Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 16:09:04 Player: L1l7 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2657) 2657 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 7437 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 728 Friendly Fire -139 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 413/425 System Corruption 2% Temperature Cool (7) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Antimatter Reactor > --- PROPULSION (5) --- Armored Treads Heavy Treads Heavy Treads > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Hardened Light Armor Plating > --- WEAPON (3) ------- Bore Cannon Bore Cannon Bore Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Angular Momentum Engine Antimatter Reactor Light Treads Heavy Treads Heavy Treads Improved Heat Sink Recoil Stabilizer Weapon Cycler Improved Reaction Control System Improved Medium Armor Plating Drone Bay (2/2) Drone Bay (2/2) Proton Cannon Proton Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Core Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Bore Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Improved Deuterium Engine Cold Fusion Reactor Light Treads Heavy Treads Heavy Treads Cryofiber Web Improved Heat Sink Recoil Stabilizer Weapon Cycler Improved Reaction Control System Improved Medium Armor Plating Drone Bay Drone Bay Proton Cannon Proton Cannon Heavy Ion Cannon [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Bore Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 . 1 1 . . . Utility 3 | . . 1 . . . 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 95 | 7 8 1 3 14 18 25 16 3 Power 14 | 1 1 . 1 3 . 3 4 1 Engine 8 | 1 1 . . 2 . 2 2 . Core 3 | . . . 1 1 . 1 . . Reactor 3 | . . . . . . . 2 1 Propulsion 28 | 2 . 1 1 6 6 6 5 1 Treads 23 | 2 . 1 1 6 6 3 3 1 Leg 4 | . . . . . . 3 1 . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 24 | 1 5 . . 2 4 8 3 1 Device 12 | . 3 . . . 3 5 1 . Storage 5 | 1 2 . . . . 1 . 1 Processor 3 | . . . . . . 2 1 . Hackware . | . . . . . . . . . Protection 4 | . . . . 2 1 . 1 . Artifact . | . . . . . . . . . Weapon 29 | 3 2 . 1 3 8 8 4 . Energy Gun 6 | 2 . . . . . 3 1 . Energy Cannon 8 | . 1 . 1 1 4 1 . . Ballistic Gun 4 | 1 . . . 2 1 . . . Ballistic Cannon 6 | . 1 . . . 2 . 3 . Launcher 4 | . . . . . . 4 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 1 Parts Lost 30 | . . . 2 4 3 21 . . Power 3 | . . . . . . 3 . . Propulsion 14 | . . . 1 3 2 8 . . Utility 3 | . . . . 1 . 2 . . Weapon 10 | . . . 1 . 1 8 . . Highest Loss Streak 11 | . . . 1 3 1 11 . . To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 90 | . 99 88 88 96 97 81 55 83 Engine 7 | . 14 11 5 8 7 5 4 . Core 4 | . . . 5 9 7 4 . . Reactor 1 | . . . . . . . 5 13 Treads 29 | . 28 33 33 35 37 24 6 17 Device 11 | . 13 11 11 9 12 16 7 6 Storage 8 | . 13 11 11 9 7 5 . 5 Processor 3 | . . . . . . 7 12 13 Protection 2 | . . . . 7 1 . 3 6 Energy Cannon 8 | . 12 11 18 5 6 4 . . Ballistic Gun 2 | . 1 . . 12 3 . . . Ballistic Cannon 6 | . 12 11 3 . 7 1 10 20 Launcher 1 | . . . . . . 8 . . Naked Turns . | . . . . . . . . . Heaviest Build 106 | 10 34 34 35 46 72 57 67 106 Greatest Support 160 | 40 40 60 60 83 103 116 140 160 Greatest Overweight (x) 11 | . . . . 1 1 11 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 5 20 Average Capacity 14 | 7 11 15 15 15 15 13 5 19 Most Carried 19 | 5 14 14 15 15 15 15 5 19 Average Carried 11 | . 9 13 13 12 13 11 3 13 Final Capacity 20 | 8 15 15 15 15 15 5 5 20 Final Carried 18 | . 14 14 15 15 13 5 4 18 Class Distribution -------------------- 50% | Mutant 22% | Scavenger-Mutant 12% | Scavenger-Gunner 8% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Matter Collected 2269 | 169 393 . 88 454 403 331 232 199 Remotely . | . . . . . . . . . Salvage Created 2669 | . 537 . 328 383 309 689 . 423 Parts 141 | . 42 . 16 23 11 29 . 20 Haulers Intercepted 5 | . 2 . . 2 . 1 . . Recyclers Shooed 5 | . . . . 3 . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 55 | . 11 . 10 5 8 15 . 6 Melee 4 | . . . . 2 2 . . . Guns 5 | . . . . 3 1 1 . . Cannons 33 | . 11 . 10 . 3 4 . 5 AOE 11 | . . . . . . 10 . 1 Classes Destroyed 13 | . 5 . . 1 2 5 . . Worker 2 | . . . . . . 2 . . Builder 2 | . . . . . . 1 . 1 Hauler 5 | . 2 . . 2 . 1 . . Recycler 3 | . 1 . . . . 1 . 1 Operator 1 | . . . . . . 1 . . Watcher 2 | . 2 . . . . . . . Swarmer 8 | . 2 . 3 . . 3 . . Grunt 33 | . 9 . 7 3 4 4 . 6 Sentry 4 | . . . . 3 . 1 . . Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . 1 1 . . Programmer 6 | . . . . . 3 3 . . Heavy 1 | . . . . . . 1 . . Best Kill Streak 12 | . 4 . 3 2 1 12 . 8 Combat Bots Only 8 | . 2 . 3 2 1 8 . 6 Max Kills in Single Turn 4 | . 1 . 2 1 1 4 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 . 1 Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Damage Taken 7105 | . 315 . 428 1174 1378 3231 24 555 Core 1235 | . 42 . 62 180 91 783 . 77 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 83 | . . . . 83 . . . . Regen/Repaired (Parts) 233 | . . . . 233 . . . . Core Remaining (%) 84 | 100 83 . 84 67 87 . . . Volleys Fired 144 | . 31 . 22 32 19 30 . 10 Largest 3 | . 2 . 2 2 3 3 . 3 Hottest 225 | . 95 . 128 128 173 225 . 171 Shots Fired 298 | . 62 . 44 59 41 62 . 30 Gun 64 | . 4 . . 36 7 17 . . Cannon 208 | . 58 . 44 23 34 19 . 30 Launcher 26 | . . . . . . 26 . . Special . | . . . . . . . . . Kinetic 134 | . 31 . 13 36 24 . . 30 Thermal 134 | . 31 . 31 23 13 36 . . Explosive 26 | . . . . . . 26 . . Electromagnetic 4 | . . . . . 4 . . . Robot Hit Streak 19 | . 8 . 5 17 19 8 . 2 Robot Miss Streak 8 | . 3 . 3 6 8 2 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 186 | . 35 . 24 37 43 37 . 10 Core Hits 115 | . 18 . 13 13 17 44 . 10 Critical Kills 6 | . . . . . . . . 6 Critical Parts Destroyed 7 | . . . . . 3 . . 4 Critical Strikes 13 | . . . . . 3 . . 10 Destroy 10 | . . . . . . . . 10 Smash 3 | . . . . . 3 . . . Melee Attacks 17 | . . . . . 17 . . . Impact 17 | . . . . . 17 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5584 | . 613 . 499 736 1196 2095 . 445 Guns 967 | . 36 . . 482 85 364 . . Cannons 2341 | . 552 . 471 227 446 367 . 278 Explosions 1493 | . . . . . . 1358 . 135 Melee 603 | . . . . . 603 . . . Ramming 180 | . 25 . 28 27 62 6 . 32 Kinetic 1512 | . 288 . 107 482 357 . . 278 Thermal 1913 | . 300 . 364 227 156 731 . 135 Explosive 1358 | . . . . . . 1358 . . Electromagnetic 18 | . . . . . 18 . . . Impact 603 | . . . . . 603 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 6 2 2 2 Average Corruption 2 | . . . . . 3 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . . 13 11 6 9 Message Errors 7 | . . . . . 3 1 2 1 Matter Fused 11 | . . . . . 6 2 1 2 Heat Flow Errors 9 | . . . . . 2 4 2 1 Energy Discharges 5 | . . . . . 1 1 1 2 Data Loss (minor) 4 | . . . . . 1 1 . 2 Data Loss (major) 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 270 | . 14 . . . 230 26 . . Projectiles 14 | . 14 . . . . . . . Explosions 26 | . . . . . . 26 . . Melee 230 | . . . . . 230 . . . Knockbacks 19 | . 2 . 1 . 14 . . 2 Impact 3 | . . . . . 2 . . 1 Kinetic 15 | . 2 . 1 . 11 . . 1 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 295 | . . . . . . 295 . . Shots 6 | . . . . . . 6 . . Rammed 34 | . 4 . 10 10 7 1 . 2 Targets Rammed 38 | . 4 . 10 11 8 3 . 2 Kicked 2 | . . . . . . 2 . . Crushed 2 | . . . . 1 1 . . . Highest Temperature 629 | . 298 . 341 629 572 435 52 244 Average Temperature 162 | . 75 . 138 175 289 143 25 110 Received Heat Transfer 2400 | . 150 . 198 612 414 828 9 189 Effects 36 | . . . . 17 19 . . . Shutdowns 12 | . . . . 3 9 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 2 | . . . . 1 1 . . . Matter Decay 3 | . . . . 1 2 . . . Short Circuit 5 | . . . . 3 2 . . . Damage (minor) 5 | . . . . 2 3 . . . Damage (major) 6 | . . . . 6 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 11 | . . . . . 11 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 . 1 . 2 2 . . Heat Transferred 3640 | . 642 . 740 444 259 1305 . 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Peak Influence 696 | . 221 47 180 76 115 425 157 696 Initial 134 | . . 40 18 8 30 . 134 109 Average 93 | . 74 41 69 20 40 122 119 331 Maximum Alert Level 2 | . 1 . . . . 2 . 2 Low Security (%) 86 | 100 99 100 100 100 100 67 100 14 Level 1 11 | . . . . . . 32 . 67 Level 2 1 | . . . . . . . . 17 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 3 . . . 4 8 . 7 Investigation 3 | . 1 . . . . 1 . 1 Extermination 7 | . . . . . 3 3 . 1 Reinforcement 12 | . 2 . . . 1 4 . 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Distress Signals 5 | . 1 . . . . 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 20 . 12 9 10 26 3 16 Peak Tracking Total 6 | . 5 . 4 3 4 6 2 6 Tactical Retreats 6 | . . . 2 . . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 3 | . 1 . . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . . 3 3 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 16 | . 1 . . . 1 5 . 9 Max in Single Turn 4 | . 1 . . . 1 2 . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 18 | . 3 1 1 4 2 1 . 6 Terminals 13 | . 3 1 . 3 2 . . 4 Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . 1 . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 6 2 1 16 4 1 . 15 Successful 26 | . 3 1 1 12 1 1 . 7 Failed 19 | . 3 1 . 4 3 . . 8 Catastrophic 3 | . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 32 | . 6 2 . 10 4 . . 10 Fabricators 1 | . . . . . . 1 . . Repair Stations 11 | . . . . 6 . . . 5 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 3 1 1 8 1 . . 6 Record 5 | . 1 . . . . . . 4 Prototype ID Bank 2 | . . . . 2 . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Recycling Unit Index 1 | . . . . 1 . . . . Alert Level 3 | . 1 . . 1 . . . 1 Maintenance Status 1 | . . . . 1 . . . . Surveillance Status 3 | . . 1 . 2 . . . . Recall Investigation 2 | . 1 . . . 1 . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 5 | . . . . 4 . . . 1 Scan Component 3 | . . . . 2 . . . 1 Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 1 . 4 2 . . 5 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 52 | . . . . 52 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total Allies 23 | . . . 3 . . . 20 . Largest Group 20 | . . . 3 3 . . 20 16 Highest-Rated Group 733 | . . . 40 40 . . 733 603 Highest-Rated Ally 50 | . . . 16 16 . . 50 50 Total Orders 6 | . . . 6 . . . . . FOLLOW 3 | . . . 3 . . . . . GUARD 3 | . . . 3 . . . . . Ally Attacks 251 | . . . 1 20 . . 111 119 Total Damage 7449 | . . . 17 190 . . 3767 3475 Kills 29 | . . . 1 1 . . 8 19 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Turns Passed 8133 | 66 1377 97 1502 1411 1321 1092 391 876 Spaces Moved 4280 | 41 660 59 778 732 634 615 272 489 Core 235 | 12 . . . . . 165 58 . Treads 3950 | 29 660 59 778 732 634 412 157 489 Legs 95 | . . . . . . 38 57 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 50 160 Average Speed 155 | 127 160 160 160 160 164 136 128 161 Slowest Speed 600 | 160 160 160 160 240 240 600 160 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 61 7 92 31 15 17 81 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 21 | . . . . . . 21 . . Terrain Destroyed 207 | . . . . . . 144 . 63 Melee . | . . . . . . . . . Projectile 6 | . . . . . . 1 . 5 AOE 201 | . . . . . . 143 . 58 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total 5475 | 55 924 62 986 914 855 808 320 551 Wait 681 | . 183 . 169 85 123 88 5 28 Move 4273 | 40 659 58 777 731 633 615 271 489 Hop . | . . . . . . . . . Pick Up 143 | 7 27 2 4 25 20 24 17 17 Fast Attach . | . . . . . . . . . Attach 93 | 6 8 1 3 14 17 26 16 2 Detach 8 | . 3 . . . . 4 1 . Swap 3 | 1 . . . . 1 . . 1 Drop 75 | 1 9 1 1 16 17 18 10 2 Fire 144 | . 31 . 22 32 19 30 . 10 Melee 17 | . . . . . 17 . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . 2 . . Crush 36 | . 4 . 10 11 8 1 . 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 733 | -10/Materials | Discovered new exit (range 11) 914 | -10/Materials | Discovered new exit (range 5) 1411 | -10/Materials | Discovered new exit (range 8) 1444 | -10/Materials | Entered another Materials area 1444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1504 | -9/Materials | Discovered new exit (range 16) 1541 | -9/Materials | Entered Mines 1841 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2235 | -9/Mines | Learned 8 Materials zone layouts 2559 | -9/Mines | Found a hidden stash of uninstalled traps 2603 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3029 | -9/Mines | Discovered new exit (range 9) 3043 | -9/Mines | Entered Materials 3043 | -8/Materials | Accompanied by 3 allies 3043 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3044 | -8/Materials | Identified exit to Factory 3141 | -8/Materials | Repaired Beam Cannon 3480 | -8/Materials | Lost 3 parts (3n) 3709 | -8/Materials | Repaired Lgt. Treads 4018 | -8/Materials | Build established: Scavenger-Mutant 4424 | -8/Materials | Discovered exit to Factory (range 12) 4454 | -8/Materials | Entered Factory 4454 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5744 | -7/Factory | Discovered new exit (range 8) 5775 | -7/Factory | Entered another Factory area 5775 | -6/Factory | Evolved 2 slots: Utility x2 6361 | -6/Factory | Build established: Gunner 6584 | -6/Factory | Lost 7 parts (1p3n3w) 6594 | -6/Factory | Destroyed 8 combat bots 6706 | -6/Factory | Core integrity fell below 50% 6738 | -6/Factory | Lost 11 parts (2p5n1u3w) 6790 | -6/Factory | Build established: Mutant 6811 | -6/Factory | Core integrity fell below 20% 6867 | -6/Factory | Sucked down chute 6867 | -6/Factory | Entered Waste 6868 | -6/Waste | Met a frightened Derelict 6879 | -6/Waste | Spotted C-40 Crusher 6887 | -6/Waste | Warlord forces began an assault 7117 | -6/Waste | Spotted C-40 Crusher 7119 | -6/Waste | Allies destroyed C-40 Crusher 7137 | -6/Waste | Allies destroyed C-40 Crusher 7180 | -6/Waste | Spotted C-40 Crusher 7181 | -6/Waste | Allies destroyed C-40 Crusher 7194 | -6/Waste | Spotted C-40 Crusher 7196 | -6/Waste | Spotted C-40 Crusher 7203 | -6/Waste | Allies destroyed C-40 Crusher 7206 | -6/Waste | Allies destroyed C-40 Crusher 7218 | -6/Waste | Discovered new exit (range 16) 7240 | -6/Waste | Identified exit to Factory 7258 | -6/Waste | Entered Factory 7258 | -6/Factory | Accompanied by 16 allies 7342 | -6/Factory | Discovered new exit (range 14) 7362 | -6/Factory | Identified exit to Lower Caves 7441 | -6/Factory | Build established: Scavenger-Gunner 8134 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Destroyed Hvy. Laser. K-01 Serf collects debris. U-05 Engineer builds a Wall. Acquired 50 matter. K-01 Serf collects debris. Acquired 56 matter. K-01 Serf collects debris. U-05 Engineer builds a Wall. Acquired 60 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. ALERT: Rogue bot located, Programmers report to Factory Zone 3K. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. K-01 Serf collects debris. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????? ## | | ?????????????????????????????????????????????? ## | | ????????????????????????????????????????????? ?# | | ??????????????????????????????????????""????? ?# | | ??????????????????????????????????????"" ??? ??# | | ??????????????????????????????????????"" """ ??# | | ??????????????????????????????????????? ???# | | ???????????????????????????????????????" """ ???# | | ?????????????????#?????????????????????? """ ????# | | ?????????????????# ????????????????????? """ ????# | | ?????????????????# ????????????????????? ?????# | | ?????????????????# ???????????????????? ????## | | ?????????????????# ?????????????????#+#+####### | | ?????????????????# ????????????????# !% | | ???????????????### #??????#+#??????# | | ?????????????### %?????# #??????# | | ?????????? ###;## ######## | | ?????????? @ % = | | ?????????? A ################# #### | | ?????????? H ????????????????# #??#%* | | ??????????? ! ?????????????????# #??#==! | | ??????????? ?????????????????# #??#*%[ | | ???????????? ??????????????????# #??# | | ????????????#### ??????????#########+#### " | | ???????????????#####+#???????????# % # " | | ?????????????????????????????????# [ # " | | ?????????????????????????????????# ! = #% % | | ?????????????????????????????????# # | | ?????????????????????????????????# """ # | | ?????????????????????????????????# """ + | | ?????????????????????????????????# """ # | | ?????????????????????????????????# """ # | | ?????????????????????????????????# "R """ #### | | ?????????????????????????????????# """ """ # | | ?????????????????????????????????# "" """ # | | ?????????????????????????????????# # | | ?????????????????????????????????############## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 600 Power Shielding 66 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling We Are Legion Challenges ------------ None Game ------ Seed LauncherDerelictWand Manual? 0 Play Time 01:34:41 Cumulative 24.9 hours Start 2022.12.08 @ 09:21:16 End 2022.12.08 @ 16:09:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b916f2bb-738e-4bb7-8375-c081e55b79ba