Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.24 @ 05:21:31 Player: WeirdFoe Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (4584) 4584 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 10864 Bonus ------- High Alert Combat Kills 620 Cogmind --------- Core Integrity 0/1150 Matter 123/300 Energy 65/100 System Corruption 14% Temperature Cool (30) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Heat Sink Advanced Coolant Injector Large Storage Unit System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Armored Leg Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Heavy Phase Cannon Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Armored Treads Flexi-carbon Leg Armored Leg Armored Wheel Improved Heat Sink Improved Heat Sink Advanced Coolant Injector High-capacity Matter Pod Improved Core Shielding Improved Core Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Plasma Rifle Missile Launcher Missile Launcher Micro-nuke Launcher Micro-nuke Launcher Remote Datajack [Rating: 92] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Hardened Medium Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . . 1 . Utility 7 | . . . 2 . 1 . . 2 1 1 Weapon 2 | . . . . 1 . . . . . 1 Parts Attached 174 | 6 3 . 21 25 9 . 2 21 40 47 Power 18 | 1 . . 2 4 1 . . 3 3 4 Engine 14 | 1 . . 2 3 1 . . 3 3 1 Core 1 | . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . 3 Propulsion 42 | 2 . . 5 7 2 . . 3 12 11 Treads 4 | . . . . 1 . . . . 2 1 Leg 37 | 2 . . 5 6 2 . . 3 10 9 Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 43 | 1 1 . 3 3 1 . . 6 12 16 Device 21 | . 1 . . 1 1 . . 3 8 7 Storage 7 | 1 . . 3 1 . . . 2 . . Processor 3 | . . . . 1 . . . 1 . 1 Hackware 1 | . . . . . . . . . . 1 Protection 11 | . . . . . . . . . 4 7 Artifact . | . . . . . . . . . . . Weapon 71 | 2 2 . 11 11 5 . 2 9 13 16 Energy Gun 38 | 2 1 . 8 5 3 . 1 6 7 5 Energy Cannon 4 | . . . 1 . . . . . 1 2 Ballistic Gun 10 | . . . 2 2 2 . . 2 1 1 Ballistic Cannon 2 | . . . . . . . . . 2 . Launcher 15 | . . . . 4 . . 1 . 2 8 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . 1 1 1 Parts Lost 58 | . . . 3 3 4 . . . 13 35 Power 8 | . . . . 1 . . . . 1 6 Propulsion 12 | . . . 1 . 1 . . . 3 7 Utility 18 | . . . . . . . . . 3 15 Weapon 20 | . . . 2 2 3 . . . 6 7 Highest Loss Streak 27 | . . . 2 2 4 . . . 8 27 Average Slot Usage (%) 96 | . 90 100 95 99 98 100 100 99 97 87 Engine 10 | . 14 14 11 7 15 15 15 13 10 5 Leg 21 | . 28 28 21 26 22 23 23 20 21 18 Device 15 | . 4 14 11 13 15 15 15 16 19 13 Storage 20 | . 14 14 29 21 23 23 23 22 17 14 Processor 2 | . . . . . . . . 5 . 4 Protection 2 | . . . . . . . . . 7 8 Energy Gun 8 | . 25 28 10 5 7 15 10 7 10 1 Energy Cannon 1 | . . . 1 4 . . . . . 5 Ballistic Gun 6 | . . . 10 12 1 7 7 9 2 3 Launcher 1 | . . . . 3 12 . 4 . . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 143 | 11 14 13 50 69 74 68 70 96 123 143 Greatest Support 80 | 20 20 20 20 35 44 44 44 55 79 80 Greatest Overweight (x) 25 | . . . 4 2 1 1 1 2 6 25 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 2 Largest Inventory Capacity 28 | 6 6 6 16 22 22 22 22 28 24 24 Average Capacity 20 | 4 6 6 13 16 22 22 22 25 24 23 Most Carried 24 | 6 6 6 12 16 15 10 10 24 24 24 Average Carried 16 | 3 5 5 8 14 13 10 9 19 22 21 Final Capacity 24 | 6 6 6 16 22 22 22 22 24 24 10 Final Carried 24 | 6 6 6 12 15 10 10 9 24 23 2 Class Distribution -------------------- 29% | Scavenger-Tank 17% | Mutant 13% | Scavenger-Gunner 10% | Hauler-Mutant 7% | Scavenger-Mutant 6% | Hauler-Tank 6% | Gunner 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Matter Collected 3389 | 260 16 6 328 390 11 . 6 685 771 916 Remotely . | . . . . . . . . . . . Salvage Created 4943 | 78 87 . 448 689 22 . 6 702 1426 1485 Parts 232 | 3 . . 30 35 2 . 1 50 57 54 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 93 | . . . 14 16 1 . 1 14 23 24 Guns 57 | . . . 14 13 . . 1 12 13 4 Cannons 14 | . . . . 2 . . . . 4 8 AOE 21 | . . . . 1 . . . 2 6 12 Classes Destroyed 13 | 1 . . 2 2 1 . 1 2 3 1 Worker 4 | . . . . 2 . . . . . 2 Builder 6 | . . . . . . . . . 1 5 Tunneler 1 | . . . . . 1 . . . . . Recycler 6 | 1 1 . . . . . . 1 2 1 Operator 1 | . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . 1 . Swarmer 27 | . . . 7 3 . . . 7 10 . Grunt 40 | . . . 7 8 . . . 1 5 19 Brawler 3 | . . . . . . . . . . 3 Duelist 2 | . . . . . . . . 1 1 . Sentry 10 | . . . . 5 1 . . 2 1 1 Programmer 10 | . . . . . . . . 3 6 1 Thief 1 | . . . . . . . 1 . . . Best Kill Streak 11 | 1 1 . 5 4 2 . 1 4 6 11 Combat Bots Only 8 | . . . 5 3 1 . 1 4 4 8 Max Kills in Single Turn 7 | 1 1 . 2 1 1 . 1 2 3 7 Gunslinging 1 | . . . 1 . . . . . . . Exploded 4 | . . . . 1 . . . 1 3 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Damage Taken 11578 | 4 . . 610 1101 639 . 132 819 2111 6162 Core 1766 | . . . 65 137 231 . . 42 131 1160 Absorbed by Shields 244 | . . . . . . . . . 244 . Core Remaining (%) 86 | 100 . 100 83 75 . . 67 95 86 . Volleys Fired 254 | 4 . . 43 46 5 . 8 29 67 52 Largest 4 | 2 . . 2 3 3 . 3 3 3 4 Hottest 292 | 80 . . 80 157 153 . 112 140 206 292 Shots Fired 656 | 8 . . 79 129 12 . 17 77 185 149 Gun 504 | 8 . . 79 94 10 . 16 77 154 66 Cannon 125 | . . . . 25 . . . . 28 72 Launcher 27 | . . . . 10 2 . 1 . 3 11 Special . | . . . . . . . . . . . Kinetic 258 | . . . 28 69 4 . 8 40 50 59 Thermal 166 | . . . 9 42 6 . 8 8 27 66 Explosive 27 | . . . . 10 2 . 1 . 3 11 Electromagnetic 205 | 8 . . 42 8 . . . 29 105 13 Robot Hit Streak 20 | 5 . . 20 14 8 . 4 13 16 11 Robot Miss Streak 4 | 2 . . 3 4 1 . 3 4 4 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 434 | 5 1 . 60 86 11 . 10 59 114 88 Core Hits 250 | 3 . . 20 43 3 . 3 40 66 72 Critical Hits 15 | . . . . 5 . . 1 1 1 7 Critical Kills 6 | . . . . . . . 1 1 1 3 Critical Parts Destroyed 9 | . . . . 5 . . . . . 4 Melee Attacks 2 | . 1 . . . . . . 1 . . Impact 1 | . 1 . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12288 | 73 54 . 742 1698 384 . 174 1105 2704 5354 Guns 5372 | 64 . . 742 1045 169 . 133 858 1500 861 Cannons 2390 | . . . . 371 . . . . 619 1400 Explosions 4261 | . . . . 282 215 . 41 194 507 3022 Melee 85 | . 54 . . . . . . 31 . . Ramming 180 | 9 . . . . . . . 22 78 71 Kinetic 3052 | . . . 308 741 70 . 90 386 724 733 Thermal 4303 | . . . 78 587 240 . 43 354 579 2422 Explosive 2647 | . . . . 282 74 . 41 . 417 1833 Electromagnetic 2021 | 64 . . 356 88 . . . 312 906 295 Impact 54 | . 54 . . . . . . . . . Slashing 31 | . . . . . . . . 31 . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 2 11 14 Average Corruption 3 | . . . . . . . . 1 7 2 Corruption Purged . | . . . . . . . . . . . Effects 54 | . . . . . . . . 10 37 7 Message Errors 14 | . . . . . . . . 2 9 3 Matter Fused 7 | . . . . . . . . . 6 1 Heat Flow Errors 4 | . . . . . . . . 1 3 . Energy Discharges 4 | . . . . . . . . 1 3 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . 2 4 . Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 16 | . . . . . . . . 4 10 2 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 550 | . 29 . . 26 25 . . 11 100 359 Projectiles 66 | . . . . . . . . . 21 45 Explosions 418 | . . . . 26 25 . . 11 42 314 Melee 66 | . 29 . . . . . . . 37 . Knockbacks 6 | . 1 . . . . . . 1 1 3 Impact 4 | . 1 . . . . . . 1 . 2 Kinetic 2 | . . . . . . . . . 1 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1327 | 4 . . . 34 282 . 56 81 85 785 Shots 22 | . . . . 2 4 . 1 2 1 12 Rammed 10 | 1 . . . . . . . 2 1 6 Targets Rammed 19 | 1 . . . . . . . 4 5 9 Kicked 9 | . . . . . . . . 2 4 3 Crushed . | . . . . . . . . . . . Highest Temperature 570 | 72 . . 63 438 80 . . 162 407 570 Average Temperature 93 | 38 . . 21 118 36 . . 41 94 138 Received Heat Transfer 2004 | . . . 201 414 96 . . 102 225 966 Effects 9 | . . . . 4 . . . . 1 4 Shutdowns 3 | . . . . 1 . . . . 1 1 Interference 2 | . . . . 1 . . . . . 1 Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 2 | . . . . 1 . . . . . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 11 | . . . 3 . . . . . 8 . Impact Corruptions 3 | . 1 . . . . . . . 2 . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 5153 | . . . 175 1147 322 . 111 372 679 2347 Parts Sabotaged 7 | . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 2 1 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Peak Influence 1027 | 5 29 10 433 675 407 . . 292 388 1027 Initial 306 | . 3 10 3 113 306 . . 129 71 180 Average 258 | 2 8 10 248 368 323 . . 152 213 536 Maximum Alert Level 3 | . . . 2 2 2 . . 1 1 3 Low Security (%) 46 | 100 100 100 31 13 . . . 74 49 15 Level 1 35 | . . . 62 48 90 . . 25 50 11 Level 2 14 | . . . 6 37 9 . . . . 55 Level 3 2 | . . . . . . . . . . 17 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . . . 2 6 . . . 6 4 8 Investigation 4 | . . . 1 1 . . . 1 1 . Extermination 6 | . . . . . . . . 3 2 1 Reinforcement 8 | . . . 1 2 . . . 2 . 3 Assault 3 | . . . . . . . . . . 3 Garrison 5 | . . . . 3 . . . . 1 1 Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . 3 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Distress Signals 7 | . . . 3 2 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 153 | . 2 . 23 33 1 . 1 17 33 43 Peak Tracking Total 10 | . . . 4 10 1 . 1 4 5 10 Tactical Retreats 13 | . . . 4 6 . . . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 4 | . . . 1 . . . . 1 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . 1 . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 19 | . . . 1 4 3 . . 1 2 8 Max in Single Turn 5 | . . . 1 2 3 . . 1 1 5 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 10 | . 2 . . 2 . . . 2 2 2 Terminals 9 | . 2 . . 1 . . . 2 2 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 17 | . 3 . . 5 . . . 4 3 2 Successful 9 | . 1 . . 4 . . . 2 1 1 Failed 8 | . 2 . . 1 . . . 2 2 1 Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 4 . . 2 . . . 3 1 1 Terminals 14 | . 3 . . 2 . . . 4 3 2 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 1 . . 1 . . . 2 1 1 Locate Traps 1 | . . . . . . . . 1 . . Zone Layout 5 | . 1 . . 1 . . . 1 1 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . Scan Component 3 | . . . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 . . 2 . . . 2 1 1 Full Trace Events 3 | . . . . 1 . . . 1 1 . Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Turns Passed 5133 | 107 114 179 519 638 141 392 74 1290 939 740 Spaces Moved 2476 | 71 86 147 200 271 68 262 32 675 410 254 Core 10 | 8 . . . . . . . . . 2 Treads 26 | . . . . 21 . . . . 5 . Legs 2433 | 63 86 147 200 250 68 262 32 675 405 245 Wheels 7 | . . . . . . . . . . 7 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 150 150 150 150 Average Speed 153 | 112 120 120 162 154 150 150 150 158 155 178 Slowest Speed 1300 | 120 120 120 240 210 150 150 150 180 290 1300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 19 | 5 19 32 20 35 2 50 12 20 13 7 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 8 | . . . . . . . . . 8 . Terrain Destroyed 457 | . . . . 35 56 . 11 5 48 302 Melee . | . . . . . . . . . . . Projectile 40 | . . . . . . . . . 12 28 AOE 417 | . . . . 35 56 . 11 5 36 274 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Total 3267 | 87 96 150 317 391 96 261 42 839 568 420 Wait 181 | . 1 . 32 20 12 . . 69 18 29 Move 2467 | 71 85 146 199 270 67 261 31 674 409 254 Hop . | . . . . . . . . . . . Pick Up 71 | 6 3 2 8 10 2 . . 20 11 9 Fast Attach 50 | 6 1 . 8 6 . . . 4 15 10 Attach 57 | . . . 4 4 6 . 1 4 11 27 Detach 14 | . . . 2 3 . . . 3 3 3 Swap 67 | . 2 . 9 15 3 . 1 13 14 10 Drop 86 | . 3 2 12 17 1 . 1 18 15 17 Fire 254 | 4 . . 43 46 5 . 8 29 67 52 Melee 2 | . 1 . . . . . . 1 . . Ram . | . . . . . . . . . . . Kick 18 | . . . . . . . . 4 5 9 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 13) 222 | -10/Materials | Entered Mines 230 | -10/Mines | Learned Materials stockpile data 260 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Build established: Mutant 391 | -10/Mines | Discovered new exit (range 9) 401 | -10/Mines | Entered Materials 401 | -9/Materials | Evolved 2 slots: Utility x2 913 | -9/Materials | Discovered new exit (range 5) 920 | -9/Materials | Entered another Materials area 920 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1270 | -8/Materials | Garrison activated, responded to threat 1541 | -8/Materials | Discovered new exit (range 8) 1558 | -8/Materials | Entered Factory 1558 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1657 | -7/Factory | Discovered new exit (range 13) 1699 | -7/Factory | Entered Lower Caves 1712 | -7/Lower Caves | Lost 4 parts (1n3w) 1732 | -7/Lower Caves | Encountered a Warlord checkpoint 1967 | -7/Lower Caves | Build established: Scavenger-Gunner 2032 | -7/Lower Caves | Learned Factory emergency access door positions 2073 | -7/Lower Caves | Discovered new exit (range 11) 2091 | -7/Lower Caves | Entered another Lower Caves area 2138 | -7/Lower Caves | Discovered new exit (range 12) 2165 | -7/Lower Caves | Entered Factory 2165 | -6/Factory | Evolved 2 slots: Utility x2 2477 | -6/Factory | Build established: Hauler-Mutant 3114 | -6/Factory | Build established: Hauler-Tank 3396 | -6/Factory | Discovered new exit (range 21) 3455 | -6/Factory | Entered another Factory area 3455 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3496 | -5/Factory | Build established: Scavenger-Tank 3710 | -5/Factory | Lost 8 parts (3n2u3w) 3782 | -5/Factory | Lost 3 parts (1u2w) 4236 | -5/Factory | Discovered new exit (range 15) 4293 | -5/Factory | System corruption reached 10% 4298 | -5/Factory | Garrison activated, responded to threat 4394 | -5/Factory | Entered another Factory area 4394 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4644 | -4/Factory | First assault squad dispatched 4654 | -4/Factory | Destroyed 8 combat bots 4857 | -4/Factory | Lost 3 parts (1p1u1w) 5047 | -4/Factory | Garrison activated, responded to threat 5098 | -4/Factory | System corruption reached 10% 5109 | -4/Factory | Core integrity fell below 50% 5117 | -4/Factory | Destroyed 8 combat bots 5129 | -4/Factory | Core integrity fell below 20% 5134 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 05123_ B-60 Warrior destroyed. 05123_ U-05 Engineer lays Concrete. 05126_ Slug penetrates Wall. 05126_ Slug penetrates R-10 Processor. 05126_ Penetrated by Slug. 05126_ Lrg. Storage Unit destroyed. 05126_ U-05 Engineer lays Concrete. 05126_ Penetrated by Slug. 05127_ U-05 Engineer lays Concrete. 05127_ Hcp. Storage Unit destroyed. 05127_ Imp. Core Shielding destroyed. 05128_ U-05 Engineer lays Concrete. 05128_ U-05 Engineer builds a Wall. 05128_ U-05 Engineer lays Concrete. 05129_ K-01 Serf collects debris. 05129_ U-05 Engineer lays Concrete. 05132_ Slug penetrates K-01 Serf. 05132_ Slug penetrates Wall. 05132_ K-01 Serf destroyed. 05132_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????? ??????????????????????????????????????????? | | ????? ??????????????????????????????????????????? | | ????? ??????????????????????????????????????????? | | ????? #?????????????????????????????????????????? | | ????? +?????????????????????????????????????????? | | ????? #?????????????????????????????????????????? | | ????? #?????????????????????????????????????????? | | ###### #??##########?????????????????????????????? | | ## #??# ## # ?#???##+??????????????????????? | | ## #???## # #?? ?? ??????????????? | | "" ## ##### # #?# #?????????????? | | "" ## ## # = ######## +?????????????? | | "" + % = !%%% %= % #?????????????? | | "" ##+#### ####### #?????????????? | | "" # # ## # ## #+# ;;;;###????????????????? | | "" # """ = # #%# ; #????????????????? | | ""! #=""" ## #%# #????????????????? | | # """ =## # # u #????????????????? | | # #### # #????????????????? | | # #### #????????????????? | | ######## # #????????????????? | | ???# ### ## m #????????????????? | | ???# # u # u #????????????????? | | ???# # g R ##???????????????? | | ???# + g u% ##???????????????? | | ???# # A g@ ##???????????????? | | ???# # # p g #????????????????? | | ???# ## %## %#+#######????????????????? | | ???# !! ????????????????????? | | ???# ##; ;; # ??????????????????? | | ???## # #?# #h;# ## ??????????????????? | | ????### # ###?### #####? #?????????????????? | | ??????#######?????#+#????? #?????????????????? | | ?????????????????? ????? #?????????????????? | | ?????????????????""" ????? #?????????????????? | | ???????????????? """ ????? #?????????????????? | | ???????????????????" ?????? #?????????????????? | | ???????????????????? ?????] ? ??????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 100 Energy Generation 46 Energy Capacity 340 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Core Shielding 30 Evasion (%) 40 Target Analysis 6 Recoil Reduction 1 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed ElectronWarpAirjet Manual? 0 Play Time 01:12:09 Cumulative 12.9 hours Start 2020.12.23 @ 22:32:13 End 2020.12.24 @ 05:21:31 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1ec11990-9588-4925-b532-c157c7883015