Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 00:08:09 Player: Cash Money Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (3662) 3662 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 7536 Bonus ------- High Alert Combat Kills 54 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (5) ---- Relay Coupler [Swarmer] (54) Relay Coupler [Swarmer] (55) Relay Coupler [Grunt] (26) Relay Coupler [Specialist] (33) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Sensor Array Signal Interpreter Improved Targeting Computer Matter Filter Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Hardened Medium Armor Plating Shock Rifle Improved Assault Rifle Remote Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 2 . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 130 | 6 38 6 22 1 14 22 21 Power 14 | 1 6 . 2 . 2 1 2 Engine 11 | 1 5 . 1 . 2 1 1 Core 3 | . 1 . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 41 | 2 14 2 6 1 5 4 7 Treads . | . . . . . . . . Leg 41 | 2 14 2 6 1 5 4 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | 1 8 4 9 . 5 12 3 Device 21 | . 3 1 4 . 4 7 2 Storage 2 | 1 1 . . . . . . Processor 8 | . 3 . 5 . . . . Hackware 2 | . . . . . . 2 . Protection 9 | . 1 3 . . 1 3 1 Artifact . | . . . . . . . . Weapon 33 | 2 10 . 5 . 2 5 9 Energy Gun 8 | . 3 . 1 . . . 4 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 23 | 2 6 . 3 . 2 5 5 Ballistic Cannon 1 | . 1 . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . Parts Lost 33 | . 2 . 7 1 1 3 19 Power 3 | . . . 1 . . . 2 Propulsion 9 | . . . 2 . 1 1 5 Utility 12 | . 1 . 2 1 . 2 6 Weapon 9 | . 1 . 2 . . . 6 Highest Loss Streak 7 | . 1 . 3 1 1 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 98 100 90 98 95 96 77 Engine 7 | . 11 . 3 11 9 7 4 Core 2 | . 2 14 6 . . . 1 Leg 23 | . 27 28 20 22 25 22 17 Device 13 | . 10 10 13 11 23 18 6 Storage 2 | . 7 . . . . . . Processor 14 | . 6 4 22 31 18 15 14 Hackware 1 | . . . . . . . 7 Protection 4 | . 3 12 1 . 1 10 3 Energy Gun 6 | . 8 28 7 . . . 3 Ballistic Gun 15 | . 13 . 12 22 18 21 17 Ballistic Cannon 1 | . 5 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 36 | 14 21 13 14 12 23 36 31 Greatest Support 48 | 20 20 25 25 20 30 46 48 Greatest Overweight (x) 7 | 2 1 . 1 . . 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 Most Carried 10 | 2 10 5 5 5 5 5 5 Average Carried 4 | . 5 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 4 5 5 4 5 Class Distribution -------------------- 39% | Mutant 36% | Scavenger-Mutant 9% | Scavenger-Skirmisher 8% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Matter Collected 3497 | 149 1042 56 546 213 369 498 624 Remotely . | . . . . . . . . Salvage Created 4405 | . 1082 133 1413 193 489 575 520 Parts 276 | . 63 10 94 12 37 37 23 Haulers Intercepted 8 | . 2 . 5 . 1 . . Recyclers Shooed 5 | . 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 85 | . 23 2 22 9 9 9 11 Guns 76 | . 16 2 20 9 9 9 11 Cannons 8 | . 7 . 1 . . . . AOE 1 | . . . 1 . . . . Classes Destroyed 14 | . 8 1 1 2 . 2 . Worker 3 | . 2 1 . . . . . Tunneler 1 | . . 1 . . . . . Hauler 8 | . 2 . 5 . 1 . . Recycler 5 | . 1 1 3 . . . . Mechanic 1 | . 1 . . . . . . Operator 4 | . 2 . . . 2 . . Watcher 13 | . 2 . 5 . 4 2 . Swarmer 15 | . 2 2 4 3 4 . . Grunt 42 | . 21 . 11 1 3 1 5 Brawler 1 | . . . . 1 . . . Sentry 16 | . . . 7 . 2 5 2 Hunter 1 | . . . . . . 1 . Programmer 6 | . . . . . . 2 4 Assembled 4 | . . . . 4 . . . Best Kill Streak 12 | . 5 3 12 3 5 4 4 Combat Bots Only 7 | . 4 2 7 3 5 2 4 Max Kills in Single Turn 2 | . 2 2 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Hostile Shots Fired 755 | . 124 8 79 32 60 224 228 Missed 238 | . 32 . 26 8 17 77 78 Damage Taken 6275 | . 1045 108 841 313 454 1282 2232 Core 1250 | . 208 27 164 36 97 134 584 Absorbed by Shields 122 | . . . . . 122 . . Regen/Repaired (Parts) 171 | . 24 . . . 147 . . Core Remaining (%) 59 | 100 . 6 . 50 82 . . Volleys Fired 382 | . 119 7 79 26 41 46 64 Largest 3 | . 2 2 2 2 2 3 3 Hottest 128 | . 85 80 91 46 46 79 128 Shots Fired 797 | . 233 14 151 51 82 129 137 Gun 707 | . 166 14 128 51 82 129 137 Cannon 90 | . 67 . 23 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 646 | . 186 . 81 51 82 129 117 Thermal 68 | . 17 . 43 . . . 8 Explosive . | . . . . . . . . Electromagnetic 83 | . 30 14 27 . . . 12 Robot Hit Streak 19 | . 9 2 19 8 14 11 19 Robot Miss Streak 5 | . 4 4 3 2 2 5 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 13 | . 3 . 2 1 4 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 Shots Hit Robots 534 | . 147 5 107 36 65 80 94 Core Hits 289 | . 53 6 56 15 26 34 99 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 3 | . 1 . 1 . . . 1 Critical Strikes 11 | . 5 . 2 1 . 1 2 Burn 2 | . 1 . . . . . 1 Destroy 5 | . 1 . 1 1 . 1 1 Blast 3 | . 3 . . . . . . Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9035 | . 2211 239 1719 537 951 1292 2086 Guns 7405 | . 1321 116 1259 537 951 1292 1929 Cannons 1166 | . 814 . 352 . . . . Explosions 445 | . 74 123 91 . . . 157 Melee . | . . . . . . . . Ramming 19 | . 2 . 17 . . . . Kinetic 7083 | . 1746 . 840 537 951 1292 1717 Thermal 1230 | . 223 123 575 . . . 309 Explosive 54 | . . . 54 . . . . Electromagnetic 649 | . 240 116 233 . . . 60 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . 1 1 1 5 . 1 12 Average Corruption 1 | . 1 1 1 1 . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . 12 1 1 4 . . 18 Message Errors 10 | . 3 1 1 . . . 5 Matter Fused 11 | . 3 . . 3 . . 5 Heat Flow Errors 3 | . 1 . . . . . 2 Energy Discharges 2 | . 1 . . . . . 1 Data Loss (minor) 5 | . 3 . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . 1 . . . . . 2 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . 5 . . . . . . Projectiles 5 | . 5 . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . 7 . . . . . . Impact . | . . . . . . . . Kinetic 7 | . 7 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 160 | . 27 36 35 . . . 62 Shots 4 | . 1 1 1 . . . 1 Rammed . | . . . . . . . . Targets Rammed 4 | . 1 1 2 . . . . Kicked 4 | . 1 1 2 . . . . Crushed . | . . . . . . . . Highest Temperature 278 | . 168 185 278 2 . 136 197 Average Temperature 53 | . 36 81 84 2 . 45 47 Received Heat Transfer 1913 | . 504 9 327 32 162 357 522 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 1 . . . . . Heat Transferred 2398 | . 568 150 1160 . . . 520 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 2 1 . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Peak Influence 556 | . 277 158 556 308 339 228 358 Initial 173 | . . 75 61 173 115 122 98 Average 201 | . 133 109 328 285 221 110 281 Maximum Alert Level 2 | . 1 . 2 1 1 1 1 Low Security (%) 52 | 100 72 100 11 4 37 99 17 Level 1 39 | . 27 . 49 95 62 . 82 Level 2 7 | . . . 39 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 6 . . . 1 7 . Investigation 4 | . 3 . . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . 3 . . . 1 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Distress Signals 7 | . 2 . 2 . 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 40 5 30 10 17 13 16 Peak Tracking Total 5 | . 5 3 5 4 5 3 4 Tactical Retreats 4 | . . . 1 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Traps Triggered 7 | . 4 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Disabled 9 | . 2 . 3 1 1 . 2 Max in Single Turn 2 | . 1 . 2 1 1 . 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Accessed 19 | . 7 . 5 . 3 3 1 Terminals 12 | . 4 . 4 . 2 1 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 61 | . 27 . 16 . 11 6 1 Successful 37 | . 20 . 6 . 7 3 1 Failed 24 | . 7 . 10 . 4 3 . Catastrophic 3 | . . . 2 . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 34 | . 14 . 13 . 5 1 1 Fabricators . | . . . . . . . . Repair Stations 12 | . 3 . 3 . 6 . . Recycling Units 10 | . 10 . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 19 | . 10 . 5 . 2 1 1 Prototype ID Bank 3 | . 2 . . . 1 . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . Repair Station Index 1 | . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . Disarm Traps 2 | . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Recall Investigation 2 | . 1 . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . 1 . 5 . . Scan Component 5 | . 1 . 1 . 3 . . Repair 3 | . 1 . . . 2 . . Recycling Unit Hacks 8 | . 8 . . . . . . Process 2 | . 2 . . . . . . Report Inventory 3 | . 3 . . . . . . Retrieve Matter 3 | . 3 . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 15 | . 6 . 4 . 3 2 . Full Trace Events 4 | . 2 . 1 . . 1 . Feedback Events 2 | . 1 . . . . 1 . Corruption 2 | . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . . 2 . . Time 78 | . 26 . . . 52 . . Parts Recycled . | . . . . . . . . Recycled Matter 7 | . 7 . . . . . . Retrieved Matter 7 | . 7 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Turns Passed 5719 | 56 1667 343 1109 253 592 902 797 Spaces Moved 3213 | 41 830 252 604 145 330 594 417 Core 82 | 11 . . . . . . 71 Treads . | . . . . . . . . Legs 3131 | 30 830 252 604 145 330 594 346 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 123 | 112 123 120 127 120 120 120 130 Slowest Speed 400 | 150 190 120 190 120 120 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 35 | 4 88 53 33 37 35 14 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 33 | . . 3 21 . . . 9 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 31 | . . 3 21 . . . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total 4227 | 48 1250 279 788 171 442 694 555 Wait 339 | . 220 5 57 . 47 1 9 Move 3206 | 40 829 251 603 144 329 593 417 Hop . | . . . . . . . . Pick Up 48 | 2 14 2 9 . 3 9 9 Fast Attach 74 | 6 18 4 14 . 9 7 16 Attach 16 | . 6 1 3 . 1 4 1 Detach 1 | . . . . . 1 . . Swap 42 | . 14 1 5 1 4 11 6 Drop 96 | . 29 7 16 . 7 23 14 Fire 382 | . 119 7 79 26 41 46 64 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . 1 1 2 . . . . Crush . | . . . . . . . . Escape Stasis 19 | . . . . . . . 19 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min / Sto) -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 8) 513 | -10/Materials | Identified exit to Mines 528 | -10/Materials | Discovered new exit (range 16) 910 | -10/Materials | Repaired Aluminum Leg 1007 | -10/Materials | Build established: Scavenger-Mutant 1106 | -10/Materials | Core integrity fell below 50% 1186 | -10/Materials | Discovered new exit (range 14) 1586 | -10/Materials | Core integrity fell below 20% 1724 | -10/Materials | Entered Mines 1747 | -10/Mines | Met a Derelict bent on vengeance 1747 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1838 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1841 | -10/Mines | Found Prototype Device 1841 | -10/Mines | Identified Exp. Sensor Array 1894 | -10/Mines | Learned Materials interactive machine intel 2044 | -10/Mines | Discovered new exit (range 11) 2067 | -10/Mines | Entered Materials 2067 | -9/Materials | Evolved 2 slots: Utility x2 2068 | -9/Materials | Identified exit to Storage 2069 | -9/Materials | Loaded intel: 18 interactive machine locations 2282 | -9/Materials | Lost 3 parts (1u2w) 2612 | -9/Materials | Discovered new exit (range 14) 2638 | -9/Materials | Identified exit to Materials 2760 | -9/Materials | Identified exit to Mines 2842 | -9/Materials | Destroyed 7 combat bots 3176 | -9/Materials | Entered Mines 3212 | -9/Mines | Build established: Mutant 3294 | -9/Mines | Assembled infested the area 3299 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3326 | -9/Mines | Discovered exit to Materials (range 15) 3429 | -9/Mines | Entered Materials 3429 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3671 | -8/Materials | Repaired Aluminum Leg 3699 | -8/Materials | Repaired Aluminum Leg 3937 | -8/Materials | Discovered new exit (range 13) 3987 | -8/Materials | Identified exit to Factory 4021 | -8/Materials | Entered Factory 4021 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4659 | -7/Factory | Garrison activated, responded to threat 4663 | -7/Factory | Build established: Tank 4746 | -7/Factory | Cargo convoy interrupted 4787 | -7/Factory | Garrison activated, responded to threat 4916 | -7/Factory | Identified exit to Garrison 4923 | -7/Factory | Entered Garrison 5025 | -7/Garrison | Triggered checkpoint 5118 | -7/Garrison | Garrison Relay disabled 5173 | -7/Garrison | Build established: Scavenger-Skirmisher 5438 | -7/Garrison | Lost 7 parts (1p1n2u3w) 5441 | -7/Garrison | Core integrity fell below 50% 5477 | -7/Garrison | Lost 4 parts (2n1u1w) 5699 | -7/Garrison | Triggered checkpoint 5718 | -7/Garrison | Crushed by falling debris 5718 | -7/Garrison | Core integrity fell below 20% 5718 | -7/Garrison | System corruption reached 10% 5720 | -7/Garrison | Triggered checkpoint 5721 | -7/Garrison | Crushed by falling debris 5721 | -7/Garrison | Smashed by cave-in Last Messages --------------- alarm sounds. 05699_ Flak Gun destroyed. 05707_ System corrupted: Matter fused (-7). 05717_ Critical hit (Burn: +37). 05718_ The unstable cave ceiling collapses. 05718_ Crushed by falling debris. 05718_ Imp. Deuterium Engine destroyed. 05718_ System corrupted by crushing effect (+2). 05718_ Imp. Heat Sink destroyed. 05718_ System corrupted by crushing effect (+1). 05718_ Signal Interpreter destroyed. 05718_ System corrupted by crushing effect (+4). 05718_ Flak Gun destroyed. 05718_ System corrupted by crushing effect (+1). 05720_ Beams of light sweep through the air. An alarm sounds. 05721_ The unstable cave ceiling collapses. 05721_ Crushed by falling debris. 05721_ Aluminum Leg destroyed. 05721_ System corrupted by crushing effect (+5). 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Y???????????????????? | | ?????????????# ## ? ## ##???????????????????? | | ?????????+???# ?# ? ?# #????????????????????? | | ????????????? ?? ? ? ????????????????????? | | ?????????????????? ? ?? ????????????????????? | | ?????????+??????? ?? ?? ????????????????????? | | ????????????????????"???##+##+??+????????????????? | | ???????????????????????+???????????+???+?????+???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????+??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????+???????????????????????????????????+????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 59 Targeting Accuracy 12 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed TargetAluminumRegenerator Manual? 0 Play Time 01:19:41 Cumulative 27.2 hours Start 2024.04.22 @ 13:32:58 End 2024.04.23 @ 00:08:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 2 Adventurer 5 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cf1af1b-3556-4133-a63c-6bac3b084c2b