Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 13:43:02 Player: Johge Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3585) 3585 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (192) 192 TOTAL SCORE: 7227 Bonus ------- High Alert Combat Kills 192 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 42/100 System Corruption 23% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (10) --- Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Cooled Pulse Rifle Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Particle Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Light Armor Plating Heavy Laser Cooled Pulse Rifle Flak Gun Missile Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 . 2 . . Weapon . | . . . . . . . Parts Attached 94 | 6 3 6 30 11 1 37 Power 19 | 1 1 1 7 1 1 7 Engine 13 | 1 1 1 6 1 1 2 Core 6 | . . . 1 . . 5 Reactor . | . . . . . . . Propulsion 28 | 2 . 1 10 3 . 12 Treads 16 | 2 . 1 10 3 . . Leg 11 | . . . . . . 11 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 25 | 1 2 2 6 5 . 9 Device 8 | . 2 . 2 2 . 2 Storage 5 | 1 . 1 1 . . 2 Processor 4 | . . . 1 1 . 2 Hackware 3 | . . . . 1 . 2 Protection 5 | . . 1 2 1 . 1 Artifact . | . . . . . . . Weapon 22 | 2 . 2 7 2 . 9 Energy Gun 5 | . . . 1 . . 4 Energy Cannon 5 | . . 1 1 . . 3 Ballistic Gun 7 | 2 . 1 3 . . 1 Ballistic Cannon 4 | . . . 2 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 4 Parts Lost 41 | . . 2 9 4 7 19 Power 9 | . . . 1 1 3 4 Propulsion 11 | . . 1 2 1 1 6 Utility 13 | . . . 3 2 2 6 Weapon 8 | . . 1 3 . 1 3 Highest Loss Streak 14 | . . 1 4 3 7 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 96 98 91 92 60 70 Engine 9 | . 14 11 13 7 8 2 Core 4 | . . . 4 4 . 10 Treads 22 | . 28 32 31 29 16 . Leg 4 | . . . . . . 17 Device 7 | . 10 11 8 6 4 2 Storage 7 | . 14 11 9 7 4 3 Processor 4 | . . . 4 7 10 5 Hackware 3 | . . . . 7 4 8 Protection 2 | . . 11 3 2 . . Energy Gun 2 | . . . . . . 10 Energy Cannon 1 | . . 2 3 . . 1 Ballistic Gun 9 | . 28 18 5 11 . . Ballistic Cannon 3 | . . . 7 2 9 . Naked Turns 22 | . . . . . 22 . Heaviest Build 70 | 12 15 24 66 70 68 42 Greatest Support 82 | 40 40 60 80 82 82 55 Greatest Overweight (x) 13 | 1 . . 1 1 13 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 10 20 20 20 10 Average Capacity 12 | 6 8 8 14 20 14 7 Most Carried 20 | 3 8 8 19 20 18 10 Average Carried 10 | 1 5 6 11 18 13 6 Final Capacity 20 | 8 8 10 20 20 5 10 Final Carried 18 | 2 8 8 18 18 4 7 Class Distribution -------------------- 50% | Scavenger-Mutant 39% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2887 | 260 124 368 1069 553 . 513 Remotely . | . . . . . . . Salvage Created 4038 | . 124 643 1280 529 . 1462 Parts 211 | . 9 50 72 22 . 58 Haulers Intercepted 5 | . . . 3 . . 2 Recyclers Shooed 3 | . 1 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 88 | . 5 20 29 10 . 24 Guns 52 | . 5 14 9 7 . 17 Cannons 31 | . . 2 20 3 . 6 AOE 4 | . . 4 . . . . Classes Destroyed 13 | . 2 1 4 3 . 3 Worker 3 | . . . . 1 . 2 Builder 3 | . . . . . . 3 Hauler 5 | . . . 3 . . 2 Recycler 3 | . . . 1 1 . 1 Operator 1 | . . . . . . 1 Watcher 7 | . . 2 2 3 . . Swarmer 24 | . 3 8 6 3 . 4 Grunt 43 | . 2 12 13 3 . 13 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . . . . 1 Sentry 11 | . . . 8 . . 3 Hunter 4 | . . . 2 2 . . Programmer 3 | . . . . 1 . 2 Best Kill Streak 8 | . 3 6 8 6 . 6 Combat Bots Only 7 | . 3 5 7 3 . 5 Max Kills in Single Turn 5 | . 1 5 2 1 . 1 Gunslinging . | . . . . . . . Exploded 4 | . . 4 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 675 | . 32 101 218 90 11 223 Missed 209 | . 4 37 58 29 1 80 Damage Taken 6901 | . 322 669 2184 957 451 2318 Core 1031 | . 60 76 191 135 288 281 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 206 | . . 95 111 . . . Core Remaining (%) 80 | 100 76 81 65 . . . Volleys Fired 342 | . 21 54 108 73 . 86 Largest 2 | . 2 2 2 2 . 2 Hottest 119 | . 40 80 119 69 . 97 Shots Fired 668 | . 42 106 209 146 . 165 Gun 466 | . 42 96 72 129 . 127 Cannon 202 | . . 10 137 17 . 38 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 469 | . 42 96 177 146 . 8 Thermal 199 | . . 10 32 . . 157 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | . 8 13 15 7 . 22 Robot Miss Streak 6 | . 4 6 4 5 . 4 Penetration Max . | . . . . . . . Secondary Targets 10 | . 2 2 3 1 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 443 | . 29 65 135 87 . 127 Core Hits 203 | . 8 32 55 44 . 64 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 10 | . . . 3 . . 7 Burn 6 | . . . . . . 6 Meltdown 1 | . . . . . . 1 Destroy 1 | . . . 1 . . . Blast 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8733 | . 379 1100 2929 1546 . 2779 Guns 5361 | . 371 805 962 1142 . 2081 Cannons 3102 | . . 89 1964 353 . 696 Explosions 206 | . . 206 . . . . Melee . | . . . . . . . Ramming 64 | . 8 . 3 51 . 2 Kinetic 5321 | . 371 805 2437 1495 . 213 Thermal 3167 | . . 114 489 . . 2564 Explosive . | . . . . . . . Electromagnetic 181 | . . 181 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . 5 1 . 5 5 23 Average Corruption 4 | . 2 1 . 5 5 4 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 47 | . 3 2 . 9 3 30 Message Errors 9 | . 1 . . 2 . 6 Matter Fused 9 | . . . . 2 1 6 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 9 | . . . . 1 . 8 Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 6 | . . . . 2 2 2 Data Loss (major) 5 | . 2 . . 1 . 2 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . 1 . . . 3 Overload Shots . | . . . . . . . Overflow Damage 44 | . . . 31 6 . 7 Projectiles 38 | . . . 31 . . 7 Explosions . | . . . . . . . Melee 6 | . . . . 6 . . Knockbacks 13 | . . . 4 9 . . Impact . | . . . . . . . Kinetic 13 | . . . 4 9 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 8 | . 1 . 2 5 . . Targets Rammed 10 | . 1 . 2 6 . 1 Kicked 1 | . . . . . . 1 Crushed 1 | . . . . 1 . . Highest Temperature 234 | . 20 . 234 170 . 120 Average Temperature 54 | . 6 . 63 54 . 33 Received Heat Transfer 2103 | . 156 288 846 225 . 588 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 14 | . . . 1 . . 13 Heat Transferred 6168 | . . 285 925 . . 4958 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 606 | . 150 525 606 286 58 447 Initial 173 | . . 5 149 173 58 12 Average 205 | . 39 236 335 180 43 144 Maximum Alert Level 2 | . . 2 2 1 . 2 Low Security (%) 48 | 100 100 43 12 57 100 58 Level 1 37 | . . 37 50 42 . 35 Level 2 14 | . . 18 37 . . 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . 3 8 2 . 7 Investigation 8 | . . 1 4 1 . 2 Extermination 2 | . . . . 1 . 1 Reinforcement 6 | . . 2 1 . . 3 Assault . | . . . . . . . Garrison 4 | . . . 3 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 5 | . . 1 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 7 25 36 21 5 35 Peak Tracking Total 7 | . 3 6 5 5 5 7 Tactical Retreats 4 | . . 1 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 9 | . 4 . 2 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 6 | . 1 2 2 . . 1 Max in Single Turn 2 | . 1 2 1 . . 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 22 | . 2 2 7 6 . 5 Terminals 13 | . 1 1 3 4 . 4 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . 1 2 . . . Recycling Units 3 | . 1 . 1 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . 1 . . . Total Hacks 66 | . 5 6 26 14 . 15 Successful 33 | . 3 4 9 7 . 10 Failed 33 | . 2 2 17 7 . 5 Catastrophic 4 | . . . 1 2 . 1 Database Lockouts . | . . . . . . . Manual 6 | . . . 5 . . 1 Terminals 38 | . 3 3 12 8 . 12 Fabricators 3 | . . . . . . 3 Repair Stations 14 | . . 3 11 . . . Recycling Units 5 | . 2 . 1 2 . . Scanalyzers 4 | . . . . 4 . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 16 | . 1 1 3 2 . 9 Record 4 | . . . . 1 . 3 Prototype ID Bank 2 | . . 1 1 . . . Open DSF 1 | . . . . 1 . . Alert Level 2 | . . . . . . 2 Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Maintenance Status 2 | . . . . . . 2 Investigation Status 1 | . . . . . . 1 Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 7 | . . 3 4 . . . Scan Component 5 | . . 2 3 . . . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 4 | . 2 . 1 1 . . Report Inventory 3 | . 1 . 1 1 . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 1 2 6 4 . 5 Full Trace Events 6 | . . 1 2 1 . 2 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 52 | . . 26 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 4 . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4419 | 75 425 445 1349 995 95 1035 Spaces Moved 1956 | 44 217 149 507 489 83 467 Core 130 | 12 . . . . 47 71 Treads 1430 | 32 217 149 507 489 36 . Legs 319 | . . . . . . 319 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 77 | . . . . . . 77 Fastest Speed 35 | 50 160 160 160 156 50 35 Average Speed 153 | 140 160 160 167 159 112 133 Slowest Speed 700 | 160 160 160 240 240 700 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 44 19 53 13 68 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . . . 20 . . 1 Melee . | . . . . . . . Projectile 21 | . . . 20 . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2795 | 57 252 250 824 611 83 718 Wait 207 | . . 28 114 15 . 50 Move 1951 | 43 216 148 506 489 82 467 Hop . | . . . . . . . Pick Up 125 | 8 9 9 44 12 . 43 Fast Attach . | . . . . . . . Attach 59 | 6 1 4 16 7 1 24 Detach . | . . . . . . . Swap 35 | . 2 2 14 4 . 13 Drop 48 | . 2 5 20 5 . 16 Fire 342 | . 21 54 108 73 . 86 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 9 | . 1 . 2 6 . . Escape Stasis 18 | . . . . . . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 6) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 671 | -9/Materials | Repaired Assault Rifle 886 | -9/Materials | Discovered new exit (range 14) 946 | -9/Materials | Entered another Materials area 946 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1208 | -8/Materials | Lost 4 parts (1n2u1w) 1221 | -8/Materials | Destroyed 7 combat bots 1582 | -8/Materials | Build established: Scavenger-Mutant 1588 | -8/Materials | Lost 3 parts (1p1u1w) 1951 | -8/Materials | Repaired Lgt. Treads 2235 | -8/Materials | Discovered new exit (range 10) 2293 | -8/Materials | Identified exit to Factory 2295 | -8/Materials | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Utility x2 2977 | -7/Factory | Lost 3 parts (1p2u) 3290 | -7/Factory | Sucked down chute 3290 | -7/Factory | Entered Waste 3302 | -7/Waste | Spotted C-40 Crusher 3323 | -7/Waste | Spotted C-40 Crusher 3334 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3340 | -7/Waste | Spotted C-40 Crusher 3341 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3344 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3350 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3353 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3355 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3361 | -7/Waste | Spotted C-40 Crusher 3365 | -7/Waste | Core integrity fell below 50% 3374 | -7/Waste | Discovered new exit (range 14) 3374 | -7/Waste | Spotted C-40 Crusher 3385 | -7/Waste | Crushed by Compactor (1 part destroyed) 3385 | -7/Waste | Entered Factory 3416 | -7/Factory | Lost 7 parts (3p1n2u1w) 3674 | -7/Factory | Build established: Mutant 4258 | -7/Factory | Core integrity fell below 20% 4290 | -7/Factory | Build established: Hacker-Mutant 4343 | -7/Factory | Garrison activated, responded to threat 4389 | -7/Factory | Discovered new exit (range 9) 4407 | -7/Factory | System corruption reached 10% 4420 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destroyed Structural Scanner. U-05 Engineer destroyed. System corrupted: Matter fused (-6). L-41 Fighter destroyed. Cld. Particle Cannon destroyed. System Shield destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+5). ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. K-01 Serf collects debris. Aluminum Leg destroyed. System corrupted by crushing effect (+4). W-25 Informer sends out distress signal. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+2). Knocked back. B-48 Gladiator destroyed. Flak Gun destroyed. System corrupted: Matter fused (-5). 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