Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 23:30:02 Player: John1001 Result: Destroyed by as-37725 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (90) 450 Value Destroyed (2340) 2340 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1663) 1663 TOTAL SCORE: 10273 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 253 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Signal Interpreter Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Advanced Terrain Scan Processor Missile Launcher Great Maul Power Maul Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Airjet Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Makeshift Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Hypervelocity Gauss Rifle Bore Cannon > --- INVENTORY -------- Spiked Medium Treads Makeshift Leg Armored Leg Gravmag System Improved Gravmag System Advanced Weight Redist. System Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Light Armor Plating Improved Light Armor Plating Makeshift Armor Plating Missile Launcher Remote Datajack Great Maul Power Maul [Rating: 75] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Nuclear Core Propulsion Improved Gravmag System Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . 1 . . . . Utility 4 | . . . 1 . . . 1 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 118 | 6 19 . 8 4 . 1 10 12 2 2 . 14 24 3 . 1 12 Power 11 | 1 2 . 1 1 . . 1 1 . 1 . 1 2 . . . . Engine 7 | 1 2 . 1 1 . . 1 . . . . . 1 . . . . Core 4 | . . . . . . . . 1 . 1 . 1 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 37 | 2 7 . 4 1 . . 3 4 . . . 3 8 . . . 5 Treads 3 | . . . . . . . . . . . . 1 1 . . . 1 Leg 9 | 2 1 . . . . . 1 2 . . . 1 . . . . 2 Wheel 8 | . 6 . . 1 . . . 1 . . . . . . . . . Hover 11 | . . . . . . . 1 1 . . . . 7 . . . 2 Flight 6 | . . . 4 . . . 1 . . . . 1 . . . . . Utility 35 | 1 3 . 2 1 . . 4 3 . . . 2 11 2 . 1 5 Device 7 | . . . 1 . . . 1 1 . . . . 3 . . . 1 Storage 5 | 1 1 . . . . . . 1 . . . 1 . 1 . . . Processor 5 | . 1 . . 1 . . . 1 . . . . 2 . . . . Hackware 2 | . . . . . . . 1 . . . . . . . . 1 . Protection 16 | . 1 . 1 . . . 2 . . . . 1 6 1 . . 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 35 | 2 7 . 1 1 . 1 2 4 2 1 . 8 3 1 . . 2 Energy Gun 3 | 1 1 . . . . . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 . . . . . . . . . . 2 2 . . . 1 Ballistic Cannon 9 | . 5 . . 1 . . . . 1 . . 1 . . . . 1 Launcher 7 | . . . . . . 1 . 1 1 . . 2 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . 1 . . . . 2 . 1 . 2 . . . . . Slashing Weapon 3 | . . . . . . . 2 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 1 . . . . 1 . . . . Parts Lost 43 | . 3 . 5 . . . 9 . 1 1 . 5 1 . . . 18 Power 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . Propulsion 24 | . 1 . 2 . . . 6 . . 1 . 3 . . . . 11 Utility 9 | . . . 1 . . . 1 . . . . 1 1 . . . 5 Weapon 6 | . 1 . 1 . . . 1 . . . . 1 . . . . 2 Highest Loss Streak 18 | . 1 . 2 . . . 8 . 1 1 . 5 1 . . . 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 100 82 88 88 88 80 67 85 89 84 71 97 100 100 100 79 Engine 4 | . 14 14 2 . . . 6 . . . . . 2 6 6 6 4 Core 1 | . . . . . . . . . 6 6 7 . 3 . . . . Treads 1 | . . . . . . . . . . . . 6 . . . . . Leg 5 | . 7 . . . . . . 13 15 15 15 4 . . . . 1 Wheel 6 | . 18 28 . 11 11 11 6 5 7 7 7 . . . . . . Hover 11 | . . . . . . . . 6 7 5 . . 37 40 40 40 27 Flight 4 | . . . 29 22 22 22 17 . . . . 6 . . . . . Device 3 | . . . 7 . . . 6 6 7 7 7 . 7 6 6 6 3 Storage 6 | . 14 14 . . . . . 6 7 7 7 6 . 3 6 6 5 Processor 14 | . 13 14 11 22 22 22 18 15 15 15 15 15 13 13 13 13 13 Hackware 4 | . . . . . . . 9 7 7 7 7 7 6 6 6 6 6 Protection 4 | . . . 10 11 11 11 . . . . . 6 10 8 6 6 7 Ballistic Gun 2 | . 8 . . . . . . . . . . 1 3 . . . 1 Ballistic Cannon 4 | . 16 28 10 11 11 4 . . . . . . . . . . . Launcher 2 | . . . . . . 6 7 . 1 7 7 4 2 6 6 6 2 Impact Weapon 5 | . . . 10 11 11 11 7 2 7 7 7 5 6 6 6 6 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 52 | 11 31 31 31 8 8 8 13 15 21 22 21 17 32 46 46 46 52 Greatest Support 60 | 20 32 32 32 8 8 8 13 28 28 28 28 20 60 59 59 59 59 Greatest Overweight (x) 3 | . 3 . . . . . . 1 . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 8 8 8 8 8 8 15 15 15 15 Average Capacity 9 | 6 13 15 5 5 5 5 5 7 8 8 8 7 5 11 15 15 14 Most Carried 15 | 6 15 15 15 4 3 5 5 8 8 8 8 8 8 15 15 15 15 Average Carried 8 | 4 12 15 5 2 3 4 4 7 6 7 8 7 5 9 15 14 12 Final Capacity 15 | 8 15 15 5 5 5 5 5 8 8 8 8 8 5 15 15 15 5 Final Carried 15 | 6 15 15 5 3 3 5 5 6 8 8 8 8 5 15 15 15 5 Class Distribution -------------------- 51% | Mutant 26% | Scout 16% | Assassin 4% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Scout | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2059 | 260 566 59 100 22 . 91 52 239 40 20 . 267 262 49 . 32 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2348 | . 469 57 291 . . 174 321 221 84 37 . 191 353 . 150 . . Parts 125 | . 37 4 10 . . 10 21 11 6 . . 5 18 . 3 . . Haulers Intercepted 5 | . 2 . 1 . . . . 2 . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 1 . . 8 . . 2 . . Prevented 8 | . . . . . . . . . 4 . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 66 | . 11 2 14 . . 8 7 4 3 1 . 4 6 . 6 . . Melee 18 | . . . 9 . . 4 1 1 1 . . . 2 . . . . Guns 9 | . 7 . . . . . . . . . . 2 . . . . . Cannons 7 | . 4 2 . . . . . . . . . 1 . . . . . AOE 24 | . . . . . . 4 6 3 2 . . . 3 . 6 . . Classes Destroyed 12 | . 6 . 1 . . 1 2 . . 1 . 1 . . . . . Worker 2 | . . . . . . . 2 . . . . . . . . . . Builder 2 | . 1 . . . . . 1 . . . . . . . . . . Hauler 5 | . 2 . 1 . . . . 2 . . . . . . . . . Recycler 2 | . . . . . . . 1 . . . . . 1 . . . . Operator 5 | . 2 . 1 . . . 1 1 . . . . . . . . . Watcher 8 | . 2 . 4 . . . . 1 . . . . 1 . . . . Swarmer 35 | . 5 . 13 . . 3 3 3 3 . . . 3 . 2 . . Grunt 20 | . 6 2 . . . 4 3 . . . . 2 . . 3 . . Brawler 2 | . . . . . . 1 . . . . . . . . 1 . . Sentry 5 | . . . 1 . . . 1 1 . . . 1 1 . . . . Hunter 1 | . . . . . . . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . . . 1 . . 2 . . . . Best Kill Streak 11 | . 6 2 7 . . 3 11 3 2 1 . 3 3 . 6 . . Combat Bots Only 6 | . 5 2 6 . . 3 6 3 2 1 . 3 3 . 6 . . Max Kills in Single Turn 3 | . 1 1 1 . . 2 3 3 2 1 . 1 2 . 3 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 3 3 2 . . . 2 . 3 . . Melee 1 | . . . 1 . . 1 1 1 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 7407 | . 498 118 510 . . 130 746 427 115 133 . 866 282 . 264 . 3318 Core 1854 | . 84 29 208 . . 71 354 81 18 . . 156 10 . 93 . 750 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 18 | . . . 18 . . . . . . . . . . . . . . Regen/Repaired (Parts) 305 | . 109 . . . . . . . . . . . 196 . . . . Core Remaining (%) 56 | 100 . 54 . . . 30 35 . . . . 63 . . . . . Volleys Fired 133 | . 69 7 4 . . 12 9 1 5 . . 15 3 . 4 . 4 Largest 2 | . 2 2 1 . . 1 1 1 1 . . 2 1 . 1 . 2 Hottest 90 | . 70 70 35 . . 35 30 36 36 . . 76 36 . 36 . 90 Shots Fired 225 | . 138 14 4 . . 12 9 1 5 . . 27 3 . 4 . 8 Gun 76 | . 59 . . . . . . . . . . 12 1 . . . 4 Cannon 119 | . 79 14 4 . . 6 . . . . . 12 . . . . 4 Launcher 30 | . . . . . . 6 9 1 5 . . 3 2 . 4 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 182 | . 125 14 4 . . 6 . . . . . 24 1 . . . 8 Thermal 13 | . 13 . . . . . . . . . . . . . . . . Explosive 21 | . . . . . . 6 9 . . . . . 2 . 4 . . Electromagnetic 9 | . . . . . . . . 1 5 . . 3 . . . . . Robot Hit Streak 10 | . 8 3 2 . . 10 3 4 5 . . 7 2 . 5 . 1 Robot Miss Streak 8 | . 8 4 1 . . 2 1 . 2 . . 4 . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 159 | . 46 6 33 . . 14 8 12 2 3 . 21 9 . 3 . 2 Core Hits 110 | . 24 3 3 . . 12 18 5 3 . . 18 5 . 18 . 1 Critical Kills 3 | . . . 1 . . . . 2 . . . . . . . . . Critical Parts Destroyed 14 | . . . 7 . . . . 2 . 2 . 1 1 . . . 1 Critical Strikes 20 | . 1 . 9 . . . . 4 . 2 . 2 1 . . . 1 Destroy 1 | . . . . . . . . . . . . . . . . . 1 Blast 2 | . 1 . . . . . . . . . . 1 . . . . . Smash 17 | . . . 9 . . . . 4 . 2 . 1 1 . . . . Melee Attacks 140 | . . . 58 . . 5 16 19 1 3 . 2 33 . 2 1 . Impact 136 | . . . 58 . . 5 13 18 1 3 . 2 33 . 2 1 . Slashing 4 | . . . . . . . 3 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 3 . . . . 2 . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 7590 | . 700 101 1576 . . 726 803 1011 218 146 . 597 613 . 1087 . 12 Guns 611 | . 372 . . . . . . . . . . 221 6 . . . 12 Cannons 712 | . 328 101 33 . . 69 . . . . . 181 . . . . . Explosions 3218 | . . . . . . 467 733 435 160 . . 139 197 . 1087 . . Melee 3049 | . . . 1543 . . 190 70 576 58 146 . 56 410 . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1223 | . 600 101 33 . . 69 . . . . . 402 6 . . . 12 Thermal 466 | . 100 . . . . . . 366 . . . . . . . . . Explosive 2484 | . . . . . . 467 733 . . . . . 197 . 1087 . . Electromagnetic 368 | . . . . . . . . 69 160 . . 139 . . . . . Impact 2919 | . . . 1543 . . 190 . 516 58 146 . 56 410 . . . . Slashing 130 | . . . . . . . 70 60 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . . . . 1 1 1 1 . Average Corruption 1 | . 1 1 . . . . . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 18 | . 8 3 . . . . . . . . . . 7 . . . . Message Errors 3 | . 1 . . . . . . . . . . . 2 . . . . Matter Fused 8 | . 2 2 . . . . . . . . . . 4 . . . . Energy Discharges 3 | . 2 1 . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . 1 . . . . . . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1362 | . . . 687 . . 30 33 283 . 99 . 56 142 . 32 . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 158 | . . . . . . 2 33 56 . . . . 35 . 32 . . Melee 1204 | . . . 687 . . 28 . 227 . 99 . 56 107 . . . . Knockbacks 15 | . 2 3 4 . . . . . . 1 . 4 1 . . . . Impact 7 | . . . 4 . . . . . . 1 . 1 1 . . . . Kinetic 8 | . 2 3 . . . . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 193 | . . . . . . 33 49 92 19 . . . . . . . . Shots 5 | . . . . . . 1 1 2 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 204 | . 117 117 . . . . . 9 . . . 127 2 . 55 . 204 Average Temperature 54 | . 38 60 . . . . . 9 . . . 75 1 . 32 . 95 Received Heat Transfer 1857 | . 117 87 12 . . 54 171 78 . 12 . 294 27 . 72 . 933 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 23 | . . . 15 . . 1 . 1 2 1 . 1 2 . . . . Impact Corruptions 41 | . . . 27 . . 1 . 2 . 5 . 1 5 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 496 | . 296 . . . . . . 200 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 573 | . 262 128 573 229 . 245 378 394 . . . . 221 . . . . Initial 229 | . . 63 49 229 . . 95 171 . . . . . . . . . Average 156 | . 135 95 293 229 . 112 162 239 . . . . 98 . . . . Maximum Alert Level 2 | . 1 . 2 1 . 1 1 1 . . . . 1 . . . . Low Security (%) 73 | 100 77 100 27 . . 93 77 44 . . . . 95 . . . . Level 1 24 | . 22 . 47 100 . 6 22 55 . . . . 4 . . . . Level 2 2 | . . . 25 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 3 . 2 . . . 1 2 . . . . 1 . 1 . . Investigation . | . . . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 . . . . Reinforcement 7 | . 3 . 2 . . . 1 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 12 | . 5 . 5 . . . 1 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 207 | . 27 4 25 . . 11 13 8 4 2 . 6 14 . 11 . 82 Peak Tracking Total 44 | . 7 2 5 . . 3 10 3 3 1 . 3 5 . 9 . 44 Tactical Retreats 14 | . 3 . 4 . . 1 1 . 1 . . . . . 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 5 | . 4 . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 11 | . 1 . . . . . 3 4 . . . . . . 2 . 1 Max in Single Turn 4 | . 1 . . . . . 1 4 . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 36 | . 7 . 1 . 4 . 2 6 . . 4 . 9 1 1 1 . Terminals 15 | . 5 . . . . . 2 5 . . . . 3 . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . Repair Stations 2 | . 1 . . . . . . . . . . . 1 . . . . Recycling Units 5 | . 1 . 1 . . . . 1 . . . . 2 . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 160 | . 22 . 2 . 49 . 5 16 . . 29 . 29 1 1 6 . Successful 130 | . 10 . 2 . 49 . 1 9 . . 29 . 22 1 1 6 . Failed 30 | . 12 . . . . . 4 7 . . . . 7 . . . . Catastrophic 6 | . 3 . . . . . . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 35 | . 11 . . . 2 . 3 6 . . . . 4 . . 9 . Terminals 40 | . 17 . . . . . 5 12 . . . . 6 . . . . Fabricators 3 | . . . . . . . . . . . . . 3 . . . . Repair Stations 9 | . 3 . . . . . . . . . . . 6 . . . . Recycling Units 12 | . 2 . 2 . . . . 4 . . . . 4 . . . . Scanalyzers 10 | . . . . . . . . . . . . . 10 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 100 | . 6 . . . 49 . . 6 . . 29 . 2 1 1 6 . Record 60 | . . . . . 49 . . . . . 11 . . . . . . Part Schematic 16 | . . . . . . . . . . . 10 . . . . 6 . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 6 | . 2 . . . . . . 1 . . 3 . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 1 . . Open DSF 2 | . . . . . . . . 1 . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . Locate Traps 4 | . 1 . . . . . . 2 . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . . . . . . . . 6 . . . . Scan Component 4 | . 1 . . . . . . . . . . . 3 . . . . Repair 4 | . 1 . . . . . . . . . . . 3 . . . . Recycling Unit Hacks 8 | . 2 . 2 . . . . 2 . . . . 2 . . . . Report Inventory 5 | . 1 . 1 . . . . 1 . . . . 2 . . . . Retrieve Matter 2 | . 1 . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . . . . . 10 . . . . Insert Component 5 | . . . . . . . . . . . . . 5 . . . . Analyze 5 | . . . . . . . . . . . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . 1 1 . . . . 2 . . . . Terminals 2 | . . . . . . . 1 1 . . . . . . . . . Assimilate 2 | . . . . . . . 1 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . Fabnet 2 | . . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 6 . . . . . 2 5 . . . . 6 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 5 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . . . . . 10 . 5 . . 20 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . . . . . . . . 3 . . . . Time 185 | . 26 . . . . . . . . . . . 159 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter 84 | . 84 . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . 7 . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . 5 . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 5 | . . . . . . . . . . . . 1 . . . 4 . Largest Group 4 | . . . . . . . . . . . . 1 1 . . 4 1 Highest-Rated Group 156 | . . . . . . . . . . . . 96 96 . . 156 37 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 96 . . 41 37 Total Orders 2 | . . . . . . . . . . . . . 2 . . . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . . . Ally Attacks 16 | . . . . . . . . . . . . 8 8 . . . . Total Damage 805 | . . . . . . . . . . . . 551 254 . . . . Kills 7 | . . . . . . . . . . . . 4 3 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . . . . . . 1 . . 2 . 1 1 1 . Drone Launches 4 | . . . . . . . . . . . . . 4 . . . . Drone Recoveries 3 | . . . . . . . . . . . . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 7263 | 65 1121 258 385 35 231 184 301 661 400 488 97 1125 912 171 108 514 207 Spaces Moved 8274 | 50 770 206 353 71 549 336 458 651 371 467 98 608 1151 406 241 1115 373 Core 209 | 13 . . . . . . 74 91 . . . 7 . . . . 24 Treads 219 | . . . . . . . . . . . . 214 . . . . 5 Legs 628 | 37 155 . . . . . . . . . . 387 32 . . . 17 Wheels 1895 | . 615 206 5 . . . . 133 371 467 98 . . . . . . Hover 3635 | . . . . . . . . 427 . . . . 1119 406 241 1115 327 Flight 1688 | . . . 348 71 549 336 384 . . . . . . . . . . Fastest Speed 34 | 50 90 100 34 42 42 42 37 50 100 100 100 50 38 38 38 38 38 Average Speed 66 | 101 111 100 35 42 42 42 39 85 100 100 100 139 41 38 38 38 47 Slowest Speed 190 | 120 190 100 100 42 42 42 50 150 100 100 100 160 160 38 38 38 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 1 2 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 94 37 30 21 90 58 31 23 54 60 78 60 29 67 57 94 80 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 10 | . . 2 . . 1 . . . . . 1 1 . . . 5 . Known Exits Taken 16 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . 1 . 1 . . 2 3 . 1 . 4 1 3 . Spaces Dug 63 | . . . 13 . . . 14 8 . . . . 26 . 2 . . Terrain Destroyed 231 | . . . 13 . . 63 47 53 . . . 1 39 . 12 . 3 Melee 63 | . . . 13 . . . 14 8 . . . . 26 . 2 . . Projectile 4 | . . . . . . . . . . . . 1 . . . . 3 AOE 164 | . . . . . . 63 33 45 . . . . 13 . 10 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 9527 | 61 893 244 497 75 548 354 534 715 393 482 97 851 1516 422 248 1205 392 Wait 718 | . 8 32 59 . . . 31 16 10 6 . 202 273 . . 81 . Move 8251 | 49 769 205 352 70 548 333 453 650 370 466 97 607 1150 405 240 1114 373 Hop 3 | . . . . . . 1 2 . . . . . . . . . . Pick Up 83 | 6 17 . 4 . . 2 5 9 4 3 . 5 12 11 1 4 . Fast Attach 46 | 6 10 . 1 1 . . 3 5 . . . 5 14 1 . . . Attach 37 | . 2 . 5 3 . . 4 6 1 1 . 4 3 . . . 8 Detach 12 | . . . 1 1 . . 3 3 . . . 2 1 . . . 1 Swap 35 | . 7 . 2 . . 1 3 1 1 1 . 5 7 2 . 1 4 Drop 68 | . 11 . 11 . . . 5 5 1 2 . 4 20 3 1 4 1 Fire 133 | . 69 7 4 . . 12 9 1 5 . . 15 3 . 4 . 4 Melee 140 | . . . 58 . . 5 16 19 1 3 . 2 33 . 2 1 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 11) 176 | -10/Materials | Identified exit to Mines 219 | -10/Materials | Discovered new exit (range 13) 289 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered exit to Mines (range 14) 762 | -10/Materials | Discovered exit to Materials (range 16) 852 | -10/Materials | Repaired Lgt. Cannon 931 | -10/Materials | Discovered exit to Materials (range 13) 1187 | -10/Materials | Entered Mines 1280 | -10/Mines | Learned location of Zion (-6) 1304 | -10/Mines | Discovered exit to Materials (range 6) 1416 | -10/Mines | Learned location of Storage (-7) 1445 | -10/Mines | Entered Materials 1445 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1446 | -9/Materials | Identified exit to Mines 1830 | -9/Materials | Entered Mines 1831 | -9/Mines | Core integrity fell below 50% 1863 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1863 | -9/Mines | Discovered new exit (range 5) 1864 | -9/Mines | Identified exit to Exiles 1865 | -9/Mines | Entered Exiles 1866 | -9/Exiles | Identified exit to Mines 1871 | -9/Exiles | Discovered exit to Mines (range 17) 1877 | -9/Exiles | Met 8R-AWN 1883 | -9/Exiles | Met EX-HEX 1899 | -9/Exiles | Met EX-DEC 1927 | -9/Exiles | Visited The Gauntlet 2031 | -9/Exiles | Met EX-BIN 2096 | -9/Exiles | Entered Mines 2275 | -8/Mines | Discovered new exit (range 6) 2277 | -8/Mines | Identified exit to Materials 2280 | -8/Mines | Entered Materials 2280 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2535 | -8/Materials | Core integrity fell below 50% 2556 | -8/Materials | Discovered new exit (range 5) 2564 | -8/Materials | Identified exit to Factory 2578 | -8/Materials | Lost 8 parts (1p5n1u1w) 2581 | -8/Materials | Entered Factory 2581 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3169 | -7/Factory | Identified exit to Storage 3169 | -7/Factory | Identified exit to Lower Caves 3229 | -7/Factory | Garrison activated, responded to threat 3242 | -7/Factory | Entered Lower Caves 3245 | -7/Lower Caves | Learned Factory stockpile data 3336 | -7/Lower Caves | Build established: Assassin 3381 | -7/Lower Caves | Spotted B-75 Beast 3540 | -7/Lower Caves | Discovered new exit (range 15) 3640 | -7/Lower Caves | Identified exit to Lower Caves 3642 | -7/Lower Caves | Entered another Lower Caves area 3642 | -7/Lower Caves | Discovered new exit (range 16) 3656 | -7/Lower Caves | Identified exit to Factory 4104 | -7/Lower Caves | Spotted B-75 Beast 4122 | -7/Lower Caves | Discovered new exit (range 9) 4129 | -7/Lower Caves | Identified exit to Data Miner 4130 | -7/Lower Caves | Entered Data Miner 4130 | -7/Data Miner | Discovered new exit (range 6) 4134 | -7/Data Miner | Identified exit to Proximity Caves 4147 | -7/Data Miner | Met Data Miner 4172 | -7/Data Miner | Learned location of Section 7 (-2) 4172 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4188 | -7/Data Miner | Received God Mode back door access code from Data Miner 4227 | -7/Data Miner | Entered Proximity Caves 4229 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4279 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 4525 | -6/Proximity Caves | Build established: Mutant 4934 | -6/Proximity Caves | Discovered exit to Factory (range 17) 4936 | -6/Proximity Caves | Escorted by Enhanced Grunt 5043 | -6/Proximity Caves | Learned 8 Factory zone layouts 5207 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5352 | -6/Proximity Caves | Entered Factory 5352 | -6/Factory | Accompanied by 1 ally 5352 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5625 | -6/Factory | Repaired Adv. EMP Blaster 5626 | -6/Factory | Repaired Broken Imp. Deuterium Engine 5664 | -6/Factory | Repaired Imp. Light Armor Plating 5864 | -6/Factory | Build established: Scout 6044 | -6/Factory | Discovered new exit (range 40) 6175 | -6/Factory | Discovered new exit (range 19) 6227 | -6/Factory | Identified exit to Lower Caves 6264 | -6/Factory | Entered Lower Caves 6296 | -6/Lower Caves | Encountered a Warlord checkpoint 6302 | -6/Lower Caves | Learned Factory emergency access door positions 6392 | -6/Lower Caves | Discovered new exit (range 14) 6395 | -6/Lower Caves | Identified exit to Lower Caves 6435 | -6/Lower Caves | Entered another Lower Caves area 6437 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6449 | -6/Lower Caves | Discovered new exit (range 9) 6522 | -6/Lower Caves | Discovered new exit (range 14) 6526 | -6/Lower Caves | Identified exit to Zion 6530 | -6/Lower Caves | Learned Factory stockpile data 6543 | -6/Lower Caves | Entered Zion 6552 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6564 | -6/Zion | Discovered new exit (range 12) 6568 | -6/Zion | Identified exit to Proximity Caves 6596 | -6/Zion | System corruption cleaned by Quarantine Array 6659 | -6/Zion | Learned location of Quarantine (-2) 6741 | -6/Zion | Opened final containment barrier to the Deep Caves 6746 | -6/Zion | Discovered new exit (range 5) 6747 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6748 | -6/Zion | Identified exit to Deep Caves 6795 | -6/Zion | Learned location of Warlord (-5) 6807 | -6/Zion | Found GAL Module 6864 | -6/Zion | Imprinted 6866 | -6/Zion | Declared Zion's savior 7057 | -6/Zion | Entered Deep Caves 7057 | -6/Deep Caves | Accompanied by 4 allies 7076 | -6/Deep Caves | Build established: Derelict-Scout 7127 | -6/Deep Caves | Attacked by Z-Imprinter 7140 | -6/Deep Caves | Z-Facility disabled 7239 | -6/Deep Caves | Core integrity fell below 50% 7252 | -6/Deep Caves | Core integrity fell below 20% 7253 | -6/Deep Caves | Spotted as-80077 7260 | -6/Deep Caves | Spotted as-88691 7264 | -6/Deep Caves | Triggered Deep Caves wall 7264 | -6/Deep Caves | Spotted AS-17939 7264 | -6/Deep Caves | Spotted AS-51585 7264 | -6/Deep Caves | Destroyed by as-37725 with Assembled Heavy Rifle Last Messages --------------- 07153_ Imp. Gravmag System destroyed. 07154_ Bore Cannon destroyed. 07174_ Imp. Gravmag System destroyed. 07174_ Hyp. Gauss Rifle destroyed. 07187_ Gravmag System destroyed. 07191_ Imp. Gravmag System destroyed. 07216_ Mak. Leg destroyed. 07228_ Imp. Airjet destroyed. 07232_ Spk. Medium Treads destroyed. 07242_ Mak. Armor Plating destroyed. 07251_ Arm. Leg destroyed. 07251_ Imp. Light Armor Plating destroyed. 07251_ Dropped Lrg. Storage Unit. 07256_ Attempting to rewire DF-RCY(h). 07256_ DF-RCY(h) is broken beyond repair. 07263_ 1O-9V0(l) destroyed. 07263_ Imp. Light Armor Plating destroyed. 07264_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 07264_ as-88691: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????#####???????????????????????? | | ?????????? ???????????????????????? | | ?????????? ??????????????????????## | | ????????""" ?????????????????????## | | ????????? ?####????????????????# | | ????????? ? # #????????????????# | | ????????"" # # #????????????????# | | ????????? # #?#??????####???## | | ?????????" # #? #?????# ###"# | | ?????????? #? #?????# | | ????????""" #? #?????# | | ????????"G ## #?????# ######" | | ????????" # #####?# #?????? | | ????????" ??# ##?????? | | ????????# #??## #??????? | | ?????????" ????# #####??? | | ?????????" ###???# #??? | | ?????????" #???# #??? | | ?????????" ;####??# #??? | | ????????"" #?# #??# ##?? | | ????????# @ ### ##### ### | | ??????"a / # ## | | ??"Aa aaaa l %= ##??# | | ??" aa aa / ##### | | ??"aaaaaaa / #?#### | | ??"a a aa / ! ###??### | | ??" aaaaa / ! ##??##" | | ??"Aaa aa l M #??#"" | | ??"aa aaa s #??## | | ??""""" ! #??#" | | ??????### / / #??#" | | ????????"" ! #??#" | | ?????????" l ! #?## | | ?????????" h z #?# | | ?????????" Ih ###! | | ?????????" g z z ##!* | | ????????# ! * z ##| | | ????????" [* ## | | ????????" g M ## | | ????????"G ** # | | ????????""" [ ## | | ????????" ##? | | ????????"" # ##?? | | ????????" # #??? | | ????????"" ## ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 11 Item Schematics ----------------- Nuclear Pulse Array | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Hvy. Flak Cannon | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Great Maul | -6/Factory | Scanalyzed Adv. Weight Redist. System | -6/Factory | Scanalyzed Imp. Terrain Scan Processor | -6/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Adv. Actuator Array | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Mass Driver | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free M-14 Sweeper | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed GreatOmegaBiocell Manual? 0 Play Time 03:34:26 Cumulative 58.1 hours Start 2022.03.31 @ 17:29:51 End 2022.03.31 @ 23:30:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 19 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 39 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31e7e966-d60b-4de4-98e0-b45f34062bbc