Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.03 @ 15:32:42 Player: ILikeMonsters1890 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (1621) 1621 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6561 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Carbon-fiber Leg Armored Leg Compact Wheel Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Active Sensor Suite Kinecellerator Hacking Suite > --- WEAPON ----------- Autogun Improved Heavy Machine Gun Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Heavy Laser Beam Cannon Proton Missile Launcher [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion . | . . . . . . . . . . Utility 5 | . . . 2 . . . 1 1 1 Weapon 2 | . . . . . . . 1 . 1 Parts Attached 96 | 7 1 1 6 . . 8 16 16 41 Power 14 | 1 . . . . . 2 1 3 7 Engine 6 | 1 . . . . . 2 . 1 2 Core 8 | . . . . . . . 1 2 5 Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 1 3 . . 3 2 5 9 Treads 3 | . . . . . . . . 1 2 Leg 3 | . . . . . . . 2 . 1 Wheel 15 | 2 . 1 3 . . 3 . 3 3 Hover 4 | . . . . . . . . 1 3 Flight . | . . . . . . . . . . Utility 28 | 2 1 . 2 . . 1 7 3 12 Device 12 | 1 . . 1 . . 1 3 3 3 Storage 4 | 1 1 . . . . . 1 . 1 Processor 8 | . . . 1 . . . . . 7 Hackware 1 | . . . . . . . . . 1 Protection 3 | . . . . . . . 3 . . Artifact . | . . . . . . . . . . Weapon 29 | 2 . . 1 . . 2 6 5 13 Energy Gun 6 | . . . . . . . 2 1 3 Energy Cannon 3 | . . . . . . . 1 1 1 Ballistic Gun 14 | 2 . . 1 . . 2 3 3 3 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 1 | . . . . . . . . . 1 Special Weapon 3 | . . . . . . . . . 3 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 1 2 Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 7 | . . . . . . . . . 7 Parts Lost 64 | . . . 4 . . 8 12 6 34 Power 11 | . . . . . . 2 1 2 6 Propulsion 13 | . . . 3 . . 3 3 1 3 Utility 18 | . . . . . . 1 5 1 11 Weapon 22 | . . . 1 . . 2 3 2 14 Highest Loss Streak 22 | . . . 4 . . 8 12 2 22 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 98 100 100 97 81 81 87 Engine 5 | . 14 14 11 11 11 11 6 1 2 Core 6 | . . . . . . . 1 13 8 Treads 1 | . . . . . . . . 3 . Leg 1 | . . . . . . . 2 4 1 Wheel 12 | . 28 28 20 22 22 20 12 4 10 Device 17 | . 14 14 22 22 22 21 15 20 13 Storage 8 | . 14 14 11 11 11 11 7 7 5 Processor 7 | . . . 11 11 11 11 6 . 12 Hackware 1 | . . . . . . . . . 5 Protection 1 | . . . . . . . 6 2 . Energy Gun 4 | . . . . . . . 9 7 3 Ballistic Gun 14 | . 28 28 22 22 22 21 13 11 7 Ballistic Cannon 3 | . . . . . . . . . 11 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 15 20 20 21 20 20 21 30 37 61 Greatest Support 60 | 20 20 26 26 20 20 20 20 32 60 Greatest Overweight (x) 17 | . . . . . . 2 3 2 17 Average Overweight (x) . | . . . . . . . 1 . 1 Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 8 15 Average Capacity 10 | 7 8 10 10 10 10 10 8 8 13 Most Carried 14 | 8 10 10 10 10 10 10 10 8 14 Average Carried 8 | 3 8 10 8 9 9 8 7 7 10 Final Capacity 10 | 8 10 10 10 10 10 10 8 8 5 Final Carried 10 | 8 10 10 10 10 10 9 6 8 4 Class Distribution -------------------- 39% | Scavenger-Skirmisher 22% | Scavenger-Mutant 20% | Scavenger-Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 1973 | 360 24 76 118 20 . 88 128 339 820 Remotely . | . . . . . . . . . . Salvage Created 1757 | 140 53 196 102 28 . 103 141 398 596 Parts 106 | 10 9 9 7 5 . 4 6 18 38 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 34 | . 3 3 4 . . 2 3 7 12 Guns 23 | . 3 3 4 . . 2 3 5 3 Cannons 10 | . . . . . . . . 1 9 Classes Destroyed 12 | 2 2 . 1 1 . 1 1 1 3 Worker 4 | . 1 . . . . . . . 3 Builder 3 | . . . . 1 . . . . 2 Tunneler 4 | 4 . . . . . . . . . Recycler 5 | 1 . 2 . . . . . 2 . Operator 2 | . . . . . . . . . 2 Swarmer 11 | . 3 3 3 . . . . 2 . Cutter 1 | . . . . . . . . . 1 Grunt 8 | . . . . . . 2 1 . 5 Sentry 6 | . . . 1 . . . 1 3 1 Hunter 3 | . . . . . . . . . 3 Programmer 4 | . . . . . . . . 2 2 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 5 | 5 4 3 4 1 . 1 1 2 3 Combat Bots Only 4 | . 3 3 4 . . 1 1 2 3 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 6859 | . 72 66 369 . . 604 1303 974 3471 Core 1755 | . 14 31 38 . . 178 475 159 860 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 19 | . . . . . . . 19 . . Core Remaining (%) 63 | 100 . 82 . . . 46 13 77 . Volleys Fired 181 | 15 5 11 15 3 . 23 29 34 46 Largest 4 | 2 2 2 2 2 . 2 3 3 4 Hottest 220 | 40 40 40 40 40 . 40 114 170 220 Shots Fired 400 | 30 10 22 30 6 . 36 46 102 118 Gun 326 | 30 10 22 30 6 . 36 46 93 53 Cannon 69 | . . . . . . . . 9 60 Launcher 2 | . . . . . . . . . 2 Special 3 | . . . . . . . . . 3 Kinetic 304 | 30 10 22 30 6 . 36 17 55 98 Thermal 87 | . . . . . . . 29 47 11 Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . 6 Robot Hit Streak 16 | 7 3 6 16 2 . 11 13 15 12 Robot Miss Streak 8 | 2 2 3 3 3 . 2 2 8 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 255 | 21 3 15 24 2 . 29 39 56 66 Core Hits 113 | 6 4 7 8 1 . 13 10 24 40 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . Critical Strikes 8 | . . . 1 . . 1 . . 6 Destroy 2 | . . . 1 . . 1 . . . Blast 6 | . . . . . . . . . 6 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4598 | 267 50 170 270 21 . 250 684 979 1907 Guns 3276 | 267 50 170 270 21 . 250 684 944 620 Cannons 1034 | . . . . . . . . 35 999 Explosions 164 | . . . . . . . . . 164 Melee . | . . . . . . . . . . Ramming 124 | . . . . . . . . . 124 Kinetic 3212 | 267 50 170 270 21 . 250 242 521 1421 Thermal 1057 | . . . . . . . 442 458 157 Explosive . | . . . . . . . . . . Electromagnetic 205 | . . . . . . . . . 205 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 28 | . . . . . . . 2 1 28 Average Corruption 11 | . . . . . . . 2 1 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . . . . . 4 1 38 Message Errors 9 | . . . . . . . 2 1 6 Matter Fused 13 | . . . . . . . 1 . 12 Heat Flow Errors 4 | . . . . . . . . . 4 Energy Discharges 3 | . . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 3 | . . . . . . . . . 3 Alerts 2 | . . . . . . . 1 . 1 Misdirections 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . . . . . . . . 34 Projectiles 34 | . . . . . . . . . 34 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 Impact 1 | . . . . . . . . . 1 Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 138 | . . . . . . . . 71 67 Shots 2 | . . . . . . . . 1 1 Rammed 30 | . . . . . . . . . 30 Targets Rammed 30 | . . . . . . . . . 30 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 499 | . 6 . . . . 47 292 499 289 Average Temperature 98 | . 6 . . . . 13 139 101 86 Received Heat Transfer 906 | . . . 54 . . 360 108 138 246 Effects 2 | . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 2229 | . . . . . . . 925 994 310 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 179 | 25 139 134 132 73 . 20 72 179 164 Initial 87 | . 16 54 52 51 . . 7 13 87 Average 65 | 8 104 110 89 70 . 16 18 60 88 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . . . . . 1 3 11 Investigation 2 | . . . . . . . . 1 1 Extermination 6 | . . . . . . . . 2 4 Reinforcement 8 | . 1 . . . . . 1 . 6 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 52 | . 7 3 6 . . 3 5 9 19 Peak Tracking Total 5 | . 4 3 5 . . 3 3 4 3 Tactical Retreats 5 | . 1 . . . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Reconfigurated 2 | . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . 4 . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 13 | . . . . . . . . 10 3 Max in Single Turn 6 | . . . . . . . . 6 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 15 | . 3 . 1 1 1 . 2 4 3 Terminals 7 | . 1 . 1 1 . . 1 1 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 5 | . 2 . . . . . . 2 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 8 . 4 3 1 . 4 9 14 Successful 20 | . 3 . 2 3 1 . 3 4 4 Failed 23 | . 5 . 2 . . . 1 5 10 Catastrophic 5 | . . . . . . . . 1 4 Database Lockouts . | . . . . . . . . . . Manual 17 | . 2 . . 3 1 . . 1 10 Terminals 26 | . 3 . 4 3 . . 2 2 12 Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 13 | . 5 . . . . . . 6 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 1 . 2 3 1 . 1 1 4 Record 3 | . . . . . . . . 1 2 Robot Analysis 3 | . . . . 2 . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . Zone Layout 5 | . 1 . 1 1 . . 1 . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 5 | . 2 . . . . . . 3 . Retrieve Matter 1 | . . . . . . . . 1 . Retrieve Components 4 | . 2 . . . . . . 2 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 12 | . 2 . 1 1 . . 1 4 3 Full Trace Events 2 | . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 26 | . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . 2 parse_system 2 | . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 3 | . . . . 2 . . . . 1 Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 4709 | 133 139 151 200 321 264 337 490 1146 1528 Spaces Moved 3145 | 85 130 139 156 359 329 331 322 498 796 Core 39 | 9 . . . . . . 13 . 17 Treads 237 | . . . . . . . . 210 27 Legs 94 | . . . . . . . 37 57 . Wheels 2755 | 76 130 139 156 359 329 331 272 231 732 Hover 20 | . . . . . . . . . 20 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 80 95 100 50 Average Speed 109 | 76 80 81 85 80 80 80 105 180 120 Slowest Speed 900 | 80 80 90 90 80 80 110 200 260 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 34 | 5 28 41 19 71 78 64 20 12 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 7 | . . . . . . . . . 7 Terrain Destroyed 83 | . . . . . . . . 64 19 Melee . | . . . . . . . . . . Projectile 19 | . . . . . . . . . 19 AOE 64 | . . . . . . . . 64 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 4103 | 122 156 154 195 388 330 371 430 672 1285 Wait 493 | 1 9 . 11 19 . 3 46 84 320 Move 3136 | 84 129 138 155 358 328 330 321 497 796 Hop . | . . . . . . . . . . Pick Up 123 | 15 7 2 7 2 1 7 17 26 39 Fast Attach . | . . . . . . . . . . Attach 79 | 7 . . 6 . . 8 13 10 35 Detach 3 | . . . . . . . . . 3 Swap 17 | . 1 1 . . . . 3 6 6 Drop 37 | . 5 2 1 2 1 . 1 15 10 Fire 181 | 15 5 11 15 3 . 23 29 34 46 Melee . | . . . . . . . . . . Ram 30 | . . . . . . . . . 30 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 4 | . . . . 4 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 15) 268 | -10/Materials | Discovered new exit (range 7) 273 | -10/Materials | Entered Mines 299 | -10/Mines | Met a Derelict bent on vengeance 318 | -10/Mines | Build established: Mutant 416 | -10/Mines | Discovered new exit (range 10) 424 | -10/Mines | Entered Materials 424 | -9/Materials | Evolved 2 slots: Utility x2 582 | -9/Materials | Lost 4 parts (3n1w) 598 | -9/Materials | Discovered new exit (range 14) 624 | -9/Materials | Entered Mines 639 | -9/Mines | Found a hidden stash of uninstalled traps 769 | -9/Mines | Discovered new exit (range 12) 808 | -9/Mines | Build established: Scavenger-Mutant 834 | -9/Mines | Learned location of Zion (-6) 930 | -9/Mines | Learned 2 Materials zone layouts 941 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 942 | -9/Mines | Discovered new exit (range 5) 945 | -9/Mines | Entered Exiles 958 | -9/Exiles | Discovered new exit (range 14) 970 | -9/Exiles | Met 8R-AWN 982 | -9/Exiles | Met EX-HEX 1012 | -9/Exiles | Met EX-DEC 1035 | -9/Exiles | Visited The Gauntlet 1095 | -9/Exiles | Met EX-BIN 1106 | -9/Exiles | Aligned with FarCom system 1107 | -9/Exiles | Given EX-Vault access code 1126 | -9/Exiles | Opened EX-Vault 1132 | -9/Exiles | Found Trap Reconfigurator 1148 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1201 | -9/Exiles | Discovered new exit (range 12) 1209 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1209 | -9/Exiles | Entered Mines 1265 | -8/Mines | Core integrity fell below 50% 1303 | -8/Mines | Lost 8 parts (2p3n1u2w) 1535 | -8/Mines | Discovered new exit (range 15) 1546 | -8/Mines | Entered Materials 1546 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1592 | -8/Materials | Repaired Seismic Detector 1869 | -8/Materials | Build established: Scavenger-Skirmisher 1915 | -8/Materials | Core integrity fell below 50% 1956 | -8/Materials | Core integrity fell below 20% 1961 | -8/Materials | Found Prototype Device 1965 | -8/Materials | Identified Active Sensor Suite 1966 | -8/Materials | Lost 12 parts (1p3n5u3w) 1998 | -8/Materials | Discovered new exit (range 8) 2013 | -8/Materials | Identified exit to Factory 2036 | -8/Materials | Entered Factory 2036 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3172 | -7/Factory | Discovered new exit (range 12) 3181 | -7/Factory | Identified exit to Factory 3182 | -7/Factory | Entered another Factory area 3182 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3261 | -6/Factory | Lost 4 parts (2p2w) 3846 | -6/Factory | Build established: Scavenger-Gunner 3885 | -6/Factory | Crushed by falling debris 3885 | -6/Factory | System corruption reached 10% 3901 | -6/Factory | Found Prototype Processor 3902 | -6/Factory | Identified Exp. Targeting Computer 3916 | -6/Factory | Lost 3 parts (1p2u) 4665 | -6/Factory | Core integrity fell below 50% 4690 | -6/Factory | Core integrity fell below 20% 4710 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04693_ U-05 Engineer lays Concrete. 04693_ P-60 Hacker misfires. 04694_ K-01 Serf collects debris. 04694_ Slammed into H-61 Shepherd. 04694_ U-05 Engineer builds a Wall. 04695_ Slammed into H-61 Shepherd. 04697_ System corrupted: Matter fused (-8). 04697_ Slammed into H-61 Shepherd. 04700_ Destabilizing: Core damaged (-17). 04701_ P-60 Hacker resets H-61 Shepherd, system corruption cleaned. 04701_ Slammed into H-61 Shepherd. 04701_ Enh. Optical Array broken. 04701_ Destabilizing: Short circuit. 04702_ U-05 Engineer builds a Wall. 04702_ Slammed into H-61 Shepherd. 04704_ Acquired 16 matter. 04705_ Slug penetrates Wall. 04705_ U-05 Engineer builds a Wall. 04705_ Slammed into H-61 Shepherd. 04710_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????? ?????????????????# | | ???????????????????????????? ?????????????????# | | ???????????????????????????? #????????????????# | | ???????????????????????????? #????????????????# | | ???????????????????????????? #?? ????????????# | | ???????????????????????????? #?""""???????????# | | ???????????????????????????? #? ????????????# | | ???????????????????????????? # ""?????????????# | | ??????????????###??#####+###"# ??????????????# | | ???????########;;### " ???????????????#### | | ?????? ###+################# | | ???????? k | | ?????????? = ^ | | ?????????? g = ^ | | ??????????g % ^ | | ?????????? ^^ | | ?????????? %######## #####+### | | ???????????######### k%p%% ###????# # ] ## | | ???????????????#########u#%#######??# + # | | ???????????????# *=@! #### ## ] # | | ???????????????# = %H u + ## # | | ???????????????# = ! = ######### # | | ???????????????# """ % = "" #???????# ! !# | | ???????????????# """ % Y" #???????# ! *# | | ???????????????# """! ! u "" #???????# # | | ???????????????# %= = % #???????# # | | ???????????????###################???????######### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Phase Shifting 5 Evasion (%) 53 Targeting Accuracy 17 Target Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyEnhancedMegatreads Manual? 0 Play Time 01:02:10 Cumulative 48.5 hours Start 2022.09.03 @ 14:04:01 End 2022.09.03 @ 15:32:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 441914ed-f363-41b8-8b0c-83afc5ce3a11