Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 18:41:31

Player: Name1234

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (564)      564
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1569

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     58/300
Energy                     74/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Rolling (205) Ox7
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                Flail
                Flail
>               --- INVENTORY (20) ---
                Heat Sink
         Medium Matter Pod (0)
       Improved Targeting Computer
                EM Pulse Gun
                EM Shotgun
          Small Laser
                Flail
                Flail

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
                Terrain Scan Processor
          Light Armor Plating
>               --- WEAPON -----------
                Flail
                Flail
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
        Compact Wheel
                Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
       Improved Targeting Computer
                EM Pulse Gun
                EM Shotgun
         Medium Laser
          Small Laser
                Grenade Launcher
                Flail
                Flail
                Flail
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Launcher                 Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             49   | 7   5   37  
  Power                    5    | 1   .   4   
    Engine                 5    | 1   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   .   13  
    Treads                 8    | 2   .   6   
    Leg                    6    | .   .   6   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  13   | 1   3   9   
    Device                 1    | .   .   1   
    Storage                9    | 1   2   6   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   16   | 3   2   11  
    Energy Gun             7    | 3   1   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          6    | .   .   6   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   .   15  
  Power                    4    | .   .   4   
  Propulsion               5    | .   .   5   
  Utility                  3    | .   .   3   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      14   | .   .   14  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   99  94  
  Engine                   12   | .   14  10  
  Treads                   23   | .   28  19  
  Device                   1    | .   .   3   
  Storage                  14   | .   14  14  
  Processor                16   | .   12  20  
  Protection               1    | .   .   3   
  Energy Gun               12   | .   15  9   
  Launcher                 10   | .   12  8   
  Impact Weapon            2    | .   .   4   
Peak Build Rating          14   | 6   8   14  
  Average Rating           8    | 3   7   11  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             87   | 14  50  87  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  8    | 4   1   8   
  Average Overweight (x)   1    | 2   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 7   16  20  
  Most Carried             20   | 8   15  20  
  Average Carried          12   | 2   12  16  
  Final Capacity           20   | 8   20  20  
  Final Carried            15   | 6   15  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           483  | 240 58  185 
  Remotely                 .    | .   .   .   
Salvage Created            596  | .   290 306 
  Parts                    37   | .   27  10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  13   | .   5   8   
  Melee                    4    | .   .   4   
  Guns                     1    | .   .   1   
  AOE                      5    | .   5   .   
Classes Destroyed          7    | .   5   2   
  Worker                   1    | .   1   .   
  Builder                  4    | .   4   .   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   1   1   
  Grunt                    11   | .   5   6   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           9    | .   9   5   
  Combat Bots Only         5    | .   4   5   
Max Kills in Single Turn   4    | .   4   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        193  | .    14   179  
  Missed                   43   | .    4    39   
Damage Taken               1991 | .    200  1791 
  Core                     444  | .    37   407  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         92   | 100  85   .    
Volleys Fired              23   | .    14   9    
  Largest                  2    | .    2    2    
  Hottest                  90   | .    80   90   
Shots Fired                37   | .    22   15   
  Gun                      26   | .    13   13   
  Cannon                   .    | .    .    .    
  Launcher                 11   | .    9    2    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  21   | .    12   9    
  Explosive                11   | .    9    2    
  Electromagnetic          5    | .    1    4    
  Robot Hit Streak         4    | .    4    4    
  Robot Miss Streak        2    | .    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           41   | .    10   31   
  Core Hits                23   | .    18   5    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 6    | .    .    6    
  Critical Strikes         8    | .    1    7    
    Burn                   1    | .    1    .    
    Smash                  7    | .    .    7    
Melee Attacks              29   | .    .    29   
  Impact                   29   | .    .    29   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        6    | .    .    6    
Damage Inflicted           1493 | .    592  901  
  Guns                     170  | .    74   96   
  Cannons                  .    | .    .    .    
  Explosions               597  | .    518  79   
  Melee                    726  | .    .    726  
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  124  | .    61   63   
  Explosive                597  | .    518  79   
  Electromagnetic          46   | .    13   33   
  Impact                   726  | .    .    726  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            224  | .    .    224  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    224  | .    .    224  
Knockbacks                 5    | .    .    5    
  Impact                   5    | .    .    5    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      71   | .    49   22   
  Shots                    4    | .    3    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        162  | .    162  74   
  Average Temperature      44   | .    60   24   
  Received Heat Transfer   861  | .    84   777  
Siege Activations          .    | .    .    .    
Robots Corrupted           4    | .    .    4    
  Combat Hostiles          3    | .    .    3    
  Parts Fried              7    | .    .    7    
  Impact Corruptions       13   | .    .    13   
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         444  | .    259  185  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             213  | .   213 122 
  Initial                  22   | .   .   22  
  Average                  55   | .   100 34  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         83   | 100 60  100 
  Level 1                  16   | .   39  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   5   15  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   .   3   
  Successful               2    | .   .   2   
  Failed                   1    | .   .   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   .   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   .   2   
  Alert Level              1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1235 | 222 509 504 
Spaces Moved               459  | 106 212 141 
  Core                     87   | 87  .   .   
  Treads                   370  | 19  212 139 
  Legs                     1    | .   .   1   
  Wheels                   1    | .   .   1   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 175 
  Average Speed            216  | 184 214 244 
  Slowest Speed            680  | 250 240 680 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 6   37  13  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 2    | .   .   2   
Terrain Destroyed          85   | .   70  15  
  Melee                    2    | .   .   2   
  Projectile               .    | .   .   .   
  AOE                      83   | .   70  13  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      620  | 132 245 243 
  Wait                     23   | 8   1   14  
  Move                     457  | 105 211 141 
  Hop                      .    | .   .   .   
  Pick Up                  36   | 12  11  13  
  Fast Attach              1    | .   1   .   
  Attach                   23   | 6   .   17  
  Detach                   1    | .   .   1   
  Swap                     25   | 1   4   20  
  Drop                     8    | .   3   5   
  Fire                     23   | .   14  9   
  Melee                    23   | .   .   23  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  223 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Discovered new exit (range 9)
  445 | -10/Materials | Discovered new exit (range 13)
  474 | -10/Materials | Identified exit to Materials
  732 | -10/Materials | Entered another Materials area
  732 | -9/Materials  | Evolved 2 slots: Utility x2
 1189 | -9/Materials  | Core integrity fell below 50%
 1213 | -9/Materials  | Core integrity fell below 20%
 1236 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  corrupted.
01221_ Aluminum Leg fried. <x2>
01221_ U-05 Engineer builds a Wall.
01222_ K-01 Serf collects debris.
01225_ U-05 Engineer builds a Wall.
01225_ G-34 Mercenary suffers critical hit
  (Smash).
01225_ Destroyed Heat Sink.
01225_ G-34 Mercenary system corrupted by
  crushing effect.
01225_ Aluminum Leg fried.
01225_ G-34 Mercenary destroyed.
01226_ K-01 Serf collects debris.
01228_ Acquired 71 matter.
01229_ K-01 Serf collects debris.
01230_ Flail destroyed.
01232_ K-01 Serf collects debris. <x2>
01235_ Destroyed Heat Sink.
01235_ G-34 Mercenary system corrupted by
  crushing effect.

 Map 
-----
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| ?????????????#???####              # """?? ?#????? |
| ????????????#??##??##             ## """?"? #????? |
| ????????????????#???#       !!!   ## """?? ????#?? |
| ??????????????#?##??#  "T"  !!    ##  """????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              HellfireAlertDeflector
  Manual?         0
Play Time         00:37:08
  Cumulative      6.3 hours
  Start           2025.04.13 @ 18:05:48
  End             2025.04.13 @ 18:41:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc171295-3d1f-4e7a-961f-2d3852f17943