Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 21:34:59

Player: Minty

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (108)     540
Value Destroyed (4137)     4137
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2670)               2670
              TOTAL SCORE: 11487

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1771
Follower Combat Kills      1083
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1284

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     59/100
System Corruption          28%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (5) ----
  Enhanced Fission Core
  Improved Matter Compressor (220)
  Advanced Terrain Scanner
           Phasing AFG

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
           Fission Core
>          --- PROPULSION -------
  Improved Gravmag System
           Antigrav System
           Antigrav System
           Linear Gravjet
>          --- UTILITY ----------
  Advanced Cooling System
  Advanced Cooling System
  Improved Coolant Injector
    Medium Storage Unit
   Compact Matter Pod
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
  Advanced Plasma Cannon
  Advanced Plasma Cannon
     Heavy Phase Cannon
     Heavy Phase Cannon
>          --- INVENTORY --------
  Improved Cooling System
           Energy Well
  Advanced Terrain Scanner
  Improved Particle Charger
           Phasing AFG
           Tesla Rifle
           Force Rifle
    Guided EMP Blaster
           CR-A16's Pointy Stick
[Rating: 91]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Improved Gravmag System
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Reflective Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Guided EMP Blaster
  Special Weapon           Flamer
  Impact Weapon            Powered Hammer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   
  Utility                  5    | .   .   1   .   .   .   3   1   
  Weapon                   2    | .   .   1   .   .   .   1   .   
Parts Attached             136  | .   10  7   5   9   6   49  50  
  Power                    11   | .   1   1   .   1   .   6   2   
    Engine                 9    | .   1   1   .   1   .   5   1   
    Core                   2    | .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               34   | .   4   2   2   1   1   13  11  
    Treads                 6    | .   2   .   .   .   .   4   .   
    Leg                    7    | .   2   2   .   1   1   1   .   
    Wheel                  3    | .   .   .   2   .   .   1   .   
    Hover                  15   | .   .   .   .   .   .   7   8   
    Flight                 3    | .   .   .   .   .   .   .   3   
  Utility                  37   | .   4   1   1   3   1   15  12  
    Device                 25   | .   3   .   1   1   .   11  9   
    Storage                4    | .   1   .   .   .   .   .   3   
    Processor              3    | .   .   .   .   .   .   3   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             4    | .   .   1   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   54   | .   1   3   2   4   4   15  25  
    Energy Gun             14   | .   .   .   .   1   1   7   5   
    Energy Cannon          17   | .   .   .   .   .   .   4   13  
    Ballistic Gun          6    | .   1   2   1   2   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   1   
    Launcher               11   | .   .   1   1   .   2   4   3   
    Special Weapon         2    | .   .   .   .   .   .   .   2   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   1   .   4   3   
  Corrupted Parts          5    | .   .   .   .   .   .   3   2   
    System Corruption      24   | .   .   .   .   .   .   13  11  
Parts Lost                 46   | .   .   2   3   .   5   7   29  
  Power                    4    | .   .   .   .   .   1   1   2   
  Propulsion               16   | .   .   1   2   .   2   .   11  
  Utility                  9    | .   .   1   .   .   1   2   5   
  Weapon                   17   | .   .   .   1   .   1   4   11  
  Highest Loss Streak      12   | .   .   2   2   .   3   2   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   99  86  90  97  89  80  75  
  Engine                   8    | .   14  11  11  11  10  7   4   
  Core                     1    | .   .   .   .   .   .   2   3   
  Treads                   2    | .   5   7   .   .   .   5   .   
  Leg                      5    | .   22  12  3   8   12  1   .   
  Wheel                    4    | .   .   .   12  11  8   2   .   
  Hover                    6    | .   .   .   .   .   .   7   16  
  Device                   13   | .   13  11  18  12  11  11  18  
  Storage                  9    | .   14  11  11  11  11  6   8   
  Processor                4    | .   .   .   .   .   .   10  4   
  Hackware                 1    | .   .   .   .   .   .   3   .   
  Protection               2    | .   .   1   .   9   4   .   .   
  Energy Gun               5    | .   14  .   .   4   12  8   1   
  Energy Cannon            3    | .   .   .   .   .   .   3   11  
  Ballistic Gun            8    | .   14  22  29  22  2   .   .   
  Launcher                 3    | .   .   9   3   .   7   4   1   
  Impact Weapon            1    | .   .   .   .   6   1   .   .   
Naked Turns                75   | .   .   .   .   .   .   .   75  
Heaviest Build             76   | 14  23  28  29  50  39  64  76  
  Greatest Support         46   | 20  40  40  20  10  35  40  46  
  Greatest Overweight (x)  6    | .   1   2   2   4   3   6   3   
  Average Overweight (x)   1    | .   .   .   1   2   2   1   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  
  Average Capacity         9    | .   9   10  10  10  10  10  9   
  Most Carried             10   | .   10  10  10  10  10  10  10  
  Average Carried          9    | .   8   8   9   9   10  9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 6   10  10  10  10  10  9   4   

 Class Distribution 
--------------------
 31% | Skirmisher
 16% | Mutant
 12% | Derelict-Mutant
 12% | Scavenger-Skirmisher
  9% | Gunner
  8% | Tank
  6% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
 Scavenger-Skirmisher | -9/Mines
      Derelict-Mutant | -7/Zion
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
           Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Matter Collected           2620 | 200  45   208  204  99   235  577  1052 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4613 | .    94   328  96   .    242  1850 2003 
  Parts                    225  | .    7    17   7    .    17   90   87   
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    
Recyclers Shooed           4    | .    1    .    .    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    13   .    .    
  Prevented                3    | .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  70   | .   2   6   6   .   10  19  27  
  Guns                     16   | .   2   4   3   .   2   3   2   
  Cannons                  16   | .   .   .   .   .   .   1   15  
  AOE                      31   | .   .   2   3   .   8   13  5   
Classes Destroyed          18   | .   1   5   2   .   1   8   1   
  Worker                   7    | .   .   .   .   .   .   3   4   
  Builder                  2    | .   .   .   .   .   .   1   1   
  Tunneler                 3    | .   .   .   1   .   .   2   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   
  Recycler                 3    | .   .   1   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   1   .   .   .   1   .   
  Watcher                  12   | .   .   2   .   .   .   4   6   
  Swarmer                  15   | .   .   .   4   .   10  .   1   
  Saboteur                 1    | .   .   .   .   .   .   1   .   
  Grunt                    37   | .   2   4   2   .   1   13  15  
  Brawler                  4    | .   .   .   .   .   .   1   3   
  Duelist                  4    | .   .   1   .   .   .   .   3   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   1   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   1   4   
  Thug                     1    | .   .   .   .   .   1   .   .   
  Wizard                   2    | .   .   .   .   .   .   2   .   
  Fireman                  3    | .   .   .   .   .   1   .   2   
Best Kill Streak           13   | .   2   7   4   .   4   13  6   
  Combat Bots Only         9    | .   2   6   4   .   4   9   4   
Max Kills in Single Turn   11   | .   1   2   3   .   4   11  4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   1   2   .   3   8   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Hostile Shots Fired        540   | .    17   53   25   .    74   93   278  
  Missed                   173   | .    4    16   4    .    20   32   97   
Damage Taken               6238  | .    170  585  217  .    739  970  3557 
  Core                     1383  | .    38   28   30   .    195  80   1012 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  50    | .    .    50   .    .    .    .    .    
Core Remaining (%)         77    | 100  84   .    .    .    36   90   .    
Volleys Fired              202   | .    11   13   13   .    16   56   93   
  Largest                  4     | .    2    3    3    .    3    3    4    
  Hottest                  376   | .    60   79   79   .    179  230  376  
Shots Fired                425   | .    22   39   35   .    29   92   208  
  Gun                      174   | .    22   31   31   .    18   48   24   
  Cannon                   192   | .    .    .    .    .    3    24   165  
  Launcher                 56    | .    .    8    4    .    8    20   16   
  Special                  3     | .    .    .    .    .    .    .    3    
  Kinetic                  89    | .    11   31   31   .    8    .    8    
  Thermal                  221   | .    .    .    .    .    10   40   171  
  Explosive                21    | .    .    8    4    .    8    .    1    
  Electromagnetic          94    | .    11   .    .    .    3    52   28   
  Robot Hit Streak         13    | .    5    8    7    .    4    11   13   
  Robot Miss Streak        10    | .    1    2    4    .    10   5    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    
Shots Hit Robots           238   | .    17   25   18   .    14   52   112  
  Core Hits                205   | .    5    13   8    .    29   86   64   
  Critical Kills           4     | .    .    .    .    .    .    .    4    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    
  Critical Strikes         7     | .    .    .    .    .    .    1    6    
    Burn                   2     | .    .    .    .    .    .    1    1    
    Meltdown               2     | .    .    .    .    .    .    .    2    
    Destroy                3     | .    .    .    .    .    .    .    3    
Melee Attacks              5     | .    .    .    .    4    .    .    1    
  Impact                   4     | .    .    .    .    4    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 1     | .    .    .    .    .    .    .    1    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11263 | .    291  669  583  .    1155 3597 4968 
  Guns                     2064  | .    219  359  232  .    191  646  417  
  Cannons                  3359  | .    .    .    .    .    56   325  2978 
  Explosions               5797  | .    43   310  351  .    908  2625 1560 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  31    | .    29   .    .    .    .    1    1    
  Kinetic                  891   | .    118  359  232  .    117  .    65   
  Thermal                  4589  | .    43   .    .    .    91   1140 3315 
  Explosive                3222  | .    .    310  351  .    908  1072 581  
  Electromagnetic          2530  | .    101  .    .    .    39   1384 1006 
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    1    .    .    .    .    15   28   
  Average Corruption       11    | .    1    .    .    .    .    13   12   
  Corruption Purged        5     | .    .    .    .    .    .    .    5    
  Corruption Blocked       15    | .    .    .    .    .    .    14   1    
  Effects                  103   | .    3    .    .    .    .    63   37   
    Message Errors         23    | .    1    .    .    .    .    14   8    
    Matter Fused           25    | .    .    .    .    .    .    12   13   
    Heat Flow Errors       16    | .    1    .    .    .    .    10   5    
    Energy Discharges      10    | .    .    .    .    .    .    8    2    
    Data Loss (minor)      8     | .    1    .    .    .    .    6    1    
    Data Loss (major)      2     | .    .    .    .    .    .    1    1    
    Misfires               7     | .    .    .    .    .    .    6    1    
    Alerts                 2     | .    .    .    .    .    .    1    1    
    Misdirections          3     | .    .    .    .    .    .    1    2    
    Weapon Failures        7     | .    .    .    .    .    .    4    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            399   | .    .    .    10   .    44   254  91   
  Projectiles              75    | .    .    .    .    .    1    .    74   
  Explosions               324   | .    .    .    10   .    43   254  17   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      439   | .    .    76   14   .    56   246  47   
  Shots                    15    | .    .    2    1    .    2    6    4    
  Rammed                   1     | .    .    .    .    .    .    .    1    
Targets Rammed             5     | .    3    .    .    .    .    1    1    
  Kicked                   4     | .    3    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        456   | .    259  8    5    .    230  256  456  
  Average Temperature      93    | .    165  4    5    .    102  73   102  
  Received Heat Transfer   1877  | .    117  195  60   .    69   174  1262 
  Effects                  1     | .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    2    3    
  Combat Hostiles          4     | .    .    .    .    .    .    1    3    
  Parts Fried              10    | .    .    .    .    .    .    3    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    3    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    
  Parts Melted             22    | .    .    .    .    .    1    5    16   
  Heat Transferred         6028  | .    50   .    .    .    148  1509 4321 
Parts Sabotaged            2     | .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    1    .    .    .    .    6    .    

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Peak Influence             2094 | .    178  336  300  .    .    1618 2094 
  Initial                  773  | .    .    74   130  .    .    324  773  
  Average                  853  | .    101  273  230  .    .    769  1389 
Maximum Alert Level        5    | .    .    1    1    .    .    5    5    
  Low Security (%)         11   | .    100  16   7    .    .    .    .    
  Level 1                  15   | .    .    83   92   .    .    8    .    
  Level 2                  10   | .    .    .    .    .    .    26   .    
  Level 3                  32   | .    .    .    .    .    .    58   26   
  Level 4                  15   | .    .    .    .    .    .    5    38   
  Level 5                  .    | .    .    .    .    .    .    .    1    
  High Security            12   | .    .    .    .    .    .    .    33   
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    1    .    .    .    .    11   16   
  Investigation            4    | .    1    .    .    .    .    3    .    
  Extermination            2    | .    .    .    .    .    .    1    1    
  Reinforcement            3    | .    .    .    .    .    .    3    .    
  Assault                  19   | .    .    .    .    .    .    4    15   
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Distress Signals           3    | .   .   1   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              196  | .   7   10  6   .   18  37  118 
  Peak Tracking Total      24   | .   3   6   4   .   4   10  24  
  Tactical Retreats        13   | .   .   .   .   .   .   1   12  

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Traps Triggered            4    | .   .   .   .   .   .   3   1   
  Indirectly               2    | .   .   .   .   .   .   1   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Machines Disabled          45   | .   2   2   .   .   .   23  18  
  Max in Single Turn       5    | .   1   1   .   .   .   5   4   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Machines Accessed          9    | .   4   2   .   .   .   2   1   
  Terminals                7    | .   4   2   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                23   | .   10  6   .   .   .   6   1   
  Successful               10   | .   6   1   .   .   .   2   1   
  Failed                   13   | .   4   5   .   .   .   4   .   
    Catastrophic           3    | .   1   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   60   | .   5   4   .   .   .   36  15  
  Terminals                17   | .   10  6   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   5   1   .   .   .   .   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   2   .   .   .   3   .   
  Full Trace Events        7    | .   3   2   .   .   .   2   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total Allies               31   | .    .    .    3    9    .    5    14   
  Largest Group            12   | .    .    .    3    12   12   8    4    
  Highest-Rated Group      346  | .    .    .    40   346  346  248  170  
  Highest-Rated Ally       96   | .    .    .    16   40   40   96   85   
Zionite Dispatches         7    | .    .    .    .    .    .    2    5    
  Heavy                    1    | .    .    .    .    .    .    .    1    
  Recon                    1    | .    .    .    .    .    .    1    .    
  Fire                     2    | .    .    .    .    .    .    .    2    
  Hacker                   2    | .    .    .    .    .    .    1    1    
  Heavy Resupply           1    | .    .    .    .    .    .    .    1    
Total Orders               2    | .    .    .    .    .    .    1    1    
  DROP                     1    | .    .    .    .    .    .    .    1    
  EXPLORE                  1    | .    .    .    .    .    .    1    .    
Ally Attacks               189  | .    .    .    .    .    57   86   46   
  Total Damage             4509 | .    .    .    .    .    831  2653 1025 
  Kills                    37   | .    .    .    .    .    8    20   9    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   1   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   .   .   .   2   .   
Zionite Intel Received     7    | .   .   .   .   .   .   6   1   
  Emergency Access         1    | .   .   .   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   1   .   
  Trap Installations       1    | .   .   .   .   .   .   .   1   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               5503 | .    381  355  194  1116 528  1541 1388 
Spaces Moved               3736 | 1    227  151  124  864  352  969  1048 
  Core                     342  | .    .    .    .    .    .    .    342  
  Treads                   116  | .    45   54   .    .    .    17   .    
  Legs                     435  | 1    182  97   13   .    46   96   .    
  Wheels                   1707 | .    .    .    111  864  306  426  .    
  Hover                    1129 | .    .    .    .    .    .    430  699  
  Flight                   7    | .    .    .    .    .    .    .    7    
  Fastest Speed            32   | 120  120  160  95   110  125  101  32   
  Average Speed            121  | 120  132  199  116  122  128  131  95   
  Slowest Speed            425  | 120  240  260  260  140  210  425  256  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 2    41   16   27   87   64   42   23   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     5    | .    .    .    .    .    .    5    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             7    | .    .    .    2    4    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          451  | .    .    66   43   .    73   111  158  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               54   | .    .    .    .    .    .    11   43   
  AOE                      397  | .    .    66   43   .    73   100  115  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total                      4325 | .    289  175  143  916  400  1147 1255 
  Wait                     112  | .    15   .    .    27   22   21   27   
  Move                     3723 | .    226  150  123  863  351  968  1042 
  Hop                      3    | .    .    .    .    .    .    .    3    
  Pick Up                  39   | .    10   2    1    4    1    11   10   
  Fast Attach              69   | .    3    2    3    5    3    29   24   
  Attach                   32   | .    .    2    1    1    .    12   16   
  Detach                   18   | .    .    1    .    .    .    9    8    
  Swap                     35   | .    7    3    1    3    3    8    10   
  Drop                     74   | .    14   2    1    9    4    24   20   
  Fire                     202  | .    11   13   13   .    16   56   93   
  Melee                    5    | .    .    .    .    4    .    .    1    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     4    | .    3    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  334 | -10/Materials      | Build established: Mutant
  346 | -10/Materials      | Discovered new exit (range 12)
  382 | -10/Materials      | Entered another Materials area
  382 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  669 | -9/Materials       | Discovered new exit (range 14)
  724 | -9/Materials       | Build established: Gunner
  737 | -9/Materials       | Entered Mines
  738 | -9/Mines           | Met a Derelict bent on vengeance
  813 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  892 | -9/Mines           | Discovered new exit (range 7)
  908 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  931 | -9/Mines           | Entered Zion
  931 | -7/Zion            | Accompanied by 3 allies
  992 | -7/Zion            | Found CR-A16's Pointy Stick
 1051 | -7/Zion            | Gained Derelict followers
 1088 | -7/Zion            | Build established: Scavenger-Skirmisher
 1123 | -7/Zion            | Learned location of 1 exit from Lower Caves
 1250 | -7/Zion            | Imprinted
 1253 | -7/Zion            | Declared Zion's savior
 1355 | -7/Zion            | Given A8's code to call for help
 1392 | -7/Zion            | Build established: Tank
 1406 | -7/Zion            | Received a visual enhancement algorithm
 1682 | -7/Zion            | Found Prototype Device
 1682 | -7/Zion            | Identified Phasing AFG
 1715 | -7/Zion            | Build established: Derelict-Mutant
 1946 | -7/Zion            | Gained Derelict followers
 1997 | -7/Zion            | Discovered new exit (range 15)
 2047 | -7/Zion            | Entered Proximity Caves
 2047 | -6/Proximity Caves | Accompanied by 12 allies
 2048 | -6/Proximity Caves | Identified exit to Factory
 2467 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2473 | -6/Proximity Caves | Core integrity fell below 50%
 2566 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 2575 | -6/Proximity Caves | Entered Factory
 2575 | -6/Factory         | Accompanied by 8 allies
 2575 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 2621 | -6/Factory         | Zion Recon squad teleported in
 2667 | -6/Factory         | Discovered new exit (range 42)
 2862 | -6/Factory         | System corruption reached 10%
 2972 | -6/Factory         | Lost 4 allies
 3037 | -6/Factory         | Zion Hacker squad teleported in
 3099 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 3099 | -6/Factory         | Zion dispatch access revoked
 3109 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 3139 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 3473 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 3759 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 3815 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 3917 | -6/Factory         | Terminal network hard line cut
 3944 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 3946 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 3975 | -6/Factory         | First assault squad dispatched
 4018 | -6/Factory         | Build established: Skirmisher
 4042 | -6/Factory         | Destroyed 9 combat bots
 4082 | -6/Factory         | Discovered new exit (range 8)
 4115 | -6/Factory         | Identified exit to Factory
 4116 | -6/Factory         | Entered another Factory area
 4116 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4130 | -5/Factory         | Identified exit to DSF
 4380 | -5/Factory         | Zion Fire squad teleported in
 4408 | -5/Factory         | P-70 Sage assimilated allied 0B-TEL(i)
 4484 | -5/Factory         | Zion Heavy Resupply teleported in
 4559 | -5/Factory         | P-70 Sage assimilated allied 7Q-QBJ(i)
 4583 | -5/Factory         | P-70 Sage assimilated allied 1K-IGW(i)
 4684 | -5/Factory         | Lost 5 parts (2n1u2w)
 4716 | -5/Factory         | First assault squad dispatched
 4734 | -5/Factory         | Zion Heavy squad teleported in
 4985 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 4986 | -5/Factory         | Zion Hacker squad teleported in
 5035 | -5/Factory         | Zion Fire squad teleported in
 5036 | -5/Factory         | High security lockdown imminent
 5116 | -5/Factory         | High security lockdown engaged
 5149 | -5/Factory         | Cargo convoy interrupted
 5183 | -5/Factory         | Lost 3 allies
 5205 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 5244 | -5/Factory         | System corruption reached 10%
 5258 | -5/Factory         | Released all parts (5)
 5260 | -5/Factory         | Core integrity fell below 50%
 5287 | -5/Factory         | Lost 12 parts (1p2n4u5w)
 5500 | -5/Factory         | Core integrity fell below 20%
 5504 | -5/Factory         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
05494_ Cesium-ion Thruster blown off.
05494_ E-15 Imp destroyed.
05495_ C-30 ARC bursts open, deploying its payload.
05495_ P-70 Sage unfolds itself. <x3>
05495_ M-28 Smith unfolds itself.
05495_ Acquired Cesium-ion Thruster.
05495_ C-30 ARC bursts open, deploying its payload.
05495_ G-67 Veteran unfolds itself.
05495_ G-50 Soldier unfolds itself. <x2>
05496_ Acquired Cesium-ion Thruster.
05497_ Subcomponent Replicator disabled.
05499_ Cesium-ion Thruster destroyed.
05499_ Acquired 84 matter.
05499_ Cesium-ion Thruster destroyed.
05500_ Acquired 92 matter.
05501_ C-30 ARC bursts open, deploying its payload.
05501_ G-67 Veteran unfolds itself.
05501_ B-60 Warrior unfolds itself. <x2>
05501_ G-50 Soldier unfolds itself.
05501_ I-47 Archangel unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????# "R   #????# |
| ?????????????????????????????????????# """  #????# |
| ?????????????????????????????????????#     !#????# |
| ?????????????????????????????????????# =    #????# |
| ?????????????????????????????????????####+###????# |
| ??????????????????????????????????????#     #????# |
| ??????????????????????????????????????#     ###### |
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#     ###### |
| ??????????????????????????????????????#  !  #????? |
| ??????????????????????????????????????###!###????? |
| ?????????????????##############????????##/######## |
| ?????????????????#!           #????????#!! =%!     |
| ?????????????????#            ?????????#!=  =[     |
| ##########???????#    ""  ""  ?????????#! """""""  |
| #  """"  #???????#   ]""  ""  #????????#  """""""  |
| #  """"  #???????#   %""" """ #????????#  """""""  |
| #  """"  #???????#  = """ """ #????????#  """""""  |
| #  """"  #???????#   !" " """ #????????#           |
| #        #???????#   g        #????????#  """""""  |
| #        #???????#    %       #????????#  """""""  |
| #        #???????#  pl p"   ! #????????#  """" ""  |
| #        #???????#  !% g%"    #????????#  """" ""  |
| #        #???????#     gg !   #????????#           |
| ###+####################p##################### ### |
|                         %@ g bg %               ![ |
|                          g g  bi                !* |
|                                 g                ! |
|                 m                                  |
|                                                    |
| ### ######+#############+#####     ###########+##  |
| ??# #??#            #????????#     #?#          !  |
| ### #??#   !        #????????#     #?#     %       |
|  ## #??#            #????????#     #?#    """"""   |
|  ## #??#   ""  ""   #????????#     #?#    """"""   |
| ### #??#   ""  ""   #????????#     #?#    """"""   |
| ### #??#   """ """  #????????#     #?#    """"""   |
|     #??#   """ """  #????????#     #?#             |
| ###%#??#   """ """  #????????#     #?#    """"""   |
|  ## ####            #????????#     #?#|   """"""   |
|  ##    +            #????????#     ###    """"""   |
|  ##   ##            #????????#       +    """"""   |
|  ##   ##            #????????#     ###             |
| ###   #####+#########????????#     #?###########+# |
| ###         #????????????????##### #???????????#   |
|             #????????????????????# #???????????#   |
|          ##+######???????????????# #???????????#   |
|          ##      #???????????????# #???????????#   |
|          ##      #???????????????# #???????????#   |
|          ## =    #???????????????# #????#??????? ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Coolant Potential          80
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             150
Resistance: TH             10
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2
Particle Charging          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Sensor Array | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftTrapStorage
  Manual?         0
Play Time         00:46:54
  Cumulative      711.5 hours
  Start           2024.04.11 @ 20:45:28
  End             2024.04.11 @ 21:34:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          757
  Rogue           482
  Adventurer      123
  Explorer        152
Win Type          -
  Total           26
  Types           20/0/4/1/0/0/0/1/0
Lore%             83
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca7138ed-cdd0-499d-86c7-5c703b4aae90