Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.03 @ 21:00:41 Player: PokeYourWaffle Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (239) 1195 Value Destroyed (10631) 10631 Prototype IDs (44) 880 Alien Tech Used (1) 200 Bonus (2664) 2664 TOTAL SCORE: 22670 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 1846 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -157 Cogmind --------- Core Integrity 0/1300 Matter 103/300 Energy 77/100 System Corruption 6% Temperature Cool (363) Movement Core (700) Ox13 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Cryofiber Web High-capacity Storage Unit Triangulator Drone Bay (2/2) > --- WEAPON (6) ------- (None) > --- INVENTORY (12) --- Micro Fission Core Light Antimatter Reactor Advanced Heat Sink Improved Energy Well (600) Advanced Particle Charger System Restoration Module Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Zionite Biocell Triangulator Precision Energy Filter Particle Accelerator Force Field > --- WEAPON ----------- Zionite Phaser-M Matter Neutralizer KE Penetrator Railgun Railgun Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Advanced Heat Sink Improved Energy Well Advanced Particle Charger System Restoration Module Improved System Restoration Module Drone Bay Matter Neutralizer Hardcell Cannon Longsword +1 [Rating: 154] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Slots Evolved 15 | . 1 . . . 4 2 . . . . 2 2 . . . . 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . Utility 7 | . 1 . . . 1 1 . . . . 1 . . . . . 1 2 Weapon 4 | . . . . . 1 1 . . . . . 2 . . . . . . Parts Attached 184 | 8 10 1 4 4 24 18 9 1 9 5 12 12 1 6 . 17 29 14 Power 20 | 1 1 . . 1 3 1 . 1 . . 1 2 . 2 . 2 5 . Engine 11 | 1 1 . . 1 3 1 . . . . 1 . . 1 . 1 1 . Core 6 | . . . . . . . . 1 . . . 2 . 1 . . 2 . Reactor 3 | . . . . . . . . . . . . . . . . 1 2 . Propulsion 31 | 2 2 . . 1 8 3 1 . . 2 1 1 1 2 . 3 3 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg 29 | . 2 . . 1 8 3 1 . . 2 1 1 1 2 . 3 3 1 Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 74 | 2 4 . 2 1 6 9 7 . 7 2 5 5 . 1 . 4 10 9 Device 62 | . 3 . 1 1 5 9 7 . 3 2 5 4 . 1 . 3 9 9 Storage 4 | . . . 1 . . . . . . . . 1 . . . 1 1 . Processor 4 | . . . . . . . . . 4 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 4 | 2 1 . . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 59 | 3 3 1 2 1 7 5 1 . 2 1 5 4 . 1 . 8 11 4 Energy Gun 24 | 1 2 . . . 5 2 . . . . 1 2 . . . 6 5 . Energy Cannon 7 | . 1 . . 1 . . . . 1 . 1 1 . . . . 1 1 Ballistic Gun 8 | 2 . . . . 2 . . . . . . . . 1 . 1 1 1 Ballistic Cannon 13 | . . . . . . 3 1 . . 1 2 1 . . . . 4 1 Launcher 3 | . . 1 1 . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . . . . 1 . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 . 4 1 . . 4 1 . 2 . . . . 5 3 Parts Lost 52 | . . . . 3 1 2 . . . . 1 . . 3 2 7 11 22 Power 7 | . . . . 1 . . . . . . . . . . . 1 2 3 Propulsion 9 | . . . . 1 . 2 . . . . . . . . . 1 1 4 Utility 11 | . . . . 1 . . . . . . 1 . . 1 1 . 1 6 Weapon 25 | . . . . . 1 . . . . . . . . 2 1 5 7 9 Highest Loss Streak 21 | . . . . 3 1 1 . . . . 1 . . 1 2 3 5 21 Average Slot Usage (%) 93 | . 97 100 99 86 97 98 96 85 84 84 92 94 100 98 92 92 95 95 Engine 5 | . 12 12 12 11 7 7 7 2 . . 5 5 5 5 5 9 1 . Core 3 | . . . . . . . . 4 7 7 6 4 5 4 5 . 4 . Leg 24 | . 13 25 25 19 32 26 28 28 28 28 25 21 22 22 22 21 19 17 Device 23 | . 20 25 25 17 23 27 28 28 21 20 24 21 22 22 21 19 24 30 Storage 6 | . . . 1 12 8 7 7 7 7 7 6 5 5 5 5 6 6 8 Processor 3 | . . . . . . . . . 6 7 6 5 5 5 5 5 3 . Protection 1 | . 15 12 10 . . . . . . . . . . . . . . . Energy Gun 6 | . 15 6 . . 17 16 11 . . . 2 10 11 4 . 8 9 4 Energy Cannon 3 | . 8 12 10 7 1 . . . . . 2 5 11 11 10 4 2 4 Ballistic Gun 1 | . . . . . 3 . . . . . . . . 3 5 2 6 10 Ballistic Cannon 8 | . . . . . . 11 13 14 13 13 9 5 11 11 11 8 4 4 Launcher 1 | . . 5 11 4 . . . . . . 2 4 . . . . . . Slashing Weapon 1 | . . . 1 12 . . . . . . . . . . . 2 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 140 | 7 22 23 48 48 52 64 113 117 117 116 129 110 110 110 103 95 124 140 Greatest Support 103 | 20 20 20 20 23 62 62 72 72 72 75 78 86 86 88 88 88 95 103 Greatest Overweight (x) 4 | . 2 1 2 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 2 . . . 1 1 1 1 1 1 1 1 . . 1 Largest Inventory Capacity 12 | 4 4 4 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 4 4 5 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 4 4 8 9 12 12 12 11 12 12 12 12 12 12 10 12 12 12 Average Carried 9 | 1 2 3 4 7 9 10 10 10 10 11 11 11 11 10 10 9 8 10 Final Capacity 12 | 4 4 4 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 2 3 4 8 8 11 11 10 10 11 12 12 11 11 10 10 9 12 7 Class Distribution -------------------- 45% | Hacker-Skirmisher 20% | Scavenger-Executioner 14% | Hacker-Mutant 8% | Hacker-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Warlord Scavenger-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Matter Collected 4924 | 288 204 . . 141 329 703 255 16 78 99 326 297 65 458 . 631 856 178 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10135 | 38 350 . . 181 1272 1472 382 53 . 486 1330 616 132 716 . 1121 1443 543 Parts 418 | 1 21 . . 7 74 67 12 7 . 15 63 17 3 29 . 43 41 18 Haulers Intercepted 7 | . 1 . . . 2 3 . . . . . . . . . . . 1 Recyclers Shooed 5 | . . . . . 1 . . . . . . 1 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 186 | 1 6 . . 2 17 30 9 5 . 9 36 9 2 13 . 22 16 9 Melee 1 | . . . . 1 . . . . . . . . . . . . . . Guns 70 | 1 4 . . . 16 22 . . . . 1 4 . 4 . 6 7 5 Cannons 107 | . 2 . . 1 1 7 9 4 . 9 31 5 2 8 . 16 8 4 AOE 6 | . . . . . . 1 . . . . 4 . . 1 . . . . Classes Destroyed 14 | 1 2 . . 2 5 3 . 1 . . . . . . . . . . Worker 13 | . . . . 3 5 2 . . . . 2 . . . . . . 1 Builder 6 | . . . . . . 2 . . . . 1 1 . . . . 1 1 Hauler 7 | . 1 . . . 2 3 . . . . . . . . . . . 1 Recycler 6 | . . . . 1 2 . . . . . . . . . . . 3 . Operator 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 19 | . 3 . . . 3 3 . . . . 6 3 . . . . . 1 Swarmer 23 | . . . . . 3 2 . 2 . . 5 1 . 5 . 5 . . Grunt 84 | 1 6 . . 1 4 14 6 1 . 6 14 4 2 4 . 11 7 3 Brawler 4 | . . . . . . 1 . . . 1 . . . . . 1 1 . Duelist 10 | . . . . . 1 . 2 . . . 5 . . . . 1 . 1 Sentry 25 | . . . . . 7 7 1 . . 1 3 1 . 1 . 2 1 1 Hunter 18 | . . . . . 2 . . . . 1 5 . . 3 . . 3 4 Programmer 19 | . . . . . . 6 . . . . 4 3 . . . 2 4 . Master Thief 2 | . . . . . . . . 2 . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 9 | 1 2 . . 3 6 8 4 2 . 3 7 2 2 4 . 5 8 9 Combat Bots Only 8 | 1 2 . . 1 3 3 4 2 . 3 6 2 2 4 . 5 8 7 Max Kills in Single Turn 4 | 1 1 . . 1 3 3 1 1 . 1 4 2 1 1 . 2 2 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 . . . . 4 . . 1 . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Damage Taken 9132 | 34 211 . 25 221 530 809 98 47 . 64 467 201 66 423 242 860 1237 3597 Core 1900 | . 55 . . 65 83 67 7 . . . 68 13 6 39 . 114 77 1306 Absorbed by Shields 1076 | . . . . . . . . . . . 160 217 71 184 74 . . 370 Core Remaining (%) 84 | 100 . . . 52 84 . . . . 89 92 . . . . 82 93 . Volleys Fired 407 | 4 24 . 1 15 47 66 10 1 7 10 58 26 4 25 3 36 45 25 Largest 6 | 2 2 . 2 1 3 4 4 1 1 1 3 6 6 6 5 5 6 6 Hottest 420 | 40 125 . 93 60 186 241 228 48 80 80 208 420 420 420 308 362 371 416 Shots Fired 1374 | 8 41 . 2 15 122 247 38 11 7 30 152 102 22 126 15 146 188 102 Gun 650 | 8 24 . . . 118 143 16 . . . 16 45 7 37 3 58 123 52 Cannon 718 | . 17 . 1 10 4 104 22 11 7 30 136 57 15 89 12 88 65 50 Launcher 6 | . . . 1 5 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 667 | 8 5 . . . 31 104 22 11 . 22 118 29 8 68 9 71 101 60 Thermal 548 | . 36 . 1 10 71 131 16 . 7 8 34 52 10 43 6 68 26 29 Explosive 6 | . . . 1 5 . . . . . . . . . . . . . . Electromagnetic 139 | . . . . . 20 12 . . . . . 21 4 15 . 7 60 . Phasic 14 | . . . . . . . . . . . . . . . . . 1 13 Robot Hit Streak 97 | 8 25 . . 12 26 34 28 39 . 68 97 16 7 15 6 27 30 18 Robot Miss Streak 4 | . 1 . . 1 2 4 2 . . . 2 2 1 2 1 2 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 4 | . 1 . . . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . Autonomous 93 | . . . . . . . 2 10 . 20 61 . . . . . . . Shots Hit Robots 1022 | 8 34 . . 16 100 182 37 11 . 29 135 63 14 73 9 102 137 72 Core Hits 460 | 2 16 . . 12 49 103 26 4 . 10 58 22 5 27 . 43 54 29 Critical Hits 25 | 1 . . . . 2 2 1 . . 1 1 . . 3 . 3 5 6 Critical Kills 6 | . . . . . . 1 . . . 1 . . . 1 . 1 1 1 Critical Parts Destroyed 18 | 1 . . . . 2 1 1 . . . 1 . . 2 . 2 3 5 Melee Attacks 8 | . . . . 2 . . . . 6 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . 2 . . . . 6 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 32960 | 65 511 . . 336 1959 4387 963 865 . 1339 7791 1958 462 2142 299 2822 4038 3023 Guns 12213 | 65 318 . . . 1928 2659 396 . . . 383 870 140 592 46 961 2363 1492 Cannons 18713 | . 193 . . 175 18 1181 567 865 . 1339 6472 1040 322 1403 253 1861 1493 1531 Explosions 1933 | . . . . 60 13 547 . . . . 936 48 . 147 . . 182 . Melee 101 | . . . . 101 . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 16664 | 65 37 . . . 494 1181 567 865 . 1134 6009 435 126 804 190 1238 2198 1321 Thermal 12127 | . 474 . . 175 1078 2544 396 . . 205 1636 1087 247 996 109 1410 705 1065 Explosive 598 | . . . . 60 . 392 . . . . 146 . . . . . . . Electromagnetic 2786 | . . . . . 387 270 . . . . . 436 89 342 . 174 1088 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 101 | . . . . 101 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 684 | . . . . . . . . . . . . . . . . . 47 637 Highest Corruption 6 | . 2 2 2 2 . 1 1 . 4 . 1 3 . . . 2 4 6 Average Corruption 1 | . 1 2 2 2 . 1 1 . 2 . 1 1 . . . 1 2 3 Corruption Purged 19 | . . . . . . 1 1 . 4 . 3 4 . . . 1 5 . Effects 84 | . 5 2 18 19 . 4 7 . 11 . 1 8 . . . 3 6 . Message Errors 29 | . 2 . 8 9 . 2 4 . 2 . . 1 . . . 1 . . Matter Fused 4 | . . . . . . . . . 2 . . . . . . . 2 . Heat Flow Errors 13 | . 1 1 4 2 . . . . 2 . . 2 . . . 1 . . Energy Discharges 20 | . 1 1 3 7 . . 2 . 3 . 1 1 . . . . 1 . Data Loss (minor) 9 | . 1 . 3 1 . 1 . . 2 . . . . . . 1 . . Targeting Errors 7 | . . . . . . 1 1 . . . . 3 . . . . 2 . Weapon Failures 2 | . . . . . . . . . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1755 | . . . . 7 . 73 . 176 . 68 1060 40 . 71 . 94 71 95 Projectiles 1475 | . . . . 5 . 6 . 176 . 68 862 27 . 71 . 94 71 95 Explosions 280 | . . . . 2 . 67 . . . . 198 13 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 93 | . . . . . . 6 4 9 . 2 37 6 . 7 . 10 10 2 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 85 | . . . . . . 6 4 7 . 2 31 6 . 7 . 10 10 2 Secondary 8 | . . . . . . . . 2 . . 6 . . . . . . . Self-Inflicted Damage 155 | . . . 25 86 . . . . . . . 26 . 18 . . . . Shots 8 | . . . 1 5 . . . . . . . 1 . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 1008 | 12 525 95 160 261 51 228 69 . 53 . 321 412 517 473 150 328 419 1008 Average Temperature 159 | 8 145 57 67 114 23 64 36 . 35 . 109 125 239 163 54 134 131 500 Received Heat Transfer 2269 | 30 189 . . . 207 399 81 9 . 33 79 56 46 137 . 288 156 559 Effects 38 | . 11 . . . . 1 . . . . 1 2 2 2 . 1 . 18 Shutdowns 4 | . 2 . . . . . . . . . . . . . . . . 2 Energy Bleed 8 | . 2 . . . . . . . . . . 2 1 1 . . . 2 Interference 7 | . 1 . . . . 1 . . . . . . . . . 1 . 4 Matter Decay 4 | . 2 . . . . . . . . . . . 1 . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . 1 . . . 1 Damage (minor) 2 | . . . . . . . . . . . 1 . . . . . . 1 Damage (major) 6 | . 4 . . . . . . . . . . . . . . . . 2 Damage (core) 5 | . . . . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fried 7 | . . . . . 1 1 . . . . . 2 . 1 . . 2 . Impact Corruptions 5 | . . . . . . . . 3 . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 35 | . . . . 1 7 4 1 . . . 4 8 1 3 . 4 1 1 Heat Transferred 17301 | . 1062 . . 370 2270 3727 530 . . 400 1900 1775 350 1175 150 1769 972 851 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 2 . . . . . 1 . 2 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Peak Influence 521 | 20 122 . . 35 282 247 . . . . 521 384 . . . . 298 198 Initial 54 | . 9 . . . 9 . . . . . . 54 . . . . . . Average 100 | 5 27 . . 4 90 88 . . . . 189 149 . . . . 96 46 Maximum Alert Level 2 | . . . . . 1 1 . . . . 2 1 . . . . 1 . Low Security (%) 81 | 100 100 100 . 100 86 93 . . . . 56 70 . . . . 75 100 Level 1 15 | . . . . . 13 6 . . . . 28 29 . . . . 24 . Level 2 3 | . . . . . . . . . . . 15 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . . . . 1 2 12 . . . . 14 8 . . . . 4 4 Investigation 10 | . . . . 1 2 1 . . . . 5 1 . . . . . . Extermination 16 | . . . . . . 6 . . . . 5 2 . . . . 3 . Reinforcement 11 | . . . . . . 1 . . . . 2 4 . . . . 1 3 Assault 1 | . . . . . . . . . . . 1 . . . . . . . Garrison 7 | . . . . . . 4 . . . . 1 1 . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 1 2 . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Distress Signals 8 | . . . . . . 3 . . . . 1 1 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 289 | 1 12 . . 2 23 36 10 7 . 10 57 31 4 18 1 22 36 19 Peak Tracking Total 8 | 1 3 . . 1 4 4 3 3 . 4 6 4 4 7 1 5 5 8 Tactical Retreats 8 | . . . . 1 1 1 . . . . . 1 . 3 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Traps Triggered 17 | . 4 . . . 1 1 . . . . 4 5 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Machines Disabled 40 | . . . . . . 3 . . . 1 19 5 . 3 . . 8 1 Max in Single Turn 15 | . . . . . . 2 . . . 1 15 1 . 1 . . 1 1 Garrison Access 3 | . . . . . . . . . . . 1 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Machines Accessed 49 | . 10 . 5 1 9 5 2 . 1 2 6 4 . 1 . . 2 1 Terminals 21 | . 7 . . 1 6 4 1 . . 1 . . . 1 . . . . Fabricators 5 | . . . . . . 1 . . . . 2 1 . . . . 1 . Repair Stations 6 | . 1 . . . 2 . . . . . 1 1 . . . . . 1 Recycling Units 3 | . 2 . . . . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . 1 1 . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 1 . . . . 1 . Total Hacks 178 | . 30 . 50 11 33 12 2 . 3 2 18 10 . 2 . . 4 1 Successful 157 | . 24 . 50 9 30 11 2 . 3 2 14 7 . 2 . . 3 . Failed 21 | . 6 . . 2 3 1 . . . . 4 3 . . . . 1 1 Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 46 | . . . 1 . 1 . . . . . 32 3 . . . . 9 . Terminals 70 | . 24 . . 11 21 10 1 . . 1 . . . 2 . . . . Fabricators 13 | . . . . . . 2 . . . . 6 3 . . . . 2 . Repair Stations 21 | . 3 . . . 10 . . . . . 3 4 . . . . . 1 Recycling Units 5 | . 3 . . . . . . . . . 2 . . . . . . . Scanalyzers 10 | . . . . . 2 . . . . . 6 2 . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 1 . . . . 2 . Terminal Hacks 115 | . 18 . 50 9 20 9 2 . 3 2 . . . 2 . . . . Record 95 | . 13 . 49 9 12 7 1 . . 2 . . . 2 . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . . . . Robot Analysis 3 | . 1 . . . 2 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Machine Index 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . 2 . . . . . . . . . . . . . Surveillance Status 2 | . . . . . 2 . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 2 . . . . 3 2 . . . . 2 . Network Status 2 | . . . . . . 2 . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 1 . . . . 1 . Build 4 | . . . . . . . . . . . 2 1 . . . . 1 . Repair Station Hacks 15 | . 3 . . . 8 . . . . . 2 2 . . . . . . Scan Component 7 | . 1 . . . 4 . . . . . 1 1 . . . . . . Repair 7 | . 1 . . . 4 . . . . . 1 1 . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . . . . . . 2 . . . . . . . Report Inventory 3 | . 2 . . . . . . . . . 1 . . . . . . . Retrieve Matter 2 | . 1 . . . . . . . . . 1 . . . . . . . Scanalyzer 10 | . . . . . 2 . . . . . 6 2 . . . . . . Insert Component 6 | . . . . . 1 . . . . . 4 1 . . . . . . Analyze 4 | . . . . . 1 . . . . . 2 1 . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 1 . . . . 1 . Seal Access 3 | . . . . . . . . . . . 1 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . Hacking Detections 31 | . 7 . . 1 8 4 . . . . 5 2 . 1 . . 2 1 Full Trace Events 9 | . 2 . . 1 2 1 . . . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . Robots Built 6 | . . . . . . . . . . . 1 2 . . . . 3 . Matter 756 | . . . . . . . . . . . 285 252 . . . . 219 . Time 326 | . . . . . . . . . . . 76 134 . . . . 116 . Total Robot Build Rating 22 | . . . . . . . . . . . 5 8 . . . . 9 . Part Schematics Acquired 7 | . . . . . 1 . . . 3 . 2 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . 4 . . . . . 1 1 . . . . . . Time 219 | . 32 . . . 146 . . . . . 22 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter 137 | . . . . . . . . . . . 137 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . . . 2 1 . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . . . . 2 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Total Allies 24 | . . . . . . . . . 4 . 5 7 . . . . 8 . Largest Group 8 | . . . . . . . . . 4 3 5 5 2 2 . . 8 . Highest-Rated Group 534 | . . . . . . . . . 151 114 381 234 59 59 . . 534 . Highest-Rated Ally 103 | . . . . . . . . . 38 38 94 94 31 31 . . 103 . Zionite Dispatches 4 | . . . . . . . . . . . 1 1 . . . . 2 . Heavy 3 | . . . . . . . . . . . 1 1 . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . . 5 . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . 1 . . . . . . . PICKUP 1 | . . . . . . . . . . . 1 . . . . . . . COLLECT 2 | . . . . . . . . . . . 2 . . . . . . . Ally Attacks 228 | . . . . . . . . . . 17 51 100 10 8 . . 42 . Total Damage 8423 | . . . . . . . . . . 528 1570 3231 128 61 . . 2905 . Kills 54 | . . . . . . . . . . 2 13 19 1 1 . . 18 . Allies Corrupted 3 | . . . . . . . . . . . . 2 . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Robot Analysis Total 3 | . 1 . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . 1 1 2 1 . . 3 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . 8 . . . . . 1 . Main Access 1 | . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . 2 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . 1 . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Turns Passed 31990 | 100 1536 235 1381 1516 1680 2829 1875 1498 3571 2447 3551 1395 1344 2164 424 1787 2094 563 Spaces Moved 17644 | 99 855 151 881 618 821 1450 1165 934 2092 1316 1944 634 853 1314 242 947 1044 284 Core 30 | 30 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 17224 | . 534 151 881 618 821 1450 1165 934 2092 1316 1944 634 853 1314 242 947 1044 284 Wheels 390 | 69 321 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 150 120 150 122 122 130 160 160 157 157 152 152 150 150 120 120 150 Average Speed 150 | 70 127 150 153 196 122 145 140 160 160 157 157 152 152 151 150 135 145 151 Slowest Speed 240 | 80 180 150 180 240 150 155 160 160 160 160 157 157 152 152 150 150 150 154 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 6 98 25 94 92 66 34 97 89 92 95 49 25 83 98 23 96 24 11 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 20 | . . . 1 1 . . . . 3 . 6 . . . . . 9 . Known Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . 1 . . 8 2 3 3 . . 3 3 . 1 . . Spaces Dug 4 | . . . 4 . . . . . . . . . . . . . . . Terrain Destroyed 356 | . . . 4 29 4 97 2 . . 6 50 15 4 58 . 46 30 11 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 168 | . . . . . 2 16 2 . . 6 9 14 4 43 . 46 15 11 AOE 188 | . . . 4 29 2 81 . . . . 41 1 . 15 . . 15 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Total 22300 | 123 1267 160 912 905 1402 2015 1389 937 2307 1682 2366 1001 888 1418 294 1357 1514 363 Wait 3709 | . 351 6 10 264 465 448 181 . 177 341 326 313 29 49 50 326 350 23 Move 17626 | 98 854 150 880 617 820 1449 1164 933 2091 1315 1943 633 852 1313 241 946 1043 284 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 181 | 11 14 2 9 3 28 16 11 1 7 6 9 7 1 5 . 16 28 7 Fast Attach 13 | . . . 1 . 1 2 . . . . 1 5 . 1 . . 2 . Attach 135 | 8 9 1 3 3 18 11 4 . 8 2 9 7 . 2 . 14 22 14 Detach 28 | . 1 . . . 2 4 2 . 4 . 1 2 . . . 4 4 4 Swap 37 | . 1 . . 1 5 5 5 1 1 4 2 . 1 3 . 3 5 . Drop 124 | 2 13 1 8 . 16 14 12 1 6 4 7 8 1 5 . 5 15 6 Fire 407 | 4 24 . 1 15 47 66 10 1 7 10 58 26 4 25 3 36 45 25 Melee 8 | . . . . 2 . . . . 6 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . 10 . . . . . . . Rewire 22 | . . . . . . . . . . . . . . 15 . 7 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Identified exit to Materials 59 | -11/Scrapyard | Discovered exit to Materials (range 8) 101 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 590 | -10/Materials | Identified exit to Materials 590 | -10/Materials | Discovered exit to Materials (range 16) 688 | -10/Materials | Repaired Particle Gun 874 | -10/Materials | Discovered exit to Materials (range 5) 1279 | -10/Materials | Identified exit to Mines 1413 | -10/Materials | Discovered exit to Materials (range 16) 1637 | -10/Materials | Entered Mines 1638 | -10/Mines | Assembled infested the area 1638 | -10/Mines | Discovered exit to Materials (range 12) 1645 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1776 | -10/Mines | Met 8R-AWN 1794 | -10/Mines | Identified exit to Exiles 1794 | -10/Mines | Discovered exit to Exiles (range 5) 1872 | -10/Mines | Entered Exiles 1902 | -10/Exiles | Identified exit to Mines 1902 | -10/Exiles | Discovered exit to Mines (range 14) 1950 | -10/Exiles | Welcomed by 8R-AWN 1985 | -10/Exiles | Met EX-HEX 2081 | -10/Exiles | Met EX-DEC 2134 | -10/Exiles | Visited The Gauntlet 2330 | -10/Exiles | Learned location of Zion (-7) 2373 | -10/Exiles | Met EX-BIN 2654 | -10/Exiles | Discovered exit to Mines (range 11) 2769 | -10/Exiles | Aligned with FarCom system 2771 | -10/Exiles | Given EX-Vault access code 3002 | -10/Exiles | Opened EX-Vault 3023 | -10/Exiles | Found Prototype Device 3031 | -10/Exiles | Identified Cloak of Protection 3033 | -10/Exiles | Found Prototype Ballistic Cannon 3037 | -10/Exiles | Found Prototype Slashing Weapon 3038 | -10/Exiles | Identified Longsword +1 3082 | -10/Exiles | Identified AWS/Autocannon 3125 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3253 | -10/Exiles | Stole three prototypes: Longsword +1, Cloak of Protection, AWS/Autocannon 3253 | -10/Exiles | Entered Mines 3311 | -9/Mines | Learned location of Storage (-7) 3549 | -9/Mines | Build established: Hacker-Assassin 3799 | -9/Mines | Destroyed YI-UF0 3827 | -9/Mines | Lost 3 parts (1p1n1u) 3951 | -9/Mines | Identified exit to Materials 3951 | -9/Mines | Discovered exit to Materials (range 3) 4089 | -9/Mines | Build established: Hacker-Mutant 4441 | -9/Mines | Discovered exit to Materials (range 6) 4769 | -9/Mines | Entered Materials 4769 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5550 | -8/Materials | Build established: Scavenger-Skirmisher 5578 | -8/Materials | Repaired Imp. Aluminum Leg 5612 | -8/Materials | Repaired Imp. Ion Engine 5652 | -8/Materials | Repaired Titanium Leg 5698 | -8/Materials | Repaired Gauss Rifle 5832 | -8/Materials | Identified exit to Factory 5832 | -8/Materials | Discovered exit to Factory (range 16) 6250 | -8/Materials | Build established: Hacker-Skirmisher 6418 | -8/Materials | Discovered exit to Factory (range 8) 6449 | -8/Materials | Entered Factory 6449 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6451 | -7/Factory | FarCom data flow suspended 6886 | -7/Factory | Garrison activated, responded to threat 8152 | -7/Factory | Garrison activated, responded to threat 8188 | -7/Factory | Identified exit to Storage 8188 | -7/Factory | Discovered exit to Storage (range 15) 9188 | -7/Factory | Identified exit to Lower Caves 9188 | -7/Factory | Discovered exit to Lower Caves (range 6) 9278 | -7/Factory | Entered Lower Caves 10149 | -7/Lower Caves | Identified exit to Lower Caves 10308 | -7/Lower Caves | Encountered a Warlord checkpoint 11153 | -7/Lower Caves | Entered another Lower Caves area 11153 | -7/Lower Caves | Spotted W8-PVW(f) 11153 | -7/Lower Caves | Spotted VO-PFK(f) 11154 | -7/Lower Caves | Encountered a Master Thief 11154 | -7/Lower Caves | Encountered a Master Thief 11158 | -7/Lower Caves | Destroyed VO-PFK(f) 11160 | -7/Lower Caves | Destroyed W8-PVW(f) 11432 | -7/Lower Caves | Learned Factory emergency access door positions 11653 | -7/Lower Caves | Identified exit to Zion 11653 | -7/Lower Caves | Discovered exit to Zion (range 7) 12651 | -7/Lower Caves | Entered Zion 12815 | -7/Zion | Given A8's code to call for help 12840 | -7/Zion | Found CR-A16's Pointy Stick 12854 | -7/Zion | Identified exit to Proximity Caves 12854 | -7/Zion | Discovered exit to Proximity Caves (range 10) 13130 | -7/Zion | Found Prototype Processor 13131 | -7/Zion | Identified Exp. Terrain Scan Processor 13135 | -7/Zion | Found Prototype Processor 13136 | -7/Zion | Identified Exp. Signal Interpreter 13140 | -7/Zion | Found Prototype Processor 13160 | -7/Zion | Identified Exp. Target Analyzer 13294 | -7/Zion | Learned Factory emergency access door positions 13307 | -7/Zion | Learned Factory terminal intel 13472 | -7/Zion | Learned location of Warlord (-5) 13850 | -7/Zion | Imprinted 13852 | -7/Zion | Declared Zion's savior 14209 | -7/Zion | Learned location of Quarantine (-2) 14742 | -7/Zion | Learned location of Testing (-3) 16222 | -7/Zion | Entered Proximity Caves 16222 | -6/Proximity Caves | Accompanied by 3 allies 16224 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16847 | -6/Proximity Caves | Identified exit to Factory 17283 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17775 | -6/Proximity Caves | Found Alien Artifact 17791 | -6/Proximity Caves | Identified Dimensional Node Initializer 17791 | -6/Proximity Caves | Initialized slip node 18669 | -6/Proximity Caves | Entered Factory 18669 | -6/Factory | Accompanied by 2 allies 18669 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18671 | -6/Factory | Loaded intel: 20 terminal locations 18906 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 19252 | -6/Factory | Identified exit to Lower Caves 19252 | -6/Factory | Discovered exit to Lower Caves (range 9) 19403 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 19438 | -6/Factory | Retrieved Zion intel report: Active Garrisons 19465 | -6/Factory | Garrison activated, responded to threat 19622 | -6/Factory | Retrieved Zion intel report: Main Access 19622 | -6/Factory | Identified exit to Factory 19672 | -6/Factory | Retrieved Zion intel report: Emergency Access 19702 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 19795 | -6/Factory | Repaired Adv. Assault Cannon 20106 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 20277 | -6/Factory | Local fabrication network quarantined 20320 | -6/Factory | Fabricated A-15 Conveyor (x1) 20419 | -6/Factory | First assault squad dispatched 20584 | -6/Factory | Enhanced Grunt warped into view, answering call for help 20601 | -6/Factory | Enhanced Grunt warped into view, answering call for help 21224 | -6/Factory | Zion Heavy squad teleported in 21315 | -6/Factory | Build established: Hacker-Gunner 21919 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 22220 | -6/Factory | Entered another Factory area 22220 | -5/Factory | Accompanied by 1 ally 22220 | -5/Factory | Evolved 2 slots: Weapon x2 22477 | -5/Factory | Fabricated Y-54 Guardian (x2) 22729 | -5/Factory | Zion Heavy squad teleported in 22955 | -5/Factory | Allied Derelicts emerged from ambush trap array 23330 | -5/Factory | Repaired Particle Charger 23412 | -5/Factory | Identified exit to Factory 23412 | -5/Factory | Discovered exit to Factory (range 8) 23549 | -5/Factory | Garrison activated, responded to threat 23585 | -5/Factory | Identified exit to Upper Caves 23585 | -5/Factory | Discovered exit to Upper Caves (range 9) 23615 | -5/Factory | Entered Upper Caves 23615 | -5/Upper Caves | Accompanied by 2 allies 23779 | -5/Upper Caves | Build established: Scavenger-Executioner 23794 | -5/Upper Caves | Learned Factory terminal intel 23806 | -5/Upper Caves | Learned Factory trap positions 24039 | -5/Upper Caves | Identified exit to Upper Caves 24039 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 24419 | -5/Upper Caves | Learned Factory garrison access intel 24959 | -5/Upper Caves | Entered another Upper Caves area 24959 | -5/Upper Caves | Accompanied by 2 allies 24999 | -5/Upper Caves | Discovered exit to Factory (range 16) 25118 | -5/Upper Caves | Learned Factory terminal intel 25594 | -5/Upper Caves | Encountered a Warlord checkpoint 25810 | -5/Upper Caves | Identified exit to Warlord 25810 | -5/Upper Caves | Discovered exit to Warlord (range 14) 26083 | -5/Upper Caves | Attracted the attention of an 0b10 base 26460 | -5/Upper Caves | Build established: Scavenger-Tank 26802 | -5/Upper Caves | Build established: Scavenger-Executioner 27123 | -5/Upper Caves | Entered Warlord 27284 | -5/Warlord | Identified exit to Proximity Caves 27284 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 27450 | -5/Warlord | Attacked by Warlord forces 27464 | -5/Warlord | Spotted IO-G9K(B) 27468 | -5/Warlord | Spotted GB-608(B) 27547 | -5/Warlord | Entered Proximity Caves 27624 | -4/Proximity Caves | Learned location of 1 exit from Research 27790 | -4/Proximity Caves | Build established: Scavenger-Gunner 27934 | -4/Proximity Caves | Spotted B-86 Titan 28301 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28567 | -4/Proximity Caves | Lost 3 parts (3w) 28612 | -4/Proximity Caves | Discovered exit to Factory (range 8) 28863 | -4/Proximity Caves | Build established: Scavenger-Executioner 29078 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 29334 | -4/Proximity Caves | Entered Factory 29334 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 29335 | -4/Factory | Identified exit to Upper Caves 29336 | -4/Factory | Loaded intel: 85 trap records 29337 | -4/Factory | Loaded intel: 22 terminal locations 29338 | -4/Factory | Loaded intel: 3 garrison access locations 29796 | -4/Factory | Lost 5 parts (2p1u2w) 29829 | -4/Factory | Spotted B-86 Titan 29847 | -4/Factory | Destroyed 8 combat bots 29948 | -4/Factory | Lost 4 parts (1n3w) 30058 | -4/Factory | Zion Heavy squad teleported in 30177 | -4/Factory | Zion Light squad teleported in 30488 | -4/Factory | Build established: Scavenger-Gunner 30512 | -4/Factory | Fabricated G-47 Trooper (x3) 30845 | -4/Factory | Identified exit to Research 30845 | -4/Factory | Discovered exit to Research (range 12) 30857 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 30895 | -4/Factory | Build established: Scavenger-Executioner 31428 | -4/Factory | Entered Research 31428 | -3/Research | Evolved 2 slots: Utility x2 31429 | -3/Research | Identified exit to Testing 31895 | -3/Research | Garrison activated, responded to threat 31964 | -3/Research | Destroyed 7 combat bots 31967 | -3/Research | Core integrity fell below 50% 31978 | -3/Research | Core integrity fell below 20% 31991 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 31985_ Slug penetrates Wall. 31986_ Penetrated by Slug. 31986_ Myomer Leg destroyed. 31987_ Critical hit. 31987_ Longsword +1 destroyed. 31987_ Penetrated by Slug. 31988_ Slug penetrates Wall. 31989_ Penetrated by Slug. 31989_ Adv. Cooling System destroyed. 31989_ Penetrated by Slug. 31989_ Slug penetrates Wall. 31989_ H-77 Assassin destroyed. 31990_ Penetrated by Slug. 31990_ Critical hit. 31990_ Hardcell Cannon destroyed. 31990_ Exp. Heat Sink destroyed. 31991_ K-01 Serf collects debris. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????p= ?????????????????????? | | ???????????????????????+ """???????????????????? | | ???????????????????????# """"""" ????????????? | | ???????????????????????+ " """"" ????????????? | | ???????????????????????# ???????????? | | ???????????????????????# ???????????? | | ???????????????????????# ??????????? | | ???????????????????????# ???????????? | | ???????????????????????# ?????????????? | | ???????????????????????# k ???????????????? | | ???????????????????????# ! h ?????????????????? | | ???????????????????????# =%!%h???????????????????? | | ???????????????????????#!!!=##???????????????????? | | ???????????????????????#!@!%##???????????????????? | | ???????????????????????#!![!#????????????????????? | | ????????#??????????????# ! ##???????????????????? | | ????????# ?????????????# != ##???????????????????? | | ????????? ??????????? # g* ##???????????????????? | | ?????????? ?????????###g== #????????????????????? | | ??????????? ??????????# g #????????????????????? | | ??####+######+##########m= #????????????????????? | | ? %=!= =%= #????????????????????? | | ? ! %![ ! #????????????????????? | | ? =%* #????????????????????? | | ? ! #????????????????????? | | ????############## ##### #????????????????????? | | ???????????#######+##### #????????????????????? | | ???????????# #u #????????????????????? | | ???????????# !// # ##???????????????????? | | ???????????# !// """ ##???????????????????? | | ???????????# !// """ # ##############???????? | | ???????????# """ + # #???????? | | ???????????# # # ! #???????? | | ???????????# [! ] # # """#???????? | | ??????################## # """#???????? | | ??????# # """" R"#???????? | | ??????# # """" """#???????? | | ??????# # """" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 61 Energy Capacity 1410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Energy Filtering 50 Particle Charging 30 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Carbon-fiber Leg | -6/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Triangulator | -5/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel Y-54 Guardian | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Y-54 Guardian | x2 | -5/Factory G-47 Trooper | x3 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 10k Club 20k Club 5k Club Adventurer Alien Tech Armchair Analyst Backstab Dangerous Findings Dynamic Key Explorer Hey, That's Mine! I Spy It Was An Accident, I Swear Knowing Is Half The Battle Loot Pinata My Command Is Your Wish Ooh, Shiny! Power Corrupts Respectable Loadout Rockin' Loadout Shopping List Significant Disruption The More The Merrier The One Troublemaker Challenges ------------ None Game ------ Seed FlakLegShotgun Manual? 0 Play Time 04:30:30 Cumulative 9.7 hours Start 2022.01.01 @ 15:37:11 End 2022.01.03 @ 21:00:41 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 1 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 13 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0caefc7-1878-44cc-aab4-9ea17f872cb8