Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.10 @ 02:57:33

Player: Lee

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (144)     720
Value Destroyed (5215)     5215
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-288)               -288
              TOTAL SCORE: 11387

 Bonus
-------
Follower Combat Kills      354
Friendly Fire              -642

 Cogmind 
---------
Core Integrity             0/1150
Matter                     243/300
Energy                     146/150
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -4/Factory

 Parts 
-------
>               --- POWER (5) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
                0b10 Decoder Chip [Scout]
       Improved Launcher Guidance Computer
                Recalibrator
>               --- WEAPON (4) -------
           Mini Assault Cannon
>               --- INVENTORY (15) ---
       Improved Heat Sink
       Improved Heat Sink
       Advanced Target Analyzer
       Improved Phase Shifter
        Layered Heavy Armor Plating
        Layered Heavy Armor Plating
       Improved Force Field
                Recalibrator
   High-powered Shock Rifle
   High-powered Shock Rifle
                Tesla Rifle
   High-powered Shotgun
  Hypervelocity Mass Driver

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
      Improved Deuterium Engine
         Light Angular Momentum Engine
         Light Angular Momentum Engine
         Micro Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Titanium Leg
       Armored Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
       Compact Battery
               Heart of Steel
>              --- WEAPON -----------
  High-powered Field Laser
      Improved EM Pulse Cannon
         Heavy Phase Cannon
         Heavy Missile Launcher
>              --- INVENTORY --------
               Carbon-fiber Leg
               Titanium Leg
      Improved Heat Sink
               0b10 Decoder Chip [Scout]
      Improved Launcher Guidance Computer
      Advanced Target Analyzer
      Improved Force Field
               Recalibrator
               Recalibrator
  High-powered Field Laser
               Variable Charge Gun
          Mini Assault Cannon
               Mass Driver
[Rating: 97]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Protection               Powered Armor
Weapon                     Mini Assault Cannon
  Energy Gun               High-powered Field Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   2   .   .   2   .   .   2   
  Power                    4    | .   .   .   .   .   1   1   1   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   2   .   .   .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Parts Attached             128  | 2   9   2   .   .   25  43  9   4   4   2   11  .   17  
  Power                    27   | .   .   1   .   .   4   14  2   .   .   .   3   .   3   
    Engine                 15   | .   .   1   .   .   3   6   2   .   .   .   2   .   1   
    Core                   11   | .   .   .   .   .   1   8   .   .   .   .   1   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               27   | 1   1   .   .   .   5   11  3   .   .   .   1   .   5   
    Treads                 8    | .   .   .   .   .   2   6   .   .   .   .   .   .   .   
    Leg                    16   | 1   1   .   .   .   .   5   3   .   .   .   1   .   5   
    Wheel                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   2   1   .   .   8   11  2   2   1   2   2   .   5   
    Device                 23   | .   .   1   .   .   3   10  1   1   1   2   1   .   3   
    Storage                6    | 1   1   .   .   .   1   .   1   1   .   .   1   .   .   
    Processor              4    | .   1   .   .   .   .   1   .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | .   6   .   .   .   8   7   2   2   3   .   5   .   4   
    Energy Gun             9    | .   .   .   .   .   2   1   1   1   1   .   1   .   2   
    Energy Cannon          5    | .   .   .   .   .   .   3   .   .   1   .   1   .   .   
    Ballistic Gun          6    | .   3   .   .   .   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   .   .   3   3   .   .   1   .   1   .   2   
    Launcher               6    | .   2   .   .   .   .   .   1   1   .   .   2   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   .   2   2   1   .   1   .   .   .   .   
Parts Lost                 49   | .   .   .   .   .   6   16  1   .   .   .   3   .   23  
  Power                    14   | .   .   .   .   .   1   5   .   .   .   .   2   .   6   
  Propulsion               12   | .   .   .   .   .   1   3   .   .   .   .   .   .   8   
  Utility                  13   | .   .   .   .   .   3   7   1   .   .   .   .   .   2   
  Weapon                   10   | .   .   .   .   .   1   1   .   .   .   .   1   .   7   
  Highest Loss Streak      10   | .   .   .   .   .   2   10  1   .   .   .   2   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   73  97  77  77  90  93  99  100 88  86  84  88  70  
  Engine                   13   | .   .   11  11  11  13  11  20  20  20  17  13  17  9   
  Core                     5    | .   .   .   .   .   2   6   6   6   6   5   6   5   6   
  Treads                   4    | .   .   .   .   .   7   10  .   .   .   .   .   .   .   
  Leg                      14   | .   23  28  22  22  3   11  20  20  20  17  15  17  16  
  Device                   13   | .   .   10  11  11  13  15  13  15  8   15  15  11  8   
  Storage                  7    | .   14  14  11  11  9   7   5   6   6   5   6   11  6   
  Processor                2    | .   10  3   .   .   .   3   6   4   .   .   .   .   3   
  Protection               1    | .   .   .   .   .   7   1   .   .   .   .   .   .   .   
  Energy Gun               3    | .   .   .   .   .   5   1   1   9   12  11  5   5   5   
  Energy Cannon            4    | .   .   .   .   .   .   4   6   6   11  5   9   11  4   
  Ballistic Gun            2    | .   17  28  22  22  7   .   .   .   .   .   .   .   .   
  Ballistic Cannon         9    | .   .   .   .   .   14  16  13  7   1   5   1   .   4   
  Launcher                 1    | .   1   .   .   .   .   .   4   1   .   .   4   5   1   
Peak Build Rating          97   | 2   8   14  14  14  43  54  65  66  79  87  92  88  97  
  Average Rating           55   | 1   6   12  14  14  33  48  62  65  75  85  85  87  78  
  On Entrance              44   | .   2   8   14  14  14  43  54  65  65  79  87  87  88  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 5   44  53  53  53  113 126 141 79  86  84  96  92  101 
  Greatest Support         72   | 10  20  20  20  20  44  72  54  54  54  54  54  53  69  
  Greatest Overweight (x)  36   | 1   2   2   2   2   23  36  2   1   1   1   2   1   9   
  Average Overweight (x)   1    | .   .   2   2   2   2   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  15  15  15  15  15  15  
  Average Capacity         20   | 7   14  20  20  20  21  25  20  15  15  15  15  15  15  
  Most Carried             25   | 8   12  13  13  13  25  25  25  15  15  15  15  15  15  
  Average Carried          18   | 6   8   12  13  13  19  23  20  14  14  14  14  14  12  
  Final Capacity           25   | 8   20  20  20  20  25  25  15  15  15  15  15  15  15  
  Final Carried            25   | 8   12  13  13  13  25  24  15  15  15  15  14  15  15  

 Class Distribution 
--------------------
 32% | Generator-Gunner
 23% | Tank
 15% | Scavenger-Gunner
 14% | Gunner
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
             Tank | -8/Materials
             Tank | -7/Factory
 Generator-Gunner | -6/Factory
 Generator-Gunner | -6/Lower Caves
 Generator-Gunner | -6/Lower Caves
 Generator-Gunner | -5/Factory
 Generator-Gunner | -5/Upper Caves
 Generator-Gunner | -5/Upper Caves
 Generator-Gunner | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  
Matter Collected           6278 | 220  26   133  .    16   944  1805 307  107  420  130  851  46   1273 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6174 | .    111  .    .    168  990  2136 307  245  243  .    760  .    1214 
  Parts                    262  | .    12   .    .    6    62   109  10   4    2    .    11   .    46   
Haulers Intercepted        9    | .    1    .    .    .    1    6    1    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    2    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    8    .    .    3    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    1    .    .    2    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac 
Combat Hostiles Destroyed  91   | .   3   .   .   1   22  32  5   5   .   .   11  .   12  
  Guns                     18   | .   3   .   .   1   6   5   .   .   .   .   .   .   3   
  Cannons                  62   | .   .   .   .   .   16  25  5   3   .   .   4   .   9   
  AOE                      9    | .   .   .   .   .   .   1   .   2   .   .   6   .   .   
Classes Destroyed          19   | .   4   .   .   2   6   2   .   .   .   .   1   .   4   
  Worker                   8    | .   1   .   .   .   1   4   1   .   .   .   .   .   1   
  Builder                  7    | .   .   .   .   .   1   3   .   .   .   .   .   .   3   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   9    | .   1   .   .   .   1   6   1   .   .   .   .   .   .   
  Recycler                 13   | .   .   .   .   2   1   7   .   .   .   .   .   .   3   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   2   .   .   .   2   8   .   .   .   .   .   .   .   
  Swarmer                  15   | .   3   .   .   .   4   7   .   .   .   .   1   .   .   
  Grunt                    28   | .   .   .   .   .   10  5   3   5   .   .   4   .   1   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Sentry                   16   | .   .   .   .   .   5   8   1   .   .   .   1   .   1   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   7    | .   .   .   .   .   2   2   .   .   .   .   1   .   2   
  Programmer               15   | .   .   .   .   .   .   9   1   .   .   .   .   .   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Packrat                  4    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   
Best Kill Streak           8    | .   6   .   .   2   5   7   2   4   .   .   8   .   4   
  Combat Bots Only         8    | .   3   .   .   1   5   6   2   4   .   .   8   .   3   
Max Kills in Single Turn   3    | .   3   .   .   1   2   3   1   1   2   .   3   .   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   .   1   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  
Hostile Shots Fired        1054  | .    41   .    .    11   136  441  28   23   .    .    75   .    299  
  Missed                   344   | .    16   .    .    .    28   136  4    9    .    .    29   .    122  
Damage Taken               9195  | .    159  .    .    213  1347 2546 296  363  8    .    822  .    3441 
  Core                     2256  | .    32   .    .    10   313  516  .    182  .    .    43   .    1160 
  Absorbed by Shields      228   | .    .    .    .    .    .    228  .    .    .    .    .    .    .    
  Ignored by Resistances   2412  | .    53   .    .    61   356  799  79   58   2    .    226  .    778  
Core Remaining (%)         75    | 100  .    87   .    97   43   26   .    .    78   .    .    95   .    
Volleys Fired              296   | .    12   .    .    8    59   100  13   8    3    1    30   .    62   
  Largest                  4     | .    2    .    .    2    3    3    4    4    4    4    4    .    4    
  Hottest                  286   | .    60   .    .    40   146  165  231  253  274  257  286  .    250  
Shots Fired                804   | .    23   .    .    16   165  272  39   28   12   4    105  .    140  
  Gun                      253   | .    18   .    .    16   63   40   3    13   6    2    35   .    57   
  Cannon                   534   | .    .    .    .    .    102  232  36   13   6    2    60   .    83   
  Launcher                 16    | .    4    .    .    .    .    .    .    2    .    .    10   .    .    
  Special                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  475   | .    18   .    .    16   145  204  26   5    2    1    13   .    45   
  Thermal                  187   | .    1    .    .    .    .    7    13   21   7    2    52   .    84   
  Explosive                16    | .    4    .    .    .    .    .    .    2    .    .    10   .    .    
  Electromagnetic          126   | .    .    .    .    .    20   61   .    .    3    1    30   .    11   
  Robot Hit Streak         28    | .    8    .    .    11   18   24   9    28   12   .    22   .    18   
  Robot Miss Streak        7     | .    2    .    .    2    4    7    3    1    .    4    5    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           547   | .    15   .    .    14   104  172  19   23   9    .    84   .    107  
  Core Hits                240   | .    9    1    .    8    46   75   12   14   4    .    27   .    44   
  Critical Kills           3     | .    1    .    .    .    1    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         30    | .    2    .    .    .    7    8    1    .    .    .    5    .    7    
    Burn                   10    | .    .    .    .    .    .    .    .    .    .    .    3    .    7    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Destroy                4     | .    2    .    .    .    2    .    .    .    .    .    .    .    .    
    Blast                  15    | .    .    .    .    .    5    8    1    .    .    .    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16119 | .    253  7    .    118  2277 5230 738  907  319  .    2866 .    3404 
  Guns                     3545  | .    95   .    .    118  567  653  52   269  137  .    606  .    1048 
  Cannons                  10302 | .    .    .    .    .    1707 4247 686  246  140  .    1373 .    1903 
  Explosions               2206  | .    155  .    .    .    .    277  .    392  42   .    887  .    453  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  66    | .    3    7    .    .    3    53   .    .    .    .    .    .    .    
  Kinetic                  7674  | .    95   .    .    118  1960 3645 467  81   28   .    259  .    1021 
  Thermal                  4373  | .    .    .    .    .    .    426  271  434  179  .    1074 .    1989 
  Explosive                1566  | .    155  .    .    .    .    .    .    392  .    .    887  .    132  
  Electromagnetic          2440  | .    .    .    .    .    314  1106 .    .    112  .    646  .    262  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    7    .    .    .    .    .    .    6    
  Average Corruption       2     | .    .    .    .    .    .    2    .    .    .    .    .    .    4    
  Corruption Purged        8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  63    | .    .    .    .    .    .    52   .    .    .    .    .    .    11   
    Message Errors         17    | .    .    .    .    .    .    14   .    .    .    .    .    .    3    
    Matter Fused           13    | .    .    .    .    .    .    12   .    .    .    .    .    .    1    
    Heat Flow Errors       6     | .    .    .    .    .    .    5    .    .    .    .    .    .    1    
    Energy Discharges      7     | .    .    .    .    .    .    5    .    .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    9    .    .    .    .    .    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    2    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            424   | .    3    .    .    .    19   105  .    .    28   .    98   .    171  
  Projectiles              147   | .    .    .    .    .    19   58   .    .    13   .    35   .    22   
  Explosions               277   | .    3    .    .    .    .    47   .    .    15   .    63   .    149  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 39    | .    .    .    .    .    8    17   4    2    .    .    .    .    8    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  38    | .    .    .    .    .    8    16   4    2    .    .    .    .    8    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      443   | .    10   .    .    .    .    28   .    .    8    .    .    .    397  
  Shots                    11    | .    2    .    .    .    .    1    .    .    1    .    .    .    7    
  Rammed                   6     | .    .    .    .    .    1    5    .    .    .    .    .    .    .    
Targets Rammed             14    | .    1    2    .    .    2    8    .    .    .    .    .    .    1    
  Kicked                   7     | .    1    2    .    .    1    2    .    .    .    .    .    .    1    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        881   | .    .    .    .    .    880  881  456  531  398  99   711  .    785  
  Average Temperature      200   | .    .    .    .    .    209  201  168  216  194  62   185  .    202  
  Received Heat Transfer   2309  | .    .    .    .    39   819  923  171  99   .    .    201  .    57   
  Effects                  176   | .    .    .    .    .    46   64   7    9    1    .    17   .    32   
    Shutdowns              67    | .    .    .    .    .    16   24   2    3    1    .    7    .    14   
    Energy Bleed           17    | .    .    .    .    .    4    8    2    1    .    .    1    .    1    
    Interference           25    | .    .    .    .    .    4    9    2    1    .    .    2    .    7    
    Matter Decay           19    | .    .    .    .    .    10   3    1    .    .    .    2    .    3    
    Short Circuit          14    | .    .    .    .    .    6    6    .    1    .    .    1    .    .    
    Damage (minor)         9     | .    .    .    .    .    4    3    .    1    .    .    .    .    1    
    Damage (major)         17    | .    .    .    .    .    1    9    .    1    .    .    4    .    2    
    Damage (core)          8     | .    .    .    .    .    1    2    .    1    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    5    .    .    1    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             12    | .    .    .    .    .    .    .    1    .    .    .    3    .    8    
  Heat Transferred         6470  | .    .    .    .    .    .    585  370  666  272  .    1628 .    2949 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    4    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac 
Peak Influence             395  | .   165 104 34  88  272 395 95  .   .   52  .   .   358 
  Initial                  54   | .   .   54  34  11  28  41  .   .   .   35  .   .   .   
  Average                  75   | .   65  54  34  62  139 71  14  .   .   38  .   .   123 
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Low Security (%)         87   | 100 100 100 100 100 72  87  100 .   .   100 .   .   72  
  Level 1                  12   | .   .   .   .   .   27  12  .   .   .   .   .   .   27  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   .   .   2   12  2   .   .   .   .   .   8   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            11   | .   .   .   .   .   .   8   1   .   .   .   .   .   2   
  Reinforcement            9    | .   .   .   .   .   2   1   1   .   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   1   1   .   .   .   .   .   .   3   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac 
Distress Signals           9    | .   1   .   .   .   5   1   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   8   3   .   8   29  57  8   5   .   1   12  .   27  
  Peak Tracking Total      9    | .   4   3   .   5   6   5   2   4   .   1   9   .   6   
  Tactical Retreats        5    | .   .   1   .   .   1   1   1   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac 
Traps Triggered            7    | .   1   .   .   .   1   4   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac 
Machines Disabled          18   | .   2   .   .   .   2   4   .   .   .   .   .   .   10  
  Max in Single Turn       7    | .   2   .   .   .   1   1   .   .   .   .   .   .   7   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac 
Machines Accessed          3    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                3    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Successful               3    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac 
Total Allies               9    | .   .   3   .   2   .   3   .   .   .   .   .   .   1   
  Largest Group            4    | .   .   3   3   4   .   3   .   .   .   .   .   .   1   
  Highest-Rated Group      99   | .   .   40  37  45  .   93  .   .   .   .   .   .   99  
  Highest-Rated Ally       99   | .   .   16  16  16  .   31  .   .   .   .   .   .   99  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               94   | .   .   28  .   30  5   19  .   .   .   .   .   .   12  
  Total Damage             1331 | .   .   185 .   239 13  232 .   .   .   .   .   .   662 
  Kills                    13   | .   .   4   .   4   .   1   .   .   .   .   .   .   4   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             29   | .   .   6   5   9   5   .   .   .   .   .   .   .   4   
  Drone Recoveries         27   | .   .   5   .   15  5   .   .   .   .   .   .   .   2   
Decoded 0b10 Intel         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Traps                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  
Turns Passed               13111 | 55   274  618  52   165  1309 5165 1153 696  383  366  1784 185  906  
Spaces Moved               5139  | 46   134  233  21   50   482  1790 461  342  133  184  812  96   355  
  Core                     33    | 28   .    .    .    .    1    2    .    .    .    .    .    .    2    
  Treads                   1018  | .    .    .    .    .    162  856  .    .    .    .    .    .    .    
  Legs                     3856  | 18   134  233  21   50   87   932  461  342  133  184  812  96   353  
  Wheels                   232   | .    .    .    .    .    232  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  260  260  260  120  225  193  193  193  193  193  193  120  
  Average Speed            222   | 96   167  260  260  260  214  256  231  193  193  193  201  193  166  
  Slowest Speed            1850  | 120  260  260  260  260  1200 1850 263  193  193  193  265  193  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28    | 3    30   63   5    11   36   43   14   59   15   5    86   17   6    
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             13    | .    .    2    .    .    .    .    .    3    2    .    5    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          329   | .    34   .    .    .    24   33   3    18   9    1    80   .    127  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               76    | .    .    .    .    .    24   24   3    2    1    1    3    .    18   
  AOE                      253   | .    34   .    .    .    .    9    .    16   8    .    77   .    109  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  
Total                      6216 | 55   163  244  20   73   644  2151 522  361  254  193  884  96   556  
  Wait                     382  | .    1    4    .    16   19   104  10   .    95   3    25   .    105  
  Move                     5126 | 45   133  232  20   49   481  1789 460  341  132  183  811  95   355  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  165  | 8    6    3    .    .    39   58   19   4    5    3    5    1    14   
  Fast Attach              10   | 2    2    .    .    .    2    2    2    .    .    .    .    .    .    
  Attach                   74   | .    2    2    .    .    15   25   2    2    2    2    5    .    17   
  Detach                   2    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Swap                     44   | .    5    .    .    .    8    16   5    2    2    .    6    .    .    
  Drop                     94   | .    1    1    .    .    19   48   11   4    6    1    2    .    1    
  Fire                     296  | .    12   .    .    8    59   100  13   8    3    1    30   .    62   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7    | .    1    2    .    .    1    2    .    .    .    .    .    .    1    
  Crush                    7    | .    .    .    .    .    1    6    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   9    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
  Turn | Location       | Event
    22 | -11/Scrapyard  | Discovered new exit (range 15)
    56 | -11/Scrapyard  | Entered Materials
   151 | -10/Materials  | Discovered new exit (range 16)
   300 | -10/Materials  | Build established: Mutant
   330 | -10/Materials  | Entered Mines
   474 | -10/Mines      | Found the Drone Emporium
   488 | -10/Mines      | Found Prototype Device
   490 | -10/Mines      | Identified Splice Drone Bay
   508 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
   713 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
   820 | -10/Mines      | Discovered new exit (range 9)
   833 | -10/Mines      | Learned location of Zion (-6)
   913 | -10/Mines      | Discovered new exit (range 8)
   948 | -10/Mines      | Entered Materials
   948 | -9/Materials   | Accompanied by 4 allies
   948 | -9/Materials   | Evolved 2 slots: Utility x2
   948 | -9/Materials   | Discovered new exit (range 12)
  1000 | -9/Materials   | Entered Mines
  1000 | -9/Mines       | Accompanied by 9 allies
  1001 | -9/Mines       | Assembled infested the area
  1121 | -9/Mines       | Discovered new exit (range 11)
  1165 | -9/Mines       | Entered Materials
  1165 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
  1373 | -8/Materials   | Found Powered Armor
  1378 | -8/Materials   | Found Powered Armor
  1382 | -8/Materials   | Found Powered Armor
  1671 | -8/Materials   | Core integrity fell below 50%
  1772 | -8/Materials   | Discovered new exit (range 7)
  2149 | -8/Materials   | Build established: Tank
  2474 | -8/Materials   | Entered Factory
  2474 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  3139 | -7/Factory     | Allied Derelicts emerged from ambush trap array
  4149 | -7/Factory     | Garrison activated, responded to threat
  4872 | -7/Factory     | Core integrity fell below 50%
  4897 | -7/Factory     | Lost 10 parts (3p3n3u1w)
  5142 | -7/Factory     | Build established: Mutant
  5450 | -7/Factory     | Build established: Gunner
  5835 | -7/Factory     | Build established: Scavenger-Gunner
  7397 | -7/Factory     | Build established: Gunner
  7615 | -7/Factory     | Discovered new exit (range 11)
  7639 | -7/Factory     | Entered another Factory area
  7639 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
  7944 | -6/Factory     | Build established: Generator-Gunner
  8757 | -6/Factory     | Discovered new exit (range 14)
  8792 | -6/Factory     | Entered Lower Caves
  8950 | -6/Lower Caves | Encountered a Warlord checkpoint
  9410 | -6/Lower Caves | Discovered new exit (range 12)
  9488 | -6/Lower Caves | Entered another Lower Caves area
  9536 | -6/Lower Caves | Found Prototype Device
  9559 | -6/Lower Caves | Identified Heart of Steel
  9758 | -6/Lower Caves | Found DCF Scrap (14 items)
  9833 | -6/Lower Caves | Discovered new exit (range 5)
  9871 | -6/Lower Caves | Entered Factory
  9871 | -5/Factory     | Evolved 2 slots: Utility x2
 10173 | -5/Factory     | Discovered new exit (range 11)
 10237 | -5/Factory     | Entered Upper Caves
 10440 | -5/Upper Caves | Learned Factory garrison access intel
 10556 | -5/Upper Caves | Spotted B-75 Beast
 10624 | -5/Upper Caves | Destroyed B-75 Beast
 10913 | -5/Upper Caves | Build established: Gunner
 11356 | -5/Upper Caves | Build established: Generator-Gunner
 11488 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 11529 | -5/Upper Caves | Destroyed 8 combat bots
 12008 | -5/Upper Caves | Discovered new exit (range 8)
 12021 | -5/Upper Caves | Entered another Upper Caves area
 12143 | -5/Upper Caves | Discovered new exit (range 15)
 12206 | -5/Upper Caves | Entered Factory
 12206 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 12207 | -4/Factory     | Loaded intel: 4 garrison access locations
 12570 | -4/Factory     | Core integrity fell below 50%
 12618 | -4/Factory     | Lost 9 parts (3p2n1u3w)
 12719 | -4/Factory     | Heart of Steel transformed into Warbot
 12826 | -4/Factory     | Core integrity fell below 20%
 12845 | -4/Factory     | Lost 4 parts (1p3n)
 13112 | -4/Factory     | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
13091_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
13091_ Penetrated by Slug.
13092_ Power failure, Mic. Fission Core
  shutdown.
13093_ Penetrated by Slug.
13093_ Slug penetrates Nuclear Reactor.
13093_ Mass Driver destroyed.
13094_ Penetrated by Slug. <x2>
13097_ Slug penetrates Wall.
13097_ Acquired 16 matter.
13098_ System corrupted: Energy discharge (-64).
13099_ Mic. Fission Core destroyed.
13099_ Arm. Leg destroyed.
13107_ Slug penetrates Wall.
13109_ G-67 Veteran knocked back.
13110_ Slug penetrates Wall.
13110_ Penetrated by Slug.
13111_ G-67 Veteran knocked back.
13112_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????#            ###        #### """      |
| ?????????????# #            #  | """ +  + """      |
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| " ?#     !  #?#     %  #         #       #####   # |
| "??#    *   #?#        +         #               + |
| ???#    !   #?#    = ]!#         +               # |
| ???#  !!    #?######"%##         #               # |
| ???#  !!    #????# #%]##         #       ##+###### |
| ???#        #????# #" "#         #       #      #? |
| ???#        #?????#%" ##         ##     ## """" #? |
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| ???#        #?????##gh"##?????????#      + """" #? |
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| ??????????????????#      @              ## """" #? |
| ??????????????????#                     ## """" ?? |
| ??????????????????#                     ##      ?? |
| ??^^^^^??????           #############+##########?? |
| ????????????#########;###????????????????????????? |
| ???????????????????   ^??????????????????????????? |
| ??????????????????     ?????+????????????????????? |
| ?????????????????[* """??????????????????????????? |
| ????????????????[[* """??????????????????????????? |
| ??????????????? [[  """ ?????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          61
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Jamming Range              14
Base Temperature (-)       100
Armor Coverage             800
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Launcher Accuracy          30
Core Analysis              6
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults

 Challenges 
------------
None

 Game 
------
Seed              DecoyFactoryTearclaws
  Manual?         0
Play Time         01:37:12
  Cumulative      29.9 hours
  Start           2025.03.10 @ 01:06:52
  End             2025.03.10 @ 02:57:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          55
  Rogue           7
  Adventurer      48
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fcbaac8c-65f0-4af8-8ab2-881cbbdba5b7