Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.07 @ 14:19:04 Player: Fgdfgfthgr Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (213) 1065 Value Destroyed (6368) 6368 Prototype IDs (52) 1040 Alien Tech Used (1) 200 Bonus (2073) 2073 TOTAL SCORE: 16846 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 1263 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -180 Cogmind --------- Core Integrity 772/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (105) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (6) --- Improved Gravmag System Antigrav System Antigrav System Antigrav System > --- UTILITY (8) ------ Advanced Cooling System Large Storage Unit Structural Scanner Machine Analyzer Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- Long-range Missile Launcher Lance > --- INVENTORY (15) --- Light Neutrino Core Zionite Light DM Reactor Zionite Light DM Reactor Zionite Biocell (600) Improved Transmission Jammer Improved Reaction Control System Zionite Weapon Casing Layered Medium Armor Plating Light Regenerative Plating Advanced Shield Generator Advanced System Restoration Module Improved Trap Extractor (6/6 Dirty Bomb) Hacking Drone Bay (1/1) Advanced Plasma Cannon CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Zionite Glidesys I Zionite Glidesys I Antigrav System Antigrav System > --- UTILITY ---------- Large Storage Unit Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Zionite Weapon Casing Light Regenerative Plating Advanced Shield Generator > --- WEAPON ----------- Advanced Plasma Cannon Lance > --- INVENTORY -------- Light Neutrino Core Zionite Light DM Reactor Advanced Cooling System Zionite Biocell Structural Scanner Experimental Sensor Array Precision Energy Filter Improved Transmission Jammer Improved Reaction Control System Layered Medium Armor Plating Improved Shock Absorption System Advanced System Restoration Module Improved Trap Extractor Hacking Drone Bay CR-A16's Behemoth Slayer [Rating: 100] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Authchip [Armor] Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . 1 . . . . 1 . . Utility 6 | . . . 1 . 1 2 . . . . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 214 | . 13 4 21 12 22 16 5 . . 2 19 3 8 2 12 69 6 . Power 15 | . 1 . . 2 1 1 . . . . 1 . . . 1 8 . . Engine 9 | . 1 . . 2 1 1 . . . . . . . . 1 3 . . Core 4 | . . . . . . . . . . . 1 . . . . 3 . . Reactor 2 | . . . . . . . . . . . . . . . . 2 . . Propulsion 49 | . 4 . 9 4 8 5 1 . . . 3 . . . . 15 . . Treads 22 | . 2 . 8 4 8 . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . Hover 24 | . . . . . . 5 1 . . . 3 . . . . 15 . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 93 | . 3 . 6 3 4 8 3 . . 2 7 2 4 2 5 39 5 . Device 54 | . 1 . 2 1 1 4 3 . . 1 3 2 3 2 2 24 5 . Storage 6 | . 2 . . . . 1 . . . . . . . . . 3 . . Processor 9 | . . . 1 . 1 2 . . . . 2 . . . 1 2 . . Hackware 1 | . . . . . . . . . . . 1 . . . . . . . Protection 23 | . . . 3 2 2 1 . . . 1 1 . 1 . 2 10 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 57 | . 5 4 6 3 9 2 1 . . . 8 1 4 . 6 7 1 . Energy Gun 8 | . 2 2 4 . . . . . . . . . . . . . . . Energy Cannon 18 | . . . 1 1 5 . . . . . 4 . 2 . 2 3 . . Ballistic Gun 3 | . 2 . . 1 . . . . . . . . . . . . . . Ballistic Cannon 4 | . 1 . . 1 1 . . . . . 1 . . . . . . . Launcher 12 | . . 1 1 . 3 1 . . . . 2 1 . . 2 . 1 . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . . 1 . 1 . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . 1 . 2 4 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . . . . . . . 1 . . 1 . 13 . . Parts Lost 17 | . 1 1 1 2 . . . . . . . 1 . . 1 9 . 1 Power 1 | . . . . 1 . . . . . . . . . . . . . . Propulsion 8 | . 1 . . . . . . . . . . . . . . 6 . 1 Utility 4 | . . . 1 . . . . . . . . 1 . . 1 1 . . Weapon 4 | . . 1 . 1 . . . . . . . . . . . 2 . . Highest Loss Streak 3 | . 1 1 1 1 . . . . . . . 1 . . 1 3 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 99 100 99 100 100 100 100 100 99 99 100 99 95 94 94 Engine 7 | . 14 14 11 11 9 7 7 7 7 7 3 . . . 4 2 . . Treads 16 | . 23 28 31 33 36 . . . . . . . . . . . . . Hover 14 | . . . . . . 30 30 30 30 30 33 33 33 33 33 31 29 29 Device 13 | . 10 14 12 11 9 17 23 23 23 23 19 19 19 20 9 10 16 17 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 Processor 10 | . . . . . 8 14 15 15 15 15 20 20 20 20 24 23 23 23 Protection 4 | . . . 8 10 9 3 . . . . . . . . 4 4 . . Energy Gun 8 | . 22 26 21 9 . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 4 9 . . . . . 5 2 5 6 2 4 . . Ballistic Cannon 1 | . 1 . . 4 8 . . . . . . . . . . . . . Launcher 1 | . . . . . . 6 7 7 7 7 . 3 . . 3 . 5 5 Impact Weapon 1 | . . . . . . . 1 7 7 7 6 6 4 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 6 5 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 13 54 54 62 62 67 30 30 30 30 30 34 33 38 34 43 55 48 45 Greatest Support 80 | 20 40 40 60 60 80 32 32 32 32 32 44 44 44 44 44 70 54 54 Greatest Overweight (x) 5 | . 1 1 5 1 . . . . . . . . . . . 3 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 15 | . 17 20 20 20 20 10 10 10 10 10 10 10 10 10 10 13 15 15 Most Carried 20 | . 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 15 15 15 Average Carried 15 | . 16 19 19 19 19 9 9 10 10 9 9 9 9 9 9 12 15 15 Final Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 15 15 15 Final Carried 20 | 6 19 19 20 20 20 10 10 10 10 10 10 10 10 10 9 15 15 15 Class Distribution -------------------- 30% | Mutant 30% | Scout 26% | Scavenger-Mutant 9% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Matter Collected 3537 | 186 240 50 220 326 569 153 146 49 . 189 226 69 70 10 192 689 153 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8221 | . 486 81 1360 1466 1187 208 104 22 . 241 580 18 94 . 303 1813 258 . Parts 463 | . 33 6 73 93 65 17 10 2 . 7 19 . 3 . 16 105 14 . Haulers Intercepted 27 | . 1 . 4 6 6 1 . . . . 3 . . . . 6 . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . 5 4 . 34 . 6 2 . 10 . 10 . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 131 | . 10 3 25 19 21 4 7 2 . 7 5 1 1 . 9 15 2 . Melee 18 | . . . . . . . 1 . . . 2 . 1 . 1 13 . . Guns 44 | . 8 1 23 12 . . . . . . . . . . . . . . Cannons 28 | . 1 . . 7 18 . . . . . . . . . 2 . . . AOE 33 | . . 2 . . 3 4 6 2 . 7 1 1 . . 5 . 2 . Classes Destroyed 17 | . 6 1 2 1 2 1 . . . 1 1 . 1 . 1 . . . Worker 19 | . 1 . 2 2 2 4 . . . . 1 . . . . 7 . . Builder 7 | . . . 1 1 . 1 . . . . . . . . . 4 . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . Hauler 27 | . 1 . 4 6 6 1 . . . . 3 . . . . 6 . . Recycler 1 | . . . . . . 1 . . . . . . . . . . . . Minesweeper 3 | . . . . . . . . . . . . . 1 . 1 . 1 . Mechanic 2 | . 1 . . 1 . . . . . . . . . . . . . . Operator 3 | . . . . 1 1 . . . . . . . . . . 1 . . Watcher 19 | . 3 . 3 1 3 . . . . . 3 . . . . 6 . . Swarmer 36 | . 3 2 5 . 3 4 6 2 . 2 1 1 . . 3 4 . . Grunt 48 | . 7 1 10 11 9 . . . . 3 2 . 1 . 4 . . . Brawler 2 | . . . . . . . . . . 1 . . . . 1 . . . Duelist 2 | . . . . . 1 . . . . . 1 . . . . . . . Sentry 28 | . . . 10 8 7 . 1 . . 1 . . . . . 1 . . Hunter 3 | . . . . . 1 . . . . . . . . . . . 2 . Programmer 10 | . . . . . . . . . . . 1 . . . . 9 . . Behemoth 2 | . . . . . . . . . . . . . . . 1 1 . . Best Kill Streak 7 | . 5 2 5 6 6 7 4 2 . 4 3 1 2 . 4 6 2 . Combat Bots Only 6 | . 5 2 5 3 5 4 4 2 . 4 3 1 1 . 4 6 2 . Max Kills in Single Turn 4 | . 1 2 1 2 3 4 2 2 . 2 1 1 1 . 2 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . 3 3 2 2 . 2 1 1 . . 2 . 2 . Melee 1 | . . . . . . . 1 . . . 1 . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Damage Taken 4782 | . 374 126 515 440 833 30 85 42 . 129 102 50 74 . 409 1503 45 25 Core 674 | . 58 13 56 52 45 9 20 . . 51 42 . 14 . 86 217 . 11 Absorbed by Shields 248 | . . . . . . . . . . . . . . . . 248 . . Redirected to Shielding 106 | . . . . . . . . . . . . . . . . 106 . . Regen/Repaired (Parts) 566 | . . . 11 79 . . . . . . 3 . 17 . 101 353 2 . Core Remaining (%) 84 | 100 . 71 . 73 91 . . . . 88 . . . . 83 . . . Volleys Fired 336 | . 45 9 62 74 84 3 4 3 . 13 8 3 5 . 11 11 1 . Largest 2 | . 2 2 2 2 2 1 1 1 . 1 1 1 1 . 1 1 1 . Hottest 136 | . 112 136 112 103 110 36 36 36 . 36 65 36 90 . 90 98 43 . Shots Fired 591 | . 90 17 123 133 165 3 4 3 . 13 8 3 5 . 11 12 1 . Gun 305 | . 88 12 122 83 . . . . . . . . . . . . . . Cannon 241 | . 2 . . 50 162 . . . . . 6 . 5 . 4 12 . . Launcher 41 | . . 1 1 . 3 3 4 3 . 13 2 3 . . 7 . 1 . Special 4 | . . 4 . . . . . . . . . . . . . . . . Kinetic 172 | . 33 . . 58 81 . . . . . . . . . . . . . Thermal 279 | . 57 16 80 18 81 . . . . . 6 . 5 . 4 12 . . Explosive 41 | . . 1 1 . 3 3 4 3 . 13 2 3 . . 7 . 1 . Electromagnetic 99 | . . . 42 57 . . . . . . . . . . . . . . Robot Hit Streak 43 | . 30 5 28 38 43 . 12 . . 16 . . 10 . 13 15 . . Robot Miss Streak 2 | . 2 2 1 2 2 . . . . 1 . . . . 1 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 553 | . 76 11 98 85 129 14 2 . . 12 17 . 9 . 15 81 4 . Core Hits 293 | . 24 5 46 42 46 13 10 2 . 26 7 2 3 . 26 36 5 . Critical Kills 3 | . . . . 1 . . . . . . 2 . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . 3 . 1 . . . . . Critical Strikes 30 | . 2 3 6 2 3 1 . . . . 5 . 1 . 1 5 1 . Burn 9 | . 2 3 4 . . . . . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . Blast 3 | . . . . . 3 . . . . . . . . . . . . . Corrupt 3 | . . . 2 1 . . . . . . . . . . . . . . Smash 6 | . . . . . . . . . . . 5 . 1 . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . Impale 7 | . . . . . . . . . . . . . . . 1 5 1 . Melee Attacks 200 | . . . . . . 27 1 . . 5 39 . 5 1 7 110 5 . Impact 49 | . . . . . . . . . . 5 39 . 5 . . . . . Slashing 28 | . . . . . . 27 1 . . . . . . . . . . . Piercing 123 | . . . . . . . . . . . . . . 1 7 110 5 . Sneak Attacks 27 | . . . . . . 5 . . . 1 4 . . . 1 15 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18780 | . 1101 263 1881 1509 3027 1109 514 125 . 1516 1350 130 367 . 1502 3986 400 . Guns 4067 | . 1079 159 1759 1070 . . . . . . . . . . . . . . Cannons 3788 | . 22 . . 439 2805 . . . . . . . 160 . 97 265 . . Explosions 4456 | . . 80 122 . 222 457 475 125 . 1320 278 130 . . 1131 . 116 . Melee 6445 | . . . . . . 652 39 . . 196 1072 . 207 . 274 3721 284 . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1839 | . 380 . . 374 1085 . . . . . . . . . . . . . Thermal 4937 | . 721 183 1196 317 1720 . . . . . 278 . 160 . 97 265 . . Explosive 4114 | . . 80 58 . 222 457 475 125 . 1320 . 130 . . 1131 . 116 . Electromagnetic 1445 | . . . 627 818 . . . . . . . . . . . . . . Impact 1475 | . . . . . . . . . . 196 1072 . 207 . . . . . Slashing 691 | . . . . . . 652 39 . . . . . . . . . . . Piercing 4279 | . . . . . . . . . . . . . . . 274 3721 284 . Highest Corruption 4 | . . . . . . . . . . . . . . . . 4 4 . Average Corruption 2 | . . . . . . . . . . . . . . . . 2 3 . Corruption Purged 10 | . . . . . . . . . . . . . . . . 6 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . . . . 4 4 . Message Errors 1 | . . . . . . . . . . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 2 . . Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1265 | . . . . . 22 99 14 7 . 106 274 . 126 . 84 533 . . Projectiles 51 | . . . . . 22 . . . . . . . 13 . . 16 . . Explosions 117 | . . . . . . 12 14 7 . 48 . . . . 36 . . . Melee 1097 | . . . . . . 87 . . . 58 274 . 113 . 48 517 . . Knockbacks 24 | . . . . 1 16 . . . . 2 4 . 1 . . . . . Impact 7 | . . . . . . . . . . 2 4 . 1 . . . . . Kinetic 17 | . . . . 1 16 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . 39 . . . . . 20 . 16 . . . . . . 36 . Shots 4 | . . 1 . . . . . 1 . 1 . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 334 | . 270 102 177 87 282 . . . . . . . 67 . 86 334 260 . Average Temperature 67 | . 87 42 41 23 74 . . . . . . . 29 . 43 82 112 . Received Heat Transfer 1524 | . 234 30 246 174 450 . . . . 54 36 21 63 . 135 72 . 9 Effects 5 | . . . . . 1 . . . . . . . . . . 2 2 . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 1 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . Parts Fried 8 | . . . 2 2 . . . . . . 4 . . . . . . . Impact Corruptions 17 | . . . . . . . . . . 2 13 . 2 . . . . . Robots Melted 3 | . 1 . . . . . . . . . . . . . 1 1 . . Combat Hostiles 3 | . 1 . . . . . . . . . . . . . 1 1 . . Parts Melted 18 | . 3 . 11 . 1 . . . . . . . 1 . 2 . . . Heat Transferred 9595 | . 1686 715 2801 555 2738 . . . . . 300 . 250 . 150 400 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Peak Influence 657 | . 204 83 462 413 516 285 . . . . 657 . . . . 311 . . Initial 243 | . . . 27 96 93 80 . . . . 243 . . . . 135 . . Average 197 | . 52 31 232 257 344 165 . . . . 304 . . . . 182 . . Maximum Alert Level 2 | . 1 . 2 2 2 1 . . . . 2 . . . . 1 . . Low Security (%) 49 | . 97 100 29 23 9 63 . . . . 9 . . . . 64 . . Level 1 43 | . 2 . 67 68 60 36 . . . . 78 . . . . 35 . . Level 2 6 | . . . 3 7 30 . . . . . 12 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . 5 4 4 3 . . . 1 4 . . . . 7 . . Investigation 15 | . 3 . 2 3 3 1 . . . . 1 . . . . 2 . . Extermination 4 | . . . . . . . . . . . 1 . . . . 3 . . Reinforcement 10 | . . . 3 1 . 2 . . . . 2 . . . . 2 . . Assault 1 | . . . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Distress Signals 19 | . 1 . 3 4 5 . . . . . 1 . . . . 5 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 234 | . 16 5 33 26 32 5 5 8 . 25 11 3 1 . 16 44 2 2 Peak Tracking Total 7 | . 5 2 5 4 5 4 3 3 . 7 3 3 1 . 6 6 2 3 Tactical Retreats 21 | . . . 2 3 1 . . 2 . 1 2 2 . . 4 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 14 | . 1 . 1 4 1 3 . . . . 3 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . 5 5 5 5 6 6 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 30 | . . 2 . 4 4 1 . . . 1 18 . . . . . . . Max in Single Turn 15 | . . . . 1 1 1 . . . 1 15 . . . . . . . Garrison Access 6 | . . . . 1 1 . . . . . 1 . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 83 | . 9 . 9 13 11 7 3 . 3 1 10 . 3 . 1 13 . . Terminals 39 | . 7 . 6 9 7 4 1 . . . 4 . . . 1 . . . Fabricators 7 | . . . . . . 2 . . . . 3 . . . . 2 . . Repair Stations 8 | . . . 1 1 . . . . . . 1 . . . . 5 . . Recycling Units 7 | . 2 . . 2 2 . . . . . . . . . . 1 . . Scanalyzers 6 | . . . 2 . 1 1 . . . . 1 . . . . 1 . . Garrison Access 7 | . . . . 1 1 . . . . . 1 . . . . 4 . . Total Hacks 254 | . 27 . 26 35 31 25 10 . 26 1 25 . 13 . 2 33 . . Successful 180 | . 17 . 20 23 21 15 10 . 26 1 17 . 13 . 2 15 . . Failed 73 | . 10 . 6 12 10 9 . . . . 8 . . . . 18 . . Catastrophic 7 | . . . . 2 . . . . . . 3 . . . . 2 . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . Manual 104 | . 10 . 6 9 16 17 . . . . 10 . . . . 36 . . Terminals 130 | . 25 . 16 30 24 17 2 . . . 14 . . . 2 . . . Fabricators 16 | . . . . . . 6 . . . . 7 . . . . 3 . . Repair Stations 19 | . . . 2 2 . . . . . . 1 . . . . 14 . . Recycling Units 9 | . 2 . . 2 2 . . . . . . . . . . 3 . . Scanalyzers 18 | . . . 8 . 3 2 . . . . 1 . . . . 4 . . Garrison Access 14 | . . . . 1 2 . . . . . 2 . . . . 9 . . Terminal Hacks 117 | . 13 . 10 16 12 7 10 . 26 1 7 . 13 . 2 . . . Record 29 | . . . . . . . 9 . 6 1 . . 11 . 2 . . . Part Schematic 20 | . . . . 2 1 3 . . 12 . 2 . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . Robot Analysis 8 | . 4 . 1 . 3 . . . . . . . . . . . . . Prototype ID Bank 21 | . 5 . 4 3 3 2 . . 3 . 1 . . . . . . . Open Door 4 | . . . . 1 . . 1 . . . . . 2 . . . . . Level Access Points 2 | . 1 . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 9 | . 1 . 2 3 1 . . . . . 2 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . Recall Investigation 2 | . . . . 1 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . . 3 1 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . . . 3 . . . . 1 . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . Build 2 | . . . . . . . . . . . 1 . . . . 1 . . Repair Station Hacks 11 | . . . 2 2 . . . . . . . . . . . 7 . . Scan Component 6 | . . . 1 1 . . . . . . . . . . . 4 . . Repair 5 | . . . 1 1 . . . . . . . . . . . 3 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 7 . 3 2 . . . . 1 . . . . . . . Insert Component 6 | . . . 3 . 1 1 . . . . 1 . . . . . . . Analyze 7 | . . . 4 . 2 1 . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 1 . . . . . 1 . . . . 3 . . Seal Access 6 | . . . . 1 1 . . . . . 1 . . . . 3 . . Unauthorized Hacks 28 | . 4 . 1 4 5 5 . . . . 5 . . . . 4 . . Terminals 12 | . 2 . 1 2 3 2 . . . . 2 . . . . . . . Botnet 11 | . 2 . 1 2 3 1 . . . . 2 . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . Fabricators 7 | . . . . . . 3 . . . . 3 . . . . 1 . . Prioritize 2 | . . . . . . . . . . . 1 . . . . 1 . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . Fabnet 2 | . . . . . . 1 . . . . 1 . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . Mechanics 1 | . . . . . . . . . . . . . . . . 1 . . Recycling Units 8 | . 2 . . 2 2 . . . . . . . . . . 2 . . Monitor 1 | . . . . . . . . . . . . . . . . 1 . . Reject 1 | . . . . . . . . . . . . . . . . 1 . . Tunnel 6 | . 2 . . 2 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 7 . 7 9 8 7 . . . . 7 . . . 1 11 . . Full Trace Events 3 | . . . 1 . . 1 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 5 . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 71 | . . . 1 2 2 4 . . 12 . 2 . . 15 . 33 . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . . . Time 204 | . . . . . . . . . . . 76 . . . . 128 . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . . Parts Repaired 5 | . . . 1 1 . . . . . . . . . . . 3 . . Time 355 | . . . 136 26 . . . . . . . . . . . 193 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 1 1 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . 3 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . 3 1 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . 3 3 3 3 3 4 4 4 4 Autooverrided 4 | . . . . . . . . . . 3 1 . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Total Allies 29 | . . 2 . 10 . . . . . 6 1 . 3 4 . 3 . . Largest Group 10 | . . 2 1 10 9 . . . . 5 3 . 3 4 4 3 . . Highest-Rated Group 214 | . . 43 28 88 80 . . . . 214 155 . 75 152 152 210 . . Highest-Rated Ally 96 | . . 31 28 16 16 . . . . 96 96 . 25 39 39 70 . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . . . . . . . . . . . 3 . . RETURN 3 | . . . . . . . . . . . . . . . . 3 . . Ally Attacks 232 | . . 10 8 16 64 . . . . 77 7 . . . 10 40 . . Total Damage 5356 | . . 302 86 146 620 . . . . 2582 509 . . . 212 899 . . Kills 41 | . . 2 3 3 7 . . . . 19 2 . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total 8 | . 4 . 1 . 3 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . 3 . 2 . 2 3 2 . . 1 . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 3 . . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . 8 . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . 2 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Turns Passed 14064 | . 1553 1160 1992 1269 1618 445 270 255 30 698 790 340 371 584 393 2048 235 13 Spaces Moved 14150 | 1 644 465 778 518 774 883 639 609 78 983 1432 712 772 980 570 2921 368 23 Core . | . . . . . . . . . . . . . . . . . . . Treads 3032 | . 535 465 740 518 774 . . . . . . . . . . . . . Legs 110 | 1 109 . . . . . . . . . . . . . . . . . Wheels 38 | . . . 38 . . . . . . . . . . . . . . . Hover 10970 | . . . . . . 883 639 609 78 983 1432 712 772 980 570 2921 368 23 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 120 120 240 155 160 160 38 38 38 38 38 34 38 38 38 38 35 44 44 Average Speed 76 | 120 208 240 211 176 166 38 38 38 38 38 37 38 38 38 38 48 44 51 Slowest Speed 240 | 120 240 240 240 240 170 38 38 38 38 38 38 38 38 38 38 240 44 105 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 68 | 2 89 94 68 90 81 23 79 78 72 93 42 93 87 91 77 77 63 11 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 13 | . 2 1 . 2 2 . . 1 1 . . . 2 2 . . . . Known Exits Taken 14 | . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . . . . 7 2 . 3 . 4 2 3 . . 1 . Spaces Dug 83 | . . . . . 8 10 . . . 11 25 . . . . 28 1 . Terrain Destroyed 346 | . . 11 17 . 25 25 18 20 . 78 34 15 . . 51 31 21 . Melee 55 | . . . . . . 10 . . . . 17 . . . . 27 1 . Projectile 9 | . . . . . 1 . . . . . 3 . . . 1 4 . . AOE 282 | . . 11 17 . 24 15 18 20 . 78 14 15 . . 50 . 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Total 16538 | . 766 489 1010 747 953 951 658 628 77 1285 1637 776 837 1189 715 3367 429 24 Wait 1385 | . 44 9 117 125 33 3 6 17 . 269 107 57 43 203 112 191 48 1 Move 14132 | . 643 464 777 517 773 882 638 608 77 982 1431 711 771 979 569 2920 367 23 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 86 | . 11 2 11 5 15 7 1 . . 1 8 1 1 2 1 19 1 . Fast Attach 53 | . 6 . 6 1 2 5 1 . . . 3 . 3 . 1 25 . . Attach 31 | . . 1 4 2 2 10 . . . . 4 1 . . 1 6 . . Detach 16 | . 4 . 3 . 1 3 . . . . . . . . . 5 . . Swap 132 | . 7 3 11 9 18 1 4 . . 2 13 2 5 2 10 39 6 . Drop 131 | . 6 1 19 10 25 10 3 . . 1 10 1 4 2 3 35 1 . Fire 336 | . 45 9 62 74 84 3 4 3 . 13 8 3 5 . 11 11 1 . Melee 200 | . . . . . . 27 1 . . 5 39 . 5 1 7 110 5 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . 4 . . . . . . 14 . . . . 6 . . Rewire 12 | . . . . . . . . . . 12 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 720 | -10/Materials | Discovered new exit (range 12) 1554 | -10/Materials | Entered Mines 1586 | -10/Mines | Learned location of Zion (-6) 1605 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1610 | -10/Mines | Found Prototype Device 1798 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1877 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1958 | -10/Mines | Discovered exit to Materials (range 9) 2656 | -10/Mines | Discovered exit to Materials (range 9) 2714 | -10/Mines | Entered Materials 2714 | -9/Materials | Accompanied by 1 ally 2714 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2715 | -9/Materials | Identified Exp. Sensor Array 2719 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3125 | -9/Materials | Discovered new exit (range 6) 3190 | -9/Materials | Discovered new exit (range 10) 3383 | -9/Materials | Discovered new exit (range 15) 3445 | -9/Materials | Build established: Scavenger-Mutant 4158 | -9/Materials | Repaired Broken Exp. Sensor Array? 4259 | -9/Materials | Discovered new exit (range 14) 4297 | -9/Materials | Identified exit to Mines 4297 | -9/Materials | Identified exit to Storage 4706 | -9/Materials | Entered Storage 5092 | -9/Storage | Discovered new exit (range 9) 5186 | -9/Storage | Identified exit to Recycling 5534 | -9/Storage | Repaired Lgt. Armor Plating 5864 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5902 | -9/Storage | Discovered new exit (range 16) 5975 | -9/Storage | Entered Materials 5975 | -8/Materials | Accompanied by 9 allies 5975 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6056 | -8/Materials | Garrison activated, responded to threat 6605 | -8/Materials | Discovered new exit (range 4) 6858 | -8/Materials | Build established: Mutant 6902 | -8/Materials | Discovered new exit (range 15) 7593 | -8/Materials | Entered Factory 7593 | -7/Factory | Evolved 2 slots: Utility x2 7669 | -7/Factory | Discovered new exit (range 16) 7844 | -7/Factory | Identified exit to Factory 7924 | -7/Factory | Discovered new exit (range 5) 7926 | -7/Factory | Identified exit to Lower Caves 7937 | -7/Factory | Central database locked down 8038 | -7/Factory | Entered Lower Caves 8060 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8157 | -7/Lower Caves | Build established: Scout 8221 | -7/Lower Caves | Discovered new exit (range 12) 8224 | -7/Lower Caves | Identified exit to Lower Caves 8250 | -7/Lower Caves | Learned location of 1 exit from Factory 8250 | -7/Lower Caves | Learned Armory trap positions 8250 | -7/Lower Caves | Learned Extension security intel 8308 | -7/Lower Caves | Entered another Lower Caves area 8331 | -7/Lower Caves | Learned location of 1 exit from Factory 8394 | -7/Lower Caves | Discovered exit to Factory (range 7) 8522 | -7/Lower Caves | Learned location of 1 exit from Factory 8527 | -7/Lower Caves | Discovered new exit (range 7) 8563 | -7/Lower Caves | Identified exit to Data Miner 8563 | -7/Lower Caves | Entered Data Miner 8563 | -7/Data Miner | Discovered new exit (range 6) 8569 | -7/Data Miner | Met Data Miner 8578 | -7/Data Miner | Learned location of Section 7 (-2) 8578 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8583 | -7/Data Miner | Received God Mode back door access code from Data Miner 8592 | -7/Data Miner | Identified exit to Proximity Caves 8593 | -7/Data Miner | Entered Proximity Caves 8601 | -6/Proximity Caves | Spotted B-75 Beast 8603 | -6/Proximity Caves | Escorted by Enhanced Grunt 8878 | -6/Proximity Caves | Found Alien Artifact 8976 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9291 | -6/Proximity Caves | Entered Factory 9291 | -6/Factory | Accompanied by 3 allies 9291 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9292 | -6/Factory | Identified exit to Factory 9634 | -6/Factory | Incoming investigation squad redirected 9679 | -6/Factory | Discovered new exit (range 8) 9681 | -6/Factory | Identified exit to Lower Caves 9800 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 9841 | -6/Factory | Identified Dimensional Node Initializer 9841 | -6/Factory | Initialized slip node 10081 | -6/Factory | Entered Lower Caves 10170 | -6/Lower Caves | Learned Factory emergency access door positions 10177 | -6/Lower Caves | Encountered a Warlord checkpoint 10217 | -6/Lower Caves | Learned location of 1 exit from Factory 10276 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10386 | -6/Lower Caves | Discovered new exit (range 7) 10388 | -6/Lower Caves | Identified exit to Lower Caves 10421 | -6/Lower Caves | Entered another Lower Caves area 10429 | -6/Lower Caves | Discovered exit to Factory (range 6) 10572 | -6/Lower Caves | Learned Factory terminal intel 10677 | -6/Lower Caves | Discovered new exit (range 6) 10712 | -6/Lower Caves | A Commander dispatched an escort 10712 | -6/Lower Caves | Learned Armory trap positions 10712 | -6/Lower Caves | Learned Factory emergency access door positions 10712 | -6/Lower Caves | Learned Extension stockpile data 10712 | -6/Lower Caves | Learned Research security intel 10752 | -6/Lower Caves | Identified exit to Zion 10792 | -6/Lower Caves | Entered Zion 10792 | -6/Zion | Accompanied by 3 allies 10793 | -6/Zion | Commander's escort returned to base 10793 | -6/Zion | Commander's escort returned to base 10793 | -6/Zion | Commander's escort returned to base 10808 | -6/Zion | Discovered new exit (range 15) 10882 | -6/Zion | Found CR-A16's Pointy Stick 10926 | -6/Zion | Given the Hacking Drone Bay 10958 | -6/Zion | Received a hallucinogenic algorithm 10976 | -6/Zion | Learned location of Quarantine (-2) 10982 | -6/Zion | Learned 4 Factory zone layouts 11074 | -6/Zion | Found Prototype Device 11075 | -6/Zion | Identified Hacking Drone Bay 11110 | -6/Zion | Imprinted 11112 | -6/Zion | Declared Zion's savior 11172 | -6/Zion | Identified exit to Proximity Caves 11376 | -6/Zion | Entered Proximity Caves 11376 | -5/Proximity Caves | Accompanied by 4 allies 11409 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11476 | -5/Proximity Caves | Spotted B-75 Beast 11499 | -5/Proximity Caves | Destroyed B-75 Beast 11752 | -5/Proximity Caves | Discovered exit to Factory (range 6) 11769 | -5/Proximity Caves | Entered Factory 11769 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11770 | -5/Factory | Identified exit to Upper Caves 11770 | -5/Factory | Identified exit to Extension 11771 | -5/Factory | Identified exit to Factory 11774 | -5/Factory | Loaded intel: 28 terminal locations 11822 | -5/Factory | Spotted B-75 Beast 11834 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 11837 | -5/Factory | Destroyed B-75 Beast 11872 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11914 | -5/Factory | Discovered exit to Upper Caves (range 20) 12140 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12172 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12255 | -5/Factory | Retrieved Zion intel report: Branch Access 12262 | -5/Factory | Retrieved Zion intel report: Trap Installations 12418 | -5/Factory | Build established: Scavenger-Scout 12715 | -5/Factory | Retrieved Zion intel report: Component Schematics 12716 | -5/Factory | Zion Light squad teleported in 12806 | -5/Factory | Repaired Broken Imp. Gravmag System 12840 | -5/Factory | Repaired Exp. Sensor Array 12959 | -5/Factory | Found Prototype Protection 12960 | -5/Factory | Identified Zio. Weapon Casing 13011 | -5/Factory | Retrieved Zion intel report: Component Schematics 13023 | -5/Factory | Discovered exit to Factory (range 7) 13247 | -5/Factory | Lost 3 parts (2n1u) 13275 | -5/Factory | Retrieved Zion intel report: Active Terminals 13363 | -5/Factory | Repaired Imp. Gravmag System 13365 | -5/Factory | Discovered exit to Factory (range 5) 13443 | -5/Factory | Terminal network hard line cut 13817 | -5/Factory | Entered Upper Caves 14030 | -5/Upper Caves | Learned 4 Factory zone layouts 14049 | -5/Upper Caves | Discovered new exit (range 8) 14052 | -5/Upper Caves | Identified exit to Upper Caves 14052 | -5/Upper Caves | Entered another Upper Caves area 14065 | -5/Upper Caves | Self-destructed Last Messages --------------- 13971_ Adv. System Restoration Module purges 1% system corruption (2%). 13980_ Adv. System Restoration Module purges 1% system corruption (1%). 13982_ System corrupted: Component data lost. 14001_ Overheating: System interference. 14001_ Structural Scanner temporarily disabled. 14001_ Adv. System Restoration Module temporarily disabled. 14022_ Adv. System Restoration Module purges 1% system corruption (0%). 14030_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 14031_ Sneak attack on B-60 Warrior. 14034_ B-60 Warrior destroyed. 14036_ Acquired 33 matter. 14037_ Sneak attack on N5-2LJ(g). 14037_ N5-2LJ(g) suffers critical hit (Impale). 14037_ N5-2LJ(g) destroyed. 14049_ EXIT=FOUND 14052_ EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE 14062_ Antigrav System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ##????????? | | ??????????????###??????????? ?????? ####??????? | | ????????????? ####?????? ???? #####?????? | | ??????????? ###### ? ???? #####???? | | ??????????? #### ???? ####???? | | ???????????? ## ? ## ???## ##???? | | ????????????? ?? ???## #???? | | ?????????????? ?? # #??# ?????? | | ??????????????# ??? # ####? #?????? | | ??????????????## s??? ##### ##?????? | | ??????????????### ?? ### ####????? | | ???????????????## ??? ####????? | | ???????????????## ??? g ????? | | ???????????????## ??#Y ???????? | | ?????????## #### ?## ####??????? | | ?????????## #### ?## ####??????? | | ?????????## ### ??????? | | ???????????????? ### ????????? | | ??????????????????## ### ####????????? | | ??????????????????## @ #### ##????????? | | ??????????????????### ### ### ##????????? | | ??????????????????### #### ###????????? | | ????????????????????????### ####????????? | | ?????????????????????????## #####????????? | | ?????????????????????????### ##????????? | | ?????????????????????????### ##????????? | | ??????????????????????????## ## ##????????? | | ??????????????????????????### ### ##????????? | | ??????????????????????????####### ### ##????????? | | ???????????????????????????###### ### ###???????? | | ???????????????????????????????## # ###???????? | | ???????????????????????????????### # ##???????? | | ???????????????????????????????## ##???????? | | ???????????????????????????????##### # ###???????? | | ???????????????????????????????###########???????? | | ??????????????????????????????????#######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Visual Processing Unit | -9/Storage | Hacked VTOL Module | -9/Storage | Hacked Aerolev Unit | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Hacked System Restoration Module | -7/Factory | Scanalyzed Wave Gun | -7/Factory | Hacked Powered Hammer | -7/Factory | Hacked Huge Storage Unit | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Trap Scanner | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Smartbomb Launcher | -6/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Antigrav System | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Fission Core | -6/Zion | Archive Remote Shield | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Cld. Pulse Rifle | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Power Sword | -5/Factory | Z-intel Hvy. Plasma Cannon | -5/Factory | Z-intel Launcher Loader | -5/Factory | Z-intel Adv. Sensor Array | -5/Factory | Z-intel Scythe | -5/Factory | Z-intel Adv. System Restoration Module | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Lrn. Missile Launcher | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Angular Momentum Engine | -5/Factory | Z-intel Hardlight Generator | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Greatsword | -5/Factory | Z-intel Lrn. Tractor Beam | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Melee Analysis Suite | -5/Factory | Z-intel VSS Leg | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Mic. Nuclear Core | -5/Factory | Z-intel Robot Schematics ------------------ P-60 Hacker | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadGrenadeComputer Manual? 0 Play Time 02:07:46 Cumulative 158.9 hours Start 2022.05.06 @ 20:25:44 End 2022.05.07 @ 14:19:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 70 Rogue 0 Adventurer 70 Explorer 0 Win Type - Total 12 Types 6/1/1/1/1/0/0/1/1 Lore% 88 Gallery% 81 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3f49577-7a80-4cd8-ae97-554d2328efc2