Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 23:24:13 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (578) 578 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2523 Bonus ------- None Cogmind --------- Core Integrity 450/550 Matter 164/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (185) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Shotgun > --- INVENTORY (20) --- Light Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Beam Rifle Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Heat Sink [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 25 | 6 3 8 3 5 Power 5 | 1 1 2 . 1 Engine 5 | 1 1 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 2 . 1 Treads 2 | 2 . . . . Leg 3 | . . 2 . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 1 1 1 Device 1 | . . . 1 . Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 10 | 2 1 3 2 2 Energy Gun 2 | . . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 1 3 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . 8 . 5 Power 2 | . . 2 . . Propulsion 3 | . . 2 . 1 Utility 1 | . . . . 1 Weapon 7 | . . 4 . 3 Highest Loss Streak 8 | . . 8 . 2 Average Slot Usage (%) 81 | . 85 70 81 82 Engine 11 | . 14 13 11 9 Treads 10 | . 28 6 . . Leg 13 | . . 18 22 22 Device 3 | . . . 4 9 Storage 14 | . 14 14 11 18 Protection 3 | . . . 11 1 Energy Gun 3 | . . . 4 7 Ballistic Gun 20 | . 28 17 16 14 Naked Turns . | . . . . . Heaviest Build 79 | 10 41 41 45 79 Greatest Support 40 | 40 40 40 20 37 Greatest Overweight (x) 3 | . 1 1 2 3 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | 6 12 12 12 20 Average Capacity 13 | 5 10 12 12 20 Most Carried 9 | 5 9 9 4 9 Average Carried 4 | 2 7 4 3 3 Final Capacity 20 | 6 12 12 12 20 Final Carried 9 | 4 9 3 3 8 Class Distribution -------------------- 75% | Mutant 13% | Hauler-Gunner 10% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 755 | 246 134 162 120 93 Remotely . | . . . . . Salvage Created 732 | . 257 156 90 229 Parts 40 | . 18 2 6 14 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 28 | . 8 6 4 10 Guns 28 | . 8 6 4 10 Classes Destroyed 5 | . 3 1 1 . Worker 1 | . 1 . . . Swarmer 13 | . 3 . 3 7 Grunt 10 | . 5 2 . 3 Sentry 1 | . . . 1 . Assembled 4 | . . 4 . . Best Kill Streak 7 | . 3 4 3 7 Combat Bots Only 7 | . 3 4 3 7 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1822 | . 269 733 183 637 Core 254 | . 18 98 38 100 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 . 53 90 . Volleys Fired 83 | . 20 19 12 32 Largest 3 | . 2 2 2 3 Hottest 104 | . 40 40 43 104 Shots Fired 167 | . 40 32 23 72 Gun 167 | . 40 32 23 72 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 146 | . 40 32 23 51 Thermal 21 | . . . . 21 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 8 8 5 6 Robot Miss Streak 6 | . 3 4 6 6 Penetration Max . | . . . . . Secondary Targets 6 | . 2 2 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 105 | . 24 24 13 44 Core Hits 46 | . 13 12 5 16 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1334 | . 299 321 173 541 Guns 1334 | . 299 321 173 541 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1162 | . 299 321 173 369 Thermal 172 | . . . . 172 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 7 . . Average Corruption 6 | . . 6 . . Corruption Purged . | . . . . . Effects 4 | . . 4 . . Message Errors 1 | . . 1 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 215 | . . 215 3 113 Average Temperature 58 | . . 77 3 44 Received Heat Transfer 462 | . 108 69 24 261 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 444 | . . . . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 324 | . 200 65 100 324 Initial 42 | . . 25 . 42 Average 87 | . 71 13 57 205 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 81 | 100 93 100 100 28 Level 1 18 | . 6 . . 71 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . . 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 13 9 10 17 Peak Tracking Total 7 | . 3 6 3 7 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . 5 . 2 3 Terminals 8 | . 4 . 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 24 | . 11 . 4 9 Successful 15 | . 8 . 2 5 Failed 9 | . 3 . 2 4 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 18 | . 9 . . 9 Terminals 21 | . 10 . 2 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 7 . . 5 Terminals 11 | . 6 . . 5 Track 5 | . 3 . . 2 Botnet 4 | . 2 . . 2 Disrupt 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 . 2 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1489 | 90 496 199 354 350 Spaces Moved 625 | 54 236 90 169 76 Core 10 | 10 . . . . Treads 285 | 44 236 5 . . Legs 330 | . . 85 169 76 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 150 150 153 Average Speed 171 | 139 171 151 178 198 Slowest Speed 210 | 160 180 180 180 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 42 19 20 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 893 | 69 288 121 199 216 Wait 126 | . 19 3 12 92 Move 621 | 53 235 89 168 76 Hop . | . . . . . Pick Up 33 | 10 8 2 3 10 Fast Attach . | . . . . . Attach 20 | 6 . 8 2 4 Detach . | . . . . . Swap 5 | . 3 . 1 1 Drop 5 | . 3 . 1 1 Fire 83 | . 20 19 12 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 587 | -10/Materials | Entered Mines 588 | -10/Mines | Assembled infested the area 677 | -10/Mines | Lost 8 parts (2p2n4w) 747 | -10/Mines | Discovered new exit (range 14) 786 | -10/Mines | Entered Materials 786 | -9/Materials | Evolved 2 slots: Utility x2 1115 | -9/Materials | Discovered new exit (range 14) 1140 | -9/Materials | Entered another Materials area 1140 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1262 | -8/Materials | Destroyed 7 combat bots 1490 | -8/Materials | Self-destructed Last Messages --------------- 01398_ K-01 Serf collects debris. 01404_ Electrolysis Chamber disabled. 01404_ K-01 Serf collects debris. 01410_ G-47 Trooper destroyed. 01410_ Switching to secondary target: G-47 Trooper. 01412_ Beam Rifle destroyed. 01416_ Hpw. Shotgun destroyed. 01419_ G-47 Trooper destroyed. 01434_ Acquired Aluminum Leg. 01435_ Acquired 49 matter. 01438_ Acquired Lgt. Nuclear Core. 01441_ Acquired Aluminum Leg. 01443_ Acquired Imp. Heat Sink. 01446_ Acquired Lgt. Nuclear Core. 01448_ Acquired Particle Gun. 01470_ W-25 Informer sends out distress signal. 01479_ Slug penetrates Wall. 01484_ Aluminum Leg destroyed. 01485_ K-01 Serf collects debris. 01486_ Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ???????????????????#######???????????? | | ????????????######## ] ############? | | ????????????# ? | | ????????????# k T ? | | ????????????# ? | | ????????????######## #########???? | | ?????????????????#####+#####?????????? | | ?????????????????# #?????????? | | ?????????????????# T #?????????? | | ?????????????????# """ #?????????? | | ?????????????????# = """ ###???????? | | ?????????????????# """=+ ???? ???? | | ???????########??# *%#???? ??? | | ???????# #??# % #??T "?? | | ???????# """ #??# ] = =[ #? "?? | | ???????# """ #??#######;### ""? | | ???????# " %######### % | | ???????# % + o w | | ???????# """ # ! #+########?? | | ???????# """ k# ]]] # ???????? | | ???????# """ #g ]]] "" #? ??????? | | ???????# # ]] T" #?? "?????? | | ???????# """ # "" #??? " ????? | | ???????# """ # h #???? ????? | | ???????# """ g #????? ????? | | ???????# @# ##########?????? ???? | | ???????######## #???????????????????? | | ????????????? ???????????????????? | | ???????????? ???????????????????? | | ???????????#######???????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed FocalSiegeDriver Manual? 0 Play Time 00:16:50 Cumulative 22.5 hours Start 2020.10.09 @ 23:11:15 End 2020.10.09 @ 23:24:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16573f1d-9a11-438c-8656-7486cec10154