Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 18:15:35

Player: CalibroHawk

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (48)      240
Value Destroyed (1322)     1322
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 3189

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/550
Matter                     210/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (125)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Aluminum Leg
               Titanium Leg
>              --- UTILITY (4) ------
         Large Storage Unit
>              --- WEAPON (2) -------
  High-powered Shotgun
               Great Maul
>              --- INVENTORY (15) ---
               Ion Engine
         Light Ion Engine

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
                Heat Sink
          Large Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
>               --- WEAPON -----------
                Assault Rifle
       Improved Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
                Aluminum Leg
        Compact Wheel
          Large Storage Unit
                Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             77   | 6   8   37  26  
  Power                    10   | 1   2   2   5   
    Engine                 6    | 1   2   1   2   
    Core                   4    | .   .   1   3   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   1   8   8   
    Treads                 2    | .   .   .   2   
    Leg                    15   | 2   1   8   4   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  19   | 1   3   7   8   
    Device                 6    | .   1   3   2   
    Storage                9    | 1   1   2   5   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   29   | 2   2   20  5   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          17   | 1   2   13  1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               9    | .   .   7   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          3    | .   .   .   3   
    System Corruption      11   | .   .   .   11  
Parts Lost                 35   | .   3   10  22  
  Power                    6    | .   1   1   4   
  Propulsion               14   | .   2   3   9   
  Utility                  7    | .   .   3   4   
  Weapon                   8    | .   .   3   5   
  Highest Loss Streak      17   | .   2   5   17  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   93  94  65  
  Engine                   10   | .   13  10  1   
  Leg                      27   | .   25  29  21  
  Device                   11   | .   5   16  4   
  Storage                  12   | .   14  11  11  
  Processor                2    | .   4   1   4   
  Protection               1    | .   .   2   1   
  Energy Gun               4    | .   14  .   .   
  Ballistic Gun            14   | .   14  18  4   
  Launcher                 2    | .   .   2   3   
Peak Build Rating          16   | 6   8   14  16  
  Average Rating           10   | 4   7   11  11  
  On Entrance              6    | .   6   7   11  
Naked Turns                29   | .   .   .   29  
Heaviest Build             45   | 13  30  36  45  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  14   | 2   2   2   14  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  
  Average Capacity         14   | 7   14  15  12  
  Most Carried             15   | 6   15  15  13  
  Average Carried          12   | 4   13  14  6   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 6   14  14  2   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1430 | 234 187 692 317 
  Remotely                 .    | .   .   .   .   
Salvage Created            1438 | .   325 786 327 
  Parts                    76   | .   20  49  7   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   8   23  4   
  Melee                    1    | .   .   .   1   
  Guns                     23   | .   8   15  .   
  AOE                      8    | .   .   8   .   
Classes Destroyed          12   | .   5   4   3   
  Worker                   1    | .   .   1   .   
  Builder                  6    | .   .   3   3   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   .   .   1   
  Watcher                  3    | .   1   2   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    21   | .   4   14  3   
  Brawler                  2    | .   .   2   .   
  Sentry                   4    | .   .   4   .   
  Specialist               1    | .   .   .   1   
  Subdweller               1    | .   1   .   .   
Best Kill Streak           7    | .   3   7   4   
  Combat Bots Only         5    | .   3   5   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        385  | .    59   154  172  
  Missed                   114  | .    20   43   51   
Damage Taken               4118 | .    436  1517 2165 
  Core                     913  | .    60   302  551  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         66   | 100  76   24   .    
Volleys Fired              105  | .    30   65   10   
  Largest                  2    | .    2    2    2    
  Hottest                  60   | .    60   60   56   
Shots Fired                195  | .    60   122  13   
  Gun                      171  | .    60   101  10   
  Cannon                   .    | .    .    .    .    
  Launcher                 24   | .    .    21   3    
  Special                  .    | .    .    .    .    
  Kinetic                  141  | .    30   101  10   
  Thermal                  30   | .    30   .    .    
  Explosive                24   | .    .    21   3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    10   16   8    
  Robot Miss Streak        4    | .    3    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           156  | .    42   94   20   
  Core Hits                72   | 1    20   46   5    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 7    | .    .    .    7    
  Critical Strikes         8    | .    .    .    8    
    Smash                  8    | .    .    .    8    
Melee Attacks              11   | .    .    .    11   
  Impact                   11   | .    .    .    11   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3572 | 6    513  2094 959  
  Guns                     1897 | .    494  1299 104  
  Cannons                  .    | .    .    .    .    
  Explosions               845  | .    .    729  116  
  Melee                    739  | .    .    .    739  
  Ramming                  91   | 6    19   66   .    
  Kinetic                  1646 | .    243  1299 104  
  Thermal                  251  | .    251  .    .    
  Explosive                845  | .    .    729  116  
  Electromagnetic          .    | .    .    .    .    
  Impact                   739  | .    .    .    739  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         11   | .    .    2    11   
  Average Corruption       2    | .    .    2    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  22   | .    .    18   4    
    Message Errors         3    | .    .    2    1    
    Matter Fused           9    | .    .    8    1    
    Heat Flow Errors       5    | .    .    4    1    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      2    | .    .    2    .    
    Data Loss (major)      1    | .    .    .    1    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            566  | .    .    18   548  
  Projectiles              .    | .    .    .    .    
  Explosions               19   | .    .    15   4    
  Melee                    547  | .    .    3    544  
Knockbacks                 5    | .    .    1    4    
  Impact                   5    | .    .    1    4    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      158  | .    .    125  33   
  Shots                    7    | .    .    6    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             13   | 1    2    10   .    
  Kicked                   13   | 1    2    10   .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        236  | .    144  236  221  
  Average Temperature      68   | .    52   104  82   
  Received Heat Transfer   1425 | .    189  660  576  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           6    | .    .    1    5    
  Combat Hostiles          3    | .    .    .    3    
  Parts Fried              11   | .    .    .    11   
  Impact Corruptions       14   | .    .    1    13   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         575  | .    575  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             459  | .   125 459 192 
  Initial                  157  | .   .   .   157 
  Average                  132  | .   42  203 116 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         71   | 100 100 42  100 
  Level 1                  27   | .   .   54  .   
  Level 2                  1    | .   .   2   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   4   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   4   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              73   | .   20  41  12  
  Peak Tracking Total      6    | .   4   6   6   
  Tactical Retreats        15   | .   3   8   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3211 | 84   1050 1603 474  
Spaces Moved               1358 | 63   458  570  267  
  Core                     51   | 16   .    .    35   
  Treads                   2    | .    .    .    2    
  Legs                     1250 | 47   458  570  175  
  Wheels                   55   | .    .    .    55   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   
  Average Speed            171  | 106  189  186  122  
  Slowest Speed            750  | 150  260  260  750  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 4    55   37   17   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 6    | .    .    6    .    
Terrain Destroyed          139  | .    .    117  22   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      139  | .    .    117  22   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      2016 | 79  583 975 379 
  Wait                     382  | .   68  266 48  
  Move                     1355 | 62  457 569 267 
  Hop                      .    | .   .   .   .   
  Pick Up                  52   | 10  13  17  12  
  Fast Attach              5    | 2   1   2   .   
  Attach                   41   | 4   2   12  23  
  Detach                   .    | .   .   .   .   
  Swap                     31   | .   5   23  3   
  Drop                     21   | .   5   11  5   
  Fire                     105  | .   30  65  10  
  Melee                    11   | .   .   .   11  
  Ram                      .    | .   .   .   .   
  Kick                     13   | 1   2   10  .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  793 | -10/Materials | Discovered new exit (range 16)
  801 | -10/Materials | Discovered new exit (range 11)
  819 | -10/Materials | Identified exit to Mines
  885 | -10/Materials | Derelicts attacked the area
 1133 | -10/Materials | Identified exit to Materials
 1135 | -10/Materials | Entered another Materials area
 1135 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2564 | -9/Materials  | Discovered new exit (range 16)
 2657 | -9/Materials  | Core integrity fell below 50%
 2713 | -9/Materials  | Lost 5 parts (1n2u2w)
 2737 | -9/Materials  | Identified exit to Materials
 2738 | -9/Materials  | Entered another Materials area
 2738 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2969 | -8/Materials  | Core integrity fell below 50%
 2996 | -8/Materials  | Lost 17 parts (3p8n2u4w)
 3192 | -8/Materials  | Core integrity fell below 20%
 3202 | -8/Materials  | System corruption reached 10%
 3212 | -8/Materials  | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
03166_ Lgt. Armor Plating destroyed.
03166_ Com. Wheel destroyed.
03166_ Critical hit (Blast).
03170_ Acquired 1 matter.
03185_ System corrupted: Substantial component
  data lost.
03185_ Ion Cannon destroyed.
03188_ Lgt. Nuclear Core destroyed.
03192_ X-57 Shotgunner suffers critical hit
  (Smash).
03192_ Destroyed Imp. Heat Sink.
03192_ X-57 Shotgunner system corrupted by
  crushing effect.
03192_ X-57 Shotgunner knocked back.
03196_ Acquired 41 matter.
03199_ Acquired Corrupted Hpw. Shotgun.
03201_ System corrupted: Matter fused (-6).
03201_ Integrated Corrupted Hpw. Shotgun (+4).
03203_ Structural Scanner destroyed.
03204_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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| ????????????###??????????????????????????????????? |
| ????????????######?????????????????????????####### |
| ???????????##!!!!########??????????????????#  !    |
| ???????????#!    !########################?#       |
| ??????????##      #     #################### "     |
| ??##########      #                     #### "  %  |
| ??#                                        +    [  |
| ??#          ######                        #   !   |
| ??#       ##+#??###     ##+####            ####### |
| ??#####   #????? ####+###@ ! ##            ####### |
| ??????#   #????? #      #x   ##                    |
| ??????#   #????? # **   #!   ##                    |
| ??????#   +????? # *    +    ##    %%              |
| ??????#   #????? # *    #   !##   ########+##      |
| ??????#   #????? #      #    ##   #????#    +      |
| ??????#   #?????##  =   #    ##   #????##%! #####+ |
| ??????#   #?????#########    ##   #?????#   ##     |
| ??????#   #?????######### !  ##   #?????# " ##     |
| ??????#   #????????????########   #?????# T ##     |
| ??????#   #????????????########   #?????# " ## """ |
| ??????#   #???????????????????#   #?????#   ## """ |
| ???????   #???????????????????#   #?????###### """ |
| ???????   ????????????????????#   #??????????##### |
| ??????????????????????????????#   ???????????????? |
| ??????????????????????????????#   ???????????????? |
| ??????????????????????????????#   ???????????????? |
| ??????????????????????????????    ???????????????? |
| ???????????????????????????????###???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialImpulseThrower
  Manual?         0
Play Time         00:26:47
  Cumulative      7.2 hours
  Start           2024.11.06 @ 17:50:22
  End             2024.11.06 @ 18:15:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c844c13a-47fa-44ef-8119-6ec5c2d06667