | 8   16  16  24  24  34  34  40  40  40  48  56  48  64  44  
  Average Capacity         37   | 5   14  16  22  24  30  34  39  40  40  41  48  48  46  36  
  Most Carried             64   | 4   16  16  24  24  34  34  40  40  40  47  48  48  64  44  
  Average Carried          35   | 2   10  15  21  24  29  33  38  39  39  39  47  47  42  35  
  Final Capacity           48   | 8   16  16  24  24  34  34  40  40  40  48  48  48  44  20  
  Final Carried            48   | 4   16  15  24  24  34  34  40  39  40  47  48  47  44  17  

 Class Distribution 
--------------------
 86% | Hauler-Mutant
  8% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Zion
    Hauler-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           5561 | 195  257  45   729  29   30   271  914  238  775  399  238  274  978  189  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8107 | 95   627  48   2055 29   .    193  1497 305  1169 505  296  176  749  363  
  Parts                    458  | 9    25   9    125  2    .    27   77   16   54   35   18   8    49   4    
Haulers Intercepted        12   | .    1    .    6    .    .    .    1    .    4    .    .    .    .    .    
Recyclers Shooed           8    | 1    .    .    5    .    .    .    1    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    .    .    .    .    17   8    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  173  | .   12  3   32  .   .   7   30  11  19  9   7   3   6   34  
  Guns                     99   | .   12  3   16  .   .   2   22  5   18  9   1   3   6   2   
  Cannons                  16   | .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   
  AOE                      56   | .   .   .   .   .   .   5   8   6   1   .   6   .   .   30  
Classes Destroyed          22   | 2   3   1   5   .   .   1   2   .   .   1   1   .   4   2   
  Worker                   12   | .   3   .   4   1   .   2   1   .   1   .   .   .   .   .   
  Builder                  6    | .   .   .   2   .   .   .   2   .   1   1   .   .   .   .   
  Tunneler                 5    | 2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   6   .   .   .   1   .   4   .   .   .   .   .   
  Recycler                 8    | 1   1   .   4   .   .   .   1   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Watcher                  5    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  23   | .   .   3   8   .   .   6   .   3   3   .   .   .   .   .   
  Grunt                    72   | .   12  .   14  .   .   .   18  7   11  3   5   2   .   .   
  Brawler                  5    | .   .   .   .   .   .   .   1   .   2   .   1   1   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   
  Sentry                   21   | .   .   .   9   .   .   .   9   .   2   1   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Zionite                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           32   | 3   4   3   9   1   .   3   10  6   7   5   7   3   6   32  
  Combat Bots Only         32   | .   3   3   5   .   .   3   8   6   4   4   7   3   3   32  
Max Kills in Single Turn   11   | 1   1   1   2   1   .   2   3   2   2   2   2   1   1   11  
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Exploded                 11   | .   .   .   .   .   .   2   3   2   1   .   2   .   .   11  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-7/Zion)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               10627 | .    747  39   1295 .    .    270  1414 507  696  1221 162  839  1082 2355 
  Core                     1496  | .    187  .    187  .    .    47   210  44   117  215  14   59   83   333  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         49    | 100  .    25   .    .    .    41   .    .    32   .    .    .    .    .    
Volleys Fired              565   | 6    64   5    155  3    .    20   72   22   67   49   7    9    50   36   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    2    2    2    2    
  Hottest                  136   | 80   80   60   136  50   .    58   58   63   61   56   61   56   56   110  
Shots Fired                1103  | 12   125  10   310  6    .    40   137  41   129  93   12   19   98   71   
  Gun                      924   | 12   125  10   177  6    .    37   122  30   127  93   7    19   98   61   
  Cannon                   133   | .    .    .    133  .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 46    | .    .    .    .    .    .    3    15   11   2    .    5    .    .    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  765   | .    40   5    177  6    .    37   122  30   127  93   7    19   98   4    
  Thermal                  235   | 12   85   5    133  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                46    | .    .    .    .    .    .    3    15   11   2    .    5    .    .    10   
  Electromagnetic          57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Robot Hit Streak         20    | 5    15   6    20   2    .    10   17   5    16   17   3    8    13   10   
  Robot Miss Streak        9     | 1    3    2    6    3    .    2    5    7    4    5    2    3    9    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        8     | .    .    1    .    .    .    1    2    .    2    1    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    1    .    1    1    .    1    .    .    
Shots Hit Robots           792   | 8    92   7    200  3    .    25   106  19   107  70   6    14   90   45   
  Core Hits                570   | 4    33   3    73   1    .    14   102  25   65   31   19   14   92   94   
  Critical Hits            22    | .    .    .    12   .    .    .    .    .    4    2    1    .    1    2    
  Critical Kills           3     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 16    | .    .    .    9    .    .    .    .    .    4    1    .    .    1    1    
Melee Attacks              13    | .    .    .    .    .    .    .    .    .    1    7    .    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Piercing                 12    | .    .    .    .    .    .    .    .    .    .    7    .    .    5    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19113 | 79   1078 86   3320 103  .    611  2873 1043 2389 1687 418  285  1700 3441 
  Guns                     11429 | 79   1078 86   1577 103  .    273  1658 222  2130 1687 66   285  1596 589  
  Cannons                  1743  | .    .    .    1743 .    .    .    .    .    .    .    .    .    .    .    
  Explosions               5802  | .    .    .    .    .    .    338  1215 821  224  .    352  .    .    2852 
  Melee                    104   | .    .    .    .    .    .    .    .    .    .    .    .    .    104  .    
  Ramming                  35    | .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    
  Kinetic                  10033 | .    373  40   1577 103  .    273  1658 222  2130 1687 66   285  1596 23   
  Thermal                  2694  | 79   705  46   1743 .    .    .    .    .    56   .    .    .    .    65   
  Explosive                5681  | .    .    .    .    .    .    338  1215 821  168  .    352  .    .    2787 
  Electromagnetic          566   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    566  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 104   | .    .    .    .    .    .    .    .    .    .    .    .    .    104  .    
Highest Corruption         10    | .    .    .    .    .    .    .    .    .    .    8    8    10   10   10   
  Average Corruption       6     | .    .    .    .    .    .    .    .    .    .    7    8    8    5    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  148   | .    .    .    .    .    .    .    .    .    .    47   16   28   24   33   
    Message Errors         30    | .    .    .    .    .    .    .    .    .    .    10   4    4    5    7    
    Matter Fused           31    | .    .    .    .    .    .    .    .    .    .    7    4    10   3    7    
    Heat Flow Errors       20    | .    .    .    .    .    .    .    .    .    .    8    2    3    3    4    
    Energy Discharges      14    | .    .    .    .    .    .    .    .    .    .    4    1    3    2    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    .    .    .    4    3    2    3    6    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    3    .    3    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       17    | .    .    .    .    .    .    .    .    .    .    6    2    2    3    4    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    5    .    .    2    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            205   | .    .    .    16   .    .    .    38   23   6    .    .    .    .    122  
  Projectiles              16    | .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               189   | .    .    .    .    .    .    .    38   23   6    .    .    .    .    122  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      236   | .    .    .    .    .    .    .    32   71   .    .    42   .    .    91   
  Shots                    9     | .    .    .    .    .    .    .    2    2    .    .    2    .    .    3    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        379   | 54   379  .    75   .    .    14   87   43   46   267  243  274  119  304  
  Average Temperature      58    | 24   107  .    18   .    .    6    25   12   13   102  100  81   41   131  
  Received Heat Transfer   2439  | .    423  .    393  .    .    .    522  90   288  216  63   126  78   240  
  Effects                  4     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Matter Decay           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | 1    1    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5083  | 175  1600 100  3108 .    .    .    .    .    50   .    .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee 
Peak Influence             573  | 15  327 120 557 137 .   174 437 573 411 308 .   .   .   .   
  Average Influence        182  | 3   174 117 212 136 .   63  150 360 259 108 .   .   .   .   
Maximum Alert Level        2    | .   1   .   2   .   .   .   2   2   2   1   .   .   .   .   
  Low Security (%)         63   | 100 47  100 51  100 .   100 70  33  30  91  .   .   .   .   
  Level 1                  25   | .   52  .   32  .   .   .   19  15  58  8   .   .   .   .   
  Level 2                  10   | .   .   .   16  .   .   .   9   50  10  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   4   .   6   .   .   .   7   .   7   7   .   .   .   .   
  Investigation            10   | .   4   .   2   .   .   .   1   .   2   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            8    | .   .   .   4   .   .   .   2   .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 11   | .   .   .   .   .   .   .   4   .   4   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee 
Distress Signals           12   | .   3   .   5   .   .   .   3   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              292  | .   26  3   63  .   .   7   46  14  25  10  7   8   32  51  
  Peak Tracking Total      36   | .   5   3   5   .   .   3   8   6   5   3   4   5   7   36  
  Tactical Retreats        23   | .   7   .   1   .   .   .   3   3   2   .   .   .   6   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee 
Traps Triggered            9    | .   1   .   .   .   .   .   2   5   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee 
Machines Disabled          12   | .   .   .   1   .   .   .   2   2   3   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee 
Machines Accessed          27   | .   4   .   8   .   .   .   6   .   4   4   .   1   .   .   
  Terminals                16   | .   2   .   5   .   .   .   5   .   3   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Total Hacks                70   | .   8   .   25  .   .   .   16  .   10  10  .   1   .   .   
  Successful               44   | .   3   .   21  .   .   .   10  .   1   8   .   1   .   .   
  Failed                   25   | .   4   .   4   .   .   .   6   .   9   2   .   .   .   .   
    Catastrophic           8    | .   1   .   2   .   .   .   1   .   4   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   8   .   6   .   .   .   12  .   7   2   .   .   5   .   
  Terminals                42   | .   6   .   11  .   .   .   15  .   7   3   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
Terminal Hacks             19   | .   1   .   7   .   .   .   6   .   1   3   .   1   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   2   .   .   .   3   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   5   .   .   .   3   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   .   4   .   .   .   6   .   4   4   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Matter                 204  | .   .   .   .   .   .   .   .   .   .   204 .   .   .   .   
    Time                   102  | .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     58   | .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   10  .   3   .   .   .   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Highest-Rated Group      118  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  
  Highest-Rated Ally       118  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Total Damage             2399 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2399 
  Kills                    9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   .   .   2   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               17010 | 97   821  192  2293 262  595  605  1271 735  998  1575 506  887  4797 1376 
Spaces Moved               7460  | 44   333  114  991  142  284  247  440  290  336  590  197  365  2530 557  
  Core                     307   | 4    .    .    .    .    .    .    .    .    .    .    .    .    303  .    
  Treads                   5342  | 40   309  .    484  142  284  247  440  290  336  590  197  348  1078 557  
  Legs                     232   | .    24   114  94   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1579  | .    .    .    413  .    .    .    .    .    .    .    .    17   1149 .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   150  150  110  180  180  220  220  220  220  217  217  155  50   185  
  Average Speed            192   | 150  159  150  158  180  203  220  220  220  220  229  234  233  175  217  
  Slowest Speed            270   | 160  210  150  270  180  220  220  220  220  225  237  237  237  232  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    44   33   86   19   56   57   35   64   36   12   41   50   89   72   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     5     | .    2    .    1    1    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    .    .    1    .    .    1    1    .    
Scrap Searched             8     | .    .    .    .    .    .    1    .    .    .    .    .    2    5    .    
Spaces Dug                 5     | .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    
Terrain Destroyed          256   | .    .    .    .    .    .    25   92   53   47   5    34   .    .    .    
  Melee                    5     | .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    
  Projectile               2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  AOE                      249   | .    .    .    .    .    .    24   92   53   46   .    34   .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  
Total                      9041 | 60   499  127  1443 144  306  276  623  347  467  702  231  382  2778 656  
  Wait                     441  | .    74   .    194  .    .    2    53   17   13   24   5    5    45   9    
  Move                     7446 | 43   332  113  990  141  283  246  440  288  335  589  196  364  2529 557  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  204  | 4    15   2    32   .    12   2    18   1    14   15   8    1    74   6    
  Fast Attach              55   | 7    3    1    13   .    .    .    5    .    .    .    .    .    19   7    
  Attach                   48   | .    3    .    9    .    .    .    4    2    4    8    4    1    6    7    
  Detach                   7    | .    .    .    2    .    .    .    1    .    .    .    1    .    3    .    
  Swap                     89   | .    3    1    13   .    5    4    16   7    14   7    4    1    9    5    
  Drop                     156  | .    5    5    35   .    6    2    14   .    15   3    6    1    36   28   
  Fire                     565  | 6    64   5    155  3    .    20   72   22   67   49   7    9    50   36   
  Melee                    13   | .    .    .    .    .    .    .    .    .    1    7    .    .    5    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 2 exits: [*Exi] / *Zio)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
    44 | -11/Scrapyard  | Discovered new exit (range 15)
    98 | -11/Scrapyard  | Entered Materials
   127 | -10/Materials  | Central database locked down
   321 | -10/Materials  | Build established: Mutant
   482 | -10/Materials  | Core integrity fell below 50%
   674 | -10/Materials  | Discovered new exit (range 7)
   905 | -10/Materials  | Discovered new exit (range 10)
   919 | -10/Materials  | Entered Mines
  1072 | -10/Mines      | Discovered new exit (range 15)
  1111 | -10/Mines      | Entered Materials
  1111 | -9/Materials   | Evolved 2 slots: Utility x2
  1191 | -9/Materials   | Build established: Scavenger-Mutant
  1238 | -9/Materials   | Discovered new exit (range 10)
  1335 | -9/Materials   | Lost 3 parts (1n1u1w)
  1658 | -9/Materials   | Build established: Hauler-Mutant
  1716 | -9/Materials   | Repaired Imp. Ion Engine
  1744 | -9/Materials   | Repaired Com. Wheel
  1757 | -9/Materials   | Discovered new exit (range 16)
  1961 | -9/Materials   | Discovered new exit (range 16)
  3404 | -9/Materials   | Entered Mines
  3464 | -9/Mines       | Learned location of Zion (-7)
  3485 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  3657 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3659 | -9/Mines       | Discovered new exit (range 5)
  3666 | -9/Mines       | Entered Exiles
  3710 | -9/Exiles      | Met 8R-AWN
  3740 | -9/Exiles      | Met EX-HEX
  3871 | -9/Exiles      | Met EX-DEC
  4230 | -9/Exiles      | Discovered new exit (range 15)
  4261 | -9/Exiles      | Entered Mines
  4767 | -8/Mines       | Core integrity fell below 50%
  4831 | -8/Mines       | Discovered new exit (range 15)
  4866 | -8/Mines       | Entered Materials
  4866 | -8/Materials   | Evolved 2 slots: Utility x2
  5593 | -8/Materials   | Garrison activated, responded to threat
  5680 | -8/Materials   | Discovered new exit (range 10)
  5939 | -8/Materials   | Garrison activated, responded to threat
  6023 | -8/Materials   | Destroyed 8 combat bots
  6137 | -8/Materials   | Identified exit to Garrison
  6137 | -8/Materials   | Entered Garrison
  6286 | -8/Garrison    | Triggered checkpoint
  6384 | -8/Garrison    | Triggered checkpoint
  6489 | -8/Garrison    | Garrison Relay disabled
  6535 | -8/Garrison    | Discovered new exit (range 14)
  6563 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  6657 | -8/Garrison    | Triggered checkpoint
  6759 | -8/Garrison    | Triggered checkpoint
  6788 | -8/Garrison    | Garrison Relay disabled
  6845 | -8/Garrison    | Discovered new exit (range 13)
  6872 | -8/Garrison    | Entered Materials
  7038 | -8/Materials   | Core integrity fell below 50%
  7266 | -8/Materials   | Garrison activated, responded to threat
  7578 | -8/Materials   | Garrison activated, responded to threat
  7845 | -8/Materials   | Discovered new exit (range 12)
  7870 | -8/Materials   | Entered Factory
  7870 | -7/Factory     | Evolved 2 slots: Utility x2
  7871 | -7/Factory     | Identified exit to Storage
  8268 | -7/Factory     | Lost 3 parts (1p1n1w)
  8394 | -7/Factory     | Identified exit to Lower Caves
  8617 | -7/Factory     | Garrison activated, responded to threat
  9074 | -7/Factory     | Fabricated Humpback (x1)
  9134 | -7/Factory     | Fabricated Humpback (x1)
  9303 | -7/Factory     | Discovered new exit (range 10)
  9445 | -7/Factory     | Entered Lower Caves
  9488 | -7/Lower Caves | Destroyed 7 combat bots
  9631 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
  9690 | -7/Lower Caves | Identified exit to Lower Caves
  9951 | -7/Lower Caves | Entered another Lower Caves area
 10114 | -7/Lower Caves | Learned Factory stockpile data
 10779 | -7/Lower Caves | Discovered new exit (range 15)
 10820 | -7/Lower Caves | System corruption reached 10%
 10838 | -7/Lower Caves | Entered Zion
 10859 | -7/Zion        | Lost 3 parts (1p1n1u)
 10989 | -7/Zion        | System corruption cleaned by Quarantine Array
 11405 | -7/Zion        | Learned Factory emergency access door positions
 11430 | -7/Zion        | Received a visual enhancement algorithm
 11567 | -7/Zion        | Learned Factory stockpile data
 11951 | -7/Zion        | Learned location of Warlord (-4)
 13034 | -7/Zion        | Found Prototype Processor
 13034 | -7/Zion        | Identified Exp. Target Analyzer
 13176 | -7/Zion        | Build established: Mutant
 13781 | -7/Zion        | Build established: Hauler-Mutant
 14819 | -7/Zion        | Visited the Megawrench Repair Shop
 14819 | -7/Zion        | Megawrench repaired 7 parts
 15078 | -7/Zion        | Attacked by Zionites
 15317 | -7/Zion        | Destroyed Imprinter
 15333 | -7/Zion        | Extracted access codes from Imprinter's data core
 15415 | -7/Zion        | Core integrity fell below 50%
 15594 | -7/Zion        | Opened final containment barrier to the Deep Caves
 15630 | -7/Zion        | Discovered new exit (range 3)
 15630 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 15635 | -7/Zion        | Entered Deep Caves
 15638 | -7/Deep Caves  | Met 5H-AD0
 15832 | -7/Deep Caves  | Z-Facility disabled
 16048 | -7/Deep Caves  | Found Prototype Protection
 16048 | -7/Deep Caves  | Identified Zio. Weapon Casing
 16824 | -7/Deep Caves  | Spotted as-42259
 16842 | -7/Deep Caves  | Destroyed as-42259
 16859 | -7/Deep Caves  | Found Zio. Weapon Casing
 16899 | -7/Deep Caves  | Build established: Scavenger-Mutant
 16913 | -7/Deep Caves  | Triggered Deep Caves wall
 16913 | -7/Deep Caves  | Spotted AS-34523
 16921 | -7/Deep Caves  | Exposed GOLEM chamber
 16944 | -7/Deep Caves  | Core integrity fell below 20%
 16978 | -7/Deep Caves  | Destroyed 32 combat bots
 17011 | -7/Deep Caves  | Destroyed by as-21458 with Assembled Shotgun

 Last Messages 
---------------
16965_ Hrd. Medium Armor Plating destroyed.
16967_ System corrupted: Component data lost.
16977_ Zio. Weapon Casing destroyed.
16982_ %%U&LNYST<#4SXHG<KQ% UFN
16982_ as-19039 misfires.
16984_ Destroyed Asb. P-torch.
16984_ as-19039 destroyed.
16987_ System corrupted: Shock Rifle failed to cycle.
16991_ Zio. Weapon Casing destroyed.
16993_ as-18181 released from Unknown Device.
16993_ as-21458 misfires.
16999_ as-21458 IFF system glitched.
17003_ as-21458 misfires.
17006_ as-10954 suffers critical hit.
17006_ Destroyed Unknown Hover Unit. <x2>
17007_ Overheating: Energy bleed (-9).
17007_ as-21458 misfires.
17008_ Overheating: Energy bleed (-15).
17009_ Imp. Deuterium Engine destroyed.
17009_ System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????##     #? |
|            ???????????????????????????????###  ##? |
|            ?????????????????????????????????#  #?? |
|            ?????????????????????????????????#  #?? |
|            ???????????????????????????????###  #?? |
|            ??????????????????????????????##    #?# |
|            ??????????????????????????????#     ### |
|            ???????????    =           ???#         |
|            ?????????                  ???##        |
|            ???????         ] ]        ##??##       |
|            ??????                      #???##      |
|            ???????      A          =   #???##      |
|            ????????            =  =    #??##       |
|            ????????#               =   #??#        |
|            ????????"G               M  #??#        |
|            ?????????Ga          g      #??##       |
|            ????????""             =    #???###     |
|            ????????"G                  ##????##    |
|            ????????""                   #?????#    |
|            ????????#               s    #?????#  # |
|            ????????"                    #?????#### |
|            ????????"                    ########## |
|            ????????"   G                   !       |
|            ????????"""                     %[      |
|            ????????"    aa                 !       |
|            ????????""    @              ; ######## |
|            ????????"   g                ;##?????## |
|            ????????""                  ###?????##  |
|            ????????"             # #   #???????# ] |
|            ????????"       #### ## ## ##???????##  |
|            ????????"""   ###??# ## ####?????????## |
|            ?????????"    ?????#### #?????????????? |
|            ?????????#####?????????#??????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Armor Coverage             1175
Resistance: TH             15
Propulsion Shielding       33
Weapon Shielding           100
Evasion (%)                50
Target Analysis            12
Recoil Reduction           2
Offensive Hacking          30

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Scanalyzed
     Hacking Suite | -9/Materials | Scanalyzed
          Humpback | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Humpback | x1 | -7/Factory 
 Humpback | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessIonicFlakker
  Manual?         0
Play Time         01:35:40
  Cumulative      155.3 hours
  Start           2020.06.25 @ 18:25:57
  End             2020.06.25 @ 20:07:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0
Lore%             72
Gallery%          69
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 940f0747-a1e7-4e1b-a35d-f9f84c5fc30a