Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.06 @ 14:13:34 Player: leiavoia Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (90) 450 Value Destroyed (3879) 3879 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3767) 3767 TOTAL SCORE: 14376 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 629 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1696 Friendly Fire -170 Cogmind --------- Core Integrity 0/1150 Matter 193/300 Energy 310/310 System Corruption 28% Temperature Cool (0) Movement Treading (400) Ox3 Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (6) --- Improved Treads > --- UTILITY (8) ------ High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Improved Targeting Computer Improved Transmission Jammer > --- WEAPON (4) ------- Neutron Cannon Railgun Dirty Datajack CR-A16's Pointy Stick > --- INVENTORY (20) --- Micro Fission Core Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Spiked Medium Treads Armored Medium Treads Spiked Heavy Treads Spiked Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Experimental Armor Integrity Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Autocannon Heavy Autocannon > --- INVENTORY -------- Light Nuclear Core Spiked Heavy Treads Advanced Cooling System Improved Targeting Computer Improved Transmission Jammer Long-range Tractor Beam Wave Gun Phase Cannon Neutron Cannon Hypervelocity Coil Gun Railgun Railgun Railgun Railgun Heavy Flak Cannon Dirty Datajack Dirty Datajack Impact Mace CR-A16's Pointy Stick [Rating: 127] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Spiked Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Wave Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Proton Missile Launcher Impact Weapon Impact Mace Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Slots Evolved 12 | . . 2 . . . 6 . 2 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . 2 . . . . Utility 6 | . . 1 . . . 3 . 2 . . . . . Weapon 2 | . . 1 . . . 1 . . . . . . . Parts Attached 197 | 3 10 20 . 3 7 16 36 30 8 15 4 37 8 Power 16 | . 3 1 . . 1 . 1 3 . 1 . 6 . Engine 9 | . 3 1 . . 1 . 1 2 . . . 1 . Core 6 | . . . . . . . . . . 1 . 5 . Reactor 1 | . . . . . . . . 1 . . . . . Propulsion 48 | 2 4 5 . . 1 3 8 6 4 5 . 9 1 Treads 24 | 1 2 3 . . 1 1 3 . . 5 . 7 1 Leg 13 | . . 1 . . . . 3 5 4 . . . . Wheel 11 | 1 2 1 . . . 2 2 1 . . . 2 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 81 | . 1 8 . 3 3 9 19 12 2 7 2 13 2 Device 39 | . . 3 . 2 1 4 6 9 1 4 1 6 2 Storage 10 | . . 1 . . . 1 3 2 1 1 1 . . Processor 13 | . . . . 1 . 2 4 1 . 2 . 3 . Hackware . | . . . . . . . . . . . . . . Protection 19 | . 1 4 . . 2 2 6 . . . . 4 . Artifact . | . . . . . . . . . . . . . . Weapon 52 | 1 2 6 . . 2 4 8 9 2 2 2 9 5 Energy Gun 7 | . . 1 . . 1 2 2 . . 1 . . . Energy Cannon 4 | . . . . . . . . 1 . . 2 . 1 Ballistic Gun 24 | 1 2 3 . . . 1 6 3 2 . . 4 2 Ballistic Cannon 7 | . . 2 . . . 1 . 1 . . . 3 . Launcher 3 | . . . . . . . . 2 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 2 . 1 . 1 . Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 15 | . . . . . . 3 1 4 . . . 7 . Corrupted Parts 7 | . . . . . 3 . . . . . . 4 . System Corruption 23 | . . . . . 9 . . . . . . 14 . Parts Lost 68 | . 5 2 . . 1 3 17 6 2 3 . 25 4 Power 5 | . 2 . . . . . 1 . . 1 . 1 . Propulsion 16 | . 1 1 . . . . 3 2 1 . . 7 1 Utility 22 | . . 1 . . . 1 6 3 . 2 . 9 . Weapon 25 | . 2 . . . 1 2 7 1 1 . . 8 3 Highest Loss Streak 12 | . 3 2 . . 1 1 8 2 1 3 . 12 12 Average Slot Usage (%) 92 | . 61 92 100 100 100 97 88 99 99 96 84 80 44 Engine 5 | . 9 8 11 11 11 6 5 4 5 3 . . . Core 1 | . . . . . . . . . . 1 5 4 5 Treads 8 | . 9 9 11 11 11 12 7 . . 6 15 12 2 Leg 6 | . . 1 . . . . 1 20 30 21 . . . Wheel 6 | . 12 11 11 11 11 11 9 2 . . . 6 . Device 9 | . . 8 11 11 7 12 6 15 10 9 12 8 4 Storage 7 | . 14 11 11 11 11 6 6 5 5 6 7 5 5 Processor 14 | . . . . . 11 13 12 23 26 24 21 22 10 Protection 4 | . 1 12 11 11 3 5 8 . . . . 1 . Energy Gun 6 | . 3 9 11 11 11 11 5 2 . 4 5 3 . Energy Cannon 1 | . . . . . . . . 2 1 . 3 3 4 Ballistic Gun 11 | . 9 13 11 11 11 1 15 15 18 12 10 5 6 Ballistic Cannon 3 | . . 5 11 11 10 5 . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 153 | 11 11 44 40 40 53 59 79 63 74 75 78 153 82 Greatest Support 225 | 16 20 12 12 12 12 40 44 70 115 225 225 225 23 Greatest Overweight (x) 6 | . 3 3 3 3 4 2 3 3 . 3 . 6 3 Average Overweight (x) 1 | . . 1 3 3 3 1 1 . . . . 1 3 Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 8 8 10 15 15 15 15 15 15 16 20 20 20 20 Most Carried 20 | 6 4 15 15 15 15 15 15 15 20 20 20 20 9 Average Carried 15 | 3 2 8 15 14 14 12 13 14 15 19 19 18 4 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 3 2 15 15 15 15 15 15 15 20 20 20 9 2 Class Distribution -------------------- 26% | Scavenger-Tank 19% | Scavenger-Gunner 10% | Scavenger-Skirmisher 8% | Skirmisher 6% | Derelict-Gunner 5% | Scavenger-Assassin 4% | Mutant 4% | Scavenger-Mutant 4% | Derelict-Assassin 4% | Derelict-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Derelict-Gunner | -4/Upper Caves Derelict-Assassin | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Matter Collected 4722 | 232 8 373 . 86 322 210 732 605 276 279 173 1328 98 Remotely 324 | . . . . . . . . . . . . 324 . Salvage Created 4481 | 80 106 581 . . 203 155 1110 1033 328 192 89 506 98 Parts 195 | 1 5 35 . . 9 11 40 41 16 8 2 22 5 Haulers Intercepted 2 | . . 1 . . . . . 1 . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 145 | . . . . . 30 . . . . 1 5 104 5 Prevented 32 | . . . . . 6 . . . . . . 26 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 76 | . 4 9 . . 6 2 16 13 10 1 1 12 2 Guns 51 | . 4 6 . . 2 1 16 8 10 1 1 2 . Cannons 24 | . . 3 . . 4 1 . 5 . . . 9 2 Classes Destroyed 17 | 1 2 4 . . . 3 . 1 . 1 . 5 . Worker 1 | . . 1 . . . . . . . . . . . Builder 2 | . . . . . . 1 . 1 . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . Hauler 2 | . . 1 . . . . . 1 . . . . . Recycler 5 | 1 . 1 . . . . 2 1 . . . . . Watcher 3 | . . 1 . . . . 1 1 . . . . . Swarmer 19 | . 3 . . . 4 . 3 . 9 . . . . Grunt 24 | . 1 3 . . 1 1 6 9 . . . 3 . Brawler 1 | . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . 1 . Protector 2 | . . . . . . . . . . . . 2 . Sentry 15 | . . 6 . . 1 . 5 . 1 1 1 . . Demolisher 2 | . . . . . . . . . . . . 2 . Hunter 7 | . . . . . . 1 2 2 . . . . 2 Programmer 3 | . . . . . . . . 2 . . . 1 . Striker 2 | . . . . . . . . . . . . 2 . Samaritan 2 | . . . . . . . . . . 2 . . . Best Kill Streak 8 | 1 3 7 . . 2 1 3 8 6 1 1 4 1 Combat Bots Only 6 | . 3 3 . . 2 1 3 6 6 1 1 4 1 Max Kills in Single Turn 2 | 1 1 1 . . 1 1 2 2 2 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . 1 . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Damage Taken 15915 | . 637 881 . . 635 540 2760 1107 384 490 167 7319 995 Core 2015 | . 148 141 . . 124 79 257 96 41 89 . 772 268 Absorbed by Shields 300 | . . . . . . . 300 . . . . . . Reduced by Siege Mode 18 | . . . . . . . . . . . . 18 . Core Remaining (%) 64 | 100 40 . . . 33 . 60 90 . . . . . Volleys Fired 319 | 2 31 34 . . 13 22 49 38 15 8 51 44 12 Largest 4 | 2 2 3 . . 3 3 4 4 4 4 4 4 3 Hottest 260 | 70 70 114 . . 138 190 205 164 196 149 239 260 160 Shots Fired 755 | 4 46 80 . . 40 52 149 137 43 28 61 85 30 Gun 547 | 4 46 61 . . 26 41 149 96 39 28 10 27 20 Cannon 206 | . . 19 . . 14 11 . 41 4 . 51 56 10 Launcher 2 | . . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . Kinetic 520 | 2 37 60 . . 28 22 108 99 39 23 7 75 20 Thermal 235 | 2 9 20 . . 12 30 41 38 4 5 54 10 10 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 20 | 1 8 10 . . 10 5 13 17 10 18 20 11 10 Robot Miss Streak 6 | 1 2 4 . . 6 6 5 3 2 3 1 5 3 Penetration Max 2 | . . . . . . . 1 2 1 . . 2 . Secondary Targets 9 | . 1 . . . . . 4 . 4 . . . . Max Gunslinging Chain 2 | . 1 . . . . . 1 . 2 . . . . Shots Hit Robots 462 | 2 30 54 . . 20 28 116 86 24 20 9 54 19 Core Hits 231 | 2 12 20 . . 13 15 61 47 14 9 3 27 8 Critical Kills 9 | . . 1 . . . . 2 4 1 . . 1 . Critical Parts Destroyed 11 | . . . . . . . 1 2 1 4 1 2 . Critical Strikes 35 | 1 1 4 . . 2 . 5 6 2 4 1 9 . Burn 6 | 1 1 3 . . . . 1 . . . . . . Destroy 21 | . . 1 . . . . 4 6 2 4 1 3 . Blast 8 | . . . . . 2 . . . . . . 6 . Melee Attacks 48 | . . . . . . 10 1 . . 29 . 8 . Impact 37 | . . . . . . . . . . 29 . 8 . Slashing 11 | . . . . . . 10 1 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11929 | 25 268 840 . . 435 890 2262 1984 509 396 185 3639 496 Guns 6940 | 25 265 687 . . 255 537 2262 1118 447 396 145 576 227 Cannons 4281 | . . 153 . . 180 115 . 808 62 . 40 2654 269 Explosions 461 | . . . . . . . . 52 . . . 409 . Melee 238 | . . . . . . 238 . . . . . . . Ramming 9 | . 3 . . . . . . 6 . . . . . Kinetic 8112 | . 178 619 . . 305 268 1527 1146 447 303 70 3022 227 Thermal 3518 | 25 87 221 . . 130 384 735 780 62 93 115 617 269 Explosive . | . . . . . . . . . . . . . . Electromagnetic 52 | . . . . . . . . 52 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 238 | . . . . . . 238 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . 10 . . 4 . 6 6 28 28 Average Corruption 8 | . . . . . 7 . . 2 . 6 6 15 28 Corruption Purged . | . . . . . . . . . . . . . . Effects 97 | . . . . . 26 . . 3 . 9 33 20 6 Message Errors 24 | . . . . . 8 . . . . 2 7 6 1 Matter Fused 18 | . . . . . 6 . . 1 . 2 6 3 . Heat Flow Errors 11 | . . . . . 2 . . 1 . 2 3 2 1 Energy Discharges 11 | . . . . . 2 . . 1 . . 4 3 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . 4 . . . . 1 6 1 . Data Loss (major) 4 | . . . . . . . . . . . 2 . 2 Misfires 7 | . . . . . 2 . . . . 1 3 1 . Alerts 1 | . . . . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 7 | . . . . . 1 . . . . . 2 3 1 Overload Shots 2 | . . . . . . . . . 2 . . . . Effects 2 | . . . . . . . . . 2 . . . . Meltdown 2 | . . . . . . . . . 2 . . . . Overflow Damage 326 | . . . . . . 93 . 12 . . . 190 31 Projectiles 233 | . . . . . . . . 12 . . . 190 31 Explosions . | . . . . . . . . . . . . . . Melee 93 | . . . . . . 93 . . . . . . . Knockbacks 25 | . . . . . 3 2 . 3 . . . 17 . Impact . | . . . . . . . . . . . . . . Kinetic 23 | . . . . . 2 2 . 3 . . . 16 . Secondary 2 | . . . . . 1 . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . 1 . . . . . Kicked 1 | . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 788 | 40 120 451 . . 245 141 328 243 . 174 277 788 357 Average Temperature 128 | 23 39 198 . . 85 46 76 79 . 80 50 248 183 Received Heat Transfer 2526 | . 258 285 . . 78 162 440 369 36 54 27 799 18 Effects 25 | . . 6 . . . . 2 . . . . 16 1 Shutdowns 4 | . . 2 . . . . . . . . . 2 . Energy Bleed 2 | . . 1 . . . . . . . . . 1 . Interference 9 | . . . . . . . 2 . . . . 7 . Matter Decay 5 | . . 2 . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . 1 . Damage (minor) 3 | . . 1 . . . . . . . . . 1 1 Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . 1 . Total Turns 5 | . . . . . . . . . . . . 5 . Longest Duration 5 | . . . . . . . . . . . . 5 . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 13 | 1 2 . . . . . 7 3 . . . . . Heat Transferred 6546 | 148 333 777 . . 286 824 1727 1300 80 148 136 612 175 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Peak Influence 434 | 5 113 152 58 . . 303 165 295 434 . . . . Initial 139 | . 3 47 58 . . 136 55 49 139 . . . . Average 123 | 1 78 70 58 . . 187 85 100 331 . . . . Maximum Alert Level 2 | . . . . . . 1 . 1 2 . . . . Low Security (%) 80 | 100 100 100 100 . . 49 100 84 19 . . . . Level 1 16 | . . . . . . 50 . 15 45 . . . . Level 2 2 | . . . . . . . . . 35 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 3 . . . 2 2 5 . . . . . Investigation 5 | . 1 1 . . . . 2 1 . . . . . Extermination 1 | . . . . . . . . 1 . . . . . Reinforcement 6 | . . 2 . . . 1 . 3 . . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Distress Signals 4 | . 1 2 . . . . 1 . . . . . . Communications Jammed 10 | . . . . . . . . 10 . . . . . Distress Signals 10 | . . . . . . . . 10 . . . . . Times Spotted 189 | . 12 18 . . 15 14 22 22 12 1 1 67 5 Peak Tracking Total 19 | . 6 4 . . 4 4 5 6 6 1 1 19 3 Tactical Retreats 7 | . 1 . . . . 1 1 . 1 . . 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Traps Triggered 5 | . 3 . . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . 1 14 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Machines Disabled 4 | . . . . . . . 1 3 . . . . . Max in Single Turn 1 | . . . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Machines Accessed 14 | . 1 4 . . . . . 1 . 1 . 7 . Terminals 5 | . 1 4 . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 36 | . 2 17 . . . . . 2 . 1 . 14 . Successful 27 | . . 10 . . . . . 2 . 1 . 14 . Failed 9 | . 2 7 . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . . 7 . . . 9 11 4 . . . . . Terminals 19 | . 2 17 . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 23 | . . 8 . . . . . . . 1 . 14 . Record 8 | . . . . . . . . . . . . 8 . Robot Analysis 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . 6 . Open Door 1 | . . . . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . . . Botnet 2 | . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . 1 2 . . . . . 1 . . . . . Full Trace Events 3 | . 1 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . Time 152 | . . . . . . . . 152 . . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Total Allies 14 | . . . . 10 . 3 1 . . . . . . Largest Group 10 | . . . . 10 10 6 1 . . . . . . Highest-Rated Group 332 | . . . . 332 332 321 27 . . . . . . Highest-Rated Ally 70 | . . . . 47 47 70 27 . . . . . . Zionite Dispatches 3 | . . . . . . 1 2 . . . . . . Light 1 | . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . 1 . . . . . . Defense Resupply 1 | . . . . . . . 1 . . . . . . Total Orders 6 | . . . . . . . 4 2 . . . . . ROAM 1 | . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . 1 . . . . . . EXPLORE 4 | . . . . . . . 2 2 . . . . . Ally Attacks 146 | . . . . . 48 98 . . . . . . . Total Damage 2363 | . . . . . 941 1422 . . . . . . . Kills 17 | . . . . . 10 7 . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 2 . . . . 1 . . . Drone Launches 6 | . . . . . . . 2 4 . . . . . Drone Recoveries 6 | . . . . . . . 2 4 . . . . . Zionite Intel Received 5 | . . . . . . 2 2 1 . . . . . Main Access 1 | . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Turns Passed 9920 | 28 263 550 9 1377 1281 664 1034 1102 312 1247 928 1020 105 Spaces Moved 5949 | 18 168 332 7 974 821 330 628 498 207 880 498 574 14 Core 5 | . 5 . . . . . . . . . . . . Treads 885 | . 21 . . . . 112 1 . . 136 498 103 14 Legs 1306 | . . 10 . . . . . 345 207 744 . . . Wheels 3753 | 18 142 322 7 974 821 218 627 153 . . . 471 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 80 | 100 80 80 135 135 135 115 115 120 120 120 160 130 400 Average Speed 134 | 100 101 119 135 135 138 161 120 127 120 126 160 138 400 Slowest Speed 400 | 100 200 260 135 135 150 245 320 145 120 400 160 260 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 42 | 2 32 41 5 90 89 12 81 19 7 91 64 56 3 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . . 2 . . . . . 1 . 1 . Known Exits Taken 7 | . . . . 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . . . . . 1 . Scrap Searched 10 | . . . . 3 1 . . . . 5 1 . . Spaces Dug 78 | . . . . . . 8 . 5 3 28 33 1 . Terrain Destroyed 153 | . . . . . . 9 3 13 4 31 48 28 17 Melee 37 | . . . . . . 8 . . . 28 . 1 . Projectile 111 | . . . . . . 1 2 13 4 3 48 23 17 AOE 4 | . . . . . . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Upp Upp War Pro Total 7236 | 25 218 427 6 1038 935 406 790 880 238 955 575 708 35 Wait 498 | . 6 8 . 55 85 9 33 271 . . 16 15 . Move 5937 | 17 167 331 6 973 820 329 627 498 206 879 497 573 14 Hop . | . . . . . . . . . . . . . . Pick Up 98 | . 3 19 . 3 4 10 23 11 7 7 2 9 . Fast Attach 74 | . 6 7 . . 1 5 15 11 2 9 2 15 1 Attach 67 | 2 4 3 . . 1 8 14 7 3 3 . 15 7 Detach 8 | . . 1 . . . 1 1 2 1 1 . 1 . Swap 56 | 1 . 10 . 3 5 3 7 12 3 3 2 7 . Drop 122 | 3 . 14 . 4 6 9 20 22 1 16 5 21 1 Fire 319 | 2 31 34 . . 13 22 49 38 15 8 51 44 12 Melee 48 | . . . . . . 10 1 . . 29 . 8 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Lost 3 parts (1p2w) 230 | -10/Materials | Core integrity fell below 50% 282 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 304 | -9/Materials | Build established: Mutant 552 | -9/Materials | Discovered new exit (range 7) 770 | -9/Materials | Discovered new exit (range 16) 842 | -9/Materials | Entered Mines 843 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 847 | -9/Mines | Learned Materials security intel 851 | -9/Mines | Entered Zion 1030 | -7/Zion | Found CR-A16's Pointy Stick 1051 | -7/Zion | Build established: Scavenger-Tank 1193 | -7/Zion | Identified exit to Proximity Caves 1223 | -7/Zion | Learned location of Data Miner (-6) 1294 | -7/Zion | Given A8's code to call for help 1538 | -7/Zion | Gained Derelict followers 1689 | -7/Zion | Gained Derelict followers 1893 | -7/Zion | Imprinted 1895 | -7/Zion | Declared Zion's savior 2228 | -7/Zion | Entered Proximity Caves 2228 | -6/Proximity Caves | Accompanied by 10 allies 2510 | -6/Proximity Caves | Learned Factory emergency access door positions 2514 | -6/Proximity Caves | Build established: Skirmisher 2823 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2832 | -6/Proximity Caves | Core integrity fell below 50% 3076 | -6/Proximity Caves | Spotted B-75 Beast 3088 | -6/Proximity Caves | Allies destroyed B-75 Beast 3195 | -6/Proximity Caves | Discovered new exit (range 10) 3309 | -6/Proximity Caves | Learned Factory security intel 3424 | -6/Proximity Caves | Build established: Scavenger-Tank 3457 | -6/Proximity Caves | System corruption reached 10% 3509 | -6/Proximity Caves | Entered Factory 3509 | -6/Factory | Accompanied by 5 allies 3509 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3701 | -6/Factory | Discovered new exit (range 10) 3711 | -6/Factory | Retrieved Zion intel report: Active Terminals 3785 | -6/Factory | Zion Light squad teleported in 3799 | -6/Factory | Build established: Scavenger-Assassin 3958 | -6/Factory | Discovered new exit (range 21) 3991 | -6/Factory | Retrieved Zion intel report: Branch Access 3991 | -6/Factory | Identified exit to Lower Caves 3991 | -6/Factory | Identified exit to Extension 4140 | -6/Factory | Garrison activated, responded to threat 4173 | -6/Factory | Entered Extension 4223 | -6/Extension | Zion Recon squad teleported in 4346 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 4360 | -6/Extension | Build established: Scavenger-Gunner 4361 | -6/Extension | Zion Defense Resupply teleported in 4682 | -6/Extension | Build established: Scavenger-Tank 4765 | -6/Extension | Spotted B-75 Beast 4766 | -6/Extension | Spotted B-75 Beast 4825 | -6/Extension | Lost 3 parts (2u1w) 4941 | -6/Extension | Retrieved Zion intel report: Prototype Stockpiles 4949 | -6/Extension | Lost 3 parts (2u1w) 5070 | -6/Extension | Lost 8 parts (1p2n2u3w) 5119 | -6/Extension | Discovered new exit (range 30) 5120 | -6/Extension | Discovered new exit (range 26) 5160 | -6/Extension | Identified exit to Cetus 5177 | -6/Extension | Identified exit to Factory 5207 | -6/Extension | Entered Factory 5207 | -5/Factory | Evolved 2 slots: Utility x2 5232 | -5/Factory | Discovered new exit (range 46) 5474 | -5/Factory | Build established: Scavenger-Skirmisher 5562 | -5/Factory | Fabricated Cld. Plasma Cannon? 5988 | -5/Factory | Retrieved Zion intel report: Main Access 5988 | -5/Factory | Identified exit to Factory 6309 | -5/Factory | Entered another Factory area 6309 | -4/Factory | Evolved 2 slots: Propulsion x2 6481 | -4/Factory | Discovered new exit (range 9) 6606 | -4/Factory | Identified exit to Upper Caves 6621 | -4/Factory | Entered Upper Caves 6661 | -4/Upper Caves | Build established: Scavenger-Gunner 7003 | -4/Upper Caves | Spotted B-86 Titan 7538 | -4/Upper Caves | Crushed by falling debris 7556 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7594 | -4/Upper Caves | Discovered new exit (range 15) 7595 | -4/Upper Caves | Lost 3 parts (1p2u) 7612 | -4/Upper Caves | Identified exit to Upper Caves 7696 | -4/Upper Caves | Encountered a Warlord checkpoint 7868 | -4/Upper Caves | Entered another Upper Caves area 7936 | -4/Upper Caves | Build established: Derelict-Gunner 8076 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8165 | -4/Upper Caves | Spotted B-86 Titan 8521 | -4/Upper Caves | Discovered new exit (range 7) 8529 | -4/Upper Caves | Identified exit to Warlord 8590 | -4/Upper Caves | Build established: Derelict-Mutant 8796 | -4/Upper Caves | Entered Warlord 8844 | -4/Warlord | System corruption cleaned by Quarantine Array 8911 | -4/Warlord | Build established: Derelict-Skirmisher 8920 | -4/Warlord | Learned location of Armory (-3) 8920 | -4/Warlord | Learned Testing stockpile data 8921 | -4/Warlord | Learned 4 Testing zone layouts 8921 | -4/Warlord | Learned Factory terminal intel 8921 | -4/Warlord | Learned Research repair station intel 8984 | -4/Warlord | Rebuked by Warlord 8989 | -4/Warlord | Warlord's base attacked by MAIN.C 9076 | -4/Warlord | Found Prototype Device 9076 | -4/Warlord | Identified System Purifier 9079 | -4/Warlord | Found Prototype Processor 9079 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 9290 | -4/Warlord | Build established: Derelict-Assassin 9339 | -4/Warlord | Warlord forces counterattacked 9400 | -4/Warlord | Spotted Executioner 9412 | -4/Warlord | Spotted Executioner 9414 | -4/Warlord | Spotted Executioner 9415 | -4/Warlord | Spotted Striker 9420 | -4/Warlord | Spotted B-90 Cyclops 9422 | -4/Warlord | P-80 Master assimilated allied N2-P2D(M) 9427 | -4/Warlord | Spotted B-86 Titan 9469 | -4/Warlord | Lost 5 parts (1n1u3w) 9469 | -4/Warlord | System corruption reached 10% 9506 | -4/Warlord | Found Prototype Ballistic Cannon 9506 | -4/Warlord | Identified Hvy. Autocannon 9525 | -4/Warlord | P-70 Sage assimilated allied I9-PU5(g) 9525 | -4/Warlord | Found Hvy. Autocannon 9526 | -4/Warlord | Spotted Striker 9533 | -4/Warlord | Found Hvy. Autocannon 9546 | -4/Warlord | Destroyed Striker 9658 | -4/Warlord | Spotted Striker 9664 | -4/Warlord | Warlord base infiltrated, sounded retreat 9682 | -4/Warlord | Destroyed Striker 9705 | -4/Warlord | Core integrity fell below 50% 9712 | -4/Warlord | Spotted Striker 9763 | -4/Warlord | Lost 12 parts (1p5n3u3w) 9782 | -4/Warlord | Discovered new exit (range 12) 9789 | -4/Warlord | Spotted Striker 9789 | -4/Warlord | Spotted Striker 9816 | -4/Warlord | Entered Proximity Caves 9818 | -3/Proximity Caves | Core integrity fell below 20% 9875 | -3/Proximity Caves | Lost 12 parts (2n5u5w) 9921 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09848_ System corrupted: Substantial component data lost. 09850_ Slug penetrates H-77 Assassin. 09850_ Slug penetrates Earth. 09850_ Penetrated by Slug. 09850_ Slug penetrates Wall. 09851_ Overheating: Railgun damaged (-12). 09855_ Slug penetrates Wall. 09857_ H-77 Assassin destroyed. 09857_ Slug penetrates Wall. 09860_ Acquired Imp. Treads. 09861_ Lgt. Antimatter Reactor fries itself beyond repair. 09863_ Unknown Leg fries itself beyond repair. 09869_ Acquired 45 matter. 09871_ System corrupted: Heat flow error (+176). 09873_ Acquired 53 matter. 09887_ System corrupted: Substantial component data lost. 09902_ 0KZX Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????? ###??????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? #??????????????? ??? | | ?????????????????????????? #????????? ????? | | ?????????????????????????? ##### #?????????? | | ?????????????????????##### gg #?????????? | | ?????????????????????# @ g % #?????????? | | ?????????????????????# ## # #### #?????????? | | ?????????????????????# ## #?????????????????????? | | ????????????#??????### ## #?????????????????????? | | ????????????#"#????# ## #?????????????????????? | | ????????????# #??# ### #?????????????????????? | | ?????????????## ## ### #?????????????????????? | | ?????????????# "" ## #?????????????????????? | | ?????????????#####" #?????????????????????? | | ????????????????#" #?????????????????????? | | ????????????????###"" #?????????????????????? | | ??????????????????#### ##?????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 27 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 15 Armor Integrity Analysis 50 Recoil Reduction 6 Item Schematics ----------------- Aerolev Unit | -6/Extension | Z-intel Prc. Grenade Launcher | -6/Extension | Z-intel Prc. Shock Rifle | -6/Extension | Z-intel Shock Maul | -6/Extension | Z-intel Antimatter Cannon | -6/Extension | Z-intel Cld. Plasma Cannon | -6/Extension | Z-intel Imp. Lightning Gun | -6/Extension | Z-intel Cld. Particle Cannon | -6/Extension | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. Plasma Cannon | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveGravitonSteel Manual? 0 Play Time 02:24:12 Cumulative 470.0 hours Start 2021.11.06 @ 11:28:21 End 2021.11.06 @ 14:13:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 61 Adventurer 31 Explorer 0 Win Type - Total 26 Types 21/0/2/3/0/0/0/0/0 Lore% 68 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 184c2827-9d86-4d48-8d16-a420cacdba38