Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 22:02:49 Player: Alexlascribe Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1365) 1365 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 4701 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 832/850 Matter 8/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Small Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Light Armor Plating Light Armor Plating > --- WEAPON (4) ------- Minigun Improved Light Cannon > --- INVENTORY (8) ---- Aluminum Leg Hacking Suite Minigun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Light Armor Plating Light Armor Plating > --- WEAPON ----------- Gauss Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Aluminum Leg Hacking Suite Minigun Minigun Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 4 | . . . 2 . 2 Weapon 2 | . . 2 . . . Parts Attached 37 | 7 6 5 14 2 3 Power 7 | 1 2 1 2 1 . Engine 3 | 1 . 1 . 1 . Core 4 | . 2 . 2 . . Reactor . | . . . . . . Propulsion 8 | 2 1 . 4 1 . Treads . | . . . . . . Leg 8 | 2 1 . 4 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 . . 5 . 2 Device 3 | 1 . . 2 . . Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 13 | 2 3 4 3 . 1 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 2 . 2 . 1 Ballistic Cannon 4 | . . 3 1 . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 4 | . . . 1 . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 2 | . . . . . 2 Highest Loss Streak 2 | . . . 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 98 94 Engine 2 | . 2 6 . 5 6 Core 8 | . 11 4 8 7 3 Leg 22 | . 27 22 18 23 20 Device 14 | . 14 11 18 15 13 Storage 10 | . 14 11 9 7 6 Processor 1 | . . . 2 7 6 Protection 3 | . . . 6 . 11 Energy Gun 1 | . . 5 . . . Ballistic Gun 14 | . 27 16 4 7 8 Ballistic Cannon 18 | . . 21 31 23 16 Peak Build Rating 31 | 7 9 13 29 29 31 Average Rating 16 | 4 8 12 23 28 29 On Entrance 14 | . 7 9 13 27 29 Naked Turns . | . . . . . . Heaviest Build 36 | 12 14 23 30 30 36 Greatest Support 41 | 20 20 20 36 41 41 Greatest Overweight (x) 2 | 2 . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 6 5 Average Carried 7 | 2 7 7 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 8 7 5 4 Class Distribution -------------------- 32% | Mutant 26% | Tank 22% | Gunner 11% | Scavenger-Skirmisher 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1211 | 192 93 432 479 . 15 Remotely . | . . . . . . Salvage Created 1240 | 25 177 482 556 . . Parts 104 | 4 17 33 50 . . Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 31 | . 5 7 18 . 1 Melee 1 | . . . 1 . . Guns 9 | . 3 5 1 . . Cannons 19 | . . 2 16 . 1 AOE 2 | . 2 . . . . Classes Destroyed 11 | 1 4 4 2 . . Worker 4 | . . 1 3 . . Builder 3 | . 1 . 2 . . Tunneler 1 | 1 . . . . . Hauler 2 | . . 1 1 . . Recycler 2 | . . 2 . . . Operator 3 | . 1 . 2 . . Watcher 10 | . 1 5 4 . . Swarmer 10 | . . . 10 . . Grunt 13 | . 5 3 4 . 1 Sentry 7 | . . 4 3 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | 1 5 5 7 . 1 Combat Bots Only 5 | . 3 1 5 . 1 Max Kills in Single Turn 3 | 1 2 1 3 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 160 | . 18 31 80 . 31 Missed 45 | . 6 10 20 . 9 Damage Taken 1619 | . 146 290 745 . 438 Core 162 | . 45 29 70 . 18 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 82 92 87 100 . Volleys Fired 97 | 4 15 34 36 . 8 Largest 4 | 2 2 4 4 . 4 Hottest 156 | 40 50 144 156 . 145 Shots Fired 336 | 8 30 130 139 . 29 Gun 145 | 8 23 81 24 . 9 Cannon 184 | . . 49 115 . 20 Launcher 7 | . 7 . . . . Special . | . . . . . . Kinetic 307 | 8 23 108 139 . 29 Thermal 22 | . . 22 . . . Explosive 7 | . 7 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 5 9 11 18 . 5 Robot Miss Streak 14 | 1 1 14 7 . 3 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 173 | 6 20 70 60 . 17 Core Hits 103 | 1 15 43 41 . 3 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 2 7 . . Destroy 1 | . . . 1 . . Blast 8 | . . 2 6 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3843 | 70 585 1072 1720 . 396 Guns 1203 | 70 147 550 302 . 134 Cannons 1840 | . . 522 1063 . 255 Explosions 638 | . 438 . 200 . . Melee . | . . . . . . Ramming 162 | . . . 155 . 7 Kinetic 2784 | 70 147 813 1365 . 389 Thermal 459 | . . 259 200 . . Explosive 438 | . 438 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . 2 . . Matter Fused 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 44 | . . . 44 . . Projectiles 12 | . . . 12 . . Explosions 32 | . . . 32 . . Melee . | . . . . . . Knockbacks 16 | . . 1 13 . 2 Impact 1 | . . . 1 . . Kinetic 15 | . . 1 12 . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 49 | . . . 47 . 2 Kicked 49 | . . . 47 . 2 Crushed . | . . . . . . Highest Temperature 465 | . 37 240 351 . 465 Average Temperature 106 | . 15 84 104 . 254 Received Heat Transfer 672 | . 81 105 306 . 180 Effects 3 | . . . 1 . 2 Shutdowns 1 | . . . . . 1 Interference 1 | . . . 1 . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 475 | . . 325 150 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 569 | 5 242 262 569 256 147 Initial 242 | . 3 . 76 242 125 Average 183 | 1 102 107 330 251 140 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 54 | 100 68 86 7 . 100 Level 1 34 | . 31 13 62 100 . Level 2 10 | . . . 30 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 1 . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 3 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 7 16 32 . 4 Peak Tracking Total 5 | . 4 4 5 . 3 Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 3 | . . 1 2 . . Exploded 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . 1 2 3 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 5 2 4 1 1 Terminals 11 | . 5 1 4 1 . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 37 | . 15 6 12 2 2 Successful 22 | . 8 5 6 1 2 Failed 15 | . 7 1 6 1 . Catastrophic 3 | . 2 . . 1 . Database Lockouts . | . . . . . . Manual 33 | . 15 4 12 2 . Terminals 33 | . 15 4 12 2 . Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Zone Layout 3 | . 3 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 5 3 6 1 . Terminals 15 | . 5 3 6 1 . Track 2 | . . . 2 . . Assimilate 2 | . . 1 1 . . Botnet 4 | . . 1 2 1 . Detonate 2 | . . 1 1 . . Skim 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 2 4 1 1 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 25 | . . . . . 25 Total Part Build Rating 2 | . . . . . 2 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3024 | 99 867 695 1027 44 292 Spaces Moved 1059 | 66 253 216 377 32 115 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 1045 | 52 253 216 377 32 115 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 131 | 106 120 178 120 120 120 Slowest Speed 190 | 150 120 190 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 5 49 23 37 2 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 58 | . 25 2 31 . . Melee . | . . . . . . Projectile 11 | . . 2 9 . . AOE 47 | . 25 . 22 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2463 | 84 787 451 855 37 249 Wait 1179 | 4 509 179 363 4 120 Move 1054 | 65 252 215 376 31 115 Hop . | . . . . . . Pick Up 23 | 4 4 8 7 . . Fast Attach 20 | 7 3 4 4 . 2 Attach 6 | . . . 3 2 1 Detach . | . . . . . . Swap 11 | . 3 1 7 . . Drop 24 | . 1 10 12 . 1 Fire 97 | 4 15 34 36 . 8 Melee . | . . . . . . Ram . | . . . . . . Kick 49 | . . . 47 . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 13) 447 | -10/Materials | Discovered new exit (range 6) 967 | -10/Materials | Entered another Materials area 967 | -9/Materials | Evolved 2 slots: Weapon x2 1295 | -9/Materials | Build established: Gunner 1655 | -9/Materials | Discovered new exit (range 5) 1662 | -9/Materials | Entered another Materials area 1662 | -8/Materials | Evolved 2 slots: Utility x2 1954 | -8/Materials | Build established: Tank 2583 | -8/Materials | Discovered new exit (range 10) 2648 | -8/Materials | Identified exit to Factory 2689 | -8/Materials | Entered Factory 2689 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2728 | -7/Factory | Discovered new exit (range 4) 2731 | -7/Factory | Identified exit to Factory 2733 | -7/Factory | Entered another Factory area 2733 | -6/Factory | Evolved 2 slots: Utility x2 2736 | -6/Factory | Build established: Scavenger-Skirmisher 2773 | -6/Factory | Fabricated Lgt. Armor Plating (x2) 3025 | -6/Factory | Self-destructed Last Messages --------------- 02882_ Imp. Light Cannon broken. 02882_ Overheating: Short circuit. 02883_ Power failure, Lgt. Ion Engine shutdown. 02887_ Slug penetrates T-07 Excavator. 02887_ G-50 Soldier destroyed. 02891_ Acquired 2 matter. 02892_ Acquired 7 matter. 02895_ Acquired 4 matter. 02896_ Acquired 1 matter. 02900_ Dropped Broken Imp. Light Cannon. 02962_ ALERT: Security rotation in progress. 03005_ Kicked G-50 Soldier. 03006_ Kicked G-50 Soldier out of the way. 03007_ Imp. Light Cannon destroyed. 03009_ Slug penetrates G-50 Soldier. 03017_ Triggered Proton Bomb Trap. 03017_ A bubble of electromagnetic force engulfs the area. 03017_ Door malfunctions. 03020_ Gauss Rifle destroyed. 03020_ G-67 Veteran suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????# ????????????????? | | ???????????????????????????????# ????????????????? | | ???????????????????????????????# ?????#??????????? | | ?????????????????????########### """ ########???? | | ?????????????????????# # """ ## #???? | | ?????????????????????# # ## ##### | | ?????????????????????# # """ ## | | ???????????????+#????# ] # """ ## ##### | | ?????????????? ???+ # """ ?# ##### | | ????????????? ??# # ???### ### | | ???????????? ?# ##+######## ### | | ???????????? u + @ + ] + | | ??????????? #####+##### ### != | | ??????????? ## % ### !! | | ??????????????# T## ! | | ??????????????# u ## | | ??????????????#+## gg ### | | ?????????????????# ############ ####### | | ?????????????????# ###g####??????????# # | | ?????????????????# # #???????????# # | | ?????????????????# ?# " " #???????????# # | | ?????????????????# ?# " " #???????????# # | | ?????????????????# ??# " " #???#########+# | | ?????????????????# ??# " " #???# # | | ?????????????????# ???# " " #???# # | | ?????????????????#?????# " " #???# # | | ???????????????????????# " " #???# + | | ???????????????????????# " "?????# "" "" # | | ???????????????????????# " "?????# "F "" # | | ?????????????????????????? ??????# """"" # | | ?????????????????????????? ??????# # # | | ??????????????????????????#??????########### # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# + | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 185 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionPhaseBarrier Manual? 0 Play Time 00:27:35 Cumulative 44.0 hours Start 2024.09.15 @ 21:33:27 End 2024.09.15 @ 22:02:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 59 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab7a2a4e-f705-4b51-ba5b-9c4de5f1d991