Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 21:34:59 Player: Minty Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (4137) 4137 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2670) 2670 TOTAL SCORE: 11487 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1771 Follower Combat Kills 1083 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1284 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 59/100 System Corruption 28% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Enhanced Fission Core Improved Matter Compressor (220) Advanced Terrain Scanner Phasing AFG Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Fission Core > --- PROPULSION ------- Improved Gravmag System Antigrav System Antigrav System Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Improved Coolant Injector Medium Storage Unit Compact Matter Pod Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Improved Cooling System Energy Well Advanced Terrain Scanner Improved Particle Charger Phasing AFG Tesla Rifle Force Rifle Guided EMP Blaster CR-A16's Pointy Stick [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Improved Gravmag System Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Special Weapon Flamer Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 5 | . . 1 . . . 3 1 Weapon 2 | . . 1 . . . 1 . Parts Attached 136 | . 10 7 5 9 6 49 50 Power 11 | . 1 1 . 1 . 6 2 Engine 9 | . 1 1 . 1 . 5 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 34 | . 4 2 2 1 1 13 11 Treads 6 | . 2 . . . . 4 . Leg 7 | . 2 2 . 1 1 1 . Wheel 3 | . . . 2 . . 1 . Hover 15 | . . . . . . 7 8 Flight 3 | . . . . . . . 3 Utility 37 | . 4 1 1 3 1 15 12 Device 25 | . 3 . 1 1 . 11 9 Storage 4 | . 1 . . . . . 3 Processor 3 | . . . . . . 3 . Hackware 1 | . . . . . . 1 . Protection 4 | . . 1 . 2 1 . . Artifact . | . . . . . . . . Weapon 54 | . 1 3 2 4 4 15 25 Energy Gun 14 | . . . . 1 1 7 5 Energy Cannon 17 | . . . . . . 4 13 Ballistic Gun 6 | . 1 2 1 2 . . . Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 11 | . . 1 1 . 2 4 3 Special Weapon 2 | . . . . . . . 2 Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . 4 3 Corrupted Parts 5 | . . . . . . 3 2 System Corruption 24 | . . . . . . 13 11 Parts Lost 46 | . . 2 3 . 5 7 29 Power 4 | . . . . . 1 1 2 Propulsion 16 | . . 1 2 . 2 . 11 Utility 9 | . . 1 . . 1 2 5 Weapon 17 | . . . 1 . 1 4 11 Highest Loss Streak 12 | . . 2 2 . 3 2 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 85 | . 99 86 90 97 89 80 75 Engine 8 | . 14 11 11 11 10 7 4 Core 1 | . . . . . . 2 3 Treads 2 | . 5 7 . . . 5 . Leg 5 | . 22 12 3 8 12 1 . Wheel 4 | . . . 12 11 8 2 . Hover 6 | . . . . . . 7 16 Device 13 | . 13 11 18 12 11 11 18 Storage 9 | . 14 11 11 11 11 6 8 Processor 4 | . . . . . . 10 4 Hackware 1 | . . . . . . 3 . Protection 2 | . . 1 . 9 4 . . Energy Gun 5 | . 14 . . 4 12 8 1 Energy Cannon 3 | . . . . . . 3 11 Ballistic Gun 8 | . 14 22 29 22 2 . . Launcher 3 | . . 9 3 . 7 4 1 Impact Weapon 1 | . . . . 6 1 . . Naked Turns 75 | . . . . . . . 75 Heaviest Build 76 | 14 23 28 29 50 39 64 76 Greatest Support 46 | 20 40 40 20 10 35 40 46 Greatest Overweight (x) 6 | . 1 2 2 4 3 6 3 Average Overweight (x) 1 | . . . 1 2 2 1 . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 9 Most Carried 10 | . 10 10 10 10 10 10 10 Average Carried 9 | . 8 8 9 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 9 4 Class Distribution -------------------- 31% | Skirmisher 16% | Mutant 12% | Derelict-Mutant 12% | Scavenger-Skirmisher 9% | Gunner 8% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Derelict-Mutant | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2620 | 200 45 208 204 99 235 577 1052 Remotely . | . . . . . . . . Salvage Created 4613 | . 94 328 96 . 242 1850 2003 Parts 225 | . 7 17 7 . 17 90 87 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 4 | . 1 . . . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 70 | . 2 6 6 . 10 19 27 Guns 16 | . 2 4 3 . 2 3 2 Cannons 16 | . . . . . . 1 15 AOE 31 | . . 2 3 . 8 13 5 Classes Destroyed 18 | . 1 5 2 . 1 8 1 Worker 7 | . . . . . . 3 4 Builder 2 | . . . . . . 1 1 Tunneler 3 | . . . 1 . . 2 . Hauler 1 | . . . . . . 1 . Recycler 3 | . . 1 . . . 2 . Mechanic 1 | . . . . . . . 1 Operator 2 | . . 1 . . . 1 . Watcher 12 | . . 2 . . . 4 6 Swarmer 15 | . . . 4 . 10 . 1 Saboteur 1 | . . . . . . 1 . Grunt 37 | . 2 4 2 . 1 13 15 Brawler 4 | . . . . . . 1 3 Duelist 4 | . . 1 . . . . 3 Protector 1 | . . . . . . 1 . Sentry 3 | . . 1 . . . 2 . Hunter 1 | . . . . . . 1 . Programmer 5 | . . . . . . 1 4 Thug 1 | . . . . . 1 . . Wizard 2 | . . . . . . 2 . Fireman 3 | . . . . . 1 . 2 Best Kill Streak 13 | . 2 7 4 . 4 13 6 Combat Bots Only 9 | . 2 6 4 . 4 9 4 Max Kills in Single Turn 11 | . 1 2 3 . 4 11 4 Gunslinging . | . . . . . . . . Exploded 8 | . . 1 2 . 3 8 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 540 | . 17 53 25 . 74 93 278 Missed 173 | . 4 16 4 . 20 32 97 Damage Taken 6238 | . 170 585 217 . 739 970 3557 Core 1383 | . 38 28 30 . 195 80 1012 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . 50 . . . . . Core Remaining (%) 77 | 100 84 . . . 36 90 . Volleys Fired 202 | . 11 13 13 . 16 56 93 Largest 4 | . 2 3 3 . 3 3 4 Hottest 376 | . 60 79 79 . 179 230 376 Shots Fired 425 | . 22 39 35 . 29 92 208 Gun 174 | . 22 31 31 . 18 48 24 Cannon 192 | . . . . . 3 24 165 Launcher 56 | . . 8 4 . 8 20 16 Special 3 | . . . . . . . 3 Kinetic 89 | . 11 31 31 . 8 . 8 Thermal 221 | . . . . . 10 40 171 Explosive 21 | . . 8 4 . 8 . 1 Electromagnetic 94 | . 11 . . . 3 52 28 Robot Hit Streak 13 | . 5 8 7 . 4 11 13 Robot Miss Streak 10 | . 1 2 4 . 10 5 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 238 | . 17 25 18 . 14 52 112 Core Hits 205 | . 5 13 8 . 29 86 64 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 7 | . . . . . . 1 6 Burn 2 | . . . . . . 1 1 Meltdown 2 | . . . . . . . 2 Destroy 3 | . . . . . . . 3 Melee Attacks 5 | . . . . 4 . . 1 Impact 4 | . . . . 4 . . . Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11263 | . 291 669 583 . 1155 3597 4968 Guns 2064 | . 219 359 232 . 191 646 417 Cannons 3359 | . . . . . 56 325 2978 Explosions 5797 | . 43 310 351 . 908 2625 1560 Melee . | . . . . . . . . Ramming 31 | . 29 . . . . 1 1 Kinetic 891 | . 118 359 232 . 117 . 65 Thermal 4589 | . 43 . . . 91 1140 3315 Explosive 3222 | . . 310 351 . 908 1072 581 Electromagnetic 2530 | . 101 . . . 39 1384 1006 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . 1 . . . . 15 28 Average Corruption 11 | . 1 . . . . 13 12 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked 15 | . . . . . . 14 1 Effects 103 | . 3 . . . . 63 37 Message Errors 23 | . 1 . . . . 14 8 Matter Fused 25 | . . . . . . 12 13 Heat Flow Errors 16 | . 1 . . . . 10 5 Energy Discharges 10 | . . . . . . 8 2 Data Loss (minor) 8 | . 1 . . . . 6 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 7 | . . . . . . 6 1 Alerts 2 | . . . . . . 1 1 Misdirections 3 | . . . . . . 1 2 Weapon Failures 7 | . . . . . . 4 3 Overload Shots . | . . . . . . . . Overflow Damage 399 | . . . 10 . 44 254 91 Projectiles 75 | . . . . . 1 . 74 Explosions 324 | . . . 10 . 43 254 17 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 439 | . . 76 14 . 56 246 47 Shots 15 | . . 2 1 . 2 6 4 Rammed 1 | . . . . . . . 1 Targets Rammed 5 | . 3 . . . . 1 1 Kicked 4 | . 3 . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 456 | . 259 8 5 . 230 256 456 Average Temperature 93 | . 165 4 5 . 102 73 102 Received Heat Transfer 1877 | . 117 195 60 . 69 174 1262 Effects 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . . 2 3 Combat Hostiles 4 | . . . . . . 1 3 Parts Fried 10 | . . . . . . 3 7 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 22 | . . . . . 1 5 16 Heat Transferred 6028 | . 50 . . . 148 1509 4321 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 . . . . 6 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 2094 | . 178 336 300 . . 1618 2094 Initial 773 | . . 74 130 . . 324 773 Average 853 | . 101 273 230 . . 769 1389 Maximum Alert Level 5 | . . 1 1 . . 5 5 Low Security (%) 11 | . 100 16 7 . . . . Level 1 15 | . . 83 92 . . 8 . Level 2 10 | . . . . . . 26 . Level 3 32 | . . . . . . 58 26 Level 4 15 | . . . . . . 5 38 Level 5 . | . . . . . . . 1 High Security 12 | . . . . . . . 33 Max Security . | . . . . . . . . Squads Dispatched 28 | . 1 . . . . 11 16 Investigation 4 | . 1 . . . . 3 . Extermination 2 | . . . . . . 1 1 Reinforcement 3 | . . . . . . 3 . Assault 19 | . . . . . . 4 15 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 3 | . . 1 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 196 | . 7 10 6 . 18 37 118 Peak Tracking Total 24 | . 3 6 4 . 4 10 24 Tactical Retreats 13 | . . . . . . 1 12 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 4 | . . . . . . 3 1 Indirectly 2 | . . . . . . 1 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 45 | . 2 2 . . . 23 18 Max in Single Turn 5 | . 1 1 . . . 5 4 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 4 2 . . . 2 1 Terminals 7 | . 4 2 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 10 6 . . . 6 1 Successful 10 | . 6 1 . . . 2 1 Failed 13 | . 4 5 . . . 4 . Catastrophic 3 | . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . Manual 60 | . 5 4 . . . 36 15 Terminals 17 | . 10 6 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 3 | . . . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 5 1 . . . . 1 Part Schematic 1 | . 1 . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . Open DSF 1 | . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 2 . . . 3 . Full Trace Events 7 | . 3 2 . . . 2 . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 2 | . . . . . . . 2 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 31 | . . . 3 9 . 5 14 Largest Group 12 | . . . 3 12 12 8 4 Highest-Rated Group 346 | . . . 40 346 346 248 170 Highest-Rated Ally 96 | . . . 16 40 40 96 85 Zionite Dispatches 7 | . . . . . . 2 5 Heavy 1 | . . . . . . . 1 Recon 1 | . . . . . . 1 . Fire 2 | . . . . . . . 2 Hacker 2 | . . . . . . 1 1 Heavy Resupply 1 | . . . . . . . 1 Total Orders 2 | . . . . . . 1 1 DROP 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . 1 . Ally Attacks 189 | . . . . . 57 86 46 Total Damage 4509 | . . . . . 831 2653 1025 Kills 37 | . . . . . 8 20 9 Allies Corrupted 1 | . . . . . . 1 . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries 2 | . . . . . . 2 . Zionite Intel Received 7 | . . . . . . 6 1 Emergency Access 1 | . . . . . . 1 . Guard Positions 1 | . . . . . . 1 . Component Stockpiles 1 | . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . 1 . Unaware Analyses 1 | . . . . . . 1 . Trap Installations 1 | . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 5503 | . 381 355 194 1116 528 1541 1388 Spaces Moved 3736 | 1 227 151 124 864 352 969 1048 Core 342 | . . . . . . . 342 Treads 116 | . 45 54 . . . 17 . Legs 435 | 1 182 97 13 . 46 96 . Wheels 1707 | . . . 111 864 306 426 . Hover 1129 | . . . . . . 430 699 Flight 7 | . . . . . . . 7 Fastest Speed 32 | 120 120 160 95 110 125 101 32 Average Speed 121 | 120 132 199 116 122 128 131 95 Slowest Speed 425 | 120 240 260 260 140 210 425 256 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 2 41 16 27 87 64 42 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . . . . . . 5 . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 7 | . . . 2 4 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 451 | . . 66 43 . 73 111 158 Melee . | . . . . . . . . Projectile 54 | . . . . . . 11 43 AOE 397 | . . 66 43 . 73 100 115 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 4325 | . 289 175 143 916 400 1147 1255 Wait 112 | . 15 . . 27 22 21 27 Move 3723 | . 226 150 123 863 351 968 1042 Hop 3 | . . . . . . . 3 Pick Up 39 | . 10 2 1 4 1 11 10 Fast Attach 69 | . 3 2 3 5 3 29 24 Attach 32 | . . 2 1 1 . 12 16 Detach 18 | . . 1 . . . 9 8 Swap 35 | . 7 3 1 3 3 8 10 Drop 74 | . 14 2 1 9 4 24 20 Fire 202 | . 11 13 13 . 16 56 93 Melee 5 | . . . . 4 . . 1 Ram 1 | . . . . . . . 1 Kick 4 | . 3 . . . . 1 . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . 8 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 12) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 669 | -9/Materials | Discovered new exit (range 14) 724 | -9/Materials | Build established: Gunner 737 | -9/Materials | Entered Mines 738 | -9/Mines | Met a Derelict bent on vengeance 813 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 892 | -9/Mines | Discovered new exit (range 7) 908 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 931 | -9/Mines | Entered Zion 931 | -7/Zion | Accompanied by 3 allies 992 | -7/Zion | Found CR-A16's Pointy Stick 1051 | -7/Zion | Gained Derelict followers 1088 | -7/Zion | Build established: Scavenger-Skirmisher 1123 | -7/Zion | Learned location of 1 exit from Lower Caves 1250 | -7/Zion | Imprinted 1253 | -7/Zion | Declared Zion's savior 1355 | -7/Zion | Given A8's code to call for help 1392 | -7/Zion | Build established: Tank 1406 | -7/Zion | Received a visual enhancement algorithm 1682 | -7/Zion | Found Prototype Device 1682 | -7/Zion | Identified Phasing AFG 1715 | -7/Zion | Build established: Derelict-Mutant 1946 | -7/Zion | Gained Derelict followers 1997 | -7/Zion | Discovered new exit (range 15) 2047 | -7/Zion | Entered Proximity Caves 2047 | -6/Proximity Caves | Accompanied by 12 allies 2048 | -6/Proximity Caves | Identified exit to Factory 2467 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2473 | -6/Proximity Caves | Core integrity fell below 50% 2566 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 2575 | -6/Proximity Caves | Entered Factory 2575 | -6/Factory | Accompanied by 8 allies 2575 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2621 | -6/Factory | Zion Recon squad teleported in 2667 | -6/Factory | Discovered new exit (range 42) 2862 | -6/Factory | System corruption reached 10% 2972 | -6/Factory | Lost 4 allies 3037 | -6/Factory | Zion Hacker squad teleported in 3099 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3099 | -6/Factory | Zion dispatch access revoked 3109 | -6/Factory | Retrieved Zion intel report: Guard Positions 3139 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3473 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3759 | -6/Factory | Retrieved Zion intel report: Emergency Access 3815 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3917 | -6/Factory | Terminal network hard line cut 3944 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3946 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3975 | -6/Factory | First assault squad dispatched 4018 | -6/Factory | Build established: Skirmisher 4042 | -6/Factory | Destroyed 9 combat bots 4082 | -6/Factory | Discovered new exit (range 8) 4115 | -6/Factory | Identified exit to Factory 4116 | -6/Factory | Entered another Factory area 4116 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4130 | -5/Factory | Identified exit to DSF 4380 | -5/Factory | Zion Fire squad teleported in 4408 | -5/Factory | P-70 Sage assimilated allied 0B-TEL(i) 4484 | -5/Factory | Zion Heavy Resupply teleported in 4559 | -5/Factory | P-70 Sage assimilated allied 7Q-QBJ(i) 4583 | -5/Factory | P-70 Sage assimilated allied 1K-IGW(i) 4684 | -5/Factory | Lost 5 parts (2n1u2w) 4716 | -5/Factory | First assault squad dispatched 4734 | -5/Factory | Zion Heavy squad teleported in 4985 | -5/Factory | Retrieved Zion intel report: Trap Installations 4986 | -5/Factory | Zion Hacker squad teleported in 5035 | -5/Factory | Zion Fire squad teleported in 5036 | -5/Factory | High security lockdown imminent 5116 | -5/Factory | High security lockdown engaged 5149 | -5/Factory | Cargo convoy interrupted 5183 | -5/Factory | Lost 3 allies 5205 | -5/Factory | Allied Derelicts emerged from ambush trap array 5244 | -5/Factory | System corruption reached 10% 5258 | -5/Factory | Released all parts (5) 5260 | -5/Factory | Core integrity fell below 50% 5287 | -5/Factory | Lost 12 parts (1p2n4u5w) 5500 | -5/Factory | Core integrity fell below 20% 5504 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05494_ Cesium-ion Thruster blown off. 05494_ E-15 Imp destroyed. 05495_ C-30 ARC bursts open, deploying its payload. 05495_ P-70 Sage unfolds itself. 05495_ M-28 Smith unfolds itself. 05495_ Acquired Cesium-ion Thruster. 05495_ C-30 ARC bursts open, deploying its payload. 05495_ G-67 Veteran unfolds itself. 05495_ G-50 Soldier unfolds itself. 05496_ Acquired Cesium-ion Thruster. 05497_ Subcomponent Replicator disabled. 05499_ Cesium-ion Thruster destroyed. 05499_ Acquired 84 matter. 05499_ Cesium-ion Thruster destroyed. 05500_ Acquired 92 matter. 05501_ C-30 ARC bursts open, deploying its payload. 05501_ G-67 Veteran unfolds itself. 05501_ B-60 Warrior unfolds itself. 05501_ G-50 Soldier unfolds itself. 05501_ I-47 Archangel unfolds itself. 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