Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.25 @ 19:49:27 // Winter2021/Sauler Player: Yosh Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1580) 1580 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5305 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 164/300 Energy 5/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Transmission Jammer Relay Coupler [Swarmer] (38) Relay Coupler [Grunt] (26) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Relay Coupler [NC] (31) Relay Coupler [Brawler] (33) Katana Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Targeting Computer Transmission Jammer System Shield System Shield > --- WEAPON ----------- Katana > --- INVENTORY -------- Cesium-ion Thruster Improved Melee Analysis Suite ECM Suite Maneuvering Thrusters Mini Grenade Launcher Mini Grenade Launcher Remote Datajack Katana Katana [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 2 2 . Weapon . | . . . . . . . Parts Attached 71 | 7 8 . 15 19 14 8 Power 5 | 2 . . 2 . 1 . Engine 4 | 2 . . 2 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 18 | 2 2 . 2 6 4 2 Treads 8 | . 2 . . 6 . . Leg . | . . . . . . . Wheel 4 | 2 . . 2 . . . Hover . | . . . . . . . Flight 6 | . . . . . 4 2 Utility 25 | 1 4 . 4 9 5 2 Device 7 | . 2 . 1 2 2 . Storage 4 | 1 2 . . . 1 . Processor 4 | . . . 2 2 . . Hackware 5 | . . . . 1 2 2 Protection 5 | . . . 1 4 . . Artifact . | . . . . . . . Weapon 23 | 2 2 . 7 4 4 4 Energy Gun . | . . . . . . . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 11 | 2 2 . 4 3 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 7 | . . . . 1 3 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . 1 . . 4 . 10 Power 1 | . . . . . . 1 Propulsion 6 | . 1 . . . . 5 Utility 7 | . . . . 4 . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 10 | . 1 . . 1 . 10 Average Slot Usage (%) 96 | . 98 100 98 98 73 69 Engine 9 | . 14 14 11 9 . . Treads 21 | . 20 28 22 24 1 . Wheel 4 | . 7 . 11 2 . . Flight 2 | . . . . . 21 17 Device 10 | . 10 14 11 10 1 7 Storage 10 | . 16 14 11 9 7 6 Processor 8 | . . . 8 11 23 17 Hackware 2 | . . . . 3 7 11 Protection 4 | . . . . 9 . . Energy Cannon 1 | . . . 5 . . . Ballistic Gun 18 | . 28 28 16 17 1 . Naked Turns . | . . . . . . . Heaviest Build 45 | 13 32 32 36 45 37 16 Greatest Support 60 | 20 40 40 10 60 60 16 Greatest Overweight (x) 4 | 1 2 . 3 4 1 4 Average Overweight (x) . | . 1 . 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 Average Capacity 14 | 7 13 15 15 15 10 9 Most Carried 15 | 4 15 15 15 15 15 10 Average Carried 13 | 2 11 14 14 14 10 9 Final Capacity 15 | 8 15 15 15 15 10 5 Final Carried 15 | 4 15 15 15 15 10 5 Class Distribution -------------------- 91% | Mutant 4% | Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Matter Collected 1451 | 218 188 164 203 632 25 21 Remotely . | . . . . . . . Salvage Created 1641 | . 237 137 405 816 25 21 Parts 93 | . 14 11 36 29 1 2 Haulers Intercepted 7 | . 2 . 3 2 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 36 | . 5 5 7 18 . 1 Melee 1 | . . . . . . 1 Guns 32 | . 5 5 4 18 . . AOE 3 | . . . 3 . . . Classes Destroyed 9 | . 3 . 3 3 . . Builder 2 | . . . 2 . . . Hauler 7 | . 2 . 3 2 . . Recycler 1 | . . . 1 . . . Operator 3 | . . . 1 1 1 . Swarmer 10 | . 2 3 4 . . 1 Grunt 20 | . 3 2 3 12 . . Duelist 1 | . . . . 1 . . Sentry 3 | . . . . 3 . . Hunter 2 | . . . . 2 . . Best Kill Streak 7 | . 3 3 7 3 1 1 Combat Bots Only 5 | . 2 3 5 3 . 1 Max Kills in Single Turn 5 | . 2 1 5 1 1 1 Gunslinging 1 | . 1 . 1 . . . Exploded 3 | . . . 3 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Damage Taken 3144 | . 372 105 269 1191 . 1207 Core 1106 | . 146 29 33 198 . 700 Absorbed by Shields 76 | . . . . . . 76 Core Remaining (%) 71 | 100 . 30 91 64 . . Volleys Fired 115 | . 28 8 22 53 2 2 Largest 2 | . 2 2 2 2 1 1 Hottest 79 | . 46 46 79 50 75 30 Shots Fired 211 | . 55 16 30 106 2 2 Gun 196 | . 55 16 19 106 . . Cannon 12 | . . . 10 . 2 . Launcher 1 | . . . 1 . . . Special 2 | . . . . . . 2 Kinetic 196 | . 55 16 19 106 . . Thermal 2 | . . . . . 2 . Explosive 1 | . . . 1 . . . Electromagnetic 10 | . . . 10 . . . Robot Hit Streak 22 | . 9 7 19 22 . 1 Robot Miss Streak 4 | . 3 1 2 4 2 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 2 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 167 | . 37 11 23 89 3 4 Core Hits 91 | . 13 6 17 53 1 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks 11 | . . . . 1 3 7 Impact . | . . . . . . . Slashing 11 | . . . . 1 3 7 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3336 | . 462 186 740 1657 199 92 Guns 2530 | . 462 186 225 1657 . . Cannons 204 | . . . 204 . . . Explosions 311 | . . . 311 . . . Melee 291 | . . . . . 199 92 Ramming . | . . . . . . . Kinetic 2530 | . 462 186 225 1657 . . Thermal . | . . . . . . . Explosive 311 | . . . 311 . . . Electromagnetic 204 | . . . 204 . . . Impact . | . . . . . . . Slashing 291 | . . . . . 199 92 Piercing . | . . . . . . . Highest Corruption 6 | . 6 6 . . . . Average Corruption 5 | . 5 6 . . . . Corruption Purged . | . . . . . . . Effects 24 | . 14 10 . . . . Message Errors 8 | . 6 2 . . . . Matter Fused 3 | . 2 1 . . . . Heat Flow Errors 4 | . 2 2 . . . . Energy Discharges 4 | . 2 2 . . . . Data Loss (minor) 2 | . 1 1 . . . . Data Loss (major) 2 | . . 2 . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 107 | . . . . . 107 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 107 | . . . . . 107 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 229 | . 221 229 93 30 52 13 Average Temperature 36 | . 53 61 36 8 26 13 Received Heat Transfer 801 | . 177 45 84 405 . 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Peak Influence 306 | . 179 145 243 270 306 304 Initial 214 | . . 25 56 52 91 214 Average 136 | . 80 134 122 153 186 257 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 80 | 100 100 100 78 77 58 . Level 1 20 | . . . 21 22 41 100 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 1 2 2 . Investigation 3 | . 1 . . 1 1 . Extermination . | . . . . . . . Reinforcement 3 | . . . 1 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Distress Signals 10 | . . . 2 7 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 15 4 16 40 14 13 Peak Tracking Total 13 | . 3 2 5 6 12 13 Tactical Retreats 10 | . 1 . 3 1 3 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Traps Triggered 9 | . 5 . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Machines Disabled 3 | . . . . 1 . 2 Max in Single Turn 1 | . . . . 1 . 1 Garrison Access 1 | . . . . 1 . . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Machines Accessed 26 | . 5 1 6 10 4 . Terminals 12 | . 5 . 1 5 1 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 2 . . Recycling Units 4 | . . . 2 1 1 . Scanalyzers 4 | . . . 2 1 1 . Garrison Access 2 | . . . . 1 1 . Total Hacks 70 | . 12 1 13 34 10 . Successful 44 | . 5 1 12 23 3 . Failed 25 | . 7 . 1 10 7 . Catastrophic 3 | . 1 . . 1 1 . Database Lockouts 1 | . . . . 1 . . Manual 20 | . 5 . 3 10 2 . Terminals 33 | . 12 . 3 16 2 . Fabricators . | . . . . . . . Repair Stations 10 | . . . 2 8 . . Recycling Units 7 | . . . 3 1 3 . Scanalyzers 16 | . . . 5 8 3 . Garrison Access 3 | . . . . 1 2 . Terminal Hacks 10 | . 3 1 1 5 . . Part Schematic 1 | . . . . 1 . . Robot Analysis 2 | . 1 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . 1 . . Hauler Manifests 3 | . 1 . 1 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 2 6 . . Scan Component 4 | . . . 1 3 . . Repair 4 | . . . 1 3 . . Recycling Unit Hacks 4 | . . . 3 1 . . Report Inventory 3 | . . . 2 1 . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 14 | . . . 5 7 2 . Insert Component 8 | . . . 3 4 1 . Analyze 6 | . . . 2 3 1 . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 6 | . 2 . 1 3 . . Terminals 6 | . 2 . 1 3 . . Assimilate 1 | . . . . 1 . . Botnet 2 | . 1 . . 1 . . Operators 3 | . 1 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 19 | . 5 . 5 7 2 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 2 4 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 1 3 . . Time 187 | . . . 32 155 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . 1 . . . Parts Scanalyzed 6 | . . . 2 3 1 . Part Schematics Acquired 6 | . . . 2 3 1 . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 overwrite_iff 1 | . . . . . . 1 Relay Couplers Released 5 | . . . . 1 . 4 Machine Destruction 5 | . . . . 1 . 4 Attached 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Total Allies 2 | . . . . 1 . 1 Largest Group 1 | . . . . 1 . 1 Highest-Rated Group 16 | . . . . 10 . 16 Highest-Rated Ally 16 | . . . . 10 . 16 Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . . 1 Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Turns Passed 3270 | 44 573 297 652 1377 213 114 Spaces Moved 2099 | 40 341 166 413 631 386 122 Core 14 | 5 . . . . . 9 Treads 815 | . 138 166 . 504 7 . Legs . | . . . . . . . Wheels 778 | 35 203 . 413 127 . . Hover . | . . . . . . . Flight 492 | . . . . . 379 113 Fastest Speed 32 | 50 95 160 110 125 32 34 Average Speed 115 | 77 128 160 121 157 36 36 Slowest Speed 250 | 100 240 160 125 240 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 60 35 37 48 12 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 6 | . . . 5 1 . . Melee 1 | . . . . 1 . . Projectile . | . . . . . . . AOE 5 | . . . 5 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Total 2763 | 49 430 189 545 912 454 184 Wait 288 | . 35 3 62 175 11 2 Move 2085 | 39 340 165 412 630 377 122 Hop 4 | . . . . . 4 . Pick Up 61 | 3 12 6 15 16 5 4 Fast Attach 23 | 6 3 . 4 6 2 2 Attach 23 | . 1 . 4 4 9 5 Detach 15 | . 2 . 2 1 7 3 Swap 25 | 1 4 . 7 9 3 1 Drop 66 | . 5 7 17 17 13 7 Fire 115 | . 28 8 22 53 2 2 Melee 11 | . . . . 1 3 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 47 | . . . . . 18 29 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 13) 330 | -10/Materials | Build established: Mutant 465 | -10/Materials | Core integrity fell below 50% 564 | -10/Materials | Discovered new exit (range 6) 618 | -10/Materials | Entered Mines 623 | -10/Mines | Met a Derelict bent on vengeance 664 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 815 | -10/Mines | Discovered new exit (range 11) 839 | -10/Mines | Found the Drone Emporium 847 | -10/Mines | Found Prototype Device 915 | -10/Mines | Entered Materials 915 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 916 | -9/Materials | Identified exit to Storage 1014 | -9/Materials | Repaired Arm. Wheel 1179 | -9/Materials | Identified Bomb Drone Bay 1186 | -9/Materials | Discovered new exit (range 4) 1497 | -9/Materials | Discovered new exit (range 16) 1567 | -9/Materials | Entered another Materials area 1567 | -8/Materials | Evolved 2 slots: Utility x2 2048 | -8/Materials | Repaired Broken Imp. Flight Unit 2141 | -8/Materials | Discovered new exit (range 5) 2262 | -8/Materials | Repaired Corrupted Hacking Suite 2559 | -8/Materials | Repaired Cesium-ion Thruster 2888 | -8/Materials | Discovered new exit (range 4) 2922 | -8/Materials | Central database locked down 2944 | -8/Materials | Entered Factory 2944 | -7/Factory | Evolved 2 slots: Utility x2 3156 | -7/Factory | Identified exit to Garrison 3157 | -7/Factory | Entered Garrison 3159 | -7/Garrison | Installed Relay Interface Framework 3187 | -7/Garrison | Triggered checkpoint 3195 | -7/Garrison | Garrison Relay disabled 3222 | -7/Garrison | Triggered checkpoint 3224 | -7/Garrison | Triggered checkpoint 3227 | -7/Garrison | Triggered checkpoint 3231 | -7/Garrison | Triggered checkpoint 3252 | -7/Garrison | Core integrity fell below 50% 3265 | -7/Garrison | Core integrity fell below 20% 3269 | -7/Garrison | Discovered new exit (range 10) 3271 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03253_ Acquired VTOL Module. 03255_ Critical hit (Burn: +37). 03256_ Dropped Mni. Grenade Launcher. 03258_ VTOL Module destroyed. 03259_ Jacked G-47 Trooper... >>overwrite_iff Rewriting IFF filter. 03260_ G-47 Trooper destroyed. 03261_ Imp. Targeting Computer destroyed. 03262_ Remote Datajack destroyed. 03264_ Cesium-ion Thruster destroyed. 03265_ Dropped Med. Storage Unit. 03265_ Acquired 21 matter. 03269_ EXIT=FOUND 03269_ Triggered Stasis Trap. 03269_ A bubble of rippling energy engulfs the area. 03269_ Field strength at 94. 03269_ Field strength at 88. 03270_ Field strength at 69. 03271_ Field strength at 63. 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