Cogmind - Beta 12 --- EXPLORER MODE // 2024.01.11 @ 20:48:56 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (277) 1385 Value Destroyed (11284) 11284 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3214) 3214 TOTAL SCORE: 22003 Bonus ------- High Alert Combat Kills 921 Follower Combat Kills 818 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -225 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 232/247 System Corruption 6% Temperature Cool (6) Movement Rolling (96) Location -5/Garrison Parts ------- > --- POWER (3) -------- Fission-Ion Core > --- PROPULSION (6) --- Wheeled Carbon-Armored Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Improved Cooling System Transmission Jammer Improved Transmission Jammer Improved Shield Generator > --- WEAPON (3) ------- Accelerated Gauss Construct/G Hpw. Charged Shock Construct/G Kinetic Spear > --- INVENTORY (5) ---- Compact Battery (200) Matter Compressor (250) Structural Scanner Structural Scanner Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Fission-Ion Core > --- PROPULSION ------- Wheeled Carbon-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Active Sensor Suite > --- WEAPON ----------- Accelerated Gauss Construct/G Hpw. Charged Shock Construct/G Chainsword > --- INVENTORY -------- Improved Cooling System Compact Battery High-capacity Matter Pod Structural Scanner Improved Transmission Jammer Point Defense System Skeleton Box [Rating: 97] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Constructs Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Protection Improved Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Slots Evolved 11 | . 1 2 . . . 2 . 2 . . 4 . . . Power 2 | . 1 . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . . 1 . 1 . . 1 . . . Utility 4 | . . 1 . . . 1 . 1 . . 1 . . . Weapon 1 | . . . . . . . . . . . 1 . . . Parts Attached 227 | 7 10 31 . . 3 44 40 8 45 2 22 3 10 2 Power 27 | 1 1 7 . . 1 7 5 1 4 . . . . . Engine 17 | 1 1 7 . . . 1 2 1 4 . . . . . Core 10 | . . . . . 1 6 3 . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 44 | 2 3 11 . . 1 11 9 3 4 . . . . . Treads . | . . . . . . . . . . . . . . . Leg 44 | 2 3 11 . . 1 11 9 3 4 . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 94 | 2 5 8 . . 1 15 13 2 21 2 15 2 6 2 Device 69 | 1 2 6 . . 1 8 6 2 17 2 14 2 6 2 Storage 5 | . 1 . . . . . 2 . 1 . 1 . . . Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 20 | 1 2 2 . . . 7 5 . 3 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 62 | 2 1 5 . . . 11 13 2 16 . 7 1 4 . Energy Gun 17 | 1 1 1 . . . 3 4 2 5 . . . . . Energy Cannon 3 | . . . . . . . . . 3 . . . . . Ballistic Gun 16 | 1 . 4 . . . 6 5 . . . . . . . Ballistic Cannon 9 | . . . . . . 2 4 . 3 . . . . . Launcher 10 | . . . . . . . . . 4 . 3 1 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 1 . 4 . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 . . 4 . 2 . 2 . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . . 2 . . . Parts Lost 34 | . . 2 . . 1 2 9 . . . 14 2 4 . Power 9 | . . . . . 1 . 3 . . . 4 . 1 . Propulsion 7 | . . . . . . . 3 . . . 3 . 1 . Utility 7 | . . 1 . . . 1 2 . . . 3 . . . Weapon 11 | . . 1 . . . 1 1 . . . 4 2 2 . Highest Loss Streak 6 | . . 1 . . 1 1 4 . . . 6 2 4 . To Critical Strikes 1 | . . . . . . . 1 . . . . . . . Average Slot Usage (%) 86 | . 100 99 100 100 99 98 90 98 99 92 69 40 47 54 Engine 9 | . 25 20 20 20 13 . 1 7 12 14 4 1 4 . Core 4 | . . . . . 6 15 9 7 . . 3 3 . 5 Leg 25 | . 25 29 30 30 30 32 29 33 35 35 17 4 5 . Device 18 | . 15 17 20 20 20 21 11 21 22 21 19 14 22 26 Storage 7 | . 4 10 10 10 10 8 12 7 7 7 5 1 . . Protection 2 | . 4 2 . . . 1 7 7 5 . . . . . Energy Gun 5 | . 12 10 10 10 10 6 5 4 4 . 2 4 . 4 Energy Cannon 1 | . . . . . . . . . 1 7 5 . 1 . Ballistic Gun 5 | . 12 9 10 10 10 6 4 . . . . 1 5 5 Ballistic Cannon 3 | . . . . . . 3 5 9 6 7 3 5 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 70 | 11 25 39 33 33 33 39 49 53 59 58 70 38 34 34 Greatest Support 123 | 20 20 36 36 36 38 64 64 84 97 97 117 123 123 61 Greatest Overweight (x) 5 | . 1 1 . . . . 5 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 10 10 6 5 5 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10 7 5 5 Average Carried 8 | 2 5 9 9 10 10 9 9 9 9 9 9 5 3 5 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 10 10 10 10 10 10 10 10 10 10 7 4 5 5 Scrap Engine Consumption 237 | . . . . . . . . . . 33 77 31 74 22 Constructs Created 8 | . . . . . . . . . . . 6 1 1 . Constructs Modified 66 | . . . . . . . . . . . 37 3 20 6 Class Distribution -------------------- 45% | Hacker-Mutant 31% | Scavenger-Mutant 14% | Hacker-Construct 8% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Skirmisher | -5/Factory Hacker-Construct | -5/Waste Hacker-Construct | -5/Factory Hacker-Construct | -5/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ----------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Matter Collected 6727 | 248 446 693 12 . 67 1070 899 212 967 270 663 105 963 112 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10664 | . 701 1619 47 . 202 1320 885 7 1461 886 1958 . 1094 484 Parts 560 | . 35 107 6 . 8 70 53 . 77 27 75 . 77 25 Haulers Intercepted 2 | . . . . . . 1 . . 1 . . . . . Recyclers Shooed 12 | . 2 3 . . . . . . 1 1 3 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Combat Hostiles Destroyed 212 | . 10 31 3 . 8 25 26 1 30 8 36 . 24 10 Melee 13 | . . . . . . . 1 . . . 7 . . 5 Guns 118 | . 10 31 3 . 8 16 18 . 10 . 7 . 10 5 Cannons 71 | . . . . . . 9 7 1 19 8 17 . 10 . AOE 8 | . . . . . . . . . . . 4 . 4 . Classes Destroyed 18 | . 4 5 . . . 1 5 . . 1 2 . . . Worker 14 | . . 1 . . . . . . 3 1 3 . 6 . Builder 9 | . . . . . . . . . . . 1 . 8 . Hauler 2 | . . . . . . 1 . . 1 . . . . . Recycler 14 | . 4 2 . . . . . . 1 5 2 . . . Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 4 | . . 3 . . . 1 . . . . . . . . Watcher 20 | . 3 5 . . . 5 . . 1 . 2 . 4 . Swarmer 45 | . 4 5 3 . 6 . 5 . . . 11 . 9 2 Saboteur 2 | . . . . . . . 2 . . . . . . . Grunt 74 | . 6 15 . . 2 14 4 . 15 . 7 . 6 5 Duelist 4 | . . 1 . . . 1 . . . . . . 2 . Protector 2 | . . . . . . . . . . 2 . . . . Sentry 50 | . . 10 . . . 10 7 1 10 5 4 . 2 1 Specialist 1 | . . . . . . . 1 . . . . . . . Hunter 15 | . . . . . . . 4 . 2 1 6 . 2 . Programmer 15 | . . . . . . . 2 . 3 . 6 . 2 2 Heavy 2 | . . . . . . . . . . . 2 . . . Behemoth 2 | . . . . . . . 1 . . . . . 1 . Wasp 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 15 | . 5 8 3 . 3 4 3 1 10 8 5 . 15 5 Combat Bots Only 7 | . 4 5 3 . 3 4 3 1 7 3 5 . 5 5 Max Kills in Single Turn 3 | . 2 1 2 . 2 1 1 1 2 1 2 . 3 1 Gunslinging 1 | . 1 . 1 . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . . . 1 . 2 . Melee 1 | . . . . . . . 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Damage Taken 10893 | . 357 927 10 . 163 828 1372 87 803 351 3502 252 1485 756 Core 1599 | . 49 103 3 . 29 101 163 3 98 42 492 23 391 102 Absorbed by Shields 1608 | . . 23 4 . 68 271 137 . 172 160 391 . 98 284 Regen/Repaired (Parts) 2462 | . 29 56 . . . 13 . . 52 24 927 370 644 347 Core Remaining (%) 75 | 100 80 . . . 66 . 52 . . 79 . . . . Volleys Fired 811 | . 58 118 4 . 14 98 131 6 79 41 136 18 81 27 Largest 3 | . 2 2 2 . 2 2 2 2 2 2 3 2 2 2 Hottest 245 | . 70 79 79 . 79 109 121 106 133 133 245 135 129 69 Shots Fired 1520 | . 93 234 8 . 28 197 249 12 156 82 256 30 124 51 Gun 992 | . 93 234 8 . 28 154 203 . 51 . 91 12 67 51 Cannon 509 | . . . . . . 43 46 12 104 82 159 18 45 . Launcher 19 | . . . . . . . . . 1 . 6 . 12 . Special . | . . . . . . . . . . . . . . . Kinetic 789 | . 58 118 4 . 14 117 139 12 79 41 96 18 68 25 Thermal 611 | . 35 116 4 . 14 80 110 . 76 41 91 . 44 . Explosive 19 | . . . . . . . . . 1 . 6 . 12 . Electromagnetic 101 | . . . . . . . . . . . 63 12 . 26 Robot Hit Streak 40 | . 17 40 6 . 12 24 28 11 23 28 40 9 30 19 Robot Miss Streak 4 | . 4 2 1 . 1 1 2 1 3 1 2 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . 1 1 Secondary Targets 14 | . 2 2 1 . 1 3 4 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . . . . . 1 Shots Hit Robots 1233 | . 68 197 6 . 22 163 170 10 130 60 224 26 98 59 Core Hits 541 | . 31 78 3 . 12 67 48 2 84 29 86 4 70 27 Critical Kills 10 | . . 1 . . . . . . 1 1 . . 6 1 Critical Parts Destroyed 8 | . . 1 . . . . 2 . . . . . 4 1 Critical Strikes 60 | . 1 13 1 . . 8 8 1 2 4 4 3 10 5 Burn 21 | . 1 11 1 . . 4 4 . . . . . . . Meltdown 2 | . . . . . . . . . 1 1 . . . . Destroy 19 | . . 2 . . . . 2 . . . . 3 10 2 Blast 13 | . . . . . . 4 2 1 1 3 2 . . . Sever 2 | . . . . . . . . . . . 2 . . . Impale 3 | . . . . . . . . . . . . . . 3 Melee Attacks 54 | . . . . . . . . . . . 25 . 1 28 Impact . | . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . . . 25 . . . Piercing 29 | . . . . . . . . . . . . . 1 28 Sneak Attacks 3 | . . . . . . . . . . . 2 . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 28165 | . 823 2663 84 . 318 2730 3140 303 3739 1739 6370 469 4232 1555 Guns 12401 | . 823 2644 84 . 318 1866 2150 . 1353 . 1312 12 1037 802 Cannons 11565 | . . . . . . 856 990 303 2384 1739 3426 457 1410 . Explosions 2404 | . . . . . . . . . 2 . 689 . 1713 . Melee 1768 | . . . . . . . . . . . 943 . 72 753 Ramming 27 | . . 19 . . . 8 . . . . . . . . Kinetic 12391 | . 516 1290 26 . 174 1763 1913 303 1863 837 1825 457 1037 387 Thermal 10994 | . 307 1354 58 . 144 959 1227 . 1874 902 2236 . 1933 . Explosive 1580 | . . . . . . . . . 2 . 388 . 1190 . Electromagnetic 1405 | . . . . . . . . . . . 978 12 . 415 Impact . | . . . . . . . . . . . . . . . Slashing 943 | . . . . . . . . . . . 943 . . . Piercing 825 | . . . . . . . . . . . . . 72 753 Highest Corruption 6 | . . . . . . 1 4 . 1 1 5 5 6 6 Average Corruption 2 | . . . . . . 1 3 . 1 1 1 5 5 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 143 | . . . . . . 17 34 . 5 5 27 7 35 13 Message Errors 29 | . . . . . . 4 6 . 3 2 6 1 7 . Matter Fused 28 | . . . . . . 1 7 . . 1 6 . 9 4 Heat Flow Errors 22 | . . . . . . 3 6 . . 1 3 2 7 . Energy Discharges 21 | . . . . . . 3 7 . 1 1 3 . 4 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . 1 . . . 1 . . . Data Loss (minor) 17 | . . . . . . 3 3 . . . 1 4 5 1 Data Loss (major) 9 | . . . . . . . 3 . . . 3 . 1 2 Misfires 3 | . . . . . . 1 . . 1 . . . 1 . Alerts 7 | . . . . . . 2 . . . . 4 . 1 . Weapon Failures 4 | . . . . . . . 1 . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 603 | . . . . . . 52 1 . 27 9 175 . 325 14 Projectiles 196 | . . . . . . 52 1 . 27 9 107 . . . Explosions 291 | . . . . . . . . . . . 23 . 268 . Melee 116 | . . . . . . . . . . . 45 . 57 14 Knockbacks 32 | . . . . . . 7 5 . 9 5 6 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . 6 4 . 8 4 6 . . . Secondary 4 | . . . . . . 1 1 . 1 1 . . . . Self-Inflicted Damage 243 | . . . . . . . . . 86 . 22 . 135 . Shots 10 | . . . . . . . . . 3 . 2 . 5 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 5 | . . 3 . . . 2 . . . . . . . . Kicked 5 | . . 3 . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 613 | . 303 410 120 . 257 284 318 . 86 151 274 425 613 . Average Temperature 104 | . 114 95 63 . 99 86 95 . 26 36 84 157 215 . Received Heat Transfer 3677 | . 291 562 . . 149 625 408 . 399 176 455 . 300 312 Effects 26 | . 3 4 . . . . . . . . 1 1 17 . Shutdowns 6 | . . 2 . . . . . . . . . 1 3 . Energy Bleed 2 | . . . . . . . . . . . 1 . 1 . Interference 5 | . 3 . . . . . . . . . . . 2 . Matter Decay 1 | . . 1 . . . . . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . 3 . Damage (minor) 4 | . . 1 . . . . . . . . . . 3 . Damage (major) 3 | . . . . . . . . . . . . . 3 . Damage (core) 2 | . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . Impact Corruptions 2 | . . . . . . . . . 1 1 . . . . Robots Melted 2 | . . . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . . . Parts Melted 35 | . . 16 1 . 1 . 3 . 5 6 2 . 1 . Heat Transferred 22536 | . 868 4588 222 . 370 2738 3012 . 4050 1476 3000 . 2212 . Parts Sabotaged 10 | . . . . . . . 10 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Peak Influence 1250 | . 290 326 74 . 114 264 1250 547 524 190 406 113 958 628 Initial 487 | . . 14 . . . . 36 487 180 58 50 51 . 291 Average 245 | . 65 85 68 . 55 108 686 529 305 64 126 87 521 461 Maximum Alert Level 4 | . 1 1 . . . 1 4 2 2 . 2 . 3 2 Low Security (%) 61 | 100 91 83 100 . 100 84 11 . 21 100 81 100 12 . Level 1 17 | . 8 16 . . . 15 19 . 54 . 17 . 18 45 Level 2 11 | . . . . . . . 18 100 24 . 1 . 45 54 Level 3 7 | . . . . . . . 37 . . . . . 23 . Level 4 1 | . . . . . . . 13 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 47 | . 2 5 . . . 6 . 1 12 . 11 . 10 . Investigation 22 | . 2 3 . . . 3 . 1 3 . 6 . 4 . Extermination 6 | . . . . . . . . . 3 . 2 . 1 . Reinforcement 11 | . . 2 . . . 3 . . 2 . 3 . 1 . Assault 3 | . . . . . . . . . . . . . 3 . Garrison 5 | . . . . . . . . . 4 . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . 1 . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Distress Signals 11 | . 1 1 . . . 2 . . 4 . 2 . 1 . Communications Jammed 47 | . . . . . . . . . . . . . 47 . Distress Signals 47 | . . . . . . . . . . . . . 47 . Times Spotted 298 | . 16 44 3 . 8 39 30 1 37 10 45 8 42 15 Peak Tracking Total 6 | . 5 4 3 . 2 4 6 1 4 3 4 6 5 4 Tactical Retreats 11 | . 1 2 . . . 1 . . 2 . 3 . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Traps Triggered 15 | . . 5 . . . 1 6 . 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . . . 2 . . . Reprogrammed 23 | . . . . . . 5 . . . . 12 . 6 . Reused 5 | . . . . . . . . . . . 5 . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . 8 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ---------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Machines Disabled 24 | . 1 . 1 . 1 2 6 . 5 . . . 7 1 Max in Single Turn 2 | . 1 . 1 . 1 1 2 . 2 . . . 2 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Garrison Relay 5 | . . . . . . . 4 . . . . . . 1 Phase Generator 1 | . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Machines Accessed 78 | . 8 11 . 1 . 11 4 2 6 12 14 . 9 . Terminals 48 | . 5 8 . . . 7 4 2 3 5 9 . 5 . Fabricators 2 | . . . . . . . . . . . 1 . 1 . Repair Stations 7 | . 1 1 . . . 1 . . 2 . 1 . 1 . Recycling Units 14 | . 2 . . . . 1 . . 1 7 2 . 1 . Scanalyzers 4 | . . 2 . . . 1 . . . . 1 . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Total Hacks 221 | . 27 47 . 1 . 34 6 4 12 29 38 . 23 . Successful 146 | . 19 34 . 1 . 29 4 2 4 17 21 . 15 . Failed 75 | . 8 13 . . . 5 2 2 8 12 17 . 8 . Catastrophic 10 | . . 1 . . . . 1 1 1 . 4 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . . . Terminals 154 | . 21 36 . . . 25 6 4 8 11 27 . 16 . Fabricators 4 | . . . . . . . . . . . 2 . 2 . Repair Stations 14 | . 3 2 . . . 2 . . 3 . 2 . 2 . Recycling Units 30 | . 3 . . . . 2 . . 1 18 4 . 2 . Scanalyzers 16 | . . 9 . . . 4 . . . . 3 . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . Terminal Hacks 89 | . 14 23 . 1 . 20 4 2 1 2 14 . 8 . Record 24 | . 4 11 . . . 5 . . . . 3 . 1 . Part Schematic 4 | . . . . . . . . . . . 2 . 2 . Robot Schematic 1 | . . . . . . . . . . 1 . . . . Robot Analysis 4 | . . 1 . . . . . . . . 3 . . . Prototype ID Bank 3 | . 1 . . . . 2 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . . . 1 . . . . 1 . Branch Access Points 3 | . 1 1 . . . . . . . . 1 . . . Emergency Access Points 4 | . . . . . . 3 1 . . . . . . . Machine Index 1 | . . 1 . . . . . . . . . . . . Recycling Unit Index 2 | . . . . . . 1 . . . . 1 . . . Alert Level 2 | . . . . . . 2 . . . . . . . . Unreport Threat 6 | . 1 1 . . . . . . . 1 1 . 2 . Locate Traps 3 | . . 1 . . . 1 . . 1 . . . . . Disarm Traps 1 | . . . . . . . . . . . 1 . . . Reprogram Traps 4 | . . . . . . 1 . . . . 2 . 1 . Dispatch Records 3 | . 1 1 . . . 1 . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . Recall Investigation 2 | . . 1 . . . 1 . . . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . . . . . . Zone Layout 9 | . 2 4 . . . 1 . 1 . . . . 1 . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . 2 . Network Status 1 | . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 11 | . 2 2 . . . 2 . . 2 . 1 . 2 . Scan Component 5 | . 1 1 . . . 1 . . 1 . . . 1 . Repair 5 | . 1 1 . . . 1 . . 1 . . . 1 . Refit 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 26 | . 3 . . . . 2 . . 1 15 3 . 2 . Report Inventory 18 | . 3 . . . . 1 . . 1 9 3 . 1 . Retrieve Components 8 | . . . . . . 1 . . . 6 . . 1 . Scanalyzer 15 | . . 9 . . . 4 . . . . 2 . . . Insert Component 7 | . . 4 . . . 2 . . . . 1 . . . Analyze 8 | . . 5 . . . 2 . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . 1 . Unlock Access 2 | . . . . . . 1 . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 56 | . 4 9 . . . 9 1 1 5 8 13 . 6 . Full Trace Events 28 | . 3 7 . . . 3 1 1 3 1 6 . 3 . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 4 . . . 2 . . . . 3 . 2 . Parts Built 1 | . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . 84 . Total Part Build Rating 4 | . . . . . . . . . . . . . 4 . Parts Repaired 5 | . 1 1 . . . 1 . . 1 . . . 1 . Time 99 | . 13 32 . . . 16 . . 25 . . . 13 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 34 | . . . . . . 10 . . . 18 . . 6 . Parts Scanalyzed 7 | . . 4 . . . 2 . . . . 1 . . . Part Schematics Acquired 7 | . . 4 . . . 2 . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------------ Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Used RIF Installer 2 | . . . . . . . 2 . . . . . . . Coupler Efficiency 1 | . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 27 | . . . . . . . 18 . . . . . 1 8 Machine Destruction 23 | . . . . . . . 18 . . . . . 1 4 Programmers 4 | . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Total Allies 18 | . . . . . . . . . . . . 18 . . Largest Group 18 | . . . . . . . . . . . . 18 17 . Highest-Rated Group 638 | . . . . . . . . . . . . 638 613 . Highest-Rated Ally 50 | . . . . . . . . . . . . 50 50 . Total Orders 1 | . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . Ally Attacks 188 | . . . . . . . . . . . . 66 122 . Total Damage 6178 | . . . . . . . . . . . . 2879 3299 . Kills 31 | . . . . . . . . . . . . 7 24 . Allies Corrupted 3 | . . . . . . . . . 3 . . . . . Allies Melted 2 | . . . . . . . . . . . . . 2 . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Robot Analysis Total 4 | . . 1 . . . . . . . . 3 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 14 | . . . . . . . . . 14 . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Turns Passed 15387 | 49 1150 2141 85 334 830 1826 2148 222 1274 971 2334 418 1240 365 Spaces Moved 9408 | 38 679 1292 60 278 623 1093 1249 152 577 639 1360 327 828 213 Core 20 | 18 . . . . . . 2 . . . . . . . Treads 239 | . . . . . . . . . . . 221 18 . . Legs 8993 | 20 679 1292 60 278 623 1093 1247 152 577 639 1139 309 828 57 Wheels 156 | . . . . . . . . . . . . . . 156 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 126 130 120 106 98 74 Average Speed 124 | 86 140 127 120 120 120 122 131 123 129 130 129 107 103 91 Slowest Speed 300 | 120 190 190 120 120 120 125 300 126 130 130 133 133 106 98 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 3 97 98 15 74 101 91 99 4 97 99 37 97 24 30 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . . . Spaces Dug 6 | . . . . . . 2 1 . . 2 . . . 1 Terrain Destroyed 371 | . . . . . . 3 84 2 43 15 84 . 139 1 Melee 1 | . . . . . . . . . . . . . . 1 Projectile 46 | . . . . . . 3 4 2 12 15 6 . 4 . AOE 324 | . . . . . . . 80 . 31 . 78 . 135 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Gar Fac Sto Rec Fac Was Fac Gar Total 11505 | 52 778 1551 65 279 677 1390 1491 177 945 698 1670 363 1085 284 Wait 753 | . 17 79 . . 37 103 46 . 181 13 101 12 150 14 Move 9398 | 38 678 1291 59 277 622 1093 1248 151 576 638 1360 326 828 213 Hop . | . . . . . . . . . . . . . . . Pick Up 116 | 7 12 14 1 1 . 17 11 4 25 . 12 2 10 . Fast Attach 34 | 2 . 3 . . 1 6 13 1 5 1 1 . . 1 Attach 52 | 5 2 5 . . . 5 7 3 7 . 9 2 7 . Detach 5 | . . . . . . . . 1 1 2 1 . . . Swap 141 | . 8 23 . . 2 33 20 4 33 1 12 1 3 1 Drop 132 | . 3 15 1 1 1 33 11 7 38 2 13 2 5 . Fire 811 | . 58 118 4 . 14 98 131 6 79 41 136 18 81 27 Melee 54 | . . . . . . . . . . . 25 . 1 28 Ram . | . . . . . . . . . . . . . . . Kick 5 | . . 3 . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison History --------- Turn | Location | Event 17 | -11/Junkyard | Identified exit to Materials 17 | -11/Junkyard | Discovered exit to Materials (range 15) 50 | -11/Junkyard | Entered Materials 50 | -10/Materials | Evolved 1 slot: Power x1 137 | -10/Materials | Identified exit to Mines 137 | -10/Materials | Discovered exit to Mines (range 10) 236 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Discovered exit to Materials (range 15) 309 | -10/Materials | Build established: Hacker-Mutant 452 | -10/Materials | Repaired Aluminum Leg 611 | -10/Materials | Discovered exit to Materials (range 13) 709 | -10/Materials | Discovered exit to Mines (range 14) 1127 | -10/Materials | Discovered exit to Materials (range 14) 1200 | -10/Materials | Entered another Materials area 1200 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1371 | -9/Materials | Identified exit to Mines 1683 | -9/Materials | Identified exit to Materials 1683 | -9/Materials | Discovered exit to Materials (range 5) 2086 | -9/Materials | Repaired Hvy. Assault Rifle 2276 | -9/Materials | Build established: Scavenger-Mutant 2333 | -9/Materials | Discovered exit to Materials (range 4) 3088 | -9/Materials | Discovered exit to Materials (range 12) 3341 | -9/Materials | Entered Mines 3343 | -9/Mines | Discovered exit to Materials (range 9) 3400 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3421 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3421 | -9/Mines | Identified exit to Exiles 3421 | -9/Mines | Discovered exit to Exiles (range 5) 3426 | -9/Mines | Entered Exiles 3455 | -9/Exiles | Met 8R-AWN 3477 | -9/Exiles | Met EX-HEX 3512 | -9/Exiles | Met EX-BIN 3526 | -9/Exiles | Aligned with FarCom system 3527 | -9/Exiles | Given EX-Vault access code 3557 | -9/Exiles | Opened EX-Vault 3567 | -9/Exiles | Found Skeleton Box 3595 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3627 | -9/Exiles | Met EX-DEC 3664 | -9/Exiles | Visited The Gauntlet 3747 | -9/Exiles | Identified exit to Mines 3747 | -9/Exiles | Discovered exit to Mines (range 12) 3760 | -9/Exiles | Left Exiles lab with Skeleton Box 3760 | -9/Exiles | Entered Mines 4289 | -8/Mines | Discovered exit to Materials (range 13) 4572 | -8/Mines | Discovered exit to Materials (range 9) 4590 | -8/Mines | Entered Materials 4590 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4950 | -8/Materials | Repaired Shield Generator 4996 | -8/Materials | Identified exit to Factory 4996 | -8/Materials | Discovered exit to Factory (range 16) 5732 | -8/Materials | Discovered exit to Factory (range 15) 5825 | -8/Materials | Build established: Hacker-Mutant 6332 | -8/Materials | Discovered exit to Factory (range 3) 6393 | -8/Materials | Build established: Scavenger-Mutant 6416 | -8/Materials | Identified exit to Garrison 6416 | -8/Materials | Entered Garrison 6429 | -8/Garrison | Installed Relay Interface Framework 6462 | -8/Garrison | Triggered checkpoint 6527 | -8/Garrison | Triggered checkpoint 6566 | -8/Garrison | Triggered checkpoint 6572 | -8/Garrison | Triggered checkpoint 6616 | -8/Garrison | Triggered checkpoint 6668 | -8/Garrison | Garrison Relay disabled 6705 | -8/Garrison | Garrison Relay disabled 6808 | -8/Garrison | Triggered checkpoint 6840 | -8/Garrison | Garrison Relay disabled 6880 | -8/Garrison | Discovered exit to Factory (range 15) 7039 | -8/Garrison | Learned Factory security intel 7056 | -8/Garrison | Triggered checkpoint 7101 | -8/Garrison | Garrison Relay disabled 7130 | -8/Garrison | Discovered exit to Factory (range 10) 7380 | -8/Garrison | Build established: Hacker-Mutant 7478 | -8/Garrison | Phase Generator disabled 7478 | -8/Garrison | Spotted B-75 Beast 7789 | -8/Garrison | Discovered exit to Factory (range 11) 7999 | -8/Garrison | Destroyed B-75 Beast 8025 | -8/Garrison | Lost 4 parts (2n1u1w) 8384 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 8564 | -8/Garrison | Entered Factory 8564 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8781 | -7/Factory | Identified exit to Storage 8781 | -7/Factory | Discovered exit to Storage (range 4) 8786 | -7/Factory | Entered Storage 8804 | -7/Storage | Remotely autohacked Sealed Heavy Doors 9079 | -7/Storage | Remotely autohacked Sealed Heavy Doors 9108 | -7/Storage | Destroyed 7 combat bots 9419 | -7/Storage | Remotely autohacked Sealed Heavy Doors 9423 | -7/Storage | Found Prototype Launcher 9425 | -7/Storage | Identified Gui. Missile Launcher 9546 | -7/Storage | Remotely autohacked Sealed Heavy Doors 9649 | -7/Storage | Garrison activated, responded to threat 9722 | -7/Storage | Remotely autohacked Sealed Blast Doors 9722 | -7/Storage | Identified exit to Recycling 9722 | -7/Storage | Discovered exit to Recycling (range 5) 9801 | -7/Storage | Remotely autohacked Sealed Heavy Doors 9811 | -7/Storage | Found Prototype Launcher 9812 | -7/Storage | Identified Rocket Array 9878 | -7/Storage | Repaired Lgt. Angular Momentum Engine 9899 | -7/Storage | Identified exit to Factory 9899 | -7/Storage | Discovered exit to Factory (range 14) 10060 | -7/Storage | Entered Recycling 10083 | -7/Recycling | Found Scrap Engine 10566 | -7/Recycling | Identified exit to Factory 10566 | -7/Recycling | Discovered exit to Factory (range 7) 11031 | -7/Recycling | Entered Factory 11031 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 11253 | -5/Factory | Identified exit to Upper Caves 11333 | -5/Factory | Build established: Hacker-Skirmisher 12249 | -5/Factory | Identified exit to Factory 12249 | -5/Factory | Discovered exit to Factory (range 9) 12316 | -5/Factory | Cargo convoy interrupted 12348 | -5/Factory | Discovered exit to Factory (range 13) 12610 | -5/Factory | Lost 6 parts (2p1n3w) 12612 | -5/Factory | Found Corrupted Prototype Device 12840 | -5/Factory | Build established: Hacker-Mutant 13205 | -5/Factory | Identified Active Sensor Suite 13283 | -5/Factory | Build established: Hacker-Construct 13365 | -5/Factory | Sucked down chute 13365 | -5/Factory | Entered Waste 13416 | -5/Waste | Spotted C-40 Crusher 13419 | -5/Waste | Spotted C-40 Crusher 13419 | -5/Waste | Spotted C-40 Crusher 13434 | -5/Waste | Spotted C-40 Crusher 13439 | -5/Waste | Core integrity fell below 50% 13464 | -5/Waste | Crushed by Compactor (1 part destroyed) 13470 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13479 | -5/Waste | Spotted C-40 Crusher 13498 | -5/Waste | Spotted C-40 Crusher 13508 | -5/Waste | Warlord forces began an assault 13508 | -5/Waste | Allies destroyed C-40 Crusher 13512 | -5/Waste | Allies destroyed C-40 Crusher 13514 | -5/Waste | Allies destroyed C-40 Crusher 13515 | -5/Waste | Allies destroyed C-40 Crusher 13516 | -5/Waste | Allies destroyed C-40 Crusher 13524 | -5/Waste | Allies destroyed C-40 Crusher 13704 | -5/Waste | Identified exit to Factory 13704 | -5/Waste | Discovered exit to Factory (range 13) 13783 | -5/Waste | Entered Factory 13783 | -5/Factory | Accompanied by 17 allies 14022 | -5/Factory | Discovered exit to Factory (range 14) 14083 | -5/Factory | First assault squad dispatched 14211 | -5/Factory | Garrison activated, responded to threat 14270 | -5/Factory | Core integrity fell below 20% 14279 | -5/Factory | Spotted B-75 Beast 14315 | -5/Factory | Destroyed B-75 Beast 14351 | -5/Factory | Lost 4 parts (1p1n2w) 14451 | -5/Factory | Found Prototype Launcher 14453 | -5/Factory | Identified Mni. Smartbomb Launcher 14456 | -5/Factory | Found Mni. Smartbomb Launcher 14613 | -5/Factory | Fabricated Imp. Cooling System (x1) 14674 | -5/Factory | Repaired Structural Scanner 15023 | -5/Factory | Identified exit to Garrison 15023 | -5/Factory | Entered Garrison 15076 | -5/Garrison | Triggered checkpoint 15080 | -5/Garrison | Garrison Relay disabled 15174 | -5/Garrison | Triggered checkpoint 15232 | -5/Garrison | Triggered checkpoint 15236 | -5/Garrison | Triggered checkpoint 15382 | -5/Garrison | Triggered checkpoint 15388 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15300_ Slug penetrates Wall. 15314_ Arm. Scrap Engine consumes Flexi-carbon Leg. 15316_ Arm. Scrap Engine consumes Mic. Fission Core. 15317_ Arm. Scrap Engine consumes Imp. Core Shielding. 15318_ Arm. Scrap Engine consumes Flexi-carbon Leg. 15319_ Arm. Scrap Engine consumes Imp. Carbon-fiber Leg. 15324_ Arm. Scrap Engine consumes Unknown Power Core. 15325_ Arm. Scrap Engine consumes Unknown Leg. 15327_ Acquired 2 matter. 15329_ Arm. Scrap Engine consumes Unknown Leg. 15352_ Slug penetrates Wall. 15355_ Slug penetrates P-80 Master. 15358_ P-80 Master suffers critical hit (Destroy). 15358_ P-80 Master destroyed. 15359_ Arm. Scrap Engine reinforces its armored shell (+100). 15363_ Acquired 6 matter. 15365_ Scrap Engine modifies Fission-Ion Core: Heat +3, Storage -124. 15366_ Arm. Scrap Engine consumes Unknown Energy Gun. 15370_ System corrupted: Energy discharge (-51). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????? ######### | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????????####### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# | | ????????????????????????#######????######## | | ????????????????#######?# ?? | | ????????????????? ??# ??? | | ????????????????? ??# ???? | | ?????????????????? g???# #?????########## | | ?????????????????? ???# #????#######???# | | ??????????????????#g#???# #????#!! #???# | | ???????????Y??????#@#???# #????#! #???# | | ??????????????????# ##### !!########+####### | | ??????????????????# " !%!! | | ??????????????????####### |!########+####### | | ????????????????????????# #????# % #???# | | ????????????????????????# #????#!| !!#???# | | ????????????????????????# #????#######???# | | ????????????????????????# #??????????????# | | ????????????????????????# #??????????????# | | ????????????????????????# #?????????????? | | ???????????????????s????# #?????????????? | | ???????????????????s????# #?????????????? | | ????????????????????????# #?????????????? | | ???????????????????s????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????g?g?????????# #????????????? | | ????????????????????????? ??????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 60 Energy Capacity 733 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Imp. Powered Armor | -5/Factory | Hacked Imp. Cooling System | -5/Factory | Scanalyzed Imp. Gyrokinetic Inverter | -5/Factory | Hacked Imp. Remote Force Field | -5/Factory | Hacked Biometal Leg | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Recycling | Hacked Fabricated ------------ Imp. Cooling System | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakVisualDerivative Manual? 0 Play Time 02:56:04 Cumulative 193.3 hours Start 2024.01.06 @ 15:30:56 End 2024.01.11 @ 20:48:56 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 144 Rogue 0 Adventurer 102 Explorer 42 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 64 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d960fe28-1390-4024-b12b-aed819baad20