Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 02:49:21

Player: Maulwurf

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (58)      290
Value Destroyed (2188)     2188
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4978

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     71/300
Energy                     440/440
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
           Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (5) -------
     Heavy Laser
>          --- INVENTORY (10) ---
  Advanced Heat Sink
   Compact Battery (200)
   Compact Battery (200)
           Reaction Control System

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Seismic Detector
>              --- WEAPON -----------
               Shock Rifle
               Particle Gun
         Heavy Laser
      Improved EM Pulse Cannon
         Heavy Ion Cannon
>              --- INVENTORY --------
      Improved Ion Engine
               Deuterium Engine
      Improved Signal Interpreter
               Reaction Control System
         Heavy Laser
         Heavy Assault Rifle
  High-powered Shotgun
               Assault Cannon
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   2   .   1   .   
Parts Attached             70   | 6   4   6   5   10  39  
  Power                    11   | 1   .   .   2   .   8   
    Engine                 10   | 1   .   .   2   .   7   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   2   1   2   9   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    16   | 2   .   2   1   2   9   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   2   1   .   1   4   
    Device                 4    | .   1   1   .   1   1   
    Storage                3    | 1   1   .   .   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   34   | 2   2   3   2   7   18  
    Energy Gun             13   | 1   1   3   1   1   6   
    Energy Cannon          5    | .   .   .   1   1   3   
    Ballistic Gun          9    | 1   .   .   .   2   6   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               4    | .   .   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 39   | .   .   3   .   3   33  
  Power                    6    | .   .   .   .   .   6   
  Propulsion               12   | .   .   2   .   .   10  
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   19   | .   .   1   .   3   15  
  Highest Loss Streak      8    | .   .   2   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 98  100 97  71  
  Engine                   12   | .   14  11  11  9   14  
  Leg                      17   | .   28  21  22  26  12  
  Device                   8    | .   14  10  11  9   5   
  Storage                  8    | .   14  11  11  9   6   
  Energy Gun               18   | .   11  32  30  15  10  
  Energy Cannon            5    | .   .   .   2   10  7   
  Ballistic Gun            9    | .   14  11  11  9   6   
  Ballistic Cannon         1    | .   .   .   .   .   2   
Peak Build Rating          38   | 7   8   12  13  19  38  
  Average Rating           19   | 4   8   10  12  17  27  
  On Entrance              9    | .   7   8   12  13  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             55   | 12  19  25  27  32  55  
  Greatest Support         49   | 20  20  20  20  39  49  
  Greatest Overweight (x)  11   | 2   .   2   1   1   11  
  Average Overweight (x)   .    | .   .   .   1   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  9   
  Most Carried             10   | 8   8   10  10  10  10  
  Average Carried          7    | 4   7   9   9   8   6   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 8   8   9   10  9   4   

 Class Distribution 
--------------------
 63% | Gunner
 16% | Scavenger-Gunner
 15% | Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           1167 | 273 45  66  83  124 576 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2200 | 152 176 477 261 370 764 
  Parts                    125  | 10  7   21  15  24  48  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  45   | .   4   10  6   8   17  
  Guns                     31   | .   4   10  6   1   10  
  Cannons                  7    | .   .   .   .   3   4   
  AOE                      7    | .   .   .   .   4   3   
Classes Destroyed          14   | 2   1   1   3   .   7   
  Worker                   2    | .   .   .   1   .   1   
  Builder                  4    | .   .   .   .   .   4   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  1    | .   .   .   .   .   1   
  Grunt                    26   | .   4   4   4   7   7   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   9    | .   .   6   .   1   2   
  Demolisher               1    | .   .   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   4   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           5    | 3   4   2   2   4   5   
  Combat Bots Only         4    | .   4   2   2   3   4   
Max Kills in Single Turn   5    | 1   1   1   2   2   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        504  | .    21   39   6    34   404  
  Missed                   144  | .    4    11   2    7    120  
Damage Taken               4813 | .    196  401  130  512  3574 
  Core                     857  | .    34   48   37   31   707  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   51   | .    .    .    .    .    51   
Core Remaining (%)         89   | 100  86   .    78   94   .    
Volleys Fired              144  | 13   16   28   8    14   65   
  Largest                  5    | 2    2    4    4    5    5    
  Hottest                  318  | 60   70   175  191  280  318  
Shots Fired                434  | 26   32   100  32   48   196  
  Gun                      345  | 26   32   100  32   30   125  
  Cannon                   69   | .    .    .    .    8    61   
  Launcher                 20   | .    .    .    .    10   10   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  158  | 13   16   28   8    17   76   
  Thermal                  233  | 13   16   72   24   21   87   
  Explosive                20   | .    .    .    .    10   10   
  Electromagnetic          23   | .    .    .    .    .    23   
  Robot Hit Streak         18   | 10   18   11   6    6    9    
  Robot Miss Streak        6    | 2    2    3    3    5    6    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        4    | .    1    .    1    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    
Shots Hit Robots           235  | 20   23   63   17   20   92   
  Core Hits                119  | 7    10   21   12   20   49   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    1    1    1    1    4    
    Burn                   6    | .    1    1    1    1    2    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              1    | .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4760 | 176  226  750  238  669  2701 
  Guns                     2686 | 176  226  748  238  155  1143 
  Cannons                  817  | .    .    .    .    103  714  
  Explosions               1239 | .    .    .    .    411  828  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  18   | .    .    2    .    .    16   
  Kinetic                  1152 | 88   113  106  16   48   781  
  Thermal                  2100 | 88   113  642  222  210  825  
  Explosive                1239 | .    .    .    .    411  828  
  Electromagnetic          251  | .    .    .    .    .    251  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    20   
    Message Errors         5    | .    .    .    .    .    5    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            46   | .    .    .    .    6    40   
  Projectiles              23   | .    .    .    .    .    23   
  Explosions               23   | .    .    .    .    6    17   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    7    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    .    .    86   46   
  Shots                    5    | .    .    .    .    3    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    1    .    .    1    
  Kicked                   2    | .    .    1    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        757  | 40   332  411  237  566  757  
  Average Temperature      180  | 19   152  128  98   233  208  
  Received Heat Transfer   1077 | .    108  138  6    216  609  
  Effects                  55   | .    .    4    .    11   40   
    Shutdowns              17   | .    .    .    .    2    15   
    Energy Bleed           9    | .    .    1    .    2    6    
    Interference           7    | .    .    3    .    3    1    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          5    | .    .    .    .    1    4    
    Damage (minor)         7    | .    .    .    .    3    4    
    Damage (major)         9    | .    .    .    .    .    9    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             12   | .    2    7    1    1    1    
  Heat Transferred         5236 | 200  407  1780 666  518  1665 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             307  | 15  139 152 208 296 307 
  Initial                  129  | .   9   58  58  .   129 
  Average                  88   | 3   57  94  72  73  103 
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         86   | 100 100 100 90  92  77  
  Level 1                  13   | .   .   .   9   7   22  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   1   5   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            4    | .   2   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           5    | .   1   2   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              71   | .   12  14  5   13  27  
  Peak Tracking Total      6    | .   6   3   2   5   4   
  Tactical Retreats        2    | .   .   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            3    | .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          9    | .   .   2   .   3   4   
  Terminals                6    | .   .   2   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                20   | .   .   4   .   7   9   
  Successful               13   | .   .   3   .   2   8   
  Failed                   7    | .   .   1   .   5   1   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   1   3   
  Terminals                16   | .   .   4   .   6   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   1   2   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   .   3   .   2   5   
  Record                   4    | .   .   .   .   1   3   
  Open DSF                 1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   1   
  Maintenance Status       1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Recycle Component        1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   1   .   3   2   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     38   | .   .   .   .   .   38  
Parts Recycled             1    | .   .   .   .   .   1   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               4428 | 131  168  692  956  325  2156 
Spaces Moved               1889 | 65   82   263  474  148  857  
  Core                     42   | 24   .    .    .    .    18   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1847 | 41   82   263  474  148  839  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  120  120  
  Average Speed            187  | 114  120  187  190  146  205  
  Slowest Speed            600  | 150  120  260  190  190  600  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       29   | 3    24   28   74   24   23   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 18   | .    .    .    .    .    18   
Terrain Destroyed          194  | .    .    .    .    78   116  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    .    17   
  AOE                      177  | .    .    .    .    78   99   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      2481 | 98   123  405  514  223  1118 
  Wait                     261  | 1    14   89   11   44   102  
  Move                     1884 | 64   81   262  473  147  857  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  83   | 14   4    12   9    6    38   
  Fast Attach              1    | .    .    .    .    .    1    
  Attach                   57   | 6    1    6    1    7    36   
  Detach                   8    | .    .    1    .    1    6    
  Swap                     12   | .    3    .    4    3    2    
  Drop                     28   | .    3    6    8    1    10   
  Fire                     144  | 13   16   28   8    14   65   
  Melee                    1    | .    1    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    .    1    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  132 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 3)
  300 | -10/Materials | Entered another Materials area
  300 | -9/Materials  | Evolved 2 slots: Weapon x2
  594 | -9/Materials  | Build established: Gunner
  922 | -9/Materials  | Discovered new exit (range 6)
  992 | -9/Materials  | Entered Mines
  993 | -9/Mines      | Assembled infested the area
 1212 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1430 | -9/Mines      | Learned location of 1 exit from Lower Caves
 1788 | -9/Mines      | Discovered new exit (range 5)
 1948 | -9/Mines      | Entered Materials
 1948 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2008 | -8/Materials  | Build established: Scavenger-Gunner
 2247 | -8/Materials  | Discovered new exit (range 12)
 2273 | -8/Materials  | Entered Factory
 2273 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2465 | -7/Factory    | Lost 7 parts (1p4n2w)
 2599 | -7/Factory    | Lost 7 parts (3n1u3w)
 3128 | -7/Factory    | Build established: Gunner
 3280 | -7/Factory    | Lost 5 parts (2p1u2w)
 3411 | -7/Factory    | Repaired Carbon-fiber Leg
 3982 | -7/Factory    | Core integrity fell below 50%
 4078 | -7/Factory    | Crushed by falling debris
 4174 | -7/Factory    | Lost 8 parts (1p3n4w)
 4405 | -7/Factory    | Core integrity fell below 20%
 4429 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04201_ K-01 Serf cleans the Terminal.
04205_ Acquired 43 matter.
04207_ K-01 Serf cleans the Terminal.
04212_ Dropped Broken Gauss Rifle.
04216_ Acquired Com. Battery. <x2>
04278_ URJMDNG&  VOHEQTXCRO%#HZPW2=UIKLX6XBEPIJ
04294_ System corrupted: Substantial component data lost.
04337_ DI72WEDCIKGR|TZGS:HMO75EMS:LV41
04340_ W-25 Informer sends out distress signal.
04357_ ALERT: Rogue bot located, Programmers report to Factory Zone 8F.
04388_ Deuterium Engine destroyed.
04402_ Y-54 Guardian suffers critical hit (Burn).
04415_ System corrupted: Aluminum Leg rejected.
04417_ Hpw. Shotgun destroyed.
04417_ R-06 Scavenger collects Aluminum Leg.
04424_ Y-54 Guardian heat spikes uncontrollably.
04425_ Y-54 Guardian heat damages Imp. Deuterium Engine, Imp. Heat Sink,
  Gatling Laser, Imp. Light Armor Plating.
04426_ Y-54 Guardian heat spikes uncontrollably.
04426_ Hvy. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ??###????????????????????????????????????????????  |
| ??   ????????????????????????????????????????????  |
| ?"" [????????????????????????????????????????????  |
|  "F  ????????????????????????????????????????????  |
|  ""  ??????##########????????????????????????????  |
|  "" !??????#        #????????????????????????????  |
| ?    ??????#  """   #????????????????????????????  |
| ###"###????#  """   #????????????????????????????  |
| #     #????#  """   #????????????????????????????  |
|       ######      / #????????????????????????????  |
|            +  """   #????????????????????????????  |
|       ######  """   #????????????????????????????  |
| #     #????#  """   #????????????????????????????  |
| ### ###????#        #????????????????????????????  |
| #?# #??????#####+####????????????????????????????  |
| #?# #???????#    Y  ##########+##### ##??????????  |
| #?# #???????#                           ?????????  |
| #?# #???????#                           ?????????  |
| ### #???????#                            ????????  |
| +   #???????#                            ????????  |
| ### #########      p     @               ????????  |
| #?# ##      #       ####### T#+######????????????  |
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| #?# ##   =  #?#   #??????????????????????????????  |
| ??# ##      #?#   #??????????????????????????????  |
| ??# ##      #?#   #??????????????????????????????  |
| ??# ##+##+###?     ??????????????????????????????  |
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| ??#   [        "T  ??????????????????????????????  |
| ??# ^      ###     #?????????????????????????????  |
| ??# !^!!   #?????* #?????????????????????????????  |
| ###^  ^!   #?????????????????????????????????????  |
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| #?#^       #?????????????????????????????????????  |
| #?#   !!!  #?????????????????????????????????????  |
| #?#   !!!  #?????????????????????????????????????  |
| #?#   !!!  #?????????????????????????????????????  |
| #?#!       #?????????????????????????????????????  |
| ###        #?????????????????????????????????????  |
|            #?????????????????????????????????????  |
| /############????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedStructuralBroadsword
  Manual?         0
Play Time         00:58:47
  Cumulative      13.8 hours
  Start           2024.09.15 @ 01:49:54
  End             2024.09.15 @ 02:49:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          12
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0086d522-03a9-47d6-885c-8dee55415e6d