Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 15:28:58 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (141) 705 Value Destroyed (4408) 4408 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (192) 192 TOTAL SCORE: 8445 Bonus ------- High Alert Combat Kills 192 Cogmind --------- Core Integrity 0/850 Matter 154/300 Energy 100/100 System Corruption 5% Temperature Hot (205) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Thermal Generator Improved Cooling System > --- WEAPON (3) ------- Heavy Laser Remote Datajack > --- INVENTORY (5) ---- Advanced Heat Sink Improved Field Recycling Unit (5) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Cargo Storage Unit Improved Targeting Computer Matter Filter Hardened Heavy Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System Disposable Heat Sink Cargo Storage Unit Large Matter Pod Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer Recoil Stabilizer Matter Filter Kinecellerator Kinecellerator System Shield Component Analysis Suite System Restoration Module Improved Field Recycling Unit Gauss Rifle Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Heavy Rocket Launcher Remote Datajack [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Cargo Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 2 . Utility 4 | . . 2 . . 2 Weapon 1 | . . . 1 . . Parts Attached 120 | . 9 45 9 35 22 Power 15 | . 2 6 . 3 4 Engine 13 | . 2 5 . 3 3 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 31 | . 3 14 6 8 . Treads 26 | . . 12 6 8 . Leg 5 | . 3 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 44 | . 2 14 2 16 10 Device 23 | . 1 8 . 6 8 Storage 4 | . 1 1 1 . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 16 | . . 4 1 10 1 Artifact . | . . . . . . Weapon 30 | . 2 11 1 8 8 Energy Gun 3 | . 1 1 . . 1 Energy Cannon 2 | . . 2 . . . Ballistic Gun 12 | . 1 4 . 6 1 Ballistic Cannon 9 | . . 2 1 2 4 Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 5 . 1 . Parts Lost 38 | . 3 8 1 3 23 Power 9 | . 1 2 . 2 4 Propulsion 6 | . . . 1 . 5 Utility 12 | . . 5 . . 7 Weapon 11 | . 2 1 . 1 7 Highest Loss Streak 19 | . 1 2 1 1 19 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 89 96 84 91 70 Engine 8 | . 14 10 9 6 4 Treads 27 | . . 19 27 37 23 Leg 2 | . 28 2 . . . Device 6 | . 5 20 . 1 5 Storage 8 | . 14 11 9 7 5 Processor 5 | . . 2 9 7 5 Protection 5 | . . 7 3 5 4 Ballistic Gun 9 | . 22 7 . 11 9 Ballistic Cannon 11 | . . 9 27 10 6 Naked Turns . | . . . . . . Heaviest Build 191 | 11 18 43 165 176 191 Greatest Support 110 | 20 20 40 62 110 110 Greatest Overweight (x) 50 | . . 1 2 2 50 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 30 | . 10 15 30 30 30 Average Capacity 23 | . 8 13 29 30 27 Most Carried 30 | . 9 15 27 30 30 Average Carried 22 | . 7 12 21 29 25 Final Capacity 30 | 8 10 15 30 30 5 Final Carried 30 | 6 9 15 27 30 2 Class Distribution -------------------- 49% | Hauler-Gunner 27% | Mutant 15% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3551 | 200 276 1001 536 1057 481 Remotely . | . . . . . . Salvage Created 4446 | . 668 1600 367 1407 404 Parts 280 | . 42 112 25 85 16 Haulers Intercepted 10 | . 1 4 . 5 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled 49 | . . . . 49 . Retrieved Matter 584 | . . . . 584 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 100 | . 14 38 15 23 10 Guns 49 | . 14 22 . 8 5 Cannons 49 | . . 15 15 15 4 AOE 1 | . . . . . 1 Classes Destroyed 12 | . 3 6 1 2 . Worker 7 | . . 2 . 4 1 Builder 5 | . 1 1 . 3 . Hauler 10 | . 1 4 . 5 . Recycler 4 | . . 2 . 2 . Operator 5 | . . 2 . 3 . Watcher 10 | . . 3 3 4 . Swarmer 17 | . . 11 6 . . Grunt 54 | . 14 17 4 13 6 Brawler 1 | . . . 1 . . Sentry 19 | . . 10 4 4 1 Hunter 4 | . . . . 2 2 Programmer 5 | . . . . 4 1 Best Kill Streak 8 | . 8 7 5 4 2 Combat Bots Only 8 | . 8 6 4 3 2 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 814 | . 82 226 63 192 251 Missed 194 | . 26 46 18 64 40 Damage Taken 8583 | . 734 2053 564 1623 3609 Core 1549 | . 158 377 40 122 852 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 305 | . . . . 305 . Core Remaining (%) 63 | 100 36 5 92 82 . Volleys Fired 422 | . 86 153 37 96 50 Largest 3 | . 2 2 3 3 3 Hottest 144 | . 60 78 117 117 144 Shots Fired 883 | . 156 210 111 287 119 Gun 453 | . 156 116 . 122 59 Cannon 427 | . . 94 111 165 57 Launcher 2 | . . . . . 2 Special 1 | . . . . . 1 Kinetic 839 | . 141 192 111 287 108 Thermal 26 | . . 18 . . 8 Explosive 2 | . . . . . 2 Electromagnetic 15 | . 15 . . . . Robot Hit Streak 17 | . 8 15 7 17 12 Robot Miss Streak 7 | . 4 7 3 5 4 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 549 | . 111 142 60 167 69 Core Hits 229 | . 38 67 28 69 27 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 22 | . 1 3 2 11 5 Meltdown 1 | . . 1 . . . Destroy 2 | . 1 1 . . . Blast 19 | . . 1 2 11 5 Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing 1 | . . 1 . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10420 | . 1079 2482 1255 3756 1848 Guns 4384 | . 1079 1349 . 1227 729 Cannons 5605 | . . 1061 1255 2320 969 Explosions 236 | . . . . 86 150 Melee 72 | . . 72 . . . Ramming 123 | . . . . 123 . Kinetic 9486 | . 921 2142 1255 3547 1621 Thermal 345 | . . 268 . . 77 Explosive 236 | . . . . 86 150 Electromagnetic 158 | . 158 . . . . Impact . | . . . . . . Slashing 72 | . . 72 . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . . 1 5 Average Corruption 2 | . 2 . . 1 4 Corruption Purged 3 | . . . . 3 . Corruption Blocked . | . . . . . . Effects 12 | . 1 . . 5 6 Message Errors 2 | . 1 . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 2 | . . . . 2 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 138 | . . 7 32 75 24 Projectiles 130 | . . 7 32 67 24 Explosions 4 | . . . . 4 . Melee 4 | . . . . 4 . Knockbacks 47 | . . 6 8 20 13 Impact 2 | . . . . 2 . Kinetic 42 | . . 6 7 17 12 Secondary 3 | . . . 1 1 1 Self-Inflicted Damage 128 | . . . . 114 14 Shots 2 | . . . . 1 1 Rammed 3 | . . . . 3 . Targets Rammed 6 | . . . . 6 . Kicked . | . . . . . . Crushed 3 | . . . . 3 . Highest Temperature 636 | . 114 24 359 281 636 Average Temperature 102 | . 25 9 127 61 216 Received Heat Transfer 2274 | . 444 651 225 438 516 Effects 11 | . . . . 1 10 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . 1 1 Interference 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . 2 . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 2 | . . 2 . . . Heat Transferred 629 | . . 481 . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 732 | . 320 732 467 450 333 Initial 308 | . . 85 308 88 210 Average 260 | . 173 366 335 193 212 Maximum Alert Level 3 | . 1 3 2 2 1 Low Security (%) 38 | . 45 21 3 61 31 Level 1 44 | . 54 29 84 32 68 Level 2 16 | . . 45 12 6 . Level 3 1 | . . 3 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 2 6 1 12 5 Investigation 8 | . 1 4 . 1 2 Extermination 6 | . . . . 5 1 Reinforcement 10 | . 1 2 1 4 2 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 2 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 147 | . 20 55 21 38 13 Peak Tracking Total 7 | . 7 6 5 3 3 Tactical Retreats 6 | . 2 2 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 12 | . 2 3 . 6 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 16 | . . 4 2 7 3 Max in Single Turn 1 | . . 1 1 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 28 | . 2 10 1 11 4 Terminals 19 | . 2 6 1 7 3 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 1 . 2 . Recycling Units 1 | . . 1 . . . Scanalyzers 3 | . . 2 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 69 | . 3 28 3 30 5 Successful 40 | . 1 20 2 16 1 Failed 29 | . 2 8 1 14 4 Catastrophic 9 | . 1 1 1 4 2 Database Lockouts . | . . . . . . Manual 27 | . 3 10 3 7 4 Terminals 40 | . 3 18 3 12 4 Fabricators 1 | . . . . . 1 Repair Stations 14 | . . 2 . 12 . Recycling Units 3 | . . 3 . . . Scanalyzers 8 | . . 5 . 3 . Garrison Access 3 | . . . . 3 . Terminal Hacks 9 | . . 5 1 2 1 Prototype ID Bank 1 | . . 1 . . . Open DSF 3 | . . . . 2 1 Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . . 2 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 2 . 8 . Scan Component 5 | . . 1 . 4 . Repair 5 | . . 1 . 4 . Recycling Unit Hacks 3 | . . 3 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 7 | . . 5 . 2 . Insert Component 3 | . . 2 . 1 . Analyze 4 | . . 3 . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 10 | . 1 5 1 3 . Terminals 10 | . 1 5 1 3 . Botnet 10 | . 1 5 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 24 | . 2 8 1 10 3 Full Trace Events 4 | . . 2 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . . 4 . Time 208 | . . 38 . 170 . Parts Recycled . | . . . . . . Recycled Matter 220 | . . 220 . . . Retrieved Matter 281 | . . 281 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . Part Schematics Acquired 3 | . . 2 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8404 | . 532 2202 1230 3612 828 Spaces Moved 2904 | 1 228 864 344 1235 232 Core 25 | . . . . . 25 Treads 2508 | . . 722 344 1235 207 Legs 371 | 1 228 142 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 160 237 50 Average Speed 225 | 120 120 187 314 237 275 Slowest Speed 2550 | 120 120 240 320 316 2550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 38 88 26 35 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 97 | . . 6 6 45 40 Melee . | . . . . . . Projectile 49 | . . 6 6 17 20 AOE 48 | . . . . 28 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4032 | . 353 1243 410 1697 329 Wait 399 | . 16 110 . 270 3 Move 2899 | . 227 863 343 1234 232 Hop . | . . . . . . Pick Up 96 | . 8 33 17 26 12 Fast Attach 23 | . 2 12 . 7 2 Attach 39 | . 2 9 5 5 18 Detach . | . . . . . . Swap 59 | . 5 25 4 23 2 Drop 84 | . 7 37 4 26 10 Fire 422 | . 86 153 37 96 50 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . . . 6 . Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Destroyed 8 combat bots 318 | -10/Materials | Build established: Mutant 421 | -10/Materials | Core integrity fell below 50% 497 | -10/Materials | Discovered new exit (range 11) 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Utility x2 1608 | -9/Materials | Discovered new exit (range 3) 1647 | -9/Materials | Core integrity fell below 50% 1838 | -9/Materials | Core integrity fell below 20% 2313 | -9/Materials | Discovered new exit (range 12) 2665 | -9/Materials | Discovered new exit (range 15) 2735 | -9/Materials | Entered another Materials area 2735 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3040 | -8/Materials | Build established: Hauler-Gunner 3465 | -8/Materials | Discovered new exit (range 4) 3965 | -8/Materials | Entered Factory 3965 | -7/Factory | Evolved 2 slots: Propulsion x2 5217 | -7/Factory | Build established: Scavenger-Gunner 5450 | -7/Factory | Garrison activated, responded to threat 5647 | -7/Factory | Repaired Kinecellerator 5686 | -7/Factory | Repaired Adv. Treads 5938 | -7/Factory | Repaired System Restoration Module 5983 | -7/Factory | Repaired Imp. Medium Armor Plating 6540 | -7/Factory | Build established: Hauler-Gunner 7316 | -7/Factory | Garrison activated, responded to threat 7362 | -7/Factory | Discovered new exit (range 12) 7577 | -7/Factory | Entered another Factory area 7577 | -6/Factory | Evolved 2 slots: Utility x2 8284 | -6/Factory | Core integrity fell below 50% 8326 | -6/Factory | Core integrity fell below 20% 8356 | -6/Factory | Lost 19 parts (2p4n6u7w) 8405 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08350_ Dropped Cargo Storage Unit. 08354_ System corrupted: Matter fused (-10). 08358_ Acquired Adv. Heat Sink. 08359_ Discarded Broken Imp. Targeting Computer. 08369_ K-01 Serf collects debris. 08371_ Acquired Cargo Storage Unit. 08373_ K-01 Serf collects debris. 08375_ Acquired Imp. Thermal Generator. 08377_ Dropped Imp. Signal Interpreter. 08377_ Dropped Cargo Storage Unit. 08378_ K-01 Serf collects debris. 08382_ Acquired Imp. Cooling System. 08384_ K-01 Serf collects debris. 08385_ K-01 Serf destroyed. 08387_ K-01 Serf collects debris. 08392_ Acquired Lgt. Nuclear Core. 08394_ System corrupted: Heat flow error (+297). 08396_ Critical hit (Burn: +37). 08399_ Imp. Thermal Generator destroyed. 08402_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ????????????????# # # """" # | | ????????????????############### # """" # | | ?????????????????????? # # """" # | | ????????????????????"" """ # # # | | ???????????????????""" """ # #! """" # | | ?????????????????# """ """ # # """" # | | ?????????????????? # + """" # | | ?????????????????# """ """ + # """" # | | ##########???????# """ """ # # # | | #???????# """ """ ]# # """" # | | """" #???????# # # """" # | | """" #######?# ! # # """" # | | """" # #?# [ # # """" # | | """" # #?# == # # # | | """" + #?##+######+#### # # | | ! """" # #??# #????# #??# ######### | | ] # #??# #???## ##?# #???????? | | # ]#??# #???## ##?# #???????? | | "" # #### ###### #### #???????? | | "" !%# % % #???????? | | """ !!%# % % +???????? | | #######%## % % #???????? | | ??????#### % %%%"""" #???????? | | ?????????# % %% """" #???????? | | ?????????### T### % %" """" #???????? | | ???????????####?# !!@ ! #???????? | | ????????????????# """% ! %" """" #???????? | | ????????????????# "%=%!!%"" """" #???????? | | ????????????????# %%![!"%" """" +???????? | | ????????????????# %!!!!% #???????? | | ????????????????# ! =%! #???????? | | ????????????????# ###############???????? | | ??????????????? # # %#??????????????????? | | ?????????????R" # g # ##??????????????????? | | ?????????????" + g #????????????????????? | | ???????????? # #?????????????????????? | | ???????????? # #?????????????????????? | | ???????????? # % ??????????????????????? | | ????????????? # ??????????????????????? | | ??????????????## ???????????????????????? | | ??????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Materials | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Tank Challenges ------------ None Game ------ Seed StructuralLinkedInsulator Manual? 0 Play Time 00:59:49 Cumulative 99.4 hours Start 2024.04.16 @ 14:30:51 End 2024.04.16 @ 15:28:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f9cacd4-b350-4147-b544-d215cb5fb6e4