Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 18:48:37 Player: the Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1396) 1396 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3336 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 158/160 System Corruption 0% Temperature Cool (13) Movement Flying (31) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY (4) ------ Structural Scanner Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Assault Cannon Makeshift Spear > --- INVENTORY (5) ---- Large Storage Unit Improved Sensor Array Improved Light Cannon Advanced EMP Blaster Shrapnel Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Structural Scanner Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Assault Cannon Makeshift Spear > --- INVENTORY -------- Large Storage Unit Improved Sensor Array Improved Light Cannon Advanced EMP Blaster Shrapnel Trap [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Subdweller Machine Gun Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 54 | 7 6 26 15 Power 4 | 1 1 1 1 Engine 3 | 1 1 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 . 7 5 Treads 7 | 2 . 5 . Leg . | . . . . Wheel 3 | . . 2 1 Hover . | . . . . Flight 4 | . . . 4 Utility 13 | 2 1 6 4 Device 6 | 1 . 3 2 Storage 4 | 1 1 2 . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 23 | 2 4 12 5 Energy Gun 1 | 1 . . . Energy Cannon 2 | . . 2 . Ballistic Gun 10 | 1 2 5 2 Ballistic Cannon 5 | . 1 2 2 Launcher 2 | . . 1 1 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon 1 | . . 1 . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 23 | . . 14 9 Power 1 | . . . 1 Propulsion 8 | . . 5 3 Utility 6 | . . 5 1 Weapon 8 | . . 4 4 Highest Loss Streak 4 | . . 3 4 To Critical Strikes . | . . . . Average Backups 14 | 2 10 17 7 Power . | . 1 . . Propulsion 3 | . 2 3 . Utility 4 | . 5 5 2 Weapon 6 | . 1 7 5 Tool/Special . | . . . . Unused Backups 11 | . 2 2 7 Power . | . . . . Propulsion 2 | . . 1 1 Utility 5 | . 2 1 2 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 99 95 62 Engine 12 | . 14 14 2 Treads 20 | . 28 20 5 Wheel 5 | . . 6 2 Flight 1 | . . . 16 Device 10 | . 14 9 7 Storage 13 | . 14 14 4 Energy Cannon 1 | . . 1 . Ballistic Gun 11 | . 20 11 3 Ballistic Cannon 7 | . 2 8 8 Slashing Weapon 3 | . . 4 . Piercing Weapon 1 | . . 1 4 Peak Build Rating 22 | 7 8 15 22 Average Rating 11 | 5 7 12 14 On Entrance 6 | . 7 8 11 Avg Prop Armor Cover (%) 15 | . . . 15 Naked Turns . | . . . . Heaviest Build 94 | 13 30 94 68 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 7 | . . 5 7 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 25 | 8 15 25 20 Average Capacity 18 | 7 11 21 11 Most Carried 23 | 5 15 23 16 Average Carried 16 | 2 10 19 9 Final Capacity 20 | 8 15 20 5 Final Carried 16 | 4 15 16 5 Class Distribution -------------------- 94% | Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 2290 | 270 425 835 760 Remotely . | . . . . Salvage Created 1528 | 145 424 467 492 Parts 87 | 15 18 30 24 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 11 | . . 11 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 41 | . 8 19 14 Melee 2 | . . 2 . Guns 26 | . 8 7 11 Cannons 9 | . . 6 3 AOE 4 | . . 4 . Classes Destroyed 13 | 3 5 3 2 Worker 2 | 1 . . 1 Tunneler 3 | 3 . . . Hauler 2 | . 1 . 1 Recycler 3 | 1 2 . . Operator 1 | . 1 . . Turret 2 | . . 2 . Watcher 2 | . 1 . 1 Swarmer 16 | . 6 6 4 Grunt 12 | . 2 2 8 Brawler 1 | . . . 1 Sentry 1 | . . 1 . Hunter 1 | . . . 1 Subdweller 10 | . . 10 . Best Kill Streak 8 | 2 8 6 5 Combat Bots Only 6 | . 6 4 5 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging 1 | . . 1 . Exploded 3 | . . 3 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 256 | . 42 77 137 Missed 63 | . 12 22 29 Hits 193 | . 30 55 108 Projectile 193 | . 30 55 108 Critical Strikes 5 | . . 1 4 Damage Taken 3422 | . 253 1685 1484 Core 730 | . 55 121 554 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 . 29 . Volleys Fired 245 | 10 32 142 61 Largest 2 | 2 2 2 2 Hottest 100 | 60 100 100 66 Shots Fired 381 | 20 61 193 107 Gun 188 | 20 56 49 63 Cannon 180 | . 2 134 44 Launcher 7 | . . 7 . Special 6 | . 3 3 . Kinetic 295 | 10 42 136 107 Thermal 86 | 10 19 57 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 6 10 11 8 Robot Miss Streak 4 | 2 3 2 4 Penetration Max . | . . . . Secondary Targets 3 | . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 179 | 12 35 66 66 Core Hits 92 | 7 21 35 29 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 1 1 Destroy 2 | . 1 . 1 Blast 1 | . . 1 . Melee Attacks 55 | . . 49 6 Impact . | . . . . Slashing 45 | . . 45 . Piercing 10 | . . 4 6 Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3823 | 126 329 1884 1484 Guns 1929 | 126 297 551 955 Cannons 902 | . 19 487 396 Explosions 501 | . . 501 . Melee 478 | . . 345 133 Ramming 13 | . 13 . . Kinetic 3153 | 29 234 1539 1351 Thermal 179 | 97 82 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 345 | . . 345 . Piercing 133 | . . . 133 Highest Corruption 14 | . . 14 . Average Corruption 12 | . . 12 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . . 24 . Message Errors 4 | . . 4 . Matter Fused 4 | . . 4 . Heat Flow Errors 4 | . . 4 . Energy Discharges 7 | . . 7 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Alerts 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 15 | . . 15 . Projectiles . | . . . . Explosions 15 | . . 15 . Melee . | . . . . Knockbacks 14 | . . 6 8 Impact . | . . . . Kinetic 13 | . . 6 7 Secondary 1 | . . . 1 Self-Inflicted Damage 38 | . . 38 . Shots 2 | . . 2 . Rammed 3 | . 3 . . Targets Rammed 3 | . 3 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 232 | 40 40 232 33 Average Temperature 35 | 15 15 123 8 Received Heat Transfer 1217 | . 30 521 666 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 425 | 225 200 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 172 | 10 146 . 172 Initial . | . . . . Average 59 | 1 40 . 100 Influence Increases 1020 | 25 284 285 426 Destroy 0b10 Robot/C 660 | . 160 220 280 Destroy 0b10 Robot/NC 65 | 25 25 . 15 Destroy Leader 118 | . 44 20 54 Successful Hack 22 | . 22 . . Disable Machine 15 | . . . 15 Destroy Structure 20 | . 3 . 17 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 105 | . 15 45 45 Influence Decreases 919 | 25 284 285 325 Time Decay 788 | 25 284 244 235 Lost Part 131 | . . 41 90 Squads Dispatched 5 | . 3 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 16 20 20 Peak Tracking Total 6 | . 5 6 6 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed 1 | . . 1 . Triggered 1 | . . 1 . Most Traps Carried 2 | . . 2 2 Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 5 | . . 4 1 Max in Single Turn 4 | . . 4 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 6 | . 5 1 . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 13 4 . Successful 11 | . 7 4 . Failed 6 | . 6 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 5 . . Terminals 11 | . 11 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 5 4 . Record 4 | . . 4 . Prototype ID Bank 2 | . 2 . . Locate Traps 2 | . 2 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 4283 | 7 950 3061 265 Sensors 265 | . . . 265 Structural 2342 | . . 2111 231 Seismic 1907 | 7 950 950 . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 6549 | 132 950 4855 612 Spaces Moved 3067 | 60 497 2130 380 Core 22 | 5 . . 17 Treads 1820 | 55 497 1244 24 Legs . | . . . . Wheels 919 | . . 886 33 Hover . | . . . . Flight 306 | . . . 306 Fastest Speed 31 | 50 160 115 31 Average Speed 172 | 150 160 196 61 Slowest Speed 480 | 160 160 480 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 13 | . . 13 . Cave-ins Triggered 2 | . . 2 . Exploration Rate (%) 38 | 4 69 55 24 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 7 | . . 7 . Spaces Dug 105 | . 2 97 6 Terrain Destroyed 174 | . 3 157 14 Melee 30 | . . 28 2 Projectile 61 | . 3 46 12 AOE 83 | . . 83 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 3870 | 81 592 2552 645 Wait 332 | . 38 135 159 Move 3064 | 59 496 2129 380 Hop . | . . . . Pick Up 48 | 5 11 25 7 Fast Attach 22 | 6 2 3 11 Attach 22 | 1 . 14 7 Detach 2 | . . . 2 Swap 45 | . 5 38 2 Drop 31 | . 5 16 10 Fire 245 | 10 32 142 61 Melee 55 | . . 49 6 Ram . | . . . . Kick . | . . . . Crush 3 | . 3 . . Escape Stasis . | . . . . Rewire . | . . . . Trap 1 | . . 1 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Materials History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 678 | -10/Materials | Discovered new exit (range 14) 829 | -10/Materials | Discovered new exit (range 7) 1029 | -10/Materials | Discovered new exit (range 5) 1083 | -10/Materials | Entered Subcaves 1084 | -10/Subcaves | Approached by a straggling Scientist 1120 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1120 | -10/Subcaves | Discovered new exit (range 9) 1124 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1182 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1561 | -10/Subcaves | Visited Clippyterm 1564 | -10/Subcaves | Identified exit to Recycling 1736 | -10/Subcaves | Learned Materials security intel 2868 | -10/Subcaves | Learned location of Zion (-6) 2868 | -10/Subcaves | Met a Zionite searching for "candidates" 3166 | -10/Subcaves | Discovered new exit (range 13) 3188 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3202 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3958 | -10/Subcaves | Ambushed by Subdweller buried in earth 4013 | -10/Subcaves | Ambushed by Subdweller buried in earth 4021 | -10/Subcaves | Core integrity fell below 50% 4469 | -10/Subcaves | Ambushed by Subdweller buried in earth 5300 | -10/Subcaves | Crushed by falling debris 5331 | -10/Subcaves | Lost 3 parts (1n2w) 5421 | -10/Subcaves | Ambushed by Subdweller buried in earth 5438 | -10/Subcaves | Crushed by falling debris 5438 | -10/Subcaves | System corruption reached 10% 5469 | -10/Subcaves | Lost 3 parts (1n1u1w) 5938 | -10/Subcaves | Entered Materials 5938 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6123 | -8/Materials | Lost 3 parts (1p1n1u) 6193 | -8/Materials | Lost 4 parts (2n2w) 6205 | -8/Materials | Core integrity fell below 50% 6219 | -8/Materials | Core integrity fell below 20% 6550 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06282_ Imp. Sensor Array tumbles out of TF Node. 06282_ Imp. Signal Interpreter tumbles out of TF Node. 06285_ Acquired Imp. Sensor Array. 06288_ Acquired Imp. Signal Interpreter. 06299_ Acquired 95 matter. 06309_ Dropped Lgt. Treads. 06309_ Acquired Imp. Sensor Array. 06317_ Acquired Flight Unit. 06319_ Acquired Structural Scanner. 06322_ Dropped Battle Rifle. 06323_ Acquired Imp. Light Cannon. 06328_ K-01 Serf collects debris. 06340_ Sneak attack on W-25 Informer. 06340_ W-25 Informer destroyed. 06342_ Acquired 30 matter. 06380_ U-05 Engineer builds a Wall. 06383_ Dropped Imp. Light Cannon. 06383_ Acquired Assault Cannon. 06470_ U-05 Engineer builds a Wall. 06546_ W-25 Informer sends out distress signal. 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