Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.26 @ 22:30:41 Player: NoobOne Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (132) 660 Value Destroyed (3964) 3964 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (550) 550 TOTAL SCORE: 7594 Bonus ------- High Alert Combat Kills 550 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 200/200 System Corruption 21% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Small Battery Improved Signal Interpreter Insulated Plating > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (20) --- Heat Sink Medium Matter Pod (100) Trap Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Matter Pod Improved Signal Interpreter Improved Shield Generator System Shield > --- WEAPON ----------- Assault Rifle Mini Grenade Launcher Katana > --- INVENTORY -------- Light Nuclear Core Heat Sink Heat Sink Small Battery Medium Matter Pod Weight Redist. System Weight Redist. System Trap Scanner Improved Terrain Scanner Advanced Targeting Computer Insulated Plating High-powered Tractor Beam Particle Gun Pulse Rifle Light EM Pulse Cannon Datajack Improved Datajack Remote Datajack Mining Laser [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 132 | 6 4 39 44 39 Power 22 | 1 . 3 11 7 Engine 17 | 1 . 3 9 4 Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 25 | 3 1 9 8 4 Treads 14 | . . 6 8 . Leg 4 | 2 1 . . 1 Wheel 3 | 1 . . . 2 Hover 1 | . . . . 1 Flight 3 | . . 3 . . Utility 25 | . 2 4 7 12 Device 14 | . 1 2 3 8 Storage 4 | . 1 2 . 1 Processor 2 | . . . . 2 Hackware 1 | . . . 1 . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 60 | 2 1 23 18 16 Energy Gun 11 | 2 . 5 3 1 Energy Cannon 13 | . . 7 3 3 Ballistic Gun 9 | . . 4 4 1 Ballistic Cannon 4 | . . . 3 1 Launcher 11 | . . 5 3 3 Special Weapon 4 | . . 2 . 2 Impact Weapon 1 | . 1 . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon 4 | . . . 2 2 Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 51 | . 1 8 15 27 Power 10 | . . 2 3 5 Propulsion 12 | . 1 2 3 6 Utility 13 | . . 2 2 9 Weapon 16 | . . 2 7 7 Highest Loss Streak 13 | . 1 2 5 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 82 97 96 86 Engine 10 | . 14 10 12 8 Core 2 | . . . 3 3 Treads 14 | . . 19 17 7 Leg 1 | . 21 . . . Device 10 | . 4 11 7 12 Storage 17 | . 13 20 18 14 Processor 2 | . . . . 7 Hackware 2 | . . . 2 6 Protection 1 | . . . 5 . Energy Gun 5 | . 18 3 5 2 Energy Cannon 4 | . . 8 1 3 Ballistic Gun 7 | . . 14 5 4 Ballistic Cannon 3 | . . . 10 . Launcher 2 | . . 1 2 3 Impact Weapon 1 | . 9 2 . . Naked Turns . | . . . . . Heaviest Build 93 | 5 9 62 93 75 Greatest Support 44 | 20 20 40 44 44 Greatest Overweight (x) 23 | . . 3 4 23 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | 5 5 20 20 20 Average Capacity 18 | 5 5 18 20 20 Most Carried 20 | 5 5 20 20 20 Average Carried 16 | 2 4 15 19 17 Final Capacity 20 | 5 5 20 20 20 Final Carried 20 | 3 5 20 20 18 Class Distribution -------------------- 46% | Mutant 33% | Gunner 10% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3287 | 260 140 994 1055 838 Remotely 50 | . . . . 50 Salvage Created 3894 | 44 204 1167 1432 1047 Parts 243 | 1 16 77 67 82 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 5 | . . . 4 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 92 | 1 10 29 33 19 Melee 3 | . 1 . . 2 Guns 35 | 1 7 12 9 6 Cannons 23 | . . 8 14 1 AOE 28 | . 1 8 10 9 Classes Destroyed 15 | 1 3 4 6 1 Worker 9 | . 2 2 2 3 Builder 11 | . . 1 1 9 Tunneler 2 | . 1 . . 1 Hauler 1 | . . . 1 . Recycler 7 | . . . 4 3 Operator 3 | . . 1 2 . Watcher 7 | . . 3 2 2 Swarmer 22 | . 9 7 3 3 Grunt 41 | 1 1 13 18 8 Brawler 3 | . . . 3 . Sentry 14 | . . 9 5 . Specialist 2 | . . . 2 . Hunter 2 | . . . 1 1 Programmer 7 | . . . . 7 Heavy 1 | . . . 1 . Best Kill Streak 12 | 1 7 5 8 12 Combat Bots Only 6 | 1 6 5 6 5 Max Kills in Single Turn 7 | 1 2 2 2 7 Gunslinging 1 | . 1 . . . Exploded 3 | . 1 2 2 3 Melee 1 | . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6929 | 24 454 1352 2337 2762 Core 1472 | . 182 252 332 706 Absorbed by Shields 547 | . . . 277 270 Regen/Repaired (Parts) 23 | . . . 23 . Core Remaining (%) 50 | 100 27 37 39 . Volleys Fired 250 | 2 18 78 86 66 Largest 3 | 2 2 3 3 3 Hottest 177 | 80 80 177 151 121 Shots Fired 542 | 4 27 189 207 115 Gun 294 | 4 27 122 88 53 Cannon 180 | . . 48 99 33 Launcher 50 | . . 12 20 18 Special 18 | . . 7 . 11 Kinetic 269 | . . 94 133 42 Thermal 122 | 4 27 35 41 15 Explosive 50 | . . 12 20 18 Electromagnetic 90 | . . 48 13 29 Robot Hit Streak 17 | 4 8 14 17 13 Robot Miss Streak 14 | . 3 3 14 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 388 | 4 18 116 155 95 Core Hits 263 | 2 10 52 139 60 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 13 | . 1 . 3 9 Burn 5 | . . . 2 3 Destroy 2 | . . . . 2 Corrupt 2 | . . . 1 1 Smash 1 | . 1 . . . Sever 3 | . . . . 3 Melee Attacks 25 | . 5 2 . 18 Impact 7 | . 5 2 . . Slashing 15 | . . . . 15 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10525 | 44 862 2515 4052 3052 Guns 2628 | 44 194 1032 837 521 Cannons 3027 | . . 904 1637 486 Explosions 4289 | . 549 556 1554 1630 Melee 555 | . 119 21 . 415 Ramming 26 | . . 2 24 . Kinetic 2958 | . . 797 1742 419 Thermal 1288 | 44 194 415 477 158 Explosive 4069 | . 549 376 1514 1630 Electromagnetic 1629 | . . 904 295 430 Impact 140 | . 119 21 . . Slashing 415 | . . . . 415 Piercing . | . . . . . Highest Corruption 21 | . . 3 . 21 Average Corruption 5 | . . 3 . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 106 | . . 44 . 62 Message Errors 16 | . . 6 . 10 Matter Fused 23 | . . 11 . 12 Heat Flow Errors 14 | . . 7 . 7 Energy Discharges 15 | . . 5 . 10 Parts Rejected 4 | . . 1 . 3 Data Loss (minor) 19 | . . 9 . 10 Data Loss (major) 3 | . . 2 . 1 Misfires 6 | . . 2 . 4 Alerts 3 | . . 1 . 2 Misdirections 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 467 | . 240 74 44 109 Projectiles 49 | . . 42 4 3 Explosions 361 | . 203 32 40 86 Melee 57 | . 37 . . 20 Knockbacks 24 | . 1 . 23 . Impact 2 | . 1 . 1 . Kinetic 22 | . . . 22 . Secondary . | . . . . . Self-Inflicted Damage 625 | . 112 32 39 442 Shots 18 | . 1 2 2 13 Rammed 5 | . . 1 4 . Targets Rammed 6 | . . 1 5 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 446 | 48 90 446 443 254 Average Temperature 123 | 28 37 96 148 118 Received Heat Transfer 1887 | 12 24 615 796 440 Effects 22 | . . 2 20 . Shutdowns 8 | . . 1 7 . Energy Bleed 2 | . . . 2 . Interference 6 | . . . 6 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . 1 1 . Damage (minor) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Fried 9 | . 3 3 1 2 Impact Corruptions 2 | . 2 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 2 1 2 1 Heat Transferred 3102 | 100 450 689 1271 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 3 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 803 | 20 204 768 803 542 Initial 364 | . 13 85 324 364 Average 396 | 2 107 391 506 375 Maximum Alert Level 3 | . 1 3 3 2 Low Security (%) 17 | 100 99 22 . 2 Level 1 37 | . . 39 32 51 Level 2 37 | . . 23 58 45 Level 3 7 | . . 14 8 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 1 6 6 8 Investigation 6 | . 1 3 1 1 Extermination 3 | . . . . 3 Reinforcement 9 | . . 3 4 2 Assault 1 | . . . 1 . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . 1 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . 1 4 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 149 | 1 15 45 57 31 Peak Tracking Total 6 | 1 5 4 6 4 Tactical Retreats 10 | . 1 5 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 1 . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 15 | . 4 2 3 6 Max in Single Turn 4 | . 2 1 1 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 21 | . 3 10 6 2 Terminals 15 | . 2 8 4 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 1 . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 74 | . 11 32 24 7 Successful 52 | . 8 24 17 3 Failed 22 | . 3 8 7 4 Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 55 | . 7 26 17 5 Fabricators 2 | . . . . 2 Repair Stations 8 | . . 3 5 . Recycling Units 7 | . 4 3 . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 39 | . 5 20 11 3 Record 11 | . 2 8 1 . Robot Analysis 2 | . . 1 1 . Prototype ID Bank 3 | . 1 1 . 1 Branch Access Points 2 | . . 1 1 . Emergency Access Points 2 | . . 1 1 . Alert Level 5 | . 2 1 2 . Locate Traps 1 | . . 1 . . Dispatch Records 2 | . . 1 1 . Maintenance Status 3 | . . 2 . 1 Security Status 1 | . . . 1 . Investigation Status 2 | . . 2 . . Reinforcement Status 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . . . 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 1 4 . Scan Component 3 | . . 1 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 6 | . 3 3 . . Recycle Component 1 | . . 1 . . Process 3 | . 1 2 . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 16 | . 2 7 5 2 Full Trace Events 7 | . 2 4 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 64 | . . . 64 . Parts Recycled 1 | . . 1 . . Recycled Matter 213 | . 91 122 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 6 | . . . . 6 Non-combat 2 | . . . . 2 Combat 4 | . . . . 4 Robot Hacks Applied 9 | . . . . 9 parse_system 7 | . . . . 7 no_distress 1 | . . . . 1 find_recycling 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 7691 | 91 549 2741 2301 2009 Spaces Moved 2782 | 72 383 1022 750 555 Core 164 | 22 . 100 . 42 Treads 2094 | . . 912 750 432 Legs 488 | 50 383 10 . 45 Wheels 5 | . . . . 5 Hover 31 | . . . . 31 Flight . | . . . . . Fastest Speed 50 | 50 120 150 225 135 Average Speed 235 | 98 120 231 255 313 Slowest Speed 1200 | 120 120 400 480 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 5 52 62 55 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 325 | . 11 85 131 98 Melee . | . . . . . Projectile . | . . . . . AOE 325 | . 11 85 131 98 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3405 | 87 437 1225 949 707 Wait 54 | . 17 27 10 . Move 2778 | 71 382 1021 749 555 Hop . | . . . . . Pick Up 114 | 8 8 42 38 18 Fast Attach . | . . . . . Attach 80 | 5 3 18 25 29 Detach 1 | . . 1 . . Swap 52 | 1 1 21 19 10 Drop 45 | . 3 14 17 11 Fire 250 | 2 18 78 86 66 Melee 25 | . 5 2 . 18 Ram . | . . . . . Kick . | . . . . . Crush 6 | . . 1 5 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 92 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 16) 297 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 5) 583 | -10/Materials | Core integrity fell below 50% 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1688 | -9/Materials | Discovered new exit (range 9) 1974 | -9/Materials | Identified exit to Mines 2368 | -9/Materials | Discovered new exit (range 15) 2410 | -9/Materials | Build established: Gunner 2558 | -9/Materials | Core integrity fell below 50% 3341 | -9/Materials | Discovered new exit (range 10) 3382 | -9/Materials | Entered another Materials area 3382 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3599 | -8/Materials | Lost 5 parts (1p1n1u2w) 4198 | -8/Materials | Repaired Lgt. Armor Plating 4236 | -8/Materials | Repaired Lgt. Nuclear Core 4481 | -8/Materials | Build established: Tank 4582 | -8/Materials | First assault squad dispatched 5155 | -8/Materials | Identified exit to Storage 5186 | -8/Materials | Discovered new exit (range 16) 5313 | -8/Materials | Build established: Gunner 5490 | -8/Materials | Core integrity fell below 50% 5520 | -8/Materials | Lost 4 parts (1p1n2w) 5523 | -8/Materials | Discovered new exit (range 16) 5683 | -8/Materials | Entered Factory 5683 | -7/Factory | Evolved 2 slots: Utility x2 6319 | -7/Factory | Build established: Mutant 6633 | -7/Factory | System corruption reached 10% 7472 | -7/Factory | Lost 8 parts (2p2n3u1w) 7544 | -7/Factory | Core integrity fell below 50% 7563 | -7/Factory | Garrison activated, responded to threat 7587 | -7/Factory | Core integrity fell below 20% 7692 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Hpw. Tractor Beam rejected. R-06 Scavenger collects Hpw. Tractor Beam. Critical hit (Burn: +37). K-01 Serf cleans the Construction Platform. System corrupted: Matter fused (-10). K-01 Serf cleans the Construction Platform. Shock Absorption System destroyed. Jacked G-47 Trooper... >>parse_system Reading system data... K-01 Serf cleans the Construction Platform. Jacked G-47 Trooper... >>parse_system Reading system data... Jacked G-47 Trooper... >>parse_system Reading system data... K-01 Serf cleans the Construction Platform. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ????????????????????????????#? ???????? ??????? | | ????????????????????????? ?????######## #????? | | ????????????????????????# ?????# ??? | | ????????????????????????# ?????# ??? | | ???????????????????? ???# ?????# ?? | | ??????????????????????#?# ?????# ?? | | ??????????????????? ? ??# ??##?# ? | | ????????????????????????# ?????# ? | | ????????????????????????# ###### ? | | ????????????????????????# | | ????????????????????##### ^ | | ???????????????????? 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"""""" # | | ????????????????????????? ^ ####/######## | | ?????????????????????????????""""" #### ######## | | ?????????????????????????????""""" | | ?????????????????????????????""""" | | ?????????????????????????????""""" | | ????????????????????????????? | | ??????????????????????????? | | ???????????????????????????######+#############+## | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 27 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: EX 25 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Hey, That's Mine! Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer Part-time Mechanic Power Corrupts Remodeling Safety First Significant Disruption Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed MomentumMiniMembrane Manual? 0 Play Time 02:45:37 Cumulative 7.0 hours Start 2022.08.23 @ 21:53:27 End 2022.08.26 @ 22:30:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 3e2eeeef-c3d1-449e-8736-68323dd5baac