Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 13:40:19 Player: GlasMayne Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1178) 1178 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3023 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 146/300 Energy 82/100 System Corruption 15% Temperature Cool (11) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Assault Cannon Flak Cannon > --- INVENTORY (15) --- Large Storage Unit Seismic Detector Seismic Detector Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Hardlight Generator Shield Generator EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Ion Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Airjet Airjet > --- UTILITY ---------- Large Storage Unit Weight Redist. System Seismic Detector Reactive Plating > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Machine Analyzer Improved Terrain Scanner Seismic Detector Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Shotgun [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 51 | 7 3 19 22 Power 9 | 1 . 4 4 Engine 7 | 1 . 4 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 16 | 2 . 7 7 Treads 4 | 2 . . 2 Leg 5 | . . 2 3 Wheel . | . . . . Hover 7 | . . 5 2 Flight . | . . . . Utility 14 | 2 3 4 5 Device 4 | 1 . 1 2 Storage 4 | 1 3 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 12 | 2 . 4 6 Energy Gun 1 | . . . 1 Energy Cannon 5 | . . 3 2 Ballistic Gun 3 | 2 . 1 . Ballistic Cannon 3 | . . . 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 26 | . . 4 22 Power 6 | . . 2 4 Propulsion 10 | . . 2 8 Utility 4 | . . . 4 Weapon 6 | . . . 6 Highest Loss Streak 8 | . . 3 8 To Critical Strikes . | . . . . Average Backups 11 | 5 9 14 13 Power . | . . . . Propulsion 3 | 3 4 5 1 Utility 6 | . 3 7 8 Weapon 2 | . 1 1 3 Tool/Special . | . . . . Unused Backups 16 | . 2 3 11 Power 2 | . 1 . 1 Propulsion 3 | . 1 2 . Utility 5 | . . . 5 Weapon 6 | . . 1 5 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 100 96 91 Engine 12 | . 14 9 13 Core 1 | . . . 2 Treads 12 | . 28 1 11 Leg 5 | . . 1 9 Hover 7 | . . 18 4 Device 12 | . 14 16 9 Storage 10 | . 14 11 9 Processor 6 | . . . 12 Protection 6 | . . 14 4 Energy Gun 1 | . . . 3 Energy Cannon 5 | . . 10 6 Ballistic Gun 9 | . 28 11 1 Ballistic Cannon 3 | . . . 5 Peak Build Rating 29 | 7 8 25 29 Average Rating 18 | 5 7 19 25 On Entrance 10 | . 7 8 25 Avg Prop Armor Cover (%) 5 | . . . 5 Naked Turns . | . . . . Heaviest Build 51 | 12 27 51 51 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 15 | . . 15 4 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 13 | 7 13 15 15 Most Carried 15 | 7 11 15 15 Average Carried 11 | 6 9 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 7 11 14 14 Class Distribution -------------------- 65% | Mutant 20% | Scavenger-Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1090 | 324 38 313 415 Remotely . | . . . . Salvage Created 1257 | 125 42 574 516 Parts 90 | 9 3 44 34 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 37 | . 1 19 17 Guns 16 | . 1 10 5 Cannons 21 | . . 9 12 Classes Destroyed 10 | 2 1 4 3 Builder 2 | . . 1 1 Tunneler 3 | 2 . . 1 Hauler 1 | . . 1 . Recycler 1 | 1 . . . Watcher 1 | . . . 1 Swarmer 15 | . . 10 5 Grunt 15 | . 1 7 7 Duelist 1 | . . . 1 Sentry 5 | . . 2 3 Hunter 1 | . . . 1 Best Kill Streak 6 | 1 1 6 6 Combat Bots Only 6 | . 1 6 5 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 369 | . 9 128 232 Missed 87 | . 1 34 52 Hits 282 | . 8 94 180 Melee 7 | . . . 7 Projectile 275 | . 8 94 173 Critical Strikes 9 | . . 1 8 Damage Taken 3659 | . 91 981 2587 Core 668 | . 10 108 550 Absorbed by Shields 28 | . . . 28 Ignored by Resistances 66 | . . 59 7 Core Remaining (%) 89 | 100 96 73 . Volleys Fired 142 | 18 2 45 77 Largest 2 | 1 2 2 2 Hottest 125 | 20 40 120 125 Shots Fired 212 | 18 4 80 110 Gun 103 | 18 4 48 33 Cannon 109 | . . 32 77 Launcher . | . . . . Special . | . . . . Kinetic 131 | 18 4 48 61 Thermal 74 | . . 32 42 Explosive . | . . . . Electromagnetic 7 | . . . 7 Robot Hit Streak 14 | 5 8 14 9 Robot Miss Streak 11 | 1 . 3 11 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 148 | 14 3 53 78 Core Hits 85 | 4 2 29 50 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2821 | 173 27 981 1640 Guns 985 | 173 27 475 310 Cannons 1824 | . . 506 1318 Explosions . | . . . . Melee . | . . . . Ramming 12 | . . . 12 Kinetic 1592 | 173 27 475 917 Thermal 1104 | . . 506 598 Explosive . | . . . . Electromagnetic 113 | . . . 113 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . . 15 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 25 | . . 18 7 Projectiles 25 | . . 18 7 Explosions . | . . . . Melee . | . . . . Knockbacks 20 | . . . 20 Impact . | . . . . Kinetic 18 | . . . 18 Secondary 2 | . . . 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . . . 4 Targets Rammed 6 | . . . 6 Kicked . | . . . . Crushed 2 | . . . 2 Highest Temperature 448 | . 6 448 408 Average Temperature 159 | . 6 190 145 Received Heat Transfer 1200 | . 48 324 828 Effects 11 | . . 7 4 Shutdowns 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 5 | . . 2 3 Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1924 | . . 814 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 89 | 100 100 55 100 Level 1 10 | . . 44 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 326 | 5 30 326 193 Initial 117 | . . . 117 Average 82 | . 1 148 99 Influence Increases 1079 | 15 30 490 544 Destroy 0b10 Robot/C 740 | . 20 380 340 Destroy 0b10 Robot/NC 40 | 15 . 10 15 Destroy Leader 184 | . 10 82 92 Successful Hack 2 | . . . 2 Disable Machine 15 | . . . 15 Destroy Structure 8 | . . 3 5 Lose Combat Pursuer 90 | . . 15 75 Influence Decreases 1079 | 15 30 212 822 Entered New Map 161 | . . . 161 Time Decay 673 | 15 30 182 446 Lost Part 245 | . . 30 215 Squads Dispatched 6 | . 1 1 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 6 | . 1 1 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 3 25 37 Peak Tracking Total 7 | . 3 4 7 Tactical Retreats 6 | . . 1 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . . 1 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . . . 2 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 8 | . . . 8 Successful 7 | . . . 7 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 8 | . . . 8 Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . . 7 Insert Component 3 | . . . 3 Analyze 2 | . . . 2 Retrieve Study 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1914 | 53 440 315 1106 Terrain 541 | . . . 541 Seismic 808 | 53 440 315 . Machine Analysis 1087 | . . . 1087 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2406 | 277 440 578 1111 Spaces Moved 1062 | 135 262 227 438 Core 6 | 2 . 3 1 Treads 671 | 133 262 9 267 Legs 40 | . . 5 35 Wheels . | . . . . Hover 345 | . . 210 135 Flight . | . . . . Fastest Speed 50 | 50 160 116 112 Average Speed 175 | 158 160 173 191 Slowest Speed 800 | 160 160 800 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 9 44 27 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . 3 6 Melee . | . . . . Projectile 9 | . . 3 6 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1371 | 177 279 328 587 Wait 54 | 10 3 19 22 Move 1059 | 134 261 226 438 Hop . | . . . . Pick Up 38 | 8 9 10 11 Fast Attach 20 | 6 . 5 9 Attach 15 | 1 1 4 9 Detach 2 | . . 1 1 Swap 23 | . 2 11 10 Drop 12 | . 1 7 4 Fire 142 | 18 2 45 77 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . . . 6 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 278 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 15) 512 | -10/Materials | Discovered new exit (range 5) 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Utility x2 947 | -9/Materials | Lost 3 parts (1p2n) 1016 | -9/Materials | Discovered new exit (range 9) 1268 | -9/Materials | Discovered new exit (range 15) 1296 | -9/Materials | Entered another Materials area 1296 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1539 | -8/Materials | Lost 5 parts (1p3n1w) 1845 | -8/Materials | Build established: Scavenger-Mutant 2282 | -8/Materials | Core integrity fell below 50% 2388 | -8/Materials | System corruption reached 10% 2391 | -8/Materials | Core integrity fell below 20% 2407 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02371_ Aluminum Leg destroyed. 02372_ G-47 Trooper destroyed. 02373_ Imp. EM Pulse Cannon destroyed. 02375_ Acquired 56 matter. 02377_ Acquired 4 matter. 02378_ Slammed into G-47 Trooper. 02385_ G-47 Trooper knocked back. 02387_ Lgt. Nuclear Core destroyed. 02387_ Machine Analyzer destroyed. 02387_ System corrupted by crushing effect (+4). 02387_ System corrupted by crushing effect (+1). 02389_ G-47 Trooper destroyed. 02392_ Lgt. Treads destroyed. 02392_ System corrupted by crushing effect (+3). 02396_ System corrupted: Component data lost. 02402_ Lgt. Treads destroyed. 02405_ Critical hit (Burn: +37). 02406_ U-05 Engineer builds a Wall. 02406_ Imp. Terrain Scanner destroyed. 02406_ System corrupted by crushing effect (+2). 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Challenges ------------ None Game ------ Seed VariableShiftInjector Manual? 0 Play Time 00:38:13 Cumulative 23.6 hours Start 2025.12.11 @ 11:47:23 End 2026.01.08 @ 13:40:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6c8d994-b1b4-4e01-b008-45da0de83aa7